Table of Contents
Table of Contents
Preface
i
Module One: The Fundamentals of Magick
1
What is Magic(k)?
1
With or Without a k
5
A Brief History of Occultism
6
History of Time-Sorcery
10
Why Study the Numogram?
14
Module Two: The Numogram
17
The Numogram and How to Make It
17
Areas of the Numogram
20
The Zones
22
Finite Fields and the #-Gram
22
System
22
Qabbala 101
26
Banishing and Grounding in the Numogram
29
Appendix to Module Two
32
Module Three: Numogrammatics
33
Table of Contents
Celestial Aspects of the Numogram
33
Numo-Hermeticism (Hermes Discovers the
Numogram)
35
Numogrammatic Energy
41
Conjuration
41
Module Four: Numogoetics
43
What is Goetia?
43
Summoning
47
Pandemonium and Cthelll
52
Module Five: Hyperstition
57
(Un)Belief, fiction, and lines of flight
57
Three Parts of Hyperstition
61
Building Your Own Reality Tunnel
65
Further Reading
71
i
Preface
Preface
This manual is a culmination of over a year of intense
study and experimentation regarding the numogram.
Originally, this material was written for my class on timesorcery, and while it has been edited to exclude all
references to the course, including the course exercises
and discussions that went along with these modules, the
format is still very teacher-student. This should only add
to the overall accessibility of the work. I used these exact
modules and explanations to teach people with relatively
little background in both magic(k) and numogrammatics
to cast numogrammatic magic. To my knowledge, most of
the experiments that my students have gone on to do have
been successful.
Previous attempts to explain the numogram from a
magical perspective were really great at drawing
connections between it and other systems, but very
terrible at actually explaining how numogrammatic magic
works. This manual fixes that problem: by reading it you
will learn how to cast numogrammatic or numogoetic
magic. (The difference is subtle but worth preserving.)
Even with this manual now in existence, there are still
many things that we do not yet know. As you come across
places in this text that can be better explained or end with
a question, what does it really mean, I invite you to join in
the inquiry and discover it for yourself. My goal with the
course was always to kick open the door so that more
people can experiment with this weird magic with less
ii
Preface
risk. I believe that the first step has been taken, and with
the publication of this manual we are one step closer to
introducing even more people to the cosmic joy of
magical practice involving the numogram.
This manual is not a replacement for a course. A group
of people to bounce ideas off of and test different aspects
of the same hypothesis makes a huge difference, and I
couldn't have completed this book without that
environment for myself. Whether you choose to study
with me in future iterations of the course, or create
numogram-cabals of your own, I wish you luck on your
adventures.
Vexsys, 2020
1
Module One: The Fundamentals of Magick
Module One: The
Fundamentals of Magick
What is Magic(k)?
When Aleister Crowley said “Do what thou wilt”, he
probably meant something along the lines of “do magick”.
Many people take this to mean that magic is simply doing
whatever it is that thou wilt, in other words doing your
will. In fact, Crowley thought that all acts of will, even
ones as mundane as choosing what to have for breakfast,
counted as doing magic.
But do we feel particularly magical when eating
breakfast? Maybe after a bout of good sex, but that feeling
tends to fade fast. Is there really magic in everything we
do? The answer is actually simple: are you willing to find
it?
The basic premise of sorcery is simple: there are
unseen forces in the world that can be used to affect how
the world works in accordance to our will. If you don’t
believe in free will, you might have some trouble
grokking how magic works, but you can still paper over it
nicely thanks to Lemurian influences. It’s simple: the
lemurs are responsible for everything (more on this in the
coming sections). When you do magic, what you’re doing
is communing or interfacing with these forces in order to
get what you will.
I use the word will here, versus what you want (or
2
Module One: The Fundamentals of Magick
desire), because of the way that desire is framed both
culturally and in the brain. A.O. Spare makes this claim
better than me, so I’ll just paraphrase him as best I can.
Basically, in order to desire something you must not-have
that thing. So if you would prefer to be having something,
you should probably not simply continue desiring it.
Instead of merely desiring, you must find a way to
produce the thing. Your will is capable of production. So,
you use your will to produce your desire. In sigilization
this manifests as “I will x” or “x is my will”.
So in magick, you will something to happen using the
occult forces of the universe. How do we access those
forces? How do we come to understand magic well
enough to do it? Well, this is where the “reality tunnel”
comes in. You can use anything at your disposal to do
magick so long as you have modeled it properly. However,
every kind of magic might scratch a different itch on the
cosmic plane, so you essentially have to experiment with
finding the right things hat work for you.
I have found a meta-model of magick useful for my
purposes, at least for explaining magic to others. Magick
can be described as a cycle with five placements: source,
imagination, possibility, action, change.
The source of the magic is the root of all magic,
whether that’s a fundamental law of the universe or you
simply believe that God has endowed you with special
powers is irrelevant. All interpretations of source are valid
because source can’t be nailed down to just one thing and
everything, to some extent, is an emanation of that source.
It’s not unlike the story of the three blind mice. One
person might have found a ley line that gives them
3
Module One: The Fundamentals of Magick
strength while another must collect power through objects
or generators. There are no invalid answers because
magick, as a fundamental law of the universe, cannot be
grasped in one’s hands. To posit one reality tunnel against
another as some kind of competition is a waste of time.
The only time that you should do this is as an experiment
of usefulness (as defined by yourself).
As part of doing magic, one must be able to “turn
about”, or view the universe from the perspective of an
observer on the outside of it. This means finding the
arbitrariness in all things, including your own reality
tunnel. This is fine, though some people may lose sleep
over it, it does not actually stop you from enjoying the
aspects of your life (and magic) that you currently enjoy.
You can still put on the various hats, party with your
friends, and ignore the really annoying people on reddit
even though you understand that your placement within
the mesh-work of reality is arbitrary.
The next step is imagination. Zummi claims that there
are eight senses: sight, smell, touch, taste, sound, mind,
memory, and imagination. Imagination is the “highest”
sense because it is the sense that allows us to process the
data of our other seven senses and discover patterns.
Imagination also allows us to imagine things that aren’t
real. This is a big fucking deal, actually. One could also
argue that the imagination allows us to experience things
which aren’t real (for example, I can imagine what it’s like
to get my arm cut off). Imagination is a fundamental of
magic because, in order to do magic, we must first
imagine what our will is. Source is a passive trait of
magic, it’s always already there waiting for us to access it,
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Module One: The Fundamentals of Magick
so the first active step in doing magic is imagining it.
After imagining it, we have to consider the actual
possibilities. Magic most often works through the most
possible routes, which means if we want to fly or divine a
particular city we are much more likely to do it astrally
instead of being teleported there immediately. That’s not
to say the latter is impossible, just that we might not have
the tools to do it quite as easily. Possibilities are applied
not just to whether or not what we desire to will is
something we’re capable of, but also to what kind of
magic we must do. If our will is to meet a new lover, then
we could build a honey jar or pray to Aphrodite to meet
our true love. Sometimes, we end up doing both. That’s all
part of sorting through our imagination into possibilities.
The next step is action. Action is the actual act of doing
the magic, though the word action might be misleading
since it suggests a kind of ritual adherence or dogmatic
approach. You do not need to wear a robe and recite the
Keys in order to perform magic. In fact, most magic today
is probably not done that way. There doesn’t even,
necessarily, have to be a somatic component. The will and
the forces of the universe exist beyond the physical, but
remember that the world itself is physical and so the
effects must be measurable in the world.
The final step is change. Change is what happens when
your will becomes true. Before, it wasn’t, now it is. Now
you don’t see it, now it’s there. Change can happen on a
variety of levels, so one of the most important things that
you can learn is the ability to discern whether it was your
will or something else that caused the changes to occur. If
your spell fails, then this step probably doesn’t occur,
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Module One: The Fundamentals of Magick
which (unless you give up) means you have to return to
the beginning and try again. In other words, a failed spell
can short-circuit this system by forcing you to consider
other options before completing the circuit.
With or Without a k
I have never been one to care which way magic is
spelled. The origins of magick-with-a-k stem from not
being confused with stage magic. It can be fun to get them
mixed up and it can be fun to confuse others. For me,
magic and magick are completely interchangeable terms.
For you, they might not be. However, know that when I
say “magic” what I mean is the kind that I do, not the kind
that David Blaine does. This also goes for my use of
“sorcery”, “magick”, etc. They do have different
connotations, but I mean them as the act of “do what thou
wilt”.
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Module One: The Fundamentals of Magick
A Brief History of Occultism
Trying to figure out what to say in this section is really
difficult! Do I start at the beginning of western occultism,
or do I start with the “breaks” in thought? I don’t know!
So I’m just going to try to weave a narrative that leads up
to the present while ignoring time-sorcery and also the
boring stuff so that I can talk about time-sorcery in the
next section. So, let’s begin.
The Hermetic Order of the Golden Dawn was a secret
society / mystery school prevalent in Britain in the 19th
and 20th centuries. Pretty much all western esoterica
that’s popular today can find its roots in the HOGD. This
group was vaguely associated with the Rosicrucians but
there’s not a direct lineage (the founders were friends with
some Rosicrucians). The HOGD started in 1887 and lived
only until 1903. They studied various magics, including
astrology, divination, geomancy, astral travel, alchemy,
etc.
This group is worth mentioning because the Hermetic
Order of the Golden Dawn had, as one of its members,
Aleister Crowley. You all know him from Thelema,
right?! But not just Crowley, for they could also count AE
Waite, Bram Stoker, WB Yeats, and many other prominent
people among their ranks. Therefore, not mentioning them
in a history of the occult (really a history of western
occultism) wouldn’t make sense. This also goes for
theosophy, which is worth mentioning because it inspired
AO Spare et al.
So in 1903, the HOGD died, stranding a bunch of
magicians and forcing them to figure out something else
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Module One: The Fundamentals of Magick
to do. In 1905, AO Spare published his first book Earth
Inferno. You should read it if you get the chance. Then, in
1913, AO Spare published The Book of Pleasure, which is
probably one of the most important magical texts of the
last century. AO Spare invented sigils. They existed
before, of course, as representations of spirits and entities
and ideals, but not as spells-in-themselves. So, this is a
really fucking big deal, but nobody really dives into
sigilization and stuff until the 1970s and 1980s when
chaos magick happens.
At the same time, Aleister Crowley receives The Book
of the Law on the top of a mountain which serves as the
basis of Thelema (1905). He then creates the A∴A∴ and
later joins the O.T.O. The O.T.O. is morphed from some
kind of normal esoteric order into a strictly or mostly
Thelemic order, which it still is to this day. You can even
go and join them if you want. Is it worth it? I dunno it’s
really up to you. They don’t teach the numogram there so
who cares?
So Crowley died in 1947 and AO Spare died in 1956.
Around this time immediately after WW2, The Beat
Generation came onto the scene. Wicca was also founded
in 1954. The Beats were primarily psychonautic in nature.
They were interested in touring reality and a kind of return
to nomadic life in the wake of WW2. William S.
Burroughs was a prominent Beat influence and he was
also hella important to the CCRU, as we’ll see later. In
1963, Discordianism was founded, and was a huge
influence on Robert Anton Wilson and the psychonautic
movement of the 60s and 70s.
In the 1970s, chaos magic came to fruition. Chaos
8
Module One: The Fundamentals of Magick
magic is a meta-paradigm which posits that the main
factor in magic working or not working is the use of belief
(commonly referred to these days as “belief-as-a-tool”.
Chaos magic emerged and turned all of magic on its head
by introducing the notion of paradigm-shifting and
focusing the entire process of magic on a results-based
approach to the occult. The only things which were useful
were things which worked, and everything else could be
thrown away. So, magic finally enters postmodernism.
In 1989, Joel Biroco did his kaos-babalon rite, birthing
the 156 kaos-babalon current out of current 93, or
Thelema. He then doesn’t do magic for like, ten years, but
in this time a bunch of interesting weird shit is going on.
It’s around 1995 that the story of time-sorcery begins, but
in this time we have a further resurgence into chaos magic.
Usenet and IRC explode with magical groups of varying
types, and Discordianism takes a central role in defining
what kind of magic people want to accomplish. Chaos
magic defined magico-punk subcultures at this time,
Grant Morrison being a prime example of the kind of
energy that chaotes are bringing about.
Around 2004-2008, the DKMU established itself on
the net as a merry band of occult pranksters. They’re part
of the 156 current. It’s only a few people at first, about ten,
but it gains more and more traction (they have about 5000
members on Facebook now). Their main occult tool is
called the Linking Sigil, and it links the magical energy of
everywhere connected to it. The DKMU fights an
“Assault on Reality”, trying to obliterate consensus reality
for some purpose. They’re still around and if you’re into
industrial metal, 3TEETH is highly influenced by the
9
Module One: The Fundamentals of Magick
DKMU.
This is obviously the intensely cut down version of the
history of occultism from 1900 to Now. The social politics
and specific workings don’t really matter to me and aren’t
important for understanding the CCRU and time-sorcery.
If you want a full account of every he-said she-said story
of occultism in the 1900s, you should probably go read
some history books. You’ll pick up a lot of history just
being immersed in the world of the occult for long
enough. Naturally, if this ain’t your first rodeo, half this
stuff might be old ass dead news to you.
10
Module One: The Fundamentals of Magick
History of Time-Sorcery
And now, perhaps the main event. This is going to be
as in-depth as possible, but given the holes and lack of
information about certain periods of time more is known
about some things than others. This is a living narrative,
and the people who were there are still alive and around
and you can ask them questions. Some of them might even
be willing to answer those questions.
The story goes like this: the CCRU starts in 1995 at the
University of Warwick after Sadie Plant and a small group
of her students (Mark Fisher is one of them) join the
philosophy department. This group of philosophy students
and their professor Nick Land go to a conference about
cybernetics. This conference, called Virtual Futures,
blows their fucking minds and this jump-starts their
adventures through cybernetic philosophy.
Land and Plant were both already familiar with
cybernetic philosophy and the excitement of their students
almost certainly propelled their work further. In 1999, in
lieu of Virtual Futures occurring for a third time at
Warwick (or perhaps in addition?) CCRU teamed up with
Orphan Drift (stylized 0(rphan)d(rift>)) for a week-long
art exhibit/conference centered on time-sorcery. It is here
that they first make contact with The Entity. Of course, the
entity had been following them the whole time.
Upon the discovery of The Entity, presumably they
developed a full understanding of the numogram and
time-sorcery. The dates we have are uncertain, but we can
pin down Pandemonium and The Book of Paths to
probably 2001? 2002? We know everything is completed
11
Module One: The Fundamentals of Magick
by 2003 (in all of its uncertain bliss) because that’s when
we start to see commentaries on the source texts through
the Hyperstition blog.
Time-sorcery is framed hyperstitionally through a
group of people known as the Nma. These people once
lived on Krakatoa until the volcano erupted, destroying all
of them. Their culture was split into three main groups
(Tak-Nma, Dib-Nma, Mu-Nma) and these groups married
into each other through a hex-pattern (Tak married into
Mu, Mu married into Dib, Dib married into Tak). Very
little is known about their culture except what Peter
Vysparov (a hermetic occultist and US military captain)
discovered while using Nma remnants as sorcerous battlemages during the second World War (or was it Korea?).
He brought his work together with Echidna Stillwell’s, an
anthropologist who studied the Nma remnants circa 1930.
You can find their original letters over on the MVU site.
These two people came together with a few others to
form The Cthulhu Club, which was a book club formed
around applying time-sorcery to HP Lovecraft’s writings.
This group served as the progenitor of MVU and the likes
of DC Barker, Oskar Sarkon, and Linda Trent. All of these
people were instrumental in the explosion of timesorcerous experimentation in the late 90s and early 2000s,
mostly inspired by the Millennium Bug and its
eschatological implications.
Nick Land learned time-sorcery from Hank H.
Hackhammer and Vauung, with help fleshing out the
system from the rest of the CCRU and Orphan Drift
(Thanks to SYZYGY ‘99). Vauung is an entity of
uncertain origin, the most likely account involves Vauung
12
Module One: The Fundamentals of Magick
being an HGA that became corrupted into… Something
else. What? Not even Land is certain.
After the collapse of the CCRU circa 2003, their work
moved to the hyperstition blog. You can find a collection
of posts there, some useful to understanding or unpacking
time-sorcery, others not so much at all. Mark Fisher began
the k-punk blog around this time and made a few mentions
of his work with hyperstitional signal (Uttunul mainly).
Around this time, Reza Negarestani joined the
hyperstition team. He began to piece together the events
of Cyclonopedia before releasing it on the public.
Then, in 2007, the Hyperstition blog took its last
breath. Time-sorcerers retreat to the shadows (or the
safety of publisher Urbanomic). We don’t have much
information on what happened between 2007 and 2012 at
this time. If you have any information, please share it.
In 2012, Vauung returned with a wordpress blog. This
blog is meant to foster excitement over the end of the
world which was meant to occur December 21, 2012.
However, as we all know, it didn’t go according to plan.
There are a few posts of interest nonetheless on the
wordpress blog. In your perusal, be sure to check out the
comments section. The comments are where the true
action happens in most cases.
After the death of Vauung’s wordpress, Land birthed
xenosystems. There, you will find very little in the way of
direct hyperstitional signal except in his fiction. He has
posted several short stories and novellas dealing directly
with numogrammatic themes and ideas (all existing under
the umbrella of abstract horror). However, he has stopped
posting publicly about his numogrammatic experiments
13
Module One: The Fundamentals of Magick
outside of the prose he shares. There are some important
references on one of his defunct twitters, @dblbd, but
that’s it.†
Around 2016, maybe 2017, Anders Aadmot and
friends began their work on Unleashing the Numogram
over at The Internet School of Magic. It is here where I
first started trying to understand the system as an
explicitly (and namely) occult or esoteric system of
sorcery. Even though the works there are unfinished or
fragmentary, the explanations that do exist can be very
useful if you’re looking for somewhere else to understand
the numogram. It is unclear to what extent Aadmot
communicated with Nick Land about the numogram, but
I’m certain at this point in time that it was non-zero. At the
same time, one cannot discount the work of Thomas
Moynihan, Amy Ireland, Gruppo di Nun, or any other of
the numerous Post-CCRU acolytes.
Now, we’re here putting everything I’ve learned in the
past year to the test.
† Editor's note, 11/29/20: xenosystems is dead. Nick recently made
a substack. Not sure about the status of xenosystems backups.
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Module One: The Fundamentals of Magick
Why Study the Numogram?
The numogram is worth studying, first of all, because
it is relatively new. While having access to a tradition can
be valuable for a plethora of reasons, if you truly want to
tune into the moment, that is to say, scry the aethers as they
appear right now, then it’s not worth the effort trying to
decode the ancient technology to read them.
The phrase that’s stuck with me throughout my whole
adventure through the occult realms is from Joel Biroco’s
“Go Underground and be a Chaos Magician”:
“Chaos is happening now, not next week, not next
month, not next year. You can't get into chaos later
if you've come across it now, this is your one and
only chance, the only people who can get into chaos
later on are those who are yet to hear about it.”
When I first read this text at eighteen I thought it was
so fucking cool. I wanted to be at the edge of experience,
of reality, tearing holes and Really Living. So when I
looked at the numogram and realized something serious
dwelled within, I had to follow the thread. That’s what
chaos is about! The numogram is the magic for now. It can
do whatever you need it for and anyone can study it
regardless of their cultural position.
People may try to make the numogram into some kind
of dogmatic and ceremonialist thing but that’s all
secondary. The system works because it’s immanent to the
world and culture that we live in and have lived in for
hundreds of fucking years. That’s why the numogram is
15
Module One: The Fundamentals of Magick
powerful. The #-grams work the same way. As we’ll see
next month, the #-gram system is applicable to (probably)
all forms of esoterica.
INB4 “Vex you’re trying to make the numogram into a
dogmatic religion!!” ROFL. Land already did that, it’s
called neoreaction. What do you think “Gnon” is? I’ll tell
you:
There you have it, from the man himself.
The numogram is only neo-hermeticism to the extent
that the CCRU asked “How does the world work?” and
the numogram revealed itself. The system tries to be
immanent, and stay immanent. There is no question of
belief or dogma. X exoteric fact is not really Y esoteric
fact. The numogram completes itself from the beginning.
This is why it is fully learnable and understandable:
looking at only the numogram you can come to
understand the whole system. All you need to use it is
basic mathematics and a base-10 number system.
Surprise: we use base-10! Almost all places do!
So, instead of trying to simply translate whatever work
you’ve been doing or you’re wanting to do (astrological,
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Module One: The Fundamentals of Magick
celestial, lesser key, runic, etc) you should interact with
the system on its own terms first in order to see the ways
that it works. This course is going to explore, as deeply as
possible, what we can do with numogrammatics. If the
numogram really is a map of our reality, how can we apply
this knowledge to our lives or to our own ends?
We can talk of a deeper religiosity of experiencing
truth, of course. The quest for knowledge of the world
tends to involve a sense of sublimity and the numogram is
no different. You feel good after learning algebra, so why
not the numogram? Let’s chase that feeling and see where
it takes us.
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Module Two: The Numogram
So like, what the
fuck is this thing any‐
way? Well, it’s a map
of numbers, arranged
according to basic rules
which are immanent to
the system. The numo‐
gram is a map of base10 numerals, beginning
with 0 and ending with
9.
The numogram is
made up of zones, or‐
dered into syzygies,
which create currents
and gates. These are the
basic building blocks
of any #-gram system
as well. It is these con‐
nections that determine
how the energy of the
system is allowed to
flow.
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Module Two: The Numogram
Here’s how to build any #-gram:
1. Arrange all numbers in pairs that add up to the
highest number (in case of the numogram, 9).
Therefore, the pairs (or syzygies) of the numogram
are 5/4, 6/3, 7/2, 8/1, 9/0.
2. Each pair creates a current which leads to a tractor
zone whose value is the difference between the
two numbers. In the numogram, 5/4 leads to 1, 7/2
leads to 5, 8/1 leads to 7, 6/3 leads to 3, and 9/0
leads to 0.
3. Each zone creates a gate which leads to a zone
whose value is the plexed cumulation.
Cumulation is when you add up each integer which
leads up to a number. For 5, for example, you add
1+2+3+4+5, getting 15.
Plexing is when you add each digit that makes up a
number together. So, 15 becomes 6. You plex until you get
a number that is a single digit. For example, 127 = 1+2+7
= 10 = 1+0 = 1.
There is also subplexing, which involves subtracting
the digits from each other to get a singular digit. You can
also do a subcumulation, where instead of adding you
subtract all numbers and then subplex from there. So, 15
subplexes to 4 instead of plexing to 6, but 5 also
subcumulates to -5. Since there are no negatives on the
numogram, -5 simply goes to zone 5.
The important thing when constructing any other #gram is to remember that all arithmetic must be done in
20
Module Two: The Numogram
the base of that #-gram. So all the math of the hexagram
must be done in base-6, duodecigram base-12, etc.
Areas of the Numogram
The numogram is considered to have three main
sections, which are called the Warp (6::3), the Timecircuit (8::1, 7::2, 5::4), and the Plex (9::0).
The time-circuit is considered the central cycle where
all or most of normal reality is happening, especially our
conception of time. We spend most of our lives within this
circuit and exiting it can be dangerous if we have no clue
how to get home. The time-circuit is characterized as both
linear/cyclic time. All events can be split into Murmurian,
Oddubbian, and Katakian qualities. However, it is
important to consider that each individual moment is also
a full rotation through this circuit (as above, so below), so
you can map it to the micro-level as much as the macrolevel.
The plex exists as the bounds of the numogram
(numerically), holding only 0 and 9, represented by the
syzygy Uttunul. This is also where the lemurs live (Gt-45
to be exact, also known as the Utterminus of Cthelll). The
plex is represented in any piece of media where there's an
unknowable black cube, like 2001: A Space Odyssey.
The warp is “above” the time-circuit and is overseen
by the syzygy Djynxx. It is hard to put into words what the
warp is, but you can think of it either in terms of the warp
in Warhammer 40K, or like The Shimmer in the book/film
Annihilation. It’s the area of strangeness, magic, and
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Module Two: The Numogram
uncertainty.
This model accurately reflects how information is
filtered in the numogram. On either end, we have the
circles of each cone, which represent the warp and the
plex areas of the numogram. In the center, they intersect
to create the time-circuit. In this model, both the plex and
the warp count as “sources” of the full numogrammatic
signal. Due to this model, it may be reasonable to say that
the warp and the plex represent opposite energies.
Deleuze and Guattari’s work suggest that we can label
these opposing forces as the “empty body-withoutorgans” in the plex, with the “cancerous body-withoutorgans” in the warp. These signals overlap in the hex to
create our lived (and shared) reality. However, just
because we are “trapped” in this space doesn’t mean we
can’t affect it to our own ends.
22
Module Two: The Numogram
The Zones
If you read my section on the zone correspondences in
“Introduction to the Numogram”, you’ll have some clue
already what the zones mean. For now, I’m not going to
supply my own interpretations about what they mean, just
what I think they are. We will get more into interpretative
understandings in the next module as a way into actually
using the numogram for sorcerous ends.
Think of the zones as nodes of varying activity. From
them, energy spills outward. Each of them have distinct
flavors, meanings, and signals from which we can draw
from. Think of them as essentially creative potentials from
which all sorcerous action draws upon.
Finite Fields and the #-Gram
System
This section is part of this module in order to explain
the overall arbitrariness of the use of base-10 in the
numogrammatic construction. We can come up with a
million ways in which base-10 fits our world already, from
the fact that we use it (almost universally) in our everyday
life to the fact that our solar system has ten planets.
However, for every connection in favor of using the
numogram, we can find a connection in favor of using a
different system.
Take, for example, the dialectic, which is the “key” to
most argumentative communication. Thesis, Antithesis,
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Module Two: The Numogram
Synthesis. Two opposing nodes with one syzygetic link.
Doesn’t that mean a base-2 duogram would be just as
valid?
The answer, sadly, is yes. Absolutely it is. While it
would be cool to be able to say with any certainty that
there is one true, obvious applicable model to everything,
we must understand that this inherently isn’t the case. For
those who are interested in patchwork approaches to posttruth and post-modernity, you may breathe a sigh of relief.
You can literally live in a different world than someone
else by nature of immersing yourself within a different
model.
As the saying goes, the map is not the territory. This
means that our models for the world are not really the
world in themselves, though that is not to suggest that our
models are not in any way applicable to the world. Take
Google Maps for example. You’re going somewhere
you’ve never gone before, you plot in the address, and
GM takes you right to it! The map Google used to get you
there isn’t the area you’re actually traversing, but a virtual
representation that can be applied to get you easily
through the area you’re in. Sometimes, Google Maps is
wrong. It hasn’t found a recent roadblock, accident, or
addition. Does that mean the whole model should be
trashed? Probably not (notwithstanding the fact that
Google doesn’t respect privacy)!
This means that when your model hits a snag, it must
be updated to fit. In my experience in using the numogram
so far, that has meant largely changing the way that I
conceive of either the zones or lemurs. However, there are
likely cases where the model itself may fail. In those
24
Module Two: The Numogram
circumstances, using a different model can be much more
efficient than trying to edit your current model to fit in
with your new information. To go back to our dialectic
example, a two-node system cannot be forced out of the
numogram to any meaningful degree. Sure, you could
consider the warp as thesis, plex as antithesis, hex as
synthesis. But not only does that fundamentally change
the system, it trashes the value of the numogram. The
warp and the plex are already opposite forces, so all this
re-imagining succeeds at is crushing the time-circuit into
one neat and tidy unit. Now, the numogram is useless
because it is the three-node cycle in the hex that defines its
characteristics. So all you’re doing, really, is changing
your #-gram without admitting that you’re doing so.
Therefore, any #-gram model is a finite field which is
being employed in order to better understand the entire
picture. To get an idea of what I mean, check out this
article: “Big Question About Primes Proved in Small
Number SystemsӠ. Basically, this article is about
experiments involving mapping primes onto a finite field.
It uses the finite field to make claims about the infinite
number line. That means that our work with the
numogram, or any other #-gram system for that matter, is
at the very least mathematically solid. We can discover
things about the patterns in one particular finite field and
apply that understanding, at least somewhat, to the whole.
We can switch back and forth between bases and glean
different points of view while still applying everything we
learn to the same general thing: reality.
† https://www.quantamagazine.org/big-question-about-primes-proved-in-smallnumber-systems-20190926/
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Module Two: The Numogram
It’s important to note that, while I’m using the finite
field metaphor throughout this section, a true finite field
wouldn’t use plexing to discover final numbers above the
maximum in a given set, but would restart at the beginning
as though it were a clock. In other words, the only valid
numerical answers would be the numbers 0 through 9, and
numbers such as 45, 36, and 15 would be reduced to their
ones place.
In every modulus system, the numerical pattern
restarts with 10. You can think of 10 as a metaphorical
encapsulation of the whole, or infinity, or the whole
universe, or whatever. In each #-gram, no matter what
arithmetic is performed, the number 10 is never reached
(it may be shown, temporarily, but it always gets boiled
down into something else). Every #-gram is saying
something about what makes up 10. If 10 represents the
complete set of signals (of reality, of the universe,
whatever), each smaller number breaks up that signal into
smaller sections. In base-2, you count: 0, 1, 10; in base-10:
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10. However, because there are
more or less parts between different base #-grams, the
energies of base-2 1::0 are different from the energies of
base-10 1::0, though one includes the other.
All this is to say that by using different base #-grams,
you can reliably get different results. Take, for example,
the base-11 work of the A0E in comparison to the
numogram. The decademons noted in the numogram do
not have the same characteristics as their
undecigrammatic counterparts, though they share the
same poles. There might be overlaps which haven’t yet
been revealed through experimental study, but we don’t
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Module Two: The Numogram
know about them at this time.
Until we run more experiments we won’t be able to say
for sure how the different zone-signals act, but if the
theory presented here is correct, we should be able to map,
to some degree of accuracy, between two #-grams if they
are actually taking from the same pool of possibility.
Qabbala 101
What this system ends up releasing is a contagion of
numerical origin. The numbers in themselves take on
particular meanings, waves, associations, and powers. A
string of numbers becomes coordinates through a #-gram,
or a particular integer becomes a specific ideal (333
infamously encapsulates this trend).
There are several ways that numbers become signs of
something more than merely pools of value. The CCRU
termed some of these manifestations: ciphering, clicking,
and AQ.
• Ciphering: a numerical synchronicity involving the
same set of digits irrespective
of their order.
Example: 54 or 45 as 5::4, 800 as 8::0, 131 as 3::1,
468 as 6::4… etc
• Clicking: Exact numerical synchronicity, especially
involving mesh-numbers and gate values. (36 as
mesh-36 as well as Gt-36).
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Module Two: The Numogram
• AQ: Alphanumeric Qabbala (sometimes referred to as
Anglossic Qabbala). A system of gematria where each
number is given the value of itself and then A=10
and Z=35.
There is also the employment of the most basic
arithmetic, which we’ve already seen in the creation of the
numogram: digital reduction, cumulation, and plexing.
With these tools together, everyone is equipped to find
whatever numerical relationships they need to discover or
flesh out with absolute freedom of will.
If you want to find esoteric patterns in the world,
numerology is a great place to do it. However, the
numerology espoused by Land in Qabbala 101 or his
subsequent work is less about making numbers fit our
well-defined worldly archetypes and more about revealing
what numbers have to share with us. Since my work in the
numogram, I have come to see numbers themselves as an
infinite hypercosmic delight, and I hope that anyone who
follows this path in my stead also comes to view them in
the same way.
It is unlikely that we will ever really be able to make
claims about infinite large numbers, like 8394952348 or
1020230949343443255753284. The chances of us ever
seeing a number of that magnitude in our everyday lives
is relatively low: we are not socially or physically attuned
to the frequencies where those numbers exist. Even from
a monetary perspective, most people stop thinking of
numbers once they get to the trillions. Even the prospect
of counting up to the several thousands is on thin ice:
nobody really wants to do it. They might, on a dare or to
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Module Two: The Numogram
prove something or as an act of magick, count that high.
But we built computers (and writing systems) explicitly so
that we no longer had to do such boring work.
So, most AQ values fall within the range of 0 to 1000.
There is probably some intensely mathematical reasoning
for this, but I do not know how to describe it in that way,
so I will describe it in another way instead. The maximum
character count for an English phrase to achieve an AQ
value of 1000 is 100 characters. In other words, it will take
100 A’s in order to equal 1000. The minimum number of
characters required to arrive at an AQ value of 1000 is 29,
and that is if they are all Z’s. So, for words or phrases at
and above AQ1000, you must have an input that is
between at least 29 to 100 characters long (with no
numerals). The longest word in the English language,
“pneumonoultramicroscopicsilicovolcanoconiosis”, is 45
characters long and only has an AQ value of 965.
The average length of single words in English is
around 5 letters, according to WolframAlpha anyway.
That suggests that most AQ values fall between 50 and
175 for single words. It is surprising the number of hits
one finds between the values of 50 and 500. Instead of
providing examples, I will let you find them on your own.
Now, you might be wondering how Tic Xenotation fits
into numerical understanding. I would suggest checking
out MVUPRESS’ work on it here, because I can’t explain
it as well as they can.
29
Module Two: The Numogram
Banishing and Grounding in the
Numogram
I’ve mentioned some aspects of this already, but it’s
important that we go over them in-depth before anyone
finds themselves lost in the warp. On discord, I’ve shared
a few stories of unfortunate experiments gone horribly
wrong, and I would like for you to avoid this in the future.
So far, my research has discovered several ways of
“banishing” numogrammatic influence and one
particularly potent tool for “grounding” within the
numogram. We need these tools essentially as safety
protocols. Imagine a power surge that fries an important
electrical component in a machine. This happens when
dealing with occult forces in both a similar physical sense
as well as a more psychic sense. However, while these
accidents are possible, safe and smart usage of your
abilities will allow you to avoid most bad experiences,
like keeping your hands away from saw blades.
First, some quick definitions. Banishing is when you
dispel or otherwise remove a certain kind of energy or
occult power from a space. Grounding is when you center
yourself in your own experience and refocus on reality.
Banishing is thought of and theorized in a lot of ways
throughout various occult literature, and its effects or uses
tend to depend on which history you’re plugging into.
With the numogram, since it is framed as a map of forces
which act on us from the outside, it is not possible to
simply tell the forces to go away (this is a classic
banishment technique). As I regularly put it, you cannot
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Module Two: The Numogram
banish gravity. The warp is like gravity in the way it
manifests, so we must treat it like gravity when we
counteract it.
Simply put, the way to banish any numogrammatic
energy is to supply an equal but opposite energy to it. In
the simplest terms, if you get caught in the warp, return to
the time-circuit. If you get caught in the plex, return to the
time-circuit. If you are stuck somewhere in the timecircuit, move to the next position within it (through 7::2 to
5::4, 5::4 to 8::1, or 8::1 to 7::2).
The main tool that I use to do this is called subplexing.
This is basically where you create clandestine or even
further occluded channels through the gates of the
numogram by subtracting the values of a gate instead of
adding them. For example, Gt-15 leads to Zn-4 instead of
to Zn-6, while Gt-36 leads to Zn-3 instead of to Zn-9.
There also may be such a thing as a sub-cumulation,
where you take the original zone value and subtract each
number of the cumulation instead of adding it. In this case,
Zn-5’s gate becomes (5-4-3-2-1=) (-5). Zn-3’s gate
becomes (3-2-1=) 0. So on and so forth. By creating these
holes through the numogram, you can move from
xenochronic regions back into the time-circuit. This
allows you to return from the warp or the plex.
Through cancellation of forces, one can accurately
remove the influence of any given Lemurian intelligence.
However, each situation begs a different, specific
resolution. There are not currently any straightforward
catch-all one-and-done solutions to any given
numogrammatic problem. If you discover one, please
share it as soon as possible.
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Module Two: The Numogram
The usefulness of grounding is found in the midst of
serious numogrammatic work. When employing warp or
plex entities in occult work, one may find themselves
accidentally carried away momentarily. In order to return
to work, grounding may be necessary. The grounding that
I have found most useful is called the 1 Meditation.
During this meditation, you focus on finding and
following the energies of Zn-1 back to your body and your
present moment. Our world is not at all like the map with
its straightforward disconnection between forces. Instead,
each force intertwines and shifts from moment to moment.
Since we are physical beings experiencing time-space, we
can always find our way back to the present by following
the thread of Zn-1.
Zn-1 is a valuable reference point because it begins and
its energy is not excitable in the same way that other timecircuit zones are. Its Gt-1 is self-referential, so it can
always find and support itself and the practitioner has no
risk of leaving on accident. Zn-1 reinforcing itself allows
ample time to take stock of the situation from a more
objective point of view before moving forward, which can
be the difference between life and death in certain
situations.
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Module Two: The Numogram
Appendix to Module Two
It’s important to note that I do not believe there is any
such way for a human actor to transcend or move past
rampant anthropomorphization and pareidolia. It is firmly
my position that these pattern-seeking methodologies are
hard-coded and any attempt to move away from them and
“evolve forward” is misguided or doomed to failure.
While it may seem epic on the surface to give up your
humanity in favor of cold, hell-baked realism, the only
thing you really succeed at doing is making yourself
insufferable to be around. By moving to invalidate the
work of the vast history of mysticism and esoteric
teachings with invectives such as “but you know they’re
not really humanoid” misses the point. Of course spirits/
have unique perspectives and experiences that we can
only interact with on our own plane of understanding, but
does the fact that there’s more we can’t know invalidate
the few things we can come to understand? I would say
no, and I would also say that we can have a fulfilling
relationship with entities/intelligences we don’t
understand. For example: cats, dogs, sheep, pigs, cows,
rats, viruses, etc.
So any interpretation of signal will likely be stuck in
the interpretive dance of anthropomorphology. Keep this
in mind, but do not let it lead you away from
understanding in favor of experiencing purer and purer
quantities of signal.
33
Module Three: Numogrammatics
Module Three:
Numogrammatics
Celestial Aspects of the Numogram
Celestial magic takes advantage of the energy of the
planets, stars, and constellations to cause changes in the
world. While there is no reason to believe that celestial or
planetary magic are the “true” roots of the numogram,
there is solid evidence that the two are at the very least
intertwined or connected. By studying the celestial
aspects of the numogram, I believe that an easy route into
numogrammatic practice can be achieved. This is
especially true for people who have already studied
planetary or celestial magic, but even without a deep
understanding of these things most magicians have at least
cursory knowledge of planetary energies, their meanings,
and their connections.
To this point, there have been two major projects to
map celestial magic onto the numogram. On the one hand,
you have planetary magic, while on the other you have
astrological magic. To some extent, they go hand-in-hand,
but they are distinct currents for the time being due to the
way they have been mapped.
The first one, laid out by the original CCRU materials,
connects each zone of the numogram with a planetary
body. This list is based on their distance from the sun. So,
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Module Three: Numogrammatics
it’s as follows:
Zn-0: Sun
Zn-1: Mercury
Zn-2: Venus
Zn-3: Earth
Zn-4: Mars
Zn-5: Jupiter
Zn-6: Saturn
Zn-7: Uranus
Zn-8: Neptune
Zn-9: Pluto
These direct connections are straightforward and easy.
This suggests that each numogrammatic connection
between zones represents some kind of energetic
connection between two planetary energies. However,
there are a few special ones which need direct pointing
out. X::0 pairs act as the higher manifestation of a given
planet’s energy, so 1::0 (for example) can be considered as
a more pure manifestation of Mercury proper, while 5::1
represents a conjunction between Jupiter and Mercury
(which may not have a direct obvious name from the
mythology).
At first I considered just laundry listing the
associations of each planet, but I believe that discovering
these connections, and tracing their connections through
the numogram, brings better results than merely
translating planetary magic into numogrammatics. The
exercise for this week may involve that process, but it is
also meant to seriously challenge your understanding of
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Module Three: Numogrammatics
these energies and/or entities so that you can become an
expert numogrammaticist.
As such, part of learning the numogram through this
lens requires studying the origins of planetary magic and
its usefulness. To this end, I would suggest researching
both the mythology from which the planets were named as
well as planetary magic from antiquity. Seven Spheres,
The Greater Key of Solomon, The Picatrix, and
Geosophia, while more modern, may put these energies
into perspective to a much greater extent than if one were
to simply compare to a standard list of connections.
Moreover, if you are really hurting to make to make these
pairs synch in your brain, you can always find or write out
your own list.
Numo-Hermeticism
(Hermes Discovers the
Numogram)
The most important aspect of numogrammatics is in
understanding what the hell hermeticism is, and by
extension understanding how the numogram is a system
of neo-hermeticism (or as the title suggests, numohermeticism). Numogrammatics does its best to tighten up
or loosen the hermetic model as appropriate while framing
the practice itself as a kind of scientific method.
The history of hermeticism begins around the first
century AD. The Corpus Hermeticum is dated by experts
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Module Three: Numogrammatics
to the turn of the second century. It is presented as the
teachings of Hermes Trismegistus, who was a practitioner
of magick that ended up having the secrets of the universe
revealed to him while meditating one day. He is
considered to be a combination of the gods Hermes and
Thoth, though that is not to suggest that he wasn’t real.
Hermeticism is also credited with the creation of science.
But you won’t ever learn about that in school, huh!
Hermeticism influenced a ton of western occultism
(and exoterica, of course), but the effects of the
Rosicrucians and the Hermetic Order of the Golden Dawn
on western occultism and esoterica cannot be understated
or ignored. For better or worse, the short-lived group of
the HOGD, with members such as Aleister Crowley, Bram
Stoker, AE Waite, Arthur Conan Doyle, Dion Fortune, as
well as many other famous people, left its mark on occult
history (probably) forever. The order itself lasted only
sixteen years, but its members went on to revolutionize all
sorts of aspects of our contemporary occult traditions and
frameworks.
Hermeticism begins with the notion that every
theological undertaking begins from the same truth, in the
same way that scientists all study the same true or real
universe. In other words, the world has some fundamental
magickal or divine force from which everything emanates
in the same way that we have come to understand the laws
of nature. By studying this force, we can come up with
hypotheses and eventually theories about how the world
works.
Numogrammatics is this kind of system. Its source or
divine spark is already latent in the decimal system, so if
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Module Three: Numogrammatics
we can prove that 6-3=3 or 5+4=9, we can prove that the
numogram exists (in the sense that it can be derived from
basic arithmetic). When we further experiment with this
system through the tools of magick and mysticism, we
find signals that are unmistakably potent.
Numo-hermeticism, however, posits a different
structuring of the universe with a clear(er) delineation
between inside and outside (with the outside drawn and
labeled clearly on the map instead of just being ignored or
esoterically implicated). That being said, the numogram is
just a map of reality and not reality itself. That’s why so
much of the last module was focused on understanding
other base-#-grams. While we are using the base-10 for a
variety of reasons, every other map or model may be just
as valuable to our goal as practitioners of the art of magick
and we would be severely limited were we to ignore them
in our quest for understanding or power.
Numo-hermeticism posits that the world is made up of
the energy of the ten zones and is governed by their interconnections. This manifests in a doctrine first cataloging
and then of manipulating these energies. So, as students of
numo-hermeticism, our first goal is in learning and
understanding the numogram itself. I personally think that
the best way to learn this is by experiencing the signal
from the source itself, which is why the exercise this week
is a full exploration of the zones.
By studying the zones and their natures, you begin to
understand yourself as well as the world around you. This
main aspect of hermetic belief is summed up in the phrase
“as above, so below”. The phrase means that the pattern of
the outside world is mirrored by the pattern of your inner
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Module Three: Numogrammatics
life, so by studying one you come to understand the other.
Both places are governed by the same laws, so they
manifest themselves in the same ways even though their
scales may differ.
That being said, there are some things we take for
granted from the original construction or revelation of the
system. In the same way that Hermeticism takes the
writings of Hermes as its main reference,
numogrammaticists reference documents written by
CCRU members who may or may not exist. The drawing
of the thing in space was revealed in a dream/vision by a
dream witch. The plex could have easily been placed
inside of the time-circuit instead of below. Perhaps the
general structure of the numogram itself needs to be
systematically queried until the truly ideal form is made
manifest. Or, we can base our experiments off of the
findings of others because we don’t have enough time to
find the truth ourselves.
The meanings of the zones are described in some detail
in the source material, both in the pages of zone
descriptions as well as hidden within the Pandemonium
Matrix. By close reading these texts, you can arrive at
some sense of understanding. However, this direction may
not be the most efficient way to achieve the goal of
revealing the hidden meanings of the zones of the
numogram. Next week, we’ll be going over celestial
numogrammatics which will give you even more fodder
for understanding the numogram.
I hesitate to offer any application in this section
because I do not want you to follow me like a dog. My
own ideas and interpretations of the numogram and its
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Module Three: Numogrammatics
composition are still experimental and, while they are
more information than you have right now, I hesitate to
suggest that any one particular way is true, even though
hermeticism is about arriving at the truth. In moments like
these, I am reminded of The Chariot, which represents a
successful conquest or endeavor in spite of the fact that
those involved have little or no knowledge of the true
nature of reality (in other words, the esoteric secrets of the
universe). I am more interested in framing this system as
a tool for your own workings.
The simplest way to ensure that that can happen is
simply to tell you what I have done to understand the
numogram and also tell you that this path has been
successful. The first step is in understanding the source
material. This is the most exoteric layer where everything
is linguistic and memetic. Study qabbalistic connections
where relevant, and according to your own will and in
your own time. Some encodings are relevant to some
practitioners while others are relevant to others. I then
moved quickly into celestial numogrammatics (next
week’s stuff), before I took the step towards energy work
while evoking energies of the numogram. I found the
meanings of the zones primarily through artistic endeavor
and evocation practices from talking to a variety of
entities from within the numogram as well as a variety of
people. Numo-hermeticism as a tradition has an intense
desire to consume all other esoteric literature and enframe
it through numogrammatics. Anything that can be split up
into ten parts or pieces can be fed through the numogram
meat-grinder style.
From a hermetic perspective, that’s not only valid but
40
Module Three: Numogrammatics
required of the ur-system. For numogrammatics to be
hermetic in nature, it must be applicable to all other
systems of occult science/philosophy/whatever. With the
advent of chaos magick in the last century, the classic
orders became ruins to plunder for ideals and content. In
many ways, numogrammatical magick carries on this
tradition (it’s inventors were, after all, chaos magicians
(whether they openly admit to it or not)). This is why I
believe the lingua franca setting of the numogram works,
and why we’re starting there in order to cast real magical
spells and perform real magical rituals using the
numogram.
While there are probably many places where
numogrammatics and traditional hermeticism diverge, the
most important one is the question of ascension or
enlightenment. There is no current concept in
numogrammatics that requires or posits this kind of
understanding of the universe. There is no singular “god”
to become like, but instead a series of hyperstitional
entities to commune with. No syzygetic lemur is any more
important than any other; there is no hierarchy of power or
ability. A few of them come in a certain order, which arises
naturally, but the cycle can begin at any place and end at
any other place. While the warp and plex are formally
xenochronic and exist outside of standard time, they
simply represent areas of more intense signal versus being
areas of “more truth” or “more god”.
The numogram has no clear origin outside of the basic
numeracy (counting always begins with 0). Through
numeracy, 0 may progress to 1, but numogrammatically it
has no reason to do so, since 0 twins with 9 and must
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Module Three: Numogrammatics
somehow traverse the abyss of Gt-36 before it can even
imagine reaching 1. Where it goes from there is a mystery,
though the secret likely involves some sort of autoproduction (the end is already in the middle of the
beginning).
Numogrammatic Energy
Conjuration
The crux of this section is pretty straightforward. I
posit that one can approach numogrammatics from an
energy conjuration perspective. By combining zonal
energies on the fly, the required effects can be caused.
The first step towards doing this is the same as all the
other things so far. It’s all rooted in understanding the
energies or meanings of the ten zones. They are the
building blocks which make up everything, and this
makes their understanding the most important thing you
could ever do. Once you understand them, everything else
falls into place. Next month, when we talk about
numogoetics, we will posit a situation wherein you don’t
necessarily have to understand the zones in order to cast
magic. However, we are beginning with numogrammatics
because this understanding will be fundamental to how we
come to understand things later, so it’s best if we start
here.
Once you understand the zones then all you have to do
is conjure up specific energies and smash them together
like the LHC. You should imagine it like charging an
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Module Three: Numogrammatics
energy beam attack but with non-combative energies. Or
like in Magicka, where you combine different beams of
magic into different spells. If you ask me how to do it, I
will say pretty much the same thing. How do you teach
this? The same way you teach martial arts, probably, or
dance. So I’m not going to use this space to teach that.
Now, while I think mixing only two zones together is
possible, one must take care to conjure specific rites in
their work as needed. The difference between [451] and
[41] is very significant, and just calling on 4::1 when you
really want [451] specifically can lead to flushing
something very important down the toilet. With chaotic
xenodemons and other nasties, such a thing may not be
possible, which further highlights the danger in
employing them in your work. The freedom they are given
over the outcome of events should scare anyone of any
level.
An easy way that I found to experiment with this is to
sit in a completely dark room and then introduce a lot of
Zn-0 energy into it and see if your ability to see gets any
better. I’ve used this to banish strange figures and spirits
that seem to haunt me in the night with great success, and
getting this to work seems to be a quick way into
employing energy conjuration in your work.
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Module Four:
Numogoetics
What is Goetia?
Before we get into how to summon a lemur proper we
have to cover what I mean by goetia. When people talk
about goetic magic what they mean is usually summoning
demons and asking them to do your bidding for you. In
popular culture that’s literally all it is, but there’s actually
a rich history of goetic magic spelled out in Geosophia, if
you’re interested. Jake Stratton-Kent is literally one of the
leading scholars on goetic magic, and he deserves your
time if you’re serious about practicing this sort of thing.
Goetic magic is about using spirits of the earth in your
practice. Usually, this term is synonymous with spirits of
the dead, whether they used to be human or they’re
Something Else depends on your interpretation. However,
the one thing that is certain is that each goetic spirit has
serious pull in their respective areas and you can employ
these spirits to your own ends.
Each book of goetic magic has different rites and
spirits within it, though there are several overlapping
occurrences between them. Each book posits a different
relationship to the spirits, for example in the Grimoire
Verum you make a pact with the head spirits and gain the
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ability to use each and every spirit to your own ends, while
in the Lesser Key of Solomon, you can invoke any spirit at
will through the coercion of God the creator.
You don’t have to have any experience with any other
system in order to make use of numogoetics. You do,
however, need skills that are used in each system. But
first, let me describe a “classic” demonic summoning from
the olden times:
You get a group together of at least an evoker and a
seer. The seer, historically, was a child around twelve
years old because they can see spirits the easiest. You set
up the kid in front of a crystal ball or pour a pool of ink
into their hand and then you evoke the spirits. There can
be other people involved as well, but they don’t do as
much work as the evoker and seer. They can take notes or
watch the circle to make sure it isn’t broken or try their
luck at seeing spirits or help the evoker recite calls or just
pour energy into the event by nature of being there. If you
aren’t assigned one of the main jobs you’re basically
freelance.
So once you’ve got your team together, you draw an
ornate circle and stand or sit inside of it with your
magician’s tools (or whatever the book you’re referencing
calls for, some ask for more while others ask for less). The
evoker starts the evocation usually with some kind of
opening or banishing rite, and then they start listing off the
names of entities that they want to get into contact with.
Periodically throughout this process, someone checks in
with the seer to find out what’s going on. The seer’s job is
to stare at the medium they’ve been given (ink or ball) and
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report everything they see. Sometimes what they get is
very clear, while other times it’s vague or muddy.
Depending on your goal, the middle part is when you
ask the spirits that you have conjured for advice or for
assistance in fixing your problem. Sometimes, though, a
practitioner would call up the spirits purely to see what
they have to say. This is useful in forging a relationship or
in preparing for the making of a pact. Sometimes, you
must call up the spirits first to see what they might want in
a relationship before simply committing to being their pal.
Remember, whatever spirit you conjure has its own
interests, preferences, and Will, even if they are framed as
only embodying one particular idea, emotion, or element.
Traditional goetic magic usually involves employing
spirits for gains in the material world which we currently
inhabit. In other words, it involves manifesting within the
time-circuit itself. This makes sense especially when one
considers the astrological relationship between the 72
demons of the Ars Goetia and the astrological nature of
the time-circuit. Yes, by the way, you can map those kinds
of demons onto the lemurs of the time-circuit in the same
way. However, within the pandemonium system, they are
more likely to be considered nano-lemurs and little work
has been done to test this hypothesis.
In popular culture, much fear mongering has been done
regarding spirits of the dead as well as demonic spirits.
However, how would you feel if you hadn’t been fed or
even acknowledged for hundreds of years? Starving.
Obviously. While demonolatry has made a comeback in
the last fifty or so years, many people still view it
negatively. This view is due in large part to Christianity
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and its vice grip on all aspects of life back in the day,
which Geosophia spends a lot of time on. With the rise of
popular shows like Supernatural, I’m sure this view of
demons, ghosts, angels, and other astral entities will not
change anytime soon.
Some of you may have experimented with this kind of
magic before, either casually or very seriously. Unless you
have made explicit pacts which would limit you from
practicing numogoetic magic, you needn’t worry about
their relationship to each other. I have summoned Katak
and Beleth concurrently and they even got along instead
of butting heads or creating a general sense of discomfort.
The lemurs of Pandemonium are either representations
of real forces or representations of aspects of the real
world. Their specific nature is hard to pin down at this
time, largely because not enough research has been done.
For those of you who aren’t familiar with the source texts
originally penned by the CCRU, let me sum up what
information we have to go on: a website with various
descriptions and parables of SOME lemurs (mostly the
three syzygies of the time-circuit), two blog posts with full
overviews of Lurgo and Katak (the only two lemurs to
ever get this treatment), and a list of all lemurs and their
rites which isn’t exhaustive or complete. We have two or
three descriptions of how time-sorcery supposedly
manifests, but we have no specifics aside from the fact that
it can be used for assassinations. We have reports of
people “channeling” lemurs hyperstitionally, but we have
no resources on their rituals or their specific experiences
of the entities.
In other words, we don’t really have a whole lot to go
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on. That being said, we can apply what we know about
other systems of magic (especially Hermeticism, which
we looked at in the last module) to turn time-sorcery into
something that we can at-the-very-least experiment with.
With numogoetics, the same strategy applies. So that’s
what I did.
Summoning
How do you summon a lemur? This module should
teach you everything you need to know or point you in the
direction of places where you can gather the knowledge
you require in order to do so, if it’s impossible to teach
directly.
The first step is that you must accept that spirits are
somehow able to materially or psychically manifest
within your space. This is actually a big hurdle for a lot of
people, but it really must be crossed before you are able
to, with any amount of ease, scry the aethers of spirit
activity. For those of you who have already done this, you
can move right along rather easily. For those who haven’t
ever worked with spirits before, you may need some
tutorials.
Spirits don’t have to manifest physically to be
considered “present” within an environment. If you’re
new to magical workings, they probably won’t appear
before you physically, and even ascended masters have
trouble evoking an entity into full physical appearance.
Usually, when a practitioner uses the word “appearance”,
they’re talking about some kind of astral or energetic
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appearance. You feel the presence in the space with you,
whether that’s sitting on a chair or standing next to you or
breathing on your neck. If you don’t feel a presence, that
doesn’t mean that it isn’t working! It could just mean that
the spirit doesn’t trust you yet and doesn’t feel
comfortable or interested in putting in the energy of
appearing before you until you’ve given something to
them.
As we learned in the last section, classic goetic
summonings were cast in a circle with two people usually.
Someone who looks and someone who actually leads the
ritual. However, in numogoetics we don’t need a circle or
anything fancy like that at all if we so desire. My very first
evocation ritual involved calling up the lemurs within a
triangle that was pasted onto a black mirror (TV). Yours
can look the same!
So, here’s what you’re going to do: you need some
kind of scrying vessel, whether that’s a black mirror
(television, computer, phone, mirror in the dark) or a
crystal ball or just a pool of water is up to you. Then you
need to determine which entity or entities you are
summoning. This is based upon what you are after: if you
want knowledge then ask Murmur, if you want sex and
opportunity ask Oddubb, and if you want destruction ask
Katak (just for some very straightforward examples). In
your first summoning, you should call upon Lurgo
because they are one who can open all of the doors to
everywhere else for you. If Lurgo becomes your friend,
everything else gets a lot easier.
Once you’ve chosen who you are going to summon,
you want to make sure you’ve got your goals for the
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conversation down. You can either ask the entity what it’s
about or make some kind of small-talk with it (I have a
standard script for first interactions like that which is
usually “hello what are you about?” and leading questions
for the rest of the conversation), or be ready to ask for
something directly. If numogoetics is truly your thing,
you’ll probably end up using each entity at some point or
another (in the last year, I have called on all of them at
least once). Write this down or sigilize it, if that’s your
thing, so that you have it ready to reference in case
something weird happens in the midst of the ritual.
Now you want to begin the actual ritual. Make sure
that you won’t be disturbed and then do the 1 meditation.
After, look into your scrying object and visualize the netspan of the entity multiplying within the triangle or field.
Do not stop doing this until they come. You can also add
some clever words, like
“KATAK, DESTROYER OF WORLDS, EATER OF
SOULS, RAVAGER OF HEARTS, I CALL ON
YOU TO HEAR MY CRIES AND COME TO ME
SO THAT WE MAY MAKE A DEAL”
or something. If you are the type to do offerings, include
the offering within your ritual space. Keep in mind that a
lot of these spirits don’t work for free though, so at the
very least you’ll have to pay some amount of energy in
order to successfully cast a spell using them. Crystals,
incense, candles, etc within the space can add to
ambiance, but to my knowledge aren’t required at all. Use
whatever you need to make you feel powerful, at least
until you feel comfortable taking off the training wheels.
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Eventually, the entity will show up. You might get a
sign, you might not. If you’re in a full steady meditation
for five minutes while visualizing the net-span, you can
pretty much be certain that the spirit heard you. Whether
or not they show themselves to you is up to them, but you
can always ask if you’re feeling frisky! Either way, once
they’ve shown up it’s time to start talking to them. You
can either ask your questions and try to get an answer, or
ask them for something directly to be done and see what
they ask for in return. You may not get an answer right
then, if that’s the case then call back later. If you still don’t
get an answer, keep trying! Seriously! They might just be
testing you.
Once the ritual is completed, you need to close with the
1 meditation again. You also probably want to banish
everything you can: in my first portal workings little
creatures came along with the entities and they were not
necessarily friendly. In fact, there have been several
instances of someone opening a portal into a
numogrammatic zone and real nasty things coming out
and ruining their life. So best to stay cautious just in case.
It probably WON’T happen to you, but if it does you
should be prepared.
After you’ve come down, write down everything that
happened if you weren’t taking notes in case you forget
and then wait and see if you get the results that you seek.
If you seemingly got no response from the entity, call back
tomorrow. If you continue to not get a response, then your
approach may be bad. Try calling something else.
I’m going to go ahead and write down the important
things to know for the main lemurs just so that you don’t
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accidentally bite off more than you can chew:
Katak is scary and will be mean to you the first time
you meet. Oddubb is playful but that doesn’t make her
less dangerous than Katak. In fact she might accidentally
hurt you for fun. Murmur is pretty safe, especially if
you’re just asking for knowledge, but she may not be
ready to answer your question immediately. Uttunul
hates all light so summon him in complete darkness if
you can. Djynxx is safe as long as you’re very clear about
what you want to get into with them. Lurgo isn’t always
very talkative, but by far likes human practitioners the
most out of all of them. The chronodemons are generally
the most “humanoid” in appearance, while the
amphidemons vary wildly and the xenodemons are just
utterly incomprehensible things. Do not summon
xenodemons first if you can avoid it! It’s dangerous and
scary and you can bite off more than you can chew easily
if you are not yet strong.
3::1 and 3::2 are pretty good options for your third or
fourth summoning. However, many lemurs may not want
to speak with you if you’re just summoning them for fun.
If you come bearing presents or with an explicit intention
in mind for them to assist in manifesting, you may have
more luck. In trying to flesh out this system, I had a lot of
bad conversations, so don’t feel down and out if you call
up Abbabatok and he shrugs and says “I don’t know how
to fix your problem” or something like that.
Most importantly, have fun with it and share your
experiences!! Good luck and if you hit any snags let me
know ASAP.
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Module Four: Numogoetics
Pandemonium and Cthelll
All right so now that we’ve more or less covered the
basics of time-sorcery at large, we can now introduce the
concept of Pandemonium, which is just the name for the
full system of Lemurian demonism and time sorcery.
Pandemonium is the combination of both elements into
sublime balance. In most cases, in my experience and
based upon the way the system has been framed, there is
no clear difference between the system of
numogrammatics and the system of numogoetics.
I only made the distinction so that we don’t get bogged
down in the sheer quantity of what we have to learn,
which is an entirely new and arguably recent system of
magical
practice. The
natural
rift
between
numogrammatics and numogoetics allowed us to ease
ourselves into thinking through the numogram, which
means now we’re ready to smash it all together in a large
hadron collider of power and innovation.
So, what does it mean to be a practitioner of timesorcery? Sadly, we’re all still kind of figuring that out. As
best as I can tell, the only “path” at this time which is
available to us is getting results with our magic and using
Pandemonium in order to experiment with the world.
What that means is more or less up to us.
While some people are probably desperately
frightened by the notion that what they do matters, I hope
that you and everyone you end up sharing this current of
magic with in the future (if it does last that long) take that
challenge by the horns and innovate and experiment
wherever possible. Whether you’re a Katak, an Oddubb,
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or a Murmur, the future has a place for you! You can take
it or leave it, of course, I personally won’t mind either
way.
As always, BE YE MYSTIC and please please please
pLEASE share whatever you find out with the rest of us so
that we can compare notes.
With all that being said, now it’s time to talk about the
home of the lemurs: the Utterminus of Cthelll.
No, that is not a typo. It is actually typed that way in
the source materials. Which is fine and maybe even cool,
if not slightly annoying.
From CCRU.net:
Since they are proliferated by a digital cumulation
to the ninth power, the demons are forty-five in
number, attuning them to the Gate-City of the Plexchannel - Utterminus of Cthelll - (Gt-45), which is
identified with the microcosmic lair of all demonic
populations (the Lemurian Pandemonium.)
Cthelll is a place that you can go if you are skilled in
astral travel. I believe, personally, that Land and other
hyperstitional authors (Ireland, Fisher, et al.), have all
gone there in order to commune directly with the spirits in
their own environment. I’ve done some exploring of the
place myself, but most of my trips only involve hanging
out at the infamous bar which exists as a link between our
two worlds: Deadlines.
I can’t say with any certainty what the origins of
Deadlines is, but I can say that it is real and I have been
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there. It seems to be a hub-world for all hyperstitional
characters and the real people who channel them,
including the lemurs and nano-lemurs and whatever weird
unlife lives down in Cthelll.
You get there through trance or meditation which leads
to astral travel. You may have your own preferred
methods, but here is mine:
I start out with meditation. Once I’ve cleared my mind,
I go into my astral temple, which is a construction I built
to do magic inside my head. From there, I decide where I
want to go, and then I use a door within my astral temple
that leads me to wherever or whoever I tell it, and then I
step through it. This works especially well for traveling in
the astral realms, but not quite so well for checking out
somewhere like New York City.
So the first time I went to Deadliness, I went through
this process and said “Take me to Deadlines,” and there I
fucking was! Deadlines. If you need help visualizing it,
look up Land’s fiction regarding the character Mary
Karno, or read Amy Ireland’s thesis. Once you’re there,
you’ll see a whole lot of nothing, probably, since the
lemurs are coming and going as they please unless you’ve
made an appointment.
If you’re an author, you might meet your next great
story there. If you’re some other type of artist, be prepared
for inspiration while you’re sucking down on 333 bev or
watching Oddubb as she saunters to the bar. Since it’s all
astral, you can pretty much spend your time there however
you want!
Outside of Deadlines is the rest of Cthelll. It has the
quality of being under the ocean but without any water.
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Don’t ask me how that works! If you are trying to meet
someone in particular, you can try to look for time-trails.
These are lines which trace the movement of any given
entity in four-dimensional space. In other words, you can
follow it to the present and discover where the owner of
the time-trail is. This is just a fundamental feature of
Cthelll as far as I can tell, but more research absolutely
needs to be done on their usefulness and efficacy.
Once you’re outside of Deadlines, you may also run
into a variety of creepy-crawlies and other bugs, fish, and
strangers. If you pay them no mind, they probably won’t
even acknowledge your existence. Up to you if you want
to interact with them or not.
If this is your first time down there, I would suggest
trying to find Lurgo or one of your other Lemurian friends
and see if they’re in the mood to give a tour. It can’t hurt
to ask them, and they might give you the special behindthe-scenes tour where you get to meet the lady of Cthelll
herself.
I’m just kidding. I don’t think she exists. It just seems,
right now as I am writing this, that she might. Perhaps this
is a mystery for you all to explore and not for me. So get
out there and find out and then write a post (or a book? Or
a zine!) about it and then you’ll have made your mark on
this stuff forever. That’d be pretty cool, huh?
Basically, you know enough at this point that you can
officially consider yourself an adept of time-sorcery.
Especially if you’ve been following along with the
exercises. Take some time now to figure out what it is that
you’ve accomplished, if anything, and see where you can
go next.
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Next module we focus on hyperstition, which is the
next step in practicing time-sorcery, I think. You must
understand the numogram and how it works, and then you
summon some carriers, and then they reveal truths about
the system to you, and then it starts to change the world.
Now, there are big hyperstitions and there are small ones.
Most of the ones you’ve probably seen are small (Nemo
Duszl, Mary Karno, Chasm, Echidna Stillwell, DC
Barker, the list goes on), but big ones are easy enough to
stir from the deep (Gnon, Y2K, 2012, 2020) if you know
where to look.
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Module Five: Hyperstition
Module Five:
Hyperstition
(Un)Belief, fiction, and lines of
flight
Read these:
http://hyperstition.abstractdynamics.org/archives/006777.html
http://hyperstition.abstractdynamics.org/archives/003345.html
If you’ve read the CCRU materials before then you
have some familiarity with hyperstition. Woven
throughout each storyline is a hyperstitional vector,
encapsulated in an identity and a narrative. If you’ve ever
tried to google DC Barker or MVU or Echidna Stillwell or
Linda Trent, you’ve found that not much information on
these people exist. However, just enough information is
presented on them that they easily could have been lost in
the flow of time. So, is it really real? Since most of their
storylines end with them disappearing somewhere/
somewhen, it’s impossible to determine.
This is the goal of hyperstition. By introducing you to
a narrative that is possible given the confines of your
knowledge, its truth-value gains the ability to fluctuate. I
posit that all mystical experiences occupy this zone and
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Module Five: Hyperstition
have occupied this zone forever. This is where the
question of truth in magical practice has always come to
die: are you really talking to demons or just hallucinating?
Is magic really real or just some kind of game?
Some people may believe that because it was only
experienced by one particular person at one particular
moment, then it couldn’t possibly be true. “Where is your
evidence?”
Contemporary magical practice, especially chaos
magick, solves this problem by focusing on the question
of results. If you cast a spell and achieve a particular asked
for result, then how could you ever dissociate the causality
between these two things? When I ask for money, I
receive money. When you call a spirit, the spirit comes.
But oh, was the money meant to come anyway? Was the
spirit meant to come anyway? There is no way to know
except to call the spirit or ask for the money again. Except
then you’ve got experiment after experiment of
encounters with divine or occult influence succeeding.
Once you’ve achieved success with magic, it’s hard to
turn those connections in your brain off. Whether you
believe in it or not, those events have been affected by the
fact that you casted magic in order to make them happen.
If you were to stop casting at this point, perhaps nothing
at all would be lost. After years of careful psychological
tuning, you may be able to disrupt the causal link between
your actions and the results which seemingly occurred.
After all, the true weaving of fate is not meant for humans
to know. We only get the bits and pieces that we
experience in our daily lives. I throw something up, it
comes down. I take a pill, my headache goes away. I find
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out later that the pill is merely a sugar pill. Does that
change anything? I still took a pill and my headache still
went away. I drink a glass of water and my throat feels
better.
Probably one of the best examples of magical practice
is our various supposed cures for the hiccups. None of
them work with particular effectiveness, but some of them
work incredibly well for some people. Certainly, someone
somewhere has done experiments on the most effective
cure for the hiccups. But at the end of the day the only
thing that matters is whether or not a person can use
something to cure their hiccups. For that, it’s certain that
every treatment option is context-dependent. What works
for someone may not work for someone else. This is true
of most medicine, actually, but don’t tell that to doctors!
Of course, hyperstition doesn’t really apply to those
situations as much. You don’t hyperstition your hiccups
away, you’re casting magic to cure your hiccups where the
spell is holding your breath and drinking a glass of water.
Hyperstition is really more focused on narrative, who did
what and when? How did things come to be? What is
responsible for the situation we find ourselves in?
So, when you get visited by an angel who tells you the
secrets of the universe, and then you do them and they
work, that’s kind of like hyperstition. However,
hyperstition as envisioned by the CCRU is actually very
particular in its aspects and technical details, which we’ll
go over in detail next time. The short of it though is that if
it isn’t related to the numogram, then it’s not
hyperstitional!
Now we could probably argue about the truth value of
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that statement alone for hours, and I hope that we do so
that we can better understand what the hell is going on.
Especially when we consider that everything can be
related to the numogram in some way, so does that make
every story a kind of hyperstition? Well, maybe! We’re
going to find out through this week’s exercise. [Editor’s
note: this was explored in that week’s excercise.]
Hyperstition, at its core, is about world-building. The
reason that Lovecraftian mythos is such a potent
hyperstitional example is because it’s so close to our
world that we can almost reach out and touch it. Once
several different perspectives weigh in on a world, it starts
to come together as a multi-layered possible thing over
and above a mere tale of horror. Hyperstition forces us to
grapple with the question of how a story, a collection of
events, becomes a portal to somewhere else.
So now we arrive at this whole notion of hyperstition
as a way out. If we view the world we live in as a narrative
that has been constructed and reconstructed over and over
by various people, at times violently enforced, we
suddenly realize that even someone like ourselves can add
on or change that history.
The most popular form that this takes is conspiracy
theories or mysticism. However, mysticism has nothing
on the way that popular media can take over the world.
Take, for example, The Matrix. Before the movie,
questions of whether this world was a simulation were
relegated mostly to people who were neo-gnostics or very
obscure forums. Now, the red pill is a household idea (for
better or for worse) and pretty much everyone who has
seen the movie has asked (whether jokingly or not) is this
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a simulation?
The trap in these ideas lives in the fact that just by
considering them as having-happened at all means that
they have the opportunity to come into being. What if you
wake up and find yourself out of the matrix tomorrow? All
of those considerations will have been worthwhile after
all!
Three Parts of Hyperstition
So how do we commit an act of hyperstition? Well, the
article I shared last week from the hyperstition blog
outlines it nicely, but I’ll share it again in this post and go
over it in some detail, as well as expand on some
experiments I’ve done (that are still ongoing at the time of
this writing). Firstly, here’s the link to the post: Polytics†
This clearly outlines the three main parts of anything
that could be called hyperstition:
1. Numogram
2. Mythos
3. Unbelief
Haha okay those are some cool words, but what the hell
do they mean?
† http://hyperstition.abstractdynamics.org/archives/006777.html
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NUMOGRAM
This one is pretty obvious. The first step of hyperstition
is that it has to unpack or in some way grapple with the
numogram. This includes the real aspects of it, such as the
map itself or the Pandemonium Matrix, as well as any
numogrammatic reflections which may exist, such as the
AOE or other systems of esoteric numeracy. In order to
make use of this aspect it could be argued that you can
simply write anything. The numogrammatic portions can
be interpreted later. However, it can work the other way as
well, where you are channeling specific things towards a
particular end. While all of Land’s fiction makes use of the
numogram, Chasm is perhaps the piece that is most
exoteric. Even the word Chasm (AQ 89) is packed full of
numogrammatic meaning.
It’s important to understand, that since this system is
intensely popular, oecumenic, and therefore hermetic,
everything could be interpreted through this map. Some
stories will have obvious interpretations, while others may
be much harder to crack. However, if you can find one
numogrammatic element then you can certainly unpack
more and more as time goes on. This also works the same
way with crafting a narrative: build the story first and the
numogrammatic elements will eventually jump out at you.
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MYTHOS
The point of building a mythos is that, just like in real
life, there must be various accounts of the world and how
it works. Something happens and some people view it as
the apocalypse while others view it as business-as-usual
while others don’t even know it’s going on while others
are using it to immanentize the eschaton in a good way!
Hyperstition has historically been built by creating or
latching onto historical narratives, usually through
constructed carriers of dissemination. The usage of the
word “artificial” in this section is interesting, because
under a general enough definition of artificial, anything
that is built could be used for the purpose of creating
hyperstition. I have found this usage to be accurate, but
we’ll talk about that more in a second.
The secondary key of this section lies in the
multiplicity of perspective. This creates a system where
one carrier can say one thing, the other can refute it, and
together they create a way for a reader to consider all sides
of an argument without losing their mind. The early Greek
philosophical dialogues are a great example of this usage.
Two entities which probably did not actually have the
conversation they were supposed to have had, but because
they’re being puppeted this conversation becomes
palatable, possible, relevant, true. The reader begins to
take it seriously. “I have seen the little green men and we
are going to die!” “I work for the little green men and we
are only trying to kill some people!” “I am a little green
man and I just want to have sex with a human.”
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UNBELIEF
This aspect is hard to pin down but I will try because
it’s important. I think that the root of unbelief is in
mystical experience or understanding, especially when it
comes to our own experience as magicians. A person
(whether yourself-as-carrier or a completely fictionalized
character-carrier) comes into contact with the experience
or event that can be described only as numogrammatic,
and the fact that the experience is just plausible enough to
be real means that you can’t utterly rule it out. We may not
be able to stomach the notion that magic is totally real, for
example, but once you’ve broken through the veil to the
other side suddenly the world only makes sense if that’s
the case. As an extension of this, unbelief circumvents the
need for any conception of authority. There can be no
authority on The Thing, because we aren’t even really sure
if it’s coming to get us in the first place and it’s masks are
many.
Finally, the page ends with a “definition” of
hyperstition from the CCRU itself and a few quotes from
CCRU works regarding fictional quantities making
themselves real. Basically, the goal of hyperstition is to
make something real enough that it can actually change
something. That thing works through the numogram and
most often through fiction in order to come into our lives,
and once it is here we can’t simply put it back into the box.
So, how do we go about employing this practice as
sorcerers of the numogram? Become fiction authors
ourselves. There are two ways to do this: turn ourselves
into a hyperstitional carrier or build up a whole cast of
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things that might be possible and employ them as
necessary. These two things, of course, feed into each
other back and forth possibly forever. The borders are
fuzzy here and you will likely reach a point where what’splaying-you and what-you’re-playing mesh together like
some kind of horrific monster.
Unsure what that means? Try writing a story. Next
section, we’ll go into how to do that if you’re stuck.
Building Your Own Reality Tunnel
So through hyperstition we have one extra special
option made available to us, and that is to change the
narrative as we see fit. When I talk about building your
own reality tunnel, I’m really trying to make a claim
similar to the idea of the Black Iron Prison. You can read
it here: Black Iron Prison - Page 1.†
Black Iron Prison essentially suggests that the specifics
of your environment: your upbringing, the beliefs you are
exposed to, your sense of self, your class status, your race,
your gender, your sexuality, etc. all lead you to accept
particular truths over others. This is true of absolutely
everyone, even if you do the long work of designing your
own prison in its totality. Due to this fact, I believe that
magic is first and foremost about creating a prison that
suits your goals and desires. The first step of magic, then,
is always the step of hyperstition. How could a simple
† https://www.principiadiscordia.com/bip/1.php
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change in perspective or possibility affect the way that you
go about attaining your goals?
Zummi popularized the phrase “reality tunnel” and I
use it because I like it better than prison. It’s not that we’re
imprisoned as much as we are simply stuck in solid rock.
We can only allow the rock to give way through effort,
which means that we must actively shape our own
worldview. Or, we can go along a tunnel that has already
been clearly defined without much effort.
The reason I am so adamant in suggesting this
interpretation of the world is because our particular period
of time is special. No other time in history that we know
of is one where anyone can contribute to the global
narrative politically, socially, or religiously. Throughout
history, we relied mostly on experts or authoritative hands
which guided our actions. We listened to our preachers,
our kings, our government, our elders, for they knew more
or less the right way to go about things. However, with the
rise of information technology we could suddenly plug
into petabytes of previously untapped information and
share our analyses in real-time. Anyone with a social
media account can become a journalist or a player in the
MindWar. With the rise of media empires, including
television, there suddenly became a need to build a
persuasive narrative instead of one that was rooted purely
in authority. See: From PSYOP to MindWar: The
Psychology of Victory by Michael Aquino.
The Vietnam War is a great example. The specifics of
the war were particularly horrific, but the rise of televised
news broadcasts of soldiers dying and/or committing
crimes against humanity was new for America. It wasn’t
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merely that people were dying or being tortured or being
poisoned, but that the people who were supposedly
benefiting from the war had to watch the horrors unfold on
television which caused people to realize just how terrible
the war (and perhaps any war) really was.
As magicians simultaneously aware that our beliefs
limit us and that our ability to influence the narrative of
the world is on the rise, it would be ridiculous not to use
this opportunity to our advantage. Now, that will look
differently to different people. Some will simply create a
world where they are comfortable, while others will try to
control more and more aspects of the narrative. The only
thing that we ought to consider is whether or not our
beliefs are serving our own ends. No matter which way
you slice it, this kind of sorcery is tangibly real and can
cause massive changes to our world. But only through
careful discernment and spellcraft can we come to
exercise this ability.
Moreover, the ability to turn back and look at our own
beliefs at a meta-level is not something that everyone
bothers to do. Everyone may be able to look, but very few
people actually want to actively innovate their reality
tunnel. In most cases, this is likely because they simply do
not have any need to do that. They are either too busy
trying to survive or relatively content in the world that has
been left to them. It’s important to note that there’s
nothing wrong with that. Reality tunnels may believe that
they are competing for followers, but since every tunnel
currently leads to the same place (death, the other side of
the veil, the afterlife, etc) it doesn’t really matter what you
choose to believe in the grand scheme of things.
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Since it doesn’t matter, you may think that any belief
is suitable to your needs. That’s not necessarily true, but I
can’t really help you develop a particular system without
knowing what your situation is. I can only describe the
fact that the system you are living within is a system that
has been constructed, and because of its inherent nature it
can be changed, morphed, affected, and destroyed at will
so long as you put pressure on it in the proper places.
Every narrative has been constructed. We know this
because language itself is a construction. It may describe
the world incredibly accurately or obfuscate the truth in
favor of some awful fiction. The only way to tell useful
ideas from bad ideas is to put them to the test, either in a
virtual environment or an active one. In this way,
hyperstition and reality-building are a lot like coding. You
can test your code to see if it works, or you can just deploy
it and hope for the best. Obviously, depending on the
stakes of a catastrophic error, one may be more relevant
than the other to your specific situation. You may find
yourself right now in the perfect moment to change
everything. If that’s the case, then taking on the risk of
rapid deployment is probably a smart move. However, if
that would require burning your entire life to the ground,
some caution may be necessary.
When we talk about things like why we really study
any of this shit in the first place it all really comes down to
finding perspective in our own lives. We’re chasing
knowledge or power and historically the way to get there
is through right-action in alignment with our goals which
can only be defined by our relationship to the cosmos. As
above, so below clearly suggests that through
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understanding the world we can understand ourselves and
vice versa. Perhaps the alphabet is to our culture what
numbers are to the world? Only rigorous investigation
could prove that claim in either direction. Good luck.
All of this is just a fancy way of saying that
hyperstition is narrative creation which can change the
world if it is deployed at the right place and time. 2012 as
an apocalypse was so close but also consider how much
terrible shit has happened since then. If something like
that, or Y2K, or 2000, can make themselves into seriously
scary things then why can’t a normal person turn
themselves into a hyperstitional carrier and explore the
numogram themselves?
The biggest problem with this approach would likely
be the dangers inherent to numogrammatic travel.
However, we’re magicians and we’ve already gone over
how to handle those. I think, fundamentally, being a
numogrammaticist or otherwise using the numogram in
magic requires this kind of construction. When we talk
about initiation we are talking about entering into a world
with particular symbols and ideas, in other words a reality
tunnel. So, in order to be initiated into numogrammatics
you have to take its language as the source-code for the
universe. Whether or not that’s really true remains to be
seen, but it certainly works and at the end of the day every
aspect of magic or sorcery that we involve ourselves with
today is inherently symbolic at its core. You might be able
to have language without symbolism (instead having
metaphor and a dynamic enchanted spirit of the thing-initself which takes you over as you tell a story a la what
Zummi sort of describes in his lectures) but once your
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brain has been hardwired with writing and the alphabet
there’s no turning back. An abstract picture meaning a
word or sound or idea is fucking crazy and we’re all mad
here.
With the end of this book, technically speaking, you
have all the tools you need as well as all the tools that
currently exist which involve the numogram as a system
of sorcery. However, there is still much to unpack
regarding the specifics. Whether it’s interpreting what we
already know or discovering new things about the
numogram which are latent, hyperstition can help us
understand exactly what the fuck is going on.
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Further Reading
This is a collection of everything I’ve read that has led
me to this point of understanding. It’s something of a
bibliography for the entire course, but also an invitation to
check out some of this work because it’s very cool.
A Thousand Plateaus, Deleuze & Guattari
Anti-Oedipus, Deleuze & Guattari
Black Iron Prison
Blood Meridian, Cormac McCarthy
Book of Lies, Aleister Crowley
Book of Pleasure, AO Spare
Cosmic Pessimism, Eugene Thacker
Enochian Vision Magick, Lon Milo DuQuette
Fanged Noumena, Nick Land
From PSYOP to MindWar: The Psychology of Victory,
Michael Aquino
Geosophia, Jake Stratton-Kent
“Go Underground and be a Chaos Magician” (as well as
everything else from: https://www.chaosmatrix.org/)
Heliogabalus, Antonin Artaud
K-punk.org
Kaos 14, Joel Biroco
Liber LS
Liber Null & Psychonaut, Peter Carroll
Naked Lunch, William S Burroughs
Neuromancer, William Gibson
On the Road, Jack Kerouac
Qutub, Andrew Chumbley
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Tao Te Ching
The Art of Dreaming, Carlos Castaneda
The Black Lodge of Santa Cruz
The Greater Key of Solomon
The Hyperstition Blog (https://
hyperstition.abstractdynamics.org)
The Illuminatus! Trilogy, Robert Anton Wilson
The Lesser Key of Solomon
The Secret Teachings of All Ages, Manly Palmer Hall
The Teachings of Don Juan, Carlos Castaneda
The True Grimoire, Jake Stratton-Kent
Zummi posts & lectures
https://deaddeer.wordpress.com/
http://freezoneearth.org/littlepurplenotebook/index.html
http://internetschoolofmagic.com/
https://ccru.net