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APOCALYPSE – BEEN IN EFFECT? –
-Maria De Rosario- from the New England Educational Review,
August, 1998
Hyperfiction
Iris Carver The A-Death Phenomenon
Cybergothic Hyperstition
Maria de
Apocalypse been in Effect
Rosario
Kathy
Zerok un Holes
Hacker
* How do "aquapocalyptic" narratives about a
return to the sea connect with the Millennium TimeBomb? Maria D’Resario reports on "hyperfictional"
and "ethnomathematical" studies of strange
goings-on on the Web, and asks: Are the CyberTime Cults just the latest craze, or a new Millenial
Mythology? *
You’ll be familiar with media scare-stories about
"Cybergoths". But, according to two young
academics at Massachussetts’ Miskatonic
University, it’s time to put aside the moral panics
about synthetic drugs and cyberspace comas in
order to take a more serious look at what the
Cybergoths are actually doing.
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8:1-7:2
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sink
7:2-5:4 5:4-8:1
murmerge overdoublingsaccurtzsss
The Cybergoths – and the other cultic bodies that
crabbe's last
breath
are beginning to populate the Net – are not passing
assault on
crazes, but "sophisticated contemporary belief
the aquapolis
systems", more akin to popular religion than youth
hell of
mirrors
culture. "The Cybergoths are a Cargo-Cult," claims
Miskatonic’s Dr Linda Trent. "They integrate
technology into their belief system, and transform
the past into the future. Or vice versa."
Like the Melanesian syncretic cults who turned
Western detritus into religious objects, the
Cybergoths use the relics of the information age as
the sacred objects of a new mythic system. But
Trent, who calls herself an expert in "Fictional
Systems", dislikes the term "mythology.""It begs
too many questions, and suggests archaism. What
the Cybergoth phenomenon shows, really
powerfully, is the difficulty in pinpointing where
belief systems come from.
In some ways, when you see the remarkable
pattern-matching between the Cybergoth system
and older belief systems, it’s tempting to see it is a
case of revivalism, but that doesn’t seem ultimately
persuasive. What needs to be accounted for is the
convergences across Time: are they a coincidence?
Which poses the further question: what is a
coincidence? And that’s what the Cybergoths are all
about." Trent says that the Cybergoths are
"natives" of Cyberspace, and the emergence of
their culture provides a unique opportunity for
studying the process of the formation of a belief
system as it happens.
Trent uses the term "hyperstition" for "cybernetic"
belief systems such as these. "It’s not a simple
matter of true or false with hyperstitious systems.
Belief here doesn’t have a simply passive quality.
The situation is closer to the modern phenomenon
odd dub
kataclysm
dry run
tik-n mu
panikatak
vault of
murmurs
of hype than to religious belief as we’d ordinarily
think about it. Hype actually makes things happen,
and uses belief as a positive power. Just because
it’s not ‘real’ now, doesn’t mean it won’t be real at
some point in the future. And once it’s real, in a
sense, it’s always been." One key area of Cybergoth
activity is their response to the so-called
"Millennium Bug" (the computer glitch caused by
the coding convention that renders years as two,
rather than four, digits) .
The Cybergoths - whose own communications substitute the letter ‘K’ for the cyber-prefix - believe that the attempt to
correct the Millennium Bug is in fact a program for "Gregorian Restoration"; that "cyberspace already has a calendar", a
calendar counting up from 00 = 1900 to 99 = 1999. To avert the reversion back to 2000=00 (=1900!), the K-Goths
advocate not a "return" to the Gregorian calendar, but the "continuation" of an "existing K-calendar", a continuation which
will be achieved by adding not 2 extra digits, but one.
Instead of celebrating the Year 2000, then, the Cybergoths will be "chilling out" to the year K-100. This, apparently, has
brought them into conflict with another ultra-secret web movement called "Hyper-C" whose "chronopolitics" are, if
anything, even more weird than those of the K-goths. Little is known about Hyper-C, but its sporadically-issued Internet
communiques celebrate the very "return" that the K-calendar is designed to avoid. Hyper-C seem to believe that
computers have a message for us: there is only one century, that counts from 0 to 99, forever. "Hyper-C are another
Cargo-Cult," says Trent. "But the time system they operate with is very different to that of the Cybergoths. As far as I can
glean, their basic drift is that computers should not be tampered with; that the Millennium Time-Bomb will explode
western chronology. There are many elements in common with so-called ‘primitive’ time; for instance, the idea that there
is only one year.
One phrase keeps recurring; from [the rap group] Public Enemy: ‘Apocalypse been in effect.’" The name Hyper-C puns on
sea and C, connecting the radical biological theory of hypersea (which argues that "life on land" is an extension of the
ocean) with key ‘C’ words such as Century, Cybernetics and Cycle. Its shady operations are webbed into a submerged
world of what English theorist Kodwo Eshun has called "eso-terrrorism", an "info-war" conducted principally through the
(hyper) medium of "sonic fiction".
The techno outfit Drexciya are only one example of a wave of contemporary eso-terrorists rumoured to be connected with
Hyper-C. "In the sleevenotes to the ‘The Quest’, their ‘97 concept double CD," Eshun writes, "Drexciyans are revealed to
be a marine species descended from ‘pregnant American-bound African slaves’ thrown overboard ‘by the thousands during
labour for being sick and disruptive cargo. Could it be possible for humans to breathe underwater? A foetus in its mother’s
womb is certainly alive in an aquatic environment. Is it possible that they could have given birth at sea to babies that
never needed air?
Recent experiments have shown mice able to breathe liquid oxygen, a premature human infant saved from certain death
by breathing liquid oxygen through its underdeveloped lungs. These facts combined with reported sightings of Gillmen and
Swamp Monsters in the coastal swamps of the Southeastern United States make the slave trade theory startlingly
feasible.’" Drexicya are part of the "hypersitious" network described by Eshun in his recent * More Brilliant than the Sun:
Adventures in Sonic Fiction*, a network that includes Sun Ra, Public Enemy, George Clinton and Underground Resistance.
For Eshun, a crucial theme in the sonic "discontinuum" he describes is abduction. "The idea of alien abduction," he
explains, "means that we’ve all been living in an alien-nation since the 18th century. The mutation of the African male and
female slaves in the 18th century into what became negro, and into the entire series of humans that were designed in
America."
Abduction, of course, has been a major preoccupation in the recent coverage of the Cybergoths, with outraged families
complaining of their children being swallowed into a world of artificial drugs and schizophrenia. What abduction is really
about, according to Trent, is "missing time." "What’s happening out there?" she asks. "In a sense, you have to have been
abducted to find out." For Trent, the struggle between Hyper-C and the Cybergoths is part of an ongoing "time war" ("a
war that’s only going to get worse, and which will affect all of us"). The Cybergoths have what Dr Trent calls an "extremely
sophisticated" philosophy of time. "They use two interrelated diagrams or graphizations: the ‘Barker’ spiral and the
‘Stillwell’ Numogram (which includes the Pentazygon)."
"The Barker spiral maps a simple set of numeric relations, but these relations have enormously complex implications,"
insists Dr Polly Wolfe, a colleague of Trent’s on Miskatonic’s Time-Lapse sub-committee. On one side of the spiral, Wolfe
explains, all the numbers add up to 10 ( 1+9, 2+8, 3+7, 4+6, 5+5); on the other, "occulted" side, 10 is subtracted, and
all the numbers are "twinned" to make up 9 (0 +9, 1+8, 2+7, 3+6, 4+5). Important here is the operation of "digital
reduction", in which any number can be reduced to a figure between 1 and 9, by adding up its component numerals: for
instance, 16 = 1+6 = 7, 17 = 1+7 = 8, etc. One of the many odd effects Wolfe describes is the interchangable role of 9
and 0. "In digital reduction, 9 always functions as 0. Try it out. Take, let’s say, 92: it = 9 + 2 = 11 = 1 + 1 = 2. The same
applies for any number including 9. In a sense, you can just ignore the 9 – but only because 9, like 0, is everywhere." "The
Numogram could, in some ways, be seen as an elaboration of the Spiral," Wolfe goes on.
The numogram describes relations that emerge by combining the operations of digital reduction with those of "triangular
numbering". In triangular numbering, you add up the sum of all the numbers in the numner-line up to and including the
number you are dealing with; for example, 3 becomes 6: 3 = 1+2+3= 6. 9=1+2+3+4+5+6+7+8+9= 45 (which,
interestingly, digitally reduces to [4+5 =] 9). Wolfe styles herself an "Aftermathematician" or "Mechanomist." "I’m a
dabbler," she said . "I like to see how numbers behave; I’m not interested in reducing them to instantiations of some preexisting logical system." By contrast, Wolfe insists, insitutionalized mathematics can be defined by its "hostility to
numbers." Dr Wolfe takes seriously the so-called "numerological" traditions orthodox mathematics has defined itself
against, noting the correspondences between the radical proto-"aftermathematical" theories she is interested in – Cantor’s
transfinite numbers, Godel’s diagonal numbering – and older, "vernacular numeric systems". "If you look at the work
ethnomathematicians like [Ohio State University’s] Ron Eglash are doing, you see examples of exactly the kinds of strange
looped coincidences and odd doublings Linda is interested in.
In one piece, Eglash describes the parallels between Senagelese sand divination systems and the Cantor set. No-one is
seriously suggesting that there is a line of influence or evolution here; there are parallel routes to the same discovery.
Numbers and what they do are no more something we invent than they’re already sitting in some Platonic heaven." Hence
mechanomics. "Mech because numeric dabbling is not representational, but practical. Following what numbers do is an act
of production, but only because all production is really a matter of discovery not ex nihilo creation. Making things up is
always a matter of subtracting from zero."
Of key importance here is the role of "infinitesimals", which, according to Wolfe, are a major theme in "Gothic numerics".
The term Gothic is "not idle. Differential calculus was once dismissed as a ‘Gothic hypothesis’, since it posits quantities
irreducible to standard unitary quantification. In a way, zero – so controversial when introduced into Europe – is itself a
Gothic quantity. And what the cybergoths call ‘Uttunul’ is crucially connected with Cantorian continuum." "Uttunul" is one
of the five "entities" that populate the Cybergoth system. ("It’s wrong, strictly speaking, to describe the system as
belonging to the Cybergoths," Trent interjects. "They use it, but its origins are very mysterious." ) The five entities each
correspond to a "Barker-twinning" or "Syzygy", the pairings which make up 9 (1/8, 2/7, 3/6, 5/4, 9/0) and which together
constitute the "Pentazygon" ("Five-twin"). The first three of these beings make up "the cycle of time", whilst the other two
are – in some sense – "outside" sequential time. The cycle the system describes, Trent points out, is "multi-levelled"; it is
also, for instance, also a story about the journey from land to sea and back again. Katak.(5/4) is "associated with the
desert, with heat haze and shimmer. In many ways, its key features – claw marks, teeth – seem to recall werewolf
legends. Its time is a time of cataclysm; its appearance always presages disaster. Sometimes imaged as an hydrophobic or
rabid dog, Katak can partly be characterised by a horror of what will supercede it in the cycle, Mur Mur (1/8), the
Dreaming demon of submersion.
Mur Mur, meanwhile, carries echoes of the legends of Sea Beasts and ancient serpents; its time is the Deep Time of the
ocean bed. Like Katak, it too, is horrified by what will follow it in the cycle; in this case, Oddubb (2/7), the amphibious
entity, associated with the crossing out of water and the acquisition of lungs. What Mur Mur fears is the division that
Oddubb brings, the splitting of the undivided waters. Oddubb is defined by ambiguous and elusive movement. As its name
suggests, it is a ‘double-agency’, a duplicitous creature. It has a horror of dryness, of the state of being fully landlocked
that comes with Katak. Which brings us full circle." The two entities that are "outside time" - Djynxx (3/6) - "a changeling
figure, defined by a jinking (eratic or zig-zagging) movement, a sudden cutting in or out" – and Uttunul (9/0), the "flatline"
entity, connoting "continuum, zero-intensity, void – eternity not as infinitely extended time, but as No-Time" – are in many
ways the most fascinating and disturbing of the set, associated as they are, for Trent, with old mythologies of "child
abduction" and Hell. But is all this merely an attempt to populate a disenchanted world with old gods? Or is cyberspace –
and the world – really crawling with these creatures? "Perhaps it’s all make-believe," Trent smiles enigmatically. "But don’t
underestimate the power of belief to make things happen…"