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Fuller Matthew Softness Interrogability General Intellect Art Methodologies in Software
Matthew Fuller/Texts/Books/Author/Fuller_Matthew_Softness_Interrogability_General_Intellect_Art_Methodologies_in_Software.pdf
Fuller Matthew Softness Interrogability General Intellect Art Methodologies in SoftwareMatthew Fuller / text
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SKRIFTSERIE
Center for Digital Æstetik-forskning
Nr. 13 – 2006
Matthew Fuller
Softness: Interrogability; General Intellect; Art Methodologies in Software
Udgiver: Center for Digital Æstetik-forskning
IT-Parken Helsingforsgade 14, DK-8200 Århus N
e-mail info@digital-aestetik.dk • www.digital-aestetik.dk
Tryk: Reprocenteret, Det Naturvidenskabelige Fakultet, Aarhus Universitet
Copyright © 2006 Center for Digital Æstetik-forskning og forfatteren.
ISBN 87-91810-04-3
De enkelte numre kan rekvireres ved henvendelse til Center for Digital Æstetikforskning, så længe oplaget rækker. Skriftserien forlægger også i en elektronisk udgave,
der kan hentes på centerets hjemmeside.
I serien er foreløbig udgivet følgende titler:
1. Kim Cascone: Laptop Music – counterfeiting aura in the age of infinite
reproduction.
2. Pia Wirnfeldt: Netkunsten og sidemetaforen - transparensforestillinger og kritiske
kunstneriske potentialer.
3. Anne Sophie Warberg Løssing: Internettet som udstillingsramme.
4. Søren Pold: Genrer i digital kunst
5. Morten Breinbjerg: Emergens – om tilsynekomstens æstetik
6. Falk Heinrich: Kunst som transiente kommunikationssystemer
7. Lone Koefoed Hansen & Jacob Wamberg: Interface eller interlace?
8. Lars Kiel Bertelsen: Vindue, spejl, skærm – transparensmetaforik i 'nye medier'
9. Henrik Kaare Nielsen & Søren Pold: Kulturkamp.com – mellem åbne værker og
intellektuel ejendomsret
10. Bodil Marie Thomsen: Real-time interface – om tidslig simultanitet, rumlig
transmission og haptiske billeder
11. Morten Breinbjerg: Musikkens interfaces
12. Henrik Kaare Nielsen: Internettet og den demokratiske offentlighed
13. Matthew Fuller: Softness: Interrogability; General Intellect; Art Methodologies in
Software
Fuller Matthew Softness Interrogability General Intellect Art Methodologies in SoftwareMatthew Fuller / text
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Matthew Fuller
SOFTNESS: INTERROGABILITY; GENERAL
INTELLECT; ART METHODOLOGIES IN
SOFTWARE
The computer is way off neutral. Like its users, it is a freak of
number 1 . In combination with people, networks, aesthetics, data,
materials, economies, it makes the world. This freakishness - its
intensification and explosive mutation of life though logic,
quantification and algorithmic power - is sublimated, has
disappeared into the substrates of life like sewers and factories,
agriculture and drugs.
Art is no longer only art. As art becomes loose from any
central mooring in art systems, art methodologies spring free
fibres of connection and find themselves mobilized in other
contexts, with other materials and dynamics. One of these is
software.
The computer’s freakishness is most hidden in the average
‘user-centered’ computing experience. For the psychologist and
computer interface researcher Donald Norman, “The computer
tries to be all things to all people. It casts all the activities of a
person onto the same bland, homogeneous structure of the
computer: a display screen, a keyboard, and some sort of pointing
device.” 2
1
Matthew Fuller, ‘Freaks of Number’, in, DATA Browser 02, Engineering
Culture, Autonomedia, New York, 2005.
2
Donald Norman, The Invisible Computer, why good products can fail, the
personal computer is so complex and information appliances are the solution,
MIT Press, Cambridge, 1999.
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In The Invisible Computer Norman argues for replacing a
single ‘universal’ device with many specialized ones. His book
argues the grounds for a proliferation of gadgets and informational
appliances which couple computation, information networks and
consumer-oriented industrial design. As a summary of the problem
the computer poses, Norman’s description in the sentence above is
spot on. This essay however, aims to make a few other suggestions
towards approaching this problem. As a digital technology, a thing
of bits, perhaps a computer is also ideally suited to processes that
take apart homogenization rather than parcel it out and wrap it up.
This essay will suggest that art methodologies are a way of
entering into and connecting up the domain of the computer, (and
computational and networked digital media more generally) in
order to generate ways out of the position of homogenization that
Norman points to. One immediate factor is that, far from the
singular device that Norman describes, most computation is no
longer standalone: it operates as part of an architecture of servers,
software, networks, and social, cultural and commercial systems.
A methodology is a way of doing something that contains an
understanding of its own way of operating, a recursive position of
observation that is built into the practice. Scientists might use the
term to describe the points when a theory about the way something
behaves interacts with the demands of designing the experiments
to test or discover that behaviour. One sets up a method, a way of
doing something as a way of sifting out the inconsistencies in
spontaneity or to amplify them, make them repeatable, to mark out
the boundaries of a way of operating and what it might show, and
also to invent tools that force you to be rigorous enough to see
things by means other than common sense.
Art methodologies are ways of going about things, of
producing effects that are derived from art’s disturbed, inventive
and testing relation to perception, to the experience and capacities
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of materiality and of ideas. For many reasons, art methodologies
are increasingly migrating into other parts of life. They may no
longer even work in relation to art systems, or may create ligatures
between them and other currents of activity. What they bring as
they move is the capacity to test, wreck, and reshape realityforming devices and conventions.
In this essay, art methodologies will partly be discussed by
reference to the concept of the general intellect, introduced more
fully below, which makes available a political understanding of
aesthetics, language, sociability, and that thing which combines all
three of them with logic, number and structure - software. The
concept of the general intellect suggests and way of thinking about
how thought and inventions move through and shape societies. It
also provides a useful way to register art methodologies as they
occur in particular outside of the domain of art systems.
ART METHODOLOGIES – NEW FLAVOUR
ANNOUNCEMENT
To talk about ‘art methodologies’ even to coin the phrase
requires that you first slap yourself around the chops a fair few
times. The phrase stinks of creative industries brochure-speak. For
its alpha-grade pundits and the resultant drivel-down of jargons of
creativity and innovation into business plans and curricula: it is the
task of artists to turn around broken cities with the buzz of their
chatter in bars, to turn their networks of friends into value-rich
information environments and their hustling partners into
factories. And there is of course an irony. This is what we asked
for: to work with meaning. As the Neapolitan political theorist
Paulo Virno notes, 3 the currently leading economic paradigms,
3
Paulo Virno, A Grammar of the Multitude, Semiotext(e), New York, 2004.
3
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such as consumption, freelance work and work that is inherently
social, are built on the demands for what many of the inventive
currents of the sixties and seventies saw as the revolution of
everyday life broken down and rebuilt as business plans, but with
no time off for bad behaviour.
Theodor Adorno made some rightly much reviled and
brilliantly acid perception of the jazz virtuoso as a subjectivity
parsed into automatism in the regime of the creative industries. 4
The player acts freely, but it is an act. He squirts and twitches
away on the sax, but to a script that simply simulates a profound
immersion in the music. 5 Adorno’s comments gain their
contemporary bite by being taken as a good model for a job
description. Improvisation, collaboration, the capacity to move
along with and instigate rapid changes in rhythm, in beating,
whilst freely enjoying the sensation of giving freely, all of these
are the apparent new virtues, whilst the old virtues of heads down
nose to the grind are reserved for those whose work, which might
be scraping up after the creatives in Rotterdam, New York or
Hoxton, no longer even exists to the extent of prompting the
creation of buzzwords.
Nevertheless there is also a sense in which such a phrase as
art methodologies, though frazzled with irony can be used. Art,
even what passes for it, bases itself on a fundamental freedom, one
which is never precisely defined and finds itself manifest in
historically different forms. It could be a thick, intense
engagement with the triangulation of light, what it bounces off of
and passes through, the materiality of paint, canvas and brush and
the nervous system and perception of the painter: a commitment to
4
Theodor Adorno, The Culture Industry, Routledge, London, 1991.
5
For interesting contemporary use of Adorno, particularly in the area of
music, see http://www.militantesthetix.co.uk/adorno/adofront.html.
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the truth of the situation that becomes sovereign by virtue of its
intensity. At other times, as with conceptual art it plunges as a
famished autodidact into linguistic games to find paradoxes,
loopholes that contain infinity.
In such cases art relies on two things at once: a founding alegality, that is, to Law in general; and on its primal valuelessness,
which entails a non-accountability to economies. These two
dynamics in art allow its loosening from normalisation, beyond the
state - not simply in its organisational forms but in terms of what it
claims as its monopoly, that of what is good and what ought to be
- and the rule of money. A-legality and valuelessness are not so
much negative pre-conditions as the grounds by which - since the
opening phases of modernity - any conjugation of art and what is
lived has been made. Art requires deregulation. Only from these
scalar deregulations, however impossible they might be, or how
unachieved they are, even if they exist only as a ruse, can art go on
to work out how to live in and make the world. Needless to say,
art’s radical unfettering of life is what makes it so valuable, so
necessary to regulate, to help and to govern, so important to scalp
and to use as an adornment. In a British context in which Art
becomes a government mandated programme of self-improving
snobbery-for-all, with a parallel celebrity system at one end and
cheap soft social-work at the other, or in the digital domain
provides a cheap means to find new uses for new tech,
valuelessness and a-legality are not uncomplicated by their
contradictions.
Any such story about a beginning however is always caught
up in other stories, including those of such contradictions, many
but not all of which constitute art history. Art’s anarchism, its
power, is not only achieved spontaneously and unreflectively. It
must also be invented, or found, or grow one thing inside another,
and it is through many such processings of invention that its
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methodologies, its approaches to producing techniques are thrown
up. This is one reason why we can speak of art methodologies at
the same time as recognising that those dynamics that disgorge
themselves through art may also have fundamentally different
trajectories, those of sadistic, trivial and well-decorated power
amongst them.
GENERAL INTELLECT
One way to reflect further on this set of conditions is through
the concept of the general intellect. Made better known in English
recently through Michael Hardt and Antonio Negri’s book Empire,
general intellect is a good tool to think with about modes of
activity derived from art, yet no longer ascribable to any particular
artist, and is also fundamentally suited to thinking about software.
Originally the idea of general intellect derives from the part
of the Grundrisse, (a fascinating set of notebooks of 1857-8
attempting to map out the immensely complex and violent changes
– and inherent possibilities – of capitalism and what might come
after) in which Karl Marx discusses the incorporation of
knowledge, science and know-how into machinery. The concept
provides an image of ‘how general social knowledge becomes a
direct force of production’ 6 and thus how intelligence is able to
reshape production and with it forge new social-material forms.
It is an interesting formulation because it presages much in
contemporary debates, but also, in some of its current uses,
because it provides a way beyond the trap of either negatively or
positively espoused historical end-games. We are familiar with
endgames in which capitalism either devours everything or sets up
6
Karl Marx, Grundrisse, foundations of the critique of political economy,
trans. Martin Nicolaus, Penguin Books, 1973, p.706.
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an ironclad happy-ever-after land. What is more challenging is the
recognition that despite the grimness of much of life such as the
seeming incapacity of the official political structures that exist to
deal with significant questions such as ecological collapse, there is
still a fight to be had: all of us also make the existence that we
experience. A wager played in some contemporary political theory
is that as peoples’ creativity and intelligence (or, as per Adorno,
their ability to mime such facilities) becomes increasingly integral
to economic life, the more chance for rebellious, critical and
inventive ideas and skills to change the ways we live. Whether this
wager pans out, or whether ineluctable participation in the general
intellect as a means of production simply makes you a
sharecropper with the freedom to farm your own mind is a
question that will be explored as we go along.
Paulo Virno’s recent contribution to this discussion is worth
taking up here. He discusses the general intellect at two broad
levels. Firstly, it is a general, and undertheorised, capacity for
thought that emerges in humanity out of evolutionary social
interactions. Secondly, it is something that comes, as with the
figure from Marx, into focus both in technologised life,
particularly in its medial and informational elements, and in
economies that are relational and based on the social. This second
aspect concerns the embedding of intelligence in machines such as
computers, the generation of social relations and knowledge in
devices such as networks, and the invention of capacities for
production in languages, aesthetics and culture. This working
definition of the term is the one that shall be used in this text.
In his book A Grammar of the Multitude which develops the
theory, Paulo Virno posits, as the title suggests, an understanding
of the general intellect as having a range of dynamics akin to
language. Here, as with Marx, the general intellect is the sum of
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the “linguistic cognitive faculties common to the species”. 7 From
this perspective, productive work is reliant on nodal forms of
knowledge, imagination, the ability to shift in and between formal
and informal ways of talking, writing and thinking, to engage in
competitive interaction, the capacity, even the propensity, to make
abrupt diversions to break with perceived notions and to work with
the ‘common-places’ 8 the everyday tools and norms of dialogic
reality-formation.
Virno suggests that some of those skills or qualities of life
which now become central to production are in fact partly those
which are characteristic of what was previously sectored-off as
political activity or largely presaged in cultural work. However,
rather than being seen under the sign of recuperation, (so that even
more aspects of life are reduced to the dreary logic of profit) the
integration of such qualities into a wide sense of productive life
provides an opportunity. The challenge his text implicitly poses is
to find a way of adequately repoliticising skills that are no longer
limited to the political.
Political and artistic skills, habits and practices of life have
migrated, and compose the very terrain of ‘Grammar’ the
perpetually creolising terms of composition. As such the concept
of the general intellect is a useful one in providing a background
for the discussion of software, for the migration of art
methodologies outside of art systems, and for understanding some
of the terms by which the two areas combine.
Whilst being, in the dyadic concept of the general intellect, a
general capacity that is a defining condition of the species homo
sapiens the grammar in common that Virno and others speak
7
Virno, p.42.
8
Common-places is a translation of a term used by Aristotle in The Art of
Rhetoric to refer to the general set of tools, themes, and devices in language
by which discussions are made.
8
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about, does not simply congeal as fixed capital such as a machine
for instance “but unfolds in communicative interaction, under the
guise of epistemic paradigms, dialogical performances, linguistic
games.” 9 The general intellect can be found in the capacity to take
bits from here and from there, to recompose multiply encoded and
gated, broken, esoteric and public materials and information and
make something of them.
The general intellect is itself a concept developed in the way
that it suggests – cooperatively, by a number of users, notably
Maurizio Lazarrato - and one which resonates with
anthropological studies of distributed and situated cognition 10
where thinking, doing, sensing and working are emphasized as
reliant on and in dialogue with many layers of residues of previous
working in surrounding materials and resources.
The general intellect’s development through the
intercompatibility of forms and styles of language, the distributed
possession of the capacity to abstract and communicate, its
embeddedness in and forging through objects, protocols, devices
and techniques that constitute its compositional fields or
virtualities can also be seen to have provided a constant context to
art. Though art - as a history of breaks, restarts and revisions, of
hidden knowledges, perverse contracts and supercilious blindnessis also on many occasions a domain disgusted by, or that never
trusted, its generality, its commonness. Crucially though, this
generality, as thought, perception, the participation in grammar, is
one that founds the possibility for art. Equally, whilst art depends
9
Virno, p.65
10
Studies such as Lucy Suchman’s Plans and Situated Actions and Ed
Hutchins’s Cognition in the Wild amongst others. (NB compared to
Suchman’s argumentation for machines which interpret user-states, the
interest here is to suggest means by which the state, capacities and subjectival
drives of the machine, at the many layers on which it operates can be sensed
and thought through.)
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upon a significant amount of materialized labour, such work is
never simply amortized: far more than software, which is itself
usually a process, always in development, it never becomes strictly
‘dead’. As for any sphere that elaborates itself out of intermeshing
cultural, material, technical and other dynamics, culture becomes
the industry of the means of production. 11 Marx used this term to
describe the manufacture of machines to make other machines. In
Virno’s use however, the term applies to the generation of hot
ideas, clever formulations, concepts, ways of seeing and indeed,
software.
I suspect that the debate on the general intellect, in forging
this repoliticisation - and by this I mean the capacity for
reinvention of forms of life - would benefit from some of Pierre
Bourdieu’s or parts of Cultural Studies’ emphasis on the
differentiation of knowledges and ‘grammatical’ practices, their
different social functions and propensities. (For instance the
current imposition of intensified regimes of so-called Intellectual
Property is precisely about an attempt to turn living labour into
fixed capital, to reverse the sense of the cultural as a site of cooperative production.) The general intellect exists as a preindividual reservoir but, particularly as the set of common-places,
it deserves a geography that both appreciates its fluidity and
recognizes where it is shored up or channelled.
There is a healing quality of this theory in the hands of those
who, like Virno, went through the traumatic repressions of Italy of
the end of the seventies and into the eighties and on, a recovery of
the possible that perhaps has something of a too decided optimism
of the intellect. 12 Nevertheless, what is important about it is its
11
Virno p.61.
12
This period in Italy saw a decade of vivid social creativity and political
experiment that was unequalled in Western Europe over the last century.
10
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zestful and nuanced sense of production as a force, of productivity
and the generation of work out of something that is more than any
one person or name or discipline or history or class or other thing
can lay claim to. It turns the idea that culture is a trap, a factory,
into the understanding of it as a workshop, or better, a garden,
something that grows also on its own terms, but any universal
resource, especially one that emerges by means of cooperative
interaction needs to be inspected for signs of a new generous
totalisation that has co-opted the terms of such cooperation
beforehand.
ECOLOGICAL COGNITION AND ART
The dual notion of the general intellect (on one side the
general evolutionary capacity of the species for thought and cooperation, on the other the sum of languages, ideas, technologies,
techniques and other resources) makes this possible. Rather than
seeing the two components of the general intellect as forming an
isolated dyad, it is possible to see them also as part of a series.
Perhaps the general intellect is something like the weather, not a
noosphere, planetary consciousness deep fried in the spare lard of
god, but set rolling like the dice of Lucretian 13 atomistic and nonActing against it, the Italian state brought massive arrests, staged acts of
terror, forced exile and judicial repression that for many made the eighties
seem like ‘years of lead. During the seventies and beyond a key link for texts
and information into English was Ed Emery. Much of his archive is now
available online at: http://www.emery.archive.mcmail.com/ See also, for an
account of a particular strand of political activity with which Virno was
associated with in this period, Steve Wright, Storming Heaven, class
composition and struggle in Italian Autonomist Marxism, Pluto Press,
London, 2002. For a lively set of related texts see also, Generation Online:
http://www.generation-online.org/.
13
In the Roman poet Lucretius Carus’ version of the early materialist
perception of the world developed by the Greek philosopher Democritus,
letters, and thus the practice of making the poem, are compared to atoms or
particles of matter: there are only a few of them but by means of multiple
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linear language where every letter, every phrase, every particle of
thought is already busy mixing.
Indeed if we are to use the general intellect as a concept it
needs, as Virno makes clear, a certain politicization. Rather than
working as a meta-explanatory formula it is one that works well in
relation to models of dynamics working at other scales. Cognition
as an ecological property, one not limited to humans and present in
nonhumans not simply as lesser variants on Man can also be seen
as a necessary pre-condition for the general intellect and one
which itself compels a revaluation of any supposed transcendence
of art and of the limited conditions of the human species.
Thought, intellect, is also susceptible to the kinds of
migration, or discovery of itself elsewhere that is suggested here
for art. Ignoring the adage that one should never look a gift horse
in the mouth, the Surrealists proclaimed that poetry belonged to
all. 14 Cognition too happens everywhere and at a myriad of only
partially intersecting scales.
Cognition as a metabolic, cultural and ecological process is
something that is taken up in various strands of cybernetic
thought. One of the classics of this current from biology is
Humberto Maturana and Francisco Varela’s ‘Autopoiesis and
Cognition’. 15 A key impact of this text is its understanding of the
different levels, perspectival scales, involved in processes of
combination they produce the many thousands of words. See, Lucretius, On
The Nature of The Universe, trans. R.E. Latham, ed., John Godwin, Penguin,
London, 1994. See also, Michel Serres, The Birth of Physics, trans. Jack
Hawkes, Clinamen Press, Manchester, 2000.
14
A key maxim for the Surrealist movement was “Poetry must be made by
all. Not by one.” Its origins are in a text from the earlier French poet, Isidore
Ducasse, the Comte de Lautrémont, see, Maldoror, and the complete works of
the Comte de Lautrémont, trans. Alexis Lykiard, Exact Change Press,
Cambridge, 1994.
15
Humberto Maturana and Francisco Varela, Autopoiesis and Cognition, the
realization of the living, D. Reidel Publishing Company, Dordrecht, 1980.
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perception and thought. Modulated by such an understanding, the
general intellect is a particular historical inflection, a scalar
perception of a million kinds of cognition, millions of structural
couplings, emerging out of co-operative interactions.
If we are to add to the general intellect in order to locate it
within an ecology of cognition, other such scales appropriate to
involve would include Spinoza’s concept of the Common Notion 16
which returns to the question of generality through exploring
bodily capacity and that of minds, and again does so without
getting stuck at any one encasing of skin. A common notion is a
capacity that exists across bodies at a scalar level appropriate to
their own mutual composition. It can be a strength, a capacity for
affect, a passion. Consequently, they are not representations but
direct accretions of forces forming constellations of relations
amongst bodies. Indeed, situating the general intellect as one
scalar level within a swarm of interacting modes of life-forces that
can aggregately be said to co-operate, block or rearticulate one
another we might also posit the idea of a general erotics in which
generative and sensual powers, pleasures and gendering processes
are parsed and forged. Let us have a mad stacking of typologies
instead of a surfeit of generality.
Such a perspective, a recognition of the perspectivalism of the
general, also allows us at a more ‘detailed’ level to recognise that
particular kinds of specialist skill – such as that of programmers’ –
may sometimes found itself on a discontinuity with other forms of
intellect: as with musical scores, and others which differentiate
between formal and natural languages. The different perspectival
scales of realities do not necessarily work at a continuous and
smoothly integrated zoom, nor pop out of one another like a nest
of dolls. What is useful however in recognising the many nodes of
this discussion, of this understanding is named by the philosopher
16
Baruch Spinoza, Ethics, trans. Andrew Boyle, Dent, London, 1959.
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Giorgio Agamben when he suggests that, “the division of life into
vegetal and relational, organic and animal, animal and human, …
…passes first of all as a mobile border within living man(sic)” 17
Agamben’s formulation needs also to be supplemented by a scalar
level at which the non-human but synthetic, the arithmeticomaterial can be recognized, but it has the advantage of requiring
that when we talk about ecological cognition or of general
intellect, we do so also as a way of unleashing and recognizing
such processes going on, as and in ourselves.
One such process that is of interest here is an understanding
of the inherently networked and particular nature of thought,
culture which needs its accomplices, or which despite itself
already has them. The immensely fraught, blindingly immodest,
but also intriguing field sometimes or partially described as
‘evolutionary psychology’ has made much use of the idea of
thought processes as a biological factor. Briefly put, evolutionary
psychology is a name by which a range of attempts to understand
how cognitive processes and capacities are involved in and are the
results of evolutionary processes. Without wishing to go into a
critique of the particular models - often significantly more
simplistic than they are suggestive - that this field throws up, a
version of the theory of intentionality developed here is
interesting. 18 Intentionality is a term used in phenomenology to
describe that which a mental state is ‘about’ or directed towards.
The understanding of a mental state of others can also be
understood in this way as a concatenation of ideas about the ideas
of others.
17
Giorgio Agamben, The Open, man and animal, trans. Kevin Attell,
Stanford University Press 2004, p.15.
18
For a set of useful arguments with this current of research see, Hilary Rose
and Steven Rose, eds., Alas Poor Darwin, arguments against evolutionary
psychology, Vintage, London, 2001.
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When Robin Dunbar of Liverpool University describes his
group’s research into intentionality, figured as the capacity to
reflect on the processes of one’s mind and thus that of others one
is in relation with, it is done by describing a hierarchy of
understandings: “I suppose [1] that you believe [2] that I want [3]
you to think [4] that I intend [5]” 19 (square brackets in original to
denote ‘successive orders of intentionality’).
Understanding such chains of inference is used to suggest
that the social skill of reading another’s actual or supposed
intelligence is key to social evolution. As the capacity to
empathise, it involves both the capacity to get jokes, to enjoy
double meanings, and the skill of reducing redundancy in the
communication of information. Intentionality, in this use of the
term, is not simply a reductive figure of competitive hierarchy
formation, but it is also one of collaborative perceptual
multiplicity, that may indeed include nodal hubs, metastable
formations, fixed ideas, clichés and orders backed up with guns,
but that always arises non-linearly from two minds and more.
Such work has the advantage of describing something of a
grammar of intellect as the ‘Self reflection of living subjects’ 20 . It
also complicates the sense of co-operation as emergent out of
multiple interactions. As successive meshes of intentionalities
work to infer from and triangulate each other they are also
understandable as the result of misunderstanding, differentiation,
agreement, manipulation. That is, the level of the general intellect
that is simply the capacity of the species, becomes recognisable as
something that is already profoundly politicised.
19
Robin Dunbar, ‘Can you Guess What I’m Thinking’, in New Scientist,
vol.182 no.2451, 12 June 2004, p44-45. See also Robin Dunbar’s pulp
science, The Human Story, Faber and Faber, London 2004.
20
Virno, p.65.
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How much of the grammar of the general intellect is
amenable to interpretation by such strategies of strategemmanagement raised to infinite degrees? For our purposes in this
enquiry, how much can an idea of interrogability in software, one
that also builds on the concept of the general intellect, be
generated out of such iterative perspectivalism?
Firstly, it forces us into the recognition that our
understanding is always broken in some way. This brokenness,
this partiality is something that supplements the theory of the
general intellect, challenges it in its very nature as a generality, but
it also provides a motor, an understanding of regions of
differential pressure which drive movement.
Another way of recognizing the reticular partiality of thought
is the proposal that art can be understood as the reflective selforganisation of matter through the media of perception.
Immediately upon saying this: every one of these terms, art,
matter, media, self, perception, should be seen as scalar special
effects riven by other and multiple formational dynamics.
Perception is a media because it is the perspectival level
where, for us, sectioned off as human, the different elements in a
composition cohere and it forms at least one scale to which the
work is directed. A film, for instance, is projected at the eye, the
brain, the body of the audience rather than simply at the screen. It
is also a media because it plays an active role in the shaping and
formulation of what occurs at its perspectival scale as a constituent
part of the both ‘natural’ and culturally and technically formed
general intellect. Because perception is dynamic and intimately
connected to other scalar levels it also offers the promise or threat
that this assumed scale may suddenly shift, collapse into
unrecognisability. It may be ravaged by unimaginable new
sensations or more gently find itself recomposed or seduced. (A
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problem with much art is that perhaps that the ‘worst’ it can offer
is boredom.) Perception is a media which affords certain
stiffnesses, elisions, fluencies, boiling points, knots and
condensations of association, and importantly, the ‘problem’ that it
is always involved, never disassociated. Whilst life goes on,
perception cannot be turned off, it is always mixing.
To recognize the interlinkage of subjectival and societal
scales of intentionality we can make the connection to what
Raymond Williams says when he suggests, in a Gramscian 21
formulation, that:
“…in certain areas, there will be certain periods, practices and
meanings which are not reached for. There will be areas of
practice and meaning which almost by definition from its own
limited character, or in its profound deformation, the dominant
culture is unable in any real terms to recognise.” 22
This dominant culture, one of many, unable to recognize
what it is presented with, scanning it for signs of weakness, is
operative at the scale of the person as well as the macro-social.
Conversely, art can be found in the refusal to simplify things. Art
is an insistence that things are understood, sensed and operative at
every scale that they exist at. This is the doubled condition of its
deregulation, that it is always more than it should be. And this
doubledness provides art’s means of being not just art, it can and
does move. Art methodologies migrate outside of the systems
particular to art or connect them, connect variations of them, to
other parts of life. By these means it will be argued, a piece of
21
Antonio Gramsci, suggests the idea of a dominant or ‘hegemonic’ culture
in which the ‘common sense’ of a period is developed in favours of the
dominant social, economic, cultural and political powers. See, Antonio
Gramsci, Selections from the Prison Notebooks, eds. and trans. Quintin Hoare
and Geoffery Nowell Smith, International Publishers, New York, 1971, and
Giuseppe Fiori, Antonio Gramsci, life of a revolutionary, trans. Tom Nairn,
Verso, London, 1990.
22
Raymond Williams, Problems in Materialism and Culture, Verso, London,
1997.
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software is understood in terms of its own speeds, its structures,
what it couples with, what it makes possible, what it locks up and
the virtualities that it makes palpable.
Part of art’s deregulatory dynamic is the recognition of and
insistence upon the full morphological, energetic, sensorial and
technical interoperation and virtuality of what is ‘known’, is
normalized, turned into a standard object. Formlessness, the
unpreformatted shapes in which violent pleasure, horror and real
poetic insight occur in the way in which Georges Bataille called
‘the impossible’, 23 striates reality, shifts, turns its inconceivable tail
and then, from way below, if we are lucky, reveals its landscape,
its alien intelligence, that of a wasp or a string of numbers making
their own ineffable and utterly concrete conjugations. As such, art
is a way of finding the contours, the dynamics of problems,
experiences and pleasures that one does not even know exist yet.
Art’s ineluctably modern recognition of perception as a force
and a compositional element is one of its most significant
qualities. It can be as simple as taking advantage of the memory,
or recovering the sensation of how strange any technology (a
mouse, a personal stereo, a bicycle) can be the first time that you
use it. One of the ways in which this method manifests is when, in
a refusal of taking up of the option of an easily defined end, art
stages a withdrawal from the illusion of finitude. 24 John Cage
called it indeterminancy, but it can also be read inversely: bad art
23
Georges Bataille, The Impossible, trans. Robert Hurley, City Lights, San
Francisco, 1991. A partly awful (imagine a P.G. Wodehouse country house
comedy in which all the characters slurp ketamine rather than gin with their
tonic) but brilliant book of parts on the vivid tensions between rationality and
the forgetting of all oughts and goods.
24
It is possible that contemporary art in general, rather than the specific field
of electronic art has a more developed understanding of or existence within
such an approach. Electronic art too often substitutes ‘interaction’ for
interpretation.
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is often produced when someone doesn’t know when to stop, the
author function continues on, grinding the life out of a work in
order to ensure its ‘reading’.
And this is not an easy thing to accommodate. This strong
lack of assertion, or the construction of a space in which one is
misreading if one does not also take into account the multiple
other sensual and observational affiliations of a work, readings
that occur also over time as well as amongst different viewers,
users and institutional contexts, creates some interesting
conjunctions. An issue for such works is how to make themselves
available to the pleasures of cheating, the inevitable and
expansively mischevious users who will not be told. Such cheats
will always add a one, a multiplication to any infinity that they
may be presented with.
Art is a space that allows for quiet careful enigmas, but also
deliberate and ambiguous enactions of abuse echoing and
clarifying those in its ‘outside’ – I’m thinking here particularly of
the work of Santiago Sierra, who stages events not only redolent
of work, of slavery, of the economics of addiction and other
aspects of everyday violence but who directly incorporates them
into his work as a compositional term. Sierra’s work is telling
because it pierces this space of quiet and multiple contemplation,
quite possibly in the process inuring it, but in doing so also
making palpable the limited range of experiences actual, brought,
or allowed in. The condition for art’s anarchism, its deregulation
license, is that it gives up all claim to chaos. It must answer
questions and fill out forms, become words, plans and audience
strategies. Here, the condition of the free intellect is openly
revealed as being striated by nationality, economic position, the
demands of certain kinds of work and material organization. 25
25
Sierra’s work relies to a certain extent on the scalar use of the art system as
a media in which the conditions of generation of that system are ignored.
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Finding art methodologies deployed also outside of this space
is therefore interesting. Art methodologies take with them the
assumption or a possibility that multiple intentionality can be and
is mobilized elsewhere and that it can have interesting
compositional effects. Art methodologies outside of the sphere of
art set up social perception – the general intellect - as a medium
that creates an electric shock of recognition of a common notion
between more than one person or historical moment. But, and this
is why Maturana’s notion of cognition and Dunbar’s iterative
understanding of intentionality are important, they do so in a
space, that of art systems, which is palpably hierarchised and
demarcated yet also, in certain ways open for profound mutation.
Thus art as the self-organisation of things amongst
themselves though the media of perception also suggests the
possibility of inventing perceptual agents that are neither simply
things or perceptual capacities. Can we imagine a multitude of art
methodologies: an eye-body-hand-paint-world-machine; the
circulation of ideas in order to exacerbate connections, tensions
and knots; the public asking of childish questions; the deliberate
forging of a mode of attention? What can we learn from art
methodologies as a careful, positioned, amateurism, as deployed
for instance by the Critical Art Ensemble in their work on
biotechnology, an amateurism that opens up the space for
specialist knowledges and techniques, to become interrogable and
subject to revaluation? 26 It is how such questions might be
performed or made possible in the domain of software that we
shall now turn to.
Art’s anarchism contains the taboo of recognizing its conditions of birth. Art
methodologies tending to move outside of this set of systems would do well
to open up these conditions.
26
See for this argument, the introduction to, Critical Art Ensemble, The
Molecular Invasion, Autonomedia, New York, 2002.
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INTERROGABILITY
There is discernable in some elements of recent work with
software a sense of making itself open to multivalent
understanding and repurposing. One mode by which this occurs is
through the concept of interrogability. Interrogability is an art
methodology with many precursors. One that makes the case clear
and has the dazzling advantage of unfashionability is that of
analytical cubism; that period when Picasso and Braque, in
cahoots with their dealer Kahnweiler, taking a few tips off
Cézanne, produced a ruse, a trick upon themselves, a psychoaesthetic vehicle for producing their belief and their work for a
number of years. The realist object is cut into like an impossible
diamond to expose facets and openings, it unfolds and thickens
and compels the viewer to grow the compound eye of a fly in
order to sense the work through. Not in order to get back to the
realist object but to produce a moment in which engorged shards
of matter invented and made themselves visible. Interrogability
induced users, and indeed the painter to make an account of the
perspectival machines whose residues appear on the canvas, to
reproduce it as a set of sensations, knots, cuts and actions.
The straight line is a technology that we, at least as readers
of an orthographically arranged text, all know. It is what Virno
following Aristotle would call a common-place, one that is visual
and geometric rather than necessarily linguistic, but, rather than
being a natural phenomenon, (no straight lines occur in pre-human
nature, nor in all human cultures) it is also an utterly synthetic
concept. The straight line is thus a figure of the general intellect.
Analytical cubism showed that, blew it open, but by means of the
straight line itself, and in doing so recovered its powers of
synthesis.
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Interrogability is a quality that provides a way for software to
make an account of itself, to allow the user to enter into an
engagement with the epistemological and reality-forming
dimensions of an application or piece of code. This is a quality
shared to varying extents by many activities involving the mixing
and manifestation of cognition and materiality, but can also be
understood as key to much art practice. Such work is predicated
upon making palpable an understanding of the way in which it
goes about what it does simultaneous to and irrevocably entangled
with the process of finding a means to engender itself as an image,
a text, an understanding. Art history is full of machines for making
images that make available a sense of their own subjectivity and
the dynamics of their construction. To view some of these
contraptions in museums is akin to visiting a vintage car show, a
sad delight, but to sense and think your way into these weird
residues of multiply accreted layers of social relations, available
materials, momentary styles, tics, or emergent visual technologies,
hand-eye coordinations, the fight with and seductions of the
materials, the suppleness of thought’s entanglements in muscle
and matter, the way paint or a screen makes you sense, thoroughly
and at different speeds or desperations, the infiltration of the mad
desire to perceive something clearly for once, to make an account
of the demands that, say, a bowl of apples or a social relation
makes upon you and to make that recognizable and set it working
within the resulting image or process whilst retaining intact or
intensifying what is to a normalized body or set of senses
absolutely insensible through the eyes: if art is the reflexive selforganisation of matter through the media of perception,
interrogability is its memoir and switching system, its
infrastructure and the teeth marks it leaves on your neck.
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- ALL WRONGS REVERSED
In order to talk about interrogability in some recent software,
we’ll first look at a DVD, All Wrongs Reversed, made by the
Dordrecht-based JODI, more briefly at a method for generating
geometric art by the Florentine artist Auro Lecci and then consider
some of the ways interrogability is being developed as a quality.
Both JODI and Lecci’s work provides a start for this discussion. It
is artwork that generates images and makes visible the code that in
combination with compilers and hardware generates such images.
In recent work JODI 27 have been using ‘old’ computers from
the 1980s, Sinclair Spectrums. Mass market, cheap micros with no
software operating system but using a custom version of the
BASIC language and cheap cassette tape recorders or human
heads, magazines and bits of papers as memory devices. This is
residue of a time when modems were acoustic couplers, most
computers were stand-alones, were not used to access media other
than themselves. They had something simultaneously crap and
awesome about them. Now there is of course the potential for
them to be revered simply for being old school, but the simplicity
of what JODI do with this context makes such readings alone
rather difficult. Because of their otherwordly and familiar material
properties, their visual qualities as well as the tone, the unlockable
nature and linguistic simplicity of Sinclair Basic, they provide a
way of working with computing, as it enters domestic use, enters a
domain formatted simply, as far as ‘goods’ are concerned as one
of consumption, but that has a discombobulating effect.
Donald Norman’s description of the homogeneous nature of
contemporary computing is thrown here by the special nature of
these devices. Sinclair computers and others of the same period
were personal computers before applications, before they even had
27
See the various layers of the site, http://www.jodi.org/.
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an application. Each one was a little searching device for the
future explosion of mathematico-material drives 28 yet to come.
(Perhaps parents thought that future, as they handed over their
pennies for the computer, was a step in the right direction for their
kids.) Now, this is supposed to be consumer debris, forgotten
road-kill on the eternal upgrade path. To find such a device
operating in the present day is one of the disturbances that this
work launches.
It is notable that this work is different to what Andreas
Broeckmann and Zelko Blazic have - in the title of an exhibition,
usefully called Run-Time Art 29 - in that it is video footage,
available as DVD, 30 this work does not appear on a computer, just
a data projector or on a screen. All Wrongs Reversed shows
footage of a Sinclair Spectrum starting up, loading a program from
a pre-recorded tape, and then a series of geometrical routines from
the drawing of lines and squares to cosine generated figures such
as lines radiating out from a central point. Commonly, after each
small program (most of which are only of a few lines) has been
executed, it is rewritten, either with a few variables changed for a
variation in result, or with lines deleted and replaced in order to
generate a new shape or drawing process. Alongside the
geometrical figures, there are others that are more complex,
involving more visually differentiated parts, including basic gamelike scenes of sprites traversing simple pathways across the screen.
28
See, Matthew Fuller, Media Ecologies, materialist energies in art and
technoculture, MIT Press, Cambridge, 2005
29
This was the title of a show presented at VN Gallery, Zagreb in June 2004,
see http://runtimeart.mi2.hr/.
30
At other times, as the curator Sarah Cook informed me, JODI have
delivered the work for show as a VHS tape, another technology of the same
era.
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They seem like exercises in Logo or Processing, 31 languages
designed for programming geometric or graphic results, but there
is no gradual ascent to ‘proper’ programs. The work presents a
reservoir of actions, exercise after exercise of the capacities of the
computer, the programmer and the language, manifesting
themselves on screen. And the screen itself - Sinclair computers
are simply plugged into the aerial socket of a TV - is integral to
the composition. It seems a bit old, defective. Horizontal lines are
crisp. Vertical lines effuse a negative shadow akin at times to the
solarisation of a photograph, at others, tens of pixel thin lines
bleed across the screen as electrical charges, compelled by another
scalar grammar, run off.
There is a thrill of seeing code at one level and its actuation at
the other, near or actually simultaneously. The code is typed in,
the instructions execute. There is a very real sense that you are
operating directly with a responsive material. Notable in this
context is that Sinclair BASIC does not allow another line to be
written if a syntactically incorrect line remains uncorrected, and
that the keyboard itself is multi-modal, offering both single
characters and automatic access to commands / functions.
Watching the recording, you get a very seamy sense of the
computer working. It’s here that the project is also interesting to
the theme of this essay. The work is not in itself a piece of
software, but an edited recording of code being written and run.
That it is written in the anticipation of being understood, sensed or
reckoned with provides an indication, not that it is possible to
aestheticise any old thing, but that code is already understood in
ways that do not lock it solely to its instrumental dimension.
31
For Logo see, The LOGO Foundation website at:
http://el.media.mit.edu/logo-foundation/index.html/ For Processing,
http://www.processing.org/.
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- ARCLINK
Between 1970 and 1973 another artist, Auro Lecci, developed
a project which had partially similar qualities. From a historical
context in which systems thinking meshed with a clean room
modernism, the work retains the sense of its generation; it is
something that emerges out of the mathematical blue rather than
out of the residues of consumer electronics and unexpected
computational crazes. Arclink is a syntax for the manipulation of
geometrically defined elements. The resulting images are shown
with the code that directly produces them.
I don’t wish to make any great claims for this particular work,
but it does highlight a potential thread within digital culture. On a
more day-to-day level this is the advantage that an application like
Dreamweaver 32 has where, to greater or lesser degrees of success,
the HTML, (inelegantly realised) CSS, and other functions are
visible as an organized set of functioning parts, as symbols,
alongside their reinterpretation by a browser and their inscription
in the design space. Unfortunately, the user is sewn up as much as
possible into a suite of software, but using such authorware, or
even a text editor and a browser, the production of a website
becomes polyvalent as one comes into relation with the mutual
inherence of multiple numerical and graphical scalar perspectives
on the same digital object.
In order to deal with such information we have the relatively
straightforward requirement for greater literacy in programming,
in formal languages as part of the materiality of digital culture. But
this is a literacy that does not require conformity to the norms of
32
See, for Dreamweaver, the site of Macromedia,
http://www.macromedia.com/ .
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wrote-learned computer science, nor to the mass brain-massacre of
education reduced to vocational instruction. Ultimately, the
revelation of code, by itself, is not enough: interrogability should
be seen as a wider set of compositional approaches.
The work of JODI, and other artists, has made some
significant moves towards setting up a context in which code,
logical operations of naming, displaying, varying, moving,
conjoining, repeating, deleting, can be experienced sensorily as
much as understood analytically. Their work is for a start, always
deeply and repetitively funny, using the culture of software as a
scene for slapstick. Logic trips itself up, gets up, deletes the
problem, then sets off to do the same again.
TEACHING YOUR GRAMMAR TO SUCK EGGS
Interrogability, this desublimation of code, its process of
production and the subjectival dynamics it embodies and sets up
material for is something that perhaps differentiates much current
work in networked and computational digital media from previous
waves of what is often institutionally described as ‘electronic’ art.
(In such work, spectacular immersiveness, assumed mono-scalar
interaction, real-time visuality, with a concomitant demand for the
concentration of resources, space, and of processing power, can crudely - be said to predominate.) Rather, in such work, there is an
emphasis on an attention to grammar, distribution and multiple
contextuality. One of these grammars, formalized into another
piece of code are Concurrent Versioning Systems (CVS).
The integration of CVS within several contemporary
projects (such as OPUS Commons and spring_alpha33 ) builds upon
33
Opus Commons: http://www.opuscommons.net/ Spring_Alpha:
http://www.spring-alpha.org/ see also, Matthew Fuller, ‘Digital Objects’.
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the opening up of code. CVS, concurrent versioning systems are
the means by which programmers concurrently store and keep
track of multiple versions of programs as they work on a project.
Usually these systems are internal to a company or to a group of
developers. In the projects mentioned, however, there is a
generosity and risk typical of art practice in which the code is
simply given, or not recognized as being owned in any finally
determining sense: all work depends on an ecological baseline, 34
the general intellect’s social generation of capacities, skills and
technologies, why pretend otherwise? As well as showing the
actual code, CVS also makes palpable the working practices
around the software.
It is clear that once code is ‘revealed’ there is the question of
what to do with it. The first suggestion is of course use it, copy it,
reversion it. The direct contribution to shared resources, usually
under the terms of the GNU/GPL, a license by means of which
programmers are able to use, share and improve programs, is
embedded in both of these and in many other projects. Free
software and its implications have been widely discussed and
taken up, so there is no need to extend a description of it here.
Instead, what is suggested by such work is not some digital
equivalent of the translation of the digital holy books into the
vernacular, but rather that all code is already a vernacular, already
heavily cultured.
One of the things that was achieved by Radio Qualia in the
project Free Radio Linux 35 was the opportunity to listen to all the
comments interspersed by programmers in the GNU/Linux code as
it was read out by a text-to-speech program. A piece of code is a
34
see, Lynn Margulis, ‘A Pox Called Man’, in Lynn Margulis and Dorian
Sagan, Slanted Truths, essays on gaia, symbiosis and evolution, Copernicus,
New York, 1997, p.247-264.
35
Radio Qualia, (Honor Harger and Adam Hyde), Free Radio Linux, (2002)
http://radioqualia.va.com.au/freeradiolinux/.
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chance for people to talk to each other, to participate in the general
intellect, to play tricks, to moan about Microsoft, other developers,
laugh at themselves or to set things straight. Olga Goriunova’s use
of the term ‘Digital Folk’ 36 to cover Perl poetry 37 or the Obfuscated
Perl contest 38 amongst other things makes much of this clear. It
describes programs written for the love of the materials, for the
cleverness of the work and for the fun of exchanging tricks
amongst those in the know. Software is used as a sociable, cultural
material.
WHAT IS THE EXPERIENCE OF SOFTWARE?
A further way to develop the interaction between art
methodologies and software is in asking how the experience of
software, what it is as a sensorial and expressive material, can be
articulated. Waiting before a screen for a program to load a piece
of data, for something to arrive in a register which allows
something in another register to tick on, time congealing with
hands hanging, eyes heavy, waiting for a PowerPoint presentation
to crash. There is a sense in which we are still more patient with a
painting than with a protocol or with a digital object. The dual
concept of the general intellect, as both a capacity present in all
people, and as something amplified and made both manipulatable
and also threatening in its materialized or commodified form
36
See the software art repository at http://www.runme.org/.
37
See the chapter on this and related material in Programming Perl. There are
a number of websites active in this area, use a search engine to find them.
38
Obfuscated Perl is a style of programming in the language Perl in which the
actual form of the program takes on the shape of a riddle or an image in
ASCII in order to intriguingly hide its function. The archive of the contest,
run by The Perl Journal http://www.tpj.com/contest.html/ is unfortunately
closed except to subscribers. However, many of the entries can be found
online through a search.
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provides a domain in which these two dynamics can be thought
through.
Within the area of research into what constitutes a digital
object there is the question of how data is to be sensed into, how it
is experienced. (Adrian Mackenzie touches on much of this in
Transductions). 39 What we are after here is not simple analytical
understanding, a well-ordered recognition of the moves and
circuits of a program but a sense of how sensual, bodily and
passionate life is integrated into and operates other than at the
scalar terms in which standard objects, numbers, and things which,
amongst systems of arithmetico-materially defined things, act like
numbers. 40
Interrogability should not be stabilized as a quantifiably
delimitable property of a piece of software or a system: it is not
intended as a successor to ‘usability’, ‘interaction’, ‘userfriendliness’, or other such terms. The quality of interrogability in
software arises instead at those moments when perception as a
media inherent to software becomes aware of and active in the
multi-scalar terms and dynamics of its composition. It occurs
when morphogenetic and experimental demands are made on, and
recognized as occurring in, the expressive capacities of all
elements in a composition.
Clearly in the case of software, this also entails such
processes occurring on, through, and by means of, elements which
39
Adrian Mackenzie, Transductions, bodies and machines at speed,
Continuum, London, 2002. There is also an interesting set of potential
approaches to this problem in theory in Scott Lash’s Critique of Information,
Sage, London, 2002.
40
Some of this work is also being played out at the scale of the semantic
amplification and location of digital objects. Much of the discussion on
metadata for instance can be understood in terms of the tension between the
desire for subjectival interrogability and the ordering will to location.
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are also radically stabilized as logically and numerically
predictable collections of attributes. There is no strict opposition
between scalar stability and fluidity but given the right conditions,
the terms of which are always to be discovered, an interplay and
mutual triggering of capacities. So alongside the possibilities
inherent in making code available in various ways, it is also
crucial to engage in processes that, amongst others, make clear the
scalar operation of an epistemological framework, what counts as
an event, as an object, what is made invisible, what is isolatable or
is subsumed as part of a larger figure or stream of data.
Differentiation and conjunction at different scales within a system
provide the grammar of digital objects. Part of such a grammar is
how, to use semiotic terminology, connotation and denotation are
configured within a system. (Loosely, connotation is an
associational meaning, what the user brings to using, viewing,
reading, and so making culture; denotation is a one-to-one fixed
relation between an element and what it represents.) In software
understood, at the scale of what Raymond Williams called the
dominant culture, as a branch of the engineering of standard
objects, there is nothing but denotation. Understanding software in
a wider sense, to which the general intellect provides a clue,
allows wider means for software to be recognized and mobilisable.
Thus the ‘commonplaces’ out of which the grammar of the general
intellect are assembled are also visible as being taken up and
composed by dynamics of many relations of dimensionality and of
different speeds and powers.
COPY SHOP
Whilst interrogability has obvious implications for the
question of open source, I would like to contribute to that
discussion by other means. On October 10th 1990 the Artists’
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Museum in Lodz, Poland a self-organised group with years of
significant work before during and after the emergence of
Solidarnosc 41 , and whose activity in the eighties was significantly
intensified by that movement, set up an event The Copy Shop by
the Hamburg-based artist and member of NOMADS group,
Wolfgang Hainke.
This work is important here for its absolute and precise
crudeness. Along with collaborators from Lodz and with Bernd
Eickhorst and Anna Noel, Hainke used the space of a shop to
create an action in which, for five days of twenty-four hours,
unrestricted access was given to six Toshiba photocopiers.
Although photocopiers are hardware devices, I think that this
project sets up something of what might be useful in relationship
to inventing a richer sense of interrogability in software.
According to Ryszard Wasko of the Artists’ Museum, “What
happened then surpassed all our expectations. There were crowds
of people coming to the shop for five days and nights. Soldiers,
accountants, clerks came, all of them bringing books, documents,
certificates, encyclopedias, souvenirs, et cetera – just to take
advantage of the opportunity to make copies free” 42
If art is a method ‘to do with how to figure out how to live in
the world’ 43 how do you know what a photocopier is? By putting it
in a room and opening it up to use. How do you find out what a
41
A Polish federation of workers unions which extended into a mix of
political, social, cultural and religious current. Founded in 1980 it continued
activities throughout that decade, becoming the most significant force in the
dismantling of the authoritarian communist government.
42
The Artists’ Museum, International Provisional Artists’ Community, Lodz’,
self-published, 1996, p.197 see also the site of the related Wschodnia Gallery,
http://www.wschodnia.org/.
43
A phrase attributed, in the Artists’ Museum book, to the anthropologist and
sculptor Richard Nonas.
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society’s daily life in paperwork is, what it wants to save and
circulate? Do the same.
At the same time, the Copy Shop in Lodz is an attack on, or more adequately - an evasion of the commodity form by means of
what to one party is an advertising gesture, for some the taste of
economically forbidden fruit, for others a chance to get their hands
on intellectual equipment, books, to be gripped by back-up frenzy.
The photocopier, like the computer, is a manifestation of technical
performance and economic bandwidth but these beige pieces of
fixed capital are only animated by the use values, atomic particles
of the general intellect, that surge up to its glass, continue through
it and in doing so refound it. It is important to remember the
significance of the breakthrough that technologies for copying
made before they were also – as computers linked to networks technologies for distribution. But to look at this work now is also
to understand how machines act as circuits for the amplification
and establishment of desire, memory, knowledge, the itchy need to
stay still or avoid a loss, to keep up, or to get a job done quick in
order to get on with the next cycle of brain-breaking stupidity.
The atmosphere of the Artists’ Museum and other currents in
this period place great emphasis on the particular qualities of
‘process’ 44 in a work, that the experiential material of the work
also consists in the fullness of connections and demands around it.
The copiers themselves articulated this in their own reductive,
blotchy, black and white way, registering and amplifying
thousands of commonplaces and as technologies made their own
inflections and demands.
44
This phrase all too easily gets locked into a return of unreflective
craftsmanly values a kind of durational narcissism involving the handling of
primary materials. Working ‘on’ materials makes everything in the room nod
towards the man in the middle. Materials may be recognized as active, but
they only gain currency as culture from the anointment of his touch.
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Piracy, copyright violation, is a cultural act that is itself live
with meaning and it is the particular, and odd, materiality of the
copier in conjunction with the culture of documents, the social
gating processes around the copy that make this work vivid. One
can see that from the kinds of things people were copying: as well
as personal or familial materials, they were to smooth a diplomatic
process, retain skills and positions in a work or learning
environment all of these form relations of dimensionality that then
course through the work as it is archived and becomes visible.
In order to understand this work it is important to note that it
was also called an action, not an installation or a performance. It
was something done live, with a minimal amount of preformatting. Terming the work an action also suggests that it is
something that is replicable like an exercise, it belongs to the
general grammar. That it does so is also a provocation, one
embedded in a particular time and location of course, which
challenges the world to make things available and attempt to
understand what it feels like to make copying unlimited by the
devices of economics. 45
The logging of all the materials copied, their display upon the
walls, allows for the users of the copiers to reflect on what has
been copied. Alongside what appears as a steady stream of
45
As Lawrence Liang has pointed out in the text ‘Copyright, Cultural
Production and Open Content Licensing’, the discussion on open source in
the global North is on some registers, whilst immensely useful, also
something of a luxury item. Political and constitutive currents in India or in
the p2p-equipped bedrooms of those marginalised as kids in family
economies, or more generally, just as a straightforward necessity, work
towards participation in medial culture on different terms, by means of piracy.
Bluntly ignoring copyright regimes and gaining access to software, to culture,
to the tools for work should be seen as a different contextual evolution of
similar drives to those motivating free and open source software.
http://pzwart.wdka.hro.nl/mdr/pubsfolder/liangessay/.
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straightforward use, an understanding of the technosocial nature of
the machine is also registered at another scale, something that
makes records on the wall, that forms a temporary collective
archive out of peoples’ personal archives and copying. An unprelimited grammar of forms of documents, of texts and of images
is assembled out of what emerges to have itself copied. Here the
apprehension of interleaved levels of cognition, the calculation of
the recognition of cognition and interpretation of actions based
upon the recognition of reciprocal interpretation – as described in
the theory of intentionality - is imperative. It demands that we are
able to recognize the dynamics of different kinds of social and
material intelligences and propensities both in action and as a
recording, as distribution, copying and circulation.
The often queasily pious work that goes under Beuys’s rubric
of social sculpture 46 can be seen to be expanded upon here by the
conjoining of the dynamics of a particular technology with a social
context which it plays a part in composing. In terms of
computational and networked digital media it is tempting to see
the entire internet as such an open experiment. On more localised
scales, operations such as the largely southern European networks
of hack-labs 47 , Sheffield’s Lowtech centre, 48 and similar
organizations play roles which are in some ways similarly
effective in establishing certain kinds of social entry points to the
machinic imaginary.
46
The German artist Joseph Beuys used the term ‘social sculpture’ to describe
a situation in which, thoughts, action, discussion and other elements involved
in a participatory social process can be understood as aesthetically valuable.
The term was meant to imply processes that were permanently unfinished and
open to participation by all.
47
http://www.hacklab.org.
48
http://lowtech.org/.
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UNWRAPUP
This essay began with a quotation from Donald Norman. He
poses the problem of the homogenous nature of the computer in its
present ‘personal’ form. Partly, one supposes, in response to his
role at that time as a consultant to the consumer electronics
company Hewlett Packard, his proposed solution to this problem is
the production of ‘information appliances’. These are parcels of
computation embedded in, and as, neatly defined, neatly designed,
tasks which are intended to find their inseparable place in the
everyday. 49 Whilst not wishing to dispute aspects of the ingenuity
of some of the case-studies that Norman suggests, nor the related
and often compelling work in the wider field of ubiquitous
computing, 50 I would suggest that the case made here is to work in
another direction.
As we come to a point in digital culture when one possible
future that is already manifesting is that all applications are to be
subsumed within a shrink-wrapped pre-functionalised and
inadequately gaudy object, the phone / PDA / routefinder / camera
/ network slave object, the stakes in a push for interrogability are
high. We are already in a position where any creative, that is nonauthorised use of the phone platform has to be on the basis of
layering and supplementing the device and its native closed
applications with open systems. It is something of a tragedy that
49
One example he makes is that of a weather forecasting display which one
could quickly glance at before leaving in the way one reads a clock. He
suggests that it be coupled with a local traffic forecast readout. Inevitably, the
linking of these two makes one hunger for an interrogable device that would
make sensible the interlinkage of weather conditions and the burning of
carbon-based fuels. One information appliance that I would like to see would
be something along the lines of a portable radio for listening to web audiostreams. (Enter a url and then scroll through streams in alphabetical order by
using a dial.).
50
See material in various directories under www.ubicomp.org. See also the
cognate or competing terms such as, ambient or pervasive computing.
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such work occurs as an accretion around the shell of a sluggard
and self-serving corporate structure.
To work with art methodologies in software does not simply
mean that the virtuoso now clocks in, but that attention is now
turned to the clocking mechanism itself as a context for invention
and for rupture. Part of the escape from homogeneity is in
recognizing and taking advantage of the fact that software is
conjugated with extended fields of materiality. One of the modes
in which this is occurring is, as with mobile phones, to do with
new kinds of goods, the turning of previously existing social or
aesthetic activities into goods, and the agglomeration of previously
distinct media or cultural devices into one heavily formatted unit.
But there are other ways in which this is occurring too: Ursula
Huws, 51 a writer on digital work, shows that in a context of
integrated world capitalism 52 informational economies tend to
involve more materialisation and commodification of knowledge
and, contra the thesis of dematerialisation, increased consumption
of what is classically termed as matter (oil, paper, aluminium,
heavy metals and plastics). Alongside the grammar of the
multitude, that second part of the model of general intellect – the
recognition that skills, practices and intelligence are increasingly
built into, and result from standard objects and their interactions becomes increasingly important. The grammar of molecules is
turned into patent medicines, that of music into sound recordings
or audio software. 53
51
Ursula Huws, The Making of a Cybertariat, virtual work in a real world,
Merlin, London, 2002, see in particular chapter 9, ‘Material World’.
52
Félix Guattari, ‘Regimes, Pathways, Subjects’ in Gary Genosko ed. The
Guattari Reader, Blackwell, Oxford, 1996.
53
Developing a linked set of approaches to a grammar of sound through
software, and in some ways finding a novel way to escape this binding over
of the possible, is rand()% by Tom Betts and Joe Gilmore. A number of
programs by various artists, composers and others algorithmically generates
real-time audio streams available at http://www.r4nd.org/.
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If, as Dorothea Olkowski writing on Luce Irigaray 54 suggests,
“mathematization amounts to …the conception of fluids as
solids” 55 and commodification is the creation of standard objects
within the scalar domain of economy, interrogability opens up the
tendency to reconnect a device to the moment of its invention, puts
it in flux. Standard objects, the mathematised, exist only as such at
a particular scalar level. Beneath that scale at which they exhibit
the correct behaviour, they seethe with slow or rapid deformations
of normalized life.
Rather than parcelise computational media and devices, the
suggestion is then that more can be gained from opening them up.
This should be done not by applying a uniformly schematised
‘literacy’ to a public formulated as a mass, although that might
play a part by simply making code available, but by recognising
the powers and propensities that the concept of the general
intellect makes palpable. The general intellect on its own however
can be reduced to the idea that people are clever, that people are
social, that people and materials multiply their realities through
objects, technologies and languages and that such are the set of
simple and interacting preconditions for a complex and fecund
world to arise. In order to envigorate such a world, to tip it into a
truly freakish state it must also be traversed, amplified and
mutated by other dynamics, one potential set of these are art
methodologies, sprung from any sole mooring in art systems.
54
See for instance the text, ‘The “Mechanics” of Fluids’, in, Luce Irigaray,
This Sex Which is Not One, trans. Catherine Porter, Cornell University Press,
Ithaca, 1985.
55
Dorothea Olkowski, Gilles Deleuze and the ruin of representation,
California University Press, Berkeley, 1999, p.63. Needless to say this phrase
does not amount to an exhaustive description of the often subtle, effusive and
delirious worlds of mathematics. For an argument for ‘a geometry of
variables, playful and differential geometry’ see Asger Jorn’s, Open Creation
and its Enemies, trans. Fabian Tompsett, Unpopular Books, London 1994.
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One such escapee, interrogability, is an attempt at breaking
open the capacities of sensing, naming and shaping of realities by
means of an involvement in them that opens itself up and in so
doing thickens the nature of reality, stretches and doubles its
nervous system. It is the recognition that people and things are
always busy with reinvention. What it achieves is initiating one
way in which, through many means, such reinvention can become
both general and reflective. For software, the place where many of
us spend half our waking lives, the time is never more ready than
now.
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GLOSSARY
AFFECT
A term used to describe emotion or feeling, often possibly in a
pre-formalised or rationalised state, and experienced as an
influence of some other person, sense, object or idea.
ART SYSTEMS
The means by which art operates. On the one hand they are the
multiple forms of media, running from the actual art objects or
processes, to secondary media and devices such as galleries,
museums, critics and so on. Secondly, they are the concepts and
practices which these systems sustain and produce, not the art
itself, but the means by which it is referred to, tested against and
by which it is articulated.
COMPILER
A program that translates source code written in a high-level
language such as BASIC into machine code or another, lower level
language.
CVS
Concurrent Version Systems are a means of storing and tracking
the various versions of a piece of software as it is developed. See
http://www.cvshome.org/ Simon Yuill and others in the
Spring_Alpha http://www.spring-alpha.org/ project are developing
a ‘social versioning system’, by which the changes, developments
and ideas around a piece of code can be stored and made available.
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DIALOGIC / DIALOGICAL
A term developed by the literary theorist Mikhail Bakhtin (Also
writing under the name of, and in collaboration with Valentin
Voloshinov) to describe the way in which any act of
communication such as talking or writing necessarily involves
interpretations and modifications by all participants, even those
normally understood to be ‘passive’.
DIGITAL WORK
Work that is primarily involved in the production of digital
material or that has been substantially recomposed by software and
computation. A full-spectrum analysis of digital work would
include the entire life cycle of a computer, from its poisonous
production through its use and staged obsolescence, to its end as
toxic landfill.
http://pzwart.wdka.hro.nl/mdr/Seminars2/dwork/transdw/.
DYADIC
Two-sided, having two parts.
FREE SOFTWARE
Software which is distributed under a legal license under which
the following four positive rights are established for all users:
0 the freedom to run the program for any purpose
1 the freedom to study and modify the program
2 the freedom to copy the program so you can help your neighbor
3 the freedom to improve the program, and release your
improvements to the public, so that the whole community benefits
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Importantly, Free Software uses copyright law to block any of
these freedoms being taken away. Users of the software have to
agree to these freedoms being maintained for other and subsequent
users.
GNU/GPL
The key license for the Free Software movement, the full text of
which can be found at the website of the Free Software Foundation
at http://www.fsf.org/ and which is aimed at guaranteeing the
above rights.
INDETERMINANCY
A term proposed by the composer John Cage. The capacity for
chance, luck, the user, for background or subconscious dynamics
to effect and generate a work.
INTERROGABILITY
A quality which allows for properties and dynamics to involve a
sensual, critical and synthetic reflection upon themselves, for
instance, software that questions what it is to be software, and
which draws other elements, such as a user, into the composition
of that reflexivity.
MATHEMATICO-MATERIAL DRIVES
1 things and processes become numerically known: abstracted and
modellable
2 they are remade in relation to these models; the models are
embedded in them, or they are handled in terms off these
numerical models which become the main schema for knowing,
sensing and relating to them
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3 they are brought into relation with other elements which are
similarly mathematized
4 their inter-relations are also abstracted and therefore subject to
mathematically
enhanced
manipulation:
acceleration,
measurement, intensity, extensity, location, they are copiable,
multipliable and transferable, they can be varied according to
numerically defined metrics
5 the interaction of these elements produces ‘a body’ that begins to
generate its own drives
MEDIAL
A term from media studies meaning, ‘of media’ or ‘with the
qualities of media’.
MORPHOGENETIC
Pertaining to the development of organisation and pattern in
matter.
NODE / NODAL (FORMS OF KNOWLEDGE)
Nodes are points of intersection in a network. Modal forms of
knowledge are those which require the ability to make and
recognise links.
NOOSPHERE
An idea proposed in the 1920’s by the French Jesuit, Pierre
Teilhard de Chardin in which communications networks become a
planetary thinking network, a form of ‘global mind’ in which
information systems converge to produce a uniform ‘planetary
thinking network’. Relatively heretical, de Chardin’s essays were
blocked by the Vatican until his death.
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NOT JUST ART
A term which recognises that art objects and processes also
function in other terms, at social, political, technical, and many
other scales. Not just art seeks to mobilize these other capacities as
part of the release of potential in the work, but without conforming
to the instrumentalisation of art typical of the vulture industries or
of art as vague social work.
OPEN SOURCE
Software in which the source code is readable by users. See, the
Open Source Definition:
http://www.opensource.org/docs/definition.php
P2P
Peer-to-Peer software. Software that sets up decentralised
networks between computers. The roots of the Internet are in such
a network. More recently a number of other programs have
‘layered’ P2P networks over a more centralised Internet. The most
well-known of these programmes are often used for file-sharing.
PERSPECTIVAL(ISM)
The recognition that all information, sensory and rational
understanding is necessarily subjective.
PROTOCOL
A set of procedures and rules governing communications between
layers, devices or elements in a network or other configuration of
computers.
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RETICULAR
Networked, or ‘of networks’.
SEAMY
Showing the conjunction of parts and scales of an assemblage.
SCALE / SCALAR
The scope of perception, influence or capacity available or
pertaining to a particular kind of subjectivity, entity or dynamic.
SOFTWARE
Some media theory posits software as simply the internal
hallucinations of computer hardware. This essay uses it in more
prosaic terms, as the programs that are run on and across
computers.
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Dumont, Cologne, 1991.
Wall, Larry, Christiansen, Tom, Orwant, Jon: Programming Perl,
3rd Edition, O’Reilly, 2000.
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SOFTNESS: INTERROGABILITY; GENERAL INTELLECT; ART
METHODOLOGIES IN SOFTWARE
Williams, Raymond: Problems in Materialism and Culture, Verso,
London, 1997.
ACKNOWLEDGEMENTS
Thanks to Graham Harwood and Florian Cramer for many
comments on this text; to Amanda McDonald Crowley, Tapio
Makela and Minna Tarkka for an invitation to present an early
version of this work at ISEA in Helsinki in 2004; and to Anna
Petrie for stories and information about the Artists’ Museum in
Lodz. Thanks to Digital Research Unit Huddersfield for providing
a context to develop the text and to Søren Pold for setting up this
edition.
AUTHOR BIO:
Matthew Fuller (fuller@xs4all.nl) is currently Reader in
Media Design at the Piet Zwart Institute, Rotterdam
(http://www.pzwart.wdka.hro.nl/) and from late 2006, Reader in
New Media at the Centre for Cultural Studies, Golsmiths College,
University of London (http://www.goldsmiths.ac.uk/culturalstudies/). He is author of ‘ATM’ (ShaKe Edizione, 2000), ‘Behind
the Blip, essays on the culture of software’ (Autonomedia, 2003)
‘Media Ecologies, materialist energies in art and technoculture’
(MIT Press, 2005) and editor of the forthcoming, ’Software
Studies: a lexicon’(MIT Press, 2007)
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