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The Electric Philosopher
Irresponsible Pseudophilosophy
Tuesday, 22 December 2015
Phyl-Undhu by Nick Land: Review
The good Mr Land has a new e-book out, Chasm. Buy it at once. I've not read it yet, but its
publication gave me the well-needed nudge to do what I kept meaning to do, and go back and
read Land's last offering, Phyl-Undhu, released about this time last year. Buy it at once also.
Phyl-Undhu (a friend has observed that this can be read as 'File Under') is a...I don't really know
how to describe it. It's a work of experimental, conceptual horror with science fiction elements. In
other words: it is pure Lovecraft. The characters, although substantially more fleshed out than
HPL ever felt the need to do so, are largely secondary to the story and the ideas it's built around,
and that's no bad thing. Horror often works best in the form of vignettes, I feel, by offering you
fleeting glimpses of the Absolute Other. This isn't always the case, and character driven horror
can work wonders, but there's still a certain unique chill to the short horror story, or at most horror
novella. Land is using a style like that here, not taking much time to build the world, hurrying the
reader into the location where he wants them, relying on hints and suggestions to create the
impression of the greater substance of the story's setting. He does this very well indeed.
It follows Alison and Jack Turner's attempts to fathom the depths of their young daughter's mind
and world-view, which have become so disturbing that her fellow children at school are becoming
increasingly traumatised by her presence, to the extent that one student attempts suicide. They
realise that Suzy, their daughter, has dramatically changed since becoming involved in a deeply
immersive video game. By 'deeply' I really mean 'totally'. Land doesn't tell us anything about the
tech involved (the story is clearly set in a nondescript near-future), but it seems to involve a kind
of Gibson-esque VR.
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The game, of which we learn reasonably little, seems to be a kind of accelerated reality
simulation. Suzy's character now lives in a very, very, very old world, and the only glimpse we get
of the scale of this simulated world is the deeply ancient conurbation that's grown around the
ruins of a space elevator, 'Ashenzohn' ('Ascension', surely?). The horror of Phyl-Undhu really lies
in this. The game is heavily implied to be a solution to science non-fiction's most frightening
monster: The Great Filter.
The Great Filter is a proposed solution to the Fermi Paradox, which can be summarised as
follows - the Universe is very big and very old, thus life should be common enough to be
noticeable throughout: so, where are the aliens? Why haven't we spotted evidence of at least
one interstellar civilisation yet? The Great Filter may be the answer to that question. The Great
Filter is an unknown force that radically reduces the probability of life creating an interstellar
civilisation. It may apply at an early stage (i.e. whatever the Filter is, it may simply reduce the
chance of life occurring in the first place, or of multi-cellular life occurring, or of intelligence
occurring, and so on) or it may apply later (reducing the chance of agricultural civilisation, or of
technological civilisation, or of space-faring civilisation, and so on). If the Filter is early, then we're
probably ok: we passed it long ago. If it's late, then there's a greater chance that we still have it
ahead of us. Maybe technological civilisations just don't tend to last long enough to become
space-faring...
So what might the late-Filter be? Phyl-Undhu suggest a possibility. Technological civilisations may
tend to become lost in their own simulated realities, finding them preferable to actual reality.
There's any number of reasons this might be, including just standard 'decadence' or, more
curiously, the notion that simulated reality contains more potential for discovery and ultimately
value than 'natural' reality, especially if it turns out that interstellar travel is prohibitively difficult
(i.e. no warp drives. Ever.). Land has speculated about time in many places, especially the idea
that advanced technology can radically alter our perception of time: cyber-time making mockery
of mere 'meat-time'. A simulated reality where a second of outside time can be minutes, or more,
of internal time. The further down this rabbit hole we go, the less likely it is we can
emerge...potential lifetime-upon-lifetime of rich, unpredictable experiences lying within the
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