time sorcery course

Secondary Sources/Texts/Books/Gate Zero/time_sorcery_course.pdf

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TIME SORCERY First Edition Manuscript By VEXSYS WARNING: Ownership of this document has been shown by the state of California to cause rabies.
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CONTENTS: Module 1 Module 2 Module 3 Module 4 Module 5 Module 6 Module 7 Module 8
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The Fundamentals of Magick Module One of Time-sorcery by Vexsys Contents: What is magic(k)? A brief history of the occult The Origins of Time-sorcery Why study the numogram? Coursework Further Reading
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What is magick? When Aleister Crowley said “Do what thou wilt”, he probably meant something along the lines of “do magick”. Many people take this to mean that magic is simply doing whatever it is that thou wilt, in other words doing your will. In fact, Crowley thought that all acts of will, even ones as mundane as choosing what to have for breakfast, counted as doing magic. But do we feel particularly magical when eating breakfast? Maybe after a bout of good sex, but that feeling tends to fade fast. Is there really magic in everything we do? The answer is actually simple: are you willing to find it? The basic premise of sorcery is simple: there are unseen forces in the world that can be used to affect how the world works in accordance to our will. If you don’t believe in free will, you might have some trouble grokking how magic works, but you can still paper over it nicely thanks to Lemurian influences. It’s simple: the lemurs are responsible for everything (more on this in the coming months). When you do magic, what you’re doing is communing or interfacing with these forces in order to get what you will. I use the word will here, vs what you want (or desire), because of the way that ​desire​ is framed both culturally and in the brain. AO Spare makes this claim better than me, so I’ll just paraphrase him as best I can. Basically, in order to ​desire​ something you must ​not-have​ that thing. So if you would prefer to be having something, you should probably not simply continue desiring it​. Instead of merely desiring, you must find a way to produce ​the thing. Your will is capable of production. So, you use your will to produce your desire. In sigilization this manifests as “I will ​x​” or “​x ​is my will”. So in magick, you will something to happen using the occult forces of the universe. How do we access those forces? How do we come to understand magic well enough to do it? Well, this is where the “reality tunnel” comes in. You can use anything at your disposal to do magick so long as you have modelled it properly. However, every kind of magic might scratch a different itch on the cosmic plane, so you essentially have to experiment with finding the right things that work for you.
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I have found a meta-model of magick, useful for my purposes at least for explaining magic to others. Magick can be described as a cycle with five placements: source, imagination, possibility, action, change. The source of the magic is the root of all magic, whether that’s a fundamental law of the universe or you simply believe that God has endowed you with special powers is irrelevant. All interpretations of source are valid because source can’t be nailed down to just one thing and everything, to some extent, is an emanation of that source. It’s not unlike the story of the three blind mice. One person might have found a leyline that gives them strength while another must collect power through objects or generators. There are no invalid answers because magick, as a fundamental law of the universe, cannot be grasped in one’s hands. To posit one reality tunnel against another as some kind of competition is a waste of time. The only time that you should do this is as an experiment of usefulness (as defined by yourself). As part of doing magic, one must be able to “turn about”, or view the universe from the perspective of an observer on the outside of it. This means finding the arbitrariness in all things, including your own reality tunnel. This is fine, though some people may lose sleep over it, it does not actually stop you from enjoying the aspects of your life (and magic) that you currently enjoy. You can still put on the various hats, party with your friends, and ignore the really annoying people on reddit even though you understand that your placement within the meshwork of reality is arbitrary. The next step is imagination. Zummi claims that there are eight senses: sight, smell, touch, taste, sound, mind, memory, and imagination. Imagination is the “highest” sense because it is the sense that allows us to process the data of our other seven senses and discover patterns. Imagination also allows us to imagine things ​that aren’t real.​ This is a big fucking deal, actually. One could also argue that the imagination allows us to experience things which aren’t real (for example, I can imagine what it’s like to get my arm cut off). Imagination is a fundamental of magic because, in order to do magic, we must first imagine what our will is. Source is a passive trait of magic, it’s always already there waiting for us to access it, so the first ​active​ step in doing magic is imagining it.
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After imagining it, we have to consider the actual possibilities. Magic most often works through the most possible routes, which means if we want to fly or divine a particular city we are much more likely to do it astrally instead of being teleported there immediately. That’s not to say the latter is impossible, just that we might not have the tools to do it quite as easily. Possibilities are applied not just to whether or not what we desire to will is something we’re capable of, but also to what kind of magic we must do. If our will is to meet a new lover, then we could build a honey jar or pray to Aphrodite to meet our true love. Sometimes, we end up doing both. That’s all part of sorting through our imagination into possibilities. The next step is action. Action is the actual act of doing the magic, though the word action might be misleading since it suggests a kind of ritual adherence or dogmatic approach. You do not need to wear a robe and recite the Keys in order to perform magic. In fact, most magic today is probably not done that way. There doesn’t even, necessarily, have to be a somatic component. The will and the forces of the universe exist beyond the physical, but remember that the world itself is physical and so the effects must be measurable ​in the world​. The final step is change. Change is what happens when your will becomes true. Before, it wasn’t, now it is. Now you don’t see it, now it’s there. Change can happen on a variety of levels, so one of the most important things that you can learn is the ability to discern whether it was your will or something else that caused the changes to occur. If your spell fails, then this step probably doesn’t occur, which (unless you give up) means you have to return to the beginning and try again. In other words, a failed spell can ​short-circuit​ this system by forcing you to consider other options before completing the circuit. With or without a k I have never been one to care which way magic is spelled. The origins of magick-with-a-k stem from not being confused with stage magic. It can be fun to get them mixed up and it can be fun to confuse others. For me, magic and magick are completely interchangeable terms. For you, they
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might not be. However, know that when I say “magic” what I mean is the kind that I do, not the kind that David Blaine does. This also goes for my use of “sorcery”, “magick”, etc. They do have different connotations, but I mean them as the act of “do what thou wilt”.
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A Brief History of Occultism Trying to figure out what to say in this section is really difficult! Do I start at the beginning of western occultism, or do I start with the “breaks” in thought? I don’t know! So I’m just going to try to weave a narrative that leads up to the present while ignoring time-sorcery and also the boring stuff so that I can talk about time-sorcery in the next section. So, let’s begin. The ​Hermetic Order of the Golden Dawn​ was a secret society / mystery school prevalent in Britain in the 19th and 20th centuries. Pretty much all western esoterica that’s popular today can find its roots in the HOGD. This group was vaguely associated with the Rosicrucians but there’s not a direct lineage (the founders were friends with some Rosicrucians). The HOGD started in 1887 and lived only until 1903. They studied various magics, including astrology, divination, geomancy, astral travel, alchemy, etc. This group is worth mentioning because the Hermetic Order of the Golden Dawn had, as one of its members,​ Aleister Crowley​. You all know him from Thelema, right?! But not just Crowley, for they could also count AE Waite​, Bram Stoker, WB Yeats, and many other prominent people among their ranks. Therefore, not mentioning them in a history of the occult (really a history of western occultism) wouldn’t make sense. This also goes for theosophy, which is worth mentioning because it inspired AO Spare et al. So in 1903, the HOGD died, stranding a bunch of magicians and forcing them to have to figure out something else to do. In 1905, ​AO Spare published his first book ​Earth Inferno.​ You should read it if you get the chance. Then, in 1913, AO Spare published ​The Book of Pleasure,​ which is probably one of the most important magical texts of the last century. AO Spare ​invented ​sigils. They existed before, of course, as representations of spirits and entities and ideals, but not as spells-in-themselves. So, this is a really fucking big deal, but nobody really dives into sigilization and stuff until the 1970s and 1980s when chaos magick happens. At the same time, Aleister Crowley receives ​The Book of the Law​ on the top of a mountain which serves as the basis of ​Thelema​ (1905). He then creates the A∴A∴ and later joins the O.T.O. The OTO is morphed from some kind of normal esoteric order into a strictly or mostly Thelemic
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order, which it still is to this day. You can even go and join them if you want. Is it worth it? I dunno it’s really up to you. They don’t teach the numogram there so who cares? So Crowley died in 1947 and AO Spare died in 1956. Around this time immediately after WW2, ​The Beat Generation​ came onto the scene. Wicca​ was also founded in 1954. The Beats were primarily psychonautic in nature. They were interested in touring reality and a kind of return to nomadic life in the way of WW2. ​William S. Burroughs​ was a prominent Beat influence and he was also hella important to the Ccru, as we’ll see later. In 1963, ​Discordianism​ was founded, and was a huge influence on Robert Anton Wilson and the psychonautic movement of the 60s and 70s. In the 1970s, ​chaos magic​ came to fruition. Chaos magic is a meta-paradigm which posits that the main factor in magic working or not working is the use of belief (commonly referred to these days as “belief-as-a-tool”. Chaos magic emerged and turned all of magic on its head by introducing the notion of paradigm-shifting and focusing the entire process of magic on a results-based approach to the occult. The only things which were useful were things which worked, and everything else could be thrown away. So, magic finally enters postmodernism. In 1989, Joel Biroco did his ​kaos-babalon​ rite, birthing the 156 kaos-babalon current out of current 93, or Thelema. He then doesn’t do magic for like, ten years, but in this time a bunch of interesting weird shit is going on. It’s around 1995 that the story of time-sorcery begins, but in this time we have a further resurgence into chaos magic. Usenet and irc explode with magical groups of varying types, and Discordianism takes a central role in defining what kind of magic people want to accomplish. Chaos magic defined magico-punk subcultures at this time, ​Grant Morrison being a prime example of the kind of energy that chaotes are bringing about. Around 2004-2008, the DKMU established itself on the net as a merry band of occult pranksters. They’re part of the 156 current. It’s only a few people at first, about ten, but it gains more and more traction (they have about 5000 members on Facebook now). Their main occult tool is called the Linking Sigil, and it links the magical energy of everywhere connected to it. The DKMU fights an “Assault on Reality”, trying to obliterate
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consensus reality for some purpose. They’re still around and if you’re into industrial metal, 3TEETH is highly influenced by the DKMU. This is obviously the intensely cut down version of the history of occultism from 1900 to Now. The social politics and specific workings don’t really matter to me and aren’t important for understanding the Ccru and time-sorcery. If you want a full account of every he-said she-said story of occultism in the 1900s, you should probably go read some history books. You’ll pick up a lot of history just being immersed in the world of the occult for long enough. Naturally, if this ain’t your first rodeo, half this stuff might be old ass dead news to you.
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History of Time-sorcery And now, perhaps the main event. This is going to be as in-depth as possible, but given the holes and lack of information about certain periods of time more is known about some things than others. This is a living narrative, and the people who were there are still alive and around and you can ask them questions. Some of them might even be willing to answer those questions. The story goes like this: the Ccru starts in 1995 at the University of Warwick after Sadie Plant and a small group of her students (Mark Fisher is one of them) join the philosophy department. This group of philosophy students and their professor Nick Land go to a conference about cybernetics. This conference, called Virtual Futures, blows their fucking minds and this jumpstarts their adventures through cybernetic philosophy. Land and Plant were both already familiar with cybernetic philosophy and the excitement of their students almost certainly propelled their work further. In 1999, in lieu of Virtual Futures occurring for a third time at Warwick (or perhaps in addition?) Ccru teamed up with Orphan Drift (stylized 0(rphan)d(rift>)) for a week-long art exhibit/conference centered on time-sorcery. It is here that they first make contact with The Entity. Of course, the entity had been following them the whole time. Upon the discovery of The Entity, presumably they developed a full understanding of the numogram and time-sorcery. The dates we have are uncertain, but we can pin down Pandemonium and The Book of Paths to probably 2001? 2002? We know everything is completed by 2003 (in all of its uncertain bliss) because that’s when we start to see Commentaries on the source texts through the Hyperstition blog. Time-sorcery is framed hyperstitionally through a group of people known as the Nma. These people once lived on Krakatoa until the volcano erupted, destroying all of them. Their culture was split into three main groups (Tak-Nma, Dib-Nma, Mu-Nma) and these groups married into each other through a hex-pattern (Tak married into Mu, Mu married into Dib, Dib married into Tak). Very little is known about their culture except what Peter Vysparov (a hermetic occultist and US military captain) discovered while using Nma remnants as sorcerous battle-mages during the second World War (or was it Korea?). He brought his work together with Echidna
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Stillwell’s, an anthropologist who studied the Nma remnants circa 1930. You can find their original letters over on the ​MVU site​. These two people came together with a few others to form The Cthulhu Club, which was a book club formed around applying time-sorcery to HP Lovecraft’s writings. This group served as the progenitor of MVU and the likes of DC Barker, Oskar Sarkon, and Linda Trent. All of these people were instrumental in the explosion of time-sorcerous experimentation in the late 90s and early 2000s, mostly inspired by the Millenium Bug and it’s eschatological implications. Nick Land learned time-sorcery from Hank H. Hackhammer and Vauung, with help fleshing out the system from the rest of the Ccru and Orphan Drift (Thanks to SYZYGY ‘99). Vauung is an entity of uncertain origin, the most likely account involves Vauung being an HGA that became corrupted into… Something else. What? Not even Land is certain. After the collapse of the Ccru circa 2003, their work moved to the hyperstition blog. You can find a collection of posts there, some useful to understanding or unpacking time-sorcery, others not so much at all. Mark Fisher began the k-punk blog around this time and made a few mentions of his work with hyperstitional signal (Uttunul mainly). Around this time, Reza Negarestani joined the hyperstition team. He began to piece together the events of Cyclonopedia before releasing it on the public. Then, in 2007, the Hyperstition blog took its last breath. Time-sorcerers retreat to the shadows (or the safety of publisher Urbanomic). We don’t have much information on what happened between 2007 and 2012 at this time. If you have any information, please share it. In 2012, vauung returned with a ​wordpress blog​. This blog is meant to foster excitement over the end of the world which was meant to occur December 21, 2012. However, as we all know, it didn’t go according to plan. There are a few posts of interest nonetheless on the wordpress blog. In your perusal, be sure to check out the comments section. The comments are where the true action happens in most cases. After the death of vauung’s wordpress, Land birthed xenosystems. There, you will find very little in the way of direct hyperstitional signal except in his fiction. He has posted several short stories and novellas dealing directly with numogrammatic themes and ideas (all existing under
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the umbrella of abstract horror). However, he has stopped posting publicly about his numogrammatic experiments outside of the prose he shares. There are some important references on one of his defunct twitters, @dblbd​, but that’s it. Around 2016, maybe 2017, Anders Aadmot and friends began their work on Unleashing the Numogram over at ​The Internet School of Magic​. It is here where I first started trying to understand the system as an explicitly (and namely) occult or esoteric system of sorcery. Even though the works there are unfinished or fragmentary, the explanations that do exist can be very useful if you’re looking for somewhere else to understand the numogram. It is unclear to what extent Aadmot communicated with Nick Land about the numogram, but I’m certain at this point in time that it was non-zero. At the same time, one cannot discount the work of Thomas Moynihan, Amy Ireland, Gruppo di Nun, or any other of the numerous Post-CCRU acolytes. Now, we’re here putting everything I’ve learned in the past year to the test.
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Why Study the Numogram? The numogram is worth studying, first of all, because it is relatively new. While having access to a ​tradition ​can be valuable for a plethora of reasons, if you truly want to ​tune into the moment,​ that is to say, skry the aethers as they appear ​right now​, then it’s not worth the effort trying to decode the ancient technology to read them. The phrase that’s stuck with me throughout my whole adventure through the occult realms is from Joel Biroco’s “Go Underground and be a Chaos Magician”: “Chaos is happening now, not next week, not next month, not next year. You can't get into chaos later if you've come across it now, this is your one and only chance, the only people who can get into chaos later on are those who are yet to hear about it.” When I first read this text at eighteen I thought it was so fucking cool. I wanted to be at the edge of experience, of reality, tearing holes and Really Living. So when I looked at the numogram and realized something serious dwelled within, I had to follow the thread. That’s what ​chaos i​ s about! The numogram is the magic for now. It can do whatever you need it for and anyone can study it regardless of their cultural position. People may try to make the numogram into some kind of dogmatic and ceremonialist thing but that’s all secondary. The system works because it’s immanent to the world and culture that we live in and have lived in for hundreds of fucking years. That’s why the numogram is powerful. The #-grams work the same way. As we’ll see next month, the #-gram system is applicable to (probably) all forms of esoterica. INB4 “Vex you’re trying to make the numogram into a dogmatic religion!!” ROFL. Land already did that, it’s called Neoreaction. What do you think “Gnon” is? I’ll tell you: There you have it, from the man himself.
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The numogram is only neo-hermeticism to the extent that the Ccru asked “How does the world work?” and the numogram revealed itself. The system tries to be immanent, and stay immanent. There is no question of belief or dogma. X exoteric fact is not really Y esoteric fact. The numogram completes itself from the beginning. This is why it is fully learnable and understandable: looking at only the numogram you can come to understand the whole system. All you need to use it is basic mathematics and a base-10 number system. Surprise: we use base-10! Almost all places do! So, instead of trying to simply translate whatever work you’ve been doing or you’re wanting to do (astrological, celestial, lesser key, runic, etc) you should interact with the system on its own terms first in order to see the ways that it works. This course is going to explore, as deeply as possible, what we can do with numogrammatics. If the numogram really is a map of our reality, how can we apply this knowledge to our lives or to our own ends? We can talk of a deeper religiosity of experiencing truth, of course. The quest for knowledge of the world tends to involve a sense of sublimity and the numogram is no different. You feel good after learning algebra, so why not the numogram? Let’s chase that feeling and see where it takes us.
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Coursework Since this is the first month of this course, we have to first make sure that everyone is on the same general page as far as magic goes. As such, the coursework for this month will focus mainly on protection and discernment, as these are the things which are always applicable, no matter what your history is or where you’re going. The way that this coursework will manifest is with one experimental vector every week. However, the last week of every module will be dedicated to processing the work that has come before and time for our own personal study. Obviously, you can do these at your own pace. Don’t feel obligated to keep up with the class or flounder around waiting until it is temporally necessary to move on. If you want to do every experiment in a week, go for it. I won’t stop you! That being said, please keep records of your experiments for your own awareness as well as to share with the other students. That way, we can all compare notes and discuss the most effective strategies together. WEEK 1 Discernment The goal of WEEK 1 is to practice discernment, which is the art of seeing the magico-energetic in the world. This includes not just noticing energies but being able to trace them to their source. This exercise is rooted in being able to follow these threads. Take a small rock or pebble and imbue it with your energy. If you don’t know how to do this, play as though you are imbuing it with your energy (breathe into it, put a part of yourself into it, whatever). As part of this, mark the rock so that it is physically discernable to you in some way, but not so obvious that it sticks out amongst a crowd of rocks or dirt. Then, you should take this rock outside and deploy it into the world. By which I mean, you should throw it in such a way that you can’t see where it lands. Your next job is, using your powers of discernment, to find this rock. WEEK 2 Banishing
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Practicing banishing without something to banish can be very boring and doesn’t give way to immediate results unless you walk around with hella spiritual baggage. So, for this exercise, you must watch a scary movie in the middle of the night. Ideally, you will do this alone, but if others are involved they must be aware that it is part of your training exercise and not simply a fun movie night. It’s work! It’s for class! You’re doing occult science! It doesn’t matter which movie it is, just that you know that you’ll find it scary as fuck. It has to be able to get under your skin, whatever that means. Once the movie has been consumed, you have to banish the scary and bad vibes associated with it. Banish that shit until it’s gone. How do you banish it? Well, it’s really up to you. Next month, we’ll learn subplexing and the 1 meditation. The easiest way to banish, in the meantime, is to simply tell the thing to leave, but you can also perform a variety of banishing rituals available online. Try the Star Ruby or the LBRP or the infamous Discordian joke banishing. WEEK 3 Spellcraft For the final week’s exercise, you must come up with a spell and cast it. It can be for anything and include anything. The main video component for this month will be me going over how to do Spare’s method of sigilization for spellcraft. For neophytes and ipsissima alike this method is very easy while still being able to create results. Of course, you’re welcome to do whatever contrived and crazy or awesome thing that you want to do, just be sure to tell us about your process. For this one, more than others, make sure you take notes! You don’t have to make them public, but you should try to understand as best as possible how your magic is meant to work versus how it actually works.
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Further Reading This is a collection of everything I’ve read that has led me to this point of understanding. It’s something of a bibliography for the entire course, but also an invitation to check out some of this work because it’s very cool. http://internetschoolofmagic.com/ Book of Pleasure, A ​ O Spare Anti-Oedipus,​ Deleuze & Guattari A Thousand Plateaus, ​Deleuze & Guattari Book of Lies, ​Aleister Crowley The Lesser Key of Solomon The Greater Key of Solomon Geosophia, J​ ake Stratton-Kent The True Grimoire, ​Jake Stratton-Kent Everything from: ​https://deaddeer.wordpress.com/ The Hyperstition Blog (​https://hyperstition.abstractdynamics.org​) https://ccru.net K-punk.org Liber Null & Psychonaut, ​Peter Carroll Kaos 14, J​ oel Biroco Liber LS The Teachings of Don Juan,​ Carlos Castaneda
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The Art of Dreaming, ​Carlos Castaneda The Black Lodge of Santa Cruz From PSYOP to MindWar: The Psychology of Victory, ​Michael Aquino Go Underground and be a Chaos Magician (as well as everything else from: ​https://www.chaosmatrix.org/​) Heliogabalus, ​Antonin Artaud Black Iron Prison The Illuminatus! Trilogy,​ Robert Anton Wilson Naked Lunch, W ​ illiam S Burroughs On the Road, J​ ack Kerouac Blood Meridian, C ​ ormac McCarthy Neuromancer, ​William Gibson The Secret Teachings of All Ages, M ​ anly Palmer Hall Qutub, A ​ ndrew Chumbley Enochian Vision Magick, ​Lon Milo DuQuette Zummi posts & lectures Tao Te Ching http://freezoneearth.org/littlepurplenotebook/index.html Fanged Noumena, N ​ ick Land Cosmic Pessimism, ​Eugene Thacker
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The Numogram Contents: The Numogram And How to Make It Finite Fields and the #-Gram System Qabbala 101 Numogrammatic Banishing and Grounding Coursework
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The Numogram and How to Make It This is the numogram. Study it and everything becomes clear.
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So like, what the fuck is this thing anyway? Well, it’s a map of numbers, arranged according to basic rules which are immanent to the system. The numogram is a map of base-10 numerals, beginning with 0 and ending with 9. The numogram is made up of zones, ordered into syzygies, which create currents and gates. These are the basic building blocks of any #-gram system as well. It is these connections that determine how the energy of the system is allowed to flow. Here’s how to build any #-gram: 1) Arrange all numbers in pairs that add up to the highest number (in case of the numogram, 9). Therefore, the pairs (or syzygies) of the numogram are 5/4, 6/3, 7/2, 8/1, 9/0. 2) Each pair creates a current which leads to a tractor zone whose value is the difference between the two numbers. In the numogram, 5/4 leads to 1, 7/2 leads to 5, 8/1 leads to 7, 6/3 leads to 3, and 9/0 leads to 0. 3) Each zone creates a gate which leads to a zone whose value is the plexed cumulation. Cumulation is when you add up each integer which leads up to a number. For 5, for example, you add 1+2+3+4+5, getting 15. Plexing is when you add each digit that makes up a number together. So, 15 becomes 6. You plex until you get a number that is a single digit. For example, 127 = 1+2+7 = 10 = 1+0 = 1. There is also subplexing, which involves subtracting the digits from each other to get a singular digit. You can also do a subcumulation, where instead of adding you subtract all numbers and then subplex from there. So, 15 subplexes to 4 instead of plexing to 6, but 5 also subcumulates to -5. Since there are no negatives on the numogram, -5 simply goes to zone 5. The important thing when constructing any other #-gram is to remember that all arithmetic must be done in the base of that #-gram. So all the math of the hexagram must be done in base-6, duodecigram base-12, etc. Areas of the Numogram
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The numogram is considered to have three main sections, which are called the Warp (6::3), the Time-circuit (8::1, 7::2, 5::4), and the Plex (9::0). The time-circuit is considered the central cycle where all or most of normal reality is happening, especially our conception of time. We spend most of our lives within this circuit and exiting it can be dangerous if we have no clue how to get home. The time-circuit is characterized as both linear/cyclic time. All events can be split into Murmurian, Oddubbian, and Katakian qualities. However, it is important to consider that each individual moment is also a full rotation through this circuit (as above, so below), so you can map it to the micro-level as much as the macro-level. The plex exists as the bounds of the numogram (numerically), holding only 0 and 9, represented by the syzygy Uttunul. This is also where the lemurs live (Gt-45 to be exact, also known as the Utterminus of Cthelll). The plex is The warp is “above” the time-circuit and is overseen by the syzygy Djynxx. It is hard to put into words what the warp is, but you can think of it either in terms of the warp in Warhammer 40K, or like The Shimmer in the book/film ​Annihilation. ​It’s the area of strangeness, magic, and uncertainty. This model accurately reflects how information is filtered in the numogram. On either end, we have the circles of each cone, which represent the warp and the plex areas of the numogram. In the center, they intersect to create the time-circuit. In this model, both the plex and the warp count as “sources” of the full numogrammatic signal. Due to this model, it may be reasonable to say that the warp and the plex represent opposite
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energies. Deleuze and Guattari’s work suggest that we can label these opposing forces as the “empty body-without-organs” in the plex, with the “cancerous body-without-organs” in the warp. These signals overlap in the hex to create our lived (and shared) reality. However, just because we are “trapped” in this space doesn’t mean we can’t affect it to our own ends. The Zones If you read my section on the zone correspondences in “Introduction to the Numogram”, you’ll have some clue already what the zones mean. For now, I’m not going to supply my own interpretations about what they mean, just what I think they are. We will get more into interpretative understandings in the next module as a way into actually using the numogram for sorcerous ends. Think of the zones as nodes of varying activity. From them, energy spills outward. Each of them have distinct flavors, meanings, and signals from which we can draw from. Think of them as essentially creative potentials from which all sorcerous action draws upon. If you’re interested in interpreting signals now and not waiting for the next unit, you can begin by comparing demons with similar net-span poles for what it is they’re actually doing. What do all phase demons with a pole of 8 have in common? Or 0? From there, you can compare and contrast the difference between two zones with their connecting lemur as the proof. Eventually, the patterns will make themselves clear.
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Finite Fields and the #-Gram System This section is part of this module in order to explain the overall arbitrariness of the use of base-10 in the numogrammatic construction. We can come up with a million ways in which base-10 fits our world already, from the fact that we use it (almost universally) in our everyday life to the fact that our solar system has ten planets. However, for every connection in favor of using the numogram, we can find a connection in favor of using a different system. Take, for example, the dialectic, which is the “key” to most argumentative communication. Thesis, Antithesis, Synthesis. Two opposing nodes with one syzygetic link. Doesn’t that mean a base-2 duogram would be just as valid? The answer, sadly, is yes. Absolutely it is. While it would be cool to be able to say with any certainty that there is one true, obvious applicable model to everything, we must understand that this inherently isn’t the case. For those who are interested in patchwork approaches to post-truth and post-modernity, you may breathe a sigh of relief. You can ​literally​ live in a different world than someone else by nature of immersing yourself within a different model. As the saying goes, the map is not the territory. This means that our models for the world are not really the world in themselves, though that is not to suggest that our models are not in any way applicable to the world. Take Google Maps for example. You’re going somewhere you’ve never gone before, you plot in the address, and GM takes you right to it! The map Google used to get you there isn’t the area you’re actually traversing, but a virtual representation that can be applied to get you easily through the area you’re in. Sometimes, Google Maps is wrong. It hasn’t found a recent roadblock, accident, or addition. Does that mean the whole model should be trashed? Probably not (notwithstanding the fact that Google doesn’t respect privacy)! This means that when your model hits a snag, it must be updated to fit. In my experience in using the numogram so far, that has meant largely changing the way that I conceive of either the zones or lemurs. However, there are likely cases where the model itself may fail. In those circumstances, using a different model can be much more efficient than
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trying to edit your current model to fit in with your new information. To go back to our dialectic example, a two-node system cannot be forced out of the numogram to any meaningful degree. Sure, you could consider the warp as thesis, plex as antithesis, hex as synthesis. But not only does that fundamentally change the system, it trashes the value of the numogram. The warp and the plex are already opposite forces, so all this re-imagining succeeds at is crushing the time-circuit into one neat and tidy unit. Now, the numogram is useless because it is the three-node cycle in the hex that defines its characteristics. So all you’re doing, really, is changing your #-gram without admitting that you’re doing so. Therefore, any #-gram model is a finite field which is being employed in order to better understand the entire picture. To get an idea of what I mean, check out this article: ​Big Question About Primes Proved in Small Number Systems​. Basically, this article is about experiments involving mapping primes onto a finite field. It uses the finite field to make claims about the infinite number line. That means that our work with the numogram, or any other #-gram system for that matter, is at the very least mathematically ​solid. We can discover things about the patterns in one particular finite field and apply that understanding, at least somewhat, to the whole. We can switch back and forth between bases and glean different points of view while still applying everything we learn to the same general thing: reality. It’s important to note that, while I’m using the finite field metaphor throughout this section, a true finite field wouldn’t use plexing to discover final numbers above the maximum in a given set, but would restart at the beginning as though it were a clock. In other words, the only valid numerical answers would be the numbers 0 through 9, and numbers such as 45, 36, and 15 would be reduced to their ones place. In every modulus system, the numerical pattern restarts with 10. You can think of 10 as a metaphorical encapsulation of the whole, or infinity, or the whole universe, or whatever. In each #-gram, no matter what arithmetic is performed, the number 10 is never reached (it may be shown, temporarily, but it always gets boiled down into something else). Every #-gram is saying something about what makes up 10. If 10 represents the complete set of signals (of reality, of the universe, whatever), each smaller
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number breaks up that signal into smaller sections. In base-2, you count: 0, 1, 10; in base-10: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10. However, because there are more or less parts between different base #-grams, the energies of base-2 1::0 are different from the energies of base-10 1::0, though one includes the other. All this is to say that by using different base #-grams, you can reliably get different results. Take, for example, the base-11 work of the A0E in comparison to the numogram. The decademons noted in the numogram do not have the same characteristics as their undecigrammatic counterparts, though they share the same poles. There might be overlaps which haven’t yet been revealed through experimental study, but we don’t know about them at this time. Until we run more experiments we won’t be able to say for sure how the different zone-signals act, but if the theory presented here is correct, we should be able to map, to some degree of accuracy, between two #-grams if they are actually taking from the same pool of possibility.
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Qabbala 101 What this system ends up releasing is a contagion of numerical origin. The numbers in themselves take on particular meanings, waves, associations, and powers. A string of numbers becomes coordinates through a #-gram, or a particular integer becomes a specific ideal (333 infamously encapsulates this trend). There are several ways that numbers become signs of something more than merely pools of value. The Ccru termed some of these manifestations: ciphering, clicking, and AQ. Ciphering: a numerical synchronicity involving the same set of digits irrespective of their order. Example: 54 or 45 as 5::4, 800 as 8::0, 131 as 3::1, 468 as 6::4… etc Clicking: Exact numerical synchronicity, especially involving mesh-numbers and gate values. (36 as mesh-36 as well as Gt-36). AQ: Alphanumeric Qabbala (sometimes referred to as Anglossic Qabbala). A system of gematria where each number is given the value of itself and then A=10 and Z=35. There is also the employment of the most basic arithmetic, which we’ve already seen in the creation of the numogram: digital reduction, cumulation, and plexing. With these tools together, everyone is equipped to find whatever numerical relationships they need to discover or flesh out with absolute freedom of will. If you want to find esoteric patterns in the world, numerology is a great place to do it. However, the numerology espoused by Land in Qabbala 101​ or his subsequent work is less about making numbers fit our well-defined worldly archetypes and more about revealing what numbers have to share with us. Since my work in the numogram, I have come to see numbers themselves as an infinite hypercosmic delight, and I hope that anyone who follows this path in my stead also comes to view them in the same way. It is unlikely that we will ever really be able to make claims about infinite large numbers, like 8394952348 or 1020230949343443255753284. The chances of us ever seeing a number of that magnitude in our everyday lives is relatively low: we are not socially or physically attuned to the frequencies where those numbers exist. Even from a monetary
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perspective, most people stop thinking of numbers once they get to the trillions. Even the prospect of counting up to the several thousands is on thin ice: nobody ​really ​wants to do it. They might, on a dare or to prove something or as an act of magick, count that high. But we built computers (and writing systems) explicitly so that we no longer had to do such boring work. So, most AQ values fall within the range of 0 to 1000. There is probably some intensely mathematical reasoning for this, but I do not know how to describe it in that way, so I will describe it in another way instead. The maximum character count for an English phrase to achieve an AQ value of 1000 is 100 characters. In other words, it will take 100 A’s in order to equal 1000. The minimum number of characters required to arrive at an AQ value of 1000 is 29, and that is if they are all Z’s. So, for words or phrases at and above AQ1000, you must have an input that is between at least 29 to 100 characters long (with no numerals). The longest word in the English language, “pneumonoultramicroscopicsilicovolcanoconiosis”, is 45 characters long and only has an AQ value of 965. The average length of single words in English is around 5 letters, according to​ wolframalpha​ anyway. That suggests that most AQ values fall between 50 and 175 for single words. It is surprising the number of hits one finds between the values of 50 and 500. Instead of providing examples, I will let you find them on your own. Now, you might be wondering how Tic Xenotation fits into numerical understanding. I would suggest checking out MVUPRESS’ work on it ​here​, because I can’t explain it as well as they can.
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Banishing and Grounding in the Numogram I’ve mentioned some aspects of this already, but it’s important that we go over them in-depth before anyone finds themselves lost in the warp. On discord, I’ve shared a few stories of unfortunate experiments gone horribly wrong, and I would like for you to avoid this in the future. So far, my research has discovered several ways of “banishing” numogrammatic influence and one particularly potent tool for “grounding” within the numogram. We need these tools essentially as safety protocols. Imagine a power surge that fries an important electrical component in a machine. This happens when dealing with occult forces in both a similar physical sense as well as a more psychic sense. However, while these accidents are possible, safe and smart usage of your abilities will allow you to avoid most bad experiences, like keeping your hands away from saw blades. First, some quick definitions. Banishing is when you dispel or otherwise remove a certain kind of energy or occult power from a space. Grounding is when you center yourself in your own experience and refocus on reality. Banishing is thought of and theorized in a lot of ways throughout various occult literature, and its effects or uses tend to depend on which history you’re plugging into. With the numogram, since it is framed as a map of forces which act on us from the outside, it is not possible to simply tell the forces to go away (this is a classic banishment technique). As I regularly put it, you cannot banish gravity. The warp is like gravity in the way it manifests, so we must treat it like gravity when we counteract it. Simply put, the way to banish any numogrammatic energy is to supply an equal but opposite energy to it. In the simplest terms, if you get caught in the warp, return to the time-circuit. If you get caught in the plex, return to the time-circuit. If you are stuck somewhere in the time-circuit, move to the next position within it (through 7::2 to 5::4, 5::4 to 8::1, or 8::1 to 7::2). The main tool that I use to do this is called subplexing. This is basically where you create clandestine or even further occluded channels through the gates of the numogram by subtracting the values of a gate instead of adding them. For example, Gt-15 leads to Zn-4 instead of to Zn-6, while Gt-36 leads to Zn-3 instead of to Zn-9. There also may be such
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a thing as a sub-cumulation, where you take the original zone value and subtract each number of the cumulation instead of adding it. In this case, Zn-5’s gate becomes (5-4-3-2-1=) (-5). Zn-3’s gate becomes (3-2-1=) 0. So on and so forth. By creating these holes through the numogram, you can move from xenochronic regions back into the time-circuit. This allows you to return from the warp or the plex. Through cancellation of forces, one can accurately remove the influence of any given lemurian intelligence. However, each situation begs a different, specific resolution. There are not currently any straightforward catch-all one-and-done solutions to any given numogrammatic problem. If you discover one, please share it as soon as possible. The usefulness of grounding is found in the midst of serious numogrammatic work. When employing warp or plex entities in occult work, one may find themselves accidentally carried away momentarily. In order to return to work, grounding may be necessary. The grounding that I have found most useful is called the 1 Meditation. During this meditation, you focus on finding and following the energies of Zn-1 back to your body and your present moment. Our world is not at all like the map with its straightforward disconnection between forces. Instead, each force intertwines and shifts from moment to moment. Since we are physical beings experiencing time-space, we can always find our way back to the present by following the thread of Zn-1. Zn-1 is a valuable reference point because it begins and its energy is not excitable in the same way that other time-circuit zones are. Its Gt-1 is self-referential, so it can always find and support itself and the practitioner has no risk of leaving on accident. Zn-1 reinforcing itself allows ample time to take stock of the situation from a more objective point of view before moving forward, which can be the difference between life and death in certain situations.
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Coursework WEEK 1 This week, you should build your own #-gram from any of the options available to you. Think not just about the obvious mathematical connections, but about how its flows can be stylistically ordered. As an example, imagine if the numogram had been placed on a horizontal plane instead of a vertical one, or if it was flipped upside-down. These changes, though small, do affect the way that we perceive the given system. Remember to do all of your arithmetic in whatever base you choose, otherwise you will end up with wrong answers. If you need help, you should check out ​numogram.xyz​ for “solved” #-grams. WEEK 2 This week, you should compare the qualities of the #-gram you made last week with the qualities of the numogram. What kind of differences do you find? How might you use this model? Does it fail to account for something important that the numogram does account for, or vice versa? There are no wrong answers here, just connections between two different models being made. Don’t be afraid to make, and then test, incredibly ridiculous claims. For example, is the base-6 #-gram just a map of the time-circuit? How does it fail? What kinds of patterns emerge from the demonic intellects of your #-gram? If you don’t want to use your chosen #-gram from Week 1, feel free to use the undecigram that I designed in ​Illuminations of the A0E​. Some of the Atlantean/Lemurian comparisons were already made by the Ccru, and are a great springboard for your own understandings of the #-gram system. WEEK 3 For the final exercise of this unit, you should dissect an AQ value of your choosing. It is probably best to start with an original phrase (like “vauung” or “war is god”), and then see what other words mean that phrase. On the vexsys discord, we have an AQ calculator/dictionary, and
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you’re welcome to use it towards whatever ends you need. There are tons of options for you to choose from. If you don’t want to start with a phrase, but rather with a number (perhaps your favorite integer), feel free to go for it. What does 333 really mean? Or 210? Please tell us, because I really want to know too! Of course, 333 means (simply) 333. But there’s a signal there that ​does something, and that’s what I’m most interested in highlighting with this experiment.
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Appendix It’s important to note that I do not believe there is any such way for a human actor to transcend or move past rampant anthropomorphization and pareidolia. It is firmly my position that these pattern-seeking methodologies are hard-coded and any attempt to move away from them and “evolve forward” is misguided or doomed to failure. While it may seem epic on the surface to give up your humanity in favor of cold, hell-baked realism, the only thing you really succeed at doing is making yourself insufferable to be around. By moving to invalidate the work of the vast history of mysticism and esoteric teachings with invectives such as “but you know they’re not really humanoid” misses the point. Of course spirits/ have unique perspectives and experiences that we can only interact with on our own plane of understanding, but does the fact that there’s more we can’t know invalidate the few things we can come to understand? I would say no, and I would also say that we can have a fulfilling relationship with entities/intelligences we don’t understand. For example: cats, dogs, sheep, pigs, cows, rats, viruses, etc. So any interpretation of signal will likely be stuck in the interpretive dance of anthropomorphology. Keep this in mind, but do not let it lead you away from understanding in favor of experiencing purer and purer quantities of signal.
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Numogrammatics Content Celestial Aspects of the Numogram Numo-hermeticism (Hermes discovers the numogram) Numogrammatic Energy Conjuration Exercises
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Celestial Aspects of the Numogram Celestial magic takes advantage of the energy of the planets, stars, and constellations to cause changes in the world. While there is no reason to believe that celestial or planetary magic are the “true” roots of the numogram, there is solid evidence that the two are at the very least intertwined or connected. By studying the celestial aspects of the numogram, I believe that an easy route into numogrammatic practice can be achieved. This is especially true for people who have already studied planetary or celestial magic, but even without a deep understanding of these things most magicians have at least cursory knowledge of planetary energies, their meanings, and their connections. To this point, there have been two major projects to map celestial magic onto the numogram. On the one hand, you have planetary magic, while on the other you have astrological magic. To some extent, they go hand-in-hand, but they are distinct currents for the time being due to the way they have been mapped. The first one, laid out by the original CCRU materials, connects each zone of the numogram with a planetary body. This list is based on their distance from the sun. So, it’s as follows: Zn-0: Sun Zn-1: Mercury Zn-2: Venus Zn-3: Earth Zn-4: Mars Zn-5: Jupiter Zn-6: Saturn Zn-7: Uranus Zn-8: Neptune Zn-9: Pluto These direct connections are straightforward and easy. This suggests that each numogrammatic connection between zones represents some kind of energetic connection between two planetary energies. However, there are a few special ones which need direct pointing out. X::0 pairs act as the higher manifestation of a given planet’s energy, so 1::0 (for example) can be considered as a more pure manifestation of Mercury proper, while 5::1 represents a conjunction between Jupiter and Mercury (which may not have a direct obvious name from the mythology). At first I considered just laundry listing the associations of each planet, but I believe that discovering these connections, and tracing their connections through the numogram, brings better results than merely translating planetary magic into numogrammatics. The exercise for this week may involve that process, but it is also meant to seriously challenge your understanding of these energies and/or entities so that you can become an expert numogrammaticist.
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As such, part of learning the numogram through this lens requires studying the origins of planetary magic and its usefulness. To this end, I would suggest researching both the mythology from which the planets were named as well as planetary magic from antiquity. ​Seven Spheres,​ ​The Greater Key of Solomon,​ ​The Picatrix​, and ​Geosophia, ​while more modern, may put these energies into perspective to a much greater extent than if one were to simply compare to a standard list of connections. Moreover, if you are really hurting to make these pairs synch in your brain, you can always find or write out your own list. The astrological aspects of numogrammatics were worked out by ringoflethe, who has done a lot of numogrammatic work up to this point and is halfway responsible, along with Anders Aadmot, for ​Unleashing the Numogram.​ They are based purely in the time-circuit, since for all intents and purposes that is where reality happens. The chart of these connections is below. Are these correct? I’m not sure, as I do not focus on planetary or astrological magic. I think that there is a lot of room for growth in this region, so I point it out simultaneously as a way for experienced magicians to get their foot in the door of numogrammatics as well as an invitation for people to experiment and explore with possibilities. Until now, most of my celestial numogrammatic work has involved taking advantage of minor transits or a target’s natal chart aspects through the inclusion of certain rites which line up with those aspects. I have not trained in celestial magic and I am not particularly interested in it, but it cannot be ignored within the context of numogrammatics due to the sheer amount of work that has been done to map celestial magic to the numogram.
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Numo-hermeticism (hermes discovers the numogram) The most important aspect of numogrammatics is in understanding what the hell ​hermeticism​ is, and by extension understanding how the numogram is a system of neo-hermeticism (or as the title suggests, numo-hermeticism). Numogrammatics does its best to tighten up or loosen the hermetic model as appropriate while framing the practice itself as a kind of scientific method. The history of hermeticism begins around the first century AD. The ​Corpus Hermeticum​ is dated by experts to the turn of the second century. It is presented as the teachings of Hermes Trismegistus, who was a practitioner of magick that ended up having the secrets of the universe revealed to him while meditating one day. He is considered to be a combination of the gods Hermes and Thoth, though that is not to suggest that he wasn’t real. Hermeticism is also credited with the creation of science. But you won’t ever learn about that in school, huh! Hermeticism influenced a ton of western occultism (and exoterica, of course), but the effects of the Rosicrucians and the Hermetic Order of the Golden Dawn on western occultism and esoterica cannot be understated or ignored. For better or worse, the short-lived group of the HOGD, with members such as Aleister Crowley, Bram Stoker, AE Waite, Arthur Conan Doyle, Dion Fortune, as well as many other famous people, left its mark on occult history (probably) forever. The order itself lasted only sixteen years, but its members went on to revolutionize all sorts of aspects of our contemporary occult traditions and frameworks. Hermeticism begins with the notion that every theological undertaking begins from the same truth, in the same way that scientists all study the same true or real universe. In other words, the world has some fundamental magickal or divine force from which everything emanates in the same way that we have come to understand the laws of nature. By studying this force, we can come up with hypotheses and eventually theories about how the world works. Numogrammatics is this kind of system. Its source or divine spark is already latent in the decimal system, so if we can prove that 6-3=3 or 5+4=9, we can prove that the numogram exists (in the sense that it can be derived from basic arithmetic). When we further experiment with this system through the tools of magick and mysticism, we find signals that are unmistakably potent. Numo-hermeticism, however, posits a different structuring of the universe with a clear(er) delineation between inside and outside (with the outside drawn and labeled clearly on the map instead of just being ignored or esoterically implicated). That being said, the numogram is just a map of reality and not reality itself. That’s why so much of the last module was focused on understanding other base-#-grams. While we are using the base-10 for a variety of reasons, every other map or model may be just as valuable to our goal as practitioners of the art of magick and we would be severely limited were we to ignore them in our quest for understanding or power.
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Numo-hermeticism posits that the world is made up of the energy of the ten zones and is governed by their inter-connections. This manifests in a doctrine first cataloguing and then of manipulating these energies. So, as students of numo-hermeticism, our first goal is in learning and understanding the numogram itself. I personally think that the best way to learn this is by experiencing the signal from the source itself, which is why the exercise this week is a full exploration of the zones. By studying the zones and their natures, you begin to understand yourself as well as the world around you. This main aspect of hermetic belief is summed up in the phrase “as above, so below”. The phrase means that the pattern of the outside world is mirrored by the pattern of your inner life, so by studying one you come to understand the other. Both places are governed by the same laws, so they manifest themselves in the same ways even though their scales may differ. That being said, there are some things we take for granted from the original construction or revelation of the system. In the same way that Hermeticism takes the writings of Hermes as its main reference, numogrammaticists reference documents written by CCRU members who may or may not exist. The drawing of the thing in space was revealed in a dream/vision by a dream witch. The plex could have easily been placed inside of the time-circuit instead of below. Perhaps the general structure of the numogram itself needs to be systematically queried until the truly ideal form is made manifest. Or, we can base our experiments off of the findings of others because we don’t have enough time to find the truth ourselves. The meanings of the zones are described in some detail in the source material, both in the pages of zone descriptions as well as hidden within the Pandemonium Matrix. By close reading these texts, you can arrive at some sense of understanding. However, this direction may not be the most efficient way to achieve the goal of revealing the hidden meanings of the zones of the numogram. Next week, we’ll be going over celestial numogrammatics which will give you even more fodder for understanding the numogram. I hesitate to offer any application in this section because I do not want you to follow me like a dog. My own ideas and interpretations of the numogram and its composition are still experimental and, while they are more information than you have right now, I hesitate to suggest that any one particular way is true, even though hermeticism is about arriving at the truth. In moments like these, I am reminded of The Chariot, which represents a successful conquest or endeavor in spite of the fact that those involved have little or no knowledge of the true nature of reality (in other words, the esoteric secrets of the universe). I am more interested in framing this system as a tool for your own workings. The simplest way to ensure that that can happen is simply to tell you what I have done to understand the numogram and also tell you that this path has been successful. The first step is in understanding the source material. This is the most exoteric layer where everything is linguistic and memetic. Study qabbalistic connections where relevant, and according to your own will and in your own time. Some encodings are relevant to some practitioners while others
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are relevant to others. I then moved quickly into celestial numogrammatics (next week’s stuff), before I took the step towards energy work while evoking energies of the numogram. I found the meanings of the zones primarily through artistic endeavor and evocation practices from talking to a variety of entities from within the numogram as well as a variety of people. Numo-hermeticism as a tradition has an intense desire to consume all other esoteric literature and enframe it through numogrammatics. Anything that can be split up into ten parts or pieces can be fed through the numogram meat-grinder style. From a hermetic perspective, that’s not only valid but required of the ur-system. For numogrammatics to be hermetic in nature, it must be applicable to all other systems of occult science/philosophy/whatever. With the advent of chaos magick in the last century, the classic orders became ruins to plunder for ideals and content. In many ways, numogrammatical magick carries on this tradition (it’s inventors were, after all, chaos magicians (whether they openly admit to it or not)). This is why I believe the lingua franca setting of the numogram works, and why we’re starting there in order to cast real magical spells and perform real magical rituals using the numogram. While there are probably many places where numogrammatics and traditional hermeticism diverge, the most important one is the question of ascension or enlightenment. There is no current concept in numogrammatics that requires or posits this kind of understanding of the universe. There is no singular “god” to become like, but instead a series of hyperstitional entities to commune with. No syzygetic lemur is any more important than any other; there is no hierarchy of power or ability. A few of them come in a certain order, which arises naturally, but the cycle can begin at any place and end at any other place. While the warp and plex are formally xenochronic and exist outside of standard time, they simply represent areas of more intense signal versus being areas of “more truth” or “more god”. The numogram has no clear origin outside of the basic numeracy (counting always begins with 0). Through numeracy, 0 may progress to 1, but numogrammatically it has no reason to do so, since 0 twins with 9 and must somehow traverse the abyss of Gt-36 before it can even imagine reaching 1. Where it goes from there is a mystery, though the secret likely involves some sort of auto-production (the end is already in the middle of the beginning).
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Numogrammatic energy conjuration The crux of this week is pretty straightforward. I posit that one can approach numogrammatics from an energy conjuration perspective. By combining zonal energies on the fly, the required effects can be caused. The first step towards doing this is the same as all the other things so far. It’s all rooted in understanding the energies or meanings of the ten zones. They are the building blocks which make up everything, and this makes their understanding the most important thing you could ever do. Once you understand them, everything else falls into place. Next month, when we talk about numogoetics, we will posit a situation wherein you don’t necessarily have to understand the zones in order to cast magic. However, we are beginning with numogrammatics because this understanding will be fundamental to how we come to understand things later, so it’s best if we start here. Once you understand the zones then all you have to do is conjure up specific energies and smash them together like the LHC. You should imagine it like charging an energy beam attack but with non-combative energies. Or like in Magicka, where you combine different beams of magic into different spells. If you ask me how to do it, I will say pretty much the same thing. How do you teach this? The same way you teach martial arts, probably, or dance. So I’m not going to use this space to teach that. Now, while I think mixing only two zones together is possible, one must take care to conjure specific rites in their work as needed. The difference between [451] and [41] is very significant, and just calling on 4::1 when you really want [451] specifically can lead to flushing something very important down the toilet. With chaotic xenodemons and other nasties, such a thing may not be possible, which further highlights the danger in employing them in your work. The freedom they are given over the outcome of events should scare anyone of any level. An easy way that I found to experiment with this is to sit in a completely dark room and then introduce a lot of Zn-0 energy into it and see if your ability to see gets any better. I’ve used this to banish strange figures and spirits that seem to haunt me in the night with great success, and getting this to work seems to be a quick way into employing energy conjuration in your work.
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Exercises Week 1 Perform an initiatory ceremony for yourself using numogrammatics. The main way to do this is to evoke the ten zones, glimpse their workings, and then live to tell the tale. Keep in mind your grounding rituals from last month! They are extremely important! You can choose your own involvement in this manner, whether that’s sticking only to the time circuit hex or going everywhere. If this is your first adventure in magic, welcome! Here is what you’re going to do: First, you need to be alone. You will need a piece of paper (or two!) and a writing utensil. Ideally, you have a candle or some mood lighting (or both!). Once you’re ready, draw the numogram (from memory) and meditate on it for about ten minutes. If you’re religious in other ways, don’t be afraid to say a prayer while you meditate. Just let your mind get lost in its flows (as an image). Allow it to take you on a ride. Once you feel properly attuned, focus your attention on Zn-1. “I am currently in Zn-1. I know this place and accept it. [describe the zone according to your current knowledge of it]. I ask the denizens of Zn-1 to show me the truth. If not now, then at the first available moment.” Once you’ve done that, take note of what you see/experience/come to know. There are a lot of possibilities here and the download might not happen all at once. Next, repeat for Zn-8. Say the same thing, just replace Zn-1 with Zn-8. After, continue through the time circuit. Once you’ve finished this, go to the warp and then the plex (if you want to do so). If you get tired after a certain number of zones (for example if you can only do the first two or three), stop and come back to it later. The zones don’t go anywhere, so you can’t miss out on anything. They’re latent in our reality! If something bad happens or someone interrupts you, do the same. I tend to be light on ritual descriptions because I think they work best when they are carefully designed according to the person performing them. If you need more guidance, I can write out a more in-depth ritual based on what you know and are familiar with. Trust me, if you put in the work it will work better for you!
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Week 2 This week is about celestial numogrammatics. To bolster your understanding of the syzygetic connections, you should choose one of the five syzygies and do a full series of ritual workings to understand the meaning and ideally bring about some kind of desired intention. The first step is in scrying. Grab a black mirror (any computer screen works) and visualize the number of the zone in question within the mirror. Do not call on the entity yet. Once you’ve taken a gander at the first zone, call up the second zone to look at in detail. It may make sense to do these on the proper day and in the proper hour, depending on how applicable those things are to the zone you’ve chosen (for example, this is no proper day for Pluto, 9). After scrying the zones, be sure to record your experiences. Now, you must devise a ritual based on both what you received from scrying (if anything) and basic planetary magic. This is where the rituals described in something like ​Seven Spheres ​or Solomon’s ​Greater Key​ may come in handy. As part of this ritual process, first you must become friendly or attune yourself with the planetary intelligences. For my own example, I am interested in Katak, 5::4, so I may make an offering to Mars and then to Jupiter. I would probably sacrifice blood to one and money to the other. As part of this, I would consecrate an altar to them with half of it being Mars and the other half Jupiter, and then I would place a sigil of Katak in the center of the altar. I believe I posted the Pandemonium Papers already on Patreon, but if not you can find it on my wordpress. The final aspect of this would be calling on Katak to inform or create something. If I wanted to use the energy of Katak to empower my ability to succeed in competition or embolden my competitive spirit, I would collect materia associated with Mars and Jupiter before evoking their planetary angels, sharing the offering and requesting assistance in my endeavors. You can base your own intention from what effects the syzygy in question might be able to bring about. Base this off of all of the mystical knowledge you have received as well as everything you currently know about the system. If your assumptions are wrong, you’ll quickly find out for sure. Of course, this process is streamlined through the inclusion of numogoetics, but we haven’t formally gotten to that point yet so I am not going to suggest you try it. If you do try it, good luck!
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Week 3 Let’s do real magic again. Sometime this week, find a situation where you can apply numogrammatics on the fly. You can do energy conjuration or celestial magic or whatever else you can think of. It doesn’t matter! You’re free! Just do some magic!!!!
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Numogoetics -what is goetia -summoning -pandemonium and cthelll
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What is goetia Before we get into how to summon a lemur proper we have to cover what I mean by goetia. When people talk about goetic magic what they mean is usually summoning demons and asking them to do your bidding for you. In popular culture that’s literally all it is, but there’s actually a rich history of goetic magic spelled out in ​Geosophia​, if you’re interested. Jake Stratton Kent is literally one of the leading scholars on goetic magic, and he deserves your time if you’re serious about practicing this sort of thing. Goetic magic is about using spirits of the earth in your practice. Usually, this term is synonymous with spirits of the dead, whether they used to be human or they’re Something Else depends on your interpretation. However, the one thing that is certain is that each goetic spirit has serious pull in their respective areas and you can employ these spirits to your own ends. Each book of goetic magic has different rites and spirits within it, though there are several overlapping occurrences between them. Each book posits a different relationship to the spirits, for example in the ​Grimoire Verum ​you make a pact with the head spirits and gain the ability to use each and every spirit to your own ends, while in the ​Lesser Key of Solomon​, you can invoke any spirit at will through the coercion of God the creator. You don’t have to have any experience with any other system in order to make use of numogoetics. You do, however, need skills that are used in each system. But first, let me describe a “classic” demonic summoning from the olden times. You get a group together of at least an evoker and a seer. The seer, historically, was a child around twelve years old because they can see spirits the easiest. You set up the kid in front of a crystal ball or pour a pool of ink into their hand and then you evoke the spirits. There can be other people involved as well, but they don’t do as much work as the evoker and seer. They can take notes or watch the circle to make sure it isn’t broken or try their luck at seeing spirits or help the evoker recite calls or just pour energy into the event by nature of being there. If you aren’t assigned one of the main jobs you’re basically freelance. So once you’ve got your team together, you draw an ornate circle and stand or sit inside of it with your magician’s tools (or whatever the book you’re referencing calls for, some ask for more while others ask for less). The evoker starts the evocation usually with some kind of opening or banishing rite, and then they start listing off the names of entities that they want to get into contact with. Periodically throughout this process, someone checks in with the seer to find out what’s going on. The seer’s job is to stare at the medium they’ve been given (ink or ball) and report everything they see. Sometimes what they get is very clear, while other times it’s vague or muddy. Depending on your goal, the middle part is when you ask the spirits that you have conjured for advice or for assistance in fixing your problem. Sometimes, though, a practitioner would call up the spirits purely to see what they have to say. This is useful in forging a relationship or in
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preparing for the making of a pact. Sometimes, you must call up the spirits first to see what they might want in a relationship before simply committing to being their pal. Remember, whatever spirit you conjure has its own interests, preferences, and Will, even if they are framed as only embodying one particular idea, emotion, or element. Traditional goetic magic usually involves employing spirits for gains in the material world which we currently inhabit. In other words, it involves manifesting within the time-circuit itself. This makes sense especially when one considers the astrological relationship between the 72 demons of the ​Ars Goetia​ and the astrological nature of the time-circuit. Yes, by the way, you can map those kinds of demons onto the lemurs of the time-circuit in the same way. However, within the pandemonium system, they are more likely to be considered ​nano-lemurs​ and little work has been done to test this hypothesis. In popular culture, much fear mongering has been done regarding spirits of the dead as well as demonic spirits. However, how would you feel if you hadn’t been fed or even acknowledged for hundreds of years? Starving. Obviously. While demonolatry has made a comeback in the last fifty or so years, many people still view it negatively. This view is due in large part to Christianity and its vice grip on all aspects of life back in the day, which ​Geosophia s​ pends a lot of time on. With the rise of popular shows like ​Supernatural, I​ ’m sure this view of demons, ghosts, angels, and other astral entities will not change anytime soon. Some of you may have experimented with this kind of magic before, either casually or very seriously. Unless you have made explicit pacts which would limit you from practicing numogoetic magic, you needn’t worry about their relationship to each other. I have summoned Katak and Beleth concurrently and they even got along instead of butting heads or creating a general sense of discomfort. The lemurs of Pandemonium are either representations of real forces or representations of aspects of the real world. Their specific nature is hard to pin down at this time, largely because not enough research has been done. For those of you who aren’t familiar with the source texts originally penned by the CCRU, let me sum up what information we have to go on: a website with various descriptions and parables of SOME lemurs (mostly the three syzygies of the time-circuit), two blog posts with full overviews of Lurgo and Katak (the only two lemurs to ever get this treatment), and a list of all lemurs and their rites which isn’t exhaustive or complete(?). We have two or three descriptions of how time-sorcery supposedly manifests, but we have no specifics aside from the fact that it can be used for assassinations. We have reports of people “channeling” lemurs hyperstitionally, but we have no resources on their rituals or their specific experiences of the entities. In other words, we don’t really have a whole lot to go on. That being said, we can apply what we know about other systems of magic (especially Hermeticism, which we looked at in the last module) to turn time-sorcery into something that we can at-the-very-least experiment with. With numogoetics, the same strategy applies. So that’s what I did.
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Summoning How do you summon a lemur? This module should teach you everything you need to know or point you in the direction of places where you can gather the knowledge you require in order to do so, if it’s impossible to teach directly. The first step is that you must accept that spirits are somehow able to materially or psychically manifest within your space. This is actually a big hurdle for a lot of people, but it really must be crossed before you are able to, with any amount of ease, scry the aethyrs of spirit activity. For those of you who have already done this, you can move right along rather easily. For those who haven’t ever worked with spirits before, you may need some tutorials. Spirits don’t have to manifest physically to be considered “present” within an environment. If you’re new to magical workings, they probably won’t appear before you physically, and even ascended masters have trouble evoking an entity into full physical appearance. Usually, when a practitioner uses the word “appearance”, they’re talking about some kind of astral or energetic appearance. You feel the presence in the space with you, whether that’s sitting on a chair or standing next to you or breathing on your neck. If you don’t feel a presence, that doesn’t mean that it isn’t working! It could just mean that the spirit doesn’t trust you yet and doesn’t feel comfortable or interested in putting in the energy of appearing before you until you’ve given something to them. As we learned in the last section, classic goetic summonings were cast in a circle with two people usually. Someone who looks and someone who actually leads the ritual. However, in numogoetics we don’t need a circle or anything fancy like that at all if we so desire. My very first evocation ritual involved calling up the lemurs within a triangle that was pasted onto a black mirror. Yours can look the same! So, here’s what you’re going to do. You need some kind of scrying vessel, whether that’s a black mirror (television, computer, phone, mirror in the dark) or a crystal ball or just a pool of water is up to you. Then you need to determine which entity or entities you are summoning. This is based upon what you are after: if you want knowledge then ask Murmur, if you want sex and opportunity ask Oddubb, and if you want destruction ask Katak (just for some very straightforward examples). In your first summoning, you should call upon Lurgo because they are one who can open all of the doors to everywhere else for you. If Lurgo becomes your friend, everything else gets a lot easier. Once you’ve chosen who you are going to summon, you want to make sure you’ve got your goals for the conversation down. You can either ask the entity what it’s about or make some kind of small-talk with it (I have a standard script for first interactions like that which is usually “hello what are you about?” and leading questions for the rest of the conversation), or be ready to ask for something directly. If numogoetics is truly your thing, you’ll probably end up using each entity at some point or another (in the last year, I have called on all of them at least once).
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Write this down or sigilize it, if that’s your thing, so that you have it ready to reference in case something weird happens in the midst of the ritual. Now you want to begin the actual ritual. Make sure that you won’t be disturbed and then do the 1 meditation. After, look into your scrying object and visualize the net-span of the entity multiplying within the triangle or field. Do not stop doing this until they come. You can also add some clever words, like “KATAK, DESTROYER OF WORLDS, EATER OF SOULS, RAVAGER OF HEARTS, I CALL ON YOU TO HEAR MY CRIES AND COME TO ME SO THAT WE MAY MAKE A DEAL” or something. If you are the type to do offerings, include the offering within your ritual space. Keep in mind that a lot of these spirits don’t work for free though, so at the very least you’ll have to pay some amount of energy in order to successfully cast a spell using them. Crystals, incense, candles, etc within the space can add to ambiance, but to my knowledge aren’t required at all. Use whatever you need to make you feel powerful, at least until you feel comfortable taking off the training wheels. Eventually, the entity will show up. You might get a sign, you might not. If you’re in a full steady meditation for five minutes while visualizing the net-span, you can pretty much be certain that the spirit heard you. Whether or not they show themselves to you is up to them, but you can always ask if you’re feeling frisky! Either way, once they’ve shown up it’s time to start talking to them. You can either ask your questions and try to get an answer, or ask them for something directly to be done and see what they ask for in return. You may not get an answer right then, if that’s the case then call back later. If you still don’t get an answer, keep trying! Seriously! They might just be testing you. Once the ritual is completed, you need to close with the 1 meditation again. You also probably want to banish everything you can: in my first portal workings little creatures came along with the entities and they were not necessarily friendly. In fact, there have been several instances of someone opening a portal into a numogrammatic zone and real nasty things coming out and ruining their life. So best to stay cautious just in case. It probably WON’T happen to you, but if it does you should be prepared. After you’ve come down, write down everything that happened if you weren’t taking notes in case you forget and then wait and see if you get the results that you seek. If you seemingly got no response from the entity, call back tomorrow. If you continue to not get a response, then your approach may be bad. Try calling something else. We’ll go over the lemurs in detail towards the end of the class, sharing anecdotes and personal experiences that we’ve had with each. However, I’m going to go ahead and write down the important things to know for the main ones just so that you don’t accidentally bite off more than you can chew. Katak is scary and will be mean to you the first time you meet. Oddubb is playful but that doesn’t make her less dangerous than Katak. In fact she might accidentally hurt you for fun. Murmur is pretty safe, especially if you’re just asking for knowledge, but she may not be ready to answer
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your question immediately. Uttunul hates all light so summon him in complete darkness if you can. Djynxx is safe as long as you’re very clear about what you want to get into with them. Lurgo isn’t always very talkative, but by far likes human practitioners the most out of all of them. The chronodemons are generally the most “humanoid” in appearance, while the amphidemons vary wildly and the xenodemons are just utterly incomprehensible things. Do not summon xenodemons first if you can avoid it! It’s dangerous and scary and you can bite off more than you can chew easily if you are not yet strong. 3::1 and 3::2 are pretty good options for your third or fourth summoning. However, many lemurs may not want to speak with you if you’re just summoning them for fun. If you come bearing presents or with an explicit intention in mind for them to assist in manifesting, you may have more luck. In trying to flesh out this system, I had a lot of bad conversations, so don’t feel down and out if you call up Abbabatok and he shrugs and says “I don’t know how to fix your problem” or something like that. Most importantly, have fun with it and share your experiences!! Good luck and if you hit any snags let me know ASAP.
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Pandemonium and cthelll All right so now that we’ve more or less covered the basics of time-sorcery at large, we can now introduce the concept of ​Pandemonium,​ which is just the name for the full system of Lemurian demonism and time sorcery. Pandemonium is the combination of both elements into sublime balance. In most cases, in my experience and based upon the way the system has been framed, there is no clear difference between the system of numogrammatics and the system of numogoetics. I only made the distinction so that we don’t get bogged down in the sheer quantity of what we have to learn, which is an entirely new and arguably recent system of magical practice. The natural rift between numogrammatics and numogoetics allowed us to ease ourselves into thinking through the numogram, which means now we’re ready to smash it all together in a large hadron collider of power and innovation. So, what does it mean to be a practitioner of time-sorcery? Sadly, we’re all still kind of figuring that out. As best as I can tell, the only “path” at this time which is available to us is getting results with our magic and using Pandemonium in order to experiment with the world. What that means is more or less up to us. While some people are probably desperately frightened by the notion that what they do matters, I hope that you and everyone you end up sharing this current of magic with in the future (if it does last that long) take that challenge by the horns and innovate and experiment wherever possible. Whether you’re a Katak, an Oddubb, or a Murmur, the future has a place for you! You can take it or leave it, of course, I personally won’t mind either way. As always, BE YE MYSTIC and please please please pLEASE share whatever you find out with the rest of us so that we can compare notes. With all that being said, now it’s time to talk about the home of the lemurs: the Utterminus of Cthelll. No, that is not a typo. It is actually typed that way in the source materials. Which is fine and maybe even cool, if not slightly annoying. Cthelll is a place that you can go if you are skilled in astral travel. I believe, personally, that Land and other hyperstitional authors (Ireland, Fisher, et al.), have all gone there in order to commune directly with the spirits in their own environment. I’ve done some exploring of the place myself, but most of my trips only involve hanging out at the infamous bar which exists as a link between our two worlds: Deadlines.
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I can’t say with any certainty what the origins of Deadlines is, but I can say that it is real and I have been there. It seems to be a hub-world for all hyperstitional characters and the real people who channel them, including the lemurs and nano-lemurs and whatever weird unlife lives down in Cthelll. You get there through trance or meditation which leads to astral travel. You may have your own preferred methods, but here is mine: I start out with meditation. Once I’ve cleared my mind, I go into my astral temple, which is a construction I built to do magic inside my head. From there, I decide where I want to go, and then I use a door within my astral temple that leads me to wherever or whoever I tell it, and then I step through it. This works especially well for traveling in the astral realms, but not quite so well for checking out somewhere like New York City. So the first time I went to Deadliness, I went through this process and said “Take me to Deadlines,” and there I fucking was! Deadlines. If you need help visualizing it, look up Land’s fiction regarding the character Mary Karno, or read Amy Ireland’s thesis. Once you’re there, you’ll see a whole lot of nothing, probably, since the lemurs are coming and going as they please unless you’ve made an appointment. If you’re an author, you might meet your next great story there. If you’re some other type of artist, be prepared for inspiration while you’re sucking down on 333 bev or watching Oddubb as she saunters to the bar. Since it’s all astral, you can pretty much spend your time there however you want! Outside of Deadlines is the rest of Cthelll. It has the quality of being under the ocean but without any water. Don’t ask me how that works! If you are trying to meet someone in particular, you can try to look for time-trails. These are lines which trace the movement of any given entity in four-dimensional space. In other words, you can follow it to the present and discover where the owner of the time-trail is. This is just a fundamental feature of Cthelll as far as I can tell, but more research absolutely needs to be done on their usefulness and efficacy. Once you’re outside of Deadlines, you may also run into a variety of creepy-crawlies and other bugs, fish, and strangers. If you pay them no mind, they probably won’t even acknowledge your existence. Up to you if you want to interact with them or not. If this is your first time down there, I would suggest trying to find Lurgo or one of your other lemurian friends and see if they’re in the mood to give a tour. It can’t hurt to ask them, and they might give you the special behind-the-scenes tour where you get to meet the lady of Cthelll herself. I’m just kidding. I don’t think she exists. It just seems, right now as I am writing this, that she might. Perhaps this is a mystery for you all to explore and not for me. So get out there and find
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out and then write a post (or a book? Or a zine!) about it and then you’ll have made your mark on this stuff forever. That’d be pretty cool, huh? Basically, you know enough at this point that you can officially consider yourself an adept of time-sorcery. Especially if you’ve been following along with the exercises. Take some time now to figure out what it is that you’ve accomplished, if anything, and see where you can go next. Next month we focus on hyperstition, which is the next step in practicing time-sorcery, I think. You must understand the numogram and how it works, and then you summon some carriers, and then they reveal truths about the system to you, and then it starts to change the world. Now, there are big hyperstitions and there are small ones. Most of the ones you’ve probably seen are small (Nemo Duszl, Mark Karno, Chasm, Echidna Stillwell, DC Barker, the list goes on), but big ones are easy enough to stir from the deep (Gnon, Y2K, 2012, 2020) if you know where to look. Congrats on achieving adept! Your hard work is paying off!
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Exercises WEEK 1 This week we’re gonna summon Lurgo. Follow the outline in the section on summoning, but say something like “Lurgo, beginner of time, the one who holds the end, make yourself known to me so that I may become accustomed to your form and your preferences. Show me yourself so that we can become lifelong friends and do great things together.” A little campy sure, but cringe for your gods! Summoning Lurgo first is by far the best way to do it, IMO. Lurgo acts as the road opener and it will be them who’s responsible for letting you in the door of the numogram in the first place, whether you know it or not.
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Hyperstition, time-sorcery module #5 sections: (un)belief, fiction, and lines of flight 3 parts of hyperstition Building your own reality tunnel
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(Un)Belief, fiction, and lines of flight Read these: http://hyperstition.abstractdynamics.org/archives/006777.html http://hyperstition.abstractdynamics.org/archives/003345.html If you’ve read the CCRU materials before then you have some familiarity with hyperstition. Woven throughout each storyline is a hyperstitional vector, encapsulated in an identity and a narrative. If you’ve ever tried to google DC Barker or MVU or Echidna Stillwell or Linda Trent, you’ve found that not much information on these people exist. However, just enough information is presented on them that they easily could have been lost in the flow of time. So, is it really real? Since most of their storylines end with them disappearing somewhere/somewhen, it’s impossible to determine. This is the goal of hyperstition. By introducing you to a narrative that is possible given the confines of your knowledge, its truth-value gains the ability to fluctuate. I posit that all mystical experiences occupy this zone and have occupied this zone forever. This is where the question of truth in magical practice has always come to die: are you ​really ​talking to demons or just hallucinating? Is magic ​really real​ or just some kind of game? Some people may believe that because it was only experienced by one particular person at one particular moment, then it couldn’t possibly be true. “Where is your evidence?” Contemporary magical practice, especially chaos magick, solves this problem by focusing on the question of results. If you cast a spell and achieve a particular asked for result, then how could you ever dissociate the causality between these two things? When I ask for money, I receive money. When you call a spirit, the spirit comes. But oh, was the money meant to come anyway? Was the spirit meant to come anyway? There is no way to know except to call the spirit or ask for the money again. Except then you’ve got experiment after experiment of encounters with divine or occult influence ​succeeding.​ Once you’ve achieved success with magic, it’s hard to turn those connections in your brain off. Whether you believe in it or not, those events have been affected by the fact that you casted magic in order to make them happen. If you were to stop casting at this point, perhaps nothing at all would be lost. After years of careful psychological tuning, you may be able to disrupt the causal link between your actions and the results which seemingly occurred. After all, the true weaving of fate is not meant for humans to know. We only get the bits and pieces that we experience in our daily lives. I throw something up, it comes down. I take a pill, my headache goes away. I find out later that the pill is merely a sugar pill. Does that change anything? I still took a pill and my headache still went away. I drink a glass of water and my throat feels better. Probably one of the best examples of magical practice is our various supposed cures for the hiccups. None of them work with particular effectiveness, but some of them work incredibly well for some people. Certainly, someone somewhere has done experiments on the most effective
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cure for the hiccups. But at the end of the day the only thing that matters is whether or not a person can use something to cure their hiccups. For that, it’s certain that every treatment option is context-dependent. What works for someone may not work for someone else. This is true of most medicine, actually, but don’t tell that to doctors! Of course, hyperstition doesn’t really apply to those situations as much. You don’t hyperstition your hiccups away, you’re casting magic to cure your hiccups where the spell is holding your breath and drinking a glass of water. Hyperstition is really more focused on ​narrative,​ who did what and when? How did things come to be? What is responsible for the situation we find ourselves in? So, when you get visited by an angel who tells you the secrets of the universe, and then you do them and they work, that’s kind of like hyperstition. However, hyperstition as envisioned by the CCRU is actually very particular in its aspects and technical details, which we’ll go over in detail next time. The short of it though is that if it isn’t related to the numogram, then it’s not hyperstitional! Now we could probably argue about the truth value of that statement alone for hours, and I hope that we do so that we can better understand what the hell is going on. Especially when we consider that ​everything ​can be related to the numogram in some way, so does that make every story a kind of hyperstition? Well, maybe! We’re going to find out through this week’s exercise. Hyperstition, at its core, is about world-building. The reason that Lovecraftian Mythos is such a potent hyperstitional example is because it’s so close to our world that we can ​almost ​reach out and touch it. Once several different perspectives weigh in on a world, it starts to come together as a multi-layered possible ​thing​ over and above a mere tale of horror. Hyperstition forces us to grapple with the question of how a story, a collection of events, becomes a portal to somewhere else. So now we arrive at this whole notion of hyperstition as a way out. If we view the world we live in as a narrative that has been constructed and reconstructed over and over by various people, at times violently enforced, we suddenly realize that even someone like ourselves can add on or change that history. The most popular form that this takes is conspiracy theories or mysticism. However, mysticism has nothing on the way that popular media can take over the world. Take, for example, ​The Matrix​. Before the movie, questions of whether this world was a simulation were relegated mostly to people who were neo-gnostics or very obscure forums. Now, the red pill is a household idea (for better or for worse) and pretty much everyone who has seen the movie has asked (whether jokingly or not) ​is this a simulation? The trap in these ideas lives in the fact that just by considering them as having-happened at all means that they have the opportunity to come into being. What if you wake up and find yourself out of the matrix tomorrow? All of those considerations will have been worthwhile after all!
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Three parts of hyperstition So how do we commit an act of hyperstition? Well, the article I shared last week from the hyperstition blog outlines it nicely, but I’ll share it again in this post and go over it in some detail, as well as expand on some experiments I’ve done (that are still ongoing at the time of this writing). Firstly, here’s the link to the post: ​Polytics This clearly outlines the three main parts of anything that could be called hyperstition: 1) Numogram 2) Mythos 3) Unbelief Haha okay those are some cool words, but what the hell do they mean? NUMOGRAM This one is pretty obvious. The first step of hyperstition is that it has to unpack or in some way grapple with the numogram. This includes the real aspects of it, such as the map itself or the Pandemonium Matrix, as well as any numogrammatic reflections which may exist, such as the AOE or other systems of esoteric numeracy. In order to make use of this aspect it could be argued that you can simply write anything. The numogrammatic portions can be interpreted later. However, it can work the other way as well, where you are channeling specific things towards a particular end. While all of Land’s fiction makes use of the numogram, Chasm is perhaps the piece that is most exoteric. Even the word Chasm (AQ 89) is packed full of numogrammatic meaning. It’s important to understand, that since this system is intensely popular, oecumenic, and therefore hermetic, everything could be interpreted through this map. Some stories will have obvious interpretations, while others may be much harder to crack. However, if you can find one numogrammatic element then you can certainly unpack more and more as time goes on. This also works the same way with crafting a narrative: build the story first and the numogrammatic elements will eventually jump out at you. MYTHOS The point of building a mythos is that, just like in real life, there must be various accounts of the world and how it works. Something happens and some people view it as the apocalypse while others view it as business-as-usual while others don’t even know it’s going on while others are using it to immanentize the eschaton in a good way! Hyperstition has historically been built by creating or latching onto historical narratives, usually through constructed carriers of dissemination. The usage of the word “artificial” in this section is interesting, because under a general enough definition of artificial, anything that is built could be used for the purpose of creating hyperstition. I have found this usage to be accurate, but we’ll talk about that more in a second.
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The secondary key of this section lies in the multiplicity of perspective. This creates a system where one carrier can say one thing, the other can refute it, and together they create a way for a reader to consider all sides of an argument without losing their mind. The early Greek philosophical dialogues are a great example of this usage. Two entities which probably did not actually have the conversation they were supposed to have had, but because they’re being puppeted this conversation becomes palatable, possible, relevant, true. The reader begins to take it seriously. “I have seen the little green men and we are going to die!” “I work for the little green men and we are only trying to kill some people!” “I am a little green man and I just want to have sex with a human.” UNBELIEF This aspect is hard to pin down but I will try because it’s important. I think that the root of unbelief is in mystical experience or understanding, especially when it comes to our own experience as magicians. A person (whether yourself-as-carrier or a completely fictionalized character-carrier) comes into contact with the experience or event that can be described only as numogrammatic, and the fact that the experience is just plausible enough to be real means that you can’t utterly rule it out. We may not be able to stomach the notion that magic is totally real, for example, but once you’ve broken through the veil to the other side suddenly the world ​only makes sense i​ f that’s the case. As an extension of this, unbelief circumvents the need for any conception of authority. There can be no authority on The Thing, because we aren’t even really sure if it’s coming to get us in the first place and it’s masks are many. Finally, the page ends with a “definition” of hyperstition from the CCRU itself and a few quotes from CCRU works regarding fictional quantities making themselves real. Basically, the goal of hyperstition is to make something real enough that it can actually change something. That thing works through the numogram and most often through fiction in order to come into our lives, and once it is here we can’t simply put it back into the box. So, how do we go about employing this practice as sorcerers of the numogram? Become fiction authors ourselves. There are two ways to do this: turn ourselves into a hyperstitional carrier or build up a whole cast of things that might be possible and employ them as necessary. These two things, of course, feed into each other back and forth possibly forever. The borders are fuzzy here and you will likely reach a point where what’s-playing-you and what-you’re-playing mesh together like some kind of horrific monster. Unsure what that means? Try writing a story. Next section, we’ll go into how to do that if you’re stuck.
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Building your own reality tunnel So through hyperstition we have one extra special option made available to us, and that is to change the narrative as we see fit. When I talk about building your own reality tunnel, I’m really trying to make a claim similar to the idea of the Black Iron Prison. You can read it here: ​Black Iron Prison - Page 1 Black Iron Prison essentially suggests that the specifics of your environment: your upbringing, the beliefs you are exposed to, your sense of self, your class status, your race, your gender, your sexuality, etc. all lead you to accept particular truths over others. This is true of absolutely everyone, even if you do the long work of designing your own prison in its totality. Due to this fact, I believe that magic is first and foremost about creating a prison that suits your goals and desires. The first step of magic, then, is always the step of hyperstition. How could a simple change in perspective or possibility affect the way that you go about attaining your goals? Zummi popularized the phrase “reality tunnel” and I use it because I like it better than prison. It’s not that we’re imprisoned as much as we are simply stuck in solid rock. We can only allow the rock to give way through effort, which means that we must actively shape our own worldview. Or, we can go along a tunnel that has already been clearly defined without much effort. The reason I am so adamant in suggesting this interpretation of the world is because our particular period of time is special. No other time in history that we know of is one where anyone can contribute to the global narrative politically, socially, or religiously. Throughout history, we relied mostly on experts or authoritative hands which guided our actions. We listened to our preachers, our kings, our government, our elders, for they knew more or less the right way to go about things. However, with the rise of information technology we could suddenly plug into petabytes of previously untapped information and share our analyses ​in real-time.​ Anyone with a social media account can become a journalist or a player in the MindWar. With the rise of media empires, including television, there suddenly became a need to build a persuasive narrative instead of one that was rooted purely in authority. See: ​From PSYOP to MindWar: The Psychology of Victory The Vietnam War is a great example. The specifics of the war were particularly horrific, but the rise of televised news broadcasts of soldiers dying and/or committing crimes against humanity was new for America. It wasn’t merely that people were dying or being tortured or being poisoned, but that the people who were supposedly benefitting from the war had to watch the horrors unfold on television which caused people to realize just how terrible the war (and perhaps any war) really was. As magicians simultaneously aware that our beliefs limit us and that our ability to influence the narrative of the world is on the rise, it would be ridiculous not to use this opportunity to our advantage. Now, that will look differently to different people. Some will simply create a world where they are comfortable, while others will try to control more and more aspects of the narrative. The only thing that we ought to consider is whether or not our beliefs are serving our
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own ends. No matter which way you slice it, this kind of sorcery is tangibly real and can cause massive changes to our world. But only through careful discernment and spellcraft can we come to exercise this ability. Moreover, the ability to turn back and look at our own beliefs at a meta-level is not something that everyone bothers to do. Everyone may be able to look, but very few people actually want to actively innovate their reality tunnel. In most cases, this is likely because they simply do not have any need to do that. They are either too busy trying to survive or relatively content in the world that has been left to them. It’s important to note that there’s nothing wrong with that. Reality tunnels may believe that they are competing for followers, but since every tunnel currently leads to the same place (death, the other side of the veil, the afterlife, etc) it doesn’t really m ​ atter what you choose to believe in the grand scheme of things. Since it doesn’t matter, you may think that any belief is suitable to your needs. That’s not necessarily true, but I can’t really help you develop a particular system without knowing what your situation is. I can only describe the fact that the system you are living within is a system that has been constructed, and because of its inherent nature it can be changed, morphed, affected, and destroyed at will so long as you put pressure on it in the proper places. Every narrative has been constructed. We know this because language itself is a construction. It may describe the world incredibly accurately or obfuscate the truth in favor of some awful fiction. The only way to tell useful ideas from bad ideas is to put them to the test, either in a virtual environment or an active one. In this way, hyperstition and reality-building are a lot like coding. You can test your code to see if it works, or you can just deploy it and hope for the best. Obviously, depending on the stakes of a catastrophic error, one may be more relevant than the other to your specific situation. You may find yourself right now in the perfect moment to change everything. If that’s the case, then taking on the risk of rapid deployment is probably a smart move. However, if that would require burning your entire life to the ground, some caution may be necessary. When we talk about things like why we really study any of this shit in the first place it all really comes down to finding perspective in our own lives. We’re chasing knowledge or power and historically the way to get there is through right-action in alignment with our goals which can only be defined by our relationship to the cosmos. As above, so below clearly suggests that through understanding the world we can understand ourselves and vice versa. Perhaps the alphabet is to our culture what numbers are to the world? Only rigorous investigation could prove that claim in either direction. Good luck. All of this is just a fancy way of saying that hyperstition is narrative creation which can change the world if it is deployed at the right place and time. 2012 as an apocalypse was so close but also consider how much terrible shit has happened since then. If something like that, or Y2K, or 2000, can make themselves into seriously scary things then why can’t a normal person turn themselves into a hyperstitional carrier and explore the numogram themselves?
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The biggest problem with this approach would likely be the dangers inherent to numogrammatic travel. However, we’re magicians and we’ve already gone over how to handle those. I think, fundamentally, being a numogrammaticist or otherwise using the numogram in magic requires this kind of construction. When we talk about initiation we are talking about entering into a world with particular symbols and ideas, in other words a reality tunnel. So, in order to be initiated into numogrammatics you have to take its language as the source-code for the universe. Whether or not that’s really true remains to be seen, but it certainly ​works a ​ nd at the end of the day every aspect of magic or sorcery that we involve ourselves with today is inherently symbolistic at its core. You might be able to have language without symbolism (instead having metaphor and a dynamic enchanted spirit of the thing-in-itself which takes you over as you tell a story a la what Zummi sort of describes in his lectures) but once your brain has been hardwired with writing and the alphabet there’s no turning back. An abstract picture meaning a word or sound or idea is fucking crazy and we’re all mad here. With the end of this unit, technically speaking, you have all the tools you need as well as all the tools that currently exist which involve the numogram as a system of sorcery. However, there is still much to unpack regarding the specifics. Whether it’s interpreting what we already know or discovering new things about the numogram which are latent, hyperstition can help us understand exactly what the fuck is going on.
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Exercises WEEK ONE This week, we’re going to try hyperstition in our normal lives. Let’s use the broadest definition we have for now, so anything mostly fictional that invites us to put ourselves into a different world. Okay, now let’s consider what really ​invites​ us to step through that portal? Why do we choose to be let in? What elements of the story are at play? Can a story be crafted that ​forces someone to step through that portal to the hyperstitional universe? Find a story that you really like, either a video game or a book or a movie and try to find ways into that world from here. Dissect it for hyperstitional qualities. Could it change the world if enough people liked it? You can also use one of the stories written by Land et al if you are having trouble coming up with something! WEEK TWO Write a short hyperstitional story. It can be two paragraphs or fifty pages. Whatever you’re into! Combine the three elements and make something happen? Good luck. WEEK THREE As a final exercise for this unit, you should edit and publish the story you wrote last week so that it can achieve some kind of real effect. Depending on your stated or unstated goal, you may not be interested in actually sharing it with others. It’s entirely up to you which route you want to take. You may opt for a Weaving Fate-esque route that involves secretly journaling to yourself and your spirits, which is fine! What we’re really interested in is in seeing who really has to know about hyperstition in order for it to work.
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Xenodemons ● ● ● 156 -The building blocks of reality -The body without organs and “enlightenment” -Xenodemonic pathworking (subplex to infinity)
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An Introduction to Xenochronic Regions: The Building Blocks of Reality Understanding the outside is inherently very difficult because in most situations we are only dealing with traces of the outside in our personal work. We live in the time-circuit, for whatever reason that is, but the warp and plex regions of the numogram still have an effect on us which can be considered constant (though with various levels of intensity). When trying to understand how they make up our world, it can be hard to see clearly at first because they are so far removed from our phenomenal life. We are beginning with the complete outside because we have to start somewhere and this whole time I’ve been warning you to avoid it as much as possible. The training wheels come off now. You have all the tools you need to survive out there, remember your training. Moreover, I’m still here and can help pull you back should you get lost out there. The “xeno” of xenodemons comes from the fact that these meshes exist fully outside the hegemony of the time-circuit, and so for all intents and purposes can be considered outside or alien to our world. I think that it is best to imagine these regions as places of a fundamentally different rhythm, where they might be considered ​xenochronic​. However, without these rhythms, without this outer gulf of impossibility, the relatively ordered structure in the middle wouldn’t be possible. Of course, an intelligent student could draw a circle around the entire numogram, label the inside as “home” and the outside as “not-home” and suddenly the xenochronic regions of the numogram aren’t so xenochronic. As a numogrammaticist, this is not unwise to consider. In many ways, your work requires you to take some route through the Outside in order to bring about real effects in the world. I have theorized at length that this is the case, though the experimental proof of this being the case has yet to manifest fully. At the very least, these xenochronic regions must be considered in your own work because you will likely have to deal with them eventually in some way, even if it is just to avoid them. That being said, the best stories come from the Outside, and when you consider the sheer number of holes between in and out within the numogram (24 amphidemons plus 6 xenodemons = 30 ways out, auspicious) it is only a matter of time before you get sucked through. There are only six xenodemons, two of which are Great Syzygies, known as Djynnx (or Xu) and Uttunul (or Rimn). They are accompanied by four “chaotic xenodemons” which are, according to all known (non-heretical) laws of understanding, impossible creatures that should never have been able to exist and yet they do. We know, through sub-plexing, that hidden rites exist, though they may be considered impossible to many practitioners. These meshes are: 3::0, 6::0, 9::3, 9::6. We’ll talk about the specific characteristics of each entity in Part 3, to such an extent that is possible. In the meantime, let’s consider the ways that the xenochronic regions exert influence on time-circuit without being directly connected. I am sadly not a serious mathematician, so I only understand what I, personally, have found. However, many people are working on various
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mathematical projects on the numogram, and I’d be happy to point you in those directions if you are interested in this. Let us begin with the way that each region (the plex, the warp, and the time-circuit) moves. Now, since we know that a gate must be clicked in some way (the exact mechanism still unclear), we can assume that, unassisted, a current through a region of the numogram will be tossed through the current. In the plex, this gives us an equation of 9-0=9, or a straight line y=9 if you graphed it. There is no change, so the signal is constant. Even if it is moving through Zn-0, the influence leaves no trace on the energy through the current. This, in part, is because 9=0. This is evident when you consider the movement from 9 to 10. 0 disappears at this point, though each number continues to plex in series from 1 to 9 and back again. In this way, 9 becomes ​0, or the starting point of the endless march of decimal numeracy. Of course, the numogram is arranged ​because o ​ f 9, since each pair is meant to add to it. So, each Great Syzygy adds to 9, 5+4, 6+3, 1+8, 2+7. 9 orders the system. We can find a trace of it in every region of the numogram because of this rule. It then makes sense to call this area foundational. 6 and 3 are also present, but in an interesting way. Let us consider the relationship between two time-circuit syzygies, beginning with 8::1 and 7::2. We know that 8-1=7, which is obvious, but what about the differences between the other numbers? 8-1=7 7-2=5 5-4=1 8-2=6 7-5=2 5-1=4 8-7=1 7-4=3 4-1=3 2-1=1 5-2=3 8-5=3 7-1=6 4-2=2 8-4=4 As you can see, 6 and 3 make a secret appearance in each current. What does this mean? I’m not sure aside from the fact that it’s clear that these Zones still act on the time-circuit in some way even though they’re outside of chronic time. Interestingly, if you don’t include the first row, they add up to 14, 10, and 14. If you do include the first row, they add up to 21 (=3), 15 (=6), and 15 (=6)! With more time, I’m sure that several more of these patterns will emerge. Next section we’ll go in depth with each zone’s aspects.
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The body without organs and enlightenment One of the major desires behind practicing numogrammatics, at least as far as I’ve seen, has been to commune with the Outside somehow. Whether that’s a kind of mystical journey or simply looking out the window trying to read the glimpses of signals which pass by is up to each individual practitioner. We have (relatively) limited time on this planet, and even more limited time to practice magic, so at the end of the day we should only focus our energy towards the ends which we feel to be right (according to whatever metric we use to calculate that). For me, for a very long time, I was interested in the concept of enlightenment. It means different things in different traditions, but in a very basic sense one can say that enlightenment is a state of being which suggests absolute knowledge as well as absolute mastery. This is obviously a gross generalization, and may not line up with your understanding of other systems (which may equate enlightenment to becoming-god, which while technically the same is so flavorfully different that it’s very difficult to imagine godhood as ​mere​ knowledge and mastery). From this point of view, we can imagine an enlightened numogrammaticist as someone who understands the system perfectly well and can use it to their own ends however they please. Perhaps this means someone who walks the path of Gnon herself, or just someone who makes a great pilot or navigator throughout the flows of the numogram. I don’t know yet. I plan to find out. The important thing to understand about this, however, is that while visiting or understanding the outside is a large part of numogrammatics, simply ​going ​outside is the first step. Once you’re out there, you can make notes and come to a new understanding of these aspects of the world, but that doesn’t mean that you’ve suddenly leveled up beyond all recognition and become enlightened. In a thelemic context, this is not the case. By cross the abyss into noumenal reality (and battling Coronzon), you do reach the godhead, which is positioned ​outside​ of your normal everyday life, and you do become closer to achieving mastery over the universe and enlightenment. Ipsissimus, as an initiatory grade, represents complete unification between yourself and the godhead. In the meantime, that is, between your first full abyssal crossing and your gaining of enlightenment, you are still working to build your own reality (becoming a kind of god, perhaps). So going outside, in and of itself, is not enlightenment. However, it is still a necessary step to progress towards enlightenment. But without knowing what enlightenment means for the numogram, how can we think about the outside-time sections in a productive manner? The best I’ve found comes from D&G’s ​A Thousand Plateaus,​ specifically the chapter “How do you make yourself a body without organs?” You should really read the chapter by itself, and in fact I’ll cut it out and post a pdf to the discord in the next few days, but basically it posits that there are two main directions a BwO can move: towards a cancerous BwO, or an empty BwO.
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If you’re already familiar with popular conceptions of the Warp and Plex, your ears are probably perking up at what that might mean for the numogram. Basically, I believe that the warp is a cancerous body without organs, and the plex is an empty body without organs, and every move we make in either direction takes us outside our normal experience (either outside of arborescence towards true smoothness or outside of our normal experience of being a BwO). Now, maximal manifestations of these two things, according to D&G, are always dangerous. Both manifest instability, chaos, change, and danger into a system that might otherwise be relatively safe. This applies to the time-circuit as well. It can run across its three steps forever: there is no reason to assume that most of the energy in the time-circuit leads outwards, and absolutely no energy returns to the inside. If anything, that means that the time-circuit might decay over many billions of years, just like our universe (assuming that it follows the 2nd law of thermodynamics, which it might) but that also means that we will likely not live to see it. All that being said, an experiment in either direction, that is to say, applying a small amount of energy towards either end of the system, could bring about exactly what we need to discover something new or become something new. I believe that our goal, as the first of maybe 100 people who have studied this system in depth, is to experiment as much as possible in order to find out how it works. In some ways, this is akin to torturing an animal to see what makes it tick, but our focus is on reality itself. One of the most frustrating things I encountered just starting out was people suggesting that the numogram has already been fully unpacked and so if I was looking for something new, this wasn’t it. They were so utterly wrong, and had I listened to them I would have continued to experiment in secret for the rest of my life instead of deciding to share what I knew with others. This isn’t true. Even when I say that something about numogrammatics is a certain way, ​do not trust me.​ I do not know everything, though I am an expert, and it would be the coolest thing in the world if one of my students proved me wrong about something major. So how do we prove something wrong? Well, through experimentation, of course! All of the information I’ve gathered so far is rooted in only a few points of view. They mostly all agree with each other on the nature of the warp as a whirlpool of destruction and the plex as a flatline crypt into oblivion, but I truly believe that those are the tip of the iceberg and that we still can barely guess at what lies beneath the depths of the water. If this doesn’t fill you with excitement, that’s fine! You can use numogrammatics to your own practical ends all the same, it doesn’t matter. Either way, you might end up stumbling into enlightenment, because we ​still don’t know what that looks like, here​.
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Xenodemonic Pathworking: Subplex to Infinity Figuring out what exactly to write for this section was difficult. The title of it is relatively clear, after all, xenodemonic + pathworking, so… places one can go that involve xenodemons only. However, the point I’ve been stuck the most on is simply ​how the fuck o ​ ne explains the intricacies of entities/intelligences/swarms/ideas that for all intents and purposes don’t really exist at all. For the other groups of lemurs, not only is there an established cycle but there are also ​actual paths to follow.​ With the six xenodemons, we have no such luck. The only two poles we have as grounding are the syzygetic xenodemons: 6::3 and 9::0. A pathworking is supposed to be a full exploration of the options a practitioner has in a system, and I visualize it as a road-trip of sorts. You go from A to B to C and drink in the sights and experience what the place is like and meet some of the folks there and then you have an idea of what it might be good for, either in your own work or just in life. But how do I, as bona fide tour guide, lead you through a chaotic swarm of seething mystical gunk? Even if one were to map the lemurs to space/parts of the sky/astrological signs/etc, it still doesn’t make a whole lot of sense. Furthermore, it’s a ​cycle​, so any point could technically serve as the beginning. So where do I start? Where’s the best place for you to plug in? I’m going to choose Uttunul first, because, honestly, I’m least comfortable with plex dynamics myself. Luckily, several others have an affinity with that dark region, so I don’t ​have t​ o go down there if I don’t want to. So, let’s talk about Uttunul. Uttunul is funny because, despite acting as the closest thing to an origin (9 and 0… the beginning and the end and the bounds and the everything and the nothing… numerologically speaking it can go on and on forever) it isn’t numbered 0 or even 44, it’s mesh-36. Hold for applause... That fact in itself reveals such a curious connection between warp and plex. Uttunul’s mesh number ​ciphers ​Djynxx. But at the same time, it clicks Gt-36, which reinforces its own internal consistency. It leads back to itself, while at the same time suggesting its antithesis. I’m not sure if they’re actually opposites, of course. More experimentation is required to ensure that’s the case, but it’s definitely a hypothesis worth checking out. So, Uttunul is the beginning and the end, but instead of encapsulating the system within it (as opposite poles might), it acts as one half of the xenodemonic outside that holds everything together/makes everything up. With 0 at the bottom (which might not really be there at all), I think of the plex as the vanishing point of the numogram. It is where energy goes to reach its maximum intensity and then chaos splooge itself into un-death. It has a singular rite that one can point to on the map and say “Yes, I could travel this line,” but that doesn’t make it any less weird. The current is mostly focused on 9, leaving 0 out almost entirely. In this way, 0 acts almost as a ghost, haunting Zn-9 but never actually affecting it. In a moment of panic, one might approach or interact with the ghost, but after that it will be as if nothing happened.
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When you follow a line into the plex, that’s the energy you’re drawing up. Those lemurs are powerful, but not without their dangers (of course). Uttunul, opening the ninth door and therefore all of those scary lemurs,​ leads the charge. That being said, Uttunul’s always been there, waiting, chilling, possibly hoping not to be noticed at all. When you pass the threshold of Gt-36, you have entered Uttunul’s domain. Djynxx is either the opposite of Uttunul or something worse. As Mesh-18, it ciphers Murmur instead of leading elsewhere outside of the time-circuit, which might suggest that the action of the warp is a kind of mimicry of the main component of the engine. However, it’s clearly for nothing other than spinning out of control. Unlike 9::0, which had only one single connection between the two poles, 6::3 has three (or four if you consider the current moving in both directions). The current goes back and forth from 3 to 6 and back to 3, but there are two gates that run parallel to it: Gt-6 and Gt-21. This is proof that the warp is in some way about an abundance of options. At this time, very little has been done to test the nature of sub-routines, or sub-Rts, but my hypothesis would be that they are probably somewhat different from the original route. Every rite through the warp can move through any of these sub-Rts, adding a plethora of options to a seemingly simple route. Djynxx gets caught up in its own pull. It’s whirlpool shaped after all, and the two-step 3-6-3 nature has such a strange kind of symmetry it’s hard not to get sucked in. But once you’re there, it’s a bit like being in the eye of the storm. A calm serenity surrounded by horrible decimation. The next four xenodemons are all chaotic, which is to say they’re true outsideness in the sense that their connections are utterly occult. There is no way to bridge the gap between them, and yet somehow it occurs. Of course, Since we know about subplexing we can draw some lines and assume it might work, but keep in mind that this doesn’t make the given entity’s power less weird or unnatural. Going down the Pandemonium, the first chaotic xenodemon is Ixix, 3::0. Opening the third door, Ixix can also be associated with the spirit of Earth itself, characterized as an invader from without. Remember that phrase, “We are a way for the cosmos to know itself” from your atheist days? Ixix is basically the numogrammatic form of that, but with more probing. While Uttunul and Djynxx seem to be able to have conversations, Ixix has only ever appeared as a swarm of alien life-forms (to me). They don’t talk, they just cut you open and give you presents. If you thought Ixix was hard to talk to, wait until you try to get a hold of Tchu, 6::0. I’m not even going to suggest that you could talk to it. Tchu is the utter edge. As a lemur of Saturnine energy (and the Sixth Door), Tchu is both completely scary and possibly one of the most potent energies to tap into. ​Real impossibilities​ is not a joke. However, every time you try to interact with this entity, you will probably feel nothing but the Eye of Saturn on you. Whether or not it responds to your inquiry or your prayers is in its will only.
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Ununuttix, 9::3 is the chaotic xenodemon that governs all synchronicity and connection between seemingly disparate things. Every exciting moment when an AQ value lines up or the clock reads 3.33 is in her domain. Unnutchi (9::6) is the final chaotic xenodemon. This one is hard to pin down, but I can only describe it as a sense that the space around you is twisting in dimensions that you can’t see or feel directly. These last two have not been communed with in particular depth, so not as much is known about them as the others. As always, you’ll have to perform your own experiments and draw your own conclusions. As far as ordering them for your own work, I would suggest beginning with the syzygies and then working your way from there. Through understanding the syzygies first, you can imagine how a chaotic xenodemon might cut diagonally across them both.
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Module seven, amphidemons Contents - Warp and plex traps - Gt-3, Gt-15, and Gt-36 - Amphidemonic Pathworking
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Gt-3, Gt-15, Gt-36 In the time-circuit, which holds within it everything actual, there are only three ways out. A deep understanding of the mechanisms of these three gates will reveal not just the nature of warp and plex traps, but the complete workings of the amphidemonic paths of the numogram. Each of them represent a fundamentally different idea, concept, and tendency. Having done quite a bit of experimentation into the nature of gates, mainly trying to answer the big question of what triggers a movement through them, I have come to the conclusion that it must be some kind of excess energy rooted in one particular zone. This is still a theory, and more experimentation has to be done, but let’s consider it for a moment. The syzygetic connections are all more or less balanced in the numogram, and these pairs might be called equal-but-opposite forces. So, when you have equal parts 5 and 4, you get 1. When you have equal parts 2 and 7, you get 5. So on and so forth. When these energies are unequal, that excess energy has to go somewhere. It cannot just build up and build up and build up and then wait to be forced through the current. The currents are very clear: it takes two to tango. Without a partner, the zone has to give up its energy elsewhere. So it sends it through a gate. In the time-circuit, there are six gates. Half of them return to Zn-1, while the other half exit the loop entirely to find greener pasture on the outside. These three gates are the highways of the amphidemons. Neither xenodemons nor chronodemons traverse these paths, and yet they’re still frequently traveled. By now, I’m sure that you have had at least one experience going through at least one of these routes. You probably have some idea of how they work, even if you can’t yet explain it. Let’s hone our understanding, then. Beginning with Gt-36, we already see something strange. While it’s the only path from the time-circuit into the plex, the number itself is 36. It’s as if it mimics the whole warp in its entirety. Perhaps this could be something? If we take “as above, so below” at its word, then this is likely. We’ve explored the notion that the warp and the plex are different configurations of the same stuff, or two sides of the same coin, so it would follow that a remnant of one was in the other, and vice versa. When we look at Zn-9 and Zn-0, we see that their connection is a bit tenuous. The zero could be removed from the map entirely because it might as well not exist. After all, it doesn’t really touch anything but itself. However, we understand that there is an esoteric purpose to its existence: the extreme intensity of Nothing is undeniable, and we shall all find our end (and our beginning) in zero. Unlike in mathematics, in sorcery zero cannot be ignored. So it stays on the map. And everything touches it through Gt-36.
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Gt-36 leads Zn-8 to Zn-9. To understand this plunge into the chasm, one must consider the ways that Zn-8 could be pushed to its limits. Since it has to do with Neptune, some might be immediately apparent. What does it mean to move from Neptune to Pluto? If 8 without 1 leads directly to 9, then what horrors does 8 have access to? Even moreso when you consider its positionality as “memories and dreams” or when you consider the characterization of Murmur. One could also come at this by considering the amphidemon 9::8 itself. I shall resist explaining it fully so that you have something to discover yourself, but these are great starting places. The paths into the warp are a bit easier to grasp for me personally, but I’m sure that several of you will feel differently. Gt-15 leads from Zn-5 to Zn-6, which is a backwards progression through Greco-roman time (but a movement outwards astronomically speaking). What might it mean for Jupiter to become his father, Saturn? What does it mean that 5 without 4 leads to 6? This pylon represents “destructive influences” and has a mainline to the “future” (the warp) through this gate. Does this mean that whatever 5 holds onto must be its absolute limit? Are we doomed to become our father? With Gt-3, we have Venus leading to Earth. This one makes the most intuitive sense to me and was the first one I came to really understand, so I will share it. 2 is about doubling 1. It creates extra. Since the warp is about warp-speed, creation and destruction, endless de/re-territorialization, the way 2 leads to the warp is by creating too much. In fact, 2 creates so much that it leads directly to 3, which represents Gaia herself in all her splendor. Whether you dig Earth or not, you can’t deny that it has a ridiculous amount of things on it. You’ve probably seen a fraction of a fraction of all things. 2>3 through Gt-3 is exactly this tendency. It’s also easy to notice in someone’s psychology as they get really into the possibilities of something. If you think too hard on what ​could ​happen, you create too many options and they’re impossible for you to follow. This leads directly to 2>3>6, which, in my experience, is the most common warp trap. I have treated several people for this exact thing before, and suggest everyone watches out for it. By understanding these three gates, a practitioner can have a pretty good idea how any rite through them works. Somewhere along a normal chronodemonic route, the energy comes out of balance and has to be rerouted somewhere. It can’t be thrown back into the time-circuit, which is perfectly balanced in its own rite, so it has to find somewhere else to go. Instead of disappearing randomly, it gets trashed to the outside. Who made these pathways? Who knows!
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Warp and plex traps I’ve been referencing these a lot throughout the course so far, but haven’t gone into detail officially yet because it made the most sense to go over it now. One of the failures of the form, sadly. The warp and plex trap is important to understand because you experience it primarily in fiction and the stories of people who interact with the numogram on accident. These are ways to fall into holes that only a skill numogrammaticist could get one out of, and they can only occur in three main ways. In the last section, we covered what each of the gates leading to the outskirts of the time-circuit meant. In this section, we are going to cover how to fix going out there, as well as how to determine if someone has been pulled into the warp or the plex on accident. While you may be excited to take a tour of the warp yourself, very few people want to go there of their own volition. If a person values stability, normalcy, and chilling out, falling into a plex or warp trap would be one of the worst things that could happen to them. A sudden change or a sudden breakthrough of unidentified spirits could do unprecedented amounts of damage if the risks weren’t already accounted for. Your job, as a numogrammaticist, is to understand these risks and be able to deal with them. That way, if little Timmy falls down the well into the plex, you can ferry him back to safety. Obviously, these warnings apply first and foremost to your own work. Your instabilities will always bleed into your practice, no matter how hard you try to dissociate the two. It’s better to be prepared than to be scrambling for help in the midst of a crisis. So, there are three main types of trap, stemming from the three gates that we talked about in the previous section. The Gt-3 trap involves falling into the warp through Zn-2, the Gt-15 trap involves falling into the warp through Zn-5, and the Gt-36 trap involves falling into the plex through Zn-8. As you can already see, we’ve gone over the meanings of these rites already, so let’s focus on how one might identify the given hole and patch it up. The first question you have to ask yourself, before doing anything else, is whether the situation involves the warp or the plex. How can you tell this? Well, if you remember back to the section on the body-without-organs and its relationship to the numogram, this is a good place to start. Take stock of the situation and determine which lemur might be the source of disarray. This requires you to hone your intuition and pattern recognition and ​really come to understand t​ he numogram, so you might not be able to at first. Don’t worry! Just look to the Pandemonium Matrix as a guide. Go through the list with each lemur and ask the following questions: -Can this apply? -Which rite is invoked? -What might ground this manifestation?
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That’s actually all there is to it. So, if someone is too caught up in creating new work, they might accidentally fall into Zn-3 if they never actually make anything new. The key here is if they’re caught up in the “it has to be new” line of thinking, so nothing ever gets made (Katak never comes into play). We could say, with certainty, that it was Gt-3. If, instead, the person was too much of a perfectionist to finish, or too afraid to cull their projects, then it’d be Gt-15. If the person becomes somewhat catatonic and loses all interest in working at all, then it’s Gt-36. For each of these situations, we go down the list of lemurs and see which one fits. Spoiler alert: There might be a lot of possibilities. It could just as easily be 8::0 as 9::8 as 9::1, but it’s probably not 1::0. In the warp, it might be 3::2 or 7::3 or even 7::6, or 8::6, but might not be 5::3 or 6::4. It’s much harder to decode the twin heavens because each amphidemon has two rites to the warp: one through Gt-15 and one through Gt-3, so you must become familiar with both of them. If someone sticks within the warp long enough, it can become a point of attraction in general, leading to the manifestation of multiple lemurs. Once we have an idea where they went, we have to figure out how to get them back into the time-circuit. I’ve found through experimentation that one can either use chronodemons or amphidemons to successfully bring someone back into the time-circuit. In the plex, I would almost always use 1::0, because Lurgo is the most friendly lemur and one that everyone should be familiar with. Her reputation precedes her. In the warp, there are several more options and one should choose based upon which Zn the afflicted seems to be stuck within. The difference between 6::5 and 6::4 versus 4::3 and 5::3 is stark, and one should handle it with care. As far as chronodemons go, 7::4 and 4::1 are almost always applicable to a warp trap, while any plex trap could probably be solved with Murmur herself, or perhaps an 8::7, or 7::1. I would avoid linking to Zn-2 or Zn-5, except in the case of 7::5 because it embodies the hold current and therefore can cover up a Gt-3 trap. If you want to apply an astrological perspective to your situation, you’re welcome to do that as well. After the rite has been applied through numogrammatic or numogoetic acts, the only thing one can do is wait and see if it manifests properly. During this time, careful care should be employed that no other rituals are undertaken: during the time of spiritual healing any intense experience could pull a person back through into hole that they just escaped. This also includes a generous application of spiritual aftercare, and a post-mortem to determine how and when the practitioner in question got lost. Spun the other way, what was learned from the experience? Even though something is horrifying or traumatic, it doesn’t mean that one can’t gain valuable knowledge from it. It sometimes feels even worse to imagine it as time lost or wasted instead of time spent learning.
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Amphidemonic Pathworking This section, like last month, is very difficult to frame simply. How do you describe a way of being without creating a bestiary of ideas? Now that we’re all hopefully comfortable with the numogram at its most basic, it’s time to up the complexity. The way one lemur appears to one particular person at one particular time simply won’t do for our purposes. We’re trying to unlock a deep understanding of time-sorcery, not play ​Pokemon.​ So, instead, we should come to understand what an amphidemon actually ​is,​ which is to say, what kind of mesh it actually represents within the context of the numogram. An amphidemonic rite draws a line between any of the six zones in the time-circuit to any of the four zones on the outside. As we’ve already studied in detail, there are only three paths that any energy can take (aside from esoteric rites) in order to exit the time-circuit. The three zones directly connected to the outside are, for whatever reason, innately out of balance and drifting into the abyss. When we look at an amphidemon, we can apply our knowledge of the way each gate operates in order to guess/imagine/explore what a manifestation of that gate might be. Then, we have to look at the structure of the numogram itself and see just ​how ​each amphidemon moves through its rites. With amphidemons that lead to the warp (AKA warp amphidemons), there are always at least two paths. However, with 9::5 for example, there is only one possible direction it could ever go to reach the plex. 5>4>1>8>9. Sure, there’s a sub-rt in the middle there (between 4 and 1), but how different is that, really? Not enough for it to be noted as a different rite in the Pandemonium Matrix. The minor 5>9 rite leads straight down into the plex, but stops short of 0 at 9. Since 0=9, how much of a difference is there, really? That’s for you to find out through your own experimentation. I promise, it’s more useful if you do it yourself. So it travels through 5::4, 8::1, and gets caught up in the pulling, sinking powers of Zn-8, leading directly to 9. ​Oh, I understand it now. Let’s burn it all down. Trying to track it the other way, that is, through an esoteric major rite is a bit harder. We don’t have anything to go on from that perspective. So one might say, I don’t know, ​death rises to take its throne​. Sub-plexed, it’s 9>1>8>7>2>5, after all. Does that really mean something to you? Sure, but it might not reveal the whole gamut of possibilities there. Which leads us to an ever-present reminder that our interpretations of the numbers are always just that, interpretations. We can make bold claims about their meaning, from our perspectives and lived experience, but they’re always going to be bigger than we could ever hope to possibly pin down. This is good for us because it means we can never stop learning and pushing the limits of what we think we can do. Now, let’s look at 6::2. This is a great example because it has two directions, but one of them seems much more obvious at first. The flow can either be 2>3>6, or 2>7>5>6. What’s cool about this one is that it isn’t just hopping a zone through a sub-rt, but taking an extremely different path. Contrast that to the difference between [451] and [41]. They’re ​almost ​the same,
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but [236] and [2756] aren’t even close. Just from their omen descriptions, [236] happens to something,​ while [2756] happens ​elsewhere,​ it tracks a change over time that is only just now beginning to take hold. If you haven’t noticed by now, the language and words used by the Pandemonium Matrix are, in fact, incredibly detailed descriptions of every lemur and rite. Even the words used to describe lemurs (demon, mesh, hole, etc) all point at something that’s incredibly specific. We don’t have a single word that can point at the whole (besides lemur, of course), but just by applying etymology and contextual understanding of an omen description we can discover a ​shitload about a given lemur. So with 6::2, we might be changing, but we could also be experiencing the change as an outsider. “Storm’s comin’...” versus “My mouth is full of bees!” With this information alone, we can come up with a few ways to apply these. When we see the dust cloud in the distance, we know what to expect. When our skeleton starts to vibrate, we know exactly what’s going on. This is the power of numogrammatics. We have a system that can take any informational input and turn it into usable data. ​That’s cybernetics, baby! Since outsideness can be so fucking devastating to our plans and buildings and friendships and lifestyles, being able to identify it through careful numogrammatic study is one of the most important skills to have. As a magician, there will be times when you’re the only one who can act against impossible odds. But what are impossibilities to the Outside? Is ​anything​ impossible out there? Routing events and magical acts through the outside is a quick way to make something happen. If you’re not careful out there, you may not return. We’ve been over how to get back already, so with your escape routes planned, you can employ amphidemons for a little jaunt into the warp or plex. From this outer perspective, we don’t know what we can do yet. Remember, every movement through one particular rite is also a movement through a bunch of other rites at the same time. There’s never one single force at once, always a variety of strings being tugged in this way and that. As a final example, say we have a friend who needs some serious creative juice. [23] is the obvious solution, and you already know what side effects to expect (micropause abuse). If you guard against the long term effects of those, maybe with a 5::3 or 4::3, they’ll turn out all right. On its own, [23] becomes a period of intense productivity, but without grounding back into the time-circuit all of that obsession and push disintegrates into nothing. However, once you plug back into 5::4, everything comes together and you see the fruits of your labor.
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Exercise This month, Jupiter and Saturn will experience their closest conjunction in centuries while in the sign of Aquarius. On December 21st, 2020, this conjunction is set to do some weird shit. Since this conjunction happens to line up with Gt-15, you should plan a ritual to coincide with this conjunction. The main lemur is 6::5, but you might not have any personal interest in working with her specifically. Therefore, you should consider a different rite that might travel across Gt-15 that would serve you well at this time, in the future, or in the past. 3::1, 3::2, 4::3, 5::3, 6::1, 6::2, 6::4, 6::5, 7::3, 7::6, 8::3, and 8::6 are all possible options that use this gate. Check out this link for more information: https://www.timeanddate.com/astronomy/planets/great-conjunction
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Module eight Chronodemons Contents: 1) The manifestation engine 2) Calendric time and astrology 3) Chronodemonic pathworking 4) exercises
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The manifestation engine Understanding the time-circuit puts you on the fast-track to successful magical acts. It’s where everything we experience happens, so even an understanding of time-sorcery that only deals with chronodemons can be a potent tool in your toolbox. I call the time-circuit the manifestation engine to drive home the idea that it is always going to be the tool responsible for change you can experience. It’s the place that looks at the data and comes up with the ideas and makes the ideas happen. It is doing this all the time, in the same way a current through an electrical circuit is always moving. In other words, at every step of the process, all three are happening at once. They are each interdependent processes that can only exist because the other two exist. So let’s go over each step of the process. The time-circuit can be said to have three or six steps, whether you divide by syzygy or zone. While it would be more complete to go zone by zone, each syzygy really acts as a singular step or movement. Zn-1 and Zn-8 can be said to occupy the same virtual space, though they’re also distinct conceptual spaces. Moreover, to say that there is a particular beginning or end within this circuit is obviously wrong, but for the sake of narrative we will begin with Murmur. Murmur is representative of the Infinite Now, the ultimate collection of everything that’s been possible in both directions. Though your body ages, changes, grows, deteriorates, it is still your body in particular. You can point at it and go “this is me” and you can look backwards and say “this was me” and forwards and say “this will be me” without much issue. This is a component called memory, and it follows you everywhere. It is related to, but still distinct from, the concept of dreams, which points more at something that ​could ​or ​might h ​ appen but most likely hasn’t occurred. This combination suggests that 8::1 covers everything that might happen, but not necessarily everything that will happen. Plugging into Murmur-signal usually happens through dream-trance and implanted memories. Murmur, having access to all of this information, is a bit like a library. You can go and request a particular book, but you still have to read it. In other words, a conversation with Murmur is inherently interpretative: all signals you receive will have to be gone over in a close-reading, or it might not make much sense on its own. This step leads to Oddubb, 7::2, the swamp, the becoming-legged, the air-breathing evolutionary change. In this position, the possibilities begin to manifest. What is true? What can be made from the parts that you have available right now? Can you grow lungs? Or gills? Legs? Oddubb channels her most Frankensteinian ideas into plans and schematics and goals. Oddubb, the queen of yes-and, always ready to splice together two disparate things into one new, beautiful, cursed horror. But she makes choices, too. She knows what doesn’t work. She won’t give something a mouth on its ass, or an ass on its face, even if that’s what you really want. Desire alone isn’t a strong enough engine for experimentation, it must have a leg to stand on as well. An utterly unlikely prediction is not worth testing (or is it?), for that you’ll have to go elsewhere.
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Under the definition of “hell-baked” is just the name Katak. She is the meat-grinder that all of creation must submit itself to for testing. Will one make it through or be crushed into meal for the worms? Only time will tell. For some reason, there is a tendency to avoid this stage in the system. Someone imagines themselves possessed by Katak and only sees the horrors of failure on the other end. “How could I ever survive ​that?”​ Well, rest assured, you’re passing through her embrace every moment, and your existence itself is a testament to your longevity. Defined, magically, then, the zone of 5::4 is where dreams go to die. Every conflict, disappearance, uncertainty, and miscalculation is carefully played out in order to determine what the best move might actually be with no regard for safety, security, or decency. This might be a challenge to be careful what you wish for or what you seek to create, but it may also be a challenge to not dream such boring dreams. Then the cycle begins again. Taken cybernetically, this three-step system represents the abstracted parts of any given system. 8::1 is the sensor, 7::2 is the controller, 5::4 is the actuator. If you squint hard enough you might have trouble finding where one idea ends and another begins. After all, they’re all connected. It is important to remember that the numogram is an abstraction of the real: it is a model and like any other model it divorces us from the lived reality of things. At each time ​t every step occurs, but in one particular instance we may be focused on a particular movement through a particular zone. That does not mean that movement ceases all-together. Electrons, for example, are always traveling through a circuit when it is powered on. Each one pushes on the next in an endless loop. It should also be noted that at any point of the process, data is fed back to the sensor through the gates leading to Zn-1. As we learned last month, this suggests that 50% of the time any imbalance in the process won’t lead to a runaway virus or the decimation of your goals, but simply towards more data and more understanding. A perfectly balanced system will work as expected, leading from one, to the next, to the next, and back to the first. It is here where digging into the specifics of each zone may be useful. So, how the fuck do we use this understanding to our own ends? How do we actually apply this knowledge to become better magicians? First, we have to accept this as our basic model for time. A full revolution’s length is only limited by our computing power. What speed does the universe run at? Do we know the answer to this question? The speed of light, maybe? The speed of electrons, perhaps? It might be simply the speed of the neurons firing in our brains. So that’s our absolute maximum of efficiency (unless we shove this processing power off to some god or lemur or even the universe itself, in which case the rate might be undefined). Next, we apply the three steps to our thought process and our situation. This requires, as all things, a goal. With a goal in mind, we can measure ourselves up against the goal (sensor),
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determine possible ways to change it (controller) and then make those changes (actuator). Sounds easy, right? It actually is. Even just applying this system to your everyday life is numogrammatics in action. You don’t have to summon fancy spirits or be a crazy sorcerer trafficking in inhuman intelligences in order to be one. Hell, I’m sure some people argue that you are ​always already​ doing this all the time. Does awareness help? Yes, it helps you make more informed choices. But what if you want to be a scary/crazy sorcerer or mad scientist type? What if you actually want to time travel? I’m still uncertain on the time travel aspect myself, but summoning a lemur is as easy as 1, 2, 3! (see what I did there?) First thing’s first, you’ll have to think it through numogrammatically though. How do you get to where you wish to go from where you are right now? You have a given condition, an environment, and that’s awesome! So what needs to happen? This is the controller part where you determine to do something like raise the temperature or summon an imp to chew your ex’s face off or whatever else you might need done. You should be focused on the tools in your toolbox, can you pray the problem away? Ask a lemur to deal with it? Cast a Jupiterian blessing under the light of the full moon? The actions that you choose to actually do are the actuator part, if that isn’t already obvious. It’s here where we reveal that numogrammatics is as much a model of magic as it is a system of magic. In many ways, invoking a lemur is just going through the motions of the numogram. Oddubb deals in desire and sex and creation, so you go and meet a woman. Murmur deals in dreams and memories and ideas, so you remember something that you forgot about from childhood. Katak is fear and pain and strife and victory, so you work yourself into a frenzy until the obstruction is gone. But the movements don’t stop.
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Calendric time and Astrology We’ve already spoken before about tying numogrammatics into tropical or sidereal astrology, but now let’s consider calendrics and something that I’ll call Solar Astrology. The calendar is a tool for organizing time. It is meant to keep track of things, including its measurements in the fourth dimension. However, the length of a standard month or year has long been up for debate. Only popular culture, something vehemently fought for over millennia, can determine how we count our time on this planet. Most of us have inherited the Gregorian Calendar, but does that mean that we should continue to use such a system? The true revolutionary action of the k-goths was the re-ordering of time, and I believe that this thread has been quietly obliterated in the wake of the non-event of y2k. The calendar continues to count on, and time seems to move forward. At the same time though, we find traces of one hundred years ago in our current life, as if history repeats itself. What are we to do? The days count on but everything seems to stay the same, as if the way we measure time itself is keeping us from stealing the fire from heaven. Perhaps this is true. Perhaps, if we freed time from its prison, everything would be different. How might we do that? Through hyperstition! A significant enough hyperstition could break the Gregorian Calendar for good. It just needs to hit the right zones at the right time. The k-goths tried and failed. We can look at their experiments and learn from them (it may be useful to ask the ones who are still alive, if they exist). With a critical eye, we can pick up where they left off and move onwards. Another example to look at would be the Discordian calendar. It’s existed since the creation of Principia Discordia,​ and though few apply its use regularly, it has survived within the religious doctrine of Discordianism up to this point. It even came as a standard operation on many linux distros from 1994 to 2011! Is that not success? Obviously, success is a sliding scale. K-goths generated a wave of hype that fell off for a while and now has begun to resurge (after all, that’s why we’re all here, right?), while Discordianism has slowly taken territory for itself over decades. A few notable people at a few notable times were utterly instrumental in its proliferation. But this is merely the way hyperstition works. It ebbs and flows. How many of you are in any way Church of the SubGenius acolytes? How many of you were hyped up for 2012? But before X-Day or December 21st, even your school teachers might have been smoking Bob’s pipe or preparing for the end of the world. But when you set a deadline, you’ve got to deliver. Delivering is rooted deeply within the time-circuit as well. As we talked about last time, the manifestation of hyperstition has to be rooted here. So how do you build a system that keeps on giving and never runs out of hype?
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At the very least, you have to build a system and then use it. After you use it once, you have to keep using it. Then you get a couple other people to use it. It’s kind of like a pyramid scheme in that way. The Lemurian calendar, which you can find details about in Urban Future’s ​Calendric Dominion​ pamphlet, runs on a set of six triads, each representing a piece of the time-circuit. So, you would write the date as: 111111 for the first day of the year, 111112 for the second, 111113 for the third, 111121 for the fourth, and so on. After 333333, the cycle restarts. This makes every year 729 days long. Add a leap-day and some other stuff, and (apparently) this calendar becomes more exact at telling the date than the Gregorian one. So why don’t we use it? It hasn’t caught on, yet! The only way to make it catch on is to use it and tell your friends. So, should you? Sure, if you want. Previously we’ve spoken of the possible connotations between chronodemons and tropical astrology. While this can certainly be a productive route of study, I want to challenge us to think outside the box regarding numogrammitics from now on. Traditional astrology deals with planets as they relate to the earth, but what if we hammered out an astrological system that used the sun as its reference point instead? This would be a system of Solar Astrology, with our model mimicking the actual nature of the solar system. Using only the chronodemons, we could separate the circle of astrological movement around the sun into 15 sections of 24 degrees. Each of these sections then represents a chronodemon. We could begin with 8::1, and then sort the non-syzygetic lemurs into three categories based upon their reference point in the time-circuit. Since we use the sun as the center of the solar system (which is how it is in reality), we would define our birthdays based upon where Earth was in the system. Since there are still 9 planets (yes Pluto is a planet, no I will not change my mind), we can use the Doors of the Pandemonium System as entries into astrological magic properly. Obviously, there are still some problems with these ideas. First of all, chart generation would have to be completely re-calculated with this in mind. Moreover, any interpretation of this system wouldn’t be particularly numogrammatic. A possible solution to this might be to redraw the numogram so that 9::0 and 6::3 are within the time-circuit, so one can visually imagine how these six forces stabilize the entire system and keep it closed. Some people would believe that breaks the system, others may disagree.
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Chronodemonic Pathworking We’ve been approaching this project for the entirety of this course. This is meant to be the culmination of everything. Will it be a non-event or a homerun? That’s up to you to decide. Since it’s the final installment, it comes packaged as an exercise in itself. Your final pathworking involves working with the Big Three, the Greatest Lemurs Of Them All. Yes, I’m talking about Katak, Murmur, and Oddubb. The other twelve chronodemons are not without their merits, of course. You should not ignore them as you move from one zone to the next. Instead, it is ​through ​these chronodemons that you should take your final plunge through the system (within the context of this course, anyway). What this means is that you should move a task completely through the time-circuit, from Murmur to Murmur. You will have to choose which energies to evoke in order to do so: with each step between syzygies, you get four options. In other words, you should design a ritual that goes like this: 8::1, 8::2, 7::2, 7::5, 5::4, 4::1, 8::1. The specifics are left to you. Here are some examples: Let’s say I want to create and then ship a new product. First, I must come up with the product. For this process, I invoke Murmur and apply some substance use just to make sure that I enter the right creative state to succeed. Then, I have to identify the proper market. 8::2 is a great choice for this. Once I’ve arrived at Oddubb with an idea and hype zone in tow, it’s time to start throwing shit at the wall to see what sticks. As the details get hammered out, I approach Papatakoo for the contract necessary to make this idea explode. I do a blood sacrifice to the product, turning it into a child of me and a hot commodity. Now the hype can begin in full. Advertising. Panic. Horror. Katak cuts through it all. She whispers in the ears of the married women with children and the facebook crowd of horrors to buy buy buy. As part of this, I then synchronize my product with some old-school style through 8::5 (ancient rivers… ancient trade routes). Is that enough? No way! Once I’ve tapped into these trade routes, I have to figure out how to make the best use of them, so we return to Murmur in order to do a little brainstorming and ask for help. Consider a situation where you’re backed into a corner and have no clue what to do. Your life is nothing but potential, you might even consider yourself at the 0 point, waiting for t-1 just so that you have an idea of the trajectory of your current moment. How do you figure out what to do? Well, you begin with Murmur. What could you do? What are you trained to do? Murmur opens the way. Let’s decide that you must go back to school. What the hell do you learn? Let’s ask 8::7 this time. Hybridization, folk knowledge, truths hidden in the little things. What two things go together that you wouldn’t ever expect? Yeah, such an idea might sound Oddubbian, but once you get there you’ll realize there’s still so much you don’t know. What do you really need to study and be skilled in before you can make this move? What classes do you actually take? Hell, ​where do you go to school?​ Maybe you can’t make a decision, there are too many options
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and they’re all fucked and weird and bad. Ask Abbabatok (7::4) for help. Through the smoke, you realize the best move is to go somewhere like PennState. Katak helps you out on the admissions essay (who knew being kinda crazy was palatable) and now all you have to do is wait. Shit. You need something to do for five months. Where do you get it? I think Sukugool might have something for you to do... Honestly, okay, I know I’ve been pushing this “the lemurs are real” narrative the whole time, but the more I’ve worked on this system the more I’ve realized that that whole enframing is just a fucking bridge to more quickly understanding reality. They don’t have to be real. Through them, we can do impossible things, but maybe the impossible things were inside of us all along!!! The lemurs are collections of ideas and energies that, when we think of them as routes that one can move through, allow us to map a literal as well as metaphorical pathway through our life and towards some end. When we apply this to hyperstition, our stories start to write themselves. Go here, go there, go back again. Spin around. Stop. What is actually limiting our movements? What pushes us forward (outside of our control)? The base-10 numogram is just the tip of the iceberg. The hyperstitions that we’ve inherited from the Ccru are just the beginning. We can go even deeper. We can push even further. We don’t know yet what a hyperstition can do. We don’t even know yet what a lemur can do. What does it mean that Katak puppets something like 95% of all politics today? We haven’t even ​broached those subjects yet. But it doesn’t matter, because now you know all you need to know to understand the numogram, so you can go figure it out for yourself. This system is still basically brand new, and we’re unlocking new understandings every day. If you want to keep up to date with experiments, be sure to join the Deadlines discord. If you have any questions, don’t hesitate to reach out and ask them. Soon, you too will consider yourself an expert.
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Exercises Exercise 1 Apply the loop to a given situation. Clearly denote where each syzygy’s influence begins and ends. For example, if I want more oreos, then how do I get more oreos? Answering the question by itself is not enough, you must also take action. By staying grounded in the evidence/data, you can stop yourself from spiraling. But this, too, can kill wonder. If you choose to apply it magically, be sure to engage in the proper rituals required for success. These rituals do not have to be numogrammatic in nature, but of course that is welcome or encouraged :333