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Luciana Parisi - Contagious Architecture Computation, Aesthetics, and Space
Luciana Parisi/Texts/Books/Author/Luciana Parisi - Contagious Architecture_ Computation, Aesthetics, and Space.pdf
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Contagious Architecture
Luciana Parisi - Contagious Architecture Computation, Aesthetics, and SpaceLuciana Parisi / text
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Technologies of Lived Abstraction
Brian Massumi and Erin Manning, editors
Relationscapes: Movement, Art, Philosophy, Erin Manning, 2009
Without Criteria: Kant, Whitehead, Deleuze, and Aesthetics, Steven Shaviro, 2009
Sonic Warfare: Sound, Affect, and the Ecology of Fear, Steve Goodman, 2009
Semblance and Event: Activist Philosophy and the Occurrent Arts, Brian Massumi, 2011
Gilbert Simondon and the Philosophy of the Transindividual, Muriel Combes, translated
by Thomas LaMarre, 2012
Contagious Architecture: Computation, Aesthetics, and Space, Luciana Parisi, 2013
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Contagious Architecture
Computation, Aesthetics, and Space
Luciana Parisi
The MIT Press
Cambridge, Massachusetts
London, England
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© 2013 Massachusetts Institute of Technology
All rights reserved. No part of this book may be reproduced in any form by any
electronic or mechanical means (including photocopying, recording, or information
storage and retrieval) without permission in writing from the publisher.
MIT Press books may be purchased at special quantity discounts for business or sales
promotional use. For information, please email special_sales@mitpress.mit.edu or
write to Special Sales Department, The MIT Press, 55 Hayward Street, Cambridge,
MA 02142.
This book was set in Stone Sans and Stone Serif by Toppan Best-set Premedia Limited,
Hong Kong. Printed and bound in the United States of America.
Library of Congress Cataloging-in-Publication Data
Parisi, Luciana.
Contagious architecture : computation, aesthetics, and space / Luciana Parisi.
p. cm—(Technologies of lived abstraction)
Includes bibliographical references and index.
ISBN 978-0-262-01863-0 (hardcover : alk. paper)
1. Space (Architecture). 2. Architecture—Philosophy. I. Title.
NA2765.P36 2013
720.1—dc23
2012027959
10
9
8 7
6 5
4 3 2
1
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Contents
Series Foreword vii
Preface: Weird Formalism
Acknowledgments xix
ix
1 Incomputable Objects in the Age of the Algorithm
1.0 Metamodeling 1
1.0.1 Programming the living 10
1.0.2 Random probabilities 14
1.0.3 Anticipatory architecture 19
1.1 Background media 26
1.2 Metadigital fallacy 36
1.3 Discrete objects 43
1.3.1 Unity and relation 47
1.3.2 Qualities and quantities 50
1.3.3 Form and process 55
1.4 Algorithmic aesthetics 66
1.5 Speculative reason 71
1
2 Soft Extension: Topological Control and Mereotopological Space
Events 83
2.0 The invariant function 83
2.1 Folds or differential relations 96
2.2 Parametricism or deep relationality 102
2.3 Soft temporalities 107
2.4 Extension is what extension doesn’t 110
2.5 Blind spots: space events 117
2.6 Mereotopology of extension 123
2.7 Mereotopology of abstraction 128
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vi
2.8 Parametric prehensions 135
2.8.1 Scripting uncertainties 140
2.8.2 Une architecture des humeurs
2.9 Extensive novelties 158
3 Architectures of Thought 169
3.0 Soft thought 169
3.0.1 Neuroarchitecture 177
3.0.2 Enactive architecture 180
3.0.3 Negative prehension 185
3.1 Cybernetic thought 193
3.2 Ecological thought 200
3.3 Interactive thought 204
3.4 Technoembodied mind 211
3.5 Mindware and wetware 219
3.6 Synaptic space 224
3.7 Transitive computation 234
3.8 Thought event 242
3.9 Soft thought II 249
Glossary
259
Notes 269
References 339
Index 353
Contents
144
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Series Foreword
“What moves as a body, returns as the movement of thought.”
Of subjectivity (in its nascent state)
Of the social (in its mutant state)
Of the environment (at the point it can be reinvented)
“A process set up anywhere reverberates everywhere.”
• • • •
The Technologies of Lived Abstraction book series is dedicated to work of
transdisciplinary reach inquiring critically but especially creatively into
processes of subjective, social, and ethical-political emergence abroad in
the world today. Thought and body, abstract and concrete, local and
global, individual and collective: the works presented are not content to
rest with the habitual divisions. They explore how these facets come formatively, reverberatively together, if only to form the movement by which
they come again to differ.
Possible paradigms are many: autonomization, relation; emergence,
complexity, process; individuation, (auto)poiesis; direct perception, embodied perception, perception-as-action; speculative pragmatism, speculative
realism, radical empiricism; mediation, virtualization; ecology of practices,
media ecology; technicity; micropolitics, biopolitics, ontopower. Yet there
will be a common aim: to catch new thought and action dawning, at a
creative crossing. Technologies of Lived Abstraction orients to the creativity at this crossing, in virtue of which life everywhere can be considered
germinally aesthetic, and the aesthetic anywhere already political.
• • • •
“Concepts must be experienced. They are lived.”
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Preface: Weird Formalism
This book is about the logic of computation1 and its ingression into culture.
It describes a world in which algorithms are no longer or are not simply
instructions to be performed, but have become performing entities: actualities that select, evaluate, transform, and produce data. In this world, algorithms construct the digital spatiotemporalities that program architectural
forms and urban infrastructures, and are thereby modes of living. This is
not to contend that algorithms are the building blocks of a physical universe in which any kind of thought can be fully computed. Instead, a closer
look at algorithmic procedures shows that incompleteness in axiomatics is
at the core of computation. These performing entities—algorithms—expose
the internal inconsistencies of the rational system of governance, inconsistencies that correspond to the proliferation of increasingly random data
within it. Instead of granting the infallible execution of automated order
and control, the entropic tendency of data to increase in size, and thus to
become random, drives infinite amounts of information to interfere with
and to reprogram algorithmic procedures. These entropic bursts of data
within computation add new information to the recursive functions of
control, without becoming simply incorporated or used by the system (i.e.,
by transforming dissipative energy into information). Entropic data are
operative agents of irreducible size that crack and rescript the source
program of the system from within. The system of governance defined by
the digital world of data can therefore no longer rely upon the smooth
programming of tasks, the exact reproduction of rules, and the optimization of conducts, habits, and behaviors. Randomness has become the condition of programming culture.
This book does not imagine a world in which rationality has been
replaced by the arbitrariness of information. Far from it: computational
randomness corresponds to infinite volumes of data that are meaningful
contingencies which refuse to be fully comprehended, compressed, or
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sensed by totalities (i.e., by the mind, the machine, or the body). This also
means that algorithms do not exclusively channel data according to preset
mechanisms of binary synthesis (0s and 1s), as they also enumerate the
indeterminate zone between finite states. This new function of algorithms
thus involves not the reduction of data to binary digits, but the ingression
of random quantities into computation: a new level of determination that
has come to characterize automated modes of organization and control.
Far from making the rational system of governance more efficient, this
new level of determination forces governance to rely on indeterminate
probabilities, and thus to become confronted with data that produce alien
rules. These rules are at once discrete and infinite, united and fractalized.
From another standpoint, the emphasis on the new tendencies of algorithms to be overshadowed by infinite volumes of data explains the ingression of computational logic into culture. What is important here is not
that culture has become doomed by the automated rules that transform
its variety of expressions into data that can be classified, profiled, and
consumed. Instead, the addition of random quantities to finite procedures
turns automation into a computational adventure resulting in the determination of new cultural actualities. Instead of being exhausted by the
formalism of rules or symbols that execute instructions, automated processing requires a semiopen architecture of axioms, whereby existing postulates are there to be superseded by others that can transform infinite
quantities into contingent probabilities. Incompleteness in axiomatics
thus brings to light the fact that automated processing is not predeterminate, but rather tends toward new determinations. In making this claim I
do not intend to suggest that computation can now explain culture, aesthetics, and thought because it can account for change. My contention is
rather that there is a concrete culture, an aesthetic and a mode of thought,
specific to the computational production of new probabilities.
This is why this book argues for a new digital space that no longer
or not fully coincides with Deleuze and Guattari’s notions of “striated”
(metric) and “smooth” (vectorial and projective or topological) space. Striated space is gridded, linear, metric, and optic.2 It is also described as the
space of logos, based on the deductive reduction of infinities to discrete
unities constituting the building blocks of reason, the function of which
is to find solutions to occurring problems.
In this book the striated space corresponds to the digital matrix of points
that do not change over time: a prefixed, gridlike architecture derived from
postulates based on discrete sets of algorithms through which optimal
forms can be constructed. This is the striated space of the city, the urban
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planning deduced from the exact relation between points, which establishes an infrastructural grid that predetermines movement.3 In the last
twenty years, however, the digital mapping of space has been intersected
by a new tendency in digital design that has more fully embraced the
power of computation to generate new architectural forms or smooth
surfaces. By drawing on biological notions of morphogenesis, and thus by
relying on the capacity of forms to change over time, algorithms have
become generative components for form-finding and pattern-making
architectures. The new centrality of generative algorithms (but also cellular
automata, L-systems, and parametricism) in digital design has led to the
construction of various topological geometries and curvilinear shapes that
have come to be known as blob architectures. While the gridlike architecture of striated space (or digital mapping) places discrete unities at the
center of a design made of points connected by lines, the topological
curves of smooth space (or blob architecture) starts from the generative
power of a point, the meshing and folding of which becomes the condition
for the emergence of a new form.
Far from being in direct opposition, Deleuze and Guattari often refer to
these two spaces as being in a relation of reciprocal presupposition, so that
points can generate new curves, and curves can become frozen segments.
However, this mutualism between the two kinds of spaces—or planes—
may not be fully sufficient to explain the mode of extension produced by
the ingression of computation into culture. To the striated (metric) and
smooth (topological) spaces, this book annexes another approach to extension. This approach is defined by mereotopology: the study of the relation
between parts, of that between parts and wholes, and of the boundaries
between parts. In particular, I turn to Alfred North Whitehead’s schema of
mereotopological relations—a schema that is a concrete abstraction—in
order to argue that neither discrete unities nor continual surfaces can
account for the transformation of the digital grid, as the latter is characterized by the infiltration of randomness into finite sets of rules.
Mereotopology describes parts as being semiopen: it casts them as discrete and separable on the one hand and as undivided and continuous on
the other. It postulates that there is no gap between parts, and neither are
there infinitesimal points constituting continuous trajectories (or topological surfaces). Instead, between points there are always more points (or an
infinite amount of points), which correspond not to infinitesimals, percepts, and affects but to finite segments internally defined by a unique
arrangement of infinities. For Whitehead these finite segments are actualities, which are at once extended and intensive, or equipped with space
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and time; they are finite durations. In contrast to blob architectures, which
have given rise to a computational aesthetics expressed by the topological
surface or the smooth plane of total connection, mereotopological architecture reveals that infinity is intrinsic to parts, unities, and discrete objects.
From this standpoint, infinity does not coincide with the total fusion of
spatiotemporal dimensions into one deforming surface, but instead can be
explained by how wholes (continuities) become parts (discontinuities), and
how parts can be bigger than wholes. In computational terms, infinity is
equivalent to random (or incompressible) quantities of data (which are at
once discrete and continuous) interfering with and reprogramming the
algorithmic procedures in digital design, for instance. This also means that
algorithms are not the building blocks of a topological surface whose forms
continuously evolve. What connect the multiplicity of points are instead
infinite quantities that ingress into the gap between points, thereby revealing the existence of yet another point (or spatiotemporal actuality) that
overlaps them, but which does not originate from them. Yet how do these
quantities come to determine and characterize algorithmic procedures in
digital design?
This is where computation becomes entangled with Whitehead’s view
that it is prehensions that define what an entity is and how it relates to
others. Prehensions point to how any actuality (from an animal body to
a grain of sand, from an amoeba to an electron) grasps, includes and
excludes, and transforms data. Instead of an ontological dominance of
higher forms of actuality (such as human beings) over others, Whitehead
argues that all entities have an equivalent status. Not only are they all real,
but also they all matter. Nevertheless, this seemingly flattening ontology
does not simply contend that these actualities are all the same, nor does
it hold that they are all different. Whitehead proposes a radical pragmatism
according to which determinate events, or what he calls occasions of experience, are defined by degrees of prehension that in turn constitute the
degree of importance of some actualities compared to others.
In this book, the new function of algorithms within the programming
of spatiotemporal forms and relations reveals how the degree of prehension proper to algorithms has come to characterize computational culture.
Algorithms are no longer seen as tools to accomplish a task: in digital
architecture, they are the constructive material or abstract “stuff” that
enables the automated design of buildings, infrastructures, and objects.
Algorithms are thus actualities, defined by an automated prehension of
data in the computational processing of probabilities. From this standpoint, digital algorithms are not simply representations of data, but are
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occasions of experience insofar as they prehend information in their own
way, which neither strictly coincides with the binary or fuzzy logic of
computation nor with the agency of external physical inputs. Instead, as
actual occasions, algorithms prehend the formal system into which they
are scripted, and also the external data inputs that they retrieve. Nevertheless, this activity of prehension does not simply amount to a reproduction
of what is prehended. On the contrary, it can be described as a contagion.
This is because to prehend data is to undergo an irreversible transformation
defined by the way in which rules are immanent to the infinite varieties
of quantities that they attempt to synthesize. This means that rules cannot
change these infinite quantities; instead the latter can determine rules
anew and thus produce new ones. From this standpoint, I do not use this
notion of contagion to suggest that there is a physical connection between
points (i.e., that one point of prehension is determined by the next point
in a sequential order) or a potential relation between points (i.e., the fact
that points are linked by infinitesimal approximations). Instead, to maintain that a prehension can be understood as a contagion is to say that
infinite amounts of data irreversibly enter and determine the function of
algorithmic procedures. It follows that contagion describes the immanence
of randomness in programming. This irreversible invasion of incompressible data into the digital design of space has led to the production of digital
spatiotemporalities that do not represent physical space, but are instead
new spatiotemporal actualities. The contagious architecture of these actualities is constructing a new digital space, within which programmed
architectural forms and urban infrastructures expose not only new modes
of living but also new modes of thinking.
Nonetheless, by prehending (or becoming infected with) infinite quantities of data, algorithms do not simply work to generate optimal probabilities that will more closely match the architecture of the future and its
urban infrastructure. The futurity of algorithmic prehensions cannot be
exhausted by the image of the future. Instead, as prehensive entities, algorithms unleash the concrete futurity of the digital spatiotemporalities of
the present, of which digital architecture is but one example (other examples might include the relational architecture of databases, the cultural,
political and economic statements of search culture, the connectedness of
social media, and the immediacy of data communication).
This book is about the ingression of computational logic into culture.
It is most appropriately placed in the field of digital architecture, because
the algorithmic production of digital spatiotemporalities defines: (1) that
logic is becoming an aesthetic operation, and (2) that computational
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aesthetics is characterized by the algorithmic prehension of incomputable
data. In adding this aesthetic interference to computational logic I do not
mean to imply that algorithms are the new synthesizer of indeterminate
quantities. On the contrary, one condition of this book is that no actuality—physical or automated—could ever contain the infinite amount of
infinities that are immanent to all actualities. Instead, what happens with
all actualities is that these varieties of infinities are only partially and
uniquely processed, so that not only is each actuality asymmetric with
respect to another, but it is also asymmetric within itself. In other words,
the discovery of incomputable quantities in axiomatics reveals that there
can never be any totality that could subsume (external or internal) parts
into one encompassing whole.
From this standpoint, the aesthetic operations of logic suggest that the
prehensive activity of algorithms not only evaluates and transforms, but
also enumerates and produces new computational actualities. In the field
of digital architecture, this means that computational logic does not need
to be used to reach aesthetic results as if it were operated by an external
agent, which would select the activities of the process from an “outside.”
Aesthetics must instead be understood to reside at the core of computational logic, because it defines computational processing as the determining of infinities in a step-by-step fashion, and without subjecting them to
complete synthesis and/or axiomatics. Aesthetics, that is, is not only complementary to logic but is immanent to it: it exposes contingency in programming, and the reality of chance in the calculation of probabilities.
It would be misleading, however, to attribute the aesthetic capacities of
algorithms to a mainly qualitative synthesis of data. It is important to bear
in mind when speaking of aesthetics in computation that one cannot
obviate the entropic size of data, and therefore the tendencies of quantities
to increase in volume, length, and density each time they are calculated.
Thus, this book does not depart from one basic crux of computation:
namely, the fact that computation is a method of quantification that deals
with quantities. From this standpoint, algorithmic prehensions are quantifications of infinite quantities that produce new quantities.
This is also to say that there is a production of the new within computation that specifically concerns increasing randomness or increasing volumes
of data that cannot be systematized in smaller algorithmic procedures. This
book therefore contains no claims as to the necessity of cleansing culture
of data pollution, because it admits that data production is an immanent
process that unravels the gaps, blind spots, and incompatibilities within
formal systems in their attempt to constantly invent new axioms and rules.
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Similarly, this book also distances itself from the dominant cybernetic
model of feedback control, which aims to include qualitative data in computational procedures by allowing the system to become co-constituted by
its outside. In particular, the dominance of second-order cybernetics and its
autopoietic model of feedback in digital architecture has led to a plethora
of interactive projects whereby algorithms are designed to respond and
adapt to external inputs, so as to be able to add chance to programming.
Yet rather than challenge computation, this attempt to add qualitative data
to programming has in my opinion served to reify the fundamental system
of inference which assigns logic to rationality and aesthetics to sensation.
Against this tendency, this book embraces the aesthetic function of algorithms in their quantitative concreteness, the prehension of contingency
and thus the outbreak of randomness within logic. I claim that this is the
computational aesthetic that governs digital culture today.
The investigation of this weird formalism points to a further level of
analysis that looks for the properties of a speculative function of computation. In doing so it turns again to Whitehead’s metaphysics, because the
scope of his attempts to disentangle reason from the enclaves of rationality
are sufficiently broad to include the possibility that automated modes of
thought are modes of decision, and that decision is a mode of adding new
data to and thereby rethinking what already exists, by counteracting the
sequential order of patterns. In short, Whitehead’s study of the function
of reason has offered my investigation the opportunity to discuss a mode
of thought proper to algorithms: soft(ware) thought. Instead of looking for
ways of comparing (or conflating) computation with (or into) formal or
practical notions of reason, and instead of thus associating it with conceptions of the mind that view the latter as something that executes thoughts
onto the world, or as something produced by the synaptic connections of
the brain’s neural networks, my analysis starts from the reality of algorithms as actual modes of thought.
Seen from this standpoint, computation does not refer to a rational
calculus that deduces reality from universal axioms, but rather to the algorithmic prehension of the random data that are now contaminating formal
logic’s attempts to continuously invent new axioms. The speculative function of algorithms corresponds to an abstract scheme of concrete data, or
to enumerations of procedures through which computation is constructing
our present. Thus, speculative computation is not to be confused with
a new mode of prediction, which for instance forecloses the potential
threat of the unknown by prompting immediate decisions that anticipate
the happenings of the present. Instead, this abstract scheme includes
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interference (the entropic expansion of quantities) in the procedures of the
present insofar as it allows infinite volumes of data to determine spatiotemporal activities. In short, speculative computation is not a new system
of probabilities that tries to turn potentialities into possibilities. It is instead
an aesthetic ordering of entropic data. This is a weird ordering that involves
the prehension not simply of temporal infinities but also of the infinities
of extension as they become enumerated in computational procedures.
This immanent partiality helps us to describe computation in terms of
Whitehead’s speculative function of reason, according to which algorithmic
actualities select quantitative novelty from repetition, thereby allowing
computation to add new data structures or spatiotemporalities to the
extensive continuum of actualities.
This speculative character of computation cannot be accommodated by
a cybernetic system of probabilities. As Massumi has clarified in his discussion of the efficacy of preemptive power, such a system can no longer rely
on already processed data. Instead, the cybernetic mode of control based
on feedback as the self-regulating property of governance—whereby the
output allows the system to incorporate more complexity, and thus to
become extended into or fused with its outside—now needs to account for
what is not there, i.e., for the determinacy of the unknown. This is why
the binary language of digital computation is no longer sufficient to anticipate the emergence of errors, or to convert unknown quanta into preset
probabilities. Thus, as Massumi explains, the cybernetic apparatus of
control, which is based upon and defined by the operation and the operability of procedures, employs a quasi-empirical mode of calculation,
according to which the necessary emergence of the new (the uncertain)
and its potential effects are precalculated and preempted before the fact.
In other words, the effects of the unknown have become the causal motor
by which control is unconditionally exercised and driven by immanent
decisions about what has not yet happened.
The cybernetic system of feedback therefore inserts temporality or qualitative variations into its binary calculation. In particular, the calculation
of infinitesimal variations between these states has challenged cybernetics
to overcome its own limit, and thereby to extend its power of prediction
toward qualitative variations. It is this stretch toward the inclusion of
temporal variations that reveals postcybernetic control’s power to act retroactively, i.e., to act by turning the potential effects of the future into
operative procedures within the present. The matrix of binary digits is
therefore turned into a fold of approximate calculations of the infinitesi-
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mal points that join two coordinates at a tangent: the derivatives of the x
and y coordinates turn parallel lines into the infinities of a potential curve.
A topological surface thus rises above the digital matrix of sequential coding,
and is ceaselessly reproduced in the digital design of facades, buildings,
and urban planning. This computational aesthetic of the curve is now the
dominant expression of postcybernetic control.
My investigation however does not stop at this point, as it continues
to explore the stubborn reality of quantities that remains at the core of
digital architecture. The reason why algorithmic and interactive architecture—or digitality in general—has been unable to grasp or produce the
intensive qualities of spatiotemporal experience, of the bodily feeling of
spatiotemporal variations, is that computation deals in quantities and
quantifications. This book asks the reader to consider the density of computational quantities as enumerations of new actualities, or spatiotemporal
entities that enter and are added to the infrastructural organization of
information. The book thus embarks on a close exploration of digital
architecture projects in order to account not for the generative evolution
of a topological surface, but rather for the mereotopology of parts that are
bigger than wholes. Here, once again, algorithms are foregrounded as
actual occasions of data that cannot be subsumed under the totalizing
framework of postcybernetic control. These parts, I suggest, do not become
the fused agents in a smooth space of control: they are instead autonomous
events or nexuses of actual occasions.
The mereotopological exploration of computational quantities leaves
my investigation with yet another question to discuss. If digital architecture implies the production of computational space-time, does it follow
that there is an architecture of thought proper to computation? The pursuit
of this question leads the book’s arguments toward the inevitable realization of the incomprehensible existence of soft thought: an automated
mode of prehension that cannot be compressed into a totalizing system
(i.e., the mind, the machine, the body, or into idealism, mechanicism, or
vitalism).
Soft thought is not the new horizon for cognition, or for the ontological
construction of a new form of rationality. Instead, soft thought stems
from the immanent ingression of incomputable data into digital programming. Soft thought is not what replaces thinking understood as a
cognitive action, or affords the mind new capacities to order and calculate,
or indeed gives the body new abilities to navigate space. Simply put, soft
thought pertains to the existence of modes of thought, decision making,
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and mentality that do not exist in direct relation to human thinking. These
modes of thought (of which soft thought is only one configuration) maintain a certain degree of autonomy from cognition demonstrated by their
logical inconsistencies. This book thus ends with no surprise or final revelation, but with one remark: soft thought is not there to be understood as a
new cognitive function or as a transcendent form of rationality, but to
reveal that programming culture is infected by incomputable thoughts that
are yet to be accounted for.
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Acknowledgments
As Gilles Deleuze once said, there are periods when one looks back on
events and realizes that one does not really know what happened. In these
periods, what remain important are friendship and love.
Thank you to all my friends for helping me ride through the storm.
Particular thanks are due to Steve Goodman, Stefania Arcara, Maud Pons,
Melina Puleo, Jessica Edwards, Tiziana Terranova, Piero D’Alterio,
Annamaria Morelli, Kevin Martin, Yari Lanci, Stamatia Portanova, Lidia
Curti, Iain Chambers, and Silvana Carotenuto. Your unique combination
has been indispensable for fueling my war machine. Francesco and Marcello Parisi deserve special recognition for their forward-thinking energy,
as do my parents, Anna and Gennaro Parisi, for their continuous encouragement. Maria, Sofia, and Davide: thanks are due to you too.
I am also grateful to the Centre for Cultural Studies at Goldsmiths and
its staff for supporting me during these years. In particular, I would like to
thank Matthew Fuller, Graham Harwood, and Olga Goriunova for their
altruism and their intellectual honesty. I have learned a lot from working
with you. Thanks also to Scott Lash and Celia Lury for providing me with
a space to further my theoretical adventure, to Lisa Rabanal and Breda
McAleer for listening, to Mariam Fraser and Josephine Berry Slater for
talking, and to John Hutnyk for his time. To the wonderful students on
the MA Interactive Media (especially all of you on the program between
2008 and 2011), the postgraduate students at the Centre, and in particular
the New Media Meetings group: I have greatly enjoyed our challenging
discussions and your ambitious thinking. Thank you also to Maria Beatrice
Fazi (grazie per la tua disponibilità e intelligenza), Susan Schuppli (for
helping with the images too), Chryssa Sdrolia, Masa Kosugi, Sandra Gaudenzi, Carina Lopez, and Inigo Wilkins.
This project could never have started without the trust and the generosity of Erin Manning and Brian Massumi. You are exemplary people, and I
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Acknowledgments
cannot thank you enough for your belief in “research creation” and for
foreseeing that processes do lead to conclusions. I am also grateful to Doug
Sery for his commitment to this project and to Katie Helke Dokshina
at MIT. A special thank you to Tom Bunyard for helping me with the
copy-editing.
I know what made it possible to finish this book: the unconditional
love of Stephen and Cleo. You belong to a new solar system. Thank you
for making me brave and for showing me the wonders of the present. This
book is dedicated to you both.
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1 Incomputable Objects in the Age of the Algorithm
The late twentieth century may one day be known as the dawn age of the algorithm.
If so, we wish to be the first to embrace the new rationality that sees space and
matter as indistinguishable, as active mediums shaped by both embedded and
remote events and the patterns they form.1
1.0
Metamodeling
Algorithms do not simply govern the procedural logic of computers: more
generally, they have become the objects of a new programming culture.2
The imperative of information processing has turned culture into a lab of
generative forms that are driven by open-ended rules. Whether we are
speaking about DNA, bacteria, or stem cell cultures, cultures of sounds and
images, time-based cultures, or cultures of spatial modeling, algorithms
now explain evolution, growth, adaptation, and structural change. Algorithms, therefore, have become equated with the generative capacities of
matter to evolve.3 It is not by chance that the age of the algorithm has
also come to be recognized as an age characterized by forms of emergent
behavior that are determined by continual variation and uncertainty.
Computational studies of evolutionary processes have taken to modeling randomly mutating software instead of creating large, complex simulations of biological systems. For example, the new field of metabiology aims
to develop all possible designs for biological organisms within a software
space.4 These metabiological designs are examples of an algorithmic architecture that appears to deploy the software of matter itself.
But if generative algorithms5 are no longer mere simulators of material
dynamics, it may then be possible that they have acquired a new, ontological status that is unrelated to the preexistence of biophysical bodies. In
other words, the mode of existence of algorithms no longer merely corresponds to models that simulate material bodies: instead it constructs a
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new kind of model, which derives its rules from contingencies and openended solutions. Generative algorithms are said to dissolve the opposition
between mathematics and biology, between abstract models and concrete
bodies.6 Just as matter has an abstract form, so too have software programs
become evolutionary bodies.
Nevertheless, the ontological claim for an ultimate merging between
information and matter does not seem to account for a simple but entirely
inevitable question: if, as Kwinter points out,7 the age of the algorithm
announces the advent of a new rationality, in which matter and space
become indistinguishable, how can what is abstract remain as real as what
is concrete? If the model and matter are fused into one invariant principle
of continual variation, then what makes novelty take place? What adds
novelty to this system of perennial change? These questions will guide this
chapter’s attempts at defining algorithmic objects as data actualities that
exist without and beyond their biophysical referent and mathematical
form.
From this standpoint, it is important to discuss the place of algorithms within recent critical approaches to computation and cybernetics.8
In particular, the view that information systems are open and not
closed, dynamic and evolutionary (with rules that change over time),
and are thus not preprogrammed, has led most cultural analysis to argue
that information, far from being abstract, is always already another
form of matter. But although this new version of materialism has contributed toward challenging the assumption that the information model
represents (i.e., governs) materiality, it has also divorced algorithms
from their own reality and undermined insight into the true nature of
the latter.
I will argue in this chapter that this form of materialism has led to a
naive reading that flattens algorithms onto the biophysical ground, which
they are then said to shape. By overlooking the existence of actual entities
that cannot be physically felt and cognized, the cultural approach to cybernetics and computation has thus dissolved the reality of algorithms into
thin air.
I suggest that a refusal tout court of the actuality of algorithms has coincided with the disqualification of computational formalism and the attendant rise of a computation that is driven by biophysical and sensorimotor
responses. It will be claimed here that by leaving behind computational
formalism (and symbolic logic) and the entropic nature of closed systems,
so as to highlight the open-ended and negentropic forces of self-
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organization, cultural analysis has denied algorithms the potential of being
anything other than a finite set of rules.
For this reason, this chapter questions the centrality of the metacomputational approach to information theory, according to which finite
sets of algorithms, or mathematical axioms,9 generate infinitely complex
structures. At the same time, however, the chapter also contests the replacement of systems based on finite sets of algorithms with interactive processes relying on external inputs and temporal variations. The chapter
concludes that the ideas about algorithms that are propounded by the
metacomputational and the interactive approaches are characterized by
their dismissal of the view that algorithms are actual entities imbued with
infinity.
In order to challenge such assumptions, it seems important here to
rearticulate the notion of the model, so as to distance it from the assumptions that algorithms either constitute the model of biophysical reality or
are the latter’s result. For this reason, I will turn to a reformulated version
of Félix Guattari’s concept of metamodeling.10
This concept can explain that the potential of computation coincides
neither with the generative power of algorithms to design self-evolving
structures, nor with interactive systems of physical connections. In other
words, I suggest that neither the mathematical nor the physical underpinnings of computation can suffice to describe what an algorithmic object
can be.
Guattari’s concept of metamodeling is important because it challenges
both mathematical truths and physical laws. It offers us the opportunity
to describe an extraspace of nonunifying actualities, a contagious architecture
that does not prioritize formalism or empiricism. This extraspace of algorithmic actualities is not to be found outside or between mathematics and
physics, but rather within mathematical truths and physical laws. This is
an extraspace of algorithmic actualities that are infected with abstractions
but which are not themselves abstract. To be infected with abstractions
means that these are immanent to actualities to the extent that they are
intrinsic to their composition and finitude. There is therefore no contagious architecture between algorithms or between algorithms and biophysical bodies. Instead, contagion is taken here to define the quasi-finitude
of algorithmic objects: the fact that these objects are spatiotemporal actualities which (and this is specifically discussed in this chapter) cannot be
summed up in smaller programs, and which do not result from the sum
of their parts. Similarly, it is argued here that this extraspace is not defined
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by the generative capacities of algorithms, from which rules evolve over
time to deploy complex behavior. On the contrary, this extraspace corresponds to the random, incompressible data of algorithmic objects that
are immediately experienced as irreducible parts larger than any totalizing
whole.
Guattari’s concept of metamodeling offers a critique of the notion of
the model, but at the same time does not collapse the actuality of algorithms into that of biophysical objects. Instead, Guattari understood
models in terms of cybernetic systems. He believed that models were simulations based on patterns of recognition (social, cultural, political, aesthetic patterns of governability).11 Models, therefore, were for him
reductions of a diagrammatic space made of intersections and disjunctions, operated by abstract signs and symbols. This diagrammatic space is
a metamodel and not a series of prototypes or inherited and learned
behavioral patterns. Instead, for Guattari signs and symbols become
layered together without having any direct correspondence. Metamodeling—
as opposed to the cybernetics of probabilities based on the possibility of
forecasting the future through the data of the past—explains how signs
and symbols are probes of futurity engaged in building the invisible
architecture of the present. Metamodeling, therefore, describes how
process becomes configuration, or how potentialities exceed preordained
typologies.
Since the model is a formal structure but also a psychologically inherited
blueprint (instructions or codes), Guattari argued that the hierarchy
between models and facts, the formal and the practical, had to be turned
into an ethico-aesthetics of signs, symbols, and objects. This meant that
rules did not have to conform to programs, but needed to be resingularized
and reconfigured while being subtracted from their realm of probabilities.
In other words, metamodeling described how any set of rules “constructs
its own cartographies, its own reference points, and thus its own analytic
approach, its own analytic methodology.”12
For Guattari, mathematics, but also software, can be taken as examples of
metamodeling communication, which bypasses the imperative of representation. He argued against the idea that mathematics is the language of
physics. Instead, he believed that mathematics articulated material processes of production that could not be physically detected or proven. Guattari’s notion of metamodeling suggested that mathematical signs had no
physical objects as their referent, but instead described a reality greater
than could be physically explained.13 In particular, he thought that the diagrammatic operations of mathematics pointed out “a physico-mathematic
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complex which links the deterritorialization of a system of signs to the
deterritorialization of a constellation of physical objects.”14
The intersection of these deterritorialized signs (mathematical symbols
deterritorialized from the system of formal language) and objects (deterritorialized from their physical laws) defined metamodeling as the discovery
and construction of new worlds and novel actualities. Hence, metamodeling was not simply the result of summing distinct models into a transcendent system/order, or merely the transposition of a model from one field
into another (for instance, moving the scientific model of cybernetics into
the cultural system of grouping). From the standpoint of metamodeling,
the sign and the object both exceeded their mathematical and physical
realms by setting up new conditions for change beyond formal schemes
and empirical evidence.
Guattari’s notion of metamodeling may thus help us to argue that algorithmic actualities can be thought independently of formal models. At the
same time, however, it may be necessary to push his notion of metamodeling further, so as to avoid equating it with the logic of mixing and remixing
signs and objects through digital computation.15 This means that it is
important to disagree with Guattari’s notion that metamodeling announces
the arrival of a postmediatic era in which all media forms share the same
mathematical language. Instead, metamodeling is used here to suggest that
a mathematical model, no matter how deterritorialized it is, cannot fully
explain the actuality of algorithmic objects. This algorithmic actuality is
transverse to both the mathematical and the physical domains. It is a
transverse actuality. Thus, and contra Guattari, it will be argued here that
algorithms are transverse objects constituted by mathematical and physical
limits, the points at which patternless or incomputable data have infected
all mediatic forms of communication.
These patternless data define not a new kind of algorithmic matrix so
much as the immanence of incompressible data in all diagrammatics. As
will become clearer below, algorithmic objects are both actual and abstract
entities. In a manner that differs from Guattari’s diagrammatics and
metamodeling of nonsignifying connections, it is suggested here that in
order to define algorithmic objects one has to admit the possibility that
there may be an extra layer of potentiality within axiomatic computation,16 a layer that is not exclusive to the empirical realm. It is this extra
layer of potentiality—the reality of abstract objects—that this chapter
intends to argue for.
But how, when discussing algorithmic objects, can one articulate
this potentiality? And hasn’t this potentiality already been discussed in
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computation, as that which temporarily appears in the foreground of
experience as an evanescent object, but which then withdraws from actual
existence? Isn’t an emphasis on the abstraction or on the potentiality of
algorithmic objects just another way to say that they only appear temporarily within a range of given possibilities, without ever existing as actual
entities (i.e., a sterile rehearsal of Platonism)?
While I agree that algorithmic objects are not physical entities, it is
difficult to deny that sets of instructions are actual data. One obvious
example, and one that will become important here, can be found in the
fact that algorithms correspond to data objects that build actual instances
of space and time that have volume, weight, gravity, depth, height, and
density, and can thus be found in algorithmic architecture. I suggest that
algorithmic architecture explicitly offers us the opportunity to understand
that these data objects are not simulations of some biophysical ground of
the past or future. Algorithmic architecture corresponds to the software
production of space as it implies automated data able to evolve in a search
space so as to design buildings, urban infrastructures, and city plans. In
algorithmic architecture, algorithms are not exclusively defined by the
quality they can reproduce (color, sound, or variables), but also by the
quantities of data that they operate. In other words, algorithmic architecture cannot overlook the fact that algorithms are quantifications of data
that are at once actual and abstract and thus cannot be reduced to one
plane of reality (that is, they cannot be flattened down into one continuous plane of qualitative relation). These quantities are not characterized
by external relations ( partes extra partes; i.e., one part of space is exterior
to another part) but need to be understood as infinite varieties of parts
that infect (take over and program) actual algorithmic sequences. Actual
algorithms are indeed the hosts of abstract quantities or infinite varieties
of infinities that constitute, at the same time, both condition and limit
of any actual entity as a finite set of instructions. As actualities, algorithms
hold within themselves abstractions that determine both their infinite
change and their present finite status. As abstractions, algorithms are
defined by the internal relations of an infinite variety of infinities. Abstract
algorithms are unrelated to one another and can only enter into contact
with one another once they are hosted by actual algorithms or finite
computational states. I therefore claim that algorithms are both actual and
abstract. They are actual and thus spatiotemporally determined, conditioned and limited. But they are also abstract, and are thus capable of
irreversibly determining change according to the degree to which they
contaminate actualities.
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While algorithmic architecture explicitly treats algorithms as data
objects, it has also failed to articulate their existence and has equated them
to empty abstractions and/or simulations of physical entities. Similarly,
the debate between metacomputational structures and interactive and
responsive space still lacks a thorough engagement with algorithmic
objects. On the one hand, algorithmic architecture has rearticulated formal
mathematical structures in terms of evolving dynamics such as cellular
automata. On the other hand, the shift toward the use of interactive algorithms has led designers to rely on biophysical inputs. Algorithmic architecture, therefore, has not offered a solution to the question of temporal
objects, or to the problem of a biophysically induced computational structure. It views algorithmic objects either as the result of evolving data patterns or as a reaction to biophysical inputs. But my aim in this chapter is
not to look for a solution to a problem. On the contrary, I am suggesting
here that the questions of what an algorithmic object is and indeed of how
it is have not been sufficiently discussed. This chapter intends to remedy
that situation.
Nevertheless, in order to embark upon this project, it is first of all important to engage with computational theory, according to which a question
of infinity lies at the core of the algorithm. Since the invention of the Turing
machine, the problem of computing infinite quantities of data (or abstract
quantities) into finite sets of rules has blended with the more general
problem of ordering and programming noncomputable (incomputable)
algorithms. Viewed from this standpoint, the debates within information
theory that pertain to this problem already reveal to us that the ontology
of algorithmic objects is to be found within the incompleteness of the
axiomatic method.17 Similarly, if one does not engage with the challenges
posed to the axiomatic underpinning of algorithmic objects, then it
becomes impossible to address their uniqueness and singularity.
However, it is important to be cautious here. This chapter does not argue
that a thorough mathematical investigation of algorithms will give us
answers to the questions noted above. On the contrary, I use algorithmic
information theorist Gregory Chaitin’s notion of Omega (incomputable
algorithms at the limit of any computational process) to argue that any
search for a mathematical Holy Grail is completely futile. Chaitin’s theory
about incomputable probabilities suggests that any closed set of finite
algorithms is imbued with incompressible data, and by taking this notion
further, beyond the specific field of algorithmic information theory, I argue
that algorithmic objects cannot be contained by a metacomputational
ontology.
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Similarly, I also question the assumption that only what lies outside the
realm of computation, automation, discreteness, and finitude can help us
to define algorithmic objects as dynamic, changeable, and in movement.
Instead, the concept of Omega proves that although infinity cannot be
found in the physical world, it can be discerned within computational
processing. This means that the possibility for change is intrinsic to the
ontology of algorithmic actualities. Consequently I argue that interactive
algorithms and responsive computation (i.e., algorithms defined by external factors, or driven by external inputs) do not contribute to the explanation, but rather to the occlusion, of the what and how of algorithmic
objects. In particular, this chapter points out that interactive and responsive architecture end up attributing change to external agents, actuators or
participants; algorithmic objects are thus seen as remaining passive in the
face of an ever-changing environment of interaction.
The chapter demonstrates that computation offers us a rather more
complicated and subtle notion of algorithms, according to which the latter
are not equivalent to evolving agents that mutate in time, but are sequential spatiotemporal data structures conditioned by an infinite amount of
information. These data structures are actual spatiotemporalities and have
precisely become the objects of algorithmic architecture. In chapter 2 these
structures will be analyzed more closely; here my aim is to develop an
understanding of algorithms qua actual entities.
To engage further with the ontology of algorithms, one cannot avoid
discussing the philosophical problems of what constitutes an object, and
whether or not there are such things as abstract objects. In order to address
these problems I will draw on Alfred North Whitehead’s process philosophy, and on Graham Harman’s object-oriented metaphysics. The encounter between these two contrasting metaphysical systems will also be used
to challenge the idea that algorithmic objects are finite sets of instructions.
This discussion is intended to shed some light on why the notion of the
incomputable is able to help us to define algorithms in terms of actual and
abstract objects.
This chapter will conclude that algorithmic objects are actual entities:
spatiotemporal structures imbued with incomputable or patternless objects.
The latter are not, however, to be misunderstood as the indefinite background of self-evolving energy. On the contrary, patternless objects correspond to entropic bursts of energy within sets of instructions, thereby
defining the odd existence of discrete yet infinite algorithms within the
structure of our programming culture. In this sense, algorithmic objects
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are not simply emergent forms within software, but are discrete unities
injected with random data. It is as if algorithmic objects no longer pertain
to the realm of software, but have unintentionally built an extraspace of
data that infects (or irreversibly reprograms) all levels of matter.
From this standpoint, an algorithmic object is more than a temporal
appearance or the result of interactive stimuli. Instead, it is a symptom of
the new spatiotemporal structures that are most clearly deployed by algorithmic architecture. This is an important point against the idea that
algorithms are merely temporal forms that are destined to disappear in the
background of ubiquitous computation. Computational design problematically embraces the logic of prediction and the calculation of probabilities, and is unable to explain novelty in spatiotemporal experience. I argue
against this form of metacomputation, and against the rational logic based
on few unchangeable rules, the combination of which is held to produce
all forms of complexity.
Contrary to the view of computation as a form of rationalism, I will
suggest here that the ingression of the incomputable in axiomatics leads
us to rethink computation in terms of speculative reason, to borrow from
Whitehead. Computation, it will be argued, is an instance of speculative
reason, since it no longer nor exclusively aims at the prediction or calculation of probabilities. On the contrary, Whitehead’s understanding of speculative reason explains that the function of reason is to add new data to
what will always already happen in an efficient chain of cause and effect.
Similarly, it will be observed that the speculative view of computation
implies that calculation is not equivalent to the linear succession of data
sets. On the contrary, and as will be explained later in the chapter, each
set of instructions is conditioned by what cannot be calculated: by the
incomputable algorithms that disclose the holes, gaps, irregularities, and
anomalies within the formal order of sequences. This means that a notion
of speculative computing is not concerned with quantifying probabilities
to predict the future, but with including random or patternless quantities
of data in sequential calculation so as to add novelty in the actual architecture of things. This is why a notion of speculative computing is not to
be confused with the capacity of algorithmic architecture to create temporary forms. On the contrary, the notion of speculative computing advanced
here suggests that random data—indeterminate quantities—are the contagious architectures of the present. These architectures, far from withdrawing from actuality and thus being temporal forms that appear and
disappear, rather remain actualities: spatiotemporal realities which are
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objective data to be inherited, evaluated, and appropriated by future actualities, of whichever kind at whichever scale, even when they cease to
be there.
Far from predicting the spatiotemporal structures of a possible future,
algorithmic architecture is conceived here as a symptom of the speculative
programming of the present. Algorithmic architecture can also count as an
instance of computational aesthetics, understood here in terms of the
algorithmic prehension18 of indeterminate data. Computational aesthetics
therefore is not about the idealism of form, or about a code unraveling the
complexity of biophysical structures. Instead, this chapter will conclude
that algorithmic architecture explains computational aesthetics as the programming of actualities through the algorithmic selection of patternless
data. For this reason, algorithmic architecture is another form of postcybernetic control, because it relies on algorithms to prehend incomputable data
in order to program culture.
1.0.1 Programming the living
It is hard to understand what is meant by the age of the algorithm without
referring to at least two distinct conceptions of algorithms. On the one
hand, algorithms correspond to a set of finite instructions. On the other,
algorithms have been conceived as evolving data able to adapt and to vary
unpredictably according to external stimuli.19
A cybernetic reading of computation may clarify these two points. From
the standpoint of first-order cybernetics, computation is a closed system, a
formal language able to describe any biophysical process without having
to be acted upon by the external environment. This is a closed, selfsufficient set of programmed instructions able to predict the future behavior of the system in terms of preset probabilities. On the other hand,
second-order cybernetics suggests that biophysical indeterminacy or the contingency of environmental factors can open software programming to the
modeling of dynamic systems that change over time and generate results
that differ from initial conditions.
It is not argued here that these two tendencies simply correspond to a
historical shift, whereby algorithms are no longer to be understood as finite
sets of data but as interactive instructions open to change. Similarly, it may
be misleading to assume that the age of the algorithm and the advance of
programming cultures can be described simply in terms of an epistemological shift (and progress) from symbolic formalism to a biophysical understanding of computation and information systems. To embrace this view
of an epistemological shift is to imply that algorithms lack the irregular
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dynamics of biological or physical systems. The second-order cybernetics
understanding of computation certainly points out that dynamics or
change can only be derived from the indeterminacy of living systems. Yet
I will argue here against this predominant tendency, as it discards the possibility that change could concern the formal logic of computation, and
by doing so forces the abstract reality of algorithms to become a mere effect
of the biophysical world.
In the field of algorithmic architecture, one recent example of such a
tendency can be found in the works of architect Greg Lynn, whose digital
design takes inspiration from biophysical vector fields that lead to the
growth of an emerging algorithmic form. This approach to design sees
architectural form as the result of the computational processing of biophysical variables (e.g., the distribution of weight, gravitational pressures,
the circulation of air, the movement of people). By closing the gap between
mathematical models and biophysical contingencies, second-order cybernetics has turned computation into a temporal system, which explains
change through the iteration of codes into a search space for evolving
complexity. From this standpoint, biophysical unpredictability has become
superior to mathematical calculability, and the reality of abstraction has
slipped behind the concreteness of matter.
According to architect Karl Chu, algorithms have been central to the
late-twentieth-century convergence of computational and biogenetic
revolutions leading to the ultimate design of biological and mathematical codes, which promises the embodiment of life, emotion, and intelligence through “abstract machines or through biomachinic mutation
of organic and inorganic substances.”20 Of course, one cannot deny that
this biodigital combination of material parts arranged by algorithmic
computation has added a distinctive trait to our information-based technoculture. For instance, much debate about cybernetic machines and biotechnologies in the late 1990s directly engaged with the no-longer-natural
essence of biology, and with the new technoscientific ontologies of biological bodies. Since the natural ground upon which biology could be distinguished from artificial technics (for instance evolutionary technics of
breeding, reproduction, cross-pollination, adaptation, etc.) was dissolving,
it was argued that nature itself was the result of the plasticity of biological
forms.
Second-order cybernetics has explained computation in terms of an
evolving system that depends on its structural coupling with the environment. According to this biological view of computation, an interactive
culture of response drives the calculation of mathematical probabilities. As
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a result, algorithmic architecture started to adopt these dynamics of biophysical variations in order to provoke changes in the program, for instance
by inserting errors into the sequence of algorithms. Similarly, and perhaps
more problematically, algorithmic architecture has also been related to a
body that acts “as the framer of spatial information, as the source of its
‘autonomy’ or ‘interiority’.”21
Against the digital design of space, Mark Hansen argued that architecture “must reconceive its function for the digital age as the art of framing
par excellence, it must embrace its potential to bring space and body
together in . . . a ‘wearable space’.”22 Here the algorithmic programming
of space is conceived as imposing a coded invariant on the liveliness of an
embodied experience of space. A haptic (bodily centered and not merely
optical) interaction with software is seen here as necessary for the opening
of digital architecture (algorithmic probabilities) to unpredictable variabilities and to the movement of space. This plunges computation into the
actualities of biophysical change and novelty.
According to Hansen, algorithmic architectures are unable to explain
the biophysicality of space: mathematics can only reduce the biological
and physical complexity of living bodies to elegant formulas, and cannot
explain the changing nature of experience. Hansen’s objections to the
computation of space can be seen as only one symptom of a more generalized critique of computational culture, which opposes codes, rules, and
software programming to physicality, change, and indetermination. From
this standpoint, biodigital computation must mean the biunivocal relation
between mathematics and biology, the fusion of model and execution, the
hybridization of the abstract and the concrete, algorithmic models and
biophysical space. It has become evident, however, that the structural
coupling between programs and bodies has meant an all-encompassing
rejection of the reality of abstraction and of algorithmic objects.
It is not by chance that in the last ten years digital media art and architectural projects have worked to annex algorithmic programs to physical
sensors. These sensors have the role of gathering data from the environment through actuators, which are set to feed information back into the
program. The result is a series of automatic steps that translate control
signals into action through motor, light, and speaker capacities.23 By
retrieving sensory data and processing their dynamic value through a
string of zeroes and ones, the machine is able to physically interact with
the participant. In principle, these procedures will eventually enable the
machine (or the software program) to learn and calculate the probabilities
of a similar scenario before it actually happens. The cybernetic logic of
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forecasting the future through models of the past is geared here toward a
new level of predictability. It now involves the capacity of the software to
rewrite the rules that it was programmed for, and that of the mathematical
model to change as a result of physical interactions.
From this standpoint, interactive design has quickly replaced the
assumed coldness of finite sets of rules with the ever-present warmth of
sensory data. In other words, second-order cybernetics has added biophysical contingencies to the formal language of mathematics. Just as the programming cultures associated with AI defined algorithms through the
first-order cybernetics and formal logic of zeroes and ones, so too has the
culture of interactive architectures locked itself within second-order cybernetics: the autopoietic self-organization of biophysical systems. What is
missing from this picture is a serious consideration of the residual power
of algorithms, the processing of rules and the indeterminacies of programming, which are able to unleash novelty in biological, physical, and mathematical forms.
It is impossible to deny that algorithmic architecture has, over the years,
become a computational system that has learned to incorporate, run, and
anticipate the evolutionary capacities of all material phenomena. Similarly,
despite its attempts at merging information and matter, algorithmic architecture has ultimately shown that the reality of abstraction is irreducible
to the properties of living systems. To put it in another way, algorithmic
architecture has been unable to do away with a problem proper to computation: the problem of calculating infinite series of probabilities in a
manner that also includes—and this is significant here—the probability of
incomputability.
This power of calculating indeterminacy corresponds not to the merging
of information and matter, but to the challenge that the limit of computation has posed to the axiomatic method in computation. According to this
method, finite sets of algorithms are programmed to calculate an infinite
amount of information, and thus should also be able to compute the
future. Nevertheless, this kind of computation could not rely on already-set
probabilities that are always already destined to reach a limit beyond which
computation would fail, and the prediction of the future would remain a
repetition of the past. On the contrary, the computation of the future could
only rely on the computational limit. Alan Turing already encountered the
problem of the incomputable and attempted to transform the limit of
computation into an algorithmic probability. However, as will be discussed
in the next section, Turing could not prove the completeness of axiomatics
through computation; on the contrary, the problem of random quantities
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of data continues to haunt computation today. But this is not a problem
that solely concerns the field of computation: it is neither a disciplinerelated problem nor merely a technical difficulty. Instead, I will argue that
this problem is intrinsic to all forms of digital programming. More importantly, it is an ontological problem, and one that characterizes computational culture today. This is also to say that in order to define an algorithmic
object, one cannot overlook the limit that is imposed upon computation
by random data, and one must recognize this as a problem intrinsic to the
logic of calculation. To that end, a direct engagement with the problem of
the incomputable within computation, framed in the context of algorithmic architecture, will clarify how abstract algorithms are constructing the
actuality of spatiotemporal experience.
From this standpoint, the search for the indeterminate, the unpredictable, and change does not need to be grounded in biophysical matter. On
the contrary, I argue that the probability of randomness (or incomputable
data) is the condition of computation. This is not to assert that there is an
underlying mathematical truth able to explain change solely through
information. Rather, I suggest that a pure axiomatic method in computation needs to be radically challenged and contrasted with the axiomatic
reality of random data.
At the same time, however, a too-rapid retreat into the enclaves of biophysical matter may result in the mere substitution of one problematic
solution for another, the risk being that of obliterating the actuality of
information and its own indetermination altogether. Instead, in this
chapter I point out that the randomness of data is at the core of computation, and yet that these data cannot be fully explained in either mathematical or physical terms. As will be discussed in the next section, these data
are “quasi-mathematical,” as they can be formalized as probabilities and
yet remain incomplete. It is to this apparently paradoxical condition of
“incomputable probability” that we will now turn.
1.0.2 Random probabilities
In order to appreciate the role of incomputable algorithms in computation,
it is necessary to refer here to the logician Kurt Gödel, who challenged the
completeness of the axiomatic method by proving the existence of undecidable propositions within logic.
In 1931, Gödel took issue with mathematician David Hilbert’s metamathematical program. He demonstrated that there could not be a complete axiomatic method according to which the reality of things could be
proved to be true or false.24 Gödel’s “incompleteness theorems” explained
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that propositions might be true but could not be verified by a complete
axiomatic method. Propositions were therefore ultimately deemed to be
undecidable: they could not be proved by the axiomatic method upon
which they were hypothesized (instead certain propositions needed new
sets of axioms to be added to the original ones).
In Gödel’s view, Hilbert’s quest for an ultimate algorithm able to reach
a finite statement, true or false, pertaining to the initial predicative formula on which it originated proved vain. The problem of axiomatic incompleteness instead affirmed that no decision, and thus no finite rule, could
be used to determine the state of things before things could run their
course.
Not too long after, the mathematician Alan Turing encountered Gödel’s
incompleteness problem while attempting to formalize the concepts of
algorithm and computation through his famous thought experiment now
known as the Turing machine. In particular, the Turing machine demonstrated that problems that can be decided according to the axiomatic
method were computable problems.25 Conversely, those propositions that
could not be decided through the axiomatic method would remain incomputable. To put it otherwise: beyond the axiomatic method or the mathematical program that could calculate all (in which all can be decided on
the basis of its mathematical ground), Turing realized that there was a
constellation of undecidable, incomputable propositions, the reality of
which could not be empirically proven. According to Turing, there could
not be a complete computational method in which the manipulation of
symbols and the rules governing their use would realize Leibniz’s dream
of a mathesis universalis.26
For Turing, the incomputable determined the limit of computation: no
finite set of rules could predict in advance whether or not the computation
of data would halt at a given moment or whether it would reach a zero or
one state, as established by initial conditions. This halting problem meant
that no finite axiom could constitute the model by which future events
could be predicted. Hence, the limit of computation was determined by
the existence of those infinite real numbers that could not be counted
through the axiomatic method posited at the beginning of the computation. In other words, these numbers were composed of too many elements
that could not be ordered into natural numbers (e.g., 1, 2, 3). From this
standpoint, insofar as any axiomatic method was incomplete, so too were
the rules of computation. As Turing pointed out, it was mathematically
impossible to calculate in advance any particular finite state of computation or its completion.27
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Software artist Alex McLean recently devised a program that addresses
the problem of the limits of computation. He called this software the Fork
Bomb Program, as it served to demonstrate the incumbent software disaster
that the Turing machine’s halting problem already anticipated.28 The Fork
Bomb is a short section of code able to process a large number of algorithmic calculations, which very quickly saturate the available space in the list
of processes kept by the computer’s operating system. The Fork Bomb shows
how computational processes are slowed down by means of computational
processes. The limit of computation is demonstrated here by the continual
repetition of a simple sequence of algorithms, which saturate the search
space and make the entire computation collapse.
But if computation has always been haunted by its incomputable limits
and by the incompleteness of its axiomatic method, one may wonder how
computation has become so central to a culture, which is now characterized as the “age of the algorithm.” To understand the cultural (and epochal)
dominance of computation, it may be necessary to look at how secondorder cybernetics, and in particular the autopoietic understanding of
systems, turned the notion of the limit away from ideas of collapse.
Second-order cybernetics and early research in neural networks had
already attempted to use the limit of computation to engender selfgenerating systems of control, the end results of which did not have to
match the rules established at their initial conditions. For second-order
cybernetics, the autopoietic capacities of biophysical phenomena to selforganize, adapt, and change over time indicated a way out from the cul
de sac of research on AI that was strictly based on formal computational
models.29 This meant that the limit of computation could become an evolutionary threshold, to the extent that generative rules could give rise to
a new level of order.
If the limit of computation was equivalent to the limit of a physical
system whose internal order was threatened by increasing heat or entropy,
then the autopoietic model of self-organization demonstrated that chaos
could be turned into order in the form of negentropic information.30 In
other words, information could order the energetic chaos of random forces
in the same way as biophysical systems self-organize and transform dissipative energy into information. The computational limit thereby no longer
posed an obstruction to calculation, but rather became an opportunity for
exploring new levels of order able to transform energy into strings of coded
instructions.
Paradoxically, however, this new view of computation stemmed from
the observation that biophysical systems were able to incorporate uncer-
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tain results and account for dynamic structures more effectively than
axiomatic methods. This is the view that has constituted the ontological
monotheism of evolutionary progress, which searches for increasingly
higher forms of order able to minimize (optimize) the entropic randomness of chaos. To put it simply, the shift from formal to evolutionary
models of computation has not radically challenged the ontological
conception of modeling in itself. On the contrary, the turn toward secondorder cybernetics has dismissed what is possibly the most striking implication of computational processing: the arrival of incomputable algorithms
in axiomatics.
The early twentieth century’s realization that computation was an
incomplete affair radically challenged the axiomatic method and forced
formal computation to admit that infinite quantities of information had
entered its core.31 If a program is left to run according to precise algorithmic
instructions based on the evolutionary drive of growth, change, adaptation, and fitness, then the computational limit arrives as the space of
incomputable probabilities that reveal how abstract quantities can reprogram preset rules. The programming of generative algorithms, for instance,
does not simply lead to new orders of complexity (in which one level of
complexity builds on the previous one, e.g., by transforming entropic
energy into useful information), but instead encounters a wall of data
that cannot be synthesized in smaller quantities. This wall of incompressible data instead overruns the program, and thus neutralizes or reveals
the incompleteness of the axioms on which the program was based in the
first place.
These incomputable probabilities are discrete states of nondenumerable
infinities. Algorithmic information theorist Gregory Chaitin calls these
infinities Omega. The latter corresponds to the halting probability of a
universal free-prefix self-delimiting Turing machine.32 Omega is thus
a constant that is computably enumerable, since it defines the limit of
a computable, increasing, converging sequence of rational numbers.
Nevertheless, it is also algorithmically random: its binary expansion is
an algorithmic random sequence, which is incomputable.33 Hence algorithmic architectures are used not simply to build profiles based on prefixed sets of algorithms, but to exploit the self-delimiting power of
computation, defined by its capacity to decide when a program should
stop, by transforming nondenumerable infinities into random discrete
unities or Omega probabilities: random actualities. These actualities are
not simply the product of computation or its representation, but are
instead its operative agents, imbued with infinite amounts of data that
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cannot be synthesized into a smaller, synthetic and complete computational procedure.
However, according to Chaitin, these discrete states are themselves
composed of infinite real numbers that cannot be counted through finite
axioms. This means that the incompleteness of computational models
cannot simply be explained away by the paradigmatic substitution of biological dynamics for mathematical axiomatics. On the contrary, one must
explain the incompleteness of computation by addressing contingency
within algorithmic processing. This is to say that it is in the axiomatic
method of computation that incomputable algorithms reveal the incompressible (infinite, nondenumerable, uncountable) discrete unities, which
are strictly neither mathematical nor biological. Incomputable algorithms
instead can only be defined by the immanence of infinities in finite sets
of data.
This is the sense in which postcybernetic (and postdigital) programming
cultures have to be understood: to the same extent that generative algorithms are entering all logics of modeling—so much so that they now seem
to be almost ubiquitous (from the modeling of urban infrastructures to the
modeling of media networks, from the modeling of epidemics to the modeling of populations flows, work flows, and weather systems)—so too
are their intrinsic incomputable quantities building immanent modes of
thought and experience.
The age of the algorithm therefore involves the construction of digital
space conditioned by incomputable quantities of data.34 Similarly, it can
be argued that programming cultures too cannot be simply modeled
through finite sets of probabilities, through which physical variations and
approximate profiles can be built. Because real infinities are incomputable,
mathematically existing as noncountable by a universal finite axiomatic
method, programming cultures are now the immanent hosts of an infinite
amount of infinite data. Rather than finite probabilities, programming
now can only coincide with a speculative calculus able to introduce incomputable algorithms into actual spatiotemporalities. Here order no longer
emerges out of chaos. The emergent properties proposed by the autopoietic
self-organization of second-order cybernetics were only the lightning
before the striking thunder of chaos: the rumbling noise of incomputable
quantities unleashes entropic data at all levels of programming.35
As Chaitin hypothesizes, if the program that is used to calculate infinities will no longer be based on finite sets of algorithms but on infinite sets
(or Omega complexity), then programmability will become a far cry from
the algorithmic optimization of indeterminate processes realized through
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binary probabilities. Programming will instead turn into the calculation of
complexity by complexity, chaos by chaos: an immanent doubling infinity
or the infinity of the infinite. If the age of the algorithm has also been
defined as the age of complexity, it is because the computational searching
for the incomputable space of nondenumerable quantities has become
superior to the view that algorithms are simply instructions leading to
optimized solutions.
Chaitin’s pioneering information theory explains how software programs can include randomness from the start, and indicates that they do
not have to be limited to fixed sets of algorithms or to a closed formal
axiomatic system. Thus the incompleteness of axiomatic methods does not
define the endpoint of computation and its inability to engage with
dynamical change, but rather its starting point, from which new axioms,
codes, and algorithms become actual spatiotemporalities. Algorithmic
architecture, it is argued here, can be conceived precisely as the programming of infinitely random data possessed of volume, depth, and length,
which thus come to define actual spatiotemporalities of data. The next
section will discuss how these algorithmic spaces have been overlooked in
computational and interactive architecture.
1.0.3 Anticipatory architecture
For instance, Brandon Williams/Studio Rocker have argued that algorithms
do not give us representations of spatial experience, but are computational
Figure 1.1
Brandon Williams/Studio Rocker, Expression of Code, 2004.
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processes that can be used to generate unseen structures and unlived
events.36 In Expression of Code (2004), Ingeborg M. Rocker argues that
coding is intrinsically mutable, as algorithms are malleable parts of information that can become a straight wall in one instance and a twisting
column in another. Algorithmic mutations work to fundamentally challenge basic intuitions about what form and space can be. Rocker believes
that as changing codes have always characterized architecture throughout
history, so the development of calculus into computation can ultimately
recode architecture: abstract codes can realize surfaces and structures of
another kind in which the incompleteness of form is revealed.37 It is precisely this incomplete nature of spatial form, I argue, that has become
entangled in the incompleteness of computation. Incomputable algorithms have replaced patterns of probabilities (e.g., the forecasting of future
scenarios through finite sets, or the modeling of culture through past data)
with a metamodel of infinite programmability, whereby random (incompressible) data are included in computation step by step through the
continual addition of new axioms.
From this standpoint, not only computational design per se but programming cultures in general have become veritable operators of Omega
ciphers: discrete yet infinite states at the limit point of algorithmic computation. These discrete unities of incomputability not only determine the
limit point of sequential algorithms but also, significantly, interrupt the
digital processing of data into binary states. To put it another way, incomputable algorithms are indivisible yet infinite real numbers that demarcate
the limit of computation by defining a discrete yet uncountable space.
They atomize the linear continuity of sequential programming. This is,
however, another kind of atomization. Not the binary division of zeroes
and ones, but the infinite division of potentiality: unity as discrete infinity.
If algorithmic computation defines the general matrix of postcybernetic
culture, it is because the indeterminateness of programming has become
ubiquitous. The operations of programming do not need to be interrupted
by an external agent—the environment—in order to expose changes in
coding. The continual processing of information is internally and ceaselessly interrupted by incomputable data. This interruption is the space in
which the program becomes generative of unprogrammed states, cutting
itself off from the continuity of procedural rules.
This is a far cry from metacomputational logic, according to which
complexity and variations are the result of the evolution of simple rules.
According to this logic, algorithmic mutations explain patterns of emerg-
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Incomputable Objects in the Age of the Algorithm
21
ing complexity, but, as will be argued later in this chapter, these mutations cannot account for patternless data. Against the metacomputational
view of a universe contained in simpler axioms, I will argue that incomputable limits are truly intrinsic to computation. This means that ontological complexity or chaotic incompleteness does not emerge from order,
but is rather the unconditional condition, part and parcel, of procedural
calculations. The appearance of incomputable algorithms (or real infinite numbers) in programming reveals how indeterminate quantities now
govern the logic of computation. Incomputable algorithms are not exceptional probabilities, marking, for instance, the moment at which programming breaks down. On the contrary, incomputable probabilities are
known probabilities that point toward a new conception of rule. The
latter is exposed to a certain indeterminate quantity that cannot be compressed in a smaller cipher or simpler axioms than the output achieved.
This new quantitative level of uncertainty is at the core of the metamodeling of everyday operations of programming, designing, measuring, and
calculating probabilities through digital, biodigital, and nanobiological
machines.
From this standpoint, I will argue against the idea that algorithmic
architecture is underpinned by a metacomputational logic through which
all can be calculated, but I will also question the biophysical grounds of
computation by interaction. If computational architecture and design have
reduced the experience of space to the aesthetic form of coding, interactivity has reduced this experience to enactive feedbacks, grounding algorithmic rules in the reality of what is physically constructed. Interactive
architecture, it is suggested here, has been too quick to substitute tangible
living systems for mathematical forms. Whereas computational aesthetics
has reduced experience to the grammar of codes, phenomenal aesthesis
has dissolved the discreteness of mathematical sets into a plurality of
points of view joined together by one encompassing perspective. The
incomputable limits of algorithmic computation instead show that any
coding procedure is intrinsically attached to its incalculable quantities, and
that aesthetics may imply how algorithmic actualities are infected with an
infinite variety of infinities. As may become clearer later, I will propose
that algorithmic architecture needs to be explained through another kind
of aesthetics, relying neither on the beauty of simpler axioms nor on the
continual variation of biophysical interactions. On the contrary, algorithmic architecture is important because it offers us an opportunity to discuss
another species of actualities: algorithmic objects, the data structures of
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which now constitute the immanent data of experiences that do not stem
from the directly lived.
Consider for instance the computational programming of a wall, a
model of spatiotemporal experience par excellence, which includes the
combination of digital and physical data: algorithmic rules, interactive
possibilities that these rules can and cannot entertain through physical
actuators, the biological data derived from a neoplasmatic design38 of the
wall’s materials, and so on. The experience of a computational wall is
therefore neither simply programmed into a set of probabilities nor simply
left open to the interactive devices that allow rules to become responsive
to physical data and direct perception. On the contrary, this experience is
involved in incomputable states (algorithmic infinities in sequential calculation) that undermine the seamless linear causality linking algorithmic
Figure 1.2
Mark David Hosale and Chris Kievid of Hyperbody, InteractiveWall, commissioned
by Festo (Hannover Messe), 2009. Courtesy of Festo AG & Co. KG. Photographs by
Walter Fogel.
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Incomputable Objects in the Age of the Algorithm
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procedures, interactive responses, preengineered functions, and the material composition of the wall. These states of incomputability correspond
to those data that immediately cut, atomize, and divide information into
mathematical calculation, biological responsiveness, and nanodesign of
materials.
Let’s take for example the InteractiveWall project (2009), designed by the
architectural group Hyperbody in collaboration with Festo bionic learning
networks.39 The algorithmic programming of this spatiotemporal architectural element, the wall, is carried out by the biophysical interaction with
a set of its finite uses. The Hyperbody group wanted to demonstrate that
interaction implies not simply a reaction to algorithmic rules, but a transformation of the behavior of people through motion, light, and music in
real time. In other words, the group conceived of the algorithmic wall as a
spatiotemporal zone of experiential transformation, where algorithmic
functions could become complicated by the wall’s interactive capacity to
respond to external stimuli. Despite the Hyperbody group’s intentions,
however, while the InteractiveWall may to some extent succeed in taming
spatiotemporal experience, it does so at most by gathering data resulting
from the interaction between programmed algorithms and biophysical
inputs.
The InteractiveWall is made of seven individual panels—each 1.09 meters
wide, 0.53 meters deep, and 5.30 meters high—and its structural design is
inspired by the anatomy of a fish’s tail fin. The wall’s panels are programmed to move laterally, with the movement deflected through two
electronic drive units. The structure’s skeleton moves on its central axis,
away from and toward the user, so as to form a convex “hunchback” or a
concave “hollow.” The wall is programmed to sense the user’s slightest
movement through ultrasound sensors, which collect data that are inputted back into the computational parameters of the wall’s behavior. As the
wall moves from one side to another it also deploys changes in patterns
of light: an assemblage of 24 circuits, equipped with 20 LEDs, forms a
reactive interface between the LED skin and the user. The wall glows
brighter when users get closer, and dimmer when they move away. More
exactly, the LED skin pulses rapidly and slowly in relation to the position
of other wall elements, which are individually programmed so that each
has its own region of interactivity while communicating with all the
others. Sound adds another element of interaction. The interactive architecture of the wall brings together synchronic movements of calmer sounds
and asynchronic motion intended to build an intensified sonic ambience.
Each node of the wall is conceived as a member of a choir that sings
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complex patterns of oscillating chords. The Hyperbody group conceived
interactivity in terms of responses that are not algorithmically programmed,
since programming is tailored here to respond directly to the user’s perceptions. In order to achieve this interaction between algorithms and biophysical inputs, the group used Festo-designed electric drive units that
could convert signals from ultrasound sensors into motion so that the wall
could, for instance, shift away from approaching visitors.
Following the InteractiveWall project, also in 2009, the Hyperbody group
designed the Emotive Wall, a new prototype, which was intended to highlight more clearly than its predecessor the existence of a mutual, dynamic
interaction between programmed rules and user responses. In contrast with
the InteractiveWall, which was designed to respond to the user, the Emotive
Wall was more specifically designed to develop the computational persona
of the programmed wall. In the words of its designers, this is “a wall that
can move because it wants to.”40 This architectural object is thus no longer
conceived as delimiting the interaction between mathematical probabilities and biophysical contingencies, but itself exposes its algorithmic and
biophysical layers of composition, circumscribing its reality as an actual
object.
By designing algorithmic models that are open-ended and attuned to
biophysical contingencies, the Hyperbody group also strictly followed the
science of emergence and spontaneous order, according to which complex
patterns derive from simple rules, in order to model the behavioral patterns
of the wall. Here the complexity of the wall was mostly based on the
interactions of localized contingencies, such as the specific responses of
flashing tails. In other words, local biophysical inputs were devised so as
to add indetermination to the whole programmed structure of the wall.
Rather than relying on the external input of visitors to create movement
and to generate complex behavior, the Emotive Wall is now designed to
respond to its own biophysical changes. Local variations of data input thus
affect the whole behavior of the structure by inducing or stopping
movement.
For this project, the Hyperbody group has specifically used concepts of
swarm architecture to highlight how computational programming implies
a new relation between space and matter, as these both become generated
by codes. It could be argued therefore that the Emotive Wall prototype may
be going a step further compared to those interactive systems whose
behavioral patterns are derived from fixed rules. The dynamic configuration of computational architecture that can be found here is not a result
of reactive responses to algorithmic programming. On the contrary, the
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computational architecture of the wall is understood as an anticipatory
system that is apt not only to program responses, but also to generate
potential conditions for interaction from the open-ended evolution of
algorithms. With such devices as electric and pneumatic drive units combined with software programs of control, regulation technologies, and
sensor systems, this algorithmic programming is transformed into an
anticipatory architecture.41 What is anticipated here are probabilities of
interaction, which are not the indeterminate probabilities that were previously defined as incomputable. The Emotive Wall is instead an instance of
algorithmically adaptive space imbued with interacting components. It
aims to provoke anticipation rather than reaction, forcing both software
and interactive devices to foresee conditions in which spatiotemporal
change can be experienced. Nevertheless, precisely what is missing from
these interactive projects is an engagement with the algorithmic nature of
spatiotemporal experience.
In particular, swarming models are used here as a means of generating
complex algorithmic behaviors, and to explain spatiotemporal experience
in terms of a self-organizing autopoietic system that evolves in time
through interaction with the environment. Biophysical interactions are
therefore the enactors of algorithmic change. From this standpoint, the
Emotive Wall does not fully work as an example of anticipatory architecture, because here the spatiotemporal experience is derived from physical
data, which works as an input for the entire algorithmic architecture. As
such, the Emotive Wall overlooks two main problems. On the one hand,
these experiments in interactive architecture do not acknowledge that
algorithms are actual entities, not simply a simulation of physical data.
These entities, as discussed later in the chapter, are actuals without being
biological and thus need to be addressed according to their own spatiotemporal structure. On the other hand, Hyperbody focuses on the interaction of/with biophysical data in order to explain change.
Recently, algorithmic architectures have engaged with another kind of
data collected from materials designed at the atomic and nano levels. In
particular, the nanofabrication of biomaterials that can program, control,
and sustain cellular structures that grow, evolve, and mutate are becoming
central premises for the development of nanoarchitectures.42 Here the
algorithmic programming of spatiotemporalities has entered the space of
atomic structures43 so as to grow systems that anticipate the conditions
of possible responses. For instance, Anders Christiansen’s nanoarchitectural design of a Homeostatic Membrane44 shows how the intersection of
artificially designed molecules creates a responsive interface between the
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interior and the exterior walls of cells, anticipating the probability of
uncertainty in sequential processing.
As opposed to interactive architecture, according to which spatiotemporal experience is defined by a change in the system induced by biophysical data, nanoarchitectures are spatiotemporal structures of anticipation
characterized by incomputable data, corresponding neither to mathematical nor to physical inputs. From ubiquitous computing to the nanofabrication of walls, smart objects, and clothes that sense and anticipate (or
productively prerespond to) changes in atmospheric pressures, moods,
sounds, images, colors, and movements, incomputable data have infected
the general ecology of media systems.
As predicted by Mark Weiser’s dream of an age of ubiquitous and calm
technology, all post-desk digital machines are now embedded with a
seamful environment of data, in which each level of computation extends
into another: not through seamless compatibility but through the incorporation of incomputable data within systems.45 If digital computation has
come to characterize the invisible architecture of everyday space, the pervasive extension of algorithmic logic has now become attuned to alien
regions of perception and cognition. These are zones occupied by abstract
yet real incomputable states that interfere with computational calculus by
anticipating new conditions of spatiotemporal experience. However, in
order to appreciate the nuances of anticipatory architecture further, it is
important to look closer at, and thus to distinguish this architecture from,
the notions of interaction and responsiveness that have been developed
in the context of ubiquitous computing.
1.1
Background media
The history of old media technologies comes to an end when machines not only
handle the transmission of addresses and data storage, but are also able, via mathematical algorithms, to control the processing of commands.46
As Kittler reminds us, the introduction of mathematical algorithms into
machines turned media into processing systems of command, in which
interaction was just the result of feedback operations of control. With
algorithmic machines, then, the system became extended to include the
user, now part and parcel of an infinite series of loops, in which all forms
of input were equivalent to one another.
The algorithmic age therefore also corresponds to the now realized
dream of the post-desktop culture of ubiquitous computing.47 According
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to Lev Manovich, the post-desk invention of cultural computing was not
simply determined by the rise of the personal computer industry, the adoption of graphical user interfaces (GUIs), the expansion of computer networks, and the World Wide Web, but is to be found in the revolutionary
ideas that transformed the computer into a “metamedium.”48
Similarly to interactive architecture, the ergonomic design49 of interactive media has left behind the algorithmic “stuff” of computation by
burying information processing in the background of perception and
embedding it deep within objects.50 In other words, with interactive media,
information processing has become transparent. This also means that the
postcybernetic realm of interaction requires no direct response or execution of instruction. Instead, and as in the case of Hyperbody’s Emotive Wall,
interaction now includes a computational tendency to anticipate responses
and programming indeterminacies that stems from within the system, and
need not rely on direct sense perception and cognition. These new epochal
traits of postcybernetic control coincide with the arrival of ubiquitous
computing: with the withdrawal of mediatic action to the background of
perception and direct experience.
Projects such as Hyperbody’s InteractiveWall extend Mark Weiser’s
vision of the “age of calm technology,”51 in which the design of computational space involves the programming of architectural networks. Small
objects such as mobile telephones, Blackberries, iPods/iPads, digital
cameras, radio frequency identification tags, GPS, and interactive whiteboards are ceaselessly mapping—deterritorializing and reterritorializing—
this background architecture of invisible algorithms. This kind of
architecture coincides not with the cyberspace of data simulating physical
conditions, or with social networks of instantaneous communication that
are determined by the activities of the users. Instead, the realized age of
calm technology announces the now diffused conditions of cultural programmability: here algorithmic computations are entangled with operating systems, search engines, databank structures, miniaturized hardware
pieces, molecular growth and adaptation, nanodesign of atoms, randomization of percepts and affects, the nonsensuous rendering of coding,
decoding, and recoding processes, layers of database incorporation, annexation, and expression.
While ubiquitous computing announces the deep burial of algorithmic
processing in ergonomically designed objects of interaction, the reality
of infinite quantities of data can no longer be contained in the axioms
of universal calculus. From this standpoint, all forms of cultural programmability reveal that each and any step of programming is hosting
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incomputable states, able to interrupt the ubiquitous continuum between
computational objects (mobiles, iPads, and social media in general).
Weiser’s pioneering work in the field of mediatic applications of computing already sees computer objects not as isolated objects placed on
desks, but as ambient objects that surround us everywhere: walls can be
turned into electronic boards and displays, books become electronic information stores, and cameras act as digital picture libraries.52 According to
Weiser, ubiquitous computing changes not only the locations of digital
machines but also the use of such machines. The human user no longer
activates computation, but is now incorporated in the programming
system, as she or he can now indirectly profit from the computational
capacities hidden in mundane objects.
This stealthy intrusion of algorithmic programmability into distinct
ordinary objects is also symptomatic of a new twist in the long history of
ergonomics, the science that aims to optimize the interactions among
humans and other elements of a system by fitting perceptual, motor, and
cognitive capacities into the latter. The human user is no longer the operator of an inflexible machine of calculation, but has become a component
or trigger of sequential operations. It is therefore possible to suggest that
the neoergonomic character of postcybernetic computation works not to
optimize, but more generally to anticipate the probability of indeterminacy
in all algorithmic architectures.
Second-order cybernetics insisted on the role of the observer, who was
able to mediate given instructions and to change the rules of objects. The
new focus on the central action of the observer led to the development of
user-centered interface and to the design of computers as portable media.
Symptoms of this development can be found not only in Weiser’s ideas
but also in the work of another active researcher working at PARC labs
during the same years: Alan Kay. He was the pioneer of object-oriented
programming and devised the first object-determined language for computers, called Smalltalk. In particular, users developed this software thanks
to Kay’s vision of a programming language organized around objects rather
than actions, data rather than logic.53
For Kay, everything was an object: a biological cell, the individual computer on a network, a black box. A computational object, he insisted, was
composed of code or sequences of algorithmic instructions through which
it received and sent messages. According to Kay, object-oriented software
could not therefore distinguish between data (or structures) and code
(functions), as both data and code were merged into an undividable thing:
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the computational object. The user of the object, therefore, did not need
to see what was inside the back box in order to receive and transmit messages: the user could develop an intuitive approach to computation rather
than having to become a computer programmer.
In Kay’s opinion, ensuring the smooth running of software did not
require opening the black box.54 His programming language composed of
objects was thus ready to be manipulated and changed by users in a creative and nondetermined way. Far from being derived from logical calculations that need to be executed, this language offered a view of computation
that was open to the interaction of programmed/able objects. According
to Manovich, this shift toward object-oriented programming transformed
the computer “from being a culturally invisible technology to being the
new engine of culture.”55
Just as Kay’s designs for portable computers in the 1970s anticipated the
portable media transformations of the late 1990s, so too can the objectoriented software of Smalltalk be seen to pioneer the cooperative development of open-source. This dates back to 1995, when Kay launched Squeak:
an open-source software that required users to participate in its programming evolution by adding and expanding (and inventing) computation,
rather than by revealing already programmed sources.
As Manovich points out, since the ’70s Kay’s vision has provided users
with a programming environment and already-written general tools for
the invention of programming languages. By the ’90s, in fact, Kay was
devising programming platforms that enabled users to directly use software
objects, thus opening software to user interaction. This form of objectoriented software interaction was conceived as an alternative mode of
programming, and was specifically influenced by the notion of computation associated with second-order cybernetics. Here the users’ aggregation
of software objects could grant the emergence of novelty in interactive
media systems.
But the development of object-oriented programming and interactive
media in the ’70s also led to a transformation of computational logic.
According to Kittler, this logic involved strategies, developed during World
War II, of cybernetic command and control over information. In particular,
Kittler explained that Turing had proved that the computerized calculation
of recursive functions ultimately exhausted the whole domain of human
computability. In other words, computers as finite state machines, which
Turing deemed to be predictable from start to end, followed not the
laws of nature but rather “the very logic of decision-making strategy, and
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information war.”56 This is why the human postal system, for example,
came to an end.
According to Kittler, “data, addresses, and instructions, can handle each
other by means of digital feedbacks such as if-then conditions and programmed loops.”57 Thus, the principle of automated computation presupposed that input data were ceaselessly transformed into finite numbers of
discrete states able to register, transmit, and calculate any data without
human intervention. From this standpoint, as Kittler pointed out, old
media became devoured by the universal medium of computation, which
excluded the redundant noise, the unreliable contingencies of human
perception and cognition from the start.58 If the origin of digital computers is rooted in strategies of control, then this, as Norbert Wiener explains,
is because taking the humans out of the decision-making loops entailed
that the job of prediction could become more effective (e.g., the trajectory
for hitting a moving target, such as a plane, could be more closely
approximated).59
The creation of artificially intelligent machines, in which finite sets of
rules could process vast and complex amounts of information, was central
to first-order cybernetic research, which focused on programming inputs
rather than on using algorithms to extend capacities of interaction and
communication between systems. But the shift away from automated calculation to personal computing through object-oriented (interactive) software inevitably extended the logic of computation onto social systems.60
In brief, the shift toward second-order cybernetics implied the extension
of computation into social modes of organization through the user-friendly
transformation of software languages. At the core of this extension is a
double-edged sword of control and freedom that is entangled with opensource models of algorithmic architecture.61
From this standpoint, Mark Weiser’s view of ubiquitous computing can
be viewed alongside Alan Kay’s reformulation of media objects as invisible,
user-sensitive, semi-intelligent, knowledge-based electronics and software,
which were thought to be able to merge with human, individual, biological
brains. Thus, while Kay added interactivity to algorithmic computation,
Weiser’s visions of ubiquitous computing extended interaction to automated machines and not just to users, thus devising a universal mediamachine able to encompass a networked architecture of immediate
communication and the autoregulation of data systems. Ubiquitous computing therefore now includes the design of artificial intelligence architectures that are able to respond to external action and to smartly correlate
distinct networked systems of information. Ubiquitous media mix the com-
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putational logic of the universal computing machine with the interactive,
adaptive, and open learning systems of user-friendly communication.
Weiser’s idea of calm technology turned computers into everyday
objects that no longer had to rely on the attention of users in order to
work. On the contrary, as media objects, computers had to recede into the
background so as to become ambient, and now operate in a manner that
involves peripheral modes of perception. Digital media have been described
as forming the age of the “information bomb,” an age characterized by an
everyday state of overstimulation,62 in which technology constantly
demands attention. Weiser’s conception of a calm and comforting technology, however, already predicted postcybernetic ubiquitous media’s tendency to push perception and cognition into the background architecture
of algorithmic processing.
According to Weiser, calm computation activated peripheral zones of
thought and feeling and allowed latent parts of the brain to become differentiated capacities. What receded into the information ambience was,
according to Weiser, not an aimless, blank noise, but rather highly differentiated potentials that afforded a detailed set of actions. Weiser used the
term “locatedness” to refer to the capacity of the peripheral area of the
brain to instill a familiar feeling of connection with the world around it.
He insisted that the operative functioning of the peripheral brain was
crucial to the feeling of calmness in the sea of information processing.
Weiser quoted three examples of calm technology: inner-office windows,
Internet Multicast, and artist Natalie Jeremijenko’s work Dangling String
(also known as Live Wire), which was made between 1995 and 1999.63 In
particular, this installation was used to explain how the formation of a
new center of attention—the movement of the dangling wire that was
proportional to the number of packets on the network—revealed the background behavior of the network traffic. This dynamic behavior of the wire
came to coincide with an “intuitive peripheral representation of the
network activity” (i.e., the increased traffic on the local area network was
evinced by a higher frequency of wiggles). As opposed to the visual representation of network traffic based on symbols that demanded our interpretation and attention, Weiser argued that Jeremijenko’s installation
demonstrated that we become more attuned to information if we attend
less to technology. In particular, Weiser associated the physical movement
of the string with the brain’s peripheral nerve center, since the Live Wire
consisted of an installation of an eight-foot piece of plastic spaghetti
hanging from a small electric motor mounted in the ceiling. The motor
was electrically connected to a nearby Ethernet cable, so that each bit of
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information caused a tiny twitch. A very busy network would then cause
a whirling string with a characteristic noise, while a quiet network only
involved a small twitch every few seconds. As the string could be placed
in an unused corner of a hallway, it blended into the environment, remaining visible and audible to many offices without being obtrusive. For Weiser,
the Live Wire was an instance of how algorithmic computation could
become the ambient technology of social modalities of interactions.
Calm technology no longer required direct perception and operation,
but became ergonomically attuned to the peripheral regions of perception and cognition. With ubiquitous computing, the algorithmic background is fully realized through remote ambience programming and
through the deep burial of rules. Ubiquitous computation then marks the
advance of an entirely new algorithmic architecture that relies on an everdifferentiating background, which becomes the potential field of foreground operations.
But what does this new movement of foreground and background computation actually imply? Does the algorithmic background of peripheral
perception stand for what remains invisible to perception and cognition
altogether? From this standpoint, one may wonder whether this movement is (yet again) to be understood as the metaphysical correlation
between the visible and the invisible, between the veiled and the unveiled.
Nevertheless, it is possible to argue that the increasing complexity of background operations in forms of ubiquitous computation that have fully
incorporated users into its algorithmic processing, thereby establishing a
movement between foreground and background, may not simply take
place between the perceiver and information, or between the center and
the peripheral capacities of cognition and perception. Instead, this algorithmic background may perhaps be explained in terms of immanence,
whereby incomputable quantities of thought and affect infect computable
procedures. In other words, what if ubiquitous computing is not simply
the new incarnation of formal intelligence in physical machines (which
interact among themselves without the direct attendance of a user), but is
overshadowed by random algorithms transforming the spatiotemporality
of experience?
In postcybernetic culture, the tension between a metacomputational
world made of discrete objects and an autopoietic world of generative
codes open to users’ interactions has led to a reconceptualization of computational models themselves, turning codes into enactive and responsive
agents able to be modified by the activities of the environment. Inasmuch
as Alan Kay devised an object-oriented software in which the black box of
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finite algorithms did not have to be directly operated by the user, he
embraced an autopoietic conception of computation by which the code
could respond to the user and vice versa. To put it simply, Kay already
foresaw that algorithms had become background objects that could adapt,
change, and evolve.
Ubiquitous computation is therefore a generalized extension of this
self-organized ambience that comprises the most ordinary objects of communication. In particular, ubiquitous computing aims at incorporating
biophysical contingencies, or those unprogrammable situations that users,
participants, or environmental factors can make available to programming
by adding more variables to intelligent networked devices. Nevertheless,
this neoergonomic tendency to preadapt the computational system to
contingent changes, and to move algorithmic functions into peripheral
zones of attention such as non-direct cognition and emotion, has not
merely marked the transition from a “programmed” to a “programmable”
object. More importantly, this transition has meant that algorithmic architecture has become an anticipatory metamodeling of incomputable data
that cannot be contained in mathematical forms or physical objects.
For instance, as the algorithmic architecture of the Hyperbody group
suggests, the incorporation of biophysical contingencies into an openended programming requires an anticipatory conception of space. Kas
Oosterhuis insists that interactive architecture must not be concerned with
designing buildings that are responsive and adaptive, but must be proactive and propositional, able to anticipate new building configurations and
actions in real time. This means that complex adaptive systems are designed
to impose a social behavior on building materials, which are now programmable actuators. According to Oosterhuis, it is more important to design
the relation between these programmable materials than the relation
between the building and its inhabitants, since it is the former and not
the latter that makes the building an active environment. As an instance
of ubiquitous computation, Hyperbody’s projects conceive the building as
a self-organizing, interactive entity.
This notion of interactivity, however, despite being rooted in the biophysical and evolutionary vision of autopoiesis, seems to be a far cry from
the more general notion of responsive environments in which the human
user seems to directly animate algorithmic objects. Here the solipsistic
ontology of autopoiesis defines a center able to incorporate interactive
parts into one architectural whole. It seems that the recent trend toward
“responsive environment” projects seems to be exactly framed according
to this ontology.64 As Lucy Bullivant explains, the notion of interaction
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has been challenged because it merely describes a unidirectional pattern
of communication in which software delimits the potentialities of users.65
The notion of responsiveness, on the other hand, includes visitors, participants, and users: the ultimate manipulators of structures, buildings, and
spaces. In particular, responsive environments define “spaces that interact
with the people who use them.”66 Responsive environments are said to
have phenomenological impact, “meaning that the body is able to directly
experience its environment in a very direct and personal way.”67 By focusing on how the output of the observer/participant is able to reconfigure
the relationship between the input and the output, responsive environment projects, such as the sound installation Volume by UVA, do not
require people to understand the algorithmic model in order to become
part of the overall architecture.
In Volume, visitors can indeed change the volume and arrangements
of the sonic environment through their movement around the installation. It is this physical movement that animates the algorithmic set of
instructions of this architecture, which comprises a grid of LED lights
structured by 46 2.5-meter columns which form a sound orchestra.68 Similarly, architect Lars Spuybroek of NOX and artist Q. S. Serafijn’s project
D-Tower most clearly explains how the motor of interaction is placed in
the hands of users or participants. The D-Tower project allows the users to
remotely confer emotional states on the physical object through a website
questionnaire, the results of which are turned into algorithmic instructions
that animate the tower in the form of different colors. According to the
designers, these colors give us an insight into the different moods of
the city.69
Although Bullivant sets notions of interaction apart from responsiveness, responsive architecture clearly aims to replace algorithmic design
with an environment of users. Both conceptions comply with the autopoietic view of an adaptable system that is able to change. From this standpoint, it is possible to conclude that the distinction between interactivity
and responsiveness is only marginal compared to the ontological weight
that the idea of a self-organizing evolutionary system has imposed upon
conceptions of spatiotemporal experience.
For instance, the Oosterhius office ONL’s Digital Pavilion in Korea,
located in the Digital Media City in the Sangam-dong district of Seoul,
consists of a series of interactive installations that compose a parametric
morphology based upon a 3D Voronoi algorithm,70 and thus embraces
“ubiquitous computing at its full potential.”71 The Digital Pavilion is therefore composed of Voronoi cell structures that are equipped with built-in
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actuators able to alter the length of the cell beam in real time. Users also
embed their personal details into a 4G/WiBro in order to control these
actuators. A search engine, which reconfigures the users’ media content,
and which thus builds proactive profiles for the visitors that are uploaded
on online databases, processes these details. RFID tracking of individual
users is also fed back into the system’s algorithmic architecture to generate
real-time profiles over the Internet about the potential interaction between
people as they visit the Digital Pavilion. But the visitors are not simply
passive entities incorporated into the algorithmic architecture of the structure. The ubiquitous computation of interactive devices was designed to
allow users to engage in four types of socially interactive experiences that
trigger alterations to the Digital Pavilion’s building structure. On one of the
floors of the installation, the hard kinetic pneumatic structure becomes a
soft organic architecture composed of a point cloud of tens of thousands
of programmable LEDs, which vary in densities and create a spectrum of
high- and low-resolution effects for the visitors, who can have gameplay
experiences that range from action/shoot-em-up games to social chat
games, and so on. This interactive animated building is intersected by
another level of interaction through online multiplayer games and urban
games based on GPS, GIS, RFID, and wireless technologies, which extends
the polygonal architecture based on the distance between discrete points
into another environment.
The resultant kaleidoscopic experience of this media-rich, translucent,
and fully immersive space that foregrounds the activities of interactive
algorithms seems to be defined by probabilistic patterns that rely on programmed inputs and responsive behavior. But this project has nothing of
the anticipatory architecture that seeks to include incomputable probabilities into the system of seamless interaction and responsive participation.
The problem with an algorithmic architecture composed of interactive
parts, whether these are human or nonhuman, or are fed by sensorimotor
data derived from visitors or other nonliving sources and collected by
actuators, remains precisely embedded in the idea that the bidirectional
communication of many objects leads to the emergence of the architectural whole. This is a problem inherent to interactive architectures in
which the algorithmic background is determined by cellular automata:
self-organizing units of computation that self-change through time, and
yet remain finite sets of instructions, always already reducing the possibility of a new spatial experience to closed sets of probabilities. This is why
the kaleidoscopic spatiality of the Digital Pavilion only ever remains an
already-lived experience, a set scenario.
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Far from anticipating the possibility of a novel experience of space,
interactive and responsive environments seem to remain embedded in the
digital paradigms of metacomputation: grounded, that is, in the autopoietic ontology of self-organization by environmental adaptation. Here
architecture is a system of variable codes responding to variable inputs.
What is left behind, however, is the possibility that algorithmic architecture may be describing algorithmic objects, and that these objects do not
simply coincide with finite axioms. In other words, autopoietic ontology
overlooks the possibility that indeterminate change could also stem from
within computation, and constitutes a problem for computation before it
becomes an issue of external interaction between object and environment.
To put it simply, the autopoietic view at the base of interactive and responsive architecture misses the point that the environment—which is understood here as an extra space of incomputable data—is within the algorithmic
object. This is an important point to grasp, and in order to explain it more
fully we will have to engage with theories of the object and of actuality
that do not ontologically differentiate between human and nonhuman,
between animate and inanimate entities.
Before discussing these theories, however, I will first outline the debate
that underpins the theory of metacomputation, and thereby provide a
stronger argument against the idea that universals or set codes resolve all
forms of complexity. This discussion will explain why the metacomputational model has failed to describe the actuality of algorithmic objects, and
has instead confined the indeterminacy of software to the safe ground of
mathematical axiomatics. It is this safe ground, I will argue, that reappears
yet again in algorithmic architecture. Although it is often accused of being
too abstract, in the cases discussed below algorithmic architecture has not
been abstract enough to reveal how algorithmic objects are the spatiotemporal matrix of the present.
1.2
Metadigital fallacy
The ontological view of metacomputation has characterized those strands
of algorithmic architecture that have been more closely concerned with
the degree to which computation provides an entry point into the digital
material of design. An example of this can be found in the Milgo Experiment, also known as the AlgoRhythms Project, which was devised by architectmorphologist Haresh Lalvani. Since 1997 Lalvani has been working with
Milgo/Bufkin, a metafabrication company, to realize curved sheet-metal
surfaces designed through digital programming. All his experiments are
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Figure 1.3
Haresh Lalvani, Prototypes of Columns and Surfaces in Sheet Metal with the Company
Milgo-Bufkin, 1997–1999. Courtesy of Haresh Lalvani. Photographs by Robert Wrazen.
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devoted to the development of the Morphological Genome, which Lalvani
describes as the search for a “universal code for mapping and manipulating
any form, man-made or natural.”72 In his projects, morphology (or the
process of shaping) and making (or the actual fabrication of the form) are
not separate, but rather become merged into a seamless whole in which
form and matter become one.
These projects show how curved universal forms, and not straight lines
or flat planes, can be obtained by building rigid curved surfaces made of
uncut sheets of metal. These curved structures are developed from a single
continuous metal sheet shaped by algorithmically generated geometries.
Lalvani’s morphological meta-architecture permits endless variations on
the same theme, which result in continuously curved columns, walls, and
ceilings. Lalvani’s central conception of morphological meta-architecture
is based on a bottom-up morphological evolution of genes, where form
and fabrication are linked from the start. Each gene is a cellular automaton
that specifies a family of related parameters, and each parameter is controlled by a single variable of form corresponding to a base in the DNA
double-helix genome. The universal structures of form and matter, for
Lalvani, must be derived from simple genetic rules.73 In other words, and
in conformance with fundamental computational principles, he believes
that the infinity of all possible forms can be specified by a finite number
of morph genes. As he affirms: “I am expecting this to be a small number.”74
Computation, however, is used here not to solve already existing problems,
but rather as a generative process that aims to liberate calculations from
probabilities and to demonstrate that “new morphologies (which lead to
new mathematics and new architecture) are possible.”75
Lalvani’s model of a continuously generating morphological genome
therefore embraces the predicates of a digital metaphysics, according to
which cellular automata and discrete entities are universal codes that
can produce, just like DNA, an infinite variety of forms and processes
that enable the construction of new material spaces. The programming
of forms, therefore, is predicated here on the automorphogenesis of
forms, wherein a short computer program—a genetic code for instance—
guarantees the autopoiesis (self-making) of the universe.
Lalvani’s use of algorithmic architecture is not too far removed from the
fundamental theories developed by so-called digital philosophy, according
to which digital or discrete codes are the kernel of physical complexity:
code is ontology, that is, and finite sets of algorithms are the axioms upon
which it is possible to build any complex world. According to digital philosopher Edward Fredkin, all physics can be explained through the simple
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architecture of cellular automata, or discrete entities that form a regular
grid of cells, each one of which exists in a finite number of spatiotemporal
states.76 According to this digital view of physics, the universe is a gigantic
Turing cellular automaton: a universal machine that can perform any calculation and program any reality through a finite number of steps. While
truly Turing-complete machines remain physically impossible to realize,
since they require unlimited amounts of data storage, Turing completeness
is nonetheless achieved through physical machines or programming
languages that would be universal if they had an indefinitely enlargeable
storage. Fredkin argues that particle physics can be explained as an emergent property of cellular automata. In other words, for Fredkin, cellular
automata are the ground on which physics can be explained. In short, if
cellular automata are the ground then the universe is digital, as it would
then be built upon discrete units, which reveal that space-time is not
continuous.
From this standpoint, what determines the ultimate digitalization of the
universe is the calculation of infinite probabilities, the real possibility to
actualize infinity and to design a mathematical language able to turn the
potentiality of infinity into sets of axioms. This atomic conception of the
universe divides the Parmenidean infinitesimal continuum into finite
small particles, or atoms, out of which the complexity of the universe is
derived.77
Similarly, Stephen Wolfram, physicist and creator of the Mathematica
program, postulates the “principle of computational equivalence,” according to which all complex behavior can be simulated computationally.
Simulations are “computationally irreducible” and do not represent natural
behavior, which is instead “generated by computation.”78 Digital computation complies with the metaphysics of discrete mathematical entities
moving in empty space, in which the plurality of the universe is reducible
to indivisible units, or atoms. By setting up a series of simple programs
and running them through computation, cellular automata generate
complex or irregular structures.
Wolfram’s notion of cellular automata has been widely adopted in algorithmic architecture as a means of exploring irregular or complex geometric forms that stem from simple rules. Wolfram explains that “even though
the underlying rules for a system are simple, and even though the system
is started from simple initial conditions, the behavior that the system
shows can nevertheless be highly complex. I argue that it is this basic
phenomenon that is ultimately responsible for most of the complexity we
see in nature.”79 Wolfram calls the discovery that simple rules can generate
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high levels of complexity rule 110. As he points out, however, the story is
more complicated. Not only do simple cellular automata, determined by
the same rules or by the same finite algorithms, generate complex structures; there also remains no trace of uniform simple cellular automata in
the varied complex structure to which they give rise. This means that
despite being determined by the same rules, cellular automata do not do
the same thing: while some maintain a regular pattern, others become part
of other localized structures, developing different configurations of cells,
changing, for example, the sequences of colors, and thus producing behaviors that are totally different from those established by the initial rules.
Therefore simple programs do not merely generate complex forms, but are
also encoded in all forms, processes, and matter in different ways.80 Yet the
view that original codes evolve in unrecognizable ways may not be enough
to explain how infinite states are still a problem for computation, no
matter how complex the evolutionary journey of a set of codes can be.
While using cellular automata and the binary view of the universe,
Lalvani also wonders whether there are infinite states between zeroes and
ones, which he is unable “to carry . . . to all levels of form.”81 He concludes
by suggesting that discrete and continuous states and everything in
between may be coexistent in the universe, and that while physical reality,
as Wolfram claims, may have a discrete basis, it may also appear to be
perfectly continuous on an experiential level.82
Nevertheless, the fallacy of metadigitality does not simply imply that
the ground of the universe, as Lalvani observes, is discrete, while physical
experience explains the analog continuity between things. Instead, this
fallacy stems from believing that cellular automata animate formal processes and matter. Architect Neil Leach, for instance, has argued that the
logic of swarm intelligence has challenged the computational methodology that rests on the discrete internal logic of fractals, L-systems, and cellular automata.83 In particular, he specifies that while fractals and L-systems
are not flexible enough to adapt their behavior to external stimuli, cellular
automata do interact with their neighbors, yet ultimately remain anchored
to a fixed space and are unable to change their underlying grid.84
Kwinter reminds us that the age of the algorithm makes space and
matter indiscernible. However, this is not because they mimic each other
in and through simple finite rules or cellular automata. No ultimate synthesis, whether metamathematical or metabiological, can act as the universal
glue that binds matter and space. The computational view of the universe
maintains that the formula for the existence of all matter and space can
be contained in simpler programs (and grids of cellular automata) out of
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which complexity is generated. As opposed to this, it is argued here that
algorithmic architecture is not simply a metacomputational field of application: on the contrary, algorithmic design is forced to face the problem
of infinity, which is intrinsic to the computational process. For this reason,
one must question the idea that cellular automata are the ultimate generators of objects and structures. Similarly, the notion that space and matter
have become equivalent through algorithmic processing, or through the
repetitive patterns of cellular automata, must also be challenged. Kwinter’s
insights into algorithmic design therefore seem to end up supporting
rather than transforming the metacomputational assumptions that lie at
the core of digital philosophy.
My contention here is that metadigitality is marked by a double fallacy.
On the one hand, finite sets of algorithms or simpler instructions cannot
program, contain, or reduce material complexity. On the other, the adaptation of a generative, evolutionary, biological model of complexity that
explains how simple rules—cellular automata—need to be understood as
genetic programs is also problematic. While the former approach remains
entrapped in a computational model predicated on the idea that software
calculation instructs matter, the latter model mainly ends up conflating
computation with matter itself. The fallacy therefore consists in reducing
algorithms to finite quantities on the one hand, and grounding algorithmic quantities on biological and more specifically genetic models of evolution on the other. What is missing from this picture is a reconceptualization
of algorithmic quantities. These quantities, it is suggested here, do not
simply coincide with a determinist method of measuring. Instead—and
this is important—algorithmic quantities also reveal another face of
computation: the deployment of infinite numbers that cannot be computed or reduced to smaller axioms. Far from looking for a simple pattern
beyond complexity, I argue here that algorithmic architecture cannot
overlook the fact that the limit of computation lies in infinite sets of data.
Instead of holding onto a mathematical ontology, and casting it as the
ultimate Holy Grail that underpins all systems and structures, algorithmic
architecture may instead need to address the incompleteness of axiomatics and rational logic. Yet it is not enough to search for such incompleteness in the analog variations of biophysical inputs, as interactive and
responsive design do. Instead, the challenge is to embrace the reality of
infinite algorithms, which point instead at a suprarational, immanent,
and speculative thought, which cannot be reduced to Being or ultimately
fuse the qualities and quantities of objects (matter) and their relations
(space).85
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Computation does not therefore simply correspond to the elimination
of qualities from calculation or their formal axiomatization. Algorithmic
computation instead describes, but cannot be reduced to, biophysical
matter, as it exposes the qualities and quantities of objects at an abstract
and yet all too real level. Here qualities are at the same time incomputable
quantities, which cannot be summed up in discrete binarism or contained
in self-generated wholes. Similarly, quantities do not simply define that
which is calculable, but also, and increasingly, reveal the reality of infinity,
the precision of indefiniteness.
From this standpoint, the view of universal computation based on the
binary rule of probabilities, founded on the Turing machine, cannot
explain the incompleteness of any object (whether a physical, digital or
biological object). Contrary to Wolfram’s metacomputational universe,
algorithmic information theorist Gregory Chaitin sustains that the limit
of computation is not simply determined by the time of calculation and
the memory storage of the Turing machine. This means that, according to
Chaitin’s theory, the fallacy of metadigitality resides in the fact that digital
philosophers understand information quantity in terms of time and space
as determined units of measure. Instead, Chaitin argues that information
needs to be understood in terms of computational entropy. From this
standpoint, even the simplest cellular automata are already infected by
complex, incompressible, random information.
As opposed to Wolfram’s digital philosophy, Chaitin suggests that physical complexity cannot be reduced to simple rules (for instance DNA understood as algorithmic instructions that generate organisms), or to one
formal axiomatic system (subtending universal computation). Similarly, if
the metacomputational view of the universe sustains that infinitesimal
numbers (used by Leibniz to explain the relations between discrete objects)
do not exist, Chaitin argues that infinitesimals cannot be reduced to the
integral calculus, which gives us a sum derived from the function of the
differential relations between points. Nevertheless, according to Chaitin,
there must be a complexity of the discrete number itself, not derived from
the ratio between two points.86 Omega is this anomalous discrete unity,
infinite and yet indivisible, a mathematical and yet also a quantum entity.
What can be immediately learned from Chaitin’s theory is that not only
(analog and biophysical) qualities but also computational quantities are
therefore incomplete. In particular, Chaitin’s theory suggests that each and
any object is at once discrete (and indivisible) and yet composed of infinite
uncountable parts. It is precisely this notion of incomplete yet discrete
quantities that can transform algorithmic architecture into a metamodel
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of immanent signs and objects. Similarly, as will be discussed in this book,
these incomputable quantities characterize the postcybernetic apparatus of
anticipatory architectures, programming data cultures and building data
spaces that are immanently experienced but not directly lived.
It is therefore suggested here that algorithmic architecture does not
simply reveal the workings of universal codes that generate metamorphic
structures of change. Instead, algorithmic architecture can be taken as an
example of the actual existence of spatiotemporal data structures infected
with incomputable quantities. Far from being a model of existing structures, algorithmic architecture becomes a metamodel of algorithmic
objects, which are conceived here as discrete entities imbued with infinity.
Chaitin’s notion of the incomputable (or discrete infinity) poses a radical
challenge to the predicates of first- and second-order cybernetics. In particular, his algorithmic theory questions the assumption that parts (either
sets of algorithms or the interaction between algorithms and biophysical
inputs) constitute the whole (the mathematical axiom or the autopoietic
system). Chaitin’s theory demonstrates that parts are irreducible to any
totality because they can be bigger (quantitatively incompressible or irresolvable by a simpler solution) than wholes, and can instead overrun them.
Algorithmic architecture is not a whole constituted by parts, but rather
shows that parts are irreducible inconsistencies divorced from the totality
that can be built through them; it works not against but rather with the
chaotic parts of information that are comprised neither within mathematical axioms nor within the law of physics. Algorithmic architecture therefore offers us the opportunity to discuss the nature of algorithmic objects
beyond pure mathematical and physical models. It thus contributes to the
articulation of a new notion of discreteness that may well overturn what
is meant by the digital. The next few sections of this chapter will endeavor
to clarify what is at stake in this new notion of discreteness.
1.3
Discrete objects
Within any system, design must take place simultaneously at the level of the object
or node, and at the level of the wiring, connection or protocol. Thus, the studio
takes the appliance, a discrete object wired for connection in a larger system, as its
fundamental design unit.87
The Responsive Systems/Appliance Architectures advanced research design
studio, at Cornell University, insists on a conception of space that is not
an envelope, one that implies a new model of control through the blurring,
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flattening, and dispersal of hierarchies. In particular, they conceive of
appliances as objects or assemblages of objects with embedded intelligence
(from kitchen appliances to systems furniture to iPods), and have also
devised a generation of new digital objects. These latter are produced
through simple kinematic units that are able to combine into larger assemblies. With Alias Waterfront’s program, inverse kinematics was used with
scripts to model the potential behaviors of the objects. Objects are conceived here as active systems that change over time, and as requiring a
method for discovering their behavior and as-yet-unrealized use. Here the
object is defined by the interactions generated by its components and by
the relations that they have with other objects. The space between these
interactive parts, and in which they are themselves located, thus becomes
a scenario of potential configurations of objects that are programmed to
be partially unplanned.
Nevertheless, according to Neal Leach, the complexity and the dynamic
capacities of discretely computed objects—a complexity and a dynamics
that define new spatial relations—can only be the result of autonomous
design agents which are able to self-organize.88 For an instance, Leach
draws on the Kokkugia network of Australian architects, who have devel-
Figure 1.4
Kokkugia, Taipei Performing Arts Center, 2008. Courtesy of Roland Snooks + Robert
Stuart-Smith.
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oped a multiagent design tool based on the notion of swarm intelligence.
This multiagent system does not, however, simply simulate or map actual
populations of agents in order to find optimal solutions for urban planning. On the contrary, this is a flexible system based on self-generating
objects-agents, which interact with one another and thus reveal spatial
mobility.
Leach takes the Kokkugia’s design of the Taipei Performing Arts Center
(2008) as an example of swarm modeling, whereby interactive selforganizing multiagents define objects in terms of unity and the parts
thereof. Here the object is conceived as being both one and many. From this
standpoint, the software program used to design the roof of the Taipei Arts
Center demonstrates that discrete objects are made of partial relations. This
is a network of semiautonomous software agents that reform their original
topology and geometrical form by visibly changing some parts of the roof,
while others keep their original geometry determined by infrastructural
connections. Here the parts of an object are conceived as semiautonomous
agents able to evolve their own set of interactions with other objects
without reproducing the same set of instructions. Similarly, changes are
only dictated by the emergence of contingent solutions. This is why, according to Leach, the space engendered by the movement of these parts is itself
a dynamic space defined by multiple discrete objects. From this standpoint,
the self-organization of semiautonomous agents defines each and any
object of computation as a complex of parts and their interactions.
Nevertheless, this emphasis on self-organizing agents and partially
interacting objects seems to be (yet again) proposing the autopoietic fusion
of space and matter into one system of interaction. Here space and matter
are co-constituted by interactive parts that coevolve over time and deploy
their changing morphologies. Therefore the ontological premises of
swarming agents turn space and matter into the emergent and not preprogrammed properties of algorithmic objects. These premises do, however,
lead to an organic notion of totality in which the algorithmic object is
mainly the result of interactive, evolving parts that form a continuously
changing whole. This ontological assumption cannot help but reify the
notion of a computational continuum,89 according to which infinitesimal
relations between parts make it impossible to discern one object from
another. The Taipei Performing Arts Center’s roof thus remains the product
of the interactions of multiple agents, and is the ultimate effect of their
activities. Ultimately, swarm models rely on the injection of time into
finite sets of instructions. Time and not space becomes the motor of
change here.
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To put it more simply: as digital computational models have become
dynamic processes (driven by evolving and swarming algorithms), the
Euclidean grid of discrete objects has turned into a continuous variation
of form. What is at stake with these generative algorithms is that the
notion of discreteness (parts and objects defined by finite sets of instruction) has changed, and now includes a model of interactive agents that
evolve in and through time.
Architects Bernard Cache and Greg Lynn, for instance, have captured
this nuance of algorithms or computational processing of form with the
notions of the “objectile” and the “blob.”90 Objects, they contend, are
no longer designed according to exact coordinates—points in space—but
are complex curved surfaces, the slight variation of which cannot be controlled in advance. Hence an object is determined by an unlimited number
of variations occurring through time, and is enfolded into an environment
of differential relations, speeds, and intensities. From this standpoint,
an object is always more than one and less than many. It is not the
sum of interactive parts and does not remain a plurality of parts. As Lynn
points out:
With isomorphic polysurfaces, “meta-clay,” “meta-ball,” or “blob” models, the geometric objects are defined as monad-like primitives with internal forces of attraction
and mass. A blob is defined with a center, a surface area, a mass relative to other
objects, and a field of influence. The field of influence defines a relational zone
within which the blob will fuse with, or be inflected by, other blobs.91
Lynn’s computational architecture makes explicit that objects are not
substances but acts and verbs. They can only be described in terms of
vectors and temporalities. Blob objects have an aqueous spatiality, the
unity of which is a folding of relations that constitutes a quasi-thing that
is amorphous and uncharacterized. Far from being a substance that maintains its identity in space while moving from one position to another as
if on a grid, objectiles and blobs are spatiotemporal events.92 The unity of
an object, therefore, is an ongoing process of infinitesimal happenings.
From this standpoint, blobs and objectiles show that there is no fixed
space, because space is itself a topological surface of movement and variation. Rules evolve and change, are flexible and malleable. Space is then
generated in time through evolving and interactive agents defined by
vectorial forces. Space, therefore, is an envelope of differentials. As Lynn
observes: “The prevalence of topological surfaces in even the simplest CAD
software, along with the ability to tap the time-and-force modeling attributes of animation software . . . [supplants] the traditional tools of exac-
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titude and stasis with tools of gradients, flexible envelopes, temporal flows
and forces.”93
One could thus argue that algorithmic architecture embraces the limit
of computation, and reveals how the discrete logic of binary states undergoes a temporal inflection. This inflection, or deviation from a linear trajectory, reveals the qualitative transformation of parts as they become
other than they were through interaction. And yet, if the becoming of an
object only occurs through the qualitative transformation of its interactive
parts, defined by the flexibility of algorithms and the temporality of processing, then how can one explain the indivisible unity of nonetheless
discrete objects? One may wonder, that is, whether the continual sequences
of algorithms can become a slice of spatiotemporality, an unrepeatable
event that stands out from the seamless processing of generative algorithms and the information background of ubiquitous computing.
The next three subsections of this chapter will analyze theories of
objects and of process in order to address these questions. In particular,
these theories may help us to clarify whether an algorithmic object is to be
conceived as a discrete unity or instead as the result of continual relations.
1.3.1 Unity and relation
The ontological problem that underpins conceptions of unity or relations
returns, in algorithmic architecture, as a computational problem. Do
organic forms correspond to mathematical sets? How can the continuity
of vectors be split into binary “yes” and “no” states? Or can automated
computation define objects in terms of relations? In sum, the question is
whether discontinuous, disconnected, and atomic unity can explain the
relational intricacies of more than one and less than many objects.
For instance, computational notions of objectiles and blobs are based
on the temporality of processes and on the nonlinear (or differential)
interaction of parts. It can be suggested that these notions do not describe
the unity of objects, but precisely challenge the idea that an object is
indivisible and determined by its spatiotemporal position on a grid. From
this standpoint, an object always already fuses into another, or never
remains the same. Here objects continuously undergo change. In fact, the
question here is no longer how objects change, but how change defines
what is to be an object.
Nevertheless, if change is to be our entry point into understanding
algorithmic objects, then one could argue that change cannot explain away
quantity, extension, order, and logic. In other words, algorithmic objects
cannot avoid being determined by sets of instructions: an irreducible
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discreteness that does not easily match with the view that algorithms are
the result of computational processes. In other words, the relational nature
of each and any object of computation remains an ontological problem,
which cannot overlook the discrete unity of algorithmic objects. In order
to resolve this apparent paradox between unity and relation one may need
to take a detour away from algorithmic architecture and explore recent
theoretical debates about the ontological state of objects.
For instance, Graham Harman’s object-oriented metaphysics precisely
poses the question of how objects could be granted an autonomous existence that would not prevent them from entering true relationships; by
extension, it is also a question of autonomy that the visions of metaphysics
could support.94 Whereas theories of modeling space and matter are characterized by an emphasis on self-organization,95 object-oriented metaphysics explains that objects are actual entities that do not fuse into one
another, and that do not continuously change.
In particular, Harman’s metaphysical premises are that objects are autonomous and cannot be reduced to their components. They must therefore
retain an indivisible individuality. Harman believes that even if a chair
contains a complex number of elements and variations, it ultimately
remains a chair. This means that the chair’s qualities are irreducible to its
construction, its material components, and its ideal uses. Yet he also claims
that objects can and must become wrapped within other objects, and
thereby connected to other universes. This form of relation, however, does
not and cannot result in a total mimesis, where everything is linked to or
can become everything else.96
Harman’s object-oriented metaphysics moves straight against the
current of the late 1990s triumph of system theories and rejects the imperative of connectionism by which all entities, at the micro and macro scale,
are to some degree linked through others. Harman instead argues that
“objects do not fully manifest to each other but communicate with one
another through the levels that bring their qualities into communion. The
level is not primarily a human phenomenon, or even an animal phenomenon, but a relational one.”97 In other words, only if objects are viewed as
being indivisible and irreducible to other objects can their relations be
explained.
Here relationality is defined not as a line between points, but as a multiplicity of levels that constitutes the fractal geometry of each and any
object. Relations describe the “intermediate zone through which objects
signal to one another, and transfer energies for the benefit or destruction
of one another.”98 Levels are media. The latter allow objects to interfere
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with one another. Levels, therefore, are mediators not of objects in relation
to others, but within objects themselves. In other words, relations are also
objects: joints and glue, pipelines, tunnels, and crawl spaces, copper cable,
fiber optic, smoke signals, quantum leaps, algorithmic processing.
From this standpoint, as much as relations are objects, so objects are
not products of relations; they are themselves entities, possessed of internal
qualities that also enjoy a relation of quantity. This is to say that objects
are not only brought together by qualitative attributes that they all equally
share. A quantitative relation may include, for instance, the algorithms
that determine the chemical composition of a singular object, which can
also be transferred to another without however reconstituting the same
object. For example, water is a complete object, the qualities of which
include the absence of color, smell, or taste and the natural states of liquid,
solid, and gas. It is also constantly changing and in movement. However,
the water molecule’s chemical and physical properties are also shared by
many other objects; for instance, it shares O (oxygen) with oxygen-based
objects such as the atmosphere, and H with hydrogen-based objects such
as stars.
Nevertheless, this is not to say that these aqueous qualities confuse the
singularity of water with that of oxygen. Since qualities are intrinsic to
these objects, they are indissoluble from them, and yet irreducible to this
or that particular object. From this example, it is not only evident that
qualities define the indissoluble singularity of an object; it is also clear that
quantities and their relations define the singularity of an object. For
instance, the molecule of water is composed of two atoms of hydrogen
and one of oxygen. The hydrogen atoms are attached to one side of the
oxygen atom, resulting in a water molecule that has a positive charge on
the side of the hydrogen atoms and a negative charge on the other side,
where the oxygen atom is. Since opposite electrical charges attract, water
molecules will tend to attract each other, making water “sticky.” But these
numerical and electrical quantities also compose other objects, and relate
objects together. Each and any object is indeed not only chemically composed of or related to another object; in addition, its algorithmic computations act to chemically constitute the operations of an object, which can
also be generative of other objects and relations. This example could
explain why Harman’s theory of objects is relevant to the articulation of
algorithmic objects, which are not simply quantities of physical qualities,
but are themselves qualitative quantities.
Besides believing that an object is an indivisible substance, Harman,
more interestingly perhaps, describes the object’s multimediatic essence as
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being made of levels, or media. As already mentioned, these levels are
objects. In particular, Harman claims that a medium is any space in which
objects interact.99 In other words, a medium is itself a space, and not simply
a channel between spaces. Thus the levels of objects are themselves objects
or media spaces. Hence, no object can be simply united by levels, as these
latter are intrinsic to the objects themselves, like the joints of an arm, the
brackets of a door, the glass of fiber optics, software protocols TCP/IP
(Transmission Control Protocol/Internet Protocol), algorithms in computation, train tunnels, the cream or filling in a cake, water for fishes, oxygen
for trees, body for mind, and so on. Harman insists that these levels-spacesobjects are worlds that cannot be ontologically determined by the synthesis of the senses, the bio-logic order of things, or the gravitation of the
earth.
According to Harman, therefore, there can only be an indirect cause of
relationality between the multimediatic objects. But this indirect cause is
neither physical nor mental. It is neither an immediate sensorimotor
response nor an explicit re-cognition. Instead, this cause is above all
“carnal.” It involves a sensual relation between objects or between the
many levels–media objects themselves.
1.3.2 Qualities and quantities
As already mentioned, Harman’s object-oriented metaphysics may contribute toward challenging the view that algorithms are merely functional or
quantitative reductions of analog qualities and relational space. From this
standpoint, an algorithmic object is at once a set of instructions and the
relation between algorithms. Thus, algorithmic objects are always a discrete unity, and always correspond to a quantity. However, one may ask,
what exactly is this spatial relation between algorithmic objects? For
instance, is this space object a mere aggregation of algorithmic parts?
According to Harman, only an empty shell can be defined as a mere aggregation of levels. He insists that the parts of an object space can instead be
only vicariously active, implying an indirect, nonlinear, and asymmetric
process of conjunction and disjunction of parts.
Yet the question is whether these distinct parts of an algorithmic object
can be bound together, and yet at the same time be detached from its unity.
In other words, if parts are not simply interactive components forming
objects-spaces, then one has to explain how these parts can partake of the
singularity of an object while autonomously entering other objects.
To address this question, Harman uses the example of an apple to
describe how unity and disaggregation work.100 An apple’s sweetness, fra-
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grance, color, and nutritional value are, to a large extent, distinct parts,
autonomous attributes (which could correspond to the elements of an
algorithm). Yet somehow all of these qualities are intrinsically unified in
a single thing, even if they cannot directly interfere with one another
(Harman states that the nutritional value of an apple has nothing to do
with its color, for instance). The apple, as a complete entity, is not affected
by its distinct qualities: it can lose its color and proteins and yet still remain
an apple. It always retains its autonomy as this (actual) apple and not any
other. In other words, this particular apple is not any other because its
proper interior composition depends on the interaction of its qualities.
However, Harman explains, this interaction is never direct and cannot give
us this specific apple. If it were so, each element would become interchangeable with another, thus losing its medial nature and ultimately its
objectness. It would no longer be an object but a link between objects. As
Harman suggests, it is the task of indirect causes, which prevent the selfconstitution of an ultimate subject, to glue together the macrocosm and
microcosm.101 This is why the relation of the object with its parts is not a
transparent one. An object can connect with its own qualities and with
other objects, but it can never be determined by its capacity of fusing with
others into one.
Harman’s insistence on the objectness of relationality suggests that relations do not occur in a void but are themselves objects.102 From this standpoint, the relation between two objects does not simply entail their fusion,
but rather the leveling of distinct objects. In other words, no single medium
of interaction could exist between things; only many mediatic levels across
scales, many media objects, could then define the workings of interactive
computation. Against the seamless algorithms of ubiquitous computation
that define the metamedium of all media as the (background) environment
of already programmed interactions, Harman’s object-oriented metaphysics seems to point toward a postcybernetic metamodel of complexity that
exposes the irreducible elements/qualities of an entity as such, and its
indissoluble, atomic, yet infinite incompleteness. However, these qualities
are also elements of other worlds. The red of an apple can also define
another apple or an altogether different object, such as a bag. These qualities therefore also expose an irreducible computational arrangement that
cannot be contained in the simpler, universal axioms or the cellular automata described by digital metaphysics.
According to Harman, objects have intrinsic qualities that define their
complexity and their incompleteness. From his point of view, algorithmic objects can therefore be defined in terms of qualities. However, as
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mentioned earlier, when speaking about algorithms or any form of data it
is no longer possible to overlook the quantitative dimensions of these
objects. In particular, algorithmic information theory has pointed out that
these quantities are not finite, but rather include incomputable data or
the extraspace of infinite algorithms. The space object or the relation
between objects does not simply define an object in terms of quality, but
must also include a quantity and an extension. In short, if an algorithmic
object is not only a quality (temporal or perceptive) but also a quantity,
then its relation to other algorithms must be defined in terms of quantities
and not just qualities. The point here is to explain how indeterminacy or
incompleteness in quantity cannot be exclusively explained in terms of
qualities. It is quantity, and not quality, that has become the ambiguous
protagonist of recent information theory, and this has served to point out
that infinity is a matter of incomputability, which is now an immanent
probability.
From this standpoint, one may need to reconsider Harman’s position.
Object-oriented metaphysics rejects the idea that an object is a unity composed of parts. Harman’s philosophy does indeed challenge the credo that
each and any object is mainly the results of interactive parts or components,
either physical or sensory (an aggregate of particles or sense perceptions).
Instead, an object deploys a fractional geometry of qualities, which are
themselves objects and not parts, indissoluble qualities making the architecture of each and any object incomplete. In other words, objects cannot
be reduced to the sum of their qualities: they are not constructed by human
minds, scientific knowledge, or by patterns of perception-cognition.
This metaphysics of objects therefore also defies the metaphysics of
universal computation, confuting the idea that simple rules or algorithmic
automata can ultimately compute all physical, biological, chemical, and
material objects via the evolution of parts that generate the qualitative
complexity of forms. However (and this is the argument here) objectoriented metaphysics cannot help us to engage with uncountable information or quantities. If algorithmic objects do not simply constitute the
universal language that can calculate everything, at the same time their
qualitative elements cannot be isolated from sheer incomputable quantities. In order to defy the assumption that all qualities are reducible to
simple rules, or that computation can explain the qualities of objects as
the result of their interactions, it is important to question conceptions of
quantification, calculation, computation, and algorithm first.
One may be right to observe with Harman that each and any object is
irreducible to the secondary qualities attributed to it by the human mind,
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by perception-cognition, and by scientific knowledge; one could thus also
conclude, in keeping with his philosophy, that objects have their own
qualities, and that these latter are absolutely withdrawn from direct access.
On the other hand, however, algorithmic objects are not only qualities. As
information theory explains, they are rather finite and infinite quantities
that are immediately experienced as data. To argue, then, for the discreteness of objects by explaining that the qualities of objects are themselves
objects (i.e., qualities) may not be enough to grant actuality to algorithmic
objects. What remains overlooked here is the actuality of algorithmic
quantities that does not correspond to what can be finitely calculated:
quantities that are not the same as qualities, but are instead more than
realized qualities. To put it another way: the random and incomputable
quantities of algorithmic objects cannot be replaced by the credo in infinite autonomous qualities. Incomplete qualities without indeterminate
quantities instead will always already risk folding objects back into a complete axiomatics of denumerable parts or into the continual variations of
physical matter. This is also to say that Harman overlooks the fact that
parts are not simply finite elements and that they can be bigger than
wholes.
As already discussed, digital metaphysics explains algorithmic objects
as a set of probabilities or functions, made of exactly calculable components that lead to emergent complex behavior. But as I have also argued,
this view must be opposed by the fact that there are algorithms that cannot
be smaller than the objects programmed. Information never becomes fully
transparent or reducible to a finite quantity, since parts of it remain incomputable. As opposed to digital metaphysics, which claims that cellular
automata are the simplest and smallest programs by which the complexity
of behaviors, patterns, and qualities can be generated, the metaphysics of
incomputable algorithms instead grounds the reality of incomputable
quantities in the sequential calculation of probabilities. From this standpoint, since incomputable quantities are indivisible, and remain, as Chaitin
argues, discrete unities, computational continuity is conceived to be
bugged by incompressible random quantities, where parts are bigger than
the program devised to calculate them.
Harman’s object-oriented metaphysics argues that there is a discrete
reality for each and every object, the latter being irreducible to its essential
qualities. This is also the case for algorithms, which define the finite states
of any physical object as being made up of digital information. Similarly,
this implies that the sensual qualities of digital images or sounds or spatial
forms are not experienced as masses of sense data, but as objects. In other
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words, the qualities of a sensual object are not sensations, but are rather
accidents that change while the eidos of the object remains the same.103
From this standpoint, the generative design of an interactive wall, as
seen in the case of the Hyperbody’s InteractiveWall and Emotive Wall, aims
to correlate sense data to algorithmic objects by identifying digital objects
with qualities. Such projects therefore seem able to reduce the incomputable reality of these objects to sensual qualities, which again are reduced
to pixilated components of color, sound, and movement, thus confusing
the transient qualities of perception with the eidos of the sensual object,
i.e., the interactive wall. By contrast, object-oriented metaphysics explains
that we experience only objects, and not masses of sense data:
When I circle an object or when it rotates freely before me, I do not see a discrete
series of closely related contents and then make an arbitrary decision that they all
belong together as a set of closely linked specific profiles. Instead, what I experience
is always one object undergoing accidental, transient changes that do not alter the
thing itself.104
In other words, sensual objects cannot be reduced to parts or the atomic
elements that explain their unity. Similarly, algorithmic architecture does
not posit the reality of objects. “An object is real not by virtue of being
tiny and fundamental, but by virtue of having an intrinsic reality that is
not reducible to its subcomponents or exhausted by its functional effects
on other things.”105 And yet, even if one could hypothesize that algorithmic objects could be understood as sensual objects, irreducible to their
atomic components, the problem of how to define quantity remains. To
argue that the qualities of objects cannot be quantified does not simply
mean that quantities do not exist, or are irrelevant to the definition of an
object. On the contrary, what is argued here is that discrete yet complex
quantities, such as Omega, clarify for us that between algorithms there is
no seamless computational continuum.
To argue that (incomputable) quantities are intrinsic to algorithmic
objects is not, however, to sustain Harman’s metaphysical schema, wherein
the problem of quantity has been turned into a question of substance. In
particular, Harman claims that “the reason we call these objects ‘substances’ is not because they are ultimate or indestructible, but simply
because none of them can be identified with any (or even all) of their
relations with other entities.” Yet he cannot do without the notion of
substance. “Every object is both a substance and a complex of relations.
But if every object can also be considered as a set of relations between its
parts or qualities, it is equally true that any relation must also count as a
substance.”106
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In the age of the algorithm it is not, however, substance as grounded
quantity but rather incomputable algorithms that have infected the computation of sensual and real objects. The liveliness and persistence of the
substantial core of these objects is then split into a thousand fragments:
into infinitely fractionalized algorithms that enter the operations of programming. Yet this fractal splitting of the united core of an object does
not mean that there is no longer an object at all, and that only parts remain
(i.e., algorithmic parts, by way of which the entirety of the object can
be reaggregated). When sensual objects, spaces, walls are programmed,
they are also exposed to the incomputable quantities that expose the unity
of the object to deterritorialized signs. When a real object—a tree, for
instance—is algorithmically programmed in a video game, its reality
too is contaminated by the incompressibility, the nonchorality (lack of
harmony) of discrete ciphers that are able to expose the algorithmic tree
to its own infinite parts.
It is my contention that incomputable algorithms, and not information
substances, are at the heart of programming cultures (from software design
to molecular genetics, from nanodesign to social and urban engineering).
Beneath the surface of ubiquitous computation—a surface composed of
too much information, too many direct connections and interactions that
are too smooth, all of which take place between programmed objects—
there remains a contagious architecture of infinite parts, unsynthesizable
quantities, and uncountable randomness that explodes within and
between any finite kernels.107 Since Harman’s philosophy does not sufficiently help us to define algorithmic objects, one may need to draw on
another notion of actual object, which instead accounts for the presence
of indetermination in quantities. Similarly, it is also important to explain
how algorithmic objects stand out from computational processing, or
whether an emphasis on processes can account for the nuance of such
objects. If computational processes involve recursive algorithms that ultimately generate complex forms, then one may need to explain how and
why complexity already exists in the algorithmic object in the first place.
To do so, the next section of this chapter will turn to Alfred North Whitehead’s claim that objects cannot be explained by process, but rather exist
as forms of process.
1.3.3 Form and process
All mathematical notions have reference to processes of intermingling. The very
notion of number refers to the process from the individual units to the compound
group. The final number belongs to no one of the units; it characterizes the way in
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which the group unity has been attained. . . . There is no such thing as a mere static
number. There are only numbers playing their parts in various processes conceived
in abstraction from the world-process.108
According to Whitehead, there are no numbers without group, no unity
without process. However, as the quote above also serves to illustrate,
Whitehead believed that there are processes of another kind that do not
correspond to the world-process (the continual chain of actual worlds).
Whitehead is specifically addressing the abstraction of mathematical processes here, but in this subsection I will discuss whether these abstract
processes can explain the indeterminate quantities or incompleteness of
algorithmic objects.
It may not be too easy to shift from Harman’s object-oriented metaphysics to Whitehead’s process philosophy: for against the idea that objects are
born out of processes, Harman firmly maintains that the ontology of
objects is irreducible. For instance, he questions Whitehead’s process metaphysics on the grounds that it replaces objects with events. For Harman,
Whitehead’s work attends only to what happens to things, and not to what
those things really are.
For Whitehead, the actual world is composed of actual occasions. These
actualities are grouped in events, which become the nexus of actual entities
that are “inter-related in some determined fashion in one extensive
quantum.”109 Events therefore explain the togetherness of actualities,
which Whitehead calls the “nexus.” But every nexus is a component part
of another nexus. The latter emerges as an unalterable entity from the
concrescence of its component elements, and it stands as a fact, possessed
of a date and a location.110 Whitehead points out that the individual particularity of an actual entity, and of each nexus of entities, is also independent of its original percipient and thus “enjoys an objective immortality
in the future beyond itself.”111 From this standpoint, Whitehead confutes
the primary notions of space and time, and argues that only events, as
nexuses of actual entities, are able to remain unrepeatable places with dates.
In other words, actual entities are immanent events of time and space, and
yet, as nexuses of entities, events go beyond this space and this time.
Nevertheless, Harman believes that this notion of event is determined
by a transcendental cause, since events explain objects in terms of the
effects of a process. He argues that process metaphysics always already
defines the object (e.g., a tree) according to the effects that it has in the
world, and not as a cause of itself. In Whitehead’s metaphysics, he insists,
the effects that objects have on others determine their existence. In con-
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trast, Harman argues that objects and their relations are ontologically
independent from their effects. For Harman the interaction of objects,
therefore, can only occur indirectly or vicariously once the elements and
qualities of objects become objects themselves. Thus, algorithmic objects
should not correspond to the effects that they can engender in physical
reality. Instead, interaction should expose how one object can become
another, how one code can determine and change the milieu for which it
was designed.
From the perspective of object-oriented metaphysics, the levels of interactivity implied in the Emotive Wall project, for example, are simply the
effects generated by algorithms. Here, the interaction between objects
cannot unleash new objects, but can only be reduced to the potential
effects that algorithms can have on the wall, so that this latter interacts
with the participants’ movements. In other words, from this view the
Emotive Wall is an example of a responsive architecture that is generated
by the effects algorithms can have on the physical structure of the wall as
it reacts to the sense data collected from the people involved. Ultimately,
the Emotive Wall is the effect of algorithmic programming.
But how can algorithmic objects be more than an effect that one object
can have on another? According to Harman, objects interact through their
qualities. These latter are not simply projections that create effects, but are
instead objects themselves.112 In particular, Harman uses the notion of
“allure” to explain that the relation between objects is vicarious, indirect,
and hence unable to transpose effects onto things.113 The concept of allure
explains how qualities become things beyond any system of reference.
Effects, however, can only derive from a system of reference, and convert
objects back into mere secondary qualities.114 Thus, in the case of the
Emotive Wall, algorithms are not conceived as objects but as the projection of qualities onto the wall, which also remains the effect of sensorimotor interactions: the wall can bend, emit sounds, and create shades of
color by responding to external stimuli. Hence neither algorithms nor the
wall are objects here, but rather deploy a plethora of effects derived by a
percipient.
Similarly, according to Harman, Whitehead’s process metaphysics
cannot explain how objects can truly interact, because qualities are merely
attached to objects and are not objects themselves. These qualities, Harman
argues, only constitute the events that explain the relation between objects.
At this point, however, it may be necessary to get closer to Whitehead’s
view and highlight that events are not merely qualities deprived of objects;
instead he conceives of events as a nexus of actual occasions defining an
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extensive set or a temporal series, an accumulation of actualities. Events,
in other words, are “enduring objects.”115 Time plus space. Furthermore,
events are both mental and physical, to the extent that thought and things
have an equal but not equivalent metaphysical valence. For Whitehead,
an event is the unrepeatable pattern that continues to happen and never
remains the same.116 For Harman, however, this temporality of the event
is determined and linked too directly by the nexus of prehensions, which
he argues is always already there to shape the object through projections,117
and thus to reduce the object to shapeless matter without specific form.118
Harman’s insistence on the actuality of things, on their indivisibility
and ontological status as substances, may appear an alternative to the
plethora of effects that define algorithms as mere projections on behalf of
a responsive percipient. Nevertheless, his metaphysical schema may merely
end up conflating, once again, the actuality of objects with their finite
substance. Harman’s position oddly resonates with a first-order cybernetic
notion of objects, according to which these are determined by finite states.
These objects will always remain what they are even though their qualities
(and quantities) have nested with other objects and their infinite parts. If,
as Harman tells us, the qualities are fragments, parts, parcels and bits that
are themselves objects, then perhaps objects cannot remain the same after
all. Nevertheless, it is true to say that he insists that an apple always
remains an apple, even after its qualities (green, red, sweet, cooked or raw)
have entered into relations with others and produced new objects (such as
a green apple, for instance). This implies that the apple, were it to be
computed, would be a finite set of algorithms, which despite interacting
with others would always keep a traceable substance and original source.
And yet the limit of computation suggests that objects have parts that are
bigger than their totality; that there is always incompleteness within one
set. This is to say that there can be no discrete and finite substance, no
matter how much you break it down into autonomous qualities-objects.
Not only is each and any object broken into parts that are autonomous
from the object as a whole, but also these fragments can acquire degrees
of completeness only after they have entered into relation with actual parts
that have lost their constitutional origin. This is why objects are always
partial things, and enter a nexus of events by which their irreducible parts
can become new actual objects.
Contra Harman’s critique, it is argued here that Whitehead’s metaphysics of events does not determine objects by rendering them as the synthesis
of the qualities that are projected onto them.119 If, as Whitehead explains,
each and any actual occasion is an assemblage of prehended data and
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prehending activities, then an assemblage is composed of parts-objects,
which constitute an enduring object that acquires an epochal singularity.
This singularity—which might be referred to as eventfulness—cannot be
repeated, because the objects that define this singularity are partial, contextual, historical actualities. At the same time, however, if an event is a
nexus of actual objects and not the result of projected qualities, it is
because it corresponds to the eventuation of unprecedented qualities that
go beyond the direct projection of the actual data.
However, is it possible here to understand relations to be both more
than effects and less than the projections of a perceiving subject? How does
Whitehead avoid equating relations with projections? In particular, one
may wonder whether the notion of prehension can sustain the reality of
objects without reaffirming the subjective (and phenomenological) experience of objects. To explore these questions is to probe how and to what
extent Whitehead’s process metaphysics can contribute toward defining
algorithmic objects in terms of actuality and infinity.
According to Whitehead, prehensions are first of all mental and physical
modalities of relations by which objects take up and respond to one
another. As he puts it, “prehensions are concrete facts of relatedness.”120
He does not start with the substance of an object or with the perception
one has of it, but confers autonomy on an actual entity’s constitutive
process of acquiring determination, completeness, and finitude from indeterminate conditions.121
Although for Whitehead prehensions are an external fact of relatedness,
they are not mental projections but rather conceptual and physical relations:122 not only concrete ideas, in other words, but also concrete facts.
This means that the actual prehension of another actual object, or of its
elements, changes the internal constitution (the mental and physical tendencies) of the prehended actuality.123 From this standpoint, prehensions
also account for how actual entities acquire determination or completeness
from an indeterminate process of mental and physical contagion, or from
the intrusions of elements from other actual entities. Whitehead calls this
process a “concrescence of prehensions.”124
Actual entities, therefore, are not substances or indissoluble objects. On
the contrary, they can only become indivisible once the concrescence of
prehensions affords an actual object that then becomes the subjective form
of the data prehended. This process of prehensions is thus a process of
determination, and what it determines is the actuality of data defined by
the concrescence of prehensions. This is why an actual occasion is not
eternal, but rather an event. It happens and then perishes. It acquires a
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subjective form of the prehended data and at once reaches objective
immortality: it becomes an indissoluble event in the flow of time. From
this standpoint, actual occasions are not effects of prehensions or mirrors
of perceptions. On the contrary, they are led by their final cause to transform prehended data into a subjective form and into objective actuality.125
The subjective form of the actual entity thus remains an objectified real
potential that can be prehended anew by other actual entities. From this
standpoint, the process of prehension is not a relative mechanism by
which no object can as such be defined autonomously; instead, this process
explains how actual entities become events, and thereby new spatiotemporal objects on the extensive continuum.126
As opposed to the relativism of ubiquitous computation, where everything is connected, Whitehead’s process metaphysics is instead concerned
with how indivisible or discrete unities can exist in the infinity of relations
with other events, or with other actual occasions. This metaphysics does
not offer us the option of simply merging or separating abstract and actual
objects, but rather explains how infinity, indetermination, and abstraction
are immanent to actualities. As Whitehead puts it: “The true philosophical
question is, how can concrete fact exhibit entities abstract from itself and
yet participated in by its own nature?”127
Each and any bit of an actual occasion strives for its own individuation
by selecting or taking a decision about the infinite amount of data (the
qualities and the quantities) inherited from past actual occasions, from
contemporaneous entities, and from the pure potentials of eternal objects.
Yet prehensions are always partial, since all actual objects at once select
and exclude, evaluate and set in contrast all of the inherited data. In other
words, prehensions do not at all coincide with a direct downloading of
data on behalf of an entity, and do not constitute objects by projecting
data onto them (or by way of what Harman would call the “house of
mirrors,” where objects become constituted by the reflections or the images
of perceptive entities).128 If, according to Whitehead, actual prehensions
are the conditions of space and time129 and are the markers of events, it is
because the indissoluble atomic architecture of each and any actual occasion is imbued with indetermination. Whitehead’s process metaphysics
therefore suggests that events are a nexus of actual objects. These are unrepeatable events, and yet they remain incomplete because their objectified
real potential can be prehended by any other actual entity and thus
becomes other than it was.
From this standpoint, even if an object is what it is and cannot be
another,130 it remains an unsubstantial entity. An object cannot therefore
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remain unchanged from the material corrosions of its parts; it cannot stop
bursting with its entropic chaos. Similarly, an actual object cannot remain
an eternal form (the form of the apple) that physically reenacts itself and
reproduces itself, as does an autopoietic system. Instead, an actual occasion
maintains its objective determination, involving the prehension of both
actual and abstract data. To put it otherwise, actual objects are not simply
dissolved into a seamless process of projections, but are instead forms of
processes: forms of an infinite number of infinities.
Whitehead in fact rejects the idea that processes involve the continual
variation of a self-modulating whole. There could be no process without
forms of processes, without conceptual and physical objects prehending
the infinity of actual and abstract data. According to Whitehead, a form
of process precisely responds to the question: “How does importance for
the finite require importance for the infinite?”131 A form of process therefore explains how “each fully realized fact has an infinity of relations in
the historical world and in the realm of form.”132 In other words, a form
of process defines how an object reaches its completion and becomes
individualized, and how infinite potentialities, or eternal objects, enter
actuality and determine eventful spatiotemporality. A form of process
explains how unexpected worlds become added to already existing objects.
Nevertheless, this form does not correspond to the sum of objects and the
accumulation of qualities and quantities of data. The concrescence of the
universe involves the concrescence of actual worlds that are imbued with
eternal objects. Actual objects could not become complete, and there could
be no event without the capacities of actual objects to fulfill the potential
content of selected (or prehended) eternal objects, through which actual
qualities and quantities can become other than what they were.133
Harman’s object-oriented metaphysics contests Whitehead’s need to
make recourse to eternal objects or to potentialities in order to explain
what actual objects are, how can they be related, and what defines a new
object.134 For Harman, the specific expression of an actual world is here
and now, and cannot be explained away by eternal objects. Nevertheless,
Whitehead’s metaphysics does not simply replace empirical with transcendental causality, actualities with process, or facts with forms. Instead, it
insists that there are immanent causes at work within an actual object:
presentational immediacy and causal efficacy. While the former explains
how prehensions are immediately taken by the present, causal efficacy
refers to the reality of the past data that lurks in the background. If causal
efficacy is “the sense of derivation from an immediate past, and of passage
to an immediate future,”135 presentational immediacy, the sense perception
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of things as they are presented here and now, is what is felt in the immediacy of prehension. Whitehead explains that the present locus is a datum
for both modes of perception: it is an object of immediate perception
according to the cause of presentational immediacy, and an object of indirect perception through causal efficacy. In other words, the double causality does not exclude the potential in favor of the actual, and yet does not
simply merge the two causes together through material empiricism or
transcendent idealism.
The two causes explain the immanence of infinity: eternal objects correspond to the infinite infinity of ideas, and actual objects deploy the
infinite infinity of matter. It is when an actual entity selects certain ideas
that a nexus becomes an event, and another actual object is added onto
the extensive continuum. As Whitehead puts it, “a continuum is divisible;
so far as the contemporary world is divided by actual entities, it is not a
continuum but is atomic.”136 Eternal objects do not therefore glue actual
entities together, merging all individualities into one continual process of
projection. On the contrary, the extensive continuum as the general relational matrix of actual occasions is defined by “the process of the becoming
of actuality into what in itself is merely potential.”137
From this standpoint, if, as object-oriented metaphysics claims, not all
objects are the same but every object is real,138 then one cannot deny the
reality of abstraction, or that nontangible objects have qualities, quantities,
and relations selected by actual objects. The process of selection referred
to is driven by prehensions, which can also be defined as modes of computing data from other actual entities and from eternal objects. Whitehead’s metaphysics admits that actualities are infected with abstractions,
with infinite parts that cannot be contained in an unchangeable substance.
For this reason, Whitehead’s conception of actualities may clarify for us
how algorithmic objects can be actuals, and yet at the same time be imbued
with incomputable quantities, with parts that are bigger than the whole.
Algorithmic objects could then be defined as finite actualities, not corresponding to an ultimate biophysical or ideal substance, but rather characterized by data prehended from the past (causal efficacy) and from the
present (presentational immediacy). But this is not all: Whitehead’s notion
of the eternal object also explains how abstract infinities are immediately
prehended by any actual form of process. His account of actuality therefore
helps us to define algorithms as forms of process: as actual objects infected
with the incomputable data of eternal objects.
Nevertheless, the relation between eternal objects and actual entities is
not simply a matter of coevolution or structural coupling, as might for
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instance be claimed by an autopoietic approach to algorithms. Similarly,
eternal objects do not generate actual occasions, but are “potentials for the
process of becoming” of actual occasions.139 Eternal objects are therefore
immanent to and part and parcel of any actual entities, since the latter are
precisely forms of process and spatiotemporal structures of data. Eternal
objects are intrinsic to actualities, no matter how small and how inorganic
the latter might be. Eternal objects are not the ideal continuity that links
all actualities, but are indeed objects, despite being infinite. Whitehead’s
philosophy thus offers us an original view of infinity, which does not
correspond to infinitesimal continuity between two objects but instead
explains how eternal objects are infinite varieties of infinities nested within
the infinite partialities of actual objects. It is this immanent ingression of
eternal objects in the actual infinities of spatiotemporalities that deploys
the workings of a contagious architecture, wherein actualities are hosts to
infinite parts of infinities.
Eternal objects are real without being actual objects. The latter instead
transform the pure potential of eternal objects into a real potential that is
defined in time and space. Inasmuch as actual entities are causes of themselves, so too are eternal objects causa sui. This also means that their eternality is not grounded in substance, Spirit, or life. Similarly, infinity cannot be
derived from finite actualities, because eternality is not flattened onto spatiotemporality. At the same time, however, eternal objects are not simply to
be thought as universal qualities through which actualities relate. For
Whitehead, eternal objects are ideas that are as real and as effective as any
other physical thing. These ideas are at once discrete and infinite, since
eternal objects are not equivalent to each other, but are instead defined by
their own infinite process. Each eternal object or each idea is therefore not
simply different from another. This is not simply a world of ideas: instead,
each idea is constituted by infinite data that cannot be contained by a
smaller entity or a totality. Eternal objects are incomputable quantities that
cannot be compressed by actual quantifications (e.g., rational numbers).
Eternal objects do not therefore simply guarantee continuity between actual
occasions, because they are permanent objects that enter into actualities.
It may not be too ambitious here to understand Whitehead’s notion
of eternal objects in terms of random (i.e., incompressible and not arbitrary) quantities, as at once discrete and infinite. Eternal objects are anomalous entities that are not prescribed by a complete axiomatic system or
explainable in terms of the indeterminacy of physical variations. While
resembling the chaotic world of physics, these entities retain their mathematical abstraction. In other words, eternal objects are “objective and
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undetermined.”140 They explain how actual entities are never reducible to
their actual parts, since a part is already a limit point of computation, the
threshold at which discrete infinities advance into the actual world. As a
form of process, an algorithmic object is therefore an actual occasion, the
interior relations (or genetic inheritance) of which gives it an identity (a
finished set of instructions) in the continual variations of qualities, while
its exterior relations only attest to their capacities to become more than
one. Eternal objects do not, however, reduce the concreteness of objects
(i.e., their individuality and atomicity) to a transcendental being. Eternal
objects like Omega are discrete varieties of infinities, inconsistent and
innumerable entities, which never resemble the algorithmic sequences that
they supersede. Indeed, these objects are bigger that any actual object, and
while being ready to be selected by actualities, they cannot be reduced or
synthesized by any particular actual entity. Instead, these objects are immanent to all actual entities to the extent that they irreversibly infect or virally
program their atomicity.
From this standpoint, the interaction between algorithmic objects and
between software programs, sensorimotor actuators, and physical prehensions does not simply constitute the architecture of the Emotive Wall as an
entity that is deemed to change by way of changing levels of interaction.
Far from being the result of projections from other objects’ qualities, it is
now possible to argue that the wall is not the end product of interactions
between objects (algorithmic objects, actuators and objects of prehensions): on the contrary, each level of interaction is determined by a computational limit, or by indeterminate quantities. As Whitehead explains,
eternal objects “involve in their own natures indecision” and “indetermination.”141 This means that pure potentialities, while being neutral, inefficacious, nongenerative and sterile, also remain passive as regards how
they are selected and what is prehended. Whitehead clarifies: “An eternal
object is always a potentiality for actual entities; but in itself, as conceptually felt, it is neutral as to the fact of its physical ingression in any particular
actual entity of the temporal world.”142 This is why the grayness of the
Emotive Wall is an eternal quality, which is not the same shade of gray that
this particular actual response triggers on the wall. Its grayness in itself has
no causal efficacy, no past and no future, no here and no there; it remains
eternal and pure potential. It has no say as to whether it is prehended by
a particular occasion of interaction.
As Chaitin reminds us, the algorithmic processing of data must include
the infinities of incomputable discrete quantities between the sequential
continuity of zeroes and ones.143 Like incomputable algorithms, eternal
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objects are patternless and random, objective and underdetermined, and
are ultimately incompressible into a simpler set of actual rules. Unlike the
autopoietic ontology used to explain the generative self-organization of
spatial form, where finite algorithms guarantee the production of complex
forms by means of repetitive, periodic, simple rules, Omega defies the fundamental principles of mathematical calculation, implying that real
numbers cannot be contained in smaller sets.144 Eternal objects can be
explained as real incomputable complexities. They are neither the cause of
something nor caused by something else. Omegas are what they are: objects
of pure potentialities, discrete yet infinite quantities ingressing (negatively
or positively) into any binary computation. Like an eternal object, Omega
is an incomplete cipher in the depths of each actual algorithmic pattern,
but in itself it is neutral and underdetermined. Omega describes infinite
varieties of quantities of color, volume, mood, depth, movement, concepts,
and sensations. These are eternal qualities that can be selected by parts of
actual occasions in their process of constitution, or concrescence. Eternal
objects, therefore, are not simply expressed as effects in actual objects, but
are the incomputable condition of finite, terminal, and unrepeatable actualities or nexus of actualities (events). Similarly, Omega complexities define
the indeterminate conditions within which algorithmic objects are able to
exist. Without the incomputable data of computation there could be no
algorithmic architecture, since infinities mark the abstract spatium that
affords binary design.145
Eternal objects are not only discrete infinities inside actualities. According to Whitehead, eternal objects also define how actual entities “enter
into each other’s constitutions”146 and “express a manner of relatedness
between other eternal objects.”147 Hence there are no vacuous actualities,148
but only actual objects infected with the discrete infinity of eternal objects.
If, as Harman complains, eternal objects are only there to guarantee infinitely regressive relations (making it impossible to determine the unity of
any actual entity), it is not because relations are qualitative projections.
On the contrary, eternal objects are there to explain why there is an infinite
number of actual objects, and how these objects connect. Eternal objects
define the ingression of incomputable quantities into actual objects and
thus add new data to existing actualities.149 Eternal objects are not there
to guarantee a continual flow or smooth connection between actualities.
Instead, these nonactual worlds explain how deep connections of ideas
occur between the most varied objects and transform them.150 This is why
the relation between objects is not simply given by an ideal fusion, but
rather implies the contagious architecture of actual entities (indivisible
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sets) imbued with eternal objects (infinite quantities): worlds belonging to
irreducible yet immanent orders of reality, magnitude, and complexity.
From this standpoint, algorithmic objects are forms of process, since they
are actualities populated by infinite incomputable data.
The age of the algorithm, therefore, coincides not with the arrival of a
new substance, but with the unleashing of data objects into programming
culture. These objects not only calculate binary probabilities but have
become speculative operators of incomputable quantities: data that cannot
be compressed into smaller programs. Indeed, computation now occurs at
the limits of calculability, probing into the realm of abstract objects or
nondenumerable realities. The chaos of randomness is now the condition
of calculation.
This is why computation can also be understood as a form of speculative
reason, wherein algorithmic sequences are prehensions of pure potentialities (or eternal objects). But in order to discuss this notion of speculative
reason, it will be important to explain quite what is meant here by algorithmic prehension. In the following section I will suggest that algorithmic
prehensions ought to be considered in terms of aesthetics. It is impossible
to speak about algorithmic aesthetics, however, without first questioning
those notions of aesthetics that focus on computational beauty or on the
elegance of codes, and also those that present digital aesthetics as being
predicated upon a perceiver’s framing of abstract data.151
1.4 Algorithmic aesthetics
Unlike computerization and digitization, the extraction of algorithmic processes is
an act of high-level abstraction. . . . Algorithmic structures represent abstract patterns that are not necessarily associated with experience or perception. . . . In this
sense algorithmic processes become a vehicle for exploration that extends beyond
the limit of perception.152
In this passage, Kostas Terzidis observes that algorithmic processes extend
beyond the limits of perception. Nevertheless, while it is acknowledged
here that algorithmic structures do not correspond to what humans experience, or to perception, this section of the chapter will argue that algorithmic objects are actual entities and that they thus have physical and mental
prehensions. Far from being qualitative impressions of the world or cognitive instructions that inform the world, algorithmic prehensions are physical and conceptual operators of abstract or incomputable data. Thus, on
the one hand, algorithms are patterns of physical variables that stem from
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the circulation of the air, gravitational forces, the bearing of weight,
volume, the geological nature of the ground, etc.; on the other hand, they
are conceptual prehensions: operators of potentialities, not simply calculators of probabilities.
In particular, if algorithms mark the computational process of an architectural form that is as yet unrealized, then this is because these sequential
sets are not merely preprogrammed symbols. If they were, one would be
forced to accept that there is no novelty in algorithmic architecture, since
there will be no conditions here for spatiotemporal becoming, or for new
forms of process. Computation would remain a tautology.153 Yet in contrast to such a view, we might quote Whitehead: “as soon as we abstract,
so as to separate the notions of serial forms and of individual facts involved,
we necessarily introduce the notion of potentiality.”154 This means that
algorithms are the steps of a process of abstracting mathematical forms
and individual facts, and that they are also conceptual prehensions of
eternal objects, or potentialities, that determine the arrival of changing
conditions in the process of calculation. According to Whitehead, conceptual prehensions are the feeling-thought of change before it actually
happens. This implies no direct perception or advanced cognition of the
future, but rather the selection of eternal objects by actual occasions:
the becoming-form of irreducible qualities and quantities. At this point,
one may wonder how these prehensive activities can help us to redefine
computation as an aesthetic enterprise155 that starts off in algorithmic
programming.
It is difficult to discuss the notion of algorithmic prehension without
rethinking what has been generally and historically understood as aesthetic computing.156 In particular, aesthetic computing relies on the idea
that the shortest program used to calculate infinite complexity is the most
eloquent expression of harmony and elegance in mathematics.157 To put
it simply, aesthetics in computation, from this perspective, coincides not
with notions of perception but with transcendental ideas of beauty, conceived as an ideal form and represented in geometric models of linearity
and symmetry. This formal aesthetics is based on the predictability of
results, where the more compressed the data, the greater the chance of
patterns remaining regular, periodic, calculable, operational, and effective.
Here aesthetics is not a process of prehension, but merely corresponds to
already made and endlessly repetitive patterns, the simple functions that
engender complex behaviors.
For instance, the algorithmic architecture of mathematician John Conway’s Game of Life (1970) was composed by a two-state or two-dimensional
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cellular automaton, whose state was determined by the state of its neighbors.158 Here all cells were indirectly and directly related to each other, and
the process of computation was expressed by color change in each cell.
The automatic deployment of the game was set by the initial setting of
codes and rules, which gave rise to complex patterns that did not correspond to their original state. As yet another instance of the Turing machine,
whereby a computational universe maps out all possible algorithms and
their results, Conway’s game computed anything that could be algorithmically calculated. It demonstrated how elegant codes and algorithms could
be the simple solution to the complexity of systems oscillating between
order and chaos. The process through which the patterns change over time
coincides here with a computational process in which codes are themselves
rewritten over time. This rewriting confirms that the initial conditions of
the latter process did not predetermine its final result.
The Game of Life is based on the idea of a universal self-replicator. Small
changes in its operations, defined by constant modifications to the configurations of the code and the rules, impart changes to the whole system.
This extended Turing model works not at the limits of computation but
rather within the frame of complete axiomatics, as it explains all outputs
by smaller inputs. Conway’s Game of Life therefore remains locked within
an aesthetic of generative complexity. It makes use of the fact that cellular
automata can serve to show that initial conditions are no longer retraceable once algorithms are set up to grow; but this is a model of computational aesthetics that overlooks the limits of an organic model of evolution
of complexity.
A different approach was presented in 1997 by Jürgen Schmidhuber,
who used the notion of Super Omegas159 to describe limit-computable
algorithms—the shortest algorithms (or the minimum description length
algorithm) subtending a computation—as the equivalent of minimal art.160
His notion of low-complexity art drew on Chaitin and Kolgomorov’s algorithmic information theory to argue that the aesthetic modality of algorithms was equivalent to the subjective observer’s enjoyment of the
shortest possible descriptions of data. In other words, the more randomness (complexity or incomputable data) that was compressed into a
cipher—for instance Omega, a limit-computable algorithm—the more
beauty (understood in terms of the simplest or most elegant formula of
complexity) was expressed. Like digital philosophers, Schmidhuber also
argued that if the universe was computable, then there had to be a computational aesthetics running beneath all physical phenomena: an underpinning, foundational, mathematical beauty that could be expressed by
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the shortest of codes accessible to an observer.161 Here the computation of
probabilities occurred through the recursion of simple patterns generating
complex behaviors.
From this standpoint, computational aesthetics is the manifestation of
an elegant compression of complex data, which coincides with the synthetic point of perception (or the subjective synthesis) of random information. In other words, this model of computational aesthetics is defined by
an act of cognition, the compression of data through perception.162 Yet if
the shortest code corresponds to the point of observation of the universe’s
simplest laws, then computational aesthetics can only celebrate reason as
being governed by the shortest program, the compression of data to the
simplest form. For this interpretation of computational aesthetics, reason,
logic, and calculation coincide with the compression of information as the
subjective limit point of perception. The more compressible, predictable,
and cognized an algorithmic form is, the more beautiful it is. Any new
pattern is defined by the capacities of cognition to shrink complex information into increasingly compressed forms of data. Contrary to Chaitin’s
point that Super Omega radically challenges the “Theory of Everything,”163
Schmidhuber takes self-delimiting algorithms as an opportunity for a
cognitive grasp of complexity: a perceptual (or, in his own terms, “aesthetic”) point of observation that attests to a computational theory of the
universe.
However, the aesthetic significance of programming cultures points in
exactly the opposite direction. Ubiquitous computing, for instance, aims
at constructing a megaweb of data that is easily transferable between mediatic platforms. However, and despite all efforts to fuse distinct platforms
into one smooth plane of compatibility, there is no ultimate, finite set of
algorithms, no elegant formula, and no synthetic AI able to compress all
data stored and produced in distinct databases. On the contrary, the algorithmic processing of data cannot but face the ingression of incomputable
information at the edge of each cognitive act of perception, an ingression
that serves to release the aesthetics of computation from its limited conceptualization in terms of a sequence of logical steps, opening it into a
speculative function of reason.
In other words, insofar as low-complexity aesthetics focuses on a cognitive point of observation that is supposedly able to grasp nondenumerable
complexity as short sets of algorithmic instructions, it admits no novelty
into computation, as it merely associates the latter with inward-looking
cognitive patterns of repetitive instructions. Aesthetics corresponds here
not to the prehension of eternal forms, but to the capacities of perception
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and cognition to reduce abstract realities to comprehensible mathematical
forms. Yet these realities cannot be cognized, since, as Chaitin also suggests, Omega and Super Omega do not fit into a complete formal system
and do not lend themselves to being mere spontaneous intuitions of real
or transcendental infinities.
The incompressible random infinity of Super Omega supersedes the
binarism of zeroes and ones by way of an infinite sequence of increasingly
random Omega that pushes computation into an extraspace of data. It is
argued here that self-delimiting Super Omega infinities are random surplus
values of code164 that drive algorithmic rationality away from preordained
functions, and toward a speculative aesthetics that is defined by the conceptual prehensions of indeterminate infinities. In short, if all programming cultures share an axiomatic space of short programs that runs beneath
all spatiotemporal complexity, this is because that space is contagious,
composed of randomly increasing quantities, and a locus wherein new
axioms are ceaselessly added across platforms, categories, and domains.
This means that the surplus value of codes is not a spontaneous accident
that is added externally to programming algorithms, and with the unpredictability of algorithmic form. On the contrary, surplus values of codes
reveal the noncognitive prehension of incomputable objects or discrete
infinities.
Putting it crudely, the age of the algorithm reveals the limit of rationality and perception. Yet this limit does not simply coincide with an underlying mathematical ground that holds the secret beauty of the universe.
Algorithmic architecture is not merely an abstract data structure. On the
contrary, it is a digital form of design that shows that actual algorithmic
objects are immanent abstract structures. These actual objects are physical
and mental prehensions of data, physical and mental forms of computational process. But as algorithms are physical prehensions of data (sets of
algorithms that come before and after), so too are they conceptual prehensions of their computational limit. The aesthetic significance of algorithmic architecture, therefore, corresponds neither to the elegance of coding
nor to cognitive access to mathematical truths. On the contrary, my contention here is that a proper engagement with the aesthetics of algorithms
entails a notion of prehension. This questions the axiomatic and rational
reduction of complexity to simple rules, as prehensions allow complexity
to enter into existing sets of data. In consequence, algorithmic prehensions
may clarify how and why computation has become a form of speculative
reason.
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Speculative reason
The commonly accepted model of computational aesthetics is based on
the equivalence between the function of reason and the shortest of programs, cognitive observation and reductive axiomatics. Here aesthetics
means the cognition of beauty and the mathematical understanding of
data structures. But, as argued in the previous sections, algorithmic objects
are more than finite axiomatics and less than perceptual forms. They are
prehensive actuals that drive the computational processing of physical and
conceptual data. As prehensive actuals, these objects suggest that computation does not simply imply the calculation of probabilities (as already
programmed results) but the search for incomputable data, or eternal
objects, that are selected and incorporated within them. This means that
computation can be further understood in terms of speculative reason,
which, according to Whitehead, challenges both the formal and empirical
model of reason based on the mind and the brain. From this standpoint,
computation reflects neither the working of a formal mind nor the changes
of a biological brain. Instead, computation is taken here as an example of
a speculative reason that is concerned not with using numbers to predict
the future, but with following algorithmic prehensions to decide the
present. Algorithmic architecture is therefore but one example of the way
in which this computation builds the present through the prehension of
infinite data. Algorithmic architecture is thus a case of speculative computing exposing reason, logic, and calculation to the power of the incomputable. But how exactly does the notion of speculative reason become
relevant to computation?
Whitehead believes that it is an error to understand rationality as a
result of the biological evolution of animal intelligence—that the biological evolution of the brain or the biophysical apparatus of cognition can
explain reason. In short, he discards tout court the necessity of a bias toward
the empirical for ascertaining the workings of reason. Similarly, he insists
that rationality does not coincide with formal (axiomatic or ideal) operations of intelligence. In short, the function of reason is not to be found in
the formal or theoretical systems that determine whether things are true
or not prior to their actual occurrence.165
In particular, Whitehead warns us against the dominance of two main
views as to what the function of reason really is. In the first of these, reason
is seen as the operation of theoretical realization, whereby the universe is
a mere exemplification of a theoretical system. The model of computation
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that views the latter as the ontological processing of complex data through
the simplest of programs coincides with this view. Similarly, Whitehead
rejects the metacomputational universe advocated by Leibniz (e.g., the
principle of sufficient reason), as it specifically seeks to capture in
the shortest functions—or finite equations—the infinity of worlds. Here
the principle of sufficient reason reduces the nexus of actual occasions to
conceptual differences, since this principle defines how differences can
be represented or mediated in a concept.166 According to Whitehead, this
one-to-one relation between mental cogitations and actual entities is insufficient to explain the speculative power of reason, which is instead an
adventure of ideas that is irreproachable by any complete formalism. Secondly, his notion of speculative reason is also divorced from practical and
pragmatic reason, the view that reason is a mere fact or factor of the world,
or is explainable as an immediate method of action.167 In algorithmic
architecture, this notion of pragmatic reason would constitute the critical
view according to which computational modeling must account for the
contingent dynamics of physical worlds. This may be the view that sustains
interactive models of architecture, such as the Hyperbody group’s projects
InteractiveWall and Emotive Wall, where algorithms are correlated to physical data, thereby suggesting that software programs are only one of the
factors in the architecture of a responsive wall.
Whitehead’s study of the function of reason sits comfortably neither
with the formal nor the practical notion of reason and suggests instead
that reason must be rearticulated according to the activity of final causation, and not merely by the law of the efficient cause.168 The final cause
of reason explains how conceptual prehensions are not reflections on
material causes, but instead add new ideas to the mere inheritance of past
facts. Conceptual prehensions are modes of valuation that open the fact
of the past to the pressure of the future. Final cause, therefore, does not
simply replace efficient cause or pragmatic reason, but rather defines a
speculative tendency intrinsic to reason. Far from deploying the effective
power of reason, this speculative tendency, according to Whitehead,
explains how decisions and the selection of past data become the point at
which novelty is added to the situation of the present. In other words,
reason is the speculative calculation that defines the purpose of a theory
and a practice: to make here and now different from the time and the space
that were there before.
From this standpoint, one cannot explain the universe solely in terms
of efficient causation or by physical interconnections, as these dangerously
omit any prehensive counteragency for which there can be no direct obser-
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vation, intuition, or immediate experience.169 For instance, the view of a
physical universe determined by physical laws cannot account for the
counteragency of conceptual prehensions to which “[the physical universe] owes its possibility of existence as a wasting finite organism.”170
These counteragencies are operations of reason directed by purpose and
explained by final causation. This is why, according to Whitehead, the
function of reason is “to constitute, emphasize and criticize the final causes
and strength of aims directed towards them.”171 This means that the function of reason serves to unlock new possibilities within the order of things.
On the other hand, however, reason also explains “the existence of a universe in dissipation within a finite time,”172 and thus serves to acknowledge
that things perish and that the universe as we know it will ultimately
wither away.
It would, however, be misleading to equate this notion of final cause or
purpose with a teleological explanation of the universe, since for Whitehead the function of reason is “progressive and never final.”173 This means
that the purpose of reason is attached to the physicality of things but does
not stem from them. Similarly, purpose in reason does not have to be
exclusively attributed to higher forms of intelligence. For Whitehead, all
entities, lower and higher, have purpose. The essence of reason in the lower
forms entails a judgment upon flashes of novelty that is defined by conceptual appetition (a conceptual lure toward, a tendency of thought upward)
and not by action (reflexes or sensorimotor responses). However, according
to Whitehead, stabilized life has no proper room for reason or counteragency since it simply engages in patterns of repetition. Reason, as the
interweaving of efficient and final cause, is instead conceived here as an
organ of emphasis upon novelty.174 In particular, reason provides the judgment by which novelty passes into realization, into fact.175
Whitehead claims that reason is speculative: an urge for disinterested
curiosity, where reason only serves itself, rather than being a reason for
(and of) something else. Speculative reason “is its own dominant interest,
and is not deflected by motives derived from other dominant interests
which it may be promoting.”176 A tension can be noticed here between a
notion of reason as governed by the purposes of some external dominant
interests and those operations of reason that are governed by the immediate satisfaction (prehensive self-enjoyment) that arises from themselves.177
It would be a mistake, therefore, to associate speculative reason with functional adaptations—and evolutionary optimization—of the biological
brain triggered by the environment, or by the natural selection of the bestadapted form. It would also be a mistake to conceive of reason as the result
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of interactive factors, whereby, for instance, the physical environment
creates the conditions for reason to become dynamic, or for programming
to become open.
Whitehead insists that while the history of practical reason is related to
the evolution of animal life, speculative reason only belongs to the history
of civilization.178 In other words, reason is more than an organ of evolution, and does not serve the evolution of biological life. Contrary to recent
claims, according to which artificial networks based on the neurological
structure of the brain reveal the workings of perception and cognition,179
Whitehead insists that the function of reason is deployed by actualities,
and by a multiplicity of prehensions (of whichever kind and dimension).
The function of reason is therefore a speculative affair: it implies a leap
toward general reasons beyond that of higher forms of biological life, and
beyond a specific method. Speculative reason defines a propensity for
thinking that takes place at the limits of reason, and that enters the dangerous territory of prehending beyond the fact of the past.
Speculative reason is built not upon a simple observation, a single set
of empirical data or actualization of a program. As Whitehead points out,
“an abstract scheme conforming to the methodology of logic, failing to
achieve contact with fact through a correlate practical methodology of
experiment, may yet be of utmost importance.”180 Thus, Whitehead admits
that the function of reason—as speculative reason—precedes direct observation or the point of cognitive synthesis of empirical data. As he clearly
puts it, “Nobody would count whose mind was vacant of the idea of
number.”181 The speculative reason for numbering numbers cannot be
reduced to the practical or actual counting of what is observable. Whitehead continues: “The novel observation which comes by chance is a rare
accident, and is usually wasted. For if there be no scheme to fit it into, its
significance is lost.”182 And yet speculative reason does not subsume the
fact of numbered numbers to mere ideals. In other words, speculative
reason is not a function of static ideas, but a quasi-formal computation
able to prehend novel data.
But while physical prehensions are explained by efficient causation,
mental prehensions are their inverse pole. In particular, mental experience
“is the experience of forms of definiteness in respect to their disconnection
from any particular physical experience, but with the abstract evaluation
of what they can contribute to such experience.”183 And yet mental prehensions are not functions of consciousness or cognitive actions. Whitehead
explains that at the lowest stage a mental prehension defines the lure
toward a form of experience, “an urge towards a form for realization.”184
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What is realized is the infinity of data that is already there in actuality.
Higher forms of intellectual experience, however, can only arise from the
double integration of mental and physical experience. This allows reason
to become more than reason, and to enter a second order of mentality:
“the appetition of appetition.”185 This second order does not conform to
facts but exposes the immanence of infinity, adding novelty to the continuity of things in which reason is “degraded to being merely one of the
actors in the efficient causation.”186 Speculative reason is instead a secondorder mentality defined not by reflection but by immanent thought in
reason, which “canalizes its own operations by its own judgments” and
thus becomes the counteragent of repetitive experience.187
Whitehead argues that the aim of speculative reason is the production
of an abstract scheme.188 Yet speculative reason must at once transcend
and utilize these schemes. For reason to be truly speculative, the schemes
that are produced and realized must be able to encounter their finitude
and limits. “Abstract speculation has been the salvation of the world—
speculations which made systems and then transcended them, speculations which ventured to the furthest limits of abstraction.”189 But how does
this notion of speculative reason contribute toward challenging algorithmic aesthetics and the rational logic of computation?
It is suggested here that computation must be reconceived from the
standpoint of speculative reason: the production of abstract schemes. But
in order to do so, computation must be made to confront its limit in the
fact that incomputable algorithms add infinite data at the core of its closed
formal scheme. This means that just as computation has to be rethought
in terms of speculative reason, so too must computation be conceived in
the aesthetic terms of algorithmic prehensions: the counteragents of efficient cause adding novel data to what already exists. This is a speculative
and not an ideal or material conception of computation that breaks from
the continual feedback of the “chicken and egg circle” of ideal deduction
and empirical proof. Algorithmic architectures are not simply ideal structures that have to acquire physical boundaries, but are actual forms of
processes that have an existence beyond any predetermined mental form
and physical fact. Algorithmic architectures therefore are abstract schemes
that involve the automatic selection, inclusion, and exclusion of infinite
amounts of data, a form of process that constructs computational
spatiotemporalities.
Whitehead warns us against the trap of pure idealism, and insists that
reason could not become speculative if experience, fact, evidence, and
possibilities were completely dismissed. Yet, as he clarifies, experience is
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not simply the result of self-reflexivity or cognition of data. Experience is
always more than consciousness and less than perception. Unlike Hume,
Whitehead argues that experience is not the locus of clarity, and similarly
that the mind is not the locus of connection. On the contrary, clarity and
attention can only be transitory: a few glimpses of clarity here and a few
moments of attention there are all that can be experienced. Clarity, or the
presentation of objects, cannot be separated from the stretched edges hovering around the here and now. Clarity is nothing without vagueness, just
as light cannot exist without darkness. Indeed, if objects become clear and
distinct it is only because they are imbued with an infinite variety of infinities, which contributes to the individuation or the character of actual
entities. This means that experience does not coincide with the (perceptual
or cognitive) synthesis of data, or the shortest measure of complexity. On
the contrary, experience cannot but be immanent to the limits of what
can be sensed and cognized, as expressed by the function of a speculative
reason that injects incomputable rules into each level of programmed
response and inference. For experience to happen, in other words, there
must be an immanent prehension of incomputable data.
For Whitehead, experience implies the equal intersection of mental and
physical prehensions, but novelty in experience requires the selection of
infinity. This also means that speculative reason does not operate through
intuition or direct access to eternal objects. Eternal objects, therefore, are
not the qualitative attributes of actual occasions, as Harman claims, but
are instead data objects themselves that cannot be made dependent on the
locus of experience.
On the other hand, experience as fact, evidence, and specificity exercises
authority over the conceptual prehensions of eternal objects. Whitehead
points out that even the utmost flight of speculative reason must be
equipped with a measure of truth, which works not to restrict or delimit
potentialities but rather becomes a quasi-empirical condition for potentialities to add novelty to the order of things. Ultimately, for Whitehead,
speculative reason without the wide world of experience will always remain
unproductive of novelty. Yet the relation between ideas and experience
does not simply involve the interplay between the abstract and the concrete, the ideal and the material. Ideas are as real as facts, and yet facts are
infected with the abstract though no less real schema of eternal objects
that are ready to inject novel data into experience.
Whitehead explains that facts are not simply there to become evidence
of speculative thoughts. On the contrary, the authority of facts lies in their
elucidatory power. Indeed, speculative reason is also a mode of scanning
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worlds to find evidence for this elucidatory power. Thus, reason moves
beyond immediate fact, and ultimately aims to prepare experience for
the ingression of irreversible data (incomputable objects) into actual
occasions.
The epochal challenge of programming cultures is to venture into the
infinity of incomputable probabilities (infinite discrete unities that are
bigger than the totality of the whole sequence of algorithmic instructions)
that lies beyond both the digital ground and interactive empiricism. The
age of the algorithm precisely marks the moment at which the limit of
data programming (the limit of computation) unleashes the incompressible nature of information into experience. Programming cultures are
therefore instances of the unintended consequences of ubiquitous computing, the algorithmic background of which has been infected by incomputable probabilities. Programming cultures are the new operators of the
speculative functions of reason, which point at a new aesthetic computation driven not by ideal forms but rather by algorithmic prehensions of
random data.
It would, however, be wrong to view this state of incomputable chaos
with naive enthusiasm. Instead, it is important to address the reality of
algorithmic objects without overlooking the fact that the computation of
infinity is at the core of logic, rationality, order, and control. This concern
with incomputable probabilities, or with Omega, is therefore a concern
with the transformation of automated functions of reason, cognition, and
perception. This is not to be confused with a call for an underpinning
mathematical ontology, able to adequately describe the truth of being.
Instead, Omega shakes the mathematical ground of truth by revealing that
the probability for infinity is an algorithmic affair that defines a nonhuman
automated thought. My argument in this chapter has been that algorithmic
objects are precisely these forms of automated thought, and that they
unleash the immanence of a variety of infinities in computation.
One should thus partially reject Friedrich Kittler’s suggestion that the
end of the certainties of binary mathematics also marks the end of ontological thought.190 According to Kittler, the ontological thought of technical machines needs to be seen through the trinity of commands, addresses,
and data (processing, transmission, and storage). However, he also contends that the alliance of ontological thought and mathematics is now
hiding a difficult truth, a truth that was already announced by parallel and
quantum states of computation, which will soon replace big and serial
silicon connections. According to Kittler, this technical transformation
announces the point at which philosophy, as the ontological problem of
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thought, will reach a veritable end. Thus the end of digital media (the
binary system of computation) also announces the end of philosophical
thought, which is replaced by the triumph of practical reason, wherein
thought is engendered by material, contingent, and varying processes
(defined by quantum and/or analog computing).
It is easy to agree with Kittler that the end of the silicon-based computational model also marks the terminal phases of a metaphysics based on
the binary model of thought (the formal axiomatics reducing physical
contingencies to strings of finite algorithms). The terminal phases of this
world may perhaps also imply the end of philosophy and its dichotomies
between mind and matter, the ideal and the material. Nevertheless, it is
equally easy to challenge Kittler’s critique of software, insofar as it is based
on the equation of thought to binary computation, and of philosophy to
all modes of thought.191 In particular, the relation in which thought stands
to finite axiomatics as axiomatics stands to thought completely overlooks
(1) that thought is not the same as binary computation, although automated thoughts are real; (2) that computation if anything is incomplete,
and a Turing machine cannot offer a finite solution to the complex infinities of thought; (3) that algorithms are the conceptual prehensions of
incomputable data or eternal objects, which have no biophysical ground
in human thought (and in the ontological question of philosophy).
Regardless of whether quantum bits will mark the end of digital computation as we know it, or whether analog and quantum computing will
expose thought to the material indeterminacies of atomic particles/waves,
it still remains problematic to associate thought with a binary logic of finite
states, and to make hardware the ground of software. Not only does this
argument risk locking the ontological premises of thought into a monolithic philosophical system: in addition, it also overlooks the significance
of incompleteness in computation, in terms of the capacities of automated
thought to take decisions beyond original programming. As will be discussed in chapter 3, it is the immanence of chaos in algorithmic thought
(or soft thought) that has come to threaten the idea that the automatic
operations of computation are merely equivalent to or can be used to
explain the neuroarchitecture of reason, and vice versa that neural networks
are the spine subtending the architecture of thought. While the ontological
claims for a universal computational machine proposed by digital philosophers pose cellular automata as the ultimate building blocks of reason, the
incomputable algorithms discovered by Gregory Chaitin make use of the
way in which the complexity of real numbers defies the grounding of
thought in finite axiomatics. It is precisely the arrival of infinity in com-
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putational modes of thought that reveals the significance of speculative
reason in the postcybernetic logic of control.
In chapter 2, this postcybernetic logic, in which axioms can be infinitely
added into the automatic programming of physical variables, will be
explained through the example of parametric architecture, which is an
instance of the computation of topological (continuous) relations between
parts. In particular, parametricism is an architectural style that uses parametric software to model urban space and behavior by including contingent relations in software programming. This chapter argues that the
nature of formalism in design has changed, and that algorithmic rules are
now exposed to intended indeterminacies built into the software itself.
Parametric architecture, it will be argued, moves beyond responsive or
interactive environments, because it is not just based on temporal variations (or intensive quantities) but rather, and significantly, on a new,
quantitative ordering of spatiotemporal regions. Parametric architecture
arguably offers a novel conception of space, which is described by the
continuity of topological surfaces for smooth control. Similarly, however,
it also implies a new “extensification” (a new potentiality for division) of
abstract quantities into the spatiotemporal regions of parametric urbanism.
Parametricism therefore reveals the algorithmic operations of a speculative
rationality that is other than human, and is defined by the algorithmic
prehension of physical and abstract data.
Whitehead’s notion of mereotopology192 and his atomic conception of
time, which we will look at in the following chapter, will contribute toward
explaining how the control of spatiotemporal relations now includes relations among wholes, parts, and parts of parts. This implies that control
operates not only to ensure intensive or topological continuity between
entities, but also to program the becoming of continuity itself. In other
words, the question of control is now as follows: how can that which
relates to itself become? To put it crudely, postcybernetic control is now
concerned with the programming of events: with the nexus of spatiotemporalities infected with abstract objects.
However, if speculative rationality is at the core of postcybernetic
control, this is not because its operations are rooted in biodigital systems
of embodied cognition, based on interactive and neural network models.
The attempt to eliminate all instances of abstract objects from the understanding of thought, perception, and cognition only amounts to ubiquitous computing’s need to eliminate the immanence of abstraction altogether.
As we will see in chapter 3, the computational design of spatiotemporality
has been used to understand the cognitive and perceptual architecture of
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the brain, as modeled, for instance, through neural networks. However,
this paradigmatic shift toward neurological architectures of thought (from
notions of embodied cognition to notions of the extended mind), which
routes thought into material substrates (whether these are animate or
inanimate), only risks equating the reality of algorithmic objects with the
mathematical or biological grounds of thought. This equation only works
to disqualify the significance of algorithmic objects and incomputable
probabilities vis-à-vis an understanding of thought that goes beyond the
ontological premises (qua being and mathematical axiomatics) of philosophical thought.
This equation also fails to consider that although one tendency of postcybernetic control is to create a neoergonomic architecture of affective
computation, another more subtle implication precisely corresponds to the
failure of empirical functionalism to address the ontology of algorithmic
entities and of incomputable objects without patterns. The more thought
is embedded in computational apparatuses of cognition and perception,
the more algorithmic objects unleash the incomputable data that cannot
be synthesized, summed up, or simply instantiated in smaller programs (or
in one totalizing form of thought).
Similarly, models of power relying on the continual regeneration of
form and the autopoietic reenaction of thought as environment are no
longer sufficient to explain how control has become an operation of prehension/pre-emption, to borrow from Brian Massumi, with power prehending (anticipating) its own limits/potentialities (the control of control). The
advance of anticipatory architectures of power instead coincides with the
proliferation of programming cultures (from DNA, bacteria, or stem cell
cultures, to cultures of sounds and images, to time-based cultures or cultures of space modeling) that prehend the incomputable abstractions that
follow fact, but which are not engendered by it.
This means that our postcybernetic culture is dominated not by the
suprasensory bombardment of too much information, but by the algorithmic prehensions of incomputable data. This new form of prehension
announces an aesthetic battlefield between the incompatible worlds of
neurons and silicon chips, nanobots and blood vessels, the microcircuitry
of computerized media and bodily temperature, software modeling and
controlled gestures, actuators and programmed behaviors, which together
deploy not a transparent apparatus of communication but instead a fractal
architecture of events (an incompatible infinite nexus of spatiotemporalities). This aesthetic battlefield coincides neither with the presence of inac-
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cessible real objects (as Harman would have it) nor with their readiness to
be directly sensed.
In the age of the algorithm, space and matter have not become indistinguishable because the rules of modeling are common to all actual
objects that originate from a physical substrate. If this were so, the age of
the algorithm would simply be another instance of idealized empiricism,
where actualities can only ever be enacted from a biophysical ground that
is without any abstraction. Algorithmic architecture instead offers us the
opportunity to conceive data in terms of spatiotemporal objects, which
reveal the abstract architectures of space and time. But these architectures
do not aim at predicting the future: instead, they reveal that immanent
programming is at work in the present. Algorithmic architecture, as an
instance of postcybernetic control, deploys incomputable objects in the
programming of spatiotemporalities. This new mode of control, which
places patternless data at the core of computation, will be the topic of the
next chapter.
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2 Soft Extension: Topological Control and Mereotopological
Space Events
2.0
The invariant function
With the introduction of computational processing into urban design,
digital space no longer represents a Euclidean matrix of points established
by Cartesian coordinates.1 Instead, digital space has become an evolving
structure of relations. Software design has turned the Euclidean grid of
discrete points into a morphogenetic form: a form that emerges from local
relations that change over time. The computational programming of urban
settings has replaced the urban plan with a topological schema of variations that is directed by the capacity of algorithms to evolve and to be
affected by external contingencies in real time. Examples can be found in
software design used to model urban infrastructural water systems (sewer
systems, storm water drainage systems, water distribution systems), or in
the more general digital design of prototype systems that include data and
models for land use (geographic information systems, GIS transportation
analysis, cost estimation, energy usage, water, noise, airflows, etc.); both
respond to changing conditions and calculate the evolution of urban
behavior in given circumstances.
In chapter 1, I argued that a consideration of algorithmic architecture
can assist us in understanding algorithms as actual objects: as spatiotemporal data structures that are internally conditioned by infinities as incomputable entities. This chapter will look at how the computation of spatial
relations has led to surfaces of continuous variations, in which the physical
distance between points has been transformed into a temporal variation.
Distance here corresponds to a moving ratio2 that defines points as they
grow, adapt, and evolve together while generating that surface anew. I will
suggest that the computational processing of data coincides with the introduction of time into the Euclidean geometry of points, and that this leads
to end results that are alien to their initial conditions. This is a speculative
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mode of computation that has placed intensity in the calculation of probabilities. Here the binary order of on/off states has been superseded by the
calculation of a moving ratio between points: an approximation, or an
indeterminate probability.
If the binary bits of on and off states have characterized the digital
design of maps, points, and lines, the introduction of algebraic topology
in computation has made it possible for digital design to calculate the
distance between points by means of the invariant function. Approximations, and not positions, have thereby come to constitute the continual
variation of the total dynamics of space: space no longer corresponds to
the digital matrix of individual points, but to a topological surface.3
This chapter argues that the computation of relations coincides with a
postcybernetic mode of preemption.4 The latter will be examined through
examples of digital design, and particular emphasis will be placed on those
afforded by digital urbanisms. Much of the debate about preemption has
described how cybernetic strategies of control involve the anticipation of
the future threat in present conditions of diffused fear.5 Less attention has
been paid to the way in which preemption, as a speculative mode of spatiotemporal programming, has led to the design of a continuous surface
of variations: a topological space of control.
It is suggested here that strategies of preemption do not only correspond
to the harnessing of potentialities into already rehearsed possibilities, and
to the reduction of potentials to set probabilities. On the contrary, I will
argue that strategies of preemption also require that potentialities—or what
Alfred North Whitehead calls “eternal objects”—become determined in
existing actualities, which are understood here as algorithmic objects (in
the form of codes, parameters, and protocols) that add new spatiotemporal
relations or space events on the extensive continuum.6 Since actual entities, as Whitehead observes, determine (select and evaluate) potentialities,
I will argue that these entities have become hosts to eternal objects, which
only enter into a relation with one another once they are selected and
reach a unique togetherness in actualities. However, this unprecedented
uniqueness is not simply negotiated by actualities. While Whitehead suggests that actual entities increase and decrease the valence of certain eternal
objects vis-à-vis that of others, and while he holds that they can positively
and negatively prehend pure potentialities, I will argue that these potentialities are also indifferent to specific actual entities, which include indeterminate quantities of chance within their processes of formation. In
other words, whether these indeterminate quantities are selected or not,
their infective existence is nonnegotiable. As will be observed below, the
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unilateral power of abstract entities to infect the actual order of things is
precisely revealed by the relational space of actualities. In particular, this
chapter will explain how digital space, which is now defined by continual
relations, has become the site for the expression of the unilateral power of
abstract entities, and in doing so it will set out the implications this holds
for the analysis of contemporary forms of power.
I will therefore argue that the computation of the distance between
algorithmic objects points to at least two contrasting operations of postcybernetic control: to a topological mode concerned with the fusion of
objects into one continual surface of variations, and to a mereotopology
of relations between actualities—atomic spatiotemporalities, or parts that
connect to one another but which cannot be summed up into a whole. In
what follows, I will first explain how the computation of topological relations indicates that control now anticipates (and does not repress) change
before it is actualized, and rather uses change to program new actualities.
The motor of this mode of control, I will argue, is topological isomorphism:
a mathematical function able to calculate continuity in variation.7
As the computational power of managing and calculating data has
become extended to the design of urban scenarios, real-time variations
have been included within software programs so as to anticipate the emergence of potential changes. For instance, the computation of urban data
is an example of parametric planning that is defined by an extended
apparatus of prediction, which is able not only to establish the condition of the present through the retrieval of data from the past, but also,
significantly, to change these conditions according to variations that are
automatically derived from the environment. From this standpoint, the
cybernetic logic of control has disclosed its mechanisms of value and
measure to nonquantifiable conditions in order to capture qualitative
changes prior to their emergence. However, these mechanisms of anticipation, which are concerned with pro-programming (or actively programming) scenarios, are not simply defined by the mathematics of division
and addition, and similarly do not just rely on off and on states of 0s and
1s. What is new here is that these mechanisms now seem to rely on the
topological calculation of the continuous function, which is an invariant
property that fills the gap between binary digits.
The computation of this topological continuity has characterized urban
design and particularly parametricism, which Patrick Schumacher has
claimed to be the new global style for architecture and design.8 When
applied to large-scale urbanism, for instance, parametricism uses the invariant function to transform the differential distance between points into an
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integral form of continual variation. From this standpoint, parametricism
implies the inclusion of contingent values (e.g., atmospheric, geological,
biological, physical variables), which are variable parameters that change
over time. This means that variables, for instance, are not only added to
the program (as if from the “outside”) but rather partake of the software
environment of parametric relations. Parametric programming is therefore
not just concerned with the computation of possible (already existing or
actual) elements, but also, and significantly, with how intensive relations
between finite parameters can engender new smooth spaces.
From this standpoint, parametricism—the new global style of fluid
architecture—is a manifestation of the “cultural logic of late neoliberalism,”9 whose postcybernetic relational operations of positive feedback,
structural coupling, and mutual correspondence are now defining the
ubiquitous surface of smooth design. This is not a new argument, however,
and to a degree it is separate from the issues that I aim to pursue here.
I am not specifically concerned with criticizing parametricism or its excessive formalism for its inability to address infrastructural issues and the
political implications of lived space. Instead of arguing that parametricism
promises a formally open-ended and flexible space that does not physically
match realized architectures, and instead of contending that parametricism
is the direct incarnation of the spirit of the neoliberal market, I would
suggest instead that parametricism is not abstract enough to meet the possibilities offered by a radical formalism. This means that a critical approach
to parametricism does not and cannot disqualify the computational logic
of spatial relations simply on the grounds that it is an expression of a
neoliberal architecture aiming to neutralize political questions concerning,
for instance, the infrastructural fabric of urbanism and its geological, geographical, and historical complexities. While I do not mean to deny that
parametricism is an instance of postcybernetic control, I also want to
problematize the rejection tout court of the agential character of computer
programming and the actuality of parametric objects.10 This chapter suggests that these software objects are necessarily implicated in the sociality
that they invisibly structure. The stealthy intrusion of computational programming into everyday culture requires a close engagement with the
nuances within the digital apparatus that sustains such culture. I want to
point out that the new topological architecture of relations expressed by
parametricism is precisely what needs to be challenged in order to reveal
the transformation that the computation of relation has brought to digital
formalism. A close analysis of this transformation may help us to explain
how structural changes in programming are not negligible, but are in fact
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ontological expressions of culture and power. This analysis may also contribute toward separating computational agency from its immediate and
direct identification with the structure of power, and thus toward indicating the incongruence, asymmetry, and nonequivalence between soft
control and soft events. As may become clearer later, this nonequivalent
relation describes the inconsistent and contrasting operations of software:
the preemptive design of smooth space under the continuity of time and
the computational production of space-time, adding new actualities to
what is already there.
One immediate level of transformation that parametricism exerts upon
digital formalism may be its attempt to incorporate contingencies into
formal language by including real-time data in software programming.
However, the introduction of temporality into computational programming does not fully challenge formalism. Instead, I argue that it affords
formalism the pretension of describing how mathematics can explain
physics by creating a system of relations, or a responsive feedback with the
biophysical environment, according to which a few mathematical rules (or
complete axioms) can unravel the evolution of complex physical structures. This means that the topological ontology of parametricism does not
in fact challenge formalism: instead, it may appear as the reification of
formalism, aiming to include all sorts of contingencies within its allencompassing program. We will see below that in order to rethink formalism it is necessary to unpack its internal limits, and thereby to search for
its internal anomalies or incomputable infinities.
In what follows, I will use parametricism or parametric aesthetics to
suggest that the topological approach to urban design is based on the
introduction of qualitative variations and temporal evolution in the predictive calculation of data, aiming to account for potential changes in
urban scenarios. Here software interactions with the real data of the environment have become constitutive of postcybernetic control. Instead of
simply reducing biophysical variables and contingencies to sets of binary
codes, which are unable to process the gray areas between sequences,
digital design now implies the integration of differential relations, or intensive data within the generation of spatiotemporal forms. The introduction
of the invariable function in urban design thus reveals that postcybernetic
control now relies on the calculation of differentials and uncertainties. This
is evidenced in the computation of urban design by the use of growing
algorithms, or open-ended instructions that respond and adapt to the
external environment, and thus introduce chance into the calculation of
probabilities.
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This chapter will then discuss the particular case of parametricism,
arguing that parametric aesthetics is a new mode of computational programming that relies on the capacities of parameters to create a relational
field of emergence. From this standpoint, parametric aesthetics also suggests that this new mode of control has developed its own aesthetic form,
which has been associated with folds, morphologies, smooth surfaces, and
real-time evolving structures. In other words, control, as the computation
of topological space, has acquired a sensuous skin that turns all points,
sees all corners, and connects all lines into planes of relations, short circuits
of immediate connection or speedy paths of variation. Here there is no
core, no end point, and no individual response: only the continuous fluctuation of a total form enveloping an infinite series of parts.
The parametric transformation of digital formalism needs to be analyzed
within the wider issue of the mathematical formalization of the relation
between finite and infinite sets. To that end, I briefly address the mathematical formalization of the continuum problem and the systematization
of infinitesimals, both of which lead to the development of topology. The
Leibnizian quest for infinitesimals together with Deleuze’s concept of differential relations will be considered here as crucial to the ontological
constitution of topology, which is now manifested with a new formalism
in modes of computational design that are based on contingent variabilities and temporalities. Parametric aesthetics, however, does not resolve but
rather inherits the ontomathematical diatribe about the nature of extension, which is said to correspond either to a field of continual variations
(determined by an underlying infinitesimal series) or to a sequence of
spatiotemporalities that are able to connect and disconnect.
I discuss this view by emphasizing the contrast between topology and
its aesthetics of smooth control on the one hand and mereotopology on
the other. The latter, I argue, contributes to describe the existence of an
asymmetry between topological formalism and what I will refer to here as
space events. These space events are actual architectures of relation that
define what cannot be reduced to topological control: the probability of
chaos, the unilateral indetermination of data within computation, and at
another level the unleashing of unlived reality into urban design.
From this standpoint, parametric aesthetics reveals that the topological
mode of calculating relations—a mode wherein all parts become incorporated into a multidimensional, evolving whole—does not exhaust the ways
in which one might conceive space in terms of relations, and neither
does it fully accommodate the contention that digital space can be seen
as an algorithmic sequence of relations. On the contrary, parametric aes-
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thetics necessarily involves the quantification of data in terms of parameters: parameters that cannot be overlooked, because quantities cannot be
smoothly dissolved into continual degrees of qualitative changes. Another
reason why parametricism remains an interesting example of postcybernetic control is thus that it points toward the persistent irreducibility of
parts and of the relations between parts, in which wholes are nothing more
than parts that connect. These parts—in this case, parametric quantities in
computational programming—are discrete entities that change values at
different places according to different degrees of relations established by
the program and the environmental input due not only to their capacity
to select data that come from the actual ground, but also to their capacity
to be infected by data that they are not able to compute. As noted above,
this aspect of parametric aesthetics will be explained through Whitehead’s
notion of mereotopology, because the relation between parts and parts and
wholes can be seen to lie at the core of his notion of extension or extensive
continuum.
Whitehead’s mereotopological schema rejects the Leibnizian infinitesimal series and questions Henri Bergson’s predilection for temporal continuity by arguing that what connects points are actual entities on an
extensive continuum. It may be important to clarify here that I will not
be using the Whiteheadian case of mereotopology and its schema of discontinuous relations as a simple alternative to the topological model of
power expressed by parametricism and its digital formalism, which uses
vectorial tools as instruments of control. Instead, Whitehead’s mereotopological schema provides an apposite means of suggesting that there is no
ontological or metaphysical equivalence between the topological architecture of control and the spatiotemporality of events; that there is no such
equivalence between parts and between parts and wholes. With mereotopology, in other words, there is no presumed reciprocity between control
and events. Topological continuities are expressions of large assemblages,
and these assemblages are able to incorporate discontinuous events into
a stream of infinitesimal variations; yet such events are not definable by
infinitesimal or temporal continuities. Instead, they are nexuses of extensions, spaces or parts that occur beyond negotiations. They cannot be the
result of a relational continuity between infinitesimal points, and instead
account for the unalterable friction between parts and between wholes that
can become parts.
This chapter will also use parametricism as an example of the operative
system of control that is defined by the computation of infrastructural
networks: the smooth architecture of continual variations that changes the
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values of parameters by responding to real data from the environment.
In such instances, parametricism pertains to the way control operates
as a prehensive apparatus of spatiotemporal futurities. Control, as Brian
Massumi has brilliantly explained, is a mechanism of anticipation, whereby
the apprehension of unknown variables indirectly works to determine the
reality of the present.11 If topological control works, it is because what can
be anticipated corresponds to what actually has to happen, foreclosing the
conditions of uncertainties into preset probabilities within the present.
However, the mereotopological schema also offers another understanding of parametricism, according to which the latter can be viewed as
a computation of relations that shows how parameters can themselves
be conceived as actual entities that enter into a nexus of spatiotemporalities, the relations of which are discontinuous compared to the overall
process of continual variation. The very strategy of anticipation of spatiotemporalities in digital urbanism inversely contributes to the diffusion
of unintended parametric actualities into computational culture. These
actualities are understood here as computational space events. Events,
according to Whitehead, involve the capacity of any actual entity (organic
or inorganic) to become a host of pure data objects (or eternal objects
in Whitehead’s terminology), which define how the indeterminate
becomes determinate in any actual entity, no matter how small or inorganic this is.
Whitehead’s mereotopological schema implies that events come first.
They are the summation of actual entities in a nexus of actualities, which
has been infected by infinite amounts of pure data that have come together
for the first, unique and unrepeatable space-time. From this standpoint,
the chapter will contrast the topological view of parametric aesthetics,
which assumes that variations are to be derived from the relational or
infinitesimal points of contingencies which lie outside the program (and
which are then programmed within the urban model, for instance), with
the mereotopological insistence that parts, quantities, and discontinuities
exist not only at the level of actualities but also at the general level of
formality. This means that Whitehead’s mereotopological schema forces us
to revisit the computational significance of formal hierarchies in relation
to actual contingencies. Contingencies are no longer to be conceived as
external to the formal schema (i.e., as a mere factor of extrinsic force);
instead, this chapter argues that contingency and chance are in fact internal to any formal processing; that they are parts of that formal process and
nonetheless remain incompatible with the synthetic form of the whole.
This means that these parts are patternless quantities, internal to any logic
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of computation. They are the incomputable probabilities of any mathematical, physical, or biological order that extend throughout computational culture.
From this standpoint, parametricism can be criticized not for being too
abstract, but for not being abstract enough to accommodate the view that
indetermination is to be found first of all at the level of formal computation, because it is there that parameters encounter the indeterminate conditions (patternless data) for which they can become eventful. This idea of
computational indetermination is based on the mathematical logic of
randomness (i.e., lack of structure), whereby “something is random if it
can’t be compressed into a shorter description. In other words, there is no
concise theory that produces it.”12 As discussed in chapter 1, Gregory
Chaitin’s algorithmic information theory sets incompleteness within axiomatics to show that randomness explains the incomputable as the maximally unknowable and irreducible data within computation. Since it is
impossible to calculate the size of the smallest program, as Turing and
Gödel demonstrated, Chaitin concludes that computational logic implies
a program size complexity, whereby it is the program (the software, the
theory, or formalism) and not just its application that shows the existence
of patternless infinities, which drive decision making within any algorithmic set.
I will not use the example of parametricism to claim that novelty in
computation is to be derived from external factors, or for instance from
means of interaction between software and hardware, which supposedly
explains, according to some designers, how digital urbanism can develop
dynamic planning and adaptable infrastructures. Instead, my argument is
driven by the possibility offered by the mereotopological schema of finding
the conditions for novelty in the noncommunicating architecture of
eternal objects—incomputable quantities—as they are or are not selected
by actual entities. Eternal objects therefore are not just eternal qualities of
objects, such as the intensive qualification of a chair that constitutes its
chairness (the capacity of the chair to function as a seat). On the contrary,
taking inspiration from Whitehead’s mereotopological schema, I argue
that eternal objects are infinite parts that acquire relational continuity
only once they enter, are selected by, or infect actualities. Hence, a whole
as a relational continuity is a discrete unity, a part that exists in this actual
entity and not in any other. A whole, that is, is neither smaller nor bigger
than its parts but is split into parts or partialities that do not necessarily
communicate with one another (i.e., they do not communicate by means
of a principle of sufficient reason).
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This chapter perhaps forces a juxtaposition of the formal level of incomputable data with the formal schema of eternal objects. But this forcing is
not arbitrary. It is simply a means of arguing for the underestimated significance of infinite quantities of data in computational programming of
space and digital architecture. It is suggested here that the nonnegotiable
power of incompressible data (i.e., data that cannot be compressed in an
elegant theory, theorem, or program) is the very condition for a digital
formalism that does not simply extend software to an interactive relation
with hardware or with the physical environment. From this standpoint,
mereotopological discontinuity is not conceived as an alternative to the
topological form of power, which is, as argued above, ontologically
grounded in relational continuity. If anything, the mereotopological
schema of discontinuous data can help us to reveal that the predictive
apparatus of postcybernetic control, which according to Massumi is a preemptive power, is not the same as the incomputable operations of the
event. The latter instead, contrary to control, requires that indeterminate
data become decisional quantities in the cumulative processing of nonequivalent actualities. These indeterminate data are not simply subsumed
within an extant (albeit changing) process. Instead, they define spatiotemporal events, which arrive and perish, without constituting a continual
surface of variation.
To put it in another way: the topological ontology of parametricism
describes the operations of preemption as the moment at which the event
is programmed before it can happen, thus flattening control and novelty
(or event) onto a topological matrix of continual coevolution, reciprocal
presupposition, or structural coupling. Yet against this, and while borrowing from Whitehead’s mereotopological schema of relation, it is possible
to suggest that parts cannot become a whole: instead, parts (e.g., eternal
objects) can join together and become a whole (the unity of eternal objects
in actual entities) that itself remains a part (an actual entity) that connects
to another (actual entity). This is also to say that if the parametric aesthetics of topological control anticipates and thus harnesses events in its own
morphogenetic body, mereotopology reveals that events are blind spots,
cut-breaking spatiotemporalities that explain the becoming of the extensive continuum: the arrival of a new spatiotemporality out of sync with a
system of relations qua smooth variations.
Against the metaphysics of the whole (Being, Time, or God), Whitehead’s mereotopology suggests that the relations between actualities are to
be explained by actual parts. Similarly, I propose that the critical reading
of digital architecture (arguing that the latter is somehow mirroring the
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neoliberal form of the market) cannot reduce spatiotemporal parts or actualities to the neoliberal operations of governmentality. These parts, I claim,
are conditioned by nondenumerable infinities or the immanent power
of incomputable data. Since digital architecture and neoliberal governmentality both capitalize on the capacity of relations to smooth edges and
permeate boundaries, it seems important to engage with the question of
relationality itself in order to demystify the dominance of the postcybernetic feedback of topological continuity. In particular, I argue that the
calculation of variation that characterizes the preemptive character both
of neoliberalism (e.g., the anticipation of change as a mode of decision)
and of digital architecture/urbanism (through the inclusion of real-time
changes within planning through parametric software) is being underdetermined by the actuality of parametric relations.
From this standpoint, parametricism (or the computation of relationality) is not simply another instance of the power of the neoliberal market,
the system of governmentality of which is equivalent to the smooth environment of ubiquitous digitality. On the contrary, parametricism can
instead be taken to suggest that the preemptive capitalization of change,
futurity, and potentiality is in fact exposed to computational interferences,
blind spots or space events that cannot be compressed in smaller programs
of control.
Events, therefore, do not grant continuity between entities, but on the
contrary are the occasions for the discontinuous becoming of the continual
order of actualities. This explanation, however, only helps us to describe
the actual level of novel spatiotemporality. Actual novelty instead does not
come from nowhere, and does not exclusively concern the physical realm.
Novelty must also be explained at the level of abstract formalism. The
mereotopological schema of eternal objects and actual entities proposed
by Whitehead affords metaphysical support to what in information theory
is increasingly becoming unavoidable: the presence of the incomputable
at the heart of formalism. This reality of incomputable random data (the
fact that incomputable data are now a probability and not an impossibility
for computational programming) is here taken as the condition that makes
any mode of computation (analog or digital) possible.
This condition has to be found within the computational processing of
algorithms, at the formal and axiomatic level. It is suggested here that
incomputable data can reveal a strange contingency within form, or chance
within programming. From this standpoint, incomputable algorithms
interrupt the topological coevolution of urban software and urban behavior. Far from establishing a continuous feedback or reversible function
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whereby software takes command over urban behavior or the latter acts
back on the program, the sequential running of algorithms will instead
expose the incomputable quantities of rules for the infinite qualities of
behaviors, which are unprovable and inapplicable spatiotemporalities.
Here control becomes as patternless as the incomputable data that it tries
to compress into axioms. It is my argument that the incomputable triggers
contingent rules within computational programming and, in the particular
case addressed by this chapter, in the digital design of urban space.
This new dominance of contingency within programming demarcates
the unquantifiable reality of a space event and the impossibility for control
to be one with these events. In particular, digital urbanism points at computational events that are at once discovered and constructed by the
software programming of unlived spatiotemporal relations. From this
standpoint, the present chapter takes parametricism as a case in which the
digital design of time and space not only controls (or preempts) the emergence of events, but is unleashing unlived urban worlds into the spatiotemporal programming of the everyday. These space events are symptoms
of the concreteness of digital architecture, which, it is now clear, can never
absolutely match the political sentiment for a progressive change in social
behavior. I do not consider this mismatch to be a failure. Instead it points
at a schizophrenic and nonreversible situation whereby the programs used
to organize urban infrastructure are instead constructing or revealing an
infrastructure of another kind, thereby exposing the all too real realm of
data volumes, data density, and data architecture.
It may be useful, here at the outset, to map out the argument that will
be developed in this chapter. Before discussing the case of parametricism,
I will address the ontological notion of relational space in digital design.
I will then explain the mathematical formalization of relations with reference to Leibniz’s notion of infinitesimals and Deleuze’s notion of differential calculus13 by analyzing recent examples of parametric and interactive
urbanism. In particular, I will discuss 5Subzero’s work on the design of
responsive environments, and I will take as a key example their Topotransegrity project. The second section of the chapter will introduce Whitehead’s notion of extension and his atomic theory of time, which envisages
the possibility for simultaneity not only between actual entities but also
between actualities within the same actual object. As opposed to Bergson’s
notion of duration and his suspicion of discreteness, Whitehead instead
offers us an understanding of actualities as modes of determinations of
space and time. In a series of subsections I will discuss how Whitehead’s
nontemporal metaphysics accounts for actual events.
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Against the idea of a shared time, Whitehead argues that the blind spots
between actualities are defined by extendedness. In other words, there are
always actuals amid actuals. This discussion will lead to the analysis of
Whitehead’s notion of mereotopology, as the latter clarifies that the space
between points is not an infinitesimal series of smaller points, but rather
the accumulation of actualities: a nexus or event imbued with eternal
objects. The mereotopological architecture of actuality, therefore, is not
the same as the mereotopological schema of eternal objects; yet these
nonequivalent objects immanently construct spatiotemporalities, which
become added to the nexus of the extensive continuum.
The last section of the chapter argues that parametric urbanism introduces a new mode of programming extension that is driven by prehensive
potentialities for spatiotemporal division, as parameters do not simply
quantify urban qualities of relations, but rather select abstract quantities
of relations. The chapter will end with a detailed analysis of R&Sie(n)’s
project Une architecture des humeurs (2010), as this provides an apposite
means of discussing the mereotopological order in terms of the relations
between physical variables, actual parameters, and indeterminate quantities of data. In this case, parametricism is not simply an instance of software that is adaptable to external stimuli, but involves the internal
re-scripting of programs: the insertion of random quantities into the parametric order of relations. For instance, R&Sie(n) architect François Roche
suggests that parametric scripting cannot be equated to a sequential programming, or to a binary quantification of physical variables or qualities.
R&Sie(n)’s projects are instead computational speculations into the power
of scripting that are intended to include malentendues—indeterminate
quantities, data, numbers, codes, and protocols—in the programming of
relations.
R&Sie(n)’s Une architecture des humeurs will help us to explain that parametric relations include abstract objects: the malentendues or indeterminate
quantities (eternal objects) that are prehended by or that infect actual
parameters (variable quantities). From this standpoint, R&Sie(n)’s project
stages a mereotopology of abstract and actual objects that is defined by
an automated prehension of data, and which programs a space event of
another kind.14 If parameters are not simply logical instantiations of procedures based on finite terms, but are rather determined by sets of infinities, then they are themselves parts that connect to the physical order of
continuity. This means that digital parametricism adds a new level of
extension to the mathematical and physical grounds of space. Whether
this soft extension can account for new spatiotemporalities depends on
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the degree to which parametricism can be challenged by that which sustains it: namely, automated modes of prehension.
R&Sie(n)’s project shows how the abstraction of physical data is determined neither by digital axioms nor by the interaction between biophysical inputs and software. On the contrary, Une architecture des humeurs
defines extension as the relation between distinct levels of actualities,
where hormonal data is abstracted into algorithms that constitute the
parametric values of evolving shapes. These morphological shapes undergo
a hyperlocal brick calculation, performed by a robot named Viab02, which
registers the parametric changes and “secretes” a vertical structure composed of tiny and asymmetrical shapes. These shapes interlock with one
another in an infinite series that moves up and down the structure. The
shapes are regions and subregions and host distinct quantities of data,
which offer asymmetric extensions: extensive novelties resulting from the
automated prehensions of random quantities, entropic information, or
malentendues that are inherent to biophysical data, parametric order, and
robotic actions. Far from constituting an impediment to the computational design of relations, malentendues point instead to the blind spots
that exist in the relation between terms. In other words, malentendues correspond to the probability of indeterminacy within the digital computation of relations: to the power that random quantity possesses of stirring
unilateral (or nonnegotiable) contagion within the parametric programming of culture.
What is at stake here is the manner in which parametricism has permeated the programming of extension, but also how automated prehensions
have unleashed incomputable probabilities into everyday culture. Postcybernetic control harnesses dysfunctions, errors, and crisis by axiomitizing
the irreversible advance of randomness, but it also works to script uncertainties within the programming of relations. Similarly, insofar as parametricism can be understood as an instance of the mereotopological
schema of actual and abstract extensions, it also reveals that the regime of
preemption does not foreclose potentialities, but rather requires that spaces
of chaos enter digital control. Before discussing the tensions between
topological and mereotopological parametricism, however, it may be useful
to clarify how algebraic topology has entered the field of digital design.
2.1
Folds or differential relations
The invariant function of continual transformation is now central to
digital computation. It has shifted the culture of binary digits toward the
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calculation of temporal quantities in finite sets of algorithmic instructions
and parameters. This topological computation involves operative procedures of control, which now constantly add new axioms at the limit of
other axioms through an invariant function that establishes a smooth
(uninterrupted) connectivity between distinct parameters. The establishment of a continual function between distinct forms of data is based
on homeomorphism or topological isomorphism between objects and
places. Parametricism, which Schumacher claims to be the new global
style for architecture and design,15 is a perfect example of topological
isomorphism.
Parametricism is taken here as an example of the introduction of algebraic topology into computation, because it involves an understanding of
space as a field of relations rather than discontinuous points. Metric distances between points are substituted by neighborhood proximity, which,
computationally speaking, include vague degrees of quantities (at the limit
of 0s and 1s) in the calculation of probabilities. For example, the calculation of degrees of change within parametric programming has added fuzzy
states of maybe and perhaps to the binary logic of yes and no.16 These are
not merely qualitative renderings of digital binarism, for which a certain
sequence may correspond to a certain shade of colors; instead, fuzzy states
are understood to involve new processes of quantification that include the
space of variation between points. This has also been defined as an infinitesimal space. The Euclidean spatial architecture of points and lines, and
of discrete and finite states, has been transformed by topological methods
of measuring infinitesimal quantities, and by methods of establishing
neighborhood proximity through the function of the constant invariant.
Paradoxically, however, as will be argued below, this computation of topological variations forecloses the potential intrusion of discontinuity or
change into the programming of relations.
From this standpoint, topological thinking—understood as a new
method of quantification concerned with indetermination—also corresponds to an operative power of control that is based on the computation
of indetermination (i.e., the adding of invariant functions between axioms
and between formal models and material implementations) to calculate
the space between two points. Here control works not to prevent the future
but to add a link to what has to come by using the invariant function as
a protocol able to calculate uncertainties. In other words, the introduction
of invariant functions in computation points out that the gap between
zeroes and ones is instead a relational space composed of infinitesimal
points of continuity.
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Figure 2.1
Greg Lynn, SciArc BlobWall Pavilion, 2008. Courtesy of Greg Lynn FORM, © 2008.
By the early 1990s, experimentation with computational programming
had already come to embrace the topological turn in digital design. For
example, the architect Greg Lynn famously observed that each pure
element of quantity—a binary algorithm, for instance—was determined in
a qualitative form by neighboring forces; by the vague space around the
point, which unraveled the topological complexity of the generative
form.17 These qualitative forces were defined by the physical stress caused
by environmental pressures on the genetic elements of a form. Physical
forces were equivalent here to infinitesimal points of any curve, turning
the degrees of separation between one form and another into the smaller
gradients on a curve. For Lynn, these infinitesimal points had to be
included in the generative computation of form.
However, inputting physical variables into computation did not correspond to the representation of intensive quantities (or the qualities of the
physical stress points between terms) through the binary language of 0s
and 1s. If Gottfried Leibniz’s study of differential calculus admitted that
the space between undivided monads was not a void but a full texture of
percepts and affects, Lynn’s topological architecture suggested that these
points were qualitative variables that could be included in the process of
computation itself. These variables corresponded to the generative force
of computation, defined by the processing of movement from one set of
algorithms to another, able to exceed the binary function of establishing
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positions on a grid. In other words, computational abstraction surpassed
the representation or simulation of space. As Kipnis argued, the architecture of deformation showed that computational techniques stimulated
investigations toward a nonrepresentational space. Computation thus
involved “the study of camouflage methods experimenting with computer
‘morphing’ programs that smoothly transform one figure into another, or
employing topological meshing techniques such as splines, NURBS, etc,
that join surfaces delimited by the parameters of disjoint two-dimensional
figures into a smoothed solid.”18
Lynn’s neobaroque aesthetics of folding architecture responds directly
to the continuum problem posed by Leibniz’s infinitesimal or differential
calculus.19 Leibniz used the calculus as a way to solve the question of infinity: is a line between two points another point, or is it an infinitesimal
aggregation of points (increasingly small quantities that cannot be mathematically counted)?20 Leibniz concluded that if a line was an aggregation
of points, i.e., of infinitely divisible parts, then a continuum could neither
be a unity nor an aggregation of unities. In other words, continua were
not real entities at all. Continua were “wholes preceding their parts” and
had a purely ideal (i.e., nonphysical) character. For Leibniz space and time,
as continua, were ideal, and anything real, such as matter, was discrete,
composed of simple unit substances or monads.21 However, in order to
explain the transition from finite, discrete reality to infinitesimal, transcendental magnitudes, Leibniz resorted to the philosophical law of continuity,
emphasizing the role of the ratio between differentials (differential calculus): the infinitesimal differential quantity, or the curve of transition
between two orders of magnitude or quantities (infinite and finite series).22
Leibniz’s “labyrinth of the continuum” described the paradoxical condition of transcendental infinities and actual finitude: how can the infinitely
divisible, he asked, be constituted by discrete unities?23 At the core of
Leibniz’s topological conception of space is the differential calculus, which
calculates derivatives or differential relations, describing the infinitely
small quantities between two quantities (the quantity of the ordinate x
and the quantity of the abscissa y).
It was, however, Henri Poincaré’s paper “Analysis situs” (1895) that
defined algebraic topology as the study of qualitative properties and of the
continuity of space. Leibniz’s differential calculus became formalized as a
means of explaining not points of integrations (nodes, dips, focal points,
and centers) but rather fields of vectors (continual tendencies of a line)
that encompass these points. Poincaré’s mereomorphic function24 precisely
explained how discontinuous groups were qualitatively transformed into
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a vector field of forces, a continuous deformation or reciprocal determination of potential functions into composite functions, of differential equations into integral functions.
Lynn’s concept of folding in architecture fully embraced this qualitative
formalization of spatial relations. Yet as Lynn himself suggested, this topological turn was geared more precisely toward addressing the metaphysical
primacy of relations and processes rather than points and results. Folding
in architecture deploys the intricate relations of technicality alongside
metaphysics as a way of describing the cultural and aesthetic tendency of
an epoch. The bending and twisting of lines into complex structures that
loop and autoreflect on their irregular trajectories reveals no less than a
new sense of spatiality in computational culture.
As Lynn pointed out, the metaphysical significance of qualitative relations is found in Gilles Deleuze’s protogeometrical thought of the fold,
which was itself inspired by Leibniz’s differential calculus. According to
Deleuze, a point was a “point-fold”25 or an enveloped time line describing
a curve as a nondimensional conjunction of vectors. The point corresponded to a real yet inexact quantity, or an intensive degree of differentiation. Only a random, irregular, complex equation could calculate the
irrational numbers of the curve, the limit of the relation between two
quantities (exact points) that would vanish into the curve. As Deleuze
explained, “the irrational number implies the descent of a circular arc on
the straight line of rational points, and exposes the latter as a false infinity,
a simple indefinite that includes an infinity of lacunae. . . . The straight
line always has to be intermingled with curved lines.”26 The calculation of
infinitesimals pointed out that between terms (two rational numbers) there
was no empty space, but rather a continuity of increasingly small quantities. Leibniz’s notion of evanescent quantity described this continuity as
an infinitesimal number of points that retained the character of the quantities while disappearing.
Similarly to Leibniz, Deleuze conceived infinitesimals as a differential
relation that superseded actual terms. As the terms annul each other, the
relation remains. This is a third term, which Deleuze identifies with the
tangent of a curve, a straight line that touches a curve at only one point.27
But the infinitesimal gap between two points could not be simply governed, as Leibniz envisaged, by a transcendental infinity (determined by
the principle of sufficient reason). According to Deleuze, nonstandard
analysis not only reintroduced the infinitesimal into the mathematical
study of the continuum as a nonexact numerical quantity: in addition, it
also provided a new axiomatic formula of differential relations.28 In short,
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the formalization of differential relations coincided with the systematization of the intuition of continuity by means of nonstandard axioms.29
The differential relation was thus formalized as the function of an
invariant, a constant x through which the continuum between discrete
entities became a mathematical expression of relational continuity itself.
According to Deleuze, however, the algebraic determination of indeterminate differentials (or infinitesimal dy or dx) was not simply an axiomatic
solution. On the contrary, it also meant that the differential relation could
not correspond to a discrete number or finite quantity (an axiom). The
finite result (the invariant x) could instead only be determined by the
immanence of the relation with the infinitely small: the tendency of
the differential relation to vanish but of the relation to tend toward the
limit z. As Deleuze suggested, the integration of the differential relation
did not result in a determinate point or discrete axiom, but involved the
sequential arrangement of points that generate a curve rather than a
straight line.30 This curve was a function in the neighborhood of the given
tangential point: the limit of the function. The introduction of differential
relations into digital design thus exposes the integration of infinite qualities as a computational limit expressed by the tangent on a curve.
If the panoptical diagram described by Foucault was but an instance of
a gridlocked architecture of Euclidean positions and points,31 folding in
architecture can be taken as a symptom of topological control, wherein
qualitative movement, or the relational spatium (the interval) between
points, is anticipated in the automated design of a curve: an intricate
system of variable parameters forming a digital plexus, as Lynn called it.32
According to Lynn, folds describe the phase space in which a line becomes
a curve, where a point reveals itself to be the limit of infinitesimal points
marking the space between, the interval or the slope between terms. Far
from using software to generate prototypes that could arbitrarily vary and
stop growing once they reached a threshold of cumulative selection,33
Lynn suggested that software posed an aesthetic challenge to the design
of space resulting from the interaction between independent variables (for
instance, algorithms for changing weather conditions, and those describing the traffic of cars, or the movements of people within a structure), or
parallel parameters able to influence one another through their potential
activities.34 This challenge included the transformation of the Euclidean
grid of isolated positions—which are deprived of any force and time, and
which can be represented by steady-state equations—into Leibnizian
curving worlds that converge and diverge in a point of view. This point of
view, according to Lynn, resembles an exact mathematical point less than
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it does a vectorial flow: a continuation or diffusion of the point,35 or as
Cache called it, a “point of inflection.”36 In other words, Lynn argued that
the computational implementation of the differential calculus had meant
“the loss of the module in favor of the infinitesimal component and the
displacement of the fragmentary collage by the intensive whole.”37 The
aesthetic of topological control has thus come to rely on the computation
of incipient forces, movement or the differential space of relations.
This computation of spatial relations is indeed one of the most concrete
expressions of the operative field of postcybernetic control, the aim of
which is to smooth connections, incite interactions, reassemble networks,
and generate links. In other words, postcybernetic control has turned
approximate relations between points into new rules of connection, convergence, and continuity. Its aesthetic aim is not just to orchestrate the
perception and the sensorimotor orientation of bodies in a flexible urban
space. On the contrary, it corresponds to a new formalization of extension
itself, which does not so much ask what space is, or who inhabits it, but
rather how extension as a field of potential relationality can become the
condition for the computation of new connections.38 Postcybernetic
control involves the programming of vague quantities of relations through
the computation of topological continuities. As Deleuze anticipated, power
has become one with the operative realm of control as it constantly works
to glue together spatiotemporalities into extended apparatuses of uninterrupted relationality.39
2.2
Parametricism or deep relationality
The computation of infinitesimal relations has come to describe not only,
as Lynn would have it, the neobaroque aesthetics of a folding architecture,
but also the postcybernetic control of the continuum itself. Topology, as
the ultimate mathematics of smooth space, now coincides with the aesthetic of curvature or of continual variation. Here differential relations
have become the curving space of control itself.
As we have seen, an example of postcybernetic control that serves to
clarify its computational operation can be found in parametric design.
Parametricism can now be said to underpin many forms of topological
order as it specifically works to program relations between data sets. A
parameter is a variable to which other variables are related. Hence in parametricism sets of variables and their relationships to one another determine the changes of a spatial form. While initial conditions of the
parametric design are still programmed through a binary logic of 0s and
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1s, these conditions are then open to change through the evolutionary
processing of parameters when new variables are simultaneously generated
from and added to the set of initial values. Hence, the continual relations
between programmed variables are more important to the parametric
design of urban space, for example, than the digitalization of physical
variables into sets of 0s and 1s. This means that while parametric relations
order variables into sequential binary sets, they are also determined by the
qualitative level of topological functions, where differential relations
explain how the transformation of one value is equivalent to the continual
variations of the whole space.
Nevertheless, the determination of a continual correspondence between
data variables and the whole form of space is not specific to parametric
design. As Sanford Kwinter points out, design has always been a highly
advanced form of rationality.40 Design is a rational technique that breeds
and mutates infrastructures, from those of knowledge to those of the urban
environment. Thus, parametric design is just another instance of design
serving as part of a logistics of operations (e.g., the computation of the
urban infrastructure, from traffic control to the control of the movement
of people in public transport), where algorithmic information and data
structures are now “oriented to performative environments, to protocols,
and, in extremis, to psychological operations.”41 According to Kwinter, as
architecture has turned into “experiments in design logic, research and
potential,”42 so has the computational paradigm extended concepts of
materiality, society, economics, and nature into the incorporeal field of
intensive manifolds, thereby turning spaces into “shapes of time.”43 As the
qualitative level of relations (or topological continuity) has become central
to computational design, so time, understood as lapses of evolution,
growths, adaptation of initial values, has come to determine the final shape
of spaces.44
This has also meant that with parametric design, modifications of values
can be performed almost in real time; this differs markedly from the timeconsuming redrawing required by the traditional AutoCAD, for instance.
Before the advent of parametric design, buildings were modeled using
computer drafting programs (such as AutoCAD or MicroStation, which are
industry standards) and would then be analyzed by engineers who would
use their own software before ultimately sending them to environmental
engineers, who would use yet another set of software. Parametric design
makes it possible for the engineering of the overall levels of a spatial form
to be manipulated all at once. Through the altering of specific parameters
that are able to automatically adjust building data, such as the total gross
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area, total building height, total number of floors, etc., the various levels
of engineering are integrated into one topological software program. Parametric design offers the modulation of variable relationships between
entities, where the alteration of properties results in different outcomes in
the overall form.45 Parameters can be established from a vast list of possibilities (such as data on wind speed or rainfall, for example). These variables can also be directly related to costs on a spreadsheet, so as to ensure
a smooth, direct relationality, or the ubiquitous connection between architectural and economic changes. This direct relation between financial costs
and spatial forms involves an engagement with topological regimes of
immediate convergence—or of algebraic invariance—between spatiotemporal variables and economic values.46 In order to establish continuity
between discontinuous groups of values, one part of the design has to
respond to transformations in another, or the entire design has to respond
to changing conditions—light, airflow, weight distribution, and the gravitational pressure of the building—in relation to changes in the urban
infrastructure, from traffic control to weather conditions. In general, any
output or variable from the outside is included in the list of possibilities
of the algorithmic architecture that defines space as a topological engine
of potentialities. Results can be instantaneously fed back into the system
through a recursive loop of algorithms, tested and played again to evolve
different results.
As Michael Hensel and Achim Menges argue, parametric architecture
needs to be conceived as a system with a set of finite internal relationships
and external forces that inform it and to which it responds.47 These relationships are constructed by the computational capacities to envisage the
material characteristic and behavior of locally specific and yet dynamic
environmental conditions, which produce, for instance, microclimatic
levels of differentiation in a geographic field. In general, Hensel and
Menges seem to suggest that computational programming is no longer
“design-defining”:48 it is no longer used simply to apply a given plan to
the urban infrastructure, and similarly it no longer involves understanding
algorithms and parameters simply as static reproductions of points in
space. On the contrary, with computation we now have a “programevolving” design. Here design derives from the interaction between parameters that have become generative of new structures of relation by
responding to real-time inputs. In other words, design now relies on continual relations rather than digital fixing.49 It is precisely this emphasis on
the evolving relation between parameters or their interactive feedback that
now characterizes computational architecture in terms of real-time adapta-
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tion, emergence, and change. From this standpoint, program-evolving
urbanism includes the design of smart infrastructures that are able to
monitor, respond to, and/or anticipate change in the transport logistics of
a city (including roads, rail, water and air circulation), for instance. As
parameters have become evolutionary variables that enter and exit relations with other parameters, urban design has become governed by timerelated data.
The integration of wireless sensor networks into large-scale engineering
systems, such as networks of pipelines, tunnels, and bridges, relies on the
parametric programming of engineering systems that directly respond to
sensor networks.50 The generative program of parameters, whereby each
parameter includes temporal variations, now animates the design of urban
infrastructures, integrating differential relations between systems (rail,
road, air, water systems) into one smooth machine or continual mesh
of variation. Here the monitoring of real-time data, which is central to
software-enhanced infrastructure, is only another facet of an urbanismevolving programming in which smooth, speedy, and cost-efficient
systems are integrated into an evolving metasystem that includes all
infrastructures.
The scope of urbanism-evolving programming is not too dissimilar from
computing devices (smart phones for instance) that offer us new possibilities of navigation, which have become part of our saved favorite paths,
presenting us with set solutions that we have previously selected or added
to the navigation program. Just as your smart phone works as a monitor
device for tracking your location, which then becomes data used to construct the profile of your movement, so too does the monitoring procedure
of smart infrastructure collect data which then become part of the programming of new infrastructural systems. As data are recorded, so they
evolve into predictive scenarios aiming not simply at presetting your
movement, but rather at generating its future conditions through the
generative interaction of parameters with real-time data. This is how postcybernetic control operates as a form of parametric design. From this
standpoint, the goal of parametric design is deep relationality, the real-time
integration of the evolving variables of a built environment in software
systems that are able to figure emerging scenarios by responding to or
preadapting scripted data.
Nevertheless, the deep relationality established by parametricism has
little to do with a genuine intervention in the urban infrastructure, according to which urban behavior, for example, could react back upon and
thereby change urban models (or reconfigure the spatial order). Instead,
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deep relationality describes above all else the reduction of digital and
physical extension to algorithmic sets and parametric values able to include
degrees of variation within the computation of their relation.51 Similarly,
deep relationality implies how the real-time integration of modes of
conduct (digital and analog algorithms, rules of behavior and response)
occur prior to their emergence. Topological control is about calculating the
point at which the line declines from the projection of a point: a vector
measuring the force of the line and not the line itself. This means that by
transforming urban infrastructures in real-time responsive environments,
parametricism’s deep relationality is simply granted by a digital ground,
where software integrates any form of choice and relation through the
calculation of a ratio or a variation. As Neil Leach has observed, parametric
architecture marks a third phase in digital design, in which the use of
algorithms as a means of experimenting with forms and the tectonic application of digital software are being superseded by the evolution of software
pertaining to urban space.52 This means that software is no longer a tool
for design but has in fact become one with the latter: it now creates relations between points through calculating the distance between them.
Spatial design has become fused with data architecture. The joints, knots,
and articulations of points are built here, but can also be used to indicate
something beyond and unrelated; what is not physically here can veritably
become a new probability.
Deep relationality is therefore the goal of topological control, where the
evolution of parameters can be preprogrammed into the design by means
of the invariant function, thereby granting smooth passage from one point
to another. Deep relationality thus seems to amount to the continual curvature of the straight line, to the roundness of shapes created by temporal
variations, and to real-time responsiveness. From this standpoint, change
has become intrinsic to the operative logic of topological control: change
is preprogrammed or actively programmed within the codes that guarantee
continuity of form and function. The invariant connection between the
distinct levels of networks is instantiated in parametric urban models,
which are based not on geometric planning but on the mathematical
variables of evolutionary urban software. As R&Sie(n) architect François
Roche recently suggested, the new parametric programming of digital cities
resembles less a binary grid of finite sets (0s and 1s) than a biostructure
that develops its own adaptive behavior, based on growing scripts and
open algorithms.53 This is a new biocomputational design, the programming capacities of which are stretched to calculate potential conditions of
relationality and change, rather than writing scripts of what can eventually
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be transformed. These design programs are metaprotocols that constitute
the software ecology of urban continuities between many discrete infrastructural systems that can all be integrated into a single envelope; an
intensive manifold possessed of interior and exterior sites that can be
activated in any number of ways. From this standpoint, parametric design
may become an example of how urban infrastructures are coevolving with
urban software in such a way that the invisible architecture of topological
computing is no longer set to represent but rather to program the development of physical space. This topological programming is thus an expression of deep relationality: the inclusion of temporal planning in parametric
design. This is the topic of the next section.
2.3
Soft temporalities
The introduction of temporal qualities into parametric design characterizes
the aesthetics of curvature. Here relations between parametric quantities
shape parts into the architecture of the whole.54 The topological approach
has replaced the function of digital sequencing with the composite function of relations, so that changes at one level of parametric value produce
changes at another level. From this standpoint, parametric design has
given way to a plethora of morphogenetic architectures, where the whole
stems from the relations between mechanical, physical, and algorithmic
parts.
For instance, Topotransegrity, an award-winning responsive and kinetic
architecture designed by 5Subzero,55 shows how the spatial organization
Figure 2.2
5Subzero (Delphine Ammann, Karim Muallem, Robert R. Neumayr, Georgina Robledo),
Topotransegrity, 2006.
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of public space can derive from the topological design of continual adaptation between software programs, mechanical parts, and real-time physical
movement. Topotransegrity brings together surfaces through pneumatic
space-frame structures that can be manipulated either through an automated control mechanism, through real-time feedback, or by software
programs. In particular, the programming of the structure relies on external
and internal parameters that are defined by the manner in which the
environment influences different parts of the structure. The continual relation between the parameters and their changing mode of operation affords
a series of emerging user-dependent spatial configurations.
As a whole, Topotransegrity is a kinetic structure, sustained by three sets
of pneumatic pistons designed by Festo. The pistons are equipped with
responsive software that evaluates the surroundings and reconfigures the
structure according to changing conditions. Topotransegrity extends across
existing buildings at the Barbican complex in London to form a topological
surface of connection. This surface constitutes a generic responsive structural system able to adapt to distinct spatial requirements. The structure is
capable of various transformations, ranging from small-scale surface articulations to large surface deformations that work as temporary enclosures.
Contingent elements from the environment are introduced into the parametric programming of its different parts to allow the responsive structure
to multiply, intensify, and vary the potential uses of public spaces. According to the 5Subzero group, Topotransegrity is therefore not simply a preprogrammed structure, but one that relies on external real-time feedback to
generate new internal configurations. For instance, sensors, input devices,
and wireless networks are integrated into existing building materials so as
to transform the architectural space of the Barbican into a complex continuity. This is determined by invariant functions that deploy the topological relation between the program mode (parameters automating the basic
functions of the structure by adding new levels of connection), the crowd
mode (parameters determined by real-time responses of the structure to
movements and the behavioral patterns of visitors), and the memory mode
(parameters that record on a long-term basis the paths and motion patterns
chosen by users). These three parametric modes of operation run simultaneously and interact with visitors in a permanent feedback loop: local
reactions to spatial adaptations are fed back into the system of parameters,
which in turn specifically redesigns the built environment according to
changing patterns of use.
It could be argued that the crowd or any other external data constitute
contingencies that are somehow controlled or directed by the program,
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which then quantifies them as qualities of temporal variations. It may be
true then to say that Topotransegrity is unable to create the conditions for
a radically novel reconfiguration of space to the extent that contingencies
merely allow the software system to find optimal solutions to emerging
problems. On the other hand, Topotransegrity is precisely an instance of a
topological aesthetics of control that turns discrete points and finite lines
into infinitesimal quantities of variation, which are governed by invariant
functions and which integrate the varying degrees of change between
parameters into a continual surface of changing configurations. This is less
about the software hierarchically mastering the hardware or modes of
behavior than it is a form of control defined by the differential integration
of the temporal qualities that characterize software programming, the
kinetic mechanics of the structure, and real-time interaction. Here the deep
relationality between urban software and urban behavior relies on the
computation of these temporalities, which permits physical inputs to add
variations to parametric values, but only to the extent that the reconfigurations of spatial structure are potentially programmed probabilities.
Topotransegrity, therefore, points to how topological aesthetics has become
a form of speculative control: a preemptive integration of differential
relations.
It is true to say that Topotransegrity does not express the same understanding of urban space as the parametric approach, which views the urban
environment in terms of the formal order of relations. Nonetheless, Topotransegrity’s design is characterized by interactive parameters that integrate
software with mechanical and biophysical inputs, and this places it squarely
within the domain of topological control. Topotransegrity also works to
establish a deep relationality between urban software and urban behavior
through a structural integration of temporalities that intersect at various
conjoined points. The project thus deploys the topological order of infinitesimal variations between discrete levels of temporalities, which are operated by invariant functions aiming to integrate changing configurations.
Here the evolution of the urban structure is defined by an adaptable prototype that incorporates the temporal evolution of varying parts. Hence
the self-organization, growth, and change of the various configurations of
the structure are operations of parametric control, which programs the
collective growth and variation of urban behaviors through its ever-fluid
topologistics.56
Topotransegrity therefore shows us how space has become dynamic. It
has acquired the movement of time, the quality of variation, the impulse
of growth and adaptation. Space has been vitalized. Insofar as parametric
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design is an aesthetic expression of the tendency toward a new mode of
urban planning based on deep relationality and real-time transformations,
it is also an example of the actual reality of software space. In short, space
is now a parametric surface of continual variations that smoothes out the
ruptures, breaks, or discontinuities between scales and levels. By becoming
one with computational operations, physical space has turned into a temporally manipulable, programmable, and ever-regenerable field of relation:
a full expression of topological control.
With parametric design, the temporal dimension of space has become
central to topological control, whereby prediction is no longer based on
the calculation of finite probabilities but rather on the inclusion of potential qualities. Brian Massumi has argued that this shift defines a preemptive
mode of power, whereby the indeterminate qualities of the future are incessantly foreclosed as sets of probabilities within the present.57 From this
standpoint, parametric design is the operative equivalent of a new governance of extension, which uses parametric relations as platforms for testing
how nonactual scenarios are selected to determine the self-organizational
structure of urban configurations. The ingression of topological invariants
into cybernetic systems allows automated processes to constantly transduce temporal qualities (intensive and differential) into approximate quantities (extensive and divisible). This concern with temporality in the
understanding of space, however, is not simply a technical question posed
by the computation of extension, or relations between points, levels, and
scales. On the contrary, and as will be argued in the next section, this
concern with temporality is ontological. If one is to account for what is
computational space, it must be addressed through the ontological understanding of time.
2.4 Extension is what extension doesn’t58
Since topological control works by anticipating the potential qualities of
extension through the parametric design of continual change, it would
seem to operate exclusively or principally by taming temporal qualities.
Cybernetic control has incorporated the lesson of the differential calculus,
whereby extension, as the relational space between points, corresponds to
infinitesimally small quantities. Hence, the distance between terms can be
measured not in terms of instants, but rather according to the relative
temporality that connects them. It is therefore hard not to notice that with
this qualitative conception of space at the heart of point-free topology,
extension has become intensified.
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It may be useful, as a means toward understanding the nature of this
intensification, to recall here Henri Bergson’s critique of Einstein’s special
theory of relativity and, in particular, of the paradox of simultaneity, which
is also known as the twin paradox.59 For Einstein, the temporal connection
between entities, or twins, who occupy distinct spatiotemporalities (one
twin on the earth and another on a planet in space) explains the paradox
of simultaneity. But Bergson harshly opposes this temporal measure of
distance, arguing that Einstein’s theory of the paradox of simultaneity is
merely the result of a scientific misconception of the notion of time.60
According to Bergson, the validity of the twin paradox is based on a
model that presents time as symmetrical, or as something that can be geometrically measured according to points and positions.61 Time, however,
Bergson claims, cannot remain the same for two distinct perceivers. The
theory of special relativity therefore fails to explain the experience of what
Bergson refers to as real time.62 Bergson specifically rejects Einstein’s notion
of the dilatation of time, which he claims cannot account for the metaphysical distinction between measured and lived time.63 Instead, according
to Bergson, time has to be conceived as an invariant magnitude that is
irreducible to the time of geometrical coordinates. In other words, Bergson’s conception of time includes a topological invariant that is able to
explain how spatiotemporal divisions can only result from an a priori
experience of the continuum.64 According to him, only the intuition of
real time intervals, which supersedes the distinction between measured
points, can clarify the phenomena of relativity or the fact that the twins
could experience the same time at different points. Bergson concludes that
both twins shared the same time, but in different ways. The invariant
qualities of time should therefore not be explained geometrically, but
metaphysically as the pulsating, contracting and expanding lines of la
durée: an immense virtual time irreducible to chronological measures. Bergson’s virtual time, as opposed to the Newtonian universal time, radicalizes
the theory of relativity, as it aims at overcoming the homogeneous formalization of time through the method of intuition.65
For Bergson, standard accounts of relativity mainly offer a notion of
time-space derived from the view of a timeless universe, determined by the
formalism of scientific knowledge. Here time remains frozen, reduced to
the parameterization of curves or world lines. Against this, Bergson replaces
the geometrical unity of time with a multiplicity of intensive durations,
which explains the dislocation of simultaneity and the slowing down
of clocks (time-space asymmetry). In sum, the unity of time can only be
reached locally in relation to a fundamental experience of duration, where
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the “now” and the “here” of a situated observer result from infinitesimal
temporalities.
If, following Bergson, the relations between actual entities can be
explained by their participation in (nonmetric) duration, then one must
conclude that the parametric computation of topological continuity only
amounts to yet another discretization (or digitization) of infinitesimal
duration. From this standpoint, digital topology would not add new qualities; on the contrary, it would subtract real time from lived experience. If
the computation of spatiotemporal continuities could only give us the
metric equivalent of the intensive time of experience, one would inevitably
have to conclude that parametric design is a mere simulation of lived time,
and that it lacks the material consistency of concrete temporalities.
However, a closer look at parametric design, as an instance of topological
control, will soon reveal that this is not the case.
After the initial fascination with digital mapping and animation in the
early 1990s, parametric architecture has come to define not only interactive design per se but above all the power of computing contingencies,
particularly those pertaining to temporal qualities. This has led to a new
kind of programming that is based on a two-way interaction with the
environment. As Kas Oosterhuis pointed out, interactive architecture “is
based on the concept of bi-directional communication, which requires two
active parties.”66 With the development of new interactive software, for
instance, qualitative variables have become included in the operative functions of the program. In particular, parametric design has come to assign
a primary role to those unpredictable or intensive relations between preset
parameters. Here lived experience and infinitesimal temporalities are no
longer excluded, but have become differentially included in the soft computation of space. The differential qualities of lived experience or duration
are no longer an empirical problem secondary to scientific formalism:
instead, they now correspond to intensive quantities that are at the core
of the programming of extension.
The parametric computation of spatial relations does not therefore
simply rely on preprogrammed sets of variables. These extensive relations
are no longer conceived in terms of the digital mapping of points. On the
contrary, these relations now imply the qualitative variables or intensive
quantities able to modify the whole system of interaction through local
interventions. Thus the introduction of lived temporalities into software
programming has opened up measured time to the indeterminacies of differential relations. It has also established a new level of continuity between
different qualities of reception, activity, and participation that directly
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Figure 2.3
Haque Design + Research, Open Burble, 2006. Courtesy of Usman Haque.
affects the formal structure of the whole architecture of relations. Here
space is continuously reconfigured by the mutual relationships between
parameters, actuators, sensors, and users.
For instance, the live use of real-time technologies, such as mobile
phones, is central to architect/experimenter Usman Haque’s projects Sky
Ear and Open Burble, among others.67 Haque’s projects show how collectively constructed environments can emerge from real-time interactions in
which people and objects mutually create socioarchitectural domains.68
These projects suggest that the significance of computation in the design
of urban spaces is not simply to establish whether or not a programmed
model can adapt to a live environment. Instead, these projects demonstrate that architectural urban structures are driven by the feedback activities of the participants, exposing time and space to a multiplicity of
durations: relative realities that may or may not correspond to preset
parameters. Haque, for instance, bases this real-time conception of interactive architecture on what he conceived to be a bottom-up relationship
between software and environments. In particular, he traces this interactive model of creating live space back to the 1960s cybernetic experiments
of Gordon Pask and Cedric Price, who conceived computers as autopoietic
systems evolving within and as components of larger environments.69
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These cybernetic architectures, equipped with sensors, processors, and
actuators, were set to bind individual responses to collective outputs. In
other words, these were live architectures that incorporated the idea of
time’s relativity. Hence time was not just another dimension of space: on
the contrary, space could finally enter temporal dimensions, and could
become relative to the experience of relational settings. With cybernetic
architecture, both space and time ceased to be universals that had to be
inhabited. Space could only result from the dynamic evolution of interactive moments of experience.
Following this perspective, Haque’s projects are set to create urban space
from the computation of the real-time feedbacks of interactions that are
stirred by mutual participation or dialoguing between systems. As opposed
to interactive systems based on the direct relation between stimulus and
response discounting any temporal gap, glitch, or asymmetry, Haque’s
projects suggest that real interaction can only occur through the nonlinear
workings of mutually affecting systems.
For instance, Control.Burble.Remote, one of the most recent rearticulations of Haque’s Open Burble, is intended to experiment with responsive
systems wherein the interaction between software and live input is delayed
(or opened to other temporal dimensions) through the use of old TV
remote control. The Burble, which is made of approximately 1,000 extralarge helium balloons, each of which contains microcontrollers and LEDs,
creates “spontaneous” patterns of light across the surface of the structure.
These patterns are the result of inputs sent to the structure by remote
controls; the structure is composed of thousands of individual computers
that are disconnected from one another and thus unaware of each other.
The computers actively respond to the remote control signals by changing
the color and shape of the individual parts of the structure in a manner
that is intended to map the collective behavior of the crowd. In other
words, the Burble structure uses the relativity of remote signals to expose
the delay between input and output (between the sender and the receiver,
but also the delay between the reception of the input and its computation
evidenced in some shades of color or changes of shape), so as to build a
live architecture of relations.
According to Haque, this interactive space allows people to enter a new
relationship not only with their TV remotes (a move from passive to active
interaction), but also with each other as they enter into conversation with
the individual balloons, with other participants, and with the overall
structure. As a result, it is intensive relations and not programmed interactions that are built upon this externalized urban space. Here the paramet-
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ric design of space is set to exceed the digitalization of geometric coordinates
so as to embrace the live experience of differential spatiotemporalities,
producing the dynamism, flexibility, and unpredictability of the architectural model. This model is programmed to learn from the feedback activities of the participants, which create space out of the relative time of
millions of remote control inputs, ultimately establishing a system of
interaction inspired by Gordon Pask’s idea of conversation.70 At the heart
of this kind of interactive architecture, therefore, lies a dynamically
growing space infused with live delays, the deformations of coordinates,
and continual variations driven by the asymmetric temporalities of the
participants.
The underlying aesthetic of topological continuities that characterizes
these interactive projects shows us how real-time technologies, such as
mobile phones, GPS devices, web interfaces, and physical interface objects,
are adapting to the lived experience of spatiotemporal distance and simultaneity. Parametric design is especially attuned to the temporal changes of
relations. In particular, the design of location-based platforms that are able
to connect places to larger networks is at the core of real-time urbanism
projects such as Soft Urbanism or WikiCity.71 In these projects, real-time
technologies invite the collapse of time symmetry into a relativity of durations. Here individual presence and participation become the motor of
spatiotemporal differentiations that are able to turn architectural models
(or metric spatiotemporalities) into emergent environments of real-time
interaction. As opposed to a static predetermined space in which all experiences temporally conform to one another, real-time digital devices have
become channels for spatiotemporal differentiation here, exposing the
delays, gaps, and intervals of a virtual duration, thereby revealing a multiplicity of time lines.
From this standpoint, the more intensive time becomes linked to larger
networks through protoindividualizing digital objects (such as mobile
phones) and social media (such as Facebook, Twitter, etc.), the more it will
become possible to build large-scale complex and differentiated models for
a real-time urbanism free from geometrical homogeneity. And yet, since
real-time devices and social media invite lived experience to enter the
modeling of digital space (by constantly injecting new doses of differential
or virtual temporality into extension), these models also become actualized
forms of relative programming, resulting in adaptable interactive spaces.
To put it another way, the real-time programming of parameters—the addition and subtraction of variables—has become intrinsic to interactive
digital devices, media, and urban architectures. In short, the programming
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of spatial relations itself is now infused with the relativity of lived experience, thus announcing a radical transformation of power: a transformation
marked by the computational search for real-time indeterminacies, which
is expanding the programming of extension.
The possibility of proactivating software models and ultimately breaking the symmetry of programmed space through lived experience may be
ultimately regarded, however, as yet another attempt to capture the virtual
(or intensive) qualities of duration. One may want to claim, with Bergson,
that it is only intuition (and thus lived duration)—and not computation—
that can truly grasp the reality of a virtual multiplicity, which always
already exceeds the interactive time of technical (and especially digital)
machines. No matter how dynamic the program might be, the sequential
order of algorithms and parameters still implies a division of time into
space.
While it is hard to deny the validity of this argument, it seems to me
that it overlooks the fact that real-time devices and platforms of topological
connection are, precisely, channels for the active programming of lived
duration, wherein the digital division of time coincides with the construction of new temporalities. This means that the paradox of relativity, or the
possibility that there are distinct spaces coexisting in the same time, still
haunts ideas of interactivity as the point at which real-time spatial experience occurs. Yet one could respond to that paradox by noting that although
the point of observation/interaction can be any measuring device (a
human, a machine, a social group, or a set of algorithms), no such point
can be seen as an ultimate, privileged entry into the realm of intensive
durations. Instead, it could be argued that the infinity of all durations (or
the unity of a virtual continuum) can only be recorded in a limited, finite
manner by any of these points.
From this standpoint, real-time experience means being immersed in
delays, resonances, and echoes proper to the intervals or lapses of (chronological) time, where infinitesimally smaller points can only be approximately measured. In short, one could hold that the unity of a virtual
continuum can only be experienced in the temporal intervals between
determined places or points in space. This argument, however, dismisses
an important transformation in strategies of quantification, which are now
concerned primarily with the interval between input and output, remote
control and pattern production, action and reception, code and infinite
variations. This transformation is evinced in parametric and interactive
architecture, which have come to include temporal relativity in the parametric design of live urban spaces. Extension, as indicated above, has thus
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become intensified. As an instance of postcybernetic control (the tendency
to anticipate novelty at the point at which intervals or intensive relations
connect two distant objects), parametric and interactive architecture seem
to have fully incorporated the question of lived time.
In order to understand what is at stake in the postcybernetic transformation of strategies of quantification, it is perhaps not enough to suggest that
qualities are now included in the formal structure of power. In the next
section, I will contrast Bergson’s theory of time with Whitehead’s atomic
conception of time, which argues for a notion of duration that is defined
by time plus space. This discussion will contribute to the central argument
of this chapter, according to which the postcybernetic computation of
extension or relations does not exclusively involve a transformation of
qualities into quantities, or lived variations into parametric values of relations, but rather deploys the irreducibility of discreteness and quantity in
accounts of extension.
2.5
Blind spots: space events
Parametricism, as a form of computational design, programs extension by
embracing a notion of relationality which I argue is defined not only temporally but also spatially. This is also to say that parametric design involves
not only the introduction of qualities into programming, but also—and
importantly for postcybernetic control—the transformation of the very
notion of quantity. Changes in kind also imply changes in degree, and the
multiplicity of times corresponds to a multiplicity of spaces. Parametric
design indicates the simultaneity of many space-times, but it explains
them neither in terms of instants (linked to a geometrical notion of points)
nor of durations (linked to an ontological understanding of time). The
computation of relations does not exclusively coincide with the reduction
of temporal qualities to preset probabilities, but reveals the formation of
another space-time and describes the simultaneity of experience without
reducing distinct spaces to the relativity of lived time. From this standpoint, parametric design implies a notion of extension defined not simply
by temporal but also, significantly, by spatiotemporal regions (and subregions) of connection. To explain why and how this is the case, I use
Whitehead’s conception of extension.
While Bergson argues that simultaneity can only be explained by the
metaphysics of virtual time, Whitehead approaches notions of spatial
dislocation and simultaneity from another angle.72 Drawing upon the
twin paradox described by relativity theory, Whitehead adds that the
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experience of the delay between the twins’ experiences can only be understood through a close analysis of the actual mechanism of simultaneity.
For Whitehead, the question is how to explain connection (or the extensive
continuum) between separate spatiotemporal entities. He claims that the
local nature of time has to be related to copresent actual entities or events
that experience the passage of nature.73 Whitehead understands simultaneity according to the notion of “presentational immediacy,”74 which
emphasizes not temporal intervals but rather the immediate (here and
now) construction of space-time as the focal point at which an event
can be fully actualized. In the case of the twin paradox, the focal point of
the event is the point at which the twin in the spaceship changes course
and turns back to Earth. This means that the turnaround point is the relational space defining the event or the experience of distance in terms of
actual relationality. According to Whitehead, this event is also a space that
does not eternally endure, but can only be what it is as it arrives and
perishes.
Whitehead agrees that there is an asymmetry in experience, highlighted
by the twins’ clocks registering a small amount of delay between them;
but he gives a different reason from Bergson’s as to why the experience of
the delay takes place.75 Whitehead does not argue that the twins already
experience asymmetric time because they both live in a virtual time of
continual differentiation. On the contrary, his schema of a multiplicity of
time-space systems is closer to Minkowski’s theory of world lines.76 For
Whitehead, there is no universal temporal structure corresponding to the
experience of a situated consciousness, and there is no one-to-one correspondence between local spatiotemporal experience and universal time
lines. In order to understand how actual entities relate to each other, he
observes, one needs to make room for the ingression of real time at an
intermediary level, the lived space of relationality itself, where a genuine
experience of distance can truly occur.
Whitehead therefore claims that it is necessary to rethink duration: not
simply to cast it as a temporal concept, but to recognize that it pertains
above all to the spatiotemporal. Duration cannot coincide with the intensive time of a virtual continuum, as proposed by Bergson: on the contrary,
it is to be understood as a slice of nature that is composed of many coexistent (and asymmetrical) spatiotemporal regions (and subregions). Whitehead’s insistence that duration is as much spatial as temporal inevitably
points at the discrepancy between particular perspectives or time systems
embedded in the space-time manifold of events. His schema explains
simultaneity in terms of local regions (it is based on the distance between
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actual occasions), and offers an extensive (as opposed to a temporal) conception of simultaneity.77
In particular, Whitehead provides a detailed account of the measuring
procedures on each side of the twins’ journey (one on the earth, the other
in space) and of the duration involved in these distant events. Whereas
Minkowski’s standard 4D space-time suggests that the traveler’s world line
is not geodesic (a straight space-time path between two given events),
Whitehead maintains the formula “space plus time” (which differs from
the view that space is the fourth dimension of time). Whitehead holds
that the dislocation of simultaneity is not caused by the dilation of time,
but mainly results from the turnaround point in the traveling twin’s
journey. This turnaround is not a point of synthesis (a point of live interaction between all varying temporalities), but rather remains a blind
spot—an invisible spatiotemporality of intersection—that marks the spacetime of the interval: a relational actuality. The interval, or the relation
between points, becomes a space event: an event-entity that is at once
both space and time. Whitehead explains that the change of motion of
one twin at the star point (the fact that the traveler changes the sense of
direction from a point of rest) triggers a temporal shift at a midpoint,
which cancels out a portion of time. In other words, on the point of return
the twin loses the chronological sense of space-time because she is changing direction.
Whitehead claims that the change of reference frame at an instant and
the conjoined effects of the relativity of simultaneity provoke the chronological asymmetries experienced by the twins. In other words, Whitehead,
like Bergson, rejects the view of a universal “now” (the same time for all
coexistent observers). However, he also refuses the idea that there is a
continual duration for many places. Instead, he believes that a U-turn in
space corresponds to many nows that are related to many actual frames.
According to Whitehead, the traveler’s sudden change of course while
heading back to Earth involves a jump (a blind spot) in the spatiotemporal
architecture of the sequential line of events, defined by the ingression of
eternal objects in the turnaround point, which reveals the simultaneity
and the asymmetry in the experience of the twins (the spatiotemporal
experience of the twin traveling to space and that of the twin on Earth).
Thus, as Whitehead clarifies, what happens before and after the space-time
length H1 (the point of departure) and H2 (the point of return) at the
point S is not irrelevant, but rather invisible to the traveler’s perspective.
In other words, for Whitehead this turnaround point is an actuality that
overlaps the two points, but which does not belong to the totality of the
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points of the single lines of experiences. The turnaround point is the
spatiotemporality of the relation itself, which overlaps the point of arrival
and the point of departure but does not fuse them together. For this
reason, this relational actuality remains a blind spot: an invisible but lived
spatiotemporal actuality. The relational actuality represented by the turnaround point S thus explains the spatiotemporal asymmetries between
the twins.
Whitehead’s notion of duration is defined in terms of spatiotemporality,
and thus explains that simultaneity involves both the local and the distant
(here and there). However, according to Whitehead, since the geodesic
straight line between two events cannot define the connection between
distinct spaces-times or actual occasions, straightness should not be derived
from measurement (i.e., the line establishing the distance between A and
B). On the contrary, measurement has to be deduced from the primacy of
straightness: the primary reality of straightness. Whitehead observes that
according to modern mathematics, the straight line represents a geometrical means of calculating an infinitesimal magnitude (the increasingly
small) or the infinite divisibility of a continual line. However, he maintains, notions of the infinitesimal and approximation cannot describe the
relation between actual entities. In other words, infinitesimals only coincide with a class of finite numbers (functions), and cannot define the
nature of actual relations. As Stengers points out,78 Whitehead problematically rejects Einstein’s model of the curvature of space-time because he
believes that space (as space events spaces, regions, or relata) cannot be
subsumed under notions of infinitesimal divisibility, or incorporated into
the Leibnizian labyrinth of the continuum. According to Whitehead’s
metaphysical schema of infinite relations between finite entities, the contortions of a curve have to be conceived as segments between endpoints.
If approximation in measuring is real, Whitehead observes, then it has to
be conceived as an approximation to straightness.79
Hence, for Whitehead, it is the turnaround within the straight line of
connection between points that explains the simultaneity of actual occasions of experience. The turnaround abolishes the distance between two
space-time intervals, creating a blind spot, an actual spatiotemporality or
a segment in linear connection. Abolishing this distance does not result
in a collapse into universal degrees of “nows” corresponding to one continual curvature in space. On the contrary, it means the uncovering of
irreversible “nows,” i.e., of incompossible spatiotemporal actualities constituting space events. From this standpoint, the experience of simultaneity
is not an illusion, but rather has to be understood as a sudden (impercep-
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tible and unpredictable) jump of one set of actualities into the spatiotemporal coordinates of another. To put it another way, Whitehead claims
that the change of motion at the star causes a temporal blind spot and the
discrepancy in time keeping. Unlike Bergson’s, however, Whitehead’s
account of time discrepancy does not rely on empirical conditions (according to which physical acceleration affects the clocks), but is resolved rather
at a diagrammatic level including three distinct inertial frames (the two
twins plus the point of return S).
Bergson’s metaphysics of intensive (nonchronological) lived time has
indirectly been appropriated by the topological aesthetics of parametric
architecture (with real-time variations and local interactions by participation) and has become central to the postcybernetic logic of control working
by means of differential inclusion. Whitehead’s schema of simultaneity,
however, seems to offer another notion of extension determined not by
infinitesimals or differential qualities but by spatiotemporal events. Since
the distance between points is marked by the blind spot S, the interval
between points in time is a veritable space event, an extension event. The
interval is at once a thing, irreducible to different points of view, and an
occurrence, an event that breaks from the continuity of experience of the
two positions. In other words, the simultaneity of distinct space-times
points out that topological relations are interrupted by space events that
are able to overlap (at point S) the two terms without ultimately synthesizing them into one continual frame of time.
From this standpoint, while Bergson unifies experience in time (or la
durée) through a deep symmetry between the twins’ points of view, Whitehead’s triangular system (H1, S, H2) highlights the deep asymmetry
between spatiotemporal durations: a radical schism between the twins’
experience, a schism defined by the ingression of another space-time, a
space event S, where the turnaround remains a part that cannot be fully
integrated within the whole of the twins’ experience. According to Whitehead, there are gaps between two points of view, discontinuities derived
from a sudden interference of an actual yet invisible spatiotemporality.
Bergson insists on the primary intuition of physical continuity against
the scientific version of simultaneity as discrete events. For Whitehead,
however, the experience of discontinuity defines the actual separation of
spatiotemporal frames as a genuine fact of nature, for duration cannot be
thought apart from extension.80 Hence the experience of simultaneity corresponds to a spatiotemporal distance, where the mere alteration of place
indicates the existence of an alternative space-time system at the intersection of the two points. This intersection, however, is also an interference
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in the chronological system of the twins defined by the turnaround point
S, the spatiotemporal actuality of the relation itself.81
Whitehead devises an abstract schema of extension to address the reality
of direction and the immediacy of gaps occurring at the turning point S,
the space event of the interstice. His geometry of shears (or hyperbolic
rotations in 4D space) suggests that the invisible links between simultaneous space-times are not evidence of a common experience of time, but of
an immanent space event of connection between incompossible durations.
For Whitehead, this means that there are not one but many spatiotemporal
routes that connect one spatiotemporality to another. In other words, time
does not need to be elastic and deformable in order for the twins to experience different durations. There is no direct way of plotting the two durations against each other in order to gain a global temporal intuition of the
situation.82 The date of the distant events, and the measure of distant
intervals of time, are therefore always complicated by the connection of
two systems that do not follow a smooth transition. Whitehead insists that
the unity of time cannot ignore the fact that the twins’ asymmetric experience is evidence of two invariant measures of time, neither of which has
special priority. The invariant function of the topological continuity of
forms is thus a consequence of the primary presence of alien space events,
immanent spatiotemporal systems, infecting the serial order of the physical world.
From this standpoint, space-time relativity does not coincide with a
fluid bending of space in time, but more importantly involves shears, cuts,
gaps, or events suspending the continuity of space-time. Hence, the distinct perspectives of the twins are not simply illusions, but reveal the
genuine experience of blind spatiotemporal spots. Even if time is represented as the fourth dimension of space, or is misleadingly said to be in
space, Whitehead holds that it is always given with space as an irreducible
actuality of extendedness.83 From this standpoint, it may be possible to
argue that each parameter, level, zone, and character of interaction is
haunted by an alien spatiotemporal system, a part that cannot be reduced
to a whole, or to the infinitesimal continuum between individual variables.
This part, as will become clearer in the next few sections of this chapter,
does not correspond with position H1 or H2 but rather with an invisible
quantity: the space event of the turnaround itself. As a part that cannot
be reduced to a whole, but instead enters into a relationship with the whole
experience of the twins, this invisible quantity demonstrates that there can
be simultaneity between distinct space-times. What defines simultaneity
is indeed the realization that there is another order of actuality, defined
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by a spatialized or quantified temporality: a turnaround. The persistence
of this part, space, or quantity is yet another way to address what occurs
in the computation of relations within digital design. However, specifically
addressing this relational actuality in the computation of relations also
means disclosing another face of postcybernetic control, whereby the neoliberal logic of parametricism confronts the ingression of irreversible spatiotemporalities in the digital programming of extension.
2.6
Mereotopology of extension
If the topological invariant characterizes the smooth aesthetics of postcybernetic control, parametricism also shows that there is a topology of
another kind, wherein computational quantities add new modes of extension to spatial relations. Parametric design does not only establish continual relations between parts, the manipulations of which aim, for
instance, to effectuate change on the whole urban architecture; in addition, it inevitably implies the overlappings, conjunctions, and intersections of quantities, partialities, and extensive temporalities. In other words,
parametric architecture, as an instance of postcybernetic control, not only
involves the design of spatiotemporalities through the programming of
a continual form of variations, but also reveals the persistence of parametric quantities, thereby disclosing how simultaneous spatiotemporalities
cannot be fused together. In other words, I argue, by programming relations between spatiotemporal parts and wholes, parametricism uses a
mereotopological and not simply a topological mode of design.
Whitehead uses the notion of mereotopology to address the problem
of abstraction and spatial measurement.84 He uses a nonmetrical logic to
define the relations between extended parts and wholes, starting from
concrete actualities or occasions of experience.85 Since all metrical relations
involve measurement (and to measure or quantify corresponds to the
method of abstraction), Whitehead develops a new notion of extensive
abstraction to problematize the general theory of relativity and the theory
of measurement, which, he complains, seemingly collapse physics and
geometry into one another, ultimately ignoring the distinction between
the abstract and the concrete.86
Whitehead uses the notion of mereotopology to argue that space is
composed of actual entities that connect. These entities are atomic occasions and constitute discrete events, and according to him they explain
not continual becoming but the becoming of continuity itself. Zeno’s
paradox of discrete units and infinitesimal divisibility is not addressed here
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through the Bergsonian metaphysics of a continual duration, or élan vital,
where all quantity amounts to a difference in kind.87 Instead, the mereotopological relation between atomic spatiotemporality reveals that the
continuity of connection is interrupted by the blind spots (actual regions
and subregions) of relation. According to Whitehead, Leibniz’s infinitesimal divisions, which Poincaré defined as topological invariants, cannot
define the reality of events as corresponding to the plane of continuity (or
the continual chain of cause and effect determining the sequential relations between actualities) because the distance between actualities cannot
be filled by the infinitesimal continuity of percepts and affects.88 On the
contrary, the distance between actual entities has to be considered in its
own right: as a space of connection, overlapping, inclusion, juxtaposition,
disjunction, and intersection defined by the points and lines of finite
actualities. In other words, according to Whitehead there are always actualities amid actualities.
While rejecting the notion that infinitesimals could be used to explain
the relation between actualities, Whitehead also argues that these relations
should not be compared to the infinite lines of the Euclidean parallel
axiom, but rather to finite segments.89 Each actual occasion is finite, and
does not change or move. Actual entities, like the parameters in Topotransegrity, are real potentialities, determined by what Whitehead calls causal
efficacy: the sequential order of data defined by the physical prehensions
of past data from one entity to the next.90 From this standpoint, the continuity between parameters is explained by the connection between entities, which are not geometrical points but rather “spatial regions” with
semiboundaries (e.g., volumes, lumps, spheres).91 Hence, continuity is not
given by the convergence of two parallel infinite lines touching infinity,
but by the actual relation between spatiotemporal regions of objectified
real potentialities (actual entities): slices of time, atomic durations.92
Instead of infinitesimally divisible points of perception and affection,
Whitehead believes that there is an infinite number of actual entities
between any two actualities, even between those that are nominally close
together. This is why he rejects Zeno’s paradox of infinitesimally small
points and argues that continuity is not a ground to start from, but something that has to be achieved as a result of the extensive connections of
actual entities.93
From this standpoint, the mereotopological relation between distinct
sets of parameters, as deployed in Topotransegrity, for example, corresponds
to the real potential of each actual entity to become the datum of another
parameter. In other words, since the topological relation between param-
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eters implies that a change in a parameter has an effect on other parameters and a generalized impact on the whole architectural structure, each
parameter can be considered to have a real potential to become data for
change for another. On one level, the extensive subdivisions (the parametric connection between software, crowd, and memory modes) and the
topological relations of the points and lines between the physical space,
the digital software, and the kinetic pistons of the Topotransegrity installation compose the real potential of actual entities (finite quantities or
parameters). This actual level of parametric quantification and relationality describes the real potential of extended continuity, where the relation
between finite entities is intersected by other finite entities and not by the
phenomenal qualities of perception and affection. The parametric design
of the Topotransegrity project therefore deploys a nexus of actual entities or
events, which, according to Whitehead, stems from a series of sequences
that constitute a “historic fact” (the objectified real potentials of software,
crowd, and memory parameters at each spatiotemporal connection) relating occasions to occasions.94 Data are defined by what has been in the
past, but also by what might have been, and by what might yet be of the
spatial configurations: a software program, the real-time movements of a
crowd, the reshaping of the pistons, all enter into a quantitative relation
that precisely accounts for an invisible spatiotemporality that is an actuality at point S. All these data are always actuals, and their specific potentiality is always a real possibility that affects the next series. Following the
logic of cause and effect, the relation between parametric data involves a
movement from past spatiotemporalities to those of the present and
future, all of which are restricted by the physical level of parametric
design. Here extension, as Whitehead argues, is not the realm of measure
but “the most general scheme of real potentiality,”95 since “all actual occasions are internally and externally extensive,”96 and are related by means
of extension; or, in this case, by parametric quantity, which is a veritable
actuality amid the others.
In “The Relational Theory of Space”97 Whitehead explains his method
of extensive abstraction as the interconnection of different levels and scales
of actualities. With the concept of extension, as opposed to notions of
absolute space,98 Whitehead claims that relations are part of the concrete
order of things. In this sense, the succession of parameters is not too
dissimilar to a succession of atomic entities. For instance, parametric
urbanism in fact works to design relations between entities, not just by
unifying them into a whole sequence of variable instructions but also, and
importantly, by breaking up sequential continuity and exposing the real
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potentiality of parameters to overlap in a newly constituted computational
space.99 This is how parametric urbanism designs city systems of infrastructural connections that are not simply preadapted to the environment, but
are programmed to construct actual relations between already existing
entities through which they overlap and define the space events of programmed behavior.
For instance, multiagent systems,100 such as BDI (Belief-Desire-Intention) agents,101 are probability models that operate not through pattern
recognition (or according to the connectionism of neural networks), but
by developing tendencies and attitudes that lead to thought actions. Multiagent systems are not only informed and generated by the interaction
between agents and by their local capacities to learn and adapt, but are
able to evolve certain inclinations instead of others. These systems can be
conceived as forming a nexus of actual entities,102 and as thereby crafting
new possibilities of actual relations. Multiagent systems are able to prehend103 (to borrow a term from Whitehead), select, and reactivate variable
quantities (changeable and evolving parametric relations) derived from
past and simultaneous parameters. In short, multiagent systems are finite
entities composed by the prehensions of both their internal relations
(defined, for instance, by the evolving dynamics of genetic algorithms
using past data to reengender information) and their external connections,
which determine the extensive relationship between parameters. Multiagent systems are therefore proactive entities that select and rearrange their
internal relations and acquire a subjective unity (a subjective form, in
Whitehead’s terms) by which they can ingress the world’s external relations by prehending other elements and entities. It is precisely this process
of prehension, selection, activation, and assemblage of data that links
Whitehead’s mereotopological schema of extensive relations to parametric
urbanism.
Endorelations within multiagent systems, for instance, already enjoy a
series of external relations of variables. Here a variable becomes part of
another cluster of variables, which in turn changes the pack of variables it
originated from. In other words, parametric design exposes how endorelations within sets of variables and series of exorelations are faced with
irreducible subvariables, which are those irreducible parts that can be
detached from the computational design of the whole. Therefore, if we
take the relation between a set of parameters A and a set of parameters B,
the subsets of A and B are not simply fused in the relation C but become
a new object: a new parametric set equipped with new tendencies, singularities, and powers proper to C. C is not simply the link between relata
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but becomes a set of data itself, autonomously establishing new conditions
of possibilities not only for C but also for the autonomous subsets of A
and B. This is why the coming of C does not mark the disappearance of
the A and B subsets, but the extension of their real potentialities in C. If
the individual and autonomous subsets of A and B become part of C,
because their potential tendencies exceed the local connection between A
and B, they are however not neutralized into the whole object C, but retain
their unaltered indivisible singularity (or subatomicity). It is, however,
important to bear in mind that according to Whitehead, actual entities—
the regions and subregions of A and B—do not endure forever. These entities must exhaust their own set of relations, reach completeness or
satisfaction, and thus perish in order for C to become objective data for
another set of variables, just as C inherited objectified data and the real
potentialities of relations from A and B.
Similarly, the parametric software of Topotransegrity’s adaptive structure,
which is determined by constant feedback loops between the movement
of the crowd and the kinetic configuration of the pneumatic pistons, operates in the same repetitive fashion as physical, organic and inorganic
matter. Here the invariant function of the topological continuum corresponds to the physical, extensive connection between actual entities, the
fusion and integration of parts into wholes. This is only the topological
level of parametric design. However, a mereotopological reading of Topotransegrity will have to include another level of relationality, the overlapping and intersection of parts by means of other parts (mereology). In other
words, the relation between the three planes of actuality (the physical, the
software, and the kinetic space) implies not their merging but rather their
simultaneity as revealed by the actual space event at which they intersect,
i.e., the actuality of the relation itself.
Nevertheless, it is important to specify that this actuality of relation
is equivalent to the turnaround, and that this reveals the simultaneity
of spatiotemporal experience. As Whitehead would suggest, each finite
actuality—no matter what kind it might be, or what its scale—is also an
infinite quantity that cannot be exclusively defined in terms of physical
or ideal qualities.
It could be argued that Topotransegrity involves at least two modes of
potentialities that define each and any level of actuality. These modes
correspond to Whitehead’s distinction between the real potential of each
actual entity to become the datum of another and the pure potentials (or
eternal objects) that enter actual occasions at many points.104 From the
standpoint of mereotopology these modes imply at least two orders of
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magnitude: the order of finite quantities and the order of infinite quantities. This is to say that Whitehead’s distinction between the real potential
of actual entities and the pure potentials of eternal objects returns in
parametric design as the automation of actual relations, as finite and
infinite quantities.105 The computation of relations therefore reveals the
presence of an alien spatiotemporal system that intersects the digital
design of spatiotemporalities: the advance of space events or new actual
forms of infinite quantities as internal conditions of the parametric order
of postcybernetic control. It is therefore possible to argue that the topological ontology of neoliberalism does not reciprocally presuppose the
irreversible formation of a space event that has now assumed a computational character. I suggest that the computational event reveals the actuality of spatiotemporal systems that are irreducible either to the physical or
to the digital binarism of extension. In the next section, I will discuss the
event in terms of quantities and thus clarify what a computational event
can be.
2.7
Mereotopology of abstraction
Whitehead’s mereotopological schema of parts and wholes thus offers
another view of the computation of relations that lies at the heart of digital
design, and of parametricism in particular. The relational space of data
processing is defined by the actual space of the turnaround, whereby the
sequential order of actualities is infected with abstract objects, the indeterminate reality of which adds new character to existing patterns of actual
relations. This is not to say, however, that contingent physics is ontologically grounded in the order of eternal geometry. Despite the fact that the
order of eternal objects, as pure relata, is not open to modification by
spatiotemporal actualities, these objects are nonetheless part and parcel of
the eventuation of such actualities. In particular, and insofar as these otherwise noncommunicating eternal objects are selected by actual entities to
accomplish their “subjective aim,” they also acquire unrepeatable unity in
actual entities. This unity reveals how eternal objects are also subjected to
the irreversible formation of events (or nexuses of actualities) and indeed
undergo change within the order of actualities (where pure potentiality or
indetermination becomes real or determinate potentials). This also means
that space events are at once disjunctions of actual data and conjunctions
of eternal objects.
According to Whitehead, eternal objects are only internally related to
each other in terms of “a systematic mutual relatedness” in which each
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eternal object has a particular status in relation to other objects.106 Therefore an eternal object “stands a determinateness as to the relationship of
A [an eternal object] to other eternal objects.”107 This determinateness suggests that these objects are not fused into one continual eternal form. On
the contrary, they are eternal only because they are an infinite variety of
infinities. They do not share the same kind of infinity. There is no equivalence between the status of an eternal object and that of another eternal
object. Eternal objects are not externally related to each other but only to
actual entities, which select them as they grow and change. However,
eternal objects also explain the atomistic character of actual entities: their
nonrecursive spatiotemporality, which constitutes a slice of duration. The
relations between actual entities therefore do not correspond to a mechanical chain of cause and effect, nor can they simply be granted by a metaphysical continuum, a transcendental time described by the infinitesimal
degrees of being. Instead, relations are spatiotemporal actualities, and
define events as an irreversible disjunction within the order of actualities
and an irreversible conjunction of eternal objects. These relational actualities are the point S, the spatiotemporality of the turnaround, the blind spot
that is not directly in contact with the terms of the relation. From this
standpoint, the extensive continuum of actualities that determines their
material ground of sequential connection and recursive calculations splits
itself into thousands of quantities, the asymmetrical reassemblage of which
becomes a nexus of actualities or a space event. The extensive continuum
is, to say it with Deleuze and Guattari, schizophrenic.
But how does a connection between actualities become a relational
actuality, a blind spot or space event? To answer this question, we need
to delve deeper into Whitehead’s mereotopological schema. According to
the latter, actualities, in the process of their formation, select eternal
objects or pure potentialities. Through doing so, they cause the continuum of actualities (or the extensive continuum) to split into events:
atomic occasions of experience that change the nature of the continuum
itself. In other words, the continuum becomes other than it was each time
actual entities prehend eternal objects, or mere indeterminations, the
ingression of which corrupts their structure and organization. This is how
actual entities become objects of contingency. As Whitehead specifies, “in
the essence of each eternal object there stands an indeterminateness
which expresses its indifferent patience for any mode of ingression into
any actual occasion.”108 Eternal objects are internally determined by infinity, but are externally related to actual entities, as the latter’s indeterminate
possibilities.109
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It may be important to specify here that eternal objects are not an undifferentiated pool of qualities that are divided or spatialized by actual entities. On the contrary, I aim to rethink eternal objects in terms of discrete
infinities, which do not define the external relation between actual entities
in terms of infinitesimally smaller points of conjunction (e.g., Leibniz’s
percepts and affects, Deleuze’s differential or intensive gap, or Bergson’s
duration or virtual time). Eternal objects, therefore, are not temporal forms
of relations, but are permanent and infinite quantities that are isolated
from their individual essences. They are relata in the uniform schema
of relational essences, where each eternal object is located within all of
its possible relationships.110 Whitehead explains that there is a uniform
scheme of relationships between eternal objects, which is precisely defined
by the impossibility of reducing their infinite quantities to one infinity
by subsuming them under a smaller cipher (i.e., the one, God, or being).
Instead, eternal objects remain isolated from each other, embedded as they
are in their own infinity. Nevertheless, while eternal objects are indifferent
to the extensive continuum of actual entities, from whose standpoint
eternal objects are pure indeterminacy, they nonetheless acquire an unprecedented togetherness once they are included in an actual entity, and thus
gain an individual essence: a certain quality of infinite quantities. This
means that for any actual occasion a there is a group of eternal objects
that are, as it were, the immanent ingredients of that actual occasion. Since
any given group of eternal objects may form the base of an abstractive
hierarchy of relation, there is an abstractive hierarchy associated with any
actual occasion a. This associated hierarchy is “the shape, or pattern, or
form, of the occasion, insofar as the occasion is constituted by what enters
into full realization.”111 This formal hierarchy thus defines the unity of
eternal objects in actualities.
The computation of relations can therefore be seen under this new light.
The relation between parameters implies that infinite quantities are selected
by an infinite number of actualities. And yet eternal objects do not add
intensive temporalities to parametric relations. On the contrary, actual
parameters are the point of selective limitation or constraint of eternal
objects, and as such they are general determinations applied to the spatiotemporal continuum. As Whitehead observes, “thus primarily, the spatiotemporal continuum is a locus of relational possibility, selected from the
more general realm of systematic [and abstract] relationship.”112 Once
eternal objects are selected, they add a new level of determination to the
spatiotemporal sequence of parameters, contributing to the irreversible
formation of actual relations between quantities of systematic length, for
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instance, weighted with the individual peculiarities of the relevant environment. For Whitehead, the mereotopological schema explains how
novelty involves discontinuity on the extensive continuum. Any parameter, insofar as it is an actual entity, corresponds to the prehensions of the
physical data of past, present, and future actualities. However, a parametric
value is also a conceptual prehension of the abstract relata or eternal
objects, which are included in the actual parameter as gradients of determination. From this standpoint, the sequential relation between parameters acquires a determination as an actual entity itself, defined by a new
togetherness of eternal objects. The automation of this relation is therefore
not simply a mechanical sequencing of discrete data: rather, it marks the
advance of a new form of actuality (a space event) that splits apart the
continuous sequencing of parameters by selecting data from the infinite
infinities of abstract relata.
If Bergson’s élan vital is a virtual continuum that is ceaselessly divided
by perceptual selections or material actualities, Whitehead seems to claim
that this correlation between one time (the topological invariant continuum of indiscernible, undifferentiated duration) and many spaces precludes any event from ever occurring on the extensive continuum of
actualities. Like Henri Poincaré’s view of an infinitesimal curving space or
a topological continuum of uncut forms, Bergson is seeking a temporal
invariant between events.113 From this standpoint, only virtual time (uncoordinated intensive time) can amodally link two causally connected actualities (or parameters). Such virtual time is a real interval that exposes the
plenitude of cosmic time, and has no intrinsic measure except a continual
variation of differential relations. Against this, Whitehead’s mereotopological schema defines the relationship between actual entities as being marked
by the blind spot that cuts the continuum through the selection of infinite
objects.
A parameter is not only the transduction of physical qualities (such as
the volume of a space, gravitational forces, the circulation of air, the movement of people, the shades of lights, the sonic frequencies, the electromagnetic vibrations, etc.) into finite quantities, but an actual object itself.
Furthermore, the relation between parameters is itself a spatiotemporal
actuality that is not visible to the terms of the relation. This is because the
abstract potential between parameters cannot be grasped at the level of
sequential sets, but needs to be explained as the infinite quantities of
abstract relations that infect and add novelty to the actual order of parameters. This means that the invariant function of topological continual
relations, which grounds the ontological dominance of the aesthetics of
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curvilinearity, is only one way of articulating the relation between control
and events. The mereotopological schema between eternal objects and
actual entities offers another way.
The dominance of the invariant function determines relations between
parameters in terms of vectorial qualities. As demonstrated by Lynn’s
calculus-based architectural forms, it is the qualitative relations of vectors
that constitute space as a fluid environment of forces. Yet this qualitative inflection of parametric design has become a dominant postcybernetic procedure of connecting entities through a temporal flux of continual
variations. For instance, the aesthetic appeal of morphogenetic forms
defined by the continual variation of points into temporal vectors has
become equivalent to the neoliberal operations of control, which transmute actualities into supple lines of convergence, compatibility, and
uniformality.
One cannot deny that parametric urbanism incorporates measurable
qualities that cannot be exactly measured (i.e., approximations to a point)
into planning, and that it thus confers fluctuation and movement to the
geometrical form as a whole, which results from the operations of a differential relation encompassing all points on a curve. It is suggested here
that the qualitative dimension of the differential relation has become
central to the topological view of the postcybernetic logic of control,
whereby prediction is no longer based on the calculation of finite probabilities, but on the inclusion of potential qualities. Brian Massumi has
defined this shift in terms of the mediatic power of preemption, whereby
the indeterminate qualities of the future are incessantly foreclosed into sets
of probabilities in the present.114 The ingression of topological invariants
into cybernetic systems allows automated processes to constantly transduce temporal qualities into quantities, by developing an aesthetic of
continual quantities of qualities.
However, I find that the critique of computational modes of quantification, which contends that instances of the latter (such as parametricism)
are yet another form of measuring the qualitative character of relation,
occludes the significance of quantities as an immanent expression of the
real. If quantities are indeed viewed as such expressions, it becomes possible to recognize that measuring is not only a mode of ordering but also,
and importantly for our concerns here, a mode of becoming. To argue that
computation mainly entails a transduction of qualities into quantities
(albeit approximate quantities) is to deny that quantities could ever be
more than finite sets of instructions. Yet Whitehead’s mereotopological
schema adds an abstract schema of infinite objects to the actual contin-
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uum, so that the infinity of relations between pure quantities can ingress
into actual qualities. Points of connection are not only finite parts that
overlap: the process of overlapping includes the selection of abstract quantities that add a new quantitative character to parts that are already overlapped, and thus reveals the formation of a new actual entity. To put it
another way, parametric relations are infected with abstract, nondenumerable realities of pure quantities, or rather eternal objects: discrete infinities
of relations that add novel data to existing parametric relations. From a
mereotopological point of view, each parametric extensive relation is
hosting another order of quantities that cannot be contained by the
number of its actual members.
The topological model implies the permanent ground of movement
from which events emerge qua events only when it becomes possible for
actualities to jump out of the spatiotemporal grid into the infinity of
virtual time. The mereotopological schema, however, suggests instead that
events are the cumulative order of spatiotemporal actualities hosting an
unrepeatable togetherness of eternal objects. Therefore it is not the formal
hierarchy of eternal objects that determines actual events. Instead, events
are the result of the actual accumulation of physical data, the causal chain,
which is interrupted by the irreversible ingress of eternal objects. These
objects are not simply selected by actualities to manage their orders of
behavior or action, but are prehended for the pure chance or potentialities
that these objects offer. Actualities therefore do not simply operate a probabilistic calculation about which eternal object to select. On the contrary,
selection is a contagious feeling for nonactual ideas, involving the ingression of the infinite variations of chance into what has happened, what
may happen, and what could have happened. This is how contingency
becomes intrinsic to the formal architecture of eternal objects: a process
by which existing relations can change and fashion themselves anew.
This means that the indeterminacy of eternal objects is prehended like
the irreversible reality of chance; these objects offer pure potentialities,
and thereby determine the atomic (and eventful) character of actual
relations.
If the topology of parametric design implies the calculation of variables
through the invariant function, Whitehead’s mereotopology, by contrast,
always subtracts actual events from overall continuity. Mereotopology
therefore suggests that underneath continual morphogenesis there lies
a holey space of random quantities or infinite infinities that cannot
be counted as such. These are the black holes that are inherent within
probability and statistical calculation and that remark the occurrence
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of an infinite variety of infinities immanent to the actual regions of a
nexus of occasions. In parametric design, this space perforated with holes
is defined by the intrusion of parasitic quantities, nonisomorphic functions that are unable to unite all finite quantities into a morphogenetic
continuity.
The topological view of the digital processing of physical data has
already unleashed these abstract quantities into culture through the parametric design of buildings, cities, environments, and objects. This design
does not simply involve the algebraic manipulation of physical data; rather
it is the computation of the extensive continuum of actualities (resulting
in the computation of parametric relations) that adds incomputable chance
to actual relations. Parametric design is then also an instance of an aesthetic of discontinuous infinities between finite quantities. This discontinuity explains how the spatiotemporal continuum can become other to
the actual relations that compose it. Here, the introduction of novel configurations of space is not derived from the continual variations of form,
but from a universe of discontinuous potentialities that abduct the actual
relations of data and thus expose parametric aesthetics to the infinite
quantities that accompany any set of probabilities. If topological continuity is the aesthetic design of postcybernetic control via the continual variation of qualities, mereotopological discontinuities expose the aesthetics of
irreducible quantities that define the event of computational relations
beneath the smooth surface of preemption. Parametric design deals with
different orders of quantification (finite and infinite relations), and in
consequence it cannot avoid becoming a channel for the proliferation of
incomputable realities within the programming of extensive relations. The
parametric aesthetics of Topotransegrity do not therefore simply offer a
formal system of relations between the software level of programming, the
hardware level of the kinetic pistons, the level of physical movement, and
those of air circulation and access; on the contrary, mereotopology exposes
this formal system to the indeterminate, incomputable, and contingent
infinities of urban programming, where indeterminate quantities add a
new level of determination to parametric relations. It is this abstract quantitative order of relations that needs to be accounted for in debates about
the aesthetics of postcybernetic control. In the next section these abstract
quantities will be further examined in the context of parametric design,
and I will argue that postcybernetic control implies the automation of
prehensions. From the standpoint of mereotopology, these infinite quantities are parts that connect or disconnect with the processing of sequential
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parameters (considered as a whole). At the same time, this whole processing can also be a part that connects to another. Parts therefore are not the
components of a whole, but remain incomputable, random objects that
have the power to change the extant order of actualities.
2.8
Parametric prehensions
In this section, I will argue that the addition of actual novelties in the
parametric computation of relations cannot be explained, as the Topotransegrity project attempts, in terms of interaction between software and
external data, an interaction that is usually conceived in terms of the perceptual and sensorimotor capacities of participants, but also of actuators
or external measuring devises. As against this view, I want to argue that
actual novelties are in fact implied in the computational automation of
what Whitehead calls prehensions. Sensorimotor interactions can be used
to explain those immediate sensorial perceptions of qualities that can be
inputted into the program; they cannot, however, be used to describe the
relation between parameters, i.e., between quantities of data.
To use sensorimotor interactions to understand the ways in which
real-time inputs change the order of parametric programming is to suggest
that aesthetic knowledge corresponds to a “bundle of impressions,” and
to Hume’s empirical view of perceptions as having no cause.115 Here
aesthetic knowledge is merely the result of habitual associations linking
events together in a subjective mind that is ready to project qualities
onto things. These “impressions” are deemed to be the site for the introduction of contingency into the programming of parametric relations
leading to the emergence of novelty. Yet as Whitehead reminds us, impressions cannot explain novelty. On the contrary, by forcing the projection
of qualities onto the parametric program, these mere acts of stimulus
and response add confusion to the workings of veritable modes of prehension. The interactive changes expected from pressing buttons, walking
slower, turning toward the south, or wearing green are indeed simply
the result of habitual patterns of perception, which may minutely diverge
(or enrich the whole program of parametric relations), but which never
stir a space event in the modular paths of an interactive program. Whitehead would call this mode of interactive perception a mode of presentational immediacy. Nonetheless, he argues that prehensions in this
mode of presentational immediacy are more than subjective impressions.
The prehension of something here in front of us reveals the presence of
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something that is in itself irreducible to the standpoint of the perceiver.
This prehension admits the objectness (the objectified potentiality) of
things that are conditioned, inflected, and contaminated by their nexus
of relations. From this standpoint, presentational immediacy would
explain parametric architecture not as the projection of individual impressions onto the screen of running data, but as a delimited zone of
contagion between worlds: a vivid display of mathematico-geometric
relations, where experience becomes immanent to alien spatiotemporal
actualities.116
At the same time, however, digital computation cannot account for the
arrival of change in the parametric programming of relations. The rulebased generation of urban space means that these rules are to be experienced
in order to break the order of computational sequencing. Yet “experience”
here implies not a subject perceiving the parametric structure of data, but
rather the capacities of actualities (including any order of data) to prehend
other actual data, and thus to become infected with abstract quantities.
The computation of relations therefore implies that parameters prehend
data sets and subsets of relations, and that in doing so they define the
subjective form of a programmed environment, a nexus of actual entities.
Parametric prehensions thus explain how a programmed environment can
become a subjective form of the data prehended that involves the experience of abstract quantities on behalf of the actualities that partake of it.
But this subjective form does not match the sum of parametric actualities,
because it is the process of prehension—the selection, evaluation, and
limitation of actual and abstract data—that ultimately contributes to the
programmed experience. For Whitehead, the mathematical-geometric division of points and lines, and in our case the parametric division of data
into parameters, involves slices of duration: regions or lumps of space
where each point is primarily a prehension that is also included in another
point. If every element of an actual entity is included in another, if all
elements of A are elements of B, then all elements of A are objectified in
B, and are immediately transmitted among the elements of both by means
of physical prehension. At the same time, however, all elements are separate, or to use Whitehead’s terms, “atomized.” The order of transmission
from an antecedent actuality A is indirectly received, through nonsensuous
prehensions in the mode of causal efficacy, into the constitution of a subsequent actuality B.
Thus, while the universe is atomic, actual objects are indirectly (nonsensually) bound to one another through the transmission of objectified
potentials from the past to the present.117 Since all actual entities bond
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into a nexus of feelings or prehensions,118 the nonsensual mode of prehension explains how things are never only here and now, but are always
related in the spaces (or slices) of the immediate past and future. As
opposed to the empirical mode of perception, which is defined by many
isolated instants of projection, Whitehead insists that the mode of presentational immediacy always implies the present’s prehension of settled data
from the immediate past. Nevertheless, this is not a causal connection,
whereby the past informs the present as a cause determines its effects. On
the contrary, it implies the power of the past to become relevant to the
present. From this standpoint, a programmed environment is never an
always-already-preset spatiotemporality; instead it implies the process of
prehending settled data from the past, a process that corresponds to the
transformation of those data within the present.
Far from being epistemological necessities posed by human perceptions
of the world, space and time define the subjective conditions of any entity
derived from the receptive feeling that all beings effectively produce in
the course of their experience. In other words, the receptive act of feeling
(or prehension) enables the spatiotemporal localization of objects. Thus
space and time are not productive of the ordered world, but rather derive
from it.119
Parametric design implies a process of prehension by which space and
time are derived from the ordered world of parametric programming
through the transmission of data from the past to the present. From this
standpoint, a programmed environment is entangled in a process of parametric prehension, whereby past data enters into a relation with the data
of the present. This defines the arrival of novelty not as something that
depends on the subjective impressions of interactive users, but rather as
involving the parametric prehension of data, a prehension that derives its
own regions and spatiotemporal extensions from already programmed
sequences.
If parametric urbanism marks the programming of extensive relations,
it does so through the automation of prehensions, leading to a new level
of determination of space and time. Digital urbanism, in other words, is
adding a new spatiotemporal system onto the extensive continuum of
actualities. Parametric urbanism includes rules for selecting, contrasting,
and adopting data from previous sets in the computation of present and
future quantities of relations. It thus entails the programming of parameters according to their prehensive capacities to connect variables in different orders. This is not due to a free, unbounded power of generating
change in software models (i.e., the generative evolution of genotypes
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forming infinite versions of shapes). On the contrary, prehensions explain
the irreversible nesting of data within a set, the selection and transformation of past into present data, and the actual relation between parameters
of different scales and dimensions.
If digital parameters are automated prehensions, they are also modes of
decision making that do not simply result from the binary calculation of
0s and 1s. On the contrary, parametric design now implies the computation of continual or topological relations, according to which relations
have become objectified, datified as actual entities. Parametric design thus
requires no preplanned modeling but step-by-step procedures of decision
making, according to which the path of the sequence can be reordered in
real time. The prearranged order of parameters therefore remains open to
counterdirections derived from the short-term power of decision acquired
by automated relations in the process of computation. The computation
of relations thus requires that preplanned decisions become replaced by
prehensive capacities of decision making, which afford the parametric
system the freedom to establish unintended connections between parameters within the constrained conditions of sequential programming.120 As
Whitehead argues, freedom derives from the power of decision making,
which implies that an actual entity (a parameter or nexus of parameters)
reaches its final cause (or subjective form) by transforming the data received
into new sets of rules. Actual entities can decide how far they can enter
into a relational composition with other entities, and in doing so they
exercise a power of freedom or autonomy. This means that not all sets of
variables must enter into relation with all parameters encountered in the
process, or that some changes in their arrangement are negligible and do
not lead to a space event. In other words, parametricism maintains no
overall dictum according to which everything must be connected or kept
in a constant state of change. While it is true to say that there is no emptiness between parametric sets, there are at the same time indeterminate
degrees of relatedness depending upon the actual prehensions involved.
From this standpoint, one could argue that parametric urbanism may
be conceived as a mode of programming extension that is driven by
software-prehensive capacities of spatiotemporal division, and not by the
topological invariant that gathers all spatiotemporalities into a continuous
whole of variations. The parametric automation of prehensions does not
simply quantify urban qualities of relations, but is set to design the quantitative relation between parameters involving the selection of abstract
quantities in the construction of soft urbanism.121 Thus the parametric
programming of temporal and environmental changes—physical variables,
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such as humidity, temperature, wind, air circulation, the movement of
people, etc.—also involves the design of the causal efficacy of actual entities, the prehension of the physical data of the past that is inherited by
the present sequential processing of variables. Even when physical data are
introduced into the program in real time, it is still a matter of how these
data from the past are prehended by parameters within the present. This
is because the parametric programming of weather variables, for instance,
organizes the prehensions of spatiotemporal configurations precisely as the
registering of change from one state to another. In short, I suggest that the
programming of physical variables coincides with the automated prehension of variables, which results in the registering of change from the past
to the present. On the other hand, parametric probabilities are not mere
re-presentations of physical variables, but become a present counteraction on the inherited past, an inevitable transformation of data into a
soft mode.
Parametric design thus also implies the automation of both physical
and conceptual prehensions through which data from the past is not
simply inherited but computationally transformed. As such, conceptual
prehensions define the mental pole of an actual entity (a parameter or a
set of parameters) and its power of decision making. The latter is informed
by the selection of eternal objects, indeterminate quantities infiltrating the
arrangement of probabilities in the process of computation. Since parametric relations coincide with spatiotemporal forms of process, potentialities
and possibilities built on regions and subregions of relations, the sequential
calculation of probabilities cannot but admit indeterminate quantities in
a programmed sequence of rules. These quantities define the actuality of
the turnaround point not only in terms of temporality but also, and importantly according to Whitehead’s mereotopological schema, as extension.
The turnaround therefore corresponds to the formation of a blind spot, an
invisible space split from point A and B that explains how A and B can be
simultaneous. It therefore constitutes a new space that is reducible neither
to the combinatorial mode of digital parameters nor to the interaction of
physical variables within digital programming. In the next section, the
space of turnaround will be more precisely defined as an incomputable
space that exceeds both the relation and its terms. In particular, I will
discuss R&Sie(n)’s architectural project Une architecture des humeurs, which
offers a mereotopological use of parametricism in which the relations
between distinct planes of programming (e.g., mathematical, algorithmic,
physical, mental, perceptual, parametric, robotic) are determined by malentendues: an extra-space of misunderstanding or mishearing in which
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incomputable data of all sorts (digital, physical, mental, hormonal, mathematical, parametric) explain how the turnaround point becomes a space
event.
2.8.1 Scripting uncertainties
The automation of prehensions does not mean that the digital reception
of physical data is a passive mode of transmission. On the contrary, prehensions always imply an irreversible transformation rather than simply
a direct passage of data from one point to another. At the same time,
however, this process does not simply suggest that one term or actual data
parameter merges with another, reflects that other, or becomes merged into
a continual process of parametric change. Automated prehensions do not
simply synthesize data into strings of 0s and 1s. It should be stressed here
that to prehend is also to be affected by the data that is prehended. This
means that automated prehensions are also irreversibly infected by the
physical data that the parametric order of relations seeks to formally order.
More importantly, and in order to return to Whitehead’s insistence on
the existence of blind spots, we should note that prehensions are also
noncommunicating spaces, and that they thus define actualities that
remain invisible to the terms that enter in relation with one another. These
blind spots constitute actualities that interrupt the linear communication
between terms. This interruption is not a suspension, a leap outside time
and space, or an interval that deploys the unity of the relation through
an extra dimension. On the contrary, following Whitehead, one can
argue that what comes in the middle is nonetheless an actual entity that
is irreducible to terms and yet exists where terms overlap or become
simultaneous.
From this standpoint, it is a challenge to understand how the computation of relations at the core of parametric design implies that the space
between parameters becomes formalized not only in terms of topological
invariants but also, as Whitehead’s mereotopological schema suggests, as
an actual infinity, i.e., as a space event imbued with abstract quantities.
Parametricism would imply that the automation of prehensions foregrounds the reality of actual blind spots, where 0s and 1s acquire simultaneity or overlap. These actualities are not just parts that produce the whole,
but rather remain (irreducible) parts that connect to the whole without
becoming fused with it.
This mereotopological understanding of relations as parts that do or do
not connect to wholes offers us another understanding of parametricism,
defined not by the equalizing operations of the invariant function but by
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introducing, into the programming of spatiotemporal relations, parts that
are bigger than the whole. In parametric design, these parts can vary their
compositional value, establish independent relations, and remain autonomous from the overall development of the entire shape. Instead of having
the same value and the same quantity, parameters are nonequivalent automations of values that determine a field of competitive priorities of connection and change. Since regions of automated prehensions compose
each parameter, the latter can be defined as an actual entity characterized
by a series of actual quantities.
From this standpoint, each parameter deploys a real potentiality or
value that remains stubbornly determinate even when the entire set of
parametric relations changes. For instance, the parametric value of spatial
volume can be changed by processing the height, width, or length of the
overall structure, but the partial quantities of this volume still characterize
the idea of the volume. In other words, the permanence of the idea of
volume is affected by the special togetherness that volumetric quantities
acquire in an actual mode of volume. This permanence determines the
nonequivalence of the parametric calculations of volume: the fact that
quantities of volumes are yet irreducible to the overall parametric design
of volumes (according to which the change of one variable results in the
continual change of the whole parametric space). Thus, while the parametricist view maintains that change is now central to spatial design,
parametricism’s processing of relations is nonetheless interrupted by actual
parts of abstract quantities that do not change, but rather add new indetermination to already existing relations. The automation of prehensions
in parametric design does not therefore correspond to a strategy of control
based on ensuring the metamorphism of the whole, and which mainly
works toward extending the cybernetic system of prediction or probabilities to qualitative changes. Parametric automation does not in consequence exclusively correspond to the reduction of qualities to sets of
quantities.
The automation of physical and conceptual prehensions instead implies
the addition of actualities to the overall processing of parametric relations.
If parameters are not simply quantifications of qualities but are themselves
modes of data prehension, then they also transform qualities, and thus
add new actualities to parametric computation. This could help us to
understand that parameters, insofar as they are automated modes of prehension, do not just execute a script or perform a system of rules, but
instead actively work to rescript the axiomatic programming of relations.
But what does it mean to rescript a script?
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In order to answer this, one must begin by questioning the general idea
of scripting in digital design, as it implies the manipulation of digital codes,
the automated operations of which are expected to generate an evolving
urban space. Scripting, in other words, may not exclusively describe the
computational optimization of urban solutions offered by the adaptive
behavior of a parametric system of distributive relations that change over
time. The significance of parametric architecture for postcybernetic operations of control is not its capacity to script the future and to create adaptive
models that predict the evolution of the urban infrastructure (from changes
in population density to geological changes). On the contrary, scripting
now implies the immanent construction of actual spatiotemporalities.
These are actualities defined by automated prehensions that derive space
and time from programmed structures of relations. This also means that
automated prehensions do not just generate urban designs; in addition,
and more importantly, they construct actual spatiotemporalities that are
not and cannot be reduced to spatiotemporalities that are derived from
physical experience. What happens in the relation between parameters, or
automated prehensions, is not simply a calculative prediction of how the
urban infrastructure of data would evolve over time, but rather implies an
evolutionary scenario within the actuality of the present moment, whereby
indeterminate quantities enter actualities. Therefore, with parametric
design the automation of scripting may not, for example, solely describe
how real-time solutions for infrastructural crisis can be computationally
generated. I argue instead that the importance of the automation of scripting stems from the degree to which it reveals an automation of relations
between parameters that prevents scripting from anticipating the overall
system of relations of urban infrastructures. The automation of relations
is understood here in terms of prehensions that break from a predeterminate set of probabilities (or inherited spatiotemporalities of the past),
because the automation itself adds unforeseen actualities to the script that
deploy new rules of relation. From this standpoint, scripting in parametric
design does not exclusively imply a strategy of prediction based on past
probabilities or on a new mode of harnessing the potentialities of computation into set possibilities. Instead, the automation of prehensive relations
suggests that the cybernetic mode of prediction has become a speculative
and immanent computation of indeterminate quantities coming to determine rules and constitute axioms anew. In other words, parameters are set
to think of indeterminate quantities so as to formulate new axioms or
immanent sets of procedure. Far from opposing axiomatics to potentialities
(or reducing potentialities to axiomatics), which according to Deleuze and
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Guattari is the function of computation,122 parametricism shows how postcybernetic control aims to rescript axiomatics by adding unprovable sets
or incomputable quantities (eternal objects) to actual relations. Ultimately,
postcybernetic control, as a preemptive form of power, relies upon and
universally imparts nonequivalence between actual entities by becoming
exposed to indeterminate abstract quantities, which determine spatiotemporal actualities amid other spatiotemporal actualities.
The mereotopological order of relations, more than the topological
uniform continuum of objects, shows that actualities serve abstract quantities to acquire spatiotemporal continuity. Yet abstract quantities are not all
the same and do not enter actual entities in equal measure. In the first
place, these quantities have to be selected, prehended (positively or negatively) by actual entities. This means that without actual entities, without
sets of algorithms and without parameters, eternal objects or abstract
quantities would remain in utter isolation. This is why actual parameters
have become hosts for those indeterminate quantities that acquire real
potentiality through them. The automation of parametric prehensions is
therefore able to calculate the incalculable (pure quantities) as a process of
partitioning indeterminate objects into actual values. Postcybernetic
control precisely follows the mereotopological order of relations between
parts and whole: abstract quantities are partitioned by automated prehensions, and yet this partiality becomes an opportunity for abstract quantities
to become connected (to establish a continuity) and thus to immanently
form new actualities. Therefore while eternal objects are irreducible potentialities, they are divided by actualities in and through which they acquire
a new continuity. From this standpoint, it is possible to argue that parametricism as a mode of postcybernetic control exposes scripting to blind
spots: spatiotemporal actualities of the middle, which lie between and
across parametric values. These are immanent actualities that do not
predict the future of an urban infrastructure, but rather point at the soft
extension of the here and now. But how are these relational actualities
unfolded in parametric scripting?
It is possible to see Whitehead’s mereotopological order at work in some
instances of experimental parametric design, according to which the programming of relations between actualities does not just serve to evolve
new shapes or architectural forms, but calculates the field of relations
between parts and between parts and wholes. In this case, parametricism
is not simply an instance of a new form of adaptable control based on the
computational capacity to include external or contingent stimuli evolving
over time, but points to a mode of control implying the rescripting of
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programs: the insertion of random quantities into the parametric order of
relations. For instance, R&Sie(n) architect François Roche has shown how
parametric scripting cannot be equated to a sequential programming or a
binary quantification of physical variables or qualities. R&Sie(n)’s projects
instead suggest that scripting coincides with a speculative and immanent
search for indeterminate quantities, data, and numbers, constituting the
patterns, codes, and protocols of spatiotemporal programming.
As opposed to blob architectures, in which the infinitesimal calculus
gives rise to complex forms through the integral function of differential
relations, R&Sie(n)’s experiments in parametric architecture show how
random data (incomputable quantities) are prehended or selected and
transformed by algorithms and parameters. In particular, Roche argues that
parametric scripting involves multiple pathways and the simultaneous
processing of variables. Parametric scripting, in other words, draws on the
power of indeterminate potentialities to govern relations between pathways and between data variables. As a result, the space of relation is a gap
full of data that cannot be directly qualified as states (binary states for
instance) or assimilated by one of the relational terms (for instance the
digital program and the physical data). The space of relation instead
remains the space of incomputable data governing the connections and
disconnections between many and simultaneous parameters. This incomputable space, however, does not simply become the generator or the
motor behind the emergence of a new actuality. Instead, I argue that this
incomputable space is immanent, and that it thus produces another kind
of actuality, linking here and there, above and below, across and sideways:
a spatiotemporal blind spot that explains the mismatch of simultaneous
worlds, orders, laws, and the contagious advance of alien spatiotemporal
systems into the everyday.
2.8.2 Une architecture des humeurs
R(&)Sie(n)’s 2010 research project Une architecture des humeurs, a collaboration between mathematicians, programmers, architects, and a robotic
designer, may help us to clarify what this actual space of relations is, and
how it can nonetheless be understood in terms of indetermination or
abstract quantities.
A computational machine designed to collect biological and physiological data from visitors who are put through situations that incite repulsion,
stress, and pleasure exposes the presence of indetermination at a first level
of relation: the relation between biophysical data and software. The visitors’ chemical reactions to pleasurable or stressful situations are measured
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Figure 2.4
R(&)Sie(n), Une architecture des humeurs, 2010–2011. Courtesy François Roche.
through a digital device that calculates the variations in their moods and
reduces their reactions to algorithmic data, which are then used to design
housing units and urban fragments from the data obtained about the visitors’ hormonal responses. By schematizing situations into protocols that
have been devised in accordance with the mathematical terms of set theory
(particularly notions of belonging, relations, and qualities), this mooddriven architecture establishes a series of parametric relationships between
its biophysical, algorithmic, and robotic processing of data to become
determinate in the form of housing units and urban fragments.
Nevertheless, the first level of relationality between the physiology of
humors and the physiomorphological transformation of these hormonal
and chemical data into algorithms is not simply equivalent to a continuous
translation of physical contingencies into digital codes, determined by, as
it were, an integral function. This relation is instead conceived as a blind
spot that exceeds the actuality of both physical and digital data. As R&Sie(n)
points out, the relation between distinct modes of data is neither smooth
nor broken, but rather is crowded with malentendues. Malentendues are
logical inevitabilities defined by the simultaneous and paradoxical existence of contrasting statements, such as “I’d love to but at the same time /
and maybe / not / on the contrary.” R&Sie(n) has placed this logic of paradoxes at the core of its protocols, subtending the organizational and
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Figure 2.5
R(&)Sie(n), Une architecture des humeurs, 2010–2011. Courtesy François Roche.
procedural order of relations of the project. These malentendues define how
the algorithmic prehension of physiological data always involves the inclusion of random or indeterminate quantities in the algorithmic set, and
not the representation or simulation of physical data. At the same time,
however, malentendues do not only explain the presence of random data
at the physical level of prehensions. If malentendues account for the irreducibility of physical data to digital actuality, they also describe a conceptual
prehension of the indeterminate data that characterize the relations
between physical and digital actualities. This is perhaps how the computation of physical data leads to the design of urban fragments and housing
units that have no direct correlation with the physical state of things, and
to the digital calculation of these states in arrays of 0s and 1s.
The neurobiological structure of data is physically prehended by algorithms through a physiological test, which works as an emotion sensor.
During the test, a vapor of nanoparticles is emitted to detect the mood
alterations of visitors, who are subjected to stimuli that induce pleasure,
pain, stress, etc. As the visitors are asked to breathe in the vapor, the
nanoparticles are set to activate bodily chemical reactions (mainly molecules such as dopamine, adrenaline, serotonin, and hydrocortisone)123
inciting degrees of pleasure or repulsion, curiosity or the absence of interest. The automated prehension of physical data, however, enters another
stage of activity from that of mere information retrieval. This automaton
in fact also requires algorithms to make a decision as to how to build the
visitors’ residence area based on the data retrieved from their changing
moods. Since nanoreceptors have been designed to act as informational
vectors, the test is used to decide which protocols are to be employed in
the construction of housing fragments and habitats based on the visitors’
chemical reactions.
Unlike standard prefabricated architectures, these morphological habitats result from the prehensive automation of states (or moods) to the
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extent that algorithmic parameters relate one neighborhood to another in
the same way as they relate groups of data together. The protocol recites:
“At last a habitat that reacts to your impulses. . . . More precisely, it is itself
the vector . . . synchronized with your body, your blood, your sexual
organs, your pulsating organism . . . and you become a thing, an element
among the rest, an element in fusion, porous . . . which breathes and
yearns to be its own environment.”124 But what appears here to be a direct
transition of biophysical data into information is instead marked by the
activities of malentendues, defined by the capacity of algorithms not simply
to retrieve but to transform biophysical data into digital actualities, which
implies the automated prehension of what cannot be computed. Malentendues do not simply correspond to errors or malfunctions in logic but
instead expose how logical relations are infected by the incomputable
character of both physical and digital data, adding new levels of determination in the digital design of the habitat.
In particular, the relational architecture of the morphological habitats,
resulting from the prehensions of biochemical data on behalf of algorithms, is organized according to sets of belonging, inclusion, intersection,
and difference, a mathematics of relation inspired by Georg Cantor’s set
theory.125 These relations, however, are also characterized by malentendues,
which explain the presence of discontinuities and distance between morphological habitats: the presence of blind spots that mark the actuality of
the gap between terms. Malentendues, therefore, intrude by way of sets of
relations that are arranged by protocols of attraction, repulsion, contiguity,
dependence, exclusion, indifference, and sharing. For instance, the set of
inclusion explains the relation between morphological habitats in terms
of relations of dependence, whereas the protocol of repulsion involves
relations of maximum distance.126 R&Sie(n) uses nine axioms to map the
relationships between these sets. The combination of these axioms makes
it possible to deploy a multitude of relationships, both within the cell and
immediately around it. For example, an ensemble comprised of two residential cells subdivided into parts and subparts makes it possible to describe
their internal and external relationships simultaneously according to the
axioms. Yet these axioms are governed by malentendues: indeterminate
quantities that link one set to another, thus adding a new level of determination to existing relations.
Similar to Whitehead’s mereotopological scheme, this parametric system
of relations defined by malentendues is not concerned with boundaries
or holes, but with abstract quantities (or eternal objects) immanent to
spatiotemporal regions, the connections between which are defined by the
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Figure 2.6
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overlapping at a common point. But this connection between abstract
quantities does not simply imply the overlapping of a common boundary.
Boundaries, in other words, are not included in the domain.127 Whitehead’s
mereological relations of overlapping, disjunctions, intersections, inclusions, and unions of actual entities involve a concern with how events
could be summed up (or become a nexus of events). In other words, Whitehead’s mereotopological schema explains how parts become joined or
connected to each other (whether they are discrete or not), and how
abstract quantities can also become joined in actualities. This is why
Whitehead conceives of points and lines in terms of real potentialities,
defined by the operative prehensions of eternal objects on behalf of actual
entities. This means that an abstract set of regions has to converge with a
set of inner points, which in turn become relevant to all the regions
involved. A nexus of actual entities or an event has to be traversed and
occupied by an abstract set of regions, abstract quantities, or eternal objects
acquiring a unique togetherness in and through these entities.
In particular, and in the same fashion as the mereotopological order of
connecting abstract regions with inner points described in Une architecture
des humeurs, Whitehead’s mereotopological schema insists that a point
does not simply represent a place in space. On the contrary, a point is first
of all a point without parts, an absolute prime element: a prime number
(an indivisible quantity). In his theory of sets, regions, and relata, Whitehead explains that points are at once concrete and abstract. Concrete
points are immediately connected to the next, or are at least interconnected and overlapping in the spatiotemporal dimensions of past-presentfuture. This explains why distinct regions of spatiotemporality can enter
into actual relations with one another. In an abstractive set, as in the
mathematical model, such a point is to be called “punctual.” According to
Whitehead, this mathematical point is at once limited and unextended.128
In other words, it does not overlap, it has no external relations, and it
simply enjoys a specific location. Yet, for Whitehead, this location is also
the locus at which the point should be seen to involve an abstract set of
objects, the completeness of which requires an infinite number of infinite
points.129
From the immanent relation between a concrete and abstract point,
Whitehead derives the notion of the region:130 a determinate boundedness,
or the extensive standpoint that marks the real potentiality of actual entities.131 The boundedness of actual entities does not correspond to a boundary of overlapping actualities, but is primarily defined by a volume. To any
region A is attached a point set P(A), namely the set of points situated in
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the region, which Whitehead calls the volume of the region. This volume
defines its internal boundedness as a specific spatiotemporal dimension of
extension.132 Thus, according to Whitehead, a region is internally delimited by subregions, bound together inside as a determinate extensive connection, a concrete assemblage of actual relations. However, this region
is more than just a point: in addition, it is a nexus of actual entities,
whereby points determine the internal knots of an actual occasion, which
is itself also a nexus of external actual entities. In other words, according
to Whitehead, a point in space-time (or a simple location) cannot remain
independent from its relations with other points and from the volume that
they constitute together. Volumes, therefore, are not simply aggregates of
points, but are compounded by a selection of many aspects that irreversibly
infect every other part of the volume.133 In short, for Whitehead, points
are processes by which the realization of potentials constitutes the concreteness of a volume through a plurality of spatiotemporal individuations.
The unity of a volume is therefore conceived as the seizing together of
relations between individualizing points. Since points are, for Whitehead,
spatial relations between concrete (real) and abstract (pure) potentialities,
they are neither simply mathematically nor physically individual. A point,
or any other geometrical element obtained by extensive abstraction, is
above all a nexus of actual entities. This is why rough boundaries are
central to the Whiteheadian cosmology of actual entities. As he observes,
“events appear as indefinite entities without clear demarcations.”134
Unlike the physical science of Newton, which defines individually existent physical bodies merely through bounded external relationships,
Whitehead argues that the primary attributes of physical bodies are the
(eternal) forms of internal relationships between actual occasions and within
actual occasions. Whitehead’s process metaphysics thus turns any notion
of (physical) materialism into immanent abstract relations, replacing the
static stuff of the world with the relation between atomic energy and its
structure. As he claims, “such energy has its structure of action and flow
and is inconceivable apart from such structure [which] . . . is also conditioned by quantum requirements.”135 In other words, actual entities are
not simply physical objects but also events—spatiotemporal occurrences
with rough boundaries—and are at once both discrete and continuous,
both abstract and concrete.
In R&Sie(n)’s Une architecture des humeurs, parametric relations include
abstract sets of points, and the malentendues expose the indeterminate
quantities (eternal objects) prehended by actual sets of parameters (sets of
points) in order to construe spatiotemporal nexuses of entities. From this
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standpoint, R&Sie(n)’s project stages a mereotopology of abstract and
actual points through the automation of prehensions of real and pure
potentials that determine the programming of a space event.136 Parameters
are not simply logical instantiations of procedures based on finite terms,
but are rather determined by the prehension of abstract points, uncertain
quantities or malentendues that continuously infect the programming of
relations, adding a new level of determination to what already exists.
Hence it may be difficult to argue that parametric design is just an
instance of mereological disconnected parts defined by bounded regions,
and that it cannot account for the notion of a whole (a one-piece, selfconnected whole such as a stone, as opposed to a scattered entity made of
disconnected parts, such as an archipelago).137 At the same time, however,
parametric design does not fully embrace the unitary character of folding
architectures, the topological ontology of the infinitesimal relations
through which the wholeness of form emerges out of the continual fusion
of parts. On the contrary, parametricism’s attempts at cohesiveness and
preemption are undermined by the mereotopological relations between
parts and parts and wholes. From this standpoint, parts can partake in or
connect to the whole system of relations, but can also exceed its consistent
dynamics. Similarly, the whole can become a part that connects to others,
and it can therefore partake of another system of part-to-part relations. As
a part or a whole, a parameter or a set of parameters can be an atomic,
indivisible quantum (a discrete unity) that is nonetheless connected to
other parameters through abstract and concrete points of relations.
To explain the interior and exterior relations between and within actual
entities without subsuming space (distance and simultaneity) to the unity
of time, Whitehead also questions the notion of the straight line. He argues
that the Euclidean straight line has always been limited to a notion of
measurement and that it has never been defined in and for itself.138 Instead,
he argues that straight lines constitute the dimensional character of the
extensive continuum. But the extensive continuum is composed of ovate
classes or egg-shaped regions, actual autonomous spatiotemporalities.139
Whitehead explains that these oval regions are internally bounded and
externally connected to each other: a pair of ovals, for example, can only
be connected externally in a complete locus or single point. Between
points there can only be straight, flat, or direct relation, since all straight
points are equal or even.140 Whitehead uses the notion of “flat loci”141
to describe this relation between actual occasions as the immanent transference of past data into the present. Each actual occasion is a bounded
region of subregions, establishing contiguous relation or spatiotemporal
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connection with others, and expressing the objectification of the immediate past in the present.142 However, according to Whitehead, contiguous
relations between successive regions143 are also intersected by sequences of
nested intervals such as [0,1], where sets R of real numbers enter the denumerable convergence of open sets.144 To put it in another way, the interval
(i.e., the real numbers) between limit points [0,1] corresponds to the infinities of space-time degenerating or touching at a discrete (and not infinitesimal) point. It is evident that for Whitehead this point is not the
invariant function of topological continuity (one time for many places);
instead, he describes it in mereotopological terms as the space of relation
between parts and wholes; as that which defines objects and events.
Accordingly, novelty can be said to advance through the prehension or
selection of n quantabilities, as Deleuze would call them,145 on behalf of
actual entities, thus explaining how indeterminate (discrete and isolated)
eternal objects become a determined continuity in actual entities.
In Une architecture des humeurs, the mereotopological schema of inclusion, contiguity, overlapping etc., describes how the spatiotemporal division of regions and subregions results from the prehensive automation of
abstract quantities. Prehensions are modes of decision making. Each mode
of decision making implies a conceptual prehension, which cannot be
described by binary logic (i.e., A or not-A states). Instead, decision must be
explained by the “function of reason,”146 which according to Whitehead
implies a mode of abstraction from facts, so as to attend to them from a
speculative, quasi-formal and yet immanent standpoint. Hence decision is
neither determined by a priori reason nor simply derivable from facts.
Instead, decision implies degrees of contrast and irreducible interferences
between solutions that are defined by a paradoxical state: the superposition
of more than one state. Far from obstructing and suspending decision,
paradoxical states need to be conceived as actual states that offer an irreversible possibility of cutting through the dimensions of 0s and 1s.
For R&Sie(n), this is the actual space of malentendues, which can be
understood as fuzzy states of decision making, whereby finite results are
infected with nondenumerable quantities. In Une architecture des humeurs
there are many levels of fuzzy decision making. The algorithmic prehensions of hormonal changes involve a first level of decision, involving the
algorithmic selection of biophysical data. But the paradoxical space of
malentendues allows for no direct correspondence between physical and
algorithmic actualities, thus exposing chemical data to irreversible transformation. As algorithms grow to form morphological shapes, a second
level of decision making transforms these algorithms into parameters
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through the Vbnet script147 which, running on Rhino-Grasshopper software, is used to construct 3D volumes.148 It is worth explaining what is
implied here in more detail. R&Sie(n)’s collaborator François Juve (together
with Marc Fornes, Winston Hampel, and Natanel Elfassy) devised an algorithm that aimed not only to establish parametric relations between neighboring entities, but also to deploy optimal calculations without drawing
up the structural trajectories in advance.149 As opposed to a mathematical
model based on a complete set of axioms, this algorithmic procedure
instead flirts with a certain empirical process, in which the architectural
design, far from being determined by preestablished parameters, learns to
respond to constraints.150 This is not a direct calculus method, which, for
instance, could calculate the building’s beams after establishing its design.
Instead, this is a simultaneously recursive and incremental optimization
protocol, in which calculations respond to precise inputs (material constraints, biophysical data, initial and environmental conditions, etc.). Nevertheless, these actual constraints are not only there to direct computational
design, but rather become occasions for actualities (parameters) to prehend
indeterminate quantities of probabilities. In other words, actual constraints
define the limit at which the abstract set of infinite points advances so as
to determine existing relations between parameters anew. According to this
view, automated prehensions imply that decision making is driven by the
ingression of abstract quantities of points in the parametric processing of
data variables.
Far from being derived from the infinitesimal contingencies of the differential calculus, algorithmic optimization is internally determined by the
chaos of malentendues, random quantities of information selected by each
and every set, which correspond to the paradoxical states of fuzzy logic
(I’d like this red one but at the same time / also that green), set to script
the blind spots between 0s and 1s. In other words, the computation of
prehension is exposed here to the entropy of incomputable quantities,
where the size of data cannot be compressed in one state or another, and
instead reveals that incompleteness haunts the axiomatic method. And yet
the increasing power of incomplete random sets does not mean that parametric control has become irrational. On the contrary, parametric control
is marked by the ingression of immanent speculation into rationality: an
infection with abstraction that irreversibly drives all forms of decision
making beyond yes and no states. In short, parametric control is a mode
of power that operates through the digital scripting of uncertainties.
Against the assumption that programming entails the reduction of physical data to discrete rules, Une architecture des humeurs stages a cumulative
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Figure 2.7
R(&)Sie(n), Une architecture des humeurs, 2010–2011. Courtesy François Roche.
assemblage of prehensions for those indeterminate inputs that enable
procedures and prompt decisions.151 Far from designing an urban future
formatted by Windows software, parametric architecture, according to
Roche, can be used to hack the program of the city by using growth scripts
(evolving programs) and open-source algorithms, which are affected by a
number of real-time constraints (hormonal, neurobiological, atmospheric,
territorial, conflictual, etc.). In particular, R&Sie(n) uses fuzzy logic to drive
decision making so that the global relations between variables can no
longer be determined by the addition of any particular relation to variable
quantities. In other words, the system of relational sets cannot depend on
any specific procedure of finite steps, but is instead determined by malentendues, as random data add a new order of relation to the existing parametric organization.152
Fuzzy logic is thus seen not as a source of axiomatic truth, but rather
as inserting indeterminate degrees or quantities of truth into the procedural logic of algorithms by adding quantabilities to the binary relation
between 0 and 1. Like quantum particles, these random quantities can
maintain at least two positions at once (they can be part of distinct sets of
instructions or parameters), they become superposed in an actual entity
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(an algorithmic object or a parameter), but they also remain irreducible to
one another (as eternal objects are irreducible in this sense). These indeterminate quantities can be part of their own actual assemblage or can
become related to others, but they are nonetheless actualities that cannot
become fused into one overall continuum of sequential sets.153 As opposed
to the cybernetic model of feedback interaction, according to which computation needs to become autopoietically responsive to external or environmental agents, fuzzy logic admits vagueness in the initial conditions
of computation.154
According to Roche, parametric architecture has the potential to be
more than a preprogrammed or interactive space. The irreversible decision
driven by the paradoxical state described by fuzzy logic gives rise to truly
changed systems of probabilities, because vague conditions are now
built into computation through the enervation of maybes and perhapses
within digital inputs.155 Malentendues therefore reset the conditions by
which a sequence of algorithms form a relation with one another through
blind spots, or through actual relations that expose how indetermination
drives irreversible computations. R(&)Sie(n)’s parametric architectures,
however, do not only point at the effects that indetermination can have
on computational sets (sets of belonging, inclusion, indifference), but
also describe how computational indeterminacies add novelty to physical
spatiotemporalities.
Figure 2.8
R(&)Sie(n), Une architecture des humeurs, 2010–2011. Courtesy François Roche.
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Figure 2.9
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One can thus contend that the insertion of fuzzy logic within the
sequential programming of algorithms does not simply lead R&Sie(n)’s
project to devise another way of modeling topological forms that override
their actual parts. Instead, this project uses actual parts (chemical data,
algorithms, parameters) as hosts for abstract quantities of relation, leading
to the construction of habitats from fuzzy calculations.
Instead of optimizing calculations to construct habitats according to the
volumetric relation between these parts, R&Sie(n) employs a hyperlocal
brick calculation, in which a braiding algorithm ends up in a process of
secretion, extrusion, and agglutination of biocement material.156 Here
fuzzy algorithms are prehended by an insectlike robot named Viab02:157 a
pneumatic articulated machine (robotic muscle system) that knits space
while registering the rules of algorithmic change and prehending biochemical data. By sieving and weaving, the machine creates a vertical
structure, a three-string bunch (each 5 cm in diameter) through the use of
a hybrid material (biocement) that agglutinates and coagulates parts chemically. The tank loads the file describing the 3D morphology, and together
with its terminal devices it works like a 3D printer. According to Roche,
this process of calculation and construction is not scripted by a swarm
intelligence protocol but by a swarmoid protocol, which is at once centralized and distributed, exposing the discontinuities of the relations between
parts and parts and wholes, thereby revealing indetermination in discreteness, incompleteness in axiomatics.
By bringing malentendues into the core of programming, R&Sie(n)’s
fuzzy articulation of the computation of relation may be used to suggest
that in postcybernetic control the power of the axiomatic is that it now
relies on discrete yet incomputable quantities, incomplete random sets.158
The postcybernetic paradox of control is not, however, amenable to Zeno’s
paradoxical dictum, according to which finite sets are nonetheless made
of infinitesimally divisible microunities, which construct the indivisible
line of connection between points. Deleuze and Guattari conceived of the
articulation of this paradox in terms of “reciprocal presupposition”:159 a
nonrelational relation, the interval of differentials, which defines the suspension of decision in the same way that the coexistence of contradictory
states reveals an impasse that entails that everything is deemed to be
possible.160
Axiomatics is not simply suspended by the indeterminate qualities of
infinitesimals (defining the distance between entities). At the same time,
however, axiomatics can no longer correspond to finite sets of truth.
I would thus suggest that rules are there neither to be bended in folds nor
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striated in infinitely larger sets (which are utterly irreducible to actual sets).
On the contrary, as Whitehead’s mereotopological scheme reveals, eternal
truths are infinite parts or incomplete abstract quantities (i.e., eternal
objects), which are at once random infinities and discrete objects, indeterminate and nonconnected realities. From this standpoint, axioms are not
determinate sets but are conditioned by indeterminate quantifications:
infinite objects that acquire determination (and continuity) once they are
selected by actual entities. These abstract quantities, according to the
mereotopological schema, are quasi-empirical, since indeterminacies and
infinity are immanent to actual entities and do not need to be added,
as it were, from the “outside.” This is why abstract quantities are at
once axiomatic (because they are eternal objects marking the existence
of an abstract scheme of quantities that are discrete and random) and
empirical (because actualities select or prehend these potentialities, which
contribute to the actualities’ own determination). According to the mereotopological schema, axiomatics is incomplete because finite sets require
abstract quantities or indeterminate, random sets in order to become determinate to a certain degree. Similarly, eternal objects are discrete objects of
infinite potential that require actual prehensions in order to become
unities or to acquire continuity in actualities. The final section of this
chapter will explain how the mereotopological view of parametricism can
offer a critique of the topological modeling of soft extension, and thus
contribute toward disentangling the topological conception of postcybernetic power, which places control and event in a relation of reciprocal
presupposition.
2.9
Extensive novelties
In this chapter I have argued that the introduction of the invariant function in software design has led to the development of a topological paradigm of space that has been most clearly instantiated by parametricism.
This self-proclaimed new style of software design relies on a notion of
relation that corresponds to a point of continual variation or homeomorphic change from one parametric level to another. The result is an idea of
morphogenesis whereby space generates itself through change. Hence
spatial forms are said to have become dynamic surfaces, defined not by
preset models but by contingent changes. Contingency, chance, or randomness has become included in the programming system, driving the
relations between parameters in the construction of a spatial whole. I have
argued that this tendency to incorporate external factors into architectural
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or urban planning is tantamount to the tendency in computation to
extend formalism to architecture’s external environment. I have chosen to
discuss parametricism because real-time physical variations are considered
to be the motor of change for programmed relations between parametric
values. These relations have therefore become equivalent to an interval
between parameters: a differential space of potentialities that can be
explained by the infinitesimal points lying between two terms. In other
words, parametricism exploits the power of computation to calculate the
evolution of values over time, and thus to program the evolution of relations. Yet the introduction of time into programming, of dynamics into
models, or of chance into formal language is not a merely technical affair.
On the contrary, as Brian Massumi has argued, the capitalization of change
and the mediatic investment in the power of temporality characterizes
contemporary modes of governance, whereby decision making, far from
being eternally postponed, is rather anticipated and realized before the
fact. For Massumi, these anticipatory operations of power point not to a
regime of control by means of prediction, but to a diffused ecology of fear
that is dominated by preemption. Decision does not lead to the fact but
rather anticipates the latter before it happens: the fact is not here and now,
but it is always already an indeterminate potentiality (an unknown) that
is ready to strike at any time, anywhere. Preemptive power therefore
requires chance to become programmed, calculated, and computed so that
it can be anticipated: the potentiality of change thus becomes harnessed
into a possibility. Indetermination is therefore not excluded from programming, but is instead captured by it: the indeterminate is thus tamed so as
to render it an actual possibility.
While Massumi’s notion of preemption is another attempt at describing the operations of governability that characterize the neoliberal dispositif of power, the spatiality of contemporary capitalism has also been
specifically discussed in terms of models of topological complexity, selforganization, and emergence. In particular, it has been argued that the
logic and aesthetics of this spatiality have been sustained by “a self-styled
avant-garde in contemporary architecture”161 which has uncritically
adopted Deleuze’s formal concepts of the fold, becoming, and smoothing,
concepts that were central to Deleuze’s articulation of the operative features of control societies. It has also been argued that parametricism is not
an avant-garde style but is instead the result or the instantiation of the
neoliberal spirit of flexibility.162 Because it mirrors Deleuze’s concepts, the
self-styled avant-garde of contemporary architecture has been seen as an
apology for capitalism that implies the dissolution of politics in the name
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of “affirmative materialism.”163 For example, along with the work of Zaha
Hadid Architects,164 the 2010 design by Foreign Office Achitects (FOA) of
the new campus for Ravensbourne College (London) has been taken as
an instance of the stylized logic of neoliberalism. Here the parametrically
programmed urban space is seen as a managerial enterprise of a networked market, which organizes relations by liquefying the boundaries
between levels and scales, floors and classrooms, lectures and offices,
learning and business. This design imparts a “deterritorialization” of
volumes to create open and nomadic access across the entire space, which
is defined by the (networking) movement of people and not by their
occupation.165 The space of the urban and the space of business thus
become isomorphic, as they are mediated by an invariant function that
establishes a topological connectedness driven by local interactions. It has
been argued that this fusion between architectural space and the space of
the market—this “movement-space” that has joined them together into a
decentralized neoliberal managing of subjectivity—only affirms “the generalization of the market form itself.”166 In other words, contemporary
architecture and digital design have been accused of adapting the philosophical and critical conceptions of space, and in particular the smoooth
space of control, to the operations of the neoliberal market, the ontological being of which has come to engulf all forms of aesthetics, culture, and
technology.
However, it is suggested here that if this soft fluidification of space corresponds to a neoliberal form of governmentality, then it is because relationality, as argued above, has become central to the conception and
design of space itself. In particular, I have pointed out that the introduction
of topology into digital architecture has led to a relational notion of space,
in which the latter is seen to be governed by infinitesimal points of convergence or continuity. Such points can be seen to lie, for example, between
urban behavior and software programs. This infinitesimal convergence has
become linked to a responsive feedback between the external environment, physical data, people’s behavior, and the software program. In other
words, the neoliberal form of governmentality has incorporated and reinvented the cybernetic notion of feedback, which now serves neither to stop
nor to transform entropy into information; instead, the introduction of
topology into digitality has entailed a neoliberal investment in the primary
ontology of feedback, in terms of “reciprocal presupposition”: a process of
structural coupling or mutual adaptation that subsumes relational terms
under the power of time, evolution, dynamics, and change.
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Yet, while it is hard to overlook the internal resonances between the
software style of architectural design and the neoliberal spirit of the market,
which ubiquitously fosters decentralization, compatibility, enterprise, and
open-ended organic forms, it is also important to subtract the notion of
space from a metacomputational view of neoliberalism. It is suggested here
that Whitehead’s mereotopological schema of relations importantly implies
that relations are defined not by infinitesimal points of variation (per the
ontological view that founds the cybernetic and neoliberal focus on feedback and preemption) but by nexuses of actualities: infinite points that
are both abstract and concrete. It is events, and not continual variations
between terms, that determine extension in terms of parts that cannot be
assimilated into an overall system of change. Parts cannot be reduced into
the smaller or bigger program of the whole. For Whitehead, events correspond to the advance of the new and the concrescence of the extensive
continuum. Parts, therefore, are fundamental to his process-oriented metaphysics, which involves an atomistic conception of time for which actual
entities are spatiotemporally finite. Actual entities perish, and by perishing
they become objective data for another entity; this allows process to occur,
and it allows novelty to become added to what already exists.
Whitehead’s mereotopology therefore questions the metaphysics of the
whole, and argues that time and space are produced by actual entities, the
relations of which can only be explained by other spatiotemporal parts
and not by a whole (whether this whole is Being, Time, or God). Similarly,
I argue that the critical reading of digital architecture (as somehow mirroring the neoliberal form of the market) needs to address the spatiotemporal
parts or actualities that cannot be included in the neoliberal operations of
governmentality. These parts, I claim, are to be understood as quantities
that are bigger than an overall sum, which remains conditioned by nondenumerable infinities or the immanence of incomputable data. This
means that if digital architecture and neoliberal governmentality share a
focus on the capacity of relations to smooth edges and permeate boundaries, to dissipate volumes into ever-changing networks, then the very question of what constitutes a relation becomes central to demystifying the
postcybernetic mode of control, which has transformed feedbacks into
topological surfaces of continuities.
To put it in another way, if the preemptive character of neoliberalism
is to be understood as the capacity of making decisions in the present on
the basis of future change, and if digital architecture and digital urbanism
have similarly come to include real-time and contingent variations within
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planning through parametric software, then it becomes important to
understand how this temporal calculation of change can be underdetermined. How can the relation between the past and the future, the already
planned and the unplanned, be conceived not only in terms of an infinitesimal series of points, differential relations, virtual qualities or micropercepts, but also (as with Whitehead) in terms of infinite quantities immanent
to finite actualities? This is also to ask how one might avoid viewing parametricism (or the computation of relationality) as just another instance of
the power of the neoliberal market—i.e., a view according to which it
would constitute the metacomputational force of governmentality, being
a force that thus defines the environment of power in terms of ubiquitous
digitality—so as to consider it instead in terms of mereotopology. If it is
indeed possible to do so, what kind of relationality could then be used to
suggest that the preemptive capitalization of change, futurity, and potentiality in fact encounters blind spots, space events that cannot be compressed in the smaller program (or complete axiomatics) of control?
This is what I have tried to develop in the previous analysis of R&Sie(n)’s
Une architecture des humeurs. By drawing on a mereotopological understanding of relations as parts amid parts and wholes, it is possible to define
relations in terms of spatiotemporal actualities that replace the smooth
transition among scales and levels with irreversible actualities. As R&Sie(n)’s
project points out, malentendues expose the logical operation of binary
language to the inevitable coexistence of more than one state at once. This
simultaneity of states is explained in terms of fuzzy logic, which captures
the degrees of differentiation (or of relations) between 0s and 1s. I argue,
however, that this relation is not a differential relation, defining the intensive degrees of a quality (being, time, duration): on the contrary, the
simultaneity of states has been explained here by the blind spot, a relational actuality, an actual spatiotemporality that adds an extensive novelty
to already existing actualities. These relational actualities are malentendues
because they are incomputable; they cannot be summed up into an idea,
theory, or program smaller than themselves. In other words, by placing
malentendues at the core of parametric design, R&Sie(n)’s project suggests
that there are no smooth relations and no overall encompassing metasystem. Instead, even at a smaller scale, relations are always mediated by
misunderstandings or weird logic (I think I heard this, but it may be also
that). This inclusion of indetermination in parametric scripting can also
be taken as a manifestation of neoliberal logic of reciprocal presupposition
(I want this but also that), which produces a fractalized process of subjection whereby individuals are denuded of integrity in the continual recom-
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bination of bits in the ever-expanding computation of behaviors, habitats,
thoughts, and moods. However, I suggested that malentendues describe not
only the fuzzy degrees of relations between actualities, but also the existence of incomputable quantities, which, like the blind spots described by
Whitehead, remain autonomous by the terms of the relation. These incomputable objects are at once discrete and infinite, and, rather than reifying
the neoliberal logic of paradoxical coexistence of contraries, they eschew
contradiction and reciprocity altogether.
Instead, these incomputable objects are the irreversible condition that
allows computation to take place; they are thus intrinsic to computation,
and do not reside outside it or stand in opposition to it. As such, these
parts do not accommodate contraries or facilitate the reversal of causality
between terms. Instead they add extensive novelty to already existing
terms by imposing an irreversible decision upon them. This extensive
novelty does not result from mutual interaction, structural coupling, or
topological continuity between actualities, but rather involves, as the
notion of malentendues indicates, the advance of incompressible and
incomprehensible data; the manifestation of spatiotemporal systems that
cannot be summed up into a smaller history, theory, or program. In other
words, these objects neither partake in nor contradict the neoliberal logic
of paradoxes. Instead, they are blind spots, alien spatiotemporalities,
which, I argue, are symptoms of the irreversible power of the incomputable
to impart extensive novelties or events onto the extensive continuum. But
what exactly are extensive novelties?
Whitehead’s mereotopological schema precludes transcending points,
lines, and quantities in favor of an analysis of the fractionalized relation
between parts and between wholes and parts. He argued that there are at
least two orders of reality: the sequential order of actualities that prehend
past and present data from other actual entities, and the order of discrete
and infinite eternal objects that enter actual entities, their regions and
subregions. The mereotopological schema explains how there can be extensive novelty in the continual relations between actual entities. The advance
of extensive novelty is not deducted from the relativity of space, determined by the continual durations of physical entities,167 but on the contrary
primarily entails the ingression of discontinuities (the incomputable objects
of the [0,1] interval) or blind spatiotemporalities into actual parametric
sequences. From this standpoint, the computation of relations implies not
a reduction of qualities of continuity (i.e., differential relations) to discrete
quantities (the sequential relations of algorithms or parameters), but rather
the contagious power of eternal objects (or incomputable quantities) in
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automated prehensions. This is where parametricism ceases to be the universal style for the neoliberal programming of spatiotemporalities, and
coincides instead with the general advance of extensive novelty: the automated mode of division (prehension and selection) of data implies the
infection of incomputable quantities in actual spatiotemporal series, establishing a unilateral versioning of facts. In short, parametricism is not simply
an instrument of neoliberalism, or an application of a neoliberal logic of
reciprocal presupposition (the coexistence of right and wrong, inside and
outside, here and there). In addition, the (digital and fuzzy) automation
of relations implies a unilateral process of decision that cannot be reversed,
and which acquires full consistency in the actuality of relation itself. This
actuality of relation defines another level of decision, an immanence that
breaks from the past and the future. This automated level of decision comes
without negotiation, as it remains a blind spot: an invisible order of relation that can be computed exactly as random data, as utter indetermination
intrinsic to immanent decision. The unilateralism of relational actualities—
their power to make terms coexist while neutralizing their existence—could
explain how extensive novelty can occur, how alien spatiotemporalities
enter the order of urban design, and how soft events or the algorithmic
production of space-time interferes with the incorporating logic of neoliberal control. Here the postcybernetic investment in relationality has turned
against itself. Instead of optimizing the continuity of order through feedback, the order of relationality has turned into the computational production of space-time that spreads invisible interferences with the recursive
function of algorithmic feedback. The combinatorial loops of parametricism therefore become unintended procedures that culminate in the unilateral irruption of a space event.
According to Whitehead, the notion of extensive novelty defines how
the birth of a new occasion coincides with the birth of a new aesthetic
form: the passage into novelty of what was potentially given.168 One should
consider, Whitehead suggests, how any one actual fact, which he calls the
ground, could enter the creative process. The novelty that enters the
derivative occasion is but the information of the actual world with a new
set of ideal forms (eternal objects). In the most literal sense, Whitehead
affirms, novelty is defined by the information lapse or discontinuity
between the derivative occasion and the new occasion that is marked by
the renovation of the world with ideas.169 The interstices between occasions
thus delineate the opportunity for the sequential arrangement of parameters (physical, robotic, software) to add indeterminate quantities to the
given. Whitehead refers to a particular instance of the new birth of exten-
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sive novelty as a novelty of ideal forms, or the “consequent.”170 For him,
novelty in aesthetic form implies the activity of a supplemental or conceptual feeling that replaces the particular ground supplied by antecedent
occasions.171 Hence novelty is said to derive from the discontinuous (periodic, quantic, incomputable) relations between the particular ground (the
inherited data) and the consequent (indeterminate quantities). What
comes after (i.e., the consequent) is graded by its contagious relevance to
a particular ground (or the antecedent). This contagion of the ground is
however triggered by something that is “not-actual”: abstract quantities
(eternal objects).
Similarly, Whitehead describes process as the achievement of actuality
by the ideal consequent connected with the actual ground, a sort of irreversible irruption of not-being into being.172 Hence process deploys the
birth of an aesthetic extension in which the novel consequent has preserved at once two principles: the principle of identity, and that of contrast
with the ground.173 As the parametric design of Une architecture des humeurs
shows, the notion of malentendues imparts a discontinuity of identity and
contrast between actual parameters (physical, robotic, and software protocols) that involves the automated prehension of abstract quantities as the
condition by which an extensive novelty can advance and the extensive
continuum can become concrescent.
According to Whitehead, the two principles of identity and contrast
define any actual fact as primarily a fact of aesthetic experience.174 All
aesthetic novelty is here conceived as a feeling that arises out of the realization of contrast under identity, of discontinuity under the chain of
continuity.175 In particular, Whitehead takes the physical law of vibration
as evidence of the principle of contrast under identity, so as to explain the
ultimate nature of atomic entities: microactual cuts in continual relation.176 “Vibration is the recurrence of contrast within identity of type.”177
Without vibrations, Whitehead argues, there can be no possibility of measurement in the physical world. Ultimately any form of measurement, he
holds, is a mode of counting vibrations.178 Similarly, no physical quantities
could ever exist without the prior aggregation of physical vibrations, i.e.,
without these discontinuous breaks in the continuity of matter.
It is true to say that for Whitehead vibrations are expressions, among
the many abstractions of physical science, of the fundamental principles
of physical experience.179 Vibrations defined the physical continuity or
causal efficacy of actual occasions, the stubborn inheritance of data from
the past in the present. And yet, if physical vibrations are common to all
physical actualities, then it becomes important to note that according
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to Whitehead each and any region of actual objects is also the host for
abstract quantities that occupy the relation between particles and waves.
In order for these actualities to become more than they physically are,
Whitehead points out, they have to experience the reality of discontinuity:
the blind spot at which the relation between actual entities becomes an
actual occasion to prehend abstract quantities.
From this standpoint, parametricism implies a new level of extension (a
new potential division of actual continuity by means of automated prehension) or an extensive novelty deployed by a mereotopological rationality.
Parts interrupt the continuities of a whole in the same way as automated
prehensions add new levels of determination through the selection of
unknown quantities in parametric processing. As R&Sie(n)’s projects show,
spatiotemporalities are determined neither by digital axioms nor solely by
physical interactions. On the contrary, the creative advance of an extensive
novelty is implicated in the automated prehensions of random quantities,
entropic information or malentendues inherent to computation, programming, scripting, and logic. Far from constituting an impediment to design
and construction, inconsistent quantities instead add an aesthetic novelty
to spatiotemporal design, corresponding to the advance of blind computational actualities. These are quantities that do not belong to the sequential order of algorithms but rather hack this order, adding new actualities
amid actualities, and thereby infiltrate the software of buildings, cities, and
environments. In parametric design, this aesthetic novelty may then
concern not simply the digital manipulation of source data and of patterns
of relations between volumes, scales, and levels: the uninterrupted looping
of discrete spatiotemporalities into the morphogenetic mutations of the
whole. In other words, it may not simply concern the formalist aesthetics
of neoliberalism and the latter’s control of relations, which relies upon
degrees of variation between 0s and 1s. Instead, aesthetic novelty may
be derived from modes of automated prehensions: from computational
parameters’ prehensive power to be infected with nondenumerable probabilities, incomputable data. From this standpoint, each level, region, and
subregion constitutes an extensive novelty as a series of eternal objects
coming together anew in programmed parameters. Since, as Whitehead
reminds us, each and any actual entity is the cause of its own actual
world,180 the power to conceptually prehend abstract quantities cannot but
become an occasion for these quantities to add new spatiotemporal actualities to the extensive continuum.181
As opposed to the assumption that aesthetic novelty can only be derived
from the designer’s capacities to direct the automated generation of extension,182 whereby his or her aesthetic values must inform decision making
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step by step, for R&Sie(n) parametric aesthetics coincides with the malentendues of computational prehension. Algorithmic sets and parameters are
physical prehensions that define how actual entities relate to each other
through modes of belonging, inclusion, indifference, etc. At the same time,
however, they are also conceptual modes of prehension that are irreversibly
(not contradictorily and not reciprocally) infected with incomputable
data. In other words, the automation of spatial-temporal relations in
parametric design has meant the activation of an other-than-human aesthetic, wherein indeterminate quantities drive the computational design
of spatiotemporalities.
Parametric computation, therefore, does not constitute the loss of discrete space-times, but rather the concrete abstraction or immanent realization of the spatiotemporalities of data, whose architectural infrastructure
of volume, density, mass, weight, and gravity is unleashing unlived spacetime into the everyday. Automated prehensions have instead revealed that
the infinity of data allows for a soft recombination of volumes. This recombination defines actual spatiotemporalities that add more density to physical spaces. The latter are not simply the mismatched representation of a
virtual notion of volume, as a deformed, infinite, continuous surface, for
instance, but are rather pregnant with incomputable actualities that occupy
the gap between the physical, the digital, and the robotic (as in the case
of Une architecture des humeurs). This means that parametricism does not
directly correspond to the late logic of neoliberalism; it has also, despite
its topological idealism, unleashed genuine data spaces, data architectures
in computational culture. These data spaces can be defined as the space
events or the extensive novelties that the computation of relations has
added to existing urban infrastructures. They are computational actualities
of relation which lurk in the everyday operative logistics of connection,
transportation, retrieval, navigation, and wireless communication, in
which they add irreversible functions that cannot be smoothed out. It is
therefore in the computational process itself that space events are to be
found, and it is there that control fails to reduce the entropic increase of
randomness into its own system of axioms.
In order to gain a more involved understanding of the reasons for this
failure and of the manner in which it occurs, and in order to address quite
what the automated prehensions’ power of decision making means for our
programming culture, it is now necessary to turn to theories of cognition
and perception. This will allow us to conduct a further investigation of the
ways in which the space (or architecture) of thought has been defined in
computational terms. The analysis of this architecture of thought will thus
be the topic of the next chapter.
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3 Architectures of Thought
3.0
Soft thought
Computational architecture does not only concern the digital programming of urban infrastructures. Importantly, and as will be explained in this
chapter, it also pertains to the architecture of a new mode of thought,
which I will refer to here as soft(ware) thought. Soft thought is not a tool
for thinking (i.e., for planning, calculating, and rationalizing) space-time.
Instead, soft thought is a way of producing computational space-time. The
algorithmic processing of data is not just a means to explore new spatiotemporal forms. Instead, this automated prehension of data is equivalent
to the immanent construction of digital spatiotemporalities. From this
standpoint, soft thought cannot be simply disqualified for being a mechanical calculation of possibilities. At the same time, it may also be misleading
to assume that computation is yet another extension of living thought.
Soft thought is instead the mental pole of an algorithmic actual object. It
is the conceptual prehension of infinite data that defines computational
actualities or spatiotemporalities as the point at which algorithms stop
being determined by the efficient order of sequences and rather prehend
their incomputable limit. Soft thought thus explains algorithmic computation as an actual mode of thinking that cannot be reproduced or instantiated by the neuroarchitecture of the brain (the neurosynaptic network), or
to the neurophenomenology of the mind (the reflexive ability of the mind
to become aware of its actions on the world). Soft thought, in consequence,
is autonomous from cognition and perception.
Nevertheless, in order to explain the nuances of soft thought one may
first of all need to question the assumption that software offers an ontological ground for thought, or indeed that software can be considered to
be equivalent to thought itself (an equivalence that might, for instance,
be defined by the symbolic language of algorithms). Similarly, one may
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feel inclined to reject the hypothesis that software reveals the ways in
which the brain creates and drives the operation of thought (e.g., the ways
in which neural nets or swarming algorithms build up thought from within
the neural structure of the brain). Such objections would perhaps follow
from, and would certainly accord with, what I take to be a turn toward a
cybernetic-computational understanding of thought (from connectionism
to enactivism or from neuroarchitecture to the neurophenomenology of
space), which has reduced soft thought either to the neural structure of
the brain or to the final result of continuous interactions between the brain
and the world (e.g., neurophenomenology on the one hand and extended
cognition on the other).
In contrast to such views, I will argue here that soft thought is a mode
of thought (an actuality) that is defined by rule-based algorithms or automated procedures, procedures that are, as explained in the previous chapters, conceptual prehensions of incomputable probabilities. This means
that algorithms are understood here neither in symbolic terms (i.e., as
representing a determinate function of thought derived from operations
of symbolic manipulation) nor in an emergentist sense (i.e., generating
consistency from growing and interactive algorithms), but rather according to their capacity to select and evaluate data beyond the physical
prehension of data. From the standpoint of computation, the automated
procedures of rule-based algorithms deploy an inevitable encounter with
incomputable probabilities that are included or excluded in algorithmic
sequencing (regardless of whether this involves a series of linear, parallel,
or swarming algorithms). Soft thought could then be understood as the
computational prehension of infinity, which corresponds to the immanence of incomputable algorithms: to the irreversible invasion of actuality by discrete infinities. Instead of being a continuous flow of data, such
as a topological binding of many actualities into one stream of ceaseless
variation, the incomputable, as discussed in the previous chapters, is an
infinite series of discrete yet incomplete data that immanently ingresses
and becomes uniquely arranged into algorithmic sets, in which these
data acquire togetherness and continuity. In chapter 2, Whitehead’s
notion of mereotopology was used to elucidate this immanent process
further, and to explain how actualities are parts that connect to one
another, but only acquire unity (or reach their “subjective aim”) once
they select incomputable data or eternal objects, or become irreversibly
infected with the latter.
In particular, in chapter 2 I used a discussion of R&Sie(n)’s project Une
architecture des humeurs as a means of indicating that the notion of relation
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has become central to parametric architecture. I argued that understanding
computation in terms of relation does not imply that computation can
now be understood as a topological continuum defined by different degrees
of affective variations. From a topological standpoint, the relation between
one parameter and another implies that one parametric variation directly
causes changes in the entire parametric structure. However, while arguing
against the topological view, I suggested that parametric relations should
be taken as instances of malentendues: instances of mishearing and misunderstanding that are already deployed within the computational organization of algorithms. I specified that malentendues do not simply describe
relations in terms of infinitesimal degrees of variations between two or
more parameters, according to which a partial change would correspond
to a change in the whole structure. On the contrary, malentendues already
occur within the fuzzy logic of algorithms, the quantic infinities of which
deploy new actualities of relation or space events that are new and invisible
to parametric programming.
These relational malentendues are therefore not predetermined in the
programmed arrangement of parameters, but instead depend on algorithmic prehensions: automated modes of feeling that make decisions according to data (i.e., data corresponding to moods, chemical imbalances, and
attitudes). For R&Sie(n) these data are mental stances, not simply algorithmic functions; they are precognitive information that become algorithmically prehended. This prehension adds a new level of determinacy to the
data prehended. By using fuzzy states, or quantic computation, algorithms
capture data according to their varying degrees of quantity. Furthermore,
this fuzzy calculation itself becomes another relational space of misunderstandings in which 0s and 1s can both be included at the same time. In
parametric architecture, therefore, relational spaces are actual spaces of
misunderstanding. The paradoxical logic of these spaces (e.g., a logic that
includes two opposites: maybe this but also that) also reveals the workings
of a speculative reason, according to which each fact is always the immanent host of infinite objects: infinities that acquire unity in an actual
assemblage.
Yet this space of relation does not simply correspond to the relative
infinitesimal divisions of affects and percepts, and it is not amenable to
an infinitesimal logic, according to which all actualities are fused into one
continual surface of variation. My argument in chapter 2 was that these
relational spaces are actual and infinite, and thus could not be subsumed
within the metaphysics of continuity. The continuity between actualities
is to be found not in differential variations, but in the prehension or
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selection of eternal objects, which acquire singular togetherness or continuity in actualization. Therefore there is no primordial plane or topological
surface of continuity. Instead, I argued for a mereotopological conception
of relations between parts and wholes, whereby parts are able to connect
to a whole which then becomes another part, and not a transcendental
continuity.
Borrowing from Whitehead, I discussed the theory of mereotopology
and proposed a new understanding of relation: an understanding that does
not view the latter in terms of continual surface, but rather as an actual
part among others. This mereotopological architecture of wholes and parts
offers a mathematico-geometric schema of extension, and I used this to
present the spatiotemporalities of algorithmic actualities as parts that exist
among others.
In the current chapter, I will discuss these actualities in terms of a
mereotopology of thoughts, according to which algorithmic or soft thought
is not to be subtended to a metaphysical continuum of thought. On the
contrary, a mereotopology of thoughts contributes toward clarifying the
sense in which soft thought is a part that cannot be reduced to a whole:
the sum or the ontological ground of thought. I will argue that soft
thought is as irreducible to the neural networks of the brain-mind as are
bacterial and vegetal modes of cognition.1
Soft thought is instead a manifestation of incomputable infinity or the
conceptual prehension of incompressible data that suspends the order of
algorithmic sequences. Far from casting infinity as a fixed transcendental
being (i.e., as the infinite), incomputable infinity, like Chaitin’s description
of Omega, is instead an immanent determination of infinity that views it
in terms of infinite probabilities. Hence my claim that soft thought cannot
be explained away as a mechanical operation of computers. Instead, I take
Chaitin’s computational proof of Omega or infinite probabilities, which
are at once computably enumerable and algorithmically random, to
explain that the automation of data implies an irreversible encounter with
incomputable probabilities.2 This is to say that the automated operations
of prehension, and the mechanical procedures of computers, have their
own blind spots, anomalies, and alien logic of calculation, which far from
being computational failures are instead to be taken as symptoms of
algorithmic thought. This is the point at which the sequential order
of algorithms gives way to the conceptual prehension of computational
infinities, when algorithms process data beneath what has already been
programmed.
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From this standpoint, soft thought is not an abstract mechanism of
thought that needs to be concretized (for instance) in a neurocomputational architecture, the origins of which might be found in the neural
architecture of the brain, from which soft thought is, as if it were, deduced.
For neurocomputation, soft thought can only be the idealistic thought of
the neural network: a neural idealism. In this chapter I will discuss how
this idealism is used to explain the extension of the cognitive structure of
the brain to other containers of thought, such as media systems (e.g., Andy
Clark’s “minimal Cartesianism” could define soft thought as just another
instance of mindware running on any hardware). To put it in another way,
I will argue that the articulation of soft thought according to neuroarchitecture (or extended cognition) does not prove but instead dismisses algorithmic operations of thought because it locates thought in the cognitive
architecture of the brain, sustained by a neurosynaptic system of connection. According to this approach, soft thought only exists as an extension
of the mechanics of neurocognition and not as immanent thought (i.e., a
thought not subsumed under the totality of neurocognition). Neurocognitive architecture therefore acts as a mediator between computation and
thought, thus reducing both to the biophysical structure of the brain.
At the same time, as an immanent selection of incomputable objects,
soft thought cannot be understood as the result of sensorimotor and perceptual modes of cognition, defined by a notion of mutual interaction
between the brain and the environment. According to this approach the
environment is itself information. It is the material world outside the brain
that enacts thought, but only to the extent that such enaction is reflected
upon by the mind. The enactive conception of thought implies that
thought is induced, derived from the material background, which in turn
unifies the mind and the world and ultimately conflates thought with
matter: an ideal materialism. From this standpoint, soft thought is exclusively a simulation, a reductive copy of the operations of the mind, which
are, in this view, produced by the environment.
After discussing these two apparently opposed approaches to thought
(e.g., the neuroarchitecture of the brain and material enactivation of the
mind) from the standpoint of computation, I will explain that soft thought
can only be understood as immanent experience of incompressible and
incomprehensible algorithms, and I will show that quantities of data have
entropic properties because they tend to increase and burst rather than
coherently dissipate in space. Since these incomputable quantities of data
are immanent to algorithmic actualities, and because soft thought is an
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actual prehension of incomputable objects, I will argue that soft thought
adds changes to the structure of experience. As an example of these
changes, I will discuss R&Sie(n)’s project I’ve Heard About . . . in terms of
an architecture of lived abstraction. In doing so I will explain how algorithmic prehensions can be lived in a manner that does not entail the
neurophysical experience of a brain-body. We will also see, however, that
this experienced abstraction involves transformation, albeit a form of
transformation that does not directly result in the rewiring of either the
brain or sensorimotor activities according to which any algorithmic function must produce an effect on the cognitive capacities of thinking and
the perceptual capacities of responding. This transformation is instead
irreversible because it does not concern the (interactive) effects of algorithms on the brain but instead, as R&Sie(n)’s project will help us to clarify,
describes how algorithmic prehensions produce computational spatiotemporalities, which change the course of data processing and thus algorithmic
occasions of experience. This transformation does not therefore reveal the
future of spatiotemporal experience, but rather the present changes of
computational spatiotemporalities.
From this standpoint, however, soft thought is not to be taken as yet
another mourning of the end of human thought,3 i.e., as a sort of postmodern or posthuman rearticulation of the end of rationality. Instead, it
should be understood as another mode of thought altogether. As I will
discuss below, digital design can be seen as an instance of soft thought,
and can also be seen to demonstrate that this mode of thought is in fact
a form of immanent experience. I have argued in the previous two chapters
that if computation has become central to architecture, this is not because
existing spatiotemporalities can be grown or evolved within the search
space of the computer, but rather because digital architecture is subtended
by soft thought. Using Whitehead’s understanding of the function of
reason, discussed in chapter 1, I now want to suggest that this peculiar
mode of thought is not equivalent to a predictive model of probability
(which would predict the future through the probabilities of the past), but
instead needs to be understood in terms of speculative computation, which
entails the probabilities of infinities.
The standard probabilistic model implies that computational objects are
either derived from physical data or are the evolving or future simulation
of these data. In both cases, the computational objects do not really exist
in themselves, but are instead effects of a physical substrate or a temporal
process. In short, computational objects are never really actual and never
of the present, but rather remain a temporal projection of physical data.
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Yet against this, and as I argued earlier, computation reveals that algorithms are actual entities imbued with discrete infinities that can also be
defined as incomputable probabilities. From this standpoint, speculative
computation specifically concerns an actual mode of thought that prehends objects of infinity or eternal objects while constructing the spatiotemporalities of the present. In other words, infinite objects are not outside
computation: they are the indeterminate condition through which algorithms become actual modes of thought. Speculative computation, therefore, does not mean that algorithms project the present (or past) into the
future, but rather that algorithms introduce discrete infinities into actualities. This speculative notion of computation helps us to define soft thought
in terms of actual thought: as an actual prehension of eternal objects, and
as the ingression of incomputable probabilities into algorithms. As a mode
of prehending eternal objects, soft thought is therefore utterly irreducible
to human cognition, the mind or the brain.
From this standpoint, soft thought threatens the idea that computation
can deploy the function of reason, or serve as the ontological ground of
thought. Instead, computation is taken as an example of another mode of
thought: soft thought. As a concrete mode of abstraction, soft thought
becomes a new opportunity for eternal objects—patternless data—to become
united in actual algorithms, which are not reducible to what a human mind
or body can do. Patternless data, and not sets of evolving algorithms (or
cellular automata), are the kernel of speculative computation. Speculative
computing, therefore, is not about emerging unpredictability, but about
infinities in finite actualities that cannot be contained in a totalizing method
of computation. Speculation in computing therefore reveals that the logic of
programming includes infinities within each binary calculation.
In the context of digital architecture, speculation thus concerns the
manner in which algorithms construct spatiotemporal actualities. What
matters here is not whether this mode of construction is physical or not,
but rather that digital architecture can be understood as being already
involved in the building of instances of space thought; instances that are
immanent, spatiotemporal experiences. This is not reducible to new spatiotemporal modes of experience (i.e., to new modes of perception and
navigation of space). Rather, soft thought is experience defined by the
algorithmic prehension of infinities. In other words, soft thought is a spatiotemporal event: a nexus of actual occasions or experience, and a lived
abstraction that has not been fully axiomatized (a quasi-empirical or quasiformal computation). It is experience as actual spatiotemporality. Soft
thought therefore concerns not the augmentation of the sensorimotor
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experience of space in terms of navigation, orientation, and tracking, or
the capacity of digital architecture to visualize space before building it:
instead, soft thought is the immanent experience of computational infinities defined by the automated prehension of data that cannot be computed
by a smaller program. Soft thought does not describe how computation
can substitute or explain thought and thus condition experience. Instead,
it simply defines computation as a mode of thought characterized by an
automated prehension of random, nondenumerable, incompressible data.
This operational prehension defines the immanent experience of computational infinities: the occasion for algorithms to be more than a finite set
of instructions and less than a thinking totality. This operational prehension manifests itself in the spaces of transition that remain undetected
by senses and cognition, the actuality of relations that are irreducible to
points of observation. Despite being unsensed and uncognized, algorithmic transitions are nonetheless real thought spaces that disrupt the equivalence between computation and cognition, because they can be determined
neither by a closed axiomatic nor by the syntax of cognition.
From this standpoint, soft thought is to be understood as a computational actuality, a speculative mode of reason. Far from being a withdrawal
of possibilities from the real conditions localized within the digital operations of the computer, this actuality has come to determine our programming culture. Whitehead, in claiming that the function of reason is
speculative, reveals that the functionalism at the core of the computational
theory of cognition—which includes connectivism, cognitivism, and the
theory of the extended mind, for instance—fails to account for the irreducible actuality of soft thought and for its incomputable conditions. We will
see in this chapter that these theories reify the assumption that thought
is equivalent to the syntactic structure of the Turing machine, an assumption according to which the sequential order or the structure of thought,
like software, can run on any machine (whether organic or inorganic). For
adherents of these theories, the automatism of thought only universalizes
the latter in terms of a cognitive structure defined by data that can be
organized in a neural structure of connection. Regardless of whether they
are framed in relation to a neural network, to cognitive functions that purportedly extend through and via media, or indeed to neurobiological
structures of cognition, all of these theories miss the importance of defining the singularity of soft thought, as they instead reduce the latter to
cognition.
Nevertheless, to define the singularity of soft thought, this chapter will
discuss architectural works and theories that have directly engaged with
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the relation between computation and cognition on the one hand and
cognition and perception on the other. In particular, these theories and
works will be used as points of departure for developing the notion of soft
thought and for further distinguishing it from the dominant tendencies
in this field. The split between the neurocognitive and the neuroperceptual
understanding of thought will be analyzed in the next two sections. This
split, however, will be analyzed further by drawing on the experimental
use of the cybernetic notion of interaction in architecture, which suggests
that thought results from the interaction with the environment and thus
that the latter is constitutive of thought. On the other hand, this split is
also evident in the use of cybernetics to explain the neurocognitive relations of the brain with the environment (i.e., extended cognition). While
these approaches to an understanding of soft thought may contribute
toward defining its singularity among a minefield of assumptions about
its nature, they are not sufficient to explain how soft thought is an actual
experience of the discrete infinity of infinities. To do this, the last part of
the chapter will turn to R&Sie(n)’s project I’ve Heard About . . . and will
argue that soft thought is a computational event.
3.0.1 Neuroarchitecture
My point therefore is not to ask whether soft thought exists, or what it
might reveal of the ontology of thought, but rather to challenge the fusion
of computation and cognition and the neurocomputational theories (from
connectivism to the extended mind and neurocognition) that are frequently used to explain thought as a neural syntax. Soft thought does not
unify being and thought: instead, it exposes the contrasts and asymmetries
between them, i.e., between divine being, rational being, and computational being on the one hand, and concrete abstractions that do not stem
from nor are equivalent to being on the other. Soft thought is the actual
thought of computation in the same way as bacteria, plants, fruit flies,
animals, and humans have actual thought, which require, as Whitehead
reminds us, a certain level of differentiation in terms of capacities of decision, and thus an actual possibility of being free from the chains of causal
efficacy.4 As recent research in the field of neurobiology suggests,5 one can
argue that at the biological level bacteria, amoebas, and plants deploy a
modality of decision making that requires no nervous system and that can
be described in terms of affective or precognitive stances, such as feelings,
expectations, attitudes, and moods.6
Nevertheless, in this section I will point out that the neuroarchitecture
of cognition is central to the software programming of self-generating
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Figure 3.1
JoAnn Kuchera-Morin and Marcos Novak, AlloBrain@AlloSphere, 2007. Courtesy of
AlloSphere.
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environments. These environments are not simply conceived as simulations of the mind, but appear to be the house of thought itself, or brain
landscapes.
Marcos Novak’s project AlloBrain@AlloSphere7 provides a good example
of neuroarchitecture, because it shows how the computation of brain
landscapes can lead to the design of cognition as a form of neuroarchitecture. AlloSphere8 is a three-story-high spherical structure in which Novak’s
functional magnetic resonance imaging (fMRI)9 brain-imaging data are
used to visualize neurospace and to create brain landscapes, the AlloBrain,
which can be experienced as immersive environments by a group of
people.10 This project offers a view of computational design in which the
latter is based on the feedback cycle between neurodata and the environment, as it creates a series of immersive environments that correspond to
the mental space of cognition, environments that are derived from scanned
synaptic nerve responses. In the project, the environment that the brain
perceives is shaped by the mental operations scanned by fMRI. Thus, the
project places data manipulation at the very center of the mental experience of scanned data. The interactive, 3D-audio immersive environments
that AlloSphere creates, constructed from fMRI brain data, suggest that the
brain is a generative force in the formation of spatial environments, thus
revealing the neuroactivities of cognition. Within the AlloSphere, the AlloBrain therefore proposes a view of cognition in which the latter is understood in terms of the neural firing of synaptic enervations, which are
scanned and subsequently computationally generated, in order to reveal
how brain data are changed, yet again, when perceived and experienced
within an immersive environment.
According to Novak, this project should not be taken as yet another
simulation of the brain, albeit one that has been transposed into a digital
environment equipped with interactive manipulation tools (such as controllers that move data or allow navigation through it). On the contrary,
the project uses the computation of the brain space to demonstrate that
information processing (neurosynaptic architecture) deploys the spatial
configurations of cognition as always already responsive to the environment. While this example may specifically demonstrate how to build an
artificial environment through a specific mode of perceiving space, I take
it instead to suggest itself as yet another instance in which computation
is used to represent the syntactic arrangement of the brain constituting
thought. This means that the computational view of cognition qua information processing is no longer generally considered in terms of a matrix
of finite instructions. Instead, this computational view of cognition, as
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defined by the feedback interaction with the environment, points to the
importance of cybernetics for computation. As Ross Ashby, a theorist of
first-order cybernetics, observed, “the brain is not a thinking machine. It
is an acting machine; it gets information and then does something about
it.”11 As Ashby anticipated, the biological phenomena of adaptive behavior
can be described mathematically, and can thus be computed.12 He showed
that this behavior could be mechanically reproduced with his homeostat,13
which explained cognition as a response mechanism to the environment.14
The environment thus no longer appears to be an inert space that awaits
the execution of preset predicates. On the contrary, the AlloBrain project
embraces the notion of the brain’s plasticity and shows that the interior
routes of synaptic connection are rearranged by environmental stimuli, in
the same way that any act of perception can be said to modify the neural
map of the brain.15
This instance of neuroarchitecture shows that cognition is more than
a manipulation of finite instructions or symbols. Cognition now involves
the computational power of spatial programming, and the activation
(and adaptation) of (cognitive-software) information through the space
of data manipulation. As the AlloBrain project suggests, the continuous
feedback between the firing of neurons, the brain, and the environment constitutes a new species of spatial design in which the latter is
generated by the experience and manipulation of cognitive, perceptual,
and navigational data. From this standpoint, neuroarchitecture also demonstrates how the postcybernetic approach to design is based not on the
physical adaptation of the body to the machine, but rather on the computational programming of cognitive behavior adapted to the environment. In other words, the generative design of brain landscapes corresponds
to the programming of cognition, because it designs spaces that are preadapted to neurological responses. The postcybernetic logic of anticipatory
architecture can also be seen to bring forward another aspect of preemptive
power: the programming of neurosynaptic connections through data
manipulation. Realizing that the architecture of cognition is a malleable
framework that adapts to environmental changes, preemptive power is set
to preprogram mental behavior by capitalizing on the neuroscientific discovery that thought equals the interactions between the brain and the
world.16
3.0.2 Enactive architecture
To some extent, neuroarchitecture may be seen to approach cognition
in terms of “enaction” (“the enactment of a law or the performance of
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actions”).17 However, neuroarchitecture is more concerned with what
happens inside the brain (its neurosynaptic structure). Against the legacy
of computationalism, according to which cognition is reducible to a physical
symbol system, a mental process carried out by the manipulation of symbolic representations within the brain, Francisco Valera and Evan Thompson have argued that cognition is embedded in the world. In particular,
they claimed that cognition is “the enactment of a world and a mind on
the basis of a history of the variety of actions that a being in the world
performs.”18
By rejecting computationalism and its cognitivist and connectionist
forms, Varela and Thompson’s second-order cybernetic approach to the
problem of the mind is more directly concerned with the relation between
cognitive processes and the world, including the brain’s relationship to the
living body and the environment. According to the cognitivist view, the
external world can only be represented in the mind, and in consequence
the world and the mind remain independent entities. To Varela and
Thompson, however, “cognitive structures and processes emerge from
recurrent sensorimotor patterns of perception and action.”19 Cognition is
not equivalent to the processing of information (whether by symbols or
by neural nets), which can be carried out by any system and which can
thus remain independent of any material substrate. Instead, cognition
emerges from the activities of being, which are performed within the
world. From this enactivist standpoint, interaction is explained in terms
of the effects of the environment on the brain. This does not equate cognition to the architectures of neural connectionism. According to enactivism,
the environment triggers cognition’s productive response to and consequent enactment of a world. Thus cognition, and ultimately thought, need
not be seen solely in terms of neural architecture, but rather primarily as
a problem of consciousness and experience.
The gap between cognition and experience is therefore narrowed by a
new naturalization of phenomenology, according to which lived experience
must be analyzed from the standpoint of neuroscience and biology.20
Varela argued for a neurophenomenological approach to experience involving a systematic analysis of the relation between mind and consciousness,
insofar as both are embodied in “the structure of human experience
itself.”21 In particular, his resolution to the problem of experience versus
cognition, of lived extensions versus abstract minds, proposes an autopoietic system of reflexivity determined by the order of phenomenological
reduction. Reality becomes composed of concave mirrors, as the act of
thinking becomes reflexive.22
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This reflexive order can only define cognition retrospectively, however.
This is because enaction is generated by phenomenological reflexivity,
which can only occur after thought has happened. In other words, thought
is one with reflection. To avoid a naive form of cognition qua direct experience, enactivism must also deny the presence of any objective state of
thought prior to the doubling mechanism of reflexivity. For enactive cognition, reflexivity defines the intersubjective validation of the realm of phenomena, which is centered on the circular movement of the thinking
thought thinking itself.
If neuroarchitecture aims at designing the experience of space according
to adaptive neural responses to the environment, neurophenomenology
argues that it is the structure of experience—and not the cognitive mapping
of the brain’s adaptation to space—that leads us to view cognition as
enacted experience. According to enactivism, the interaction between
thought and space—between experience and architecture—cannot coincide with a neural pack of connections, but rather needs to be studied in
terms of first-person, experiential evidence of spatial phenomena or of
variations such as depth, height, volume, temperature, color, sound, etc.
For neuroarchitecture on the other hand, as the AlloBrain project demonstrates, the data collected on these variations, processed via the algorithmic
calculations of a software program, are enough to qualify these elements
of interaction as first-person, a qualification that is expressed through
visual simulation or through augmented reality. Neurophenomenology instead
employs specific first-person methods in order to generate original firstperson data, which can then be used to guide the study of physiological
processes. For this reason, it looks at first-person data reactions to multistable images as a demonstration of the fact that every visual pattern allows
more than one interpretation.
An example that can further explain how neurophenomenology
includes an account of first-person evidence within the computational
design of space can be found in the doubleNegatives Architecture (dNA)
installation Corpora in S(igh)te.23 Corpora are spatial machines that collect
data from a given area through a network of wireless sensors, and which
then build up a special grid of notation system points called Super-eyes.
These are autonomous structures that collect data or scan in all directions
so as to evaluate environmental conditions. The mutual adjustment of
their individual viewpoints determines the form of the whole architecture,
which is thus subtended by the rules operated by algorithms. For example,
temporal changes in the shape of corpora are manifestations of the behavior of the individual elements in relation to each other, and also that of
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Figure 3.2
doubleNegatives Architecture (dNA) (Sota Ichikawa, Max Rheiner, Ákos Maróy,
Kaoru Kobata), Corpora in Si(gh)te, Yamaguchi Center for Arts and Media, 2007.
Courtesy of Sota Ichikawa.
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the system as a whole. At the Yamaguchi Center for Arts and Media (YCAM)
in 2007, Corpora in Si(gh)te used forty devices with small sensors scattered
around YCAM and processed aspects of environmental data at each point
(temperature, wind velocity and direction, noise, etc.) in real time via a
wireless mesh network, so as to visualize the computational design of the
building.
A Zigbee Sensor Network was used to collect data, and several cameras
were set up in the external environment to observe the surrounding
target area. The real-time camera images were merged with the generated
images from the corpora units. The parameters of 3D perspective, drawing from the viewpoint direction, view angles, and so on, were recalculated with the camera image. The audience was free to explore the
structure process by selecting views from the two or three outdoor cameras
that could be controlled with touch panel monitors. In the end, it was not
really the audience that controlled the generation of the space; instead,
the lived experience of space relied on the intersubjective interaction
of many first-person views of environmental variations computed by a
program.
From the standpoint of enactive cognition, the algorithmic processing
of data according to the individual viewpoint of cellular automata may not
be sufficient to explain how this computational space is experienced. In
other words, in this project there is no room for a reflexive suspension of
a naive experience, which instead may only account for the direct registering of data. This is important, because according to enactivism naive
experience describes what happens while it happens, without being able to
process data at a distance, reflecting on what happened. In other words,
the algorithmic calculation of changing sensorimotor data on behalf of
cellular automata still delimits the experience of embodied cognition to
functional computational processing. Nevertheless, while this computational architecture may not satisfy the expectation of a neurophenomenological experience of space, it is true to say that this project aims to include
the environment (and first-person perceptions) in the process of neural
adaptation by incorporating live data, and by establishing particular points
of view in the computation of space. This constitutes a neurophenomenology of data.
From this standpoint, the Corpora in Si(gh)te project offers us a notion
of soft thought that is not directly a manifestation of the neuroarchitecture
of the brain (as in the case of AlloBrain) but that adds external data to the
internal software processing. According to this perspective, soft thought is
activated from the external data that cellular automata evaluate and thus
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respond to by creating visual patterns that intersect or cross through and
are added upon an existing physical architecture. However, because neurophenomenology conceives of the external world as the productive
ground that guarantees new data to experience, which corresponds to firstperson views or rather reflections on data, it is clear that this approach
cannot account for the possibility of a computational thought that is not
subsumed into the kaleidoscopic images derived from first-person neuroperceptive experience. To understand soft thought away from the neuroarchitecture of the brain and the neurophenomenology of first-person
experience, it is necessary to account for it according to its own procedures
of selection and evaluation of data.
3.0.3 Negative prehension
Despite all efforts to explain the architecture of thought with and through
the digital computation of the brain (the neural networks of connectionism, and the neurophenomenology of enaction), I argue that the space of
soft thought cannot simply be the result of something (such as an axiom,
the interactions between parts and wholes, neurosynaptic structure, or
first-person lived synthesis of data). Despite their irreducible ontological
(and epistemological) premises, it is evident that cognitivism and enactivism share the same understanding of algorithmic processing. For these
approaches, algorithmic computations are equivalent to programmed procedures, sets of executable instructions, which define cognition in terms
of data performance on differing forms of hardware. Hence, the condition
for the existence of algorithmic objects, according to these views, is that
these objects must be executable on a machine, on which they run the
process for which they were designed.
For cognitivism, the condition for algorithmic processing is any physical architecture that runs the instructions through the connection of data
that form a neural network; for enactivism, this condition is an environment in which the neural structure of cognition is dynamically triggered
through sensorimotor perception. Thus while for cognitivism algorithmic
processing is equivalent to cognitive states, for enactivism it is the effect
of being embedded within an environment that allows cognitive states (as
neural changes) to emerge. Consequently, and although they offer what
seem to be incompatible ontological frameworks, both approaches conceive of algorithms as executable procedures, as codes that perform
thoughts upon a material substratum, or which cause thoughts to emerge
from the latter. Yet regardless of whether these thoughts emerge from
neural connections or are constructed throughout the sensorimotor schema
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of perception, algorithmic procedures remain the executers of thought.
In short, the conditions for algorithmic processing are established by
the sense in which the physical architecture of the brain is always already
set to ensure the performance of thought. What is missing from these
approaches is the possibility of conceiving algorithmic processing as a mode
of thought, an expression or finite actuality, and not as the instrument
through which thought can be performed, whether through neural nets or
enacted via embodiment.
This means that if computation does not explain cognition, then it is
also problematic to describe cognition as a totalizing function of thought
defining the “autonomy and intentionality of life . . . that encompasses
the organism, one’s subjectively lived body, and the life-world.”24 Algorithmic modes of thought must be conceived away from mere mechanical (or
predetermined) functions, and yet they cannot simply be replaced with
the ontobiological ground enacting thought as the full force of life. Neither
mechanical functionalism nor embedded vitalism can explain the persistence of algorithms as actual modes of thought or as finite expressions of
infinities. But how can we account for these modes of thought away from
mechanistic and vitalist conditions? How can we explain algorithmic
thought as an actual mode determined by its own prehension of the infinite infinities of thought?
If algorithmically processed space does not match first-person viewpoints and reflexive loops, this is precisely because algorithmic objects
offer a particular perspective on the experience of space. But to understand
the significance of this perspective, one may need to stop conceiving algorithms in terms of simulation, or as representing the neuroarchitecture of
thought. Instead, one may need to take the conceptual leap of conceiving
algorithms as being actual entities: not substantial objects, but prehensive
entities or experiences infected with abstractions. This does not mean,
however, that abstractions (which merely remain ineffective idealities)
need to be substituted (or implemented) with materiality, so that even
mathematical ideas, such as algorithms, could be concretely grounded. On
the contrary, to say that algorithms are actual objects infected with abstractions is to consider abstractions as decisive (and irreversible) factors in the
structure of any actual occasion of experience. Following Whitehead, one
can argue that abstractions correspond to the vagueness that characterizes
some form of excitement that derives from a particular fact. In other words,
the vagueness linked to a particular fact can be explained as the abstraction
that is immanent to any actuality. This is why algorithmic processing is to
be considered for what it is, as it offers a particular perspective of infinite
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universes. The importance of this particular perspective derives from the
vagueness (the immanent abstraction) that characterizes it.25
Whitehead’s process metaphysics describes the immanence of abstraction in actuality. It shows that this abstraction is deployed by the irreversible power that pure potentialities, eternal objects, exert on the actual
entities that select them. In particular, Whitehead does not collapse the
reality of abstract ideas with concrete objects, and he does not derive
abstraction from actualities. In this sense, his process-oriented metaphysics
is not merely an example of the metaphysics of emergence, whereby ideas
are induced from the material interaction of parts; instead, he goes to great
lengths to explain the existence, the value, and the role of an abstract
object in itself. “An abstract object is in itself—that is to say its essence . . .
comprehensible without reference to some one particular occasion of experience.”26 Abstractions account for the irreversible eventfulness of experience and its endurance, its finitude. For Whitehead, concrete objects are
actually successive occasions of experience defined by the prehensive
capacities of selecting abstract objects.
Whitehead describes how eternal objects are related to other abstract
entities and to all actualities in general, but he also emphasizes that eternal
objects remain disconnected from definite modes of actuality.27 This possibility of disconnection is always present insofar as actual occasions may
not select certain eternal objects, or, as Whitehead puts it, an actual occasion may “negatively prehend”28 an eternal object, deciding not to include
its potential in its formation or in the succession of occasions of experience. Nevertheless, it may be misleading to assume that a negative prehension merely connotes the exclusion of certain abstract objects in favor of
others. On the contrary, a negative prehension is all the more a negative
selection of those potentialities that cannot be computed, and as such may
intensify the reality of what is not prehended, a residual or dormant potentiality that becomes the condition for actual expressions or modes of
thought. Negative prehensions are not actual, but they are nonetheless real
as they pertain to the affairs of an actual occasion in the same way as those
abstract objects that are positively prehended and lived in an actual event.
For Whitehead, a negative prehension is “the definite exclusion of [an
eternal] item from positive contribution to the subject’s own real internal
constitution.”29 But he also insists that “the negative prehension of an
entity is a positive fact with its emotional subjective form.”30 From this
standpoint, unlived potentials are as real a component of experience as are
those that are lived and completely exhausted by an actual entity. The
structure of experience, in other words, cannot exclusively depend on lived
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first-person perspectives, even when these include a larger embodied environment of interactive agents. If spatial experience is not just the representational map of a given environment established by symbolic language,
but rather becomes constructive of spatiality, then the structure of experience will have to account for how space becomes this and not that spatiality,
or explain where the potential for this spatiality originates from. To
embrace this question is to ask what remains excluded in prehension: those
unrealized thoughts or eternal objects that are negatively prehended and
which nonetheless infect the autorealization of this definite structure of
experience, and not another.
In the case of the Corpora in Si(gh)te project, the algorithmic architecture
of the space generated through the computation of environmental variations does little to explain how the lived experience of a nonexisting
building (a computer software design of a building) involves the negative
prehension of abstract objects: of what remains excluded from the collection of lived data. The use of first-person perspectives cannot unpack how
the experience of this computationally generated spatiality comes about.
Nevertheless, and unlike enactivism, which holds that there can be no
experience without temporal or retrospective reflexivity, it can be argued
here that the computational collection of first-person evidence overlooks
the nonactivated, dormant and absent eternal objects that have not been
selected by cellular automata. Without negative prehensions, one could
argue, there could be no occasion of experience, and no event: for an occasion of experience is characterized by both what is included and what is
excluded. In this case, the data that are excluded or not activated from the
point of view of algorithms also serve to determine the constitution of one
particular occasion of experience rather than another. This also means that
computational algorithms are not to be enacted by an external agent,
thereby rendering them actual expressions of realities. In fact, they are
already expressions or modes of thought of the prehended data. In addition, and as I have argued in chapters 1 and 2, algorithms are also conceptual prehensions of pure potentialities: eternal objects, which are positively
and negatively selected in the computational process.
What is suggested here, however, is that this negative thought of pure
potentials can be further understood as the algorithmic prehension of
incomputable data. It may be an indication that what cannot be computed
does nonetheless exist as the very condition of what can be digitally
processed. From this standpoint, emphasizing the significance of negative prehensions here serves to highlight what both enactivism and computationalism seem to miss: the nonperfomative, nonexecutional, and
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noninteractive dimensions of computation and thought. Seen from this
perspective, computation cannot equate thought to calculation, and
instead relates it to a mode of prehension of incomputable infinities, or to
an infinite variety of infinities. This infinite variety of infinities corresponds to discrete infinities or eternal objects, which are negatively prehended, unselected or unactivated in actualities. To suggest that there is a
nonperfomative or inactive dimension to soft thought is also to disclose
computation as the nonexecutable field of the infinity of incomputable
algorithms. This architecture of eternal objects is therefore not what is
now calculable with computation, but rather what digital algorithms, as
actual entities, have come to conceptually prehend as the infinity of infinite parts (i.e., the infinite parts of incomputable algorithms, of which
Omega is an example). By negatively selecting what cannot be computed
(the infinity of eternal objects), algorithmic calculation thus shows that
thought is directly represented by neither the neurocomputational architecture of the brain nor the neurobiological space of phenomenal experience. In particular, if digital algorithms are conceived as actual objects
which do not simply retrieve physical data but are in fact actual data or
immanent conceptions of eternal objects, then it may be possible to disentangle thought from the neuroevolution of the brain (which is central
to concerns with neural networks and to conceptions of mind-generating
reality).
Focusing on what is not prehended may help us to argue that there are
infinite architectures of thought that are irreducible to the central image
of the brain, but which are also incompatible with notions of computational functionalism (the syntax of neural connections) and enactivism
(the environment enacting the neural space). Suggesting that algorithms
are conceptual prehensions of eternal objects that are at once selected
(computed) and excluded (as incomputable) may also contribute to clarifying what is meant here by the contingency of soft thought. The question
of contingency in programming is in fact central to this chapter, and in
its second part I will turn to William James’s notion of transition in order
to explain soft thought in terms of contingent computation and immanent
experience. The question, therefore, is not only whether genetic algorithms, neural nets, or multiagent systems (which are now central to
architectural and urban design) are instances of how thought functions in
the brain, or whether software can be seen as an extension of the neuroarchitectures of the mind. On the contrary, the question is whether genetic
algorithms, neural nets, or multiagent systems are modes of thought that
reveal contingency (i.e., the infinite variety of infinities) to be a condition
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of computation. Addressing the contingency of this form of thought means
questioning two fundamental assumptions that characterize both neurocomputation and neurophenomenology: (1) thought equals action (i.e., it
is necessarily executable); (2) the architecture of the brain is the model of
thought.
The significance of negative prehension, therefore, is to be understood
vis-à-vis the existence of thoughts that are not actions and are not generated by the brain. The reality of what cannot be computed, or that of
incomputable thoughts, remains true for all forms of computation wherein
infinity is the condition of all production; but it is also the condition for
the elimination of production altogether (because infinity is not produced
tout court). This means that the incomputable, what cannot be prehended,
what is negatively prehended, or the unperformed and the unexecutable
pertain precisely to the randomness of soft thought.
However, at this point, placing an emphasis on the nonperformative
architecture of thought may give rise to suspicion: for how can this proposition of a nonperformative thought avoid falling straight back into pure
idealism, or into those forms, detached from material patterns and meaningful inferences, that allowed us to explain the materiality of thought in
the first place? One could certainly wonder how the proposition advanced
here could stop idealism from slipping in through the back door. Nevertheless, I would redirect any such suspicion toward the now dominant trends
of ideal materialism and neurological idealism, which animate neurocognitivism and also notions of embodied cognition and enactivism. These
theories attempt to reify thought as a performative operation/action of the
brain (neural connectionism) or of the mind (embedded brain). These new
forms of idealism, I would suggest, have problematically left behind the
possibility of addressing computation in terms of an actual thought, or
rather soft thought, but have also worked to repress the reality of abstract
ideas and incomputable thoughts, together with that of their immanence
to algorithmic experience. The very fact that some of these incomputable
objects are negatively prehended (both physically and conceptually negated
by actual entities, including algorithms) helps my argument that the structure of experience must account for the incomprehensible and incompressible entropic energies that increase the space of data, and that this structure
cannot therefore be contained by neurosynaptic architectures and/or firstperson perceptions of the environment.
For example, Hyperbody’s computationally generated Interactive Wall,31
which is defined by the sensorimotor interaction with atmospheric pressures for instance, is not simply enacted by lived experience. Instead it is
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characterized above all by the algorithmic selection of actual data and
incomputable probabilities, and is determined by potentials that are negatively prehended. What remains unprehended by the algorithmic sets is
not comparable to the limits that this particular actual entity has, since
any actual occasion is spatiotemporally limited to selecting those potentials that serve it for its own realization. What remains outside of this
spatiotemporal selection (or this “presentational immediacy”)32 is to be
precisely taken as evidence of a lived abstraction: the algorithmic negative
prehensions of incomputable infinities.
It is impossible to deny that algorithmic architecture has become the
expression of a neurocognitive model of thought. From models of artificial
intelligence to media of augmented perception (including mobile devices),
from neural networks to robotics prosthetics, algorithmic architecture has
become housed in a multiplicity of physical and mechanical structures that
aim to strip away all abstractions from rational processing. This has meant
that thought, as a result of the rise of digital design, has come to exist
independently of any material substructure; at the same time, the assumption that thought is granted by the existence of a specific materiality has
also been challenged. It is noticeable that since their computational inception, architectures of thought—from the Turing machine, neural networks,
and self-emergent autopoietic structures to multiagent systems and the
most recent robotic models of enacted or embodied cognition and affective
computing33—have exceeded their metaphysical premises, questioning
both the ideality of mathematical form and the empiricism of sensorimotor data (including emotional and qualitative patterns) in the definition
of cognition. In this sense, the more thought has become computed, the
more it has become detached from the mathematical and biological substratum of cognition, and it has instead become an autonomous computational expression of the incomputable residues of incomprehensible and
incompressible data.
Far from becoming actualized, however, these incomputable data are
entering computation as incalculable generalities. In particular, Whitehead
insists that generalization is not to be confused with an appeal to a category (as with a deductive method) or with a proved fact that can be universalized to others (as with an inductive method). Instead, rather than
describing cognitive states, generalization is here the unconditional matrix
that constitutes order itself. Whitehead’s notion of generalization rejects
the notion that the concept of a set constitutes the basic ground or mathematical ontology. He argues instead that generalizations are the “mapping
of the relation between a domain and a codomain.”34 In other words,
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generalizing finite, actual entities means describing their nonseparability
from particular rules, thus constituting both an aesthetic and a logical
mode of explanation. However, none of these modes are infallible. On the
contrary, Whitehead suggests that it is in the nature of speculative reason
to remain open to unexpected revelations and discoveries: the inconsistencies in aesthetic and logical modes of knowing, inconsistences that are able
to form new epistemologies. From this standpoint, soft thought is important because it implies that the reality of automated thought corresponds
not to a cognitive state but to a generalized computation.
The spatiotemporal pervasion of soft thought has also been described
in terms of a calculative background that results in new modes of perception and memory, navigation and orientation (or movement space).35 This
calculative background corresponds to the space of “qualculation”: a term
used by Thrift to define the “generality of the numbered fields against
which and with which much activity now takes place, the increasing
amount of calculation done via machinic prostheses.”36 Qualculation thus
defines not only a pervasive increase in numbers, but also the fact that
numbers have acquired a quality and are thus to be understood as “forces
rather than discrete operations.”37 Yet whereas the qualculative background
is also understood as a topological space-time framework affording new
perceptual experiences (“new senses, new intelligences of the world and
new forms of ‘human’”),38 I understand soft thought as deploying incomputable quantities in the foreground of computational experience. This
means that experience does not emerge from the qualitative attributes of
digitalization. Instead, perceptual and mental states of experience are
invaded by a nonreducible mode of thinking-experiencing: the actuality
of soft thought is inassimilable. The increasing computation of space thus
results not in a qualitative determination of discrete operations, but rather
in the computational power of discrete algorithms to unleash incomputable data in everyday calculations. The computation of space, therefore,
may not result in new perceptual experiences; more importantly, it may
serve to define the sense in which soft thought is an actuality, an alien
experience that interrupts the continual surface of relations. The sheer
increase of modes of calculation may therefore be defined by the capacities
of algorithms to negatively prehend incomputable quantities, which thus
enter the conditions of the present as actual modes of thought. This
implies not only a qualitative transformation of numbers, but also, as
explained in the previous chapters, their quantitative transformation from
whole numbers and infinitesimal points to discrete infinities. It is therefore
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the advance of speculative computing (by which I mean the inclusion of
infinities in the calculative background of digital programming) that has
led incomputable quantities to define the general actuality of soft thought
in the foreground of experience. These lived generalities are discontinuities
in the continuous succession of computed data, defining the blind spots,
interferences, and multilooped delays in data processing. Rather than
resulting in new capacities of thinking and perceiving, the foreground of
incomputable data implies that there are quantities that cannot be algorithmically performed or experientially enacted. At the interstice between
one datum and another, the succession of algorithmic expressions is taken
over by incomputable thoughts belonging neither to a subject cognizing
in communion with the environment nor to an object describing the
cognitive execution of rules.
This interstice is a deep tear between seamlessly continuous worlds. It
is experienced as an excarnation of quantities from objects, of incomputable
elements from calculation, of unthinkable thoughts from reason, and thus
constitutes a new actual object. In other words, the computational order
of thought implies a calculating thought able to direct, or in cybernetic
terms able to steer information in a certain direction. However, as this
chapter points out, the computational steering of thought or soft thought
places incomputable algorithms at the core of such ordering processes, thus
revealing a form of governance that is infected with algorithmic randomness. Nevertheless, before we address this immanent experience of soft
thought, it is important to discuss the influence of the theory of enactivism
and of the neurobiological notion of cognition on the cybernetic design
and computation of architectures of thought. As discussed in the next
section, cybernetics for instance has challenged notions of thought and
experience.
3.1
Cybernetic thought
In 1968, for the “Cybernetic Serendipity” exhibition curated by Jasia Reichardt at the ICA (London), cybernetic scientist and architect Gordon Pask
invented a computational architecture of thought. Long before the construction of the digital computer, Pask’s interests in cybernetics had led
him to explore the role of feedback in defining the space of thought, and
he drew in particular on the cyberneticist view that cognition could be
understood in terms of neural structures that learn and adapt to the
environment.39
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Figure 3.3
Gordon Pask, MusiColour (detail), 1953–1957. Courtesy of the Gordon Pask Archive
and the Paul Pangaro’s Pask Collection, Institut für Zeitgeschichte, Vienna.
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By the late 1950s, Pask had constructed several electrochemical devices
that possessed the ability to deploy their own sensors and thereby establish
a relationship between their internal states and the external world. These
devices were designed to evolve an increased sensitivity to sound or magnetic fields. Most famously, he built the MusiColour machine: a light show
that responded to sound. This machine was programmed to become bored
when it could not react to the music performed, thus forcing the musician
to change his composition in order to reincite the system’s response.
Importantly, the MusiColour machine anticipated the theory of enactivism,
as it already suggested that the evolution of a cognitive system entailed
interaction with its environment. However, Pask believed that elements of
interaction for both biological and cognitive systems had to be grown in
great numbers, so that large-scale adaptive networks (analog and digital)
could potentially be built through interactive feedbacks. Against the architectural conception that a cognitive system grows from a fixed point of
view, Pask’s work proposed a materially embedded set of observable relations that change over time. Architectures of thought emerged in his work
from the interaction of elements within the world, through which measurements were made, distinctions were drawn, and concepts were formed.
For Pask, intelligent behavior is a craft and cannot be exhausted by
computational programming. Given that intelligence cannot be preset—
i.e., that it is not an internal property of either the head or the mechanical
box, but rather what emerges from interactions—Pask insists on the priority of physical relations, as the latter are defined by degrees of constraint
and freedom. In other words, it is not computation but only biophysical
and chemical interactions that can generate architectures of thought
beyond any given set of rules. According to Pask, however, these interactions also need to account for the hierarchy of goals and actions, which
he defines as objective interactions, as well as peer-to-peer language
exchanges or subjective interactions. In particular, the rules of interaction
are part of his “Conversation Theory,” in which he lists the reasons why
principles of agreement, understanding, and consciousness are crucial for
the devising of human-to-human, human-to-computer, and computer-tocomputer interactions. Away from the on/off logic of computation, Pask
conceives of interaction as a conversation that requires mutual actions,
such as those performed in dance, where space is offered to the steps of
other bodies. Pask’s model already foresaw that information transfer and
data structures were the new platforms for the future of computational
architecture. He was not concerned with inputting information into a
body, but rather with showing that the interactive qualities of agreement,
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understanding, and consciousness were emergent properties of enacted
environments.
Pask’s experiments with mechanical and electrochemical systems also
provide a conceptual framework for building a responsive architecture
allowing human and media to coexist in a mutually constructive relationship.40 For Pask, architecture is a cybernetic system that can learn, like the
brain, to adapt and change through a creative conversation between the
building and its users. The adaptive architecture that he proposes, however,
is also a computational entity (an analog computation) that is able to learn,
like the MusiColour machine, from its states, and can make suggestions as
to its own reorganization and the reactivation of its spatial capacities. This
cybernetic architecture, which includes the possibility of constructing a
digitally controllable structure that can transform its uses according to
changing circumstances, can also be conceived as an instance of the “anticipatory architecture” that I discussed in chapter 1. However, despite the
degree to which it anticipates the notions of responsiveness and participation that now characterize interactive architecture, this conception of a
thinking building needs to be distinguished from the design of smart
environments. For instance, like the late 1990s MIT design project Intelligent Room, an example of smart architecture possessed of cognitive capacities that can be equated to the computational performance of algorithms
(for which cognition equates to action),41 Pask’s experiments in adaptive
architecture can be seen to suggest that the building’s interaction with the
environment would primarily lead to a thinking space. However, the Intelligent Room project deploys a neuroarchitectural understanding of space,
with computation seamlessly deploying automated activities driven by
interactive algorithms that are designed to respond to or act out the environment according to inputs (e.g., movement triggering the switching on
of light, sound triggering the shutting of curtains, etc.). This form of
response to input entails that the thinking of doing something and the
actual doing of it can be summed up or synthesized by one sensorimotor
action. In short, the simple switching off of the lights when leaving a room
becomes an automatic response.42 This is an instantaneous form of interaction, which is primarily reactive as it implies that the environment acts at
the same time as the person within it.
The design of the Intelligent Room is inspired by early models of cybernetics, according to which environments can become intelligent, responsive, or interactive either if algorithmically programmed to do so, or if an
intelligent behavior emerges out of neuroalgorithmic connections. It is not
a surprise that interaction is governed in this example by building manage-
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ment operators, which are for example preset to optimize sunlight distribution so that rooms can change color as people enter. Yet for Pask, this kind
of ideal interaction would simply involve the preprogramming of environments in such a way that they instantaneously respond to people, without
ultimately allowing for a self-organizing architecture able to establish a
truly dynamic conversation with its inhabitants. Such a dialogue would
require the entire organizational structure of the architecture to change.
Pask conceives of input criteria as fine-tuned variables that change according to contingent circumstances, and does not therefore see them as preset
variations or probabilities of interaction that can be applied to humanmachines. The entire interactive environment (and not just the computer
or the participant) is therefore required to select and construct its own
input criteria, its abstract objects for potential actualization. From Pask’s
point of view, it is only when this interactive environment is conceived
dynamically that the occupants can be said to enter new levels of engagement, insofar as they become agents of the evolution of their own inhabited space.
It is therefore clear that Pask’s architecture of thought is defined by
interactive dynamics grounded in the material world of electrochemical
assemblages, the crafting of building links and assemblages, and the designing of tools that people themselves may use to construct their own data
environments.43 Pask is thus more than a pioneer of neuroarchitecture, as
his cybernetic architecture of thought clearly embraces second-order cybernetics, i.e., notions of self-organization, adaptation, and the capacity of
the structural arrangement of space to change by learning from feedback
with the environment. From this standpoint, his cybernetic architecture
stands apart from the mathematical vision according to which the mind
is composed of a priori formal axioms, and engages directly with the environmental intelligence of the physical, chemical, material world. Pask
devised a series of architectures of thought that were intended to be openended spaces for learning by interaction,44 based on dynamic conversation
between communication environments and their inhabitants, in which
humans and machines could work together to form a self-emergent system
that enacts cognition. In other words, his cybernetic architecture seems to
be closer to enactivism than to neurocognition. On the other hand, despite
his engagement with a cybernetic mode of computational thought, the
centrality of the notion of feedback as a reversible relation between the
environment and the building (a relation that ultimately leads the building
to adapt, change, and thus think through learning) does not give us much
opportunity to explain what is at stake as regards the proposition of an
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Figure 3.4
Richard Roberts, Hearing a Reality, 2008. Courtesy of Richard Roberts.
algorithmic mode of thought. Although Pask’s projects involved a series of
experiments with biological, chemical, and mechanical modes of thought,
the computational dimensions of digital space have remained secondary,
as this space seems to be unable to change without becoming coupled with
the external environment or a substantial substrate. This tendency to
embody thought or to embed it within the environment is also evident in
contemporary works developed from or inspired by Pask’s legacy.
For instance, at the recent exhibition “Pask Present,”45 Richard Roberts’s
work Hearing a Reality46 proposed an embodied version of conversation that
was triggered by the movement of people circling around an acoustic
device. Not only does Roberts show that there is an analog computation
of experience between the people and the device: in addition, this project
suggests, that experience is deployed by a system of interaction that is able
to learn from its environment. The project thus becomes an instance of
enacted cognition and embedded thought. On the other hand, projects
such as KRD’s (Kitchen Rogers Design) Responsive Space show how the
environment undergoes transformations of its own shape when prompted
to do so by the visitor’s movement.47 Here individual movement directly
molds the form of the space. For example, such movement can cause the
ceiling to slide 2,100 mm up and down and to tilt from side to side, so as
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to completely transform the space’s form from within. Sensors scattered in
the space, which continues to remain mobile because its volumes are ceaselessly altered by random sensorimotor responses, act as catalysts for the
transformation of the room. It may seem that these interactive architectures contradict the standpoints of neuroarchitecture, insofar as space is
activated here through and by sensorimotor activities. Yet it is important
to stress that this particular project aims to show that the shape of the
space, i.e., the computed environment, is itself in movement, and is reconfigured each time by an unscripted enactment. The stainless steel floor and
walls are equipped with invisible sensors that are ready to pick up sensorimotor stimuli, and compute the space through live response. KRD therefore offers a model of interaction based on the sensorimotor enactment of
space, where the interior form of the room remains attuned to the variables
of lived movement. These movements seem to constitute the movement
of cognition as the sensorimotor activation of neural space. In other words,
the movement of cognition is here implied to be equivalent to sensorimotor action. As Maturana and Varela point out, “cognition is a matter of
interacting in the manner(s) in which one is capable of interacting, not
processing what is objectively there to be seen. Living systems are cognitive
systems and living is a process of cognition.”48
From the standpoint of neuroarchitecture, however, Hearing a Reality
and Responsive Space do not explain how the embedded computation of
space modulates or impacts cognitive behavior. At the same time, neuroarchitecture also fails to explain that space does not preexist experience,
and that the emphasis of enactivism on sensorimotor adaptive response
points to the co-constitution (interactive coupling) of experience and
space. Nevertheless, what is still missing from these articulations of interactive cognition is that thoughts are also abstract objects. This means that
thoughts are internally related and externally disconnected, and thus
enjoy a spatial order or architecture that does not match the physical order
of space. These interactive projects, therefore, overlook—to a greater extent
than Pask’s experiments in chemical, biological, and physical computation—
the sense in which the actual modalities of information are infected with
abstract sonic objects, for instance, or with volume infinities. The notion
of the cognitive character of information employed in these projects
(unlike in Pask’s) does not entail a learning or growing form of computation that stems from interactive elements. Instead, they remain far more
literally identical to the visitors’ physical movement. In consequence, the
interaction between information and bodies is conflated here into one
system of action and reaction, insofar as the movement of bodies becomes
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equivalent to information. The biophysical dynamics of moving bodies
here simply performs cognition as information emerging from sensorimotor inputs. In contrast, Pask’s cybernetic computation shows the processual
or the retroprocessual learning of the various elements of the architectural
structure to be defined by the interaction of chemical, mechanical, and
physical elements whose temporal and multilayered recurring functions
can give rise to the cognitive dynamics of the structure. From this standpoint, Pask’s cybernetic architecture conceives the environment in a
manner similar to enactivism, i.e., as being constitutive of but also as
constituting the cognitive structure of thought. In the next section I will
discuss this ecological understanding of cognition at more length, observing that Pask’s cybernetic architecture offers a view of computation that
considers the latter in terms of an environment: as an information background that affords a direct link between perception and cognition.
Before turning to the ecological understanding of information, it may
be important here to point out how cybernetics, and in particular Pask’s
articulation of interaction, can help us to challenge notions of interactivity
that rely directly on the algorithmic processing of sensorimotor responses.
In other words, Pask’s notion of interaction significantly contributes to
developing a theory of contingency in computation. Since his computational experiments were more closely engaged with biophysical and biochemical processes of computation, it would also seem that his experiments
have little to add to the notion of soft thought that I want to develop here.
Yet if we turn to an ecological understanding of information, it may
perhaps be possible to resolve this issue, as we will be led toward a mereotopological understanding of information that does not imply that one
mode of computation—one mode of thought—can subsume all others.
3.2
Ecological thought
To understand cognition in terms of information environment one has to
turn to James J. Gibson, who argued that information is itself an environment and not just one element of interaction to be added to another. In
the 1970s, Gibson developed a notion of information that departed from
the rule-centered computational model, observing that information could
only be picked, selected, and explored from the environment, not communicated to a receiver.49 Information, therefore, is an environment that
is directly perceived: a world of data that are readily available to selection.
This is why perception and cognition, according to Gibson, explain how
being-in-the-world has nothing to do with a mechanism of input and
output or a measure of probabilities in the communicating system. Simi-
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larly, knowledge does not correspond to a cognitive state that is generated
in the head. Knowledge is a process of experiencing data that is located
not in the brain but in the muscles of perception.50
By placing cognition in the environment, Gibson proposed an ecological approach to thought. This approach primarily questioned the assumption that in order to perceive the world one must already have ideas about
it. This means that his theory rejects the assumption according to which
we would only be able to perceive responsiveness if the idea of interactive
space were already formed in our heads. Against this view, Gibson explained
that only an immersive perception of the environment—and not its pregiven conception—could give us a veritable knowledge of space. Through
the extraction of abstract invariants from an information flux or through
the perceptive selection of data from a continuous background of information it is possible, according to Gibson, to form knowledge of the qualities
of objects.51
For Gibson, cognition is dependent on a background environment that
is pregnant with information. This background persists in perception,
experience, and knowledge even when it remains out of sight. In other
words, the abstract architecture of an object is experienced even when, and
especially when, it remains imperceptible, removed from the present situation, or unselected by an actual occasion. For instance, if the interactive
space of Hearing a Reality were to deploy the invisible potentialities of sonic
space through physical movement, then the conditions of experience
might have to be minutely crafted to include blind spots of sound, unhearable beam objects that could affectively trespass all sonic orientations.
Only by including such humanly unhearable realities of sonic objects
could the structure of experience become not just interactive but immanent to the informational environment in which perception and cognition
are lodged.
As opposed to the sensation-based approach to perception, according
to which anything out of sight can only be perceived through an image
(i.e., recalled, imagined, conceived) but not directly experienced, Gibson
sustains that any occluding edge is instead part of direct perception.52
Opaque surfaces are not invisible, but are perceived as being one behind
another, entering and exiting from sight as the observer moves in one
direction and then in another. In particular, Gibson argues that the briefest
and the longest instances of locomotion (e.g., a movement that lasts fractions of a second, or one that lasts hours) deployed the possibility of
perceiving the invisible as such. He calls this possibility “reversible occlusion,” because only movement and its reverse can explain this possibility.53
As there is an underlying invariant structure, a continuity of all surfaces,
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the difference between the hidden and the unhidden can be explained as
a short or long pause in locomotion.54 Conceived in these terms, the physical movement in Hearing a Reality could for instance account for the relation between the hearable and the unhearable as part of an underlying
architecture of sonic information, rather than focusing on an actual sonic
space designed to be heard by a human ear.
Hence the information background is here a topological invariant of
the energy-light itself, which is brought to the foreground by the selective
activity of perception. In other words, the direct perception of invisible
objects makes them visible. However, the computational version of this
background in projects such as Responsive Space seems to be missing,
because here volumetric information always already coincides with actual
and not potential movement. One may then wonder how interactive projects such as Responsive Space can really include this topological continuity
of information background. Can it unite all surfaces affording a genuine
perception (selection and creation) of data space, so as to foreground unexpected variables in experience? Wouldn’t the closed nature of programmed
responses or the computational background always already delimit the
sensorimotor knowledge of what potential responsiveness could become?
It is true to say that Gibson’s ecological approach has the advantage of
deterritorializing cognition for a subject perceiving, but also for a neural
network computationally performing thought. This approach in fact does
explain that information is environment, an always-experienced background. Yet Gibson argues that this background is not computational.
Rather, it is defined as an inexhaustible continuous energy-information
environment that affords the perception of being-in-the-world. That is to
say that although information is in the background, i.e., within the environment from which it is picked, there is always already a perceiving entity,
which is here posed as the actor of cognition. Despite suggesting that
cognition is not computation and that it is a capacity afforded by the
environment (an enaction of the selected information), Gibson’s ecological
approach nevertheless discards the idea that the persistence of the information background reveals, beyond direct sensorimotor perception, the
exhaustion of this potential in actual combinations.
Arguing against the view that the continual flow of potentiality—the
infinitesimal infinity of topological invariants—constitutes the ontological
background of actualities, Whitehead instead explains that eternal objects
(background potentialities) do not exist as one uninterrupted surface that
can be directly experienced by a body even when it is out of sight, but are
discrete infinities, externally unrelated and negatively prehended. To put
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it in another way, as I discussed in chapter 2, Whitehead proposes a mereotopological matrix of eternal objects to explain that infinities are discrete
dynamics, since they are not merged with one another through transcendent principles. In addition, eternal objects are also discontinuously
selected by actual occasions, in which they can acquire real togetherness
or unity of complexity and through which they exhaust their discrete
infinity by becoming one with finite actualities. Hence experience is not
just the foreground of the continual background of information. On the
contrary, an occasion of experience demands that these discrete infinities
become determined twice: first according to the (positive and negative)
prehensive modality of ingression into an actual occasion, and second
according to the new togetherness that they come to actually enjoy as
selected potentials. Similarly, not only does the background of potentials
become determined when selected by actual occasions: it is also determined according to the infinite levels of interior relations between infinities. The background is not an inexhaustible pool of energy-information
waiting to become realized in perceptual experience. This background
instead deploys the mereotopological architecture of parts and wholes that
cannot be summed up by topological invariants or a priori continuity
between otherwise discrete infinities. This background therefore is a mereotopology of eternal objects, of unrealized and unrealizable eternal objects
that are nonetheless immanent to experience as contingent modes of
thought, of which there are many. In other words, eternal objects are lived
abstractions.55 Here cognition is not derived from physical perception
but is determined by the conceptual prehensions of eternal objects. In
particular, cognition, understood in this sense, does not imply the sensorimotor activity of perception, but rather corresponds to a conceptual or
nonsensuous feeling characterized by the “entertainment of unexpressed
possibilities.”56 To sum up: while embracing Gibson’s ecological notion
of information, I instead suggest that the information background is a
mereotopology of infinite parts of infinities, incomputable objects, which
are immanent to and further determine occasions of experience as lived
abstractions.
At the same time, the discontinuous relation between eternal objects
and actual occasions is intersected by another level of discontinuity. Algorithmic prehensions cannot be said to derive from physical embodied
perception, and yet they do not correspond to finite sets of data either. An
algorithmic conceptual prehension is nonphysical and characterized by
“the sense of what might be and what may have been. It is the entertainment of the alternative.”57 In short, what is problematic with the ecological
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approach and its autopoietic overtones is its tendency to conflate information either with finite sets of algorithms (closed computation) or with
a background of infinite potentiality (a whole of continual variations),
without explaining how information as quantification can be directly
conceived in terms of qualities. In addition, this anticomputational
approach does not offer much opportunity for theorizing thought beyond
theories of embodied cognition. This approach will therefore exclude the
existence or actuality of a computational mode of thought, as computation
remains defined here in terms of finite sets of probabilities, and this
reduces thought to statistical operations. Against this view, I will suggest
that the actuality of soft thought is determined by incomputable quantities
that have irreversibly infected the “qualculative” background of experience. It is the algorithmic contagion with infinities that transforms these
finite sets of data into discrete infinities and also discloses another variety
of infinity to the structure of experience: unsynthesizable quantities that
correspond to interferences rather than to embodiments of thought.
3.3
Interactive thought
Autopoietic notions of embodied cognition and enactivism subsume the
computational view of cognition into the sensorimotor activities of perception. First-order cybernetics added the notion of feedback to computation
and thus placed the notion of homeostatic equilibrium at the core of the
computational loop of the input and output of data (so that final results
would match initial conditions). Second-order cybernetics took the notion
of feedback one step further, and thereby revealed that the environment
is constitutive of the internal organization of a living system. This meant
that cognition was defined by its continuous interaction with the perceptual sensorimotor activities of the inhabitant of an environment.
Extending the theory of enactivism, Alva Noe, for instance, goes so far
as to argue that knowledge cannot be separated from but is in fact intrinsic
to the movement, gestures, and practices of a body. Perception “is a way
of acting on the world”58 determined by the exercise of sensorimotor
knowledge.59 This is why, according to Noe, the concept of space would
be impossible without a body.60 Similarly to the neurophenomenological
approach, which always already involves an embodied production of cognition, Noe claims that the conception of space derives from the sensorimotor experience thereof. From this standpoint, the rectangular layout of
a room can only be learned by the act of physically touching the rectangular furniture with hands. Sensorimotor knowledge gives us the con-
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ception of the geometrical form. No direct perception can explain the
rectangular form of the room, “but rather your implicit understanding of
the organization or structure of your sensations.”61 This organization
depends on a process of covariation with actual/possible movements.
According to Noe, rectangularity is therefore not a preformed idea or a
sensational impression; only attentive movements through space, and not
a direct perception of the geometrical shape, determine the perception/
cognition of rectangularity.
From this point of view, the Responsive Space project can also be seen to
claim that spatial perception is derived from experiential movement; a
claim that turns away from formal models of spatial cognition. The form
of cognition can instead only be constructed a posteriori, as if driven by
the sensorimotor movement of perceivers. The geometrical shape of space
and ultimately the idea of space are not defined according to Euclidean
postulates of absolute and eternal form, but rather are produced by the
sensorimotor activities that generate (as it were) the knowledge of shifting
angles, volumes, and contours. Here space stems from the biorhythms of
movement, which links one shape to another and thus builds the architecture of thought through the continual experience of physical space.
Figure 3.5
Institute of Neuroinformatics, Ada—The Intelligent Space, Expo.02, Switzerland.
Courtesy of Stefan Kubli.
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Gibson and Noe do not discuss how the information environment
allows nonorganic entities to perceive and cognize. In this they differ from
Pask, who defines interactivity in terms of conversation, develops a physical mode of computation, and points out that the physical embodiment
of spatial knowledge is not exclusively enlived by a human or animal
body, but by any body (for instance by the MusiColour machine). Similarly,
recent efforts to establish how cognition is enacted by sensorimotor perception have resulted in various projects that aim to show that a machine
can learn about its spatial dimensions from the external sensorimotor
inputs of bodies. Recent interactive projects such as Ada—The Intelligent
Space62 seem to directly incarnate the cybernetic-oriented shift from computationally informed cognitivism toward a notion of cognition triggered
by sensorimotor knowledge. The sentient space creature “Ada” is a neural
network that uses sensorimotor triggers, such as sounds, lights, and projections that respond to the movement of visitors. Interaction here does not
exclusively serve to augment the visitors’ sensorimotor knowledge of
space, but above all shows that Ada is itself a sentient space able to
augment its spatial knowledge by learning from the different gestures,
sounds, and movements of people, and by picking up information from
the environment. In other words, the informational environment defines
Ada’s cognitive architecture because “she” is able to learn from physical
interaction. Compared to Noe’s elaboration of enactivism, this project
therefore seems to be much closer to Pask’s cybernetic-oriented architectures as it shows that any physical bodies, including machines, can learn
from interaction.
Nevertheless, it is true to say that Noe, like Pask, rejects the computational theories of thought and believes that the algorithmic description of
cognitive phenomena is not autonomous from the secondary level of
implementation in physical systems. Noe argues that without hands and
eyes, algorithms could not work.63 In a similar way, Ada’s experience of
space is also not exclusively determined by algorithmic calculations but is
derived from physical knowledge, which in turn appears to define the
capacity of algorithms to learn, but also the capacity of cognition to be
something broader than the process of sensing. Nevertheless, it may be
misleading to assume that Noe simply claims that sensorimotor knowledge
cannot substitute for conceptual knowledge. Instead, he argues that sensorimotor knowledge has to be understood as an example of “primitive
conceptual skills”: for by suggesting that sensorimotor knowledge ultimately consists of subpersonal skills, he rejects any sharp distinction
between the nonconceptual and the conceptual.64
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In opposition to models of cognition defined by internal representations of the world in the brain, Noe’s theory of enactive perception explicitly embraces the phenomenological theory of experience, grounded on
the fact that perceptual experience is able to acquire world-presenting
content.65 According to Noe, if sensorimotor perception can explain the
cognition of space it is mainly because perception has to be understood as
a protoconceptual skill.66 Like concepts, he observes, sensorimotor skills offer
world-presenting content to experience. Sensorimotor skills therefore are
understood as protoconcepts, which can be seen for example in the nonlinguistic communicative capacities of animals and infants.67 According to
this view, the nonlinguistic gesture of an infant already contains conceptual qualities, despite the degree to which it lacks cognitive levels of reflection. For Noe it is not the reflexive order of perception that determines the
phenomenological experience and knowledge of the world, but rather the
disarticulated movement of an infant body. A protoconcept is therefore an
original thought that establishes all conditions for cognition.
By claiming that thought is always an embodied gesture, Noe’s protoconceptual hypothesis attempts to defy the assumption that thought is an
idea without a body. In doing so, however, it establishes equivalence
between thinking and doing, according to which thought is primarily to
be explained in terms of practical skills. The experience and knowledge of
space, on this view, are primarily derived from sensorimotor interactions
that are afforded by basic conceptual skills, and which are situationdependent and context-bound.68 Noe’s protoconceptualism therefore
appears to claim that these basic skills are the conditions that allow a
perceptual experience,69 and thus deploy the capacities of thinking about
the world.70 Nevertheless, since the content (or “aboutness”) of the world
is, according to Noe, never predefined but instead includes margins of
indetermination, he also observes that everything experienced is in its
nature vague.71 From this standpoint, experience seems to add nothing
new to preexistent perceptual concepts that are rooted in a sensorimotor
system of knowledge. For instance, Noe explains that the perceptual experience of color is not too dissimilar from the grasping of mathematical
principles. According to this perspective, all colors and shapes are to be
understood as perceptual concepts in the same way as all natural numbers
are gathered in perceptual concepts. Perceptual concepts, according to Noe,
are constituted by our experience of the shapes, colors, and textures of
daily life. Similarly, number, or any other formal concept, is a perceptual
concept first. In other words, Noe’s protoconceptualism works to formalize
the existence of perceptual concepts as always already incorporated in the
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physical experience of a body.72 Within this framework, one could suggest
that the perceptual experience of color in Ada—The Intelligent Space would
always remain dependent on the physical understanding of its structural
spaces in which perspectives and colors were located.
Noe’s enactive theory of perception therefore does not seem to simply
reject but rather includes cognition in its protoconceptual system of experience, albeit while making it dependent on sensorimotor rules. Seen from
Noe’s standpoint, Ada’s algorithmic computation of color could only
derive from an implicit knowledge—a physical awareness—that the appearances of color change when color-critical conditions change. Similarly for
Noe, sensorimotor skills allow us to represent perceptual qualities as concepts in experience. Since these skills are always conceptual or protoconceptual, we have the impression that we recognize or have already
experienced something that we are seeing for the first time.73 In reality,
however, Noe’s protoconceptualism suggests that there is no novel experience, because what is lived now has already been physically conceptualized
and thus belongs to the sensorimotor architecture of the body. This means
that the body already knows what can be thought. Because concepts are
practical skills,74 thought and action are equally afforded by the world
through the sensorimotor perception of the relation between how things
are and how they change.
Noe’s protoconceptualism defines the architecture of thought as
anchored to the observer’s sensorimotor knowledge of objects, or to a
fundamental center of gravity that rotates around the perceiver. Nevertheless, and despite all efforts to challenge computational models of cognition, one is still left wondering whether Noe’s equation between thought
and action merely works as a reversed version of computation, the question
of what thought might be remaining always already grounded in the
moving body of the observer. The experience of a cube, for instance, can
only be based on the sensorimotor understanding of its shape.75 It is body
knowledge that counts as cognition and not the neural structure of the
brain.76 For Noe, cognition is a phenomenon that occurs only against the
background of the active life of the animal.77 Cognition does indeed
depend causally on the brain, but it can only be realized in an embodied
activity.78 Noe emphasizes that the evolutionary development of the brain
means that the conscious mind must have emerged gradually. A bacterium
is already equipped with the minimal ingredients of sensorimotor
knowledge-enacting experience. As the first example of a unitary (autopoietic) organism, a bacterium responds and acts, though its sensorimotor
knowledge is limited. Yet Noe believes that a bacterium, as opposed to a
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robot (i.e., a mechanical body), already deploys a protoconsciousness associated with the development of the living.79 The acquisition of higher
levels of cognition is thus explained here, as in Maturana and Varela, as
the acquisition of the unity of the living, which involves not merely the
human brain but all protoconceptual skills possessed by living entities. In
agreement with enactivism, Noe’s protoconceptual theory places knowledge within the living, cognition within self-production, and thought
within the emergent complexification of cells driven by the sensorimotor
experience of the environment.
Nevertheless, if protoconceptual cognition can be found at the lowest
levels of life, does it follow from this that thought is primarily dependent
on an interactive living-perceiving body, and that the sensorimotor skills
of the latter are what is perceived, to form knowledge? If so, doesn’t enactive perception risk conflating thought with the biophysical evolution of
conceptual skills?
In other words, with enactive perception the architecture of thought is
integrated within the progressive continuity of the living, not from the
standpoint of the brain, but rather through the primary sensorimotor
evolution of cellular organisms. Noe’s attempt at disengaging knowledge
and cognition from algorithmic computation ends up offering a physicalist
metaphysics of thought, whereby concepts and knowledge depend on the
physical affordances of a body (from a microbial to an animal body). If, as
Noe admits, the content of perception remains always indeterminate
because it coincides with what the environment potentially allows a body
to do, then similarly one can contend that the structure of experience
cannot be prescribed by primitive knowledge, inherited and evolved sensorimotor skills, but must include conceptual prehensions or lived experience of nonphysical ideas.
For this purpose, it may be interesting to contrast Noe’s protoconceptualism with Whitehead’s claims that there are multiple expressions in an
unlimited number of actual entities, which always include conceptual
as well as physical prehensions, even at the smallest scale. In particular,
for Whitehead there is not simply the unity of a perceiving body, but
compositions and organizations of entities characterized by expressions
and feelings or prehensions. “Feeling . . . or prehension is the reception of
expressions. . . . Expressions are the data for feeling diffused in the environment.”80 In other words, each body is constituted by many occasions
of experience, and the way data is felt and expressed varies throughout
the inorganic, vegetable, animal, and human kingdoms. Nevertheless, as
Whitehead observes, “in every grade of social aggregation, from nonliving
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material society up to a human body, there is the necessity for expression.”81 This necessity does not, however, lead Whitehead to equate conceptual to physical prehensions, because expressions require the reception
of both modes of retrieving data. For Whitehead, conceptual prehensions
modify and adapt emotional and sensorimotor knowledge. Thought therefore is not the same as physical knowledge: it concurs with these physical
activities, and becomes a source of excitement precisely because it “disturbs
the whole surface of our being.”82
If, according to Noe, sensorimotor skills are already conceptual, formally
determined by the evolutionary development of physical movement, then
experience adds nothing new to the world. From his standpoint, all experience is nothing but a recognition of what is already biologically known.
As with Ada—The Intelligent Space, the physical experience of interaction
teaches nothing new to the computational machine, as it is predisposed
to learn what is already known by its sensorimotor data. Similarly, Ada’s
experience of the space of colors will mainly consist in re-cognizing what
is physically already known to the (human) body. By idealizing the empirical intelligence of the body, Noe’s protoconceptualism is forced to deny
that any new idea could ever exist, and that anything new can ever be
thought or experienced. Experience seems instead to be mainly a way of
cognizing again what biological thought had already established throughout evolution. Contrary to Whitehead’s claim that conceptual prehensions
modify and adapt what is physically given because they are defined by the
capacity to entertain possibilities, alternatives, and unknown ideas, Noe’s
conception of thought remains subsumed under an ideal bio-logic of sensorimotor knowledge. This physical idealism reduces the idea and experience of space to bare physical interactions deprived of any architecture of
abstraction. Theories of enactivism cannot therefore contribute to articulating the actuality of soft thought precisely because they avoid the question of abstraction by grounding thought not in the brain, but rather in
the physical apparatus that sustains the evolution of conceptual prototypes. These prototypes are ceaselessly reiterated with every experience,
not as new ideas but rather as conceptual habits, the repetition of a biological ground.
However, and as will be discussed in the next section, computational
theories of cognition are able to challenge the assumption that the conditions of cognitive experience can be found in the biophysical structure of
the body. For example, by revisiting computational theories of cognition,
the theory of extended cognition seems to engage more closely with the
architecture of soft thought. Theories of extended cognition can contribute
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to defining soft thought in a manner that departs from the ontological
equation between being and thought, according to which thought is
always already an expression of being, which is viewed as a self-constituting
whole that absorbs all parts.83 After discussing the implications of extended
cognition for an articulation of soft thought, I will draw on R&Sie(n)’s
architectural project I’ve Heard About . . . in order to argue that soft thought
is not determined by being, but is instead a contingent thought, immanently experienced as an alien thought without being cognized (or
explained by the neuroarchitecture of the brain).
3.4
Technoembodied mind
If Noe’s hypothesis of sensorimotor cognition sustains a bioontology of
thought, Andy Clark’s proposition of extended cognition insists that the
conditions for cognitive experience are not biological.84 Clark revisits
classical theories of computation, which explain cognition in terms of
information-bearing inner states, and argues that internal states are instead
dependent on mediated forms of adaptation or technoenvironmental
factors.
Through a form of “minimal Cartesianism,” Clark attempts to locate
the roots of pure contemplative reason in the interactive modalities of
embodied cognition. Reason therefore becomes a mental tool that continuously adapts to real-time agent-environment interactions.85 This mental
tool only allows for inner mental representations that are intimately entangled with the biomechanics and activities of the agent. From the perspective of minimal Cartesianism, therefore, action-oriented representations
define inner models as partial and multiple. Human cognition, on this
view, results from a productive interface between action-oriented representations and a larger web of linguistic competences, cultural contexts and
practices. This larger web of competences, which Clark calls “scaffolding,”
is able to alter the computational spaces of cognition and the basic biological activity of the brain. In particular, Clark argues that the use of objects,
such as pen and paper, enabled an alteration of computational spaces,
mathematical horizons, and social organizations.86 Inner cognitive states
are inevitably entangled with an extended computational process, blurring
the boundaries between brain, body, and world.
Instead of rejecting Alan Turing’s computational model of inner processes (in which syntactic properties preserve semantic structures), Clark
incorporates it within a larger architecture of cognition. He extends rational behavior to external structures, such as agents and aspects of the local
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environment.87 Internal representations are therefore not static models,
but are instead dynamic and in constant transformation. In particular,
Clark suggests that the brain-mind is fundamentally a controller of embodied
action designed to assist the organism’s survival in its particular niche.
Consciousness is thus the emergent property of a self-organizing, distributed system constituted by the brain, body, environment, and inanimate
objects.88 This complex architecture of computation is the result of the
extended relations between nature and culture.89
Although Clark proposes that cognition does not happen in the brain
or the computer, he does not share with the enactivists the view that cognition is only afforded by (and inherent to) the biophysical environment.
Instead, extended cognition rearticulates the significance of distributed
connectionist models, defining computational activity across a whole array
of simple processing units.90 For the connectionist model, the mind corresponds to a neural network composed of layers of many simple neuronlike units linked together by numerical connections, which strengthen
according to learning rules and the system’s activities. Instead of manipulating symbols, the neural network converts numerical inputs into representations, which are then converted into numerical output representations.
Through learning, the network is able to perform particular cognitive functions, such as speech sounds and written text, as demonstrated for instance
by the NETtalk connectionist system.91 The environment of synaptic links
is taken here to be the condition that allows cognitive properties to emerge
in the form of a nonsymbolic but spatial representation, which occurs in
insects as well as in animals insofar as their modes of cognition imply
spatial configurations. Thus connectionism is not concerned with the
representation of direct sensorimotor stimuli or with central commands
from the brain, but above all with the spatial configuration of cognitive
activities that emerge from local neural interactions, which are connected
to the external world by means of adaptive response.92
Most recently, the neural space of cognition has been related to the
temporal dynamics of the vehicles of inner representations, such as single
recurrent neural networks.93 This means that information can be encoded
not just in instantaneous patterns of activity, but also in temporally
extended processing trajectories. The connectionist model of neural networks, then, according to Clark, has moved away from a simple, atomistic
model of inner symbols and now includes spatial and temporal distributed
patterns. This shift toward the spatiotemporal configuration of neural
networks has also meant that cognition has to be explained as an embodied dynamics. In place of the universal idea of the mind, this substitutes
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the particular cognitive states that emerge from distributed interactions in
a decentralized neural network. In other words, this shift has marked the
advance of phenomenologically oriented computation, which still insists,
in contrast to Gibson and Noe’s environmentally induced cognition, on
the interior activity of the mind, now situated in a technoembodied environment of an extended brain.
According to Clark’s minimal Cartesianism, however, this interior space
of the mind neither corresponds to a computer simulation (i.e., algorithms
mimicking mental activities) nor is simply the result of the physical evolution of cognition. The interior space is instead witness to the plasticity of
interiority, which is ready to respond to and drive new actions in the
environment. Yet like Gibson and Noe, Clark also believes that algorithmic
calculation cannot explain cognition. Cognition, in his view, can only
depend on the dynamics of perception, which is governed by actions in
an environment. Whereas for theories of enactivism the space of cognition
is constructed by the sensorimotor perception of the environment, Clark’s
technoembodied cognition involves a neuroperceptual apparatus which
folds the environment back into the neural network of cognition without
attributing it to the external world. Clark maintains that the neural-internal
representation of worldly events is not a passive data structure, but is
instead to be understood as a recipe for thought, whereby cognition comes
to drive action. For Clark, the goal of perception and reason is to guide
action: to make decisions according to the potentialities that the environment offers to neurosynaptic internal connections. This is why he believes
that the world is always internally represented as being very closely related
to the kinds of action performed in the environment. In a way that does
not seem too dissimilar, after all, from Varela and Thompson’s enactivism
(nor especially from their insistence on interiorization or reflexivity), Clark
seems to suggest that as much as knowledge is action, so too must thought
correspond to the construction of knowledge.
Nevertheless, it is important to specify that Clark’s technoembodied
architecture of thought rejects autopoietic enactivism and its naturalization of cognition (its biological ground), and instead embraces Paul
Churchland’s “connectionist crab” hypothesis, which develops a new articulation of the cognition-action relation.94 Clark directly draws on this
hypothesis, describing point-to-point geometrical linkages which define
perception as action, and on the experiments carried out by roboticist Maja
Matarić at the MIT Artificial Intelligence Laboratory who developed a neurologically oriented model of how rats navigate their environment. Since
this model constructs a layered architecture in which a robot learns about
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its environment, Clark uses it to sustain his point that cognition is not
simply a representation of interaction, but rather involves rules for action.
The robot is initially left to move in the environment to detect landmarks.
While it records landmarks, it also learns about the space from a combination of sensory input and motion. By navigating the environment, the
robot develops an inner map of the surroundings: not simply a general
representation of space, but a recipe for subsequent motor actions. The
map is, as it were, continuously generated on the spot.95 Internal representations of space are therefore only the result of motor actions afforded by
the environment. Similarly to Ruth Millikan, a philosopher of biology,
Clark argues for action-oriented inner representation.96 Here the brain is
not the primary engine of reason, but rather an environmentally situated
organ of control activated by motor action. It is the latter, then, that
defines the spatiotemporality of neural architectures as a dynamic interiority that ceaselessly adapts to environmental challenges. In short, far from
replacing the neurosynaptic interiority of cognition with external connections or sensorimotor knowledge, Clark suggests that inner representations
are dynamically attuned to external actions.
If perceptual action drives the inner states of cognition, which then
become recipes for the next action, media objects (from notebooks to
calculators), according to Clark, similarly not only serve to manipulate,
store, or modify information, but are also crucial devices for the reconfiguration of internal neural connections. For instance, interactive media environments extend cognition in terms of prosthesis, but also become active
scaffoldings affording new neural connections triggered by sensorimotor
responses. From this standpoint, entering or exiting a room incites the
neural space to become adapted to the biorhythms of a body governing
actions such as switching on lights, turning up the radio, and increasing
the temperature in the radiator. Within this framework, one can also argue
that it is now evident that the ubiquitous networks of smart media have
turned the space of cognition into an action space, in which smart interactivity is not only changing but also anticipating neural connections
precisely through the implementation of technological scaffoldings that
are able to trigger new neural connections. Yet, as Clark points out, it is
not the mediatic environment that has transformed thought into action,
because the very activity of bodily spatiotemporal orientation has itself
triggered the development and evolution of inner states of cognition. What
external media objects add to this evolution, he claims, is the provision of
inner mental states with additional memory and with new capacities for
symbol manipulation. This is why, Clark believes, the mediatic transforma-
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tion of space and the computation of the environment is leading to
changes in the evolutionary development of inner states of cognition. In
particular, the increasing power of digital media to change the experience
of spatiotemporal orientation—what Thrift defined as “qualculation,” the
numerical background of computational culture—has augmented the cognitive capacity for memory, but also for communication, interaction, and
cognition. If computation has become embodied in the digital-mediatic
environment, then from the standpoint of extended cognition it is ultimately the brain and its neurosynaptic architecture that have changed by
becoming extended to the world. Here, the architecture of thought is constituted by a double and mutually inclusive action. On the one hand,
digital-mediatic environments have triggered changes in the internal structure of cognition. On the other, this internal neurosynaptic architecture
has become extended to the media environment, which supports the
internal organization of a structure of cognition that remains fundamentally unchanged. The internal organization of the brain is, as it were,
spatially extended onto the world, and thereby acquires new computational powers. The view of a global brain strongly dominates the postcybernetic investment in the power of neurocognition.
According to Clark’s view, the intensification of this power derives from
the stealthy parasitism of neurosynaptic connections that are able to run
on any technobody and ultimately determine thought in terms of doings:
guiding actions instead of being their internal reflections. In other words,
the technoextension of cognition has stripped away thought from computational theories of symbolic representation and has turned cognition into
an environment of action, modifying, enlarging, and magnifying the interior power of neurosynaptic connections of the brain and its capacities for
symbolic representation.
Clark insists that external media are extraneural architecture of mind
feeding back onto the internal representation of neurosynaptic space.
Hence, what looks like a complementary relation between internal and
external architectures of mind ultimately comes to define cognition as a
mutual process between interior and exterior modes of cognition.97 It is
then clear that the external world is not to be considered a mere prosthesis
that allows the brain to optimize its problem-solving capacities. Instead,
Clark argues for the existence of a cognitive “agent-in-the-world” that
incorporates the brain, the body, and the local environment.98 In particular, Clark adopts Dawkins’s notion of the extended phenotype (discussed
in chapter 1)99 to explain the dynamic relation between internal states and
external activities of computation. Just as the spider and the web constitute
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a single system of cognition, so too does the mind with its wideware.100
However, where Dawkins’s extended phenotype highlights the environment’s selective force, optimizing the problem-solving capacities of interior
states, Clark’s dynamic computation refuses the idea that data (neural
coding) are already formed and mainly selected by the environment.101 On
the contrary, he believes that technical machines and media are intrinsically related, and that they constitute a whole architecture of cognition.
Clark observes that technologies are mindware upgrades that directly contribute to cognitive upheavals, altering the architecture of the human
mind.102 In this sense, the mind is not preconstituted and is not simply to
be optimized on top of what it has already achieved through evolution.
In other words, the mind does not correspond to the brain. Yet, paradoxically, Clark insists that the technoextension of cognition increases the
power of neurosynaptic connections to incorporate the cognitive functions
of external objects.
In distinction to biophysicalist theories of mind (or anticomputationalist theories of enactivism), Clark claims that the mind cannot be bound
within a biological skin. Instead, the mind is to be found in the spatiotemporal extensions of external devices, from texts to PCs, software agents,
and user-adaptive home and office devices.103 The biological brain is not
the locus of the mind, but only a structure equipped with capacities to
recognize patterns through perception and control of physical actions. For
the mind to become the world, it has to extend beyond the biophysical
stratum to incorporate the world of inanimate objects and the skills of
abstraction. Clark uses the figure of the cyborg to argue that cognition
resides in the open-ended merging of information-processing systems.104
This merging requires not simply a physical injection of silicon into meat,
but the incorporation of writing and drawing into thinking, of external
props and tolls into problem-solving systems, characterizing human intelligence. What lie outside the brain—including the rest of the body as well
as machines—are the proper parts of the computational architecture that
constitutes our minds.105 This architecture extends beyond the internal
biophysical states of the brain to include new computational qualities
afforded by the mediatic environment. To clarify his view, Clark compares
a mobile phone, which is an interactive media technology distinguished
by its wireless qualities of communication, with computational devices
such as pens and diagrams.106 The ubiquitous nature of mobile media, he
argues, coincides with the emergence of qualitatively new cognitive capacities, afforded by the background of immediate wireless connection between
distinct platforms of communication. According to Clark, these cognitive
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capacities do not simply include the possibility of annexing one mediatic
form of communication to another (as in the optimization of synesthetic
reasoning, for instance), but offer an extension of computation beyond
media performance that directly addresses data-rich processing.
Clark’s conception of extended computation distributed across brain,
body, and world can help us to argue that soft thought is not determined
by external inputs and/or by the protoconceptual abilities of a living body.
Instead, from the standpoint of extended computation soft thought can
be seen as an algorithmic process able to reconfigure its internal syntax
according to complex interactivities between distinct systems of information. What is important here is that thought is also extended to machines,
nonliving hardware, and wideware. However, because Clark’s extended
functionalism derives thought from the brain’s motor-action capacities of
developing neural maps, described in the “connectionist crab” hypothesis,
it also seems that this theory problematically poses a symmetric correspondence between thought and action.
Similarly, one may still wonder how his phenomenologically oriented
model of thought can avoid reifying soft thought in terms of the inherited
characteristics of human intelligence.107 For Clark, the mediatic environment is part of cognition and is now one with the process of decision
making. This deep entanglement of neurosynaptic cognition with cultural
and environmental structures108 has meant that our brain is now artificially
enhanced to solve ever more complex problems. For Clark, the mediatic
environment is there to process cognitive functions (once performed by
the brain) that leave new (synaptic) space for human intelligence to solve
new problems. Yet if this is the case, one cannot help wondering how this
biocomputational architecture of thought could ever challenge the biological ground of cognition, i.e., the skin-bounded brain. If one were to break
away from the circular argument that holds that the learning curve of the
biological brain is always already afforded by technoenvironmental activities, which are, in turn, always already at the service of the neuroarchitecture of cognition, one could discover that soft thought is not an extension
of cognition. On the contrary, soft thought consists of automated decisions
that do not necessarily serve the internal biospace of neurocognition, as
this latter may not be equipped to truly cognize or even perceive algorithmic actualities.
Although Clark tries to revisit computational theories of cognition in
order to maintain that neurocognitive functions are not ontologically
granted by a biological ground but can in fact be run on any entity, whether
organic or not, his view rejects soft thought as an autonomous mode of
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computation. In particular, he reduces the computational approach to
cognition to calculations, which he views as tools for decision making and
problem solving. Yet in contrast to this position, and as I have discussed
in this book, postcybernetic computation has become an increasingly
speculative affair that exposes the power of computation to establish new
connections between wholes (operating systems, databases), as parts that
connect to others. Rather than solving given problems, this speculative
form of computation, which I have defined as soft thought, seems to be
able to generate problems without making decisions and to take decisions
about unrealized problems. Soft thought does not therefore work to transform physical data into algorithmic procedures, nor does it represent the
syntactic architecture of algorithms processing data, which can run neutrally on any body or machine. Instead, I argue that soft thought is to be
understood in terms of conceptual prehensions carried out by algorithms,
which are actual entities defined by both a physical and a mental pole.
If extended cognition suggests that the activities of thought are distributed across the subsystems of the brain, body, environment, and technical
machines, then why does Clark still insist on a phenomenologically oriented computation that always already poses the equivalence between
thought and being by conflating computation with the neurosynaptic
architecture of the brain, and the latter with the thinking process of a
computational machine? Clark claims to challenge the centrality of a biologically bound brain in order to extend the mind to an extended neuroarchitecture of cognition. In order to do so, however, his theory needs to
rely on the assumption that the extension of the neuroarchitecture of
the brain to the mediatic environment implies that thought is the result
of emergent properties, the interaction of many agents—biological and
nonbiological—since all these properties share a neurostructure of cognition. Is this theory of emergent thought, however, sufficient to challenge
the biocentrism of cognition? Doesn’t emergentism deprive computational
objects of their interior architecture of abstraction, their thought processes,
which are replaced by the extended neurosynaptic architecture of the
brain?109
Clark’s minimal Cartesianism maintains that cognition emerges from
dynamics of adaptation and coevolution, which allow the plastic array of
gray matter to reconfigure its links and structures through sensorimotor
perception. Despite it all, the ontological premise of the extended mind
does not ultimately challenge, but in fact seems to necessarily require, the
biological ground of the brain to support other modes of thought. Even
when Clark follows Dennett’s claims that cognition is an ensemble of tools
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and specifies that “it is just tools all the way down,”110 extended cognition
sides with the neurological view of thought as deriving from shifting
coalitions between the brain and external objects.111 Here thought is
always already part of the neurocomputational system of emerging complexities, in which the brain uses tools to optimize its neurobiological
syntax. Nevertheless, Clark’s theory of extended cognition still gives rise
to some questions: are all forms of thought always already wired back to
the interior neurocomputational schema of the brain? Is thought always
already the equivalent of neurological being? Instead I suggest that the
computational architecture of thought can be deployed to point to the
disarticulation of the relation between thought and being, thus challenging the neural or biological body’s status as the house of soft thought.
This is also to say that thought is not necessarily neurobiologically wired,
but only by chance, by contingency. The fact that thought is linked to the
brain may be contingent on an accident in the evolution of multicellular
organisms that led to the formation of nerve cells. As a contingency, the
brain-thought link cannot by rights exclude the possibility of a form of
thought that is not mediated by a neural network or even less by a brain.
In the next section I will discuss nonneural architectures of cognition in
order to challenge the idea of a necessarily mutual correspondence between
brain and thought, which still characterizes recent theories of neurocomputation. This discussion will perhaps contribute to questioning the
assumption of mutualism, as it will introduce the notion of nonneural
modes of thought, which divorce thought from the brain. This split,
however, is not intended to liberate thought from matter, but rather to
suggest that there are material modes of thought that cannot be subsumed
under the totality of neuroarchitecture.
3.5 Mindware and wetware
An example of a mode of thought that is not grounded in neural cells and
the neuroarchitecture of the brain can be found in the computational
architecture of an amoeba. These single cells are small and simple. They
lack a brain with a cortex and have no nerve cells. They do not have feelings or humanlike consciousness. Nonetheless, their biochemical network
points to a form of computation that reveals cellular purpose and sentience, and explains decision making in terms of movements that define
how the amoeba grows and divides. As Dennis Bray suggests, the reiterated
process or the biochemical patterns of molecular proteins can be regarded
as a form of computation that involves societies of cells (including diffusive
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hormones, electrical signals, and mechanical interactions) which therefore
constitute computational networks of linked cells.112 He uses the term
“wetware” to include most chemical reactions inside single cells, which he
considers to be forms of computation.113 Interestingly, Bray distinguishes
the computational processes performed by cells from any human-made
machine or electronic device, as they typically involve the least possible
use of energy together with a massively parallel processing. A single computational step in fact involves “a simultaneous change in many individual
molecules.”114 For instance, a bacterium, according to Bray, also records
past events in order to predict the future. In other words, it has a sense of
time passing or moving in a certain sequence, which becomes the basis on
which it makes decisions as to whether it should continue swimming in
one direction or another, given environmental changes. To put it simply,
the computational capacities of a bacterium are revealed in its ability to
predict change and thereby make decisions. Bray, however, explains that
the predictive capacities of bacteria depend on how environmental parameters are incorporated within a bacterium’s internal circuits. As we’ve seen,
cognitivism argues that predictive behavior stems from specific cognitive
capacities that require the networks of neurons to become organized within
the architecture of the nervous system; Bray however argues that the
network of protein interactions is instead already an instance of a proper
form of cognition.115 Since predictive behavior implies that the past is
stored as data for the future, Bray suggests that bacteria and single-cell
organisms have long-term memory.116 This does not mean that all bacteria
or amoebas are characterized by the same computational or cognitive
capacities. On the contrary, as chemical reactions are programmed into the
algorithms or genetic instructions of the DNA, these reactions remain
highly unpredictable, thus implying that these unicellular organisms are
capable of infinite possibilities of decision making under certain conditions. Through the study of nonneural forms of cognition, Bray therefore
suggests that the computational process of decision making as a form of
executive decision has to be located not in the brain but in its cellular
equivalent, the centrosome: a microtubule that constitutes the organizing
center and regulator of cell cycle progression.
Consequently, and despite arguing that biological computation as a
form of cognition is autonomous from the neural networks of the brain,
Bray still locates decision making within the molecular processes that occur
in the space of the nuclear membrane. His argument therefore offers us
another form of internal cognition, which governs molecular data by
executing them in the same way as the central dictates of DNA are said to
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execute proteinic data. What is evident here is that wetware cannot be
reduced to mindware, to use Clark’s term. On the contrary, the amoeba’s
lack of a nervous system and its capacity for computational decision
making can be taken as evidence that there are modes of thought that are
not always already reducible to the problem-solving capacities attributed
to the neural structure of the brain. Shaviro recently suggested that
amoebas, no less than bacteria, plants, and slime molds, process information about the environment and make decisions based on the data that
they gather and process. Shaviro points out that these “brainless” organisms are able to make “spontaneous” or “free” decision to the extent that
they actively respond to the external environment, and are therefore able
to internally evaluate data by comparing final results with initial conditions; these brainless organisms thus deploy a mode of thought that
involves pre- or acognitive mental stances, comparable to moods, attitudes,
and expectations.117
Far from these non-brain-oriented theories of thought, Clark’s notion
of mindware is instead designed to include “our thoughts, feelings, hopes,
fears, beliefs, and intellect.” He also adds that mindware “is cast as nothing
but the operation of the biological brain, the meat machine in our head.”118
He even goes so far as to state that “mindware . . . is found ‘in’ the brain
in just the way that software is found ‘in’ the computing system that is
running it.”119 In contrast to this, Bray observes that it is not the brain but
rather the internal chemistry of living cells that constitutes a form of
computation, and which allows organisms to embody in their internal
structure an image (and memory) of the external world. This embodiment
of the external world, according to Bray, explains how cells intelligently
respond to that world. From this standpoint, wetware is not the same as
mindware, which is equivalent to software running on computing systems.
In short, Bray’s wetware admits the reality of an irreducible form of computation that is housed neither in the brain nor in the computer. This is
a form of computation that has a molecular space and operates at a
molecular level. It is an architecture of thought that operates in the subsystems of the neural organization of cells. On the other hand, however,
it is true to say that both the notion of wetware and Clark’s mindwaresoftware equivalence share the idea that cognition is the central organizer
of data. Thought is equivalent here to an executor—that which makes
decisions about the data retrieved—and as such it still coincides with the
view that to think is to manage actions or performances of data within the
world. Thought is thus still defined here by the mutual correspondence
between thought and being, whereby there cannot be thought without a
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subject that translates thought into action (regardless of whether this pertains to the brain per se or to the brainless cognition of amoebas).
What is missing from this debate is a notion of computation that is not
directly related to being, but is instead at odds with it. This means that if
one were to address digital algorithms (from genetic algorithms to neural
nets and multiagent systems) in terms of soft thought, one would first of
all have to reject the idea of mindware. I argue that algorithms not only
prehend physical data or perform instructions, but are conceptual prehensions of eternal objects, of incomputable algorithms whose infinity cannot
be synthesized in a program that is smaller than those algorithms themselves. From this standpoint it is true to say that digital algorithms execute
data or run programs; yet it constitutes an important challenge to current
assumptions to reveal that algorithms are conceptual prehensions of
thoughts that cannot be computed, executed, and cognized. Digital algorithms do not simply compute these incomputable algorithms (as is suggested by Chaitin’s discovery of Omega, for instance, which as a discrete
infinity appears among the innumerable number of incomputables), but
also negatively prehend the infinity of infinities that define their capacities
of prediction independently of the sequential execution of codes. These
negative prehensions explain that computation is not simply a form of
cognition that constructs cognitive maps as recipes for action. On the
contrary, the negative prehension of infinite incomputable algorithms
leads us to conclude from the understanding of random, patternless, or
contingent data that mindware and wetware are irreducible to one overarching system of thought qua cognition. Instead, this negative prehension
reveals that there are infinite modes of thought, involving a multiplicity
of predictive capacities that correspond to nonunified (chemical, physical,
biological, digital) patterns of decision making. In order to address the
existence of these heterogeneous modes of thought, which are not always
already referrable to an eternally unchangeable being, it is important to
conceive of algorithmic procedures as actualities that are defined by both
physical and conceptual prehensions. This means that the sequential order
of programming is only an aspect of computation. Yet we must bear in
mind that any algorithmic execution is conditioned by the conceptual
prehension of incomputables.
However, if algorithms are to be conceived as actual entities, this is also
because digital computation is characterized by digital objects, or by a
specific objectification of algorithmic procedures. This “objectness” of
algorithms is addressed in computational architecture, insofar as algorithms are the stuff or the material that are used to build structures, forms,
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shapes, and spaces. These actual entities also point to another mode of
thought, involving a new mode of prediction that works not on the basis
of data accumulated in the past but also, and significantly, on the speculative power of computation to design spatiotemporalities that are immanently lived despite being continually unrealized. From this standpoint,
computational architecture reveals the operations of a new mode of
thought, a soft thought, which shares little with the cognitivist and functionalist model of the mind-brain. On the contrary, soft thought is not
simply software running on hardware, but is a mode of thought proper
to digital computation: a conceptual prehension of incomputable data
that makes computation a quantic process, determined by the entropic
volume of data. Similarly, it is possible to argue with Whitehead that soft
thought is precisely “expression as founded on the finite occasion.”120 As
such, it is “the activity of finitude impressing itself in its environment”121
through the conceptual selection of discrete infinities or infinite quantities
of data. This is to say that soft thought is where novel architectures of
thought are now deployed. From this standpoint, computational architecture is not simply a new visualization of the perceptual workings of the
brain in space, nor even a way to test the computational capacities of
wetware. Algorithmic procedures are not equivalent to neurocomputational executions, nor can they be equated to neurofeedbacks, the interior
structures of which change according to external perceptions. On the
contrary, algorithmic procedures are to be understood as computational
expressions whose physical organization of data into sequences is superseded by the evaluation (inclusion or exclusion) of infinite quantities of
alternatives, evinced by the algorithmic design of lived yet incomputable
thoughts.
From this standpoint, Clark’s extended functionalism may not set itself
sufficiently apart from the autopoietic model of cognition, according to
which sense making is enacted by living organisms. For extended functionalism, the formal level of algorithms always needs a material environment onto which it distributes itself by establishing a relation with the
environment. According to Clark, this relation extends or transforms the
interior apparatus of neural architecture, thereby producing novelty in
the extended brain. However, extended functionalism seems to be unable
to rethink the very source code of cognition. This is because extended
functionalism explains the relation between mental and physical poles
merely in terms of a linear causality, whereby mental states are triggered
by and bear upon systemic inputs and outputs. Thus, while extended
functionalism challenges the biological framework of cognition, it remains
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difficult to see how this theory could seriously challenge formal structures
of cognition, or explain novel forms of thought.122
Extended functionalism criticizes computation as a model for cognition.
This is because it shows that information processing cannot account for
material contingencies (hence the supposition that computers cannot
replace human traffic controllers, as computers are unable to calculate
contingent factors falling outside of their programming). Nevertheless,
extended functionalism overlooks the possibility of contingent computation, which does not resemble the cognitive syntax of the brain but rather
deploys a novel mode of prediction and decision making derived from
algorithmic, negative prehensions of incomputable infinities. Similarly,
extended functionalism fails to reveal that a novel mode of thought already
exists inside the computational machine: for as Turing saw long ago, the
limit of computation—or the infinity of sequences of 0s and 1s—is in fact
the unavoidable condition that allows algorithmic finite rules to be established. Thus, algorithms are not only actions or functions. In addition—I
borrow from Whitehead here—they are conceptual prehensions of eternal
objects. In other words, a negative prehension of the infinite quantities of
incomputables defines soft thought as a thought event: as the opening of
contingencies in computation and the transformation of axiomatics into
immanent thought.
Before I explain how and in which instances algorithmic architecture
exposes this immanent transformation of axiomatics into contingent algorithms, I need to present a further discussion of the reasons why neuroarchitecture (or neurosynaptic networks) is unable to support arguments for
novel forms of thought that are autonomous from the structure of cognition. This discussion is the topic of the next section.
3.6
Synaptic space
Deborah Aschheim’s Neural Architecture (a Smart Building Is a Nervous Building) is a site-responsive installation that attempts to describe the mediasaturated experience of space through the neural interiorities of the brain.123
For Aschheim, post-9/11 buildings are no longer perceived as passive
objects but have become nervous architectures, equipped with mechanisms and functions of surveillance that directly express the interior states
of a nervous culture stuck in an epochal climate of fear. Neural Architecture
was presented in 2004 at the Laguna Art Museum as an intricate cerebral
cortex hanging from the ceiling in the form of stalactite constructions,
with neurons, made of plastic tubes, establishing a synaptic link with the
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Figure 3.6
Deborah Aschheim, Neural Architecture (a Smart Building Is a Nervous Building), Laguna
Art Museum, Laguna Beach, 2004. Courtesy of Deborah Aschheim.
gallery’s existing motion sensors and security devices. The installation
makes it explicit that the world and the brain have merged in the culture
of ubiquitous media where the brain’s labyrinth has been extended to our
everyday inhabited space. By incorporating surveillance devices, such as
miniature cameras, highly sensitive sensor devices, and invisible electrical
impulses, into the exhibition’s space, Aschheim constructed a neural
network composed of synaptic connections that were ready to adapt to the
environment.
The notion of neural networks has become central to a reconceptualization of cognition, a reconceptualization that views it as a material process
characterized by a dynamic architecture that is continuously modified
by a learning process. According to neurophilosopher Paul Churchland,
neural networks124 exceed all prototypical models of cognitive predictability because their synaptic machinery ceaselessly adjusts itself through
learning.125 While neurons uneasily change, the internal activation of
neurons—including neural patterns and synaptic connections—can change
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quite quickly in response to the external world.126 Aschheim’s neural building is designed to respond to external stimuli: as visitors approach the dark
room and are sensed by neurosynaptic architecture, its connections light
up. This building therefore reflects the fact that the environment appears
to sculpt the plastic potential of neurosynaptic connections.
Similarly, Churchland’s neurobiological theory of cognition argues that
the spatiotemporal reconfiguration of neural patterns evinced through
changes in synaptic connections demonstrates that the brain works
through parallel distributed and not serial processing.127 Rejecting any
abstract idealism about the mind128 and, in particular, opposing the argument that consciousness is either the result of a complex meme or a unique
form of software running on the hardware of human brains, Churchland
believes that the phenomena of consciousness (by which he also intends
thought) are instead the result of the brain’s basic hardware structures,
which humans share with the animal kingdom.129 To be more specific,
Chuchland observes that all cognitive phenomena that define consciousness can only be the result of the brain’s hardware background, defined by
the dynamical properties of biological neural networks, which he conceives
to be a “highly recurrent physical architecture.”130 In other words, cognition is not a “unique software feature of human brains,”131 but brains
display an information-processing ladder that moves from populations of
sensory neurons through many intermediate states to populations of
motor neurons. At the same time however, there are also many axonal
back projections from populations higher (or most recently formed) on the
ladder to populations that are lower (or older) on it. These back projections
are called “descending” or “recurrent” pathways, and are described as being
able to add a variety of dynamic possibilities, such as self-modulation,
selective attention, and autonomous activities, to all the functional
processing.132
From this standpoint, Churchland suggests that the informationprocessing architecture of cognition must not be understood in terms of
serial sequences of algorithms, but must include a notion of dynamic
temporality. This means that while a “feedforward system is a pipeline of
information,” recurrent pathways add a temporally extended activity,
which explains motor behaviors but also perception. Churchland’s dynamic
approach to cognition therefore seems to suggest that the plasticity of the
brain derives from changes in the configurations of synaptic connections,
which correspond to how the brain processes change. In particular, he
observes that cognition is the result of the know-how defined by the personal configurations of the brain’s synaptic weights.133 Even if a creature
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is too small or too primitive to have a well-defined brain (as is the case
with ants, sea slugs, or crabs, for example), their cognitive capacities will
nevertheless be embodied in the configuration of synaptic weights.134 This
is because all animals share a recurrent physical architecture, which permits
any form of neural architecture to engage with the temporality of structures.135 Temporality therefore is a prerogative of the living brain, of the
physical infrastructure of thought operating by means of recurrence.
Yet although Churchland suggests that the specific cognitive architecture of the human brain is an example of evolution’s latest and highest
achievement in sensorimotor coordination and vector transformation, he
also claims that networks with recurrent physical architecture explain
cognition as a general-purpose organization of hardware (and not as
machines downloading software).136 In particular, Churchland points out
that even the simplest of neural networks, such as NETtalk,137 perform
vector processing (e.g., the transformation of sensory into motor vectors),
and instances of the cognition that can be found in animals and humans.
However, Churchland explains that NETtalk is mainly an instance of a
feedforward neural architecture, which is unable to temporally order what
comes before and after.138 In other words, feedforward networks lack a
sense of the immediate past and of how this could be used in shaping the
present. As Whitehead would argue, neural networks have no short-time
memory spans, which explain the constitution of the present from the
transition between the past and the immediate future.139 Similarly, Churchland observes that neural networks are missing “some form of short-term
memory.”140 In particular he also observes that in NETtalk embedding
knowledge or skills in the synaptic-weight configuration of neural networks does not correspond to an awareness of specific past events. In other
words, the network lacks the “feedbackward” or recurrent pathways that
characterize the biological brain.
Nevertheless, Churchland also argues that recurrent networks can be
trained “not just to discriminate a timeless or unchanging physical pattern
. . . [but also] a standard sequence of physical configurations . . . a wink,
a handshake . . . two people dancing.”141 Similarly, recurrent networks can
also learn to compute “a smooth sequence of limb positions,” thus capturing the shortest gap between a past and future movement.142 In other
words, Churchland observes that by adding a temporal dimension to computation, a recurrent pathway can be seen to generate, through the recurrent modulation of its vectorial activity, long sequences of activation
vectors on its own, without requiring external stimuli.143 From this temporal standpoint Churchland therefore concedes that there is a cognitive
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continuity between natural and artificial computations.144 In particular, he
argues that artificial networks are models of complexity that deploy the
map of neural transformations, which start from the rear half of the brain
and end up in the motor outputs articulated in the front of the brain. The
transformation of sensory to motor vectors is driven not by the application
of an internal rule, but by the embodied multiplication of a vector coding
within a larger matrix of synaptic connections able to yield new vectors.145
Vector coding and vector transformation determine the recurrent pathways constituting a neural network not as a system of innate or a priori
knowledge, but as the slow development of inarticulable skills over a
period of time, including specific events of the past and the future.146
According to Churchland, the temporally extended activity of the recurrent network also provides a new understanding of perception as corresponding to the discrimination not of things but of prototypical processes.147
This means that perceptual recognition in recurrent networks must include
a temporal dimension too, since the network itself—and not external
stimuli—will define the perceptual activation of an appropriate vectorial
sequence.148 Similarly, the recurrent network capacity of generating prototypical event sequences is said to be able to provide access not only to the
immediate past, but also to the future. Since internal representations are
processed faster in perceptual activity (as compared to motor ones, for
instance), the network also appears to be able to predict its immediate
future: its vectorial trajectory.149
Like Aschheim’s neural architecture, Churchland’s neural network
equates all mental phenomena to neural phenomena. His “eliminative
materialism” maintains that all known mental phenomena, such as perception, comprehension, and interpretation, can be reconstructed in neurodynamic terms.150 Drawing on Alan Turing’s attempt to construct an
artificial consciousness, and utilizing empirical data rather than a metaphysical schema, Churchland suggests that cognitive activity and conscious intelligence (as demonstrated by neural networks) can explain
computational phenomena as modes of thought preceding human intelligence.151 By computational phenomena he does not, however, mean
phenomena given or produced by digital machines (or computers), which
he believes to be limited to computing mathematical functions, the inputs
and outputs of which can be expressed as ratios of whole numbers (a
number that does not use fractions or decimal points, an integer). Digital
machines are based on rational numbers, which constitute only a small
and peculiar subset of the continuum of real numbers. For this reason,
Churchland suggests that functions over real numbers cannot strictly be
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computed or even represented within a digital machine. They can only be
approximated. Churchland therefore concludes that real, living neural
networks can compute the full range of natural numbers and not just
rational ones, whereas a digital machine cannot.152 Churchland thus
hypothesizes that only if recurrent neural networks are implemented in
digital computing could there be a possibility of deploying the features of
electronic consciousness. If time is added to digital algorithms, the latter
could acquire the features of computational phenomena, which could
count as a manifestation of electronic consciousness. Churchland ultimately believes that any computational machines can, like human brains,
have intrinsic meaning, a meaning that is determined by the internal
architecture of parallel networks or causal and inferential relations among
distinct cognitive states and aspects of the world.153
Aschheim’s neural architecture does not show the workings of parallel
networks, which imply the temporalities of cognitive states, but instead
highlights the synaptic firing of connections, which are as internal to the
brain as they are to the space of a building. In a sense, Aschheim’s Nervous
Building is an instance of the inability of feedforward neural networks to
process the recurrent pathways of the past, as it merely presents a physical
mapping of synaptic connections that can be activated there and then by
the environment. Similarly to Churchland however, Aschheim’s neuroarchitecture installation insists that the physical, hardware, and material
consistency of the synaptic space constitutes the cognitive state of the
brain-building. Churchland’s computational cognitivism in fact shows that
nonalgorithmic processes, which are instantiated in any hardware neural
network, are what largely constitute the specificity of computation. The
superiority of the recurrent neural architecture compared to digital (serial)
models is therefore at the core of Churchland’s “eliminative materialism”
to the extent that recurrent patterns of connection constitute his postulate
that physical processes run inside any natural and artificial network. A
fundamental physical organization of the nervous system determines
physically coded, distributed and transformed information,154 turning
intelligence itself into a vector.155
In particular, Churchland proposes a prototype vector activation (PVA)
model of cognition, which is based on global synaptic weights or the
strengths of the global neural connections that have gradually reconfigured themselves in response to ongoing sensory experience. For Churchland, these prototype concepts can eventually be differently applied
according to their capacity to fill in missing information, as they are able
to bring background information to the relevant layers of neurons. He
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points out that far from being eternal forms, these prototype vectors are
dynamically and creatively redeployed by sensory experience. In other
words, prototype vectors are open to recurrent manipulation and experimental probing driven by the synaptic weight space.156 Similarly, Aschheim’s
neural architecture also sets synaptic connections at the center of the
experience of space, as these connections ultimately activate a prototype
vector, or the nervous scheme of the building.
According to Churchland, the weight space, or the size and strength of
the synaptic architecture, activates the space of a large population of
neurons which “embody a structured system of categorical prototypes—
that is a meaningful conceptual framework.”157 From this standpoint, the
brain is said to “interpret its sensory experience” according to its acquired
conceptual framework. This means that complex motor skills are embodied
and that the unfolding of activation trajectories can generate the relevant
motor behaviors in the body’s limbs and muscles.158 Against functionalism,
therefore, Churchland dispenses with the necessity of implementing any
form of software onto hardware, or, as Clark puts it, of mindware onto
meatware. For functionalism, the cognitive process coincides with the
algorithmic implementation of the input-output function as divorced from
any specific material architecture. Churchland, on the contrary, insists on
the peculiar physical organization of the nervous system: he claims that
the physical process reflects the way in which information is physically
coded in the first place, and also the way in which it undergoes transformation as it becomes physically distributed.159
Churchland attacks folk psychology because of its belief in internal
propositional attitudes, as based on “inference to the best explanation.”160
He therefore aims to substitute propositional attitudes161 with his PVA
model, insisting that cognition and consciousness emerge from neurocomputational activities rooted in sensorimotor experience and constitute
prototypes: conceptual frameworks. As Churchland explains, “a specific
configuration of synaptic weights will partition the activation space of a
given neural layer into a taxonomy of distinct prototypes or universals.”162
The spatial configuration of synaptic connections corresponds, according
to Churchland, to the spatial configurations of concepts.163 Unlike Noe’s
notion of perceptual concepts, discussed earlier, Churchland uses the
notion of “conceptual redeployment” to explain how an already developed
conceptual framework is not confined to one domain, but can be “activated with profit in a new domain.”164 This is not simply a reactivation of
an old idea. On the contrary, the new domain will activate a vector that
is closer to the old prototype and thus will activate some of its behavior.
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At the same time, the repeated redeployment of existing prototypes can
produce significant cognitive changes without much transformation of the
synaptic configuration and its activation space partitions.
However, if we follow Churchland’s proposal and agree with this mechanism of redeployment of concepts—defined by the recurrent architecture
of synaptic connections—can new architectures of thought ever exist
outside the neural networks of the brain? Similarly, if the recurrent movement of the network crystallizes around certain paths and builds conceptual structures, which become predictive mechanisms linking the past to
present activations and to the activations of future behaviors, how can
there ever be conceptual change (beyond mere redeployment)?
For Churchland, these questions can only be answered by admitting
that the problem with his theory is precisely a problem concerning theory
itself. He insists that one must acknowledge how “antecedently-developed
prototype vectors [are] in a subvolume of activation space hitherto devoted
to other phenomena entirely.”165 In short, the PVA prototype corresponds
to conceptual frameworks that are able to synthesize a wider assortment
of data, or to the simplest architecture of ideas able to neurocomputationally calculate any activation phenomena. From this standpoint, a theory
must display a unity in the explanation of heterogeneous empirical phenomena through the minimal use of concepts. A theory must be simple,
coherent, and unified, just as the neurologically developed conceptual
prototypes represent the world according to the virtues of simplicity, cohesiveness, and unified explanation. This is not too dissimilar from the
metacomputational view discussed in chapter 2, according to which only
a few algorithms or the simplest set of codes correspond to the theoretical
solution of all possible combinations and complexity: a simple program
which can contain its output.
From this neurocomputational perspective, Aschheim’s neuroarchitecture will then reveal that the sensorimotor response to the synaptic configuration of the building implies a specific partitioning of the building-brain
activation space, which corresponds to the vectorial activation of prototypes or conceptual frameworks that define the cognitive experience of the
space according to previous representations (not propositional but empirical representations). This example serves to show that despite Churchland’s
claims against functionalism and his strong emphasis on physical recurrent
networks, the PVA model that he argues for seems to fall incongruently
back into an information model that runs on physical structures, thus
suggesting a sort of bottom-up or emergentist functionalism. In particular,
if physical recurrent networks, which then become activators of previous
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representations, configure concepts whose virtues of simplicity, coherence,
and explanation synthesize vast arrays of data, how can neurocomputation
offer us more than an idealized empirical ontology of thought?
As Ray Brassier lucidly explains, the PVA neurobiological model, which
is based on the analogy between neural networks and brain architecture
and on that between representational concepts and neurophysical structures, falls back into a problematic metaempiricism in which the PVA works
as the guarantor of a universal theory of cognition.166 According to Brassier,
the PVA model is indebted to an a priori adaptationist rationale that fuses
representation (vector schema) and reality (weight space of synaptic connections),167 whereby the conceptual vectorial representation or cognition
is no longer deduced from truth (algorithmic rules), but is induced by
sensorimotor knowledge. Churchland poses the empirical virtues of simplicity, conceptual coherence, and explanatory power as an ontologically
superior ground, a view that is indebted to the contention that cognition
is rooted in the adaptationist efficiency of the living organism.168 Consequently, Churchland’s “eliminative materialism” ultimately risks conflating the reality of thought with the evolutionary function of neural
adaptation. For Brassier, therefore, Churchland’s thesis cannot explain the
reality of the physical world outside the organism, because that world
remains always already neurocomputationally constituted by the brainmind (even when Churchland refers to the cognition of the animal
kingdom, as opposed for instance to the nonnervous cognition of an
amoeba). This incapacity to concede that there may be actual realities and
actual thoughts that are not always already wired in neurocomputational
architecture is a problem that Churchland shares with Clark’s theory of
extended cognition. In effect, extended cognition conceives the physical
world outside the brain to exist for the sole purpose of functioning as the
neurocomputational extension of the mind via the empirical continuity
between sensorimotor perception and conception. This continuity culminates in a circular argument, in which the brain can represent the world
but cannot accept its actual reality. If the world can only exist in the neurocomputational architecture of the brain, one can conclude that here there
is no real space for the world, and nor can there ever be a true transformation of the neuroarchitectural infrastructure of cognition.
Similarly, Brassier observes that Churchland’s thesis is predicated on a
fundamental identity between the brain and the world, which does not
explain how the brain has become part of the world or how it could have
perhaps originally produced the world.169 Ultimately, Churchland’s PVA
model falls into the trap of metaphysical naturalism, which, Brassier
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argues, cannot explain away the metaphysical reality of thought as nonbeing, or the disharmony between thought and being. This means that it is
not enough, if one wishes to argue for a metaphysical notion of thought,
to establish an infinitesimal line of reflection (or a reversible mutualism)
between internal representations (produced by the neurosynaptic architecture) and external reality. In order for thought to be metaphysically real,
according to Brassier, there must be a “real subpersonal and perfectly
objectifiable neurobiological process,”170 which is not explained away or
always already instantiated by the neural networks of the brain. In other
words, the metaphysical reality of neurobiological processes cannot be
derived from symbolic inscription or by intellectual intuition, idealism, or
empiricism, as these are both embedded in brain-centered architectures of
thought.
Computational models of cognition have been discarded by some in
favor of physical neural networks. As Churchland argues, algorithmic procedures executed by digital computer programs (or by those that employ
serial sequences of 0s and 1s) cannot account for knowledge. Chaitin’s
information theory challenges the assumption that there are shorter
(simple, coherent, and fully explanatory) programs that are able to synthesize the infinite aggregation of data. Can Chaitin’s ideas point toward a
position that might be able to view soft thought as an actual entity, as an
entity defined not by neurocomputation or neurophenomenology, but by
incomputable algorithms?
Churchland insists that digital machines are based on rational numbers,
which constitute only a small and peculiar subset of the continuum of real
numbers. These numbers can only be approximated and cannot be
computed or represented within a digital machine. On the contrary, for
Churchland neural networks can compute the full range of natural
numbers, in addition to the rational ones.171 Chaitin’s hypothesis as to the
incomputable number Omega offers the possibility that at the basis of
computation there is not a shorter program, an algorithmic prototype able
to synthesize a vast array of data because of its simplicity and coherence:172
on the contrary, Chaitin’s discovery of incomputable algorithms points at
a notion of speculative computation, which refuses to subordinate real
thoughts to a second-order understanding of how humans can know
whether these (first-order) thoughts are correct or even real. Against the
very premises of reflexivity, argued for by the second-order cybernetics of
enactive perception or neurophenomenology, and while also contesting
the neurocomputational model of PVA, a speculative notion of computation rejects the hypothesis that thought can only ever be an expression of
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the neurocentric brain.173 Nevertheless, this is not to call for a return to a
form of intuitive direct apprehension of the world driven by sensations.
Rather, what is suggested here is that speculative computation offers a way
to define thoughts as contingent (or incomplete) realities, which are not
total unities governing forms of natural or artificial mind.
Through Chaitin’s discovery of the incomputable algorithm Omega, it
is possible to suggest that complexity and not simplicity—randomness and
not coherence, contingency and not completeness, incomputable quantity
and not finite algorithms—lies at the heart of architectures of thought, of
which soft thought is but an example (as are the nonneural computation
of bacteria and amoebas, for instance). Once cognition is stripped of naturalism and empiricism, and is distanced from its conformation to neurobiological adaptationism and its appeal to sensible experience, it becomes
possible to admit that there are incomputable ideas in the most precise of
calculations, contingent insanity in the most rational of logics, and random
incomprehensions at every level of finite decision.
If Aschheim’s installation aims to expose the neurobiological architecture of the building, it does so without offering autonomy to its own
thought reality. The installation instead shows the familiar prototype
concept of the brain dominating the ubiquitous media architecture of
communication by demanding that the sensory experience of the visitoruser or the environment activate the synaptic structure. While promising
an endless variation of the sensory experience, which problematically
assumes that sensorimotor actions change the neural structure of the building, the installation nonetheless remains anchored to the erroneous and
unwarranted assumption that the synaptic connections of the building
simply resemble, and are therefore one with, the neural architecture of the
brain. If the neural architecture of the building were instead to be experienced qua its own neural architecture, it could give way to the ingression
of soft thought into the neurocomputational continuity of sensorimotor
activation and conception, thus defying the assumption that thought has
its origin in neural structures. And if soft thought does come to invade the
neuroarchitecture of the building—and I would argue that it should do
so—it will unleash blind spots or black holes (and not simply smooth connections) in the recurrent networks of neural architecture.
3.7
Transitive computation
Postcybernetic architectures of thought remain ontologically grounded in
a neurocomputational model of cognition that establishes a one-to-one
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correlation between mind and world, brain and environment. This empirical idealization of thought underdetermines algorithmic actualities by
claiming either that algorithms are merely ideas without bodies, or that
they are yet another manifestation of neurophysiological actions. On the
other hand, by arguing that thought derives from perceptual forms of
enaction, or that it is grounded in conceptual perception, postcybernetic
architectures of thought also further the idea that the physical organization
of the synaptic space constitutes cognition as the result of the action of
the environment on the internal neural structure and on cognitive mapping
(or representation of space). Similarly, despite its claims against the symmetry between phenomenal consciousness and the neurobiological processes that are said to produce consciousness, neurocomputation ends up
reintroducing conceptual prototypes through the backdoor, turning the
physical architecture of thought into a mechanism composed of running
instructions. Here thoughts are only another reflection of the evolved
mind. Ultimately the actuality of thought remains entrapped in the continuous loop of self-reflexivity on the one hand and recurrent networks
on the other.
Even the insistence on an interactive, coevolutionary change—or
mutual reversibility—in the mind-world (or thought-space) relationship is
unable to guarantee the existence of the world without this simply being
an internal reflection of the world on behalf of the neural brain. In other
words, the neurophenomenology of coevolution yet again overlooks the
existence of subpersonal thought worlds that are not correlated to how
human brains think. The neurocomputational model of thought instead
gives priority to biodigital cognition, subsuming all actual thoughts to the
evolutionary ontology of the living brain, which is set to endlessly neutralize any instance of subpersonal thought (such as bacterial or software
modes of computation), or incorporate it into the a priori neural brain
structure.
To break away from such seamless continuity between brain and thought,
or being and thought, I suggest that we turn to the inconsistent reality of
incomputable algorithms as instances of contingency in programming: of
infinite unities in computing, which resemble neither phenomenal nor
neurobiological cognitive incarnations. To account for the immanent
reality of these quasi-algorithms that constitute soft thought, a notion of
speculative empiricism is required: one that describes lived thought without
having to prove that thought is an expression of the functional neurophysiological evolutions of the brain-mind. To this end, the next two sections
will draw upon and expand William James’s ontological method of radical
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empiricism. James’s articulation of radical empiricism, which sought to
explain how thoughts are connected, went a long way toward arguing that
thoughts have their own relational space, one not simply representative
of the space of the brain. For James, thought is not in the brain or a reflection of the mind but is its own reality, derived from its own relational
space. Radical empiricism may be unable, however, to fully explain soft
thought in terms of a speculative notion of computation (defining the
actuality of algorithmic objects as being determined by incomputable data).
In order to define how speculative computation is immanent to experience,
one may have to force an unnatural reduplication of radical empiricism
with Whitehead’s notion of speculative reason, so that the neurocomputational and neurophenomenological coevolutionary bond between being
and thought, and between perception/conception and neural nets, loses
its centrality in theorizing architectures of thought. On the other hand,
the ideas of both James and Whitehead may need to be stretched again
and pushed toward an unfamiliar territory, to ensure that Whitehead’s
notion of conceptual prehension, which defines the nonsensuous prehension of data, is not reappropriated by naturalism and empiricism tout court.
By making radical empiricism and speculative computation intersect
without fusing them together, and thus by maintaining the asymmetries,
contrasts, and tensions between these two methods, it is possible to explain
how soft thought implies a transformation of experience, and to show how
algorithmic contingencies have become the speculative conditions for all
kinds of programming and digital coding.
I will first attempt to explain how both James and Whitehead understand thought in terms of transition between states: a lived transformation
that can be felt (and lived) without emotion, cognition, or direct sensorimotor response.174 If thought can be felt before being emotionally appraised
or cognized, then there must be nonsensuous modes of thought, or, as
Whitehead hypothesized, “nonsensuous prehensions,”175 conceptual feelings that travel through the physical chain of causal efficacy but remain
irreducible to sensorimotor stimuli. Nonsensuous thought is an actual
thought which is unsensed and uncognized; the term will be used to
describe the feeling of infinite thoughts as such. As opposed to a seamlessly
continuous surface of interaction turning thought and feeling into mutual
actions, nonsensuous thought requires no sensorimotor activity.176 On the
contrary, it deploys the lived abstraction of interstices between one actuality and another. These interstices, however, are not just temporal jumps
between one point and another, nor are they to be defined exclusively in
terms of a “virtual interval”: a topological being that unfolds the infinity
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of time. Instead, from the mereotopological point of view that I discussed
in chapter 2, the spatiotemporality of the intersection is itself an actuality
that is determined by a novel and unprecedented unity of eternal objects.
Like Whitehead, James also points out that the reality of these interstices
is to be found in the contingency of transitions or, one could argue, in the
quantum interference of actualities amid actualities.
It may be important to clarify that James’s psychological theory of mind
has been broadly used to account for a neurophysiological origin of
thought. For instance, neuroscientist Antonio Damasio has recently argued
that James offers us a physiological understanding of cognition, based on
the centrality of emotion. Damasio therefore draws on James to supports
his theory that thought is the result of bodily feeling.177 In particular,
according to Damasio, emotions involve specific parts of the cortex, such
as the frontal lobe. His research findings on frontal-lobe disorders demonstrate disturbances in the channel of communication between the cortex
and the limbic system. For instance, damages to the frontal lobe result
in the brain missing what Damasio calls “somatic markers” (which he
describes in terms of gut feelings or intuitions).178 These markers determine
the association of negative or positive feelings with certain decisions and
patterns of thought content, and with previously experienced pleasures
and pains. In brief, according to Damasio, the lack of somatic markers (and
thus a lack of emotional response) is directly related to cognitive inabilities.
Thus physiological responses (or the lack thereof) reveal that emotions are
crucial for the cognitive activities of decision making.179 Damasio’s architecture of thought thus claims that there is a fundamental physical continuity between autonomic responses and intelligent cortical management.
This continual surface of cognition explains that action at a distance
between two distinct layers of processes (physical and mental) is ultimately
constituted by the efficient cause of direct physical relations between the
body and the mind.
From this standpoint, Damasio believes that James’s hypothesis, according to which the perception of the body state is part of feeling, is central
to the development of a neurophysiological theory of cognition. According
to this theory, the transformations in the representations that occur in the
brain during the emotive period in the child’s development are crucial for
cognition. More specifically, since perception involves the appraisal of the
transformations in the representation of emotions, it reveals that there is
a direct relation between what is felt and what is appraised. Hence emotions are the somatic markers of transformation in cognition. In sum,
according to Damasio, emotions are action programs and they precede
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feelings, which are instead perceptions of action programs. Emotions
reflect the ongoing management of life inside the organism. This means
that feelings are constantly giving us a window into how the ecology of
emotions is operating.
Damasio’s investigation into the nature of emotions, which are said to
provide a direct recording of the emotional management of life, inevitably
reiterates the metaphysical idealization of the biophysical roots of both
feeling and thought. This idealization is embedded in the logic of complexification, whereby simple autonomic responses always already lead to
higher levels of cognitive emotional development. In other words, in order
to account for the primary roles emotions have in cognition, Damasio
emphasizes how the role of primary emotions is maintained in higher
levels of emotional cognition in the same way as primitive genetic memory
remains encoded in higher organisms. To a certain extent, Damasio encourages the view that the complex, emergent layers of emotional cognition
depend on simpler levels of emotional development, on basic patterns of
reward and punishment, pain and pleasure defined at a biophysical level
of survival. In brief, mental and emotional states, and ultimately the entire
architecture of thought, are derived here from the neurophysiological
evolution of primitive emotional responses.
What Damasio overlooks, therefore, is that James’s radical empiricism
is concerned not simply with the physiological measuring of cognition,
but with the role that the reality of transition plays in defining experience.
For James, the feeling of transition does not simply explain that thoughts
are the result of physical structures; more importantly, his theory suggests
that what is felt in transition corresponds to anticipation leading to the
surfacing of bodily symptoms. The feeling of transition does not merely
record physiological responses; importantly, it also anticipates them.
However, anticipation does not correspond to a mode of prevention or
preparation toward what is going to happen, but instead implies an immanent precipitation defined by the irreversible arrival of certain symptoms
triggered by the feeling of actual transition: an actual thought that does
not derive from physiological responses. James argues that feelings are not
exclusively caused by the perception of what happens to the body; on the
contrary, changes in the state of a body can also be triggered simply by
the thought of feeling, or the feeling of feeling.180 As James reports, “I am
told of a case of morbid terror, of which the subject confessed that what
possessed her seemed, more than anything, to be the fear of the fear
itself.”181 This is the case when the feeling of feeling or the abstract reality
of feeling points to a thought that anticipates and precipitates certain states
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of the body. The power of abstract or apparently unexisting, unpalpable
thoughts is enough to precipitate states of emotion. In other words, it is
not the “feeling of what happens,” to use Damasio’s phrase,182 but the
contagious ingression of actual yet invisible thoughts into the structure of
experience. This infectious contact discloses the feeling for what could
happen—and thus defines the experience of abstraction—in the present.
The reality of abstract thought pushes James to crudely reject the neurophysiological explanation of the birth of ideas. Instead, he proposes that
there is a space of transition that corresponds to the real world of thoughts.
This space is not only an accessory to experience but constitutes the structure of experience, its radical manifestation challenging any attempt to
take thought as a mere mirror of the neural brain. This emphasis on the
reality of transition clarifies James’s theory of radical empiricism, which
explains thought as an immanent experience of indeterminate and patternless reality that bypasses the evolutionary ground of emotion and
cognition. James therefore offers us not an emotional but an aesthetic
notion of thought, which does not simply define thought according to
a continual surface of variation among primary, secondary, and tertiary
emotions.
According to this aesthetic notion, thought is a feeling that does not
directly correspond to nor is derived from a physical state. Thought is thus
not to be conflated with emotion, but is rather to be explained as the
feeling of transition: a radical experience of abstraction. One may need to
clarify that according to James, while experience coincides with the feeling
(or one could say prehension) of transition—a relational space—it is not
constituted by the terms of a relation. According to James, a relation can
be defined as a universe of withness and not nextness, of nextness but not
likeness, and so on. In the first instance, this universe may appear to be
chaotic, with no single connection able to unify the experience that
encompasses it. For classical empiricism, a bare relation of withness is
enough to define the unity of experience, since the exteriority of togetherness explains the totality of facts. Yet according to James’s radical empiricism, relations imply that both conjunctions and disjunctions (parts and
wholes) are part of experience. Conjunctions involve a feeling of continuity; but this feeling is not more important than the feeling of discontinuities, which describe the separation between one part and another, between
one drop of experience and another, and between one thought and another.
These spaces of conjunctions and disjunctions constitute the immanent
experience of abstraction. Far from mainly being defined from the standpoint of a body that senses, feels, and cognizes, this immanent experience
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of abstraction, I argue, concerns any actual or lived infinity, and in particular the algorithmic prehension of infinities. In the next section I will
discuss this immanent experience of abstraction in terms of soft thought;
here I will summarize some of the key points of contention that I have
posed to neuroarchitecture in the second part of this chapter.
As this discussion may have made evident, neuroarchitecture holds that
the brain is not determined by preset codes but rather by the space of
connection, which activates patterns of cognition and perception. This is
the physical space of neural networks that work as extensions of the brain’s
neurosynaptic architecture, and which reveal that codes are performative
sets of instructions, the recurrent activities of which produce patterns. From
this standpoint, neuroarchitecture offers a new conception of space, according to which it is the dynamicism of the environment, and not simply a
string of symbols, that constitutes cognition and perception. Neuroarchitecture thus seems to be part of the recent attempts in computational
architecture to rearticulate the aesthetics of space as being derived from
the perceptual (sensorimotor) activation of algorithmic connections and
codes (or synaptic paths and prototype vector activators). In particular,
neuroarchitecture takes sensorimotor perception and the biophysical configurations of the environment (from the synaptic environment to the
external environment) to determine space as a whole. Within the context
of computational architecture, therefore, the prevailing aesthetic question
that neuroarchitecture would pose to digital coding concerns the sensorimotor variations and biophysical architectures of the brain, rather than
acknowledging the alien mode of thought and conceptual prehensions that
are defined by the algorithmic processing of data. Even when the software
programs are very complex (from growing to parallel algorithms and parametric computation), or the technological platforms are very sophisticated
(including for instance social networks), neuroarchitecture appears to
reduce the aesthetic and experiential value of algorithms to the qualities
of perceptual effects and prototypical conceptual frameworks, rather than
addressing computational (or algorithmic) capacities of thought.
However, by engaging with the actuality of quantities, instructions, and
programming, rather than questioning the degree to which they are constitutive of a computational aesthetics, one could push James’s radical
empiricist view of experience as transition further, toward a notion of
speculative computing. From this standpoint, infinite quantities of data
are not simply the limit of computing; instead, they define the space of
transition between algorithmic sequences, demarcating an immanent
actual space of disjunctions and conjunctions, deploying not probabilities
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but contingencies, randomness, and infinities. I argue that this space of
computational transition is the space of soft thought. Soft thought does
not therefore correspond to neuroarchitecture or to the neurophysiological
architecture of cognition, but is rather an actual entity (a new mode of
thought), challenging the neurocomputational equivalence between brain
and thought on the one hand, and between prototypical conceptual frameworks and physical networks on the other.183 This is the sense in which it
may be possible to unlock digital algorithms from preset strings of symbols,
but also to challenge the view that they are activated by environmental
interactions or sensorimotor responses that conform with a predetermined
cognitive structure distributed in matter; a sort of calculative background
which is, yet again, the fruit of relentless repetitions of biophysical connections. This also means that digital algorithms are not central to our
programming culture because they are continuously and primarily being
transduced into qualities (perceptual, affective cognitive states). Instead, I
argue that digital algorithms need to be relinked to their computational
condition, in which qualities cannot be divorced from data quantities,
those infinities that cannot be synthesized into smaller programs. The
computational condition of algorithms defines sets of symbols (for instance
the ASCII codes to represent characters) as being only one form of the
infinite possibilities of algorithmic expression, which are finite modes of
thought determined by the computational processing or the physical and
conceptual prehensions of actual and eternal data, the actuality of things
and thoughts.
By extending Whitehead’s notion of conceptual prehension and James’s
definition of thought as transition away from their philosophical frameworks, the neurocomputational model of conceptual prototypes and physical networks that lies at the core of neuroarchitecture could be seen in a
new light. For Whitehead, conceptual prehensions are not locked into the
physical structure of the brain, but are capacities of evaluating alternatives
(by selecting eternal objects) that break from the sequential chain of
things. Similarly, James insists that thought is not localizable in the brain
but is a transitional entity that resides in the gap between terms: the blind
spot between stimuli and response, physical perception and cognitive patterns, but also between one experience and another.
From this standpoint, one may want to ask what an algorithmic conceptual prehension would be. How does a conceptual prehension or experience of abstraction tap into the computational matrix of digital algorithms?
If thought is transition, how can it be argued that there is thought
in computation, as this mainly consists of a sequential order of discrete
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algorithms? One way to approach these questions is to radicalize information (or computational) theories that claim that incomputable infinities
and random or incompressible quantities are the unconditional reality by
which the serial sequences of algorithms can run and become a code. From
this standpoint, what will be (negatively) prehended by a sequential (but
also generative, parallel, and parametric) algorithm are precisely the infinite contingencies of data that exist as incomputable realities: veritable
abstractions that come to infect and characterize soft thought. These
abstractions are not actualities but quantic realities, quasi-empirical ideas
that find no equivalence in the primary evolution of emotions, or in any
form of software architecture of the brain (neural nets, for instance). The
point here is that algorithmic actualities are more than performative procedures (they do not perform an idea or show that an idea is equivalent
to an action) and less than affective effects (since they are not only aesthetic qualities).184 It is then possible to define soft thought as the computational tendencies, possessed by an algorithmic object, to conceptually
prehend quantic realities or ideas. Since these quantic ideas are not derived
from biophysical patterns but are (drawing on Whitehead) eternal, one
could suggest that conceptual patterns (or algorithmic patters in our case)
are also determined by what has never been programmed, but is immanently lived as incomprehensible. These eternal objects are, as previously
suggested, incomprehensible (i.e., incompressible, nonsynthesizable). In
other words, they are not cognitive forms or prototypes. Instead, as they
cross into actuality, they reveal the sheer contingency of data: the randomness and infinity that lie at the core of any actual thought.
From this standpoint I take computational architecture to be an instance
of soft thought, as it can be seen to be an actual object that prehends
the space of transition: the gap between one sequence and another, the
ingression of incomputable quantities into the order of sets. Digital algorithms do not therefore simply process physical data. Instead, by computing these data they become infected with incomputables, exposing
randomness in programming and contingency in computation. In the
next section I will draw on one of R&Sie(n)’s recent projects to discuss
soft thought as an aesthetic mode of thought that pertains to computation itself.
3.8
Thought event
R&Sie(n)’s I’ve Heard About . . . (a Flat, Fat, Growing Urban Experiment)
(2005–2006) is an urban system composed of data structures.185 This project
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Figure 3.7
R(&)Sie(n), I’ve Heard About . . . (a Flat, Fat, Growing Urban Experiment), 2005–2006.
Courtesy François Roche.
shows that algorithmic architecture is not merely the static embodiment
of an instrumental rationality, but instead implies the reality of infinite
contingencies as the urban system grows, extends, and transforms beyond
the data that were programmed into its initial state. The urban structure
grows according to the coral transformation of algorithms by recycled,
synthesized, and polymerized data materials.
One may suggest that these growing algorithms should be seen as performative actants or action-instructions that do not just represent or simulate but make a generalized urban architecture. However, I would argue
that this is not the whole story. As specified in R&Sie(n)’s protocols for this
urban structure, algorithms are here defined by: (1) the external data of
preexisting morphology (e.g., structural limits, natural light, the dimension
of habitable cells); (2) the internal data of the structure: the chemical elements (e.g., physiological empathy, endocrine secretions, bodily emissions); (3) the electronic processing of information and decision making.
All these data are then constructed into growth scripts and neighborhood
protocols. The transformation of the urban structure thus corresponds to
the algorithmic prehension of the transition between these distinct levels
of data processing, thus becoming contingency-driving algorithms that are
able to build multiple, heterogeneous, and contradictory scenarios. In this
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Figure 3.8
R(&)Sie(n), I’ve Heard About . . . (a Flat, Fat, Growing Urban Experiment), 2005–2006.
Courtesy François Roche.
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sense, digital algorithms reveal contingency in programming because they
prehend the constraints of physical, chemical, and electronic conditions
rather than ceaselessly regenerating their initial states. It could therefore
be argued that these algorithms are irreversibly programmed by the entropic burst of data in transition, which thereby transforms the initial programming of the urban structure.
From this standpoint, R&Sie(n)’s project would appear to describe soft
thought as yet another demonstration of the inevitability of relating the
performative quality of algorithms to the entropy of material data. However,
it is important to add that the open relation between algorithms and data
cannot be exclusively explained by the performative and pragmatic operability of algorithms, as if they were primarily “doers.” Of course, algorithms are engines for action and implementation, or executors, but this
is only one side of a coin. One could instead argue that the reason why
algorithms continue to animate computational culture is because they
disclose a new level of physical reality: a new actuality that does not merely
activate or reenact already existing physical data. This algorithmic actuality
corresponds to computational prehensions, which on the one hand define
its physical pole (a computational physicality as it were) and on the other
mental data (the conceptual prehension of incomputable algorithms).
These computational prehensions therefore define algorithms not as executors of data, but as the actual experience of computational data, which
is at once physical and mental. This is not to say that algorithms are the
new creative ground of reality, but rather that they expose the incomputable infinities of data at the core of any ground, especially a computational
one. Similarly, this does not mean that algorithms provide another ideal
layer of computation as a supracognitive, transcendental order that needs
to be actualized. On the contrary, the point being made here—that incomputable algorithms reside at the core of a new form of actuality (i.e., soft
thought as physical and mental actuality)—serves to contend that the
formal logic of algorithms is always inherently incomplete and infected
with quantic indeterminacies. This means that neither sufficient reason
(i.e., divine logos) nor anthropomorphic reason (the rational metaphysics
of the mind-brain) can explain soft thought as a point of rest in a final
universality of cognition. Instead, incomputable algorithms expose the
immanence of thought and its constitutional incompleteness: the infinities and multiplicities of modes of thought that do not conform to the
transcendence of being (whether this is a divine or an anthropomorphic
transcendence constructed in the image of the mind or the rational brain).
Incomputable algorithms do not simply exist in a mutual relation with
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computation, but rather break the circle of recognition between rationality
and its outside. Incomputable algorithms are irreversibly immanent to
actuality, which means that there is an inevitable disharmonic, asymmetric, or inconsistent experience of (or prehension of) infinite infinities.
Incomputable infinities take over algorithmic actualities and reprogram
their “subjective aim” (their terminus, their tendency toward completeness).186 This implies an irreversible encounter with unknown quantities.
Soft thought is an instance of an irreversible encounter with computational
infinities: for no matter how much algorithms are used to describe existing
data, they inevitably construct new levels of probabilities, uncertainties,
and predictions. The algorithmic process of data prehension is an irreversible contagion, according to which incomputables cannot be compressed
and thus synthesized by one form of being. This irreversible experience
of infinity corresponds not to the infinite potentialities of what a brain
can think but to the patternless interference of incompressible quantities
in computation. These quantities deploy not the arbitrary appearance of
errors in digital programming, but contingency and immanence in soft
Figure 3.9
R(&)Sie(n), I’ve Heard About . . . (a Flat, Fat, Growing Urban Experiment), 2005–2006.
Courtesy François Roche.
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thought. This turns neurocomputation upside down: on the one hand, it
points out that thought is not reducible to neural networks that compute
data in the form of algorithms (whether these are serial or parallel algorithms); on the other, it underdetermines the formal logic of computation,
as the latter is confronted by incomputable algorithms that cannot be
synthesized by neural networks of cognition.187
R&Sie(n)’s architectures of thoughts similarly disentangle the power of
computation from preprogrammed instructions and, perhaps unfashionably, do not sustain the idea that technoextensions change the internal
structures of neurocognition. The urban architecture I’ve Heard About . . .
is constructed by a secretion machine or Viab (standing for viability of
data) made of nanoreceptacles, which are psychochemical receptors of
data. According to R&Sie(n), this machine is not an extension of algorithmic instructions, but is instead an agent that thinks while it constructs
space. In other words, the Viab is not a subject that enacts thought in order
to make sense of the world. Instead, it is an instance of thinking procedures
that are themselves machines of thought. Similarly, this machine does not
simply host thought, nor does it become an executor of a predetermined
cognitive structure (e.g., neurosynaptic architecture). Rather, it deploys the
“how” of thought or, drawing from Whitehead once more, a mode of
thought: the machine thought is how the machine thinks. The Viab
machine cannot therefore be said to be part of the environment of an
extended cognition. This machine is its own thought, which cannot be
reduced to a cognitive structure distributed in matter.188
In particular, R&Sie(n)’s Viab is a robot machine: a construction engine
that while being driven by algorithms also has the task of building urban
settings in real time through the secretion of the material constituting the
structure. According to R&Sie(n), the closest thing to a Viab today is a small
mud-working robot invented by Behrokh Khoshnevis. This is a “contour
crafter” that works more or less like a 3D printer.189 Termites have been
doing something similar for eons, building skyscrapers by spitting and
smoothing mud, and this Viab is a busy termite with a body full of wet
cement and instructions. Its machinic parts are data and procedures: infinite variables and finite sets that cannot be synthesized into a coherent
whole.
Yet it would be misleading to see the actual Viab as a mere implementation of generative algorithms.190 Far from simply being a machine endowed
with thought, the Viab machine deploys a mode of thought that is determined by its own thinking procedures. This is why extended functionalism
(or Clark’s theory of the extended mind) is right to show the fallacy of
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enactivism, the autopoietic model of cognition that corresponds to the
quality of sense making, whereby living organisms always already think
because they enact the world (which would not exist otherwise). At the
same time, however, the theory of extended cognition does not offer a
valid alternative to computational modes of cognition by grounding cognition in the neuroarchitecture of the (extended and neural) brain. Extended
functionalist theorists argue that forms of information processing cannot
account for the necessity of material contingencies. Here the famous
example of traffic controllers or contingency operators, which are able to
calculate extra factors unlike computers, is a case in point. For extended
functionalism, of which Churchland’s neurocomputation is yet another
example, the formal level of algorithms always needs a material environment onto which it can distribute itself and establish a relation. According
to Clark, this relation extends or transforms the interior apparatus of
neural architecture, thereby producing novelty in the extended brain.
Nevertheless, extended functionalism is unable to rethink the very free
software of cognition, and returns instead to the safe ground of formal
ideas implemented in matter. Extended functionalism thus explains the
relation between mental and physical poles merely in terms of a linear
causality, whereby mental states are triggered by and bear upon systemic
inputs and outputs. Thus, while it is possible to agree with Clark’s critique
of enactivism and its neurophenomenological explanation of cognition, it
is also difficult to see how extended functionalism could seriously challenge what functionalism assumes, i.e., the neurocomputational structure
of cognition, which cannot explain how there could ever be novelty in
conceptual prototypes and how there could ever be an actual soft thought.
From this standpoint, the structures of extended cognition are locked
within the formal logic of programming that R&Sie(n)’s speculative project
I’ve Heard About . . . tries to escape. In fact, it is important to highlight that
the main limit of computation here is not its incapacity to include material
contingencies, which justifies why the neurosynaptic computation of the
brain is a necessity for neurocomputing. Quite the opposite: computation,
or the formal architecture of algorithms, only remains limited to its closed
formalism if one does not take into consideration how algorithms themselves tend toward abstraction, infinity, or the incomputable. It is therefore
possible to suggest that novelty is already internal to computation, to the
extent that the limit of computation (the infinite sequence of 0s and 1s)
is, as Turing foresaw, the very condition by which algorithmic finite rules
can be established. Thus, algorithms are not only actions or pragmatic
functions, but also, as Deleuze would call them, suspensions of action or
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immanent forms of contemplation. This is not simply because they are
always already immersed in temporal continuities.191 Borrowing from
Whitehead, these suspensions here correspond to the mereotopology of
space events triggered by negative prehensions. In other words, the negative selection of infinite quantities of ideas in algorithmic thinking constitutes a thought event proper to digital computation: what cannot be
computed coincides with an idea of infinity that haunts every algorithmic
execution. A thought event constitutes the aesthetic novelty of soft
thought: a lure toward uncertain infinities. This means that the computational limit is not there to witness the failure of quantifications, divisions,
and partitions in attending novelty, but rather to embrace quantic infinities as the point at which uncognizable thoughts ingress into the general
structure of experience. From this standpoint, the aesthetic question posed
to digital algorithms finds its true counterpart in an algorithmic thought
negatively prehending quantic infinities.
Bringing speculation into computer science, Chaitin’s definition of
Omega, as a discrete infinity of real numbers, explains how incompressible
quantities enter the sequential order of 0s and 1s at the limit of computation. In the same way, in R&Sie(n) I’ve Heard About . . . algorithms reveal
the aesthetic or prehensive selection of infinities. Here, indeterminate
quantities are implied in computation but are not compressed into one
smaller program able to contain them all. The inclusion of protocols of
incertitude and the free software rescripting of source codes transforms the
computational modeling of a generalized city into the algorithmic prehension of random quantities; into the immanent experience of new architectures of thought. I’ve Heard About . . . is not a model of a city that exists
or could exist, but rather deploys the transitive computation of the algorithmic program of the city itself. To break the code of urban programming
is to unlock the aesthetic potential of the digital cogito toward the free
software of thought where thousands of prehensions deploy their own
feeling for incomputability. It is this lure for indeterminate quantities that
soft thought has come to unleash in computation: not the representation
of a conceptual prototype, but the nonsensuous prehension of algorithmic
infinities.
3.9
Soft thought II
According to Whitehead, nonsensuous prehensions are conceptual feelings
that are able to catch the space of transition between actualities. Nonsensuous prehensions do not link the present to the past in the same way as
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sensorimotor perceptions make links to the past’s conceptual framework,
so as to solve problems in the present. If conceptual feelings do link with
the past, then it is to allow the space of transition to become an actuality
within the present. For James and Whitehead, the feeling of spatiotemporal
transitions characterizes thought as that which breaks from the continuous
chain between past and future (for instance, the chain of algorithmic
sequences: past data are valued and particular probabilities are selected
in order to determine what the future occasion will be). While it is not
so important to determine the essential nature of this break (material,
organic, human, atomic, digital), it is nonetheless pertinent to consider
that the break happens as a transition between actual objects. This transitive space is conceptually prehended or nonsensuously felt as the novelty
of definiteness: as the nuanced definition of incomputable data. These
nonsensuous prehensions bring forth the definite discrete infinity of any
actuality, or ways in which this actuality can be cut from the totality of
preexisting data.
An example of soft thought can be found at work in Alexei Shulgin’s
Nirvana Transitions,192 a video installation whose software processing is
programmed not to determine an interactive interface with the user, but
to expose the aesthetics of algorithms as prehension of transition as such.
Black-and-white video sequences become different variants of transition
that last 30 seconds, and are generated through video editing software.
These are not moving but rather still images, the static consistency of
which is counteracted by the algorithmic processing that drives soft
thought beyond the limits of pragmatic software. As the white shadow
advances, the black withdraws and what is left is the blank space between,
the immanence of transition, marking a thought event that presents itself
as an incomputable quantity (a color quantity as such, which is neither
back nor white). Despite being a video installation, Shulgin’s Transitions is
precisely not about the image of space but about aesthetic space as the
nonsensuously felt algorithmic interstice in the sequential order of the
program. This is not simply a computational aesthetics that contemplates
the gap between zones of clarity and obscurity, between the familiar and
the unknown, between the past and the future. On the contrary, algorithmic prehensions are there so as to cut the sequential order of sets, exposing
the immanence of alternatives, futurities, and abstractions that determine
algorithms as operative computations of the present. As Whitehead
observed, “Cut away the future, and the present collapses, emptied of its
proper content. Immediate existence requires the insertion of the future
in the crannies of the present.”193 Soft thought deploys the mechanism of
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indirect causality or quasi-empirical causality, whereby it acquires immanence through the anticipatory irreversibility of the future in the presentpast (i.e., conceptual prototypes). Contrary to the neurocomputational
architecture of conceptual prototypes, therefore, conceptual prehensions
are determined by futurities, the abstract space of contingent infinities
deploying the ingression of nonrecurrent and patternless data in recurrent
networks. At the same time, however, the nonsensuous prehensions of
algorithms also define a mode of thought proper to software, as this is
determined by discrete sets ordered in sequential strings. In Shulgin’s work,
the sequential processing of algorithmically generated spaces exposes a
nonsensuous conception of discontinuous shapes, where the following
spatiality is anticipated in the previous one, but can only follow once the
previous one has gone. Contrary to neurocomputational prototypes, here
only the perishing of one series of algorithms allows the new series to start
forming a new shape. This is not an addition of new paths to existing
prototypes or the continuous recurrence of the past in the present. What
is proper to soft thought is the continuous subtraction of the past from
the present processing of algorithmic sequences that prehend incomputability. This nonsensuous prehension of futurity is not, however, intrinsic
to human cognition and is not determined by the aesthetic values of the
programmer. Instead, I argue that there is rather an intrinsic aesthetic in
algorithmic processing that corresponds to the lure of the incomputable,
which requires a subtraction (a negative prehension) from their sequential
order revealing the immanent transition or break from one set to another.
Therefore soft thought is not considered here as another instance of the
neuroarchitecture of the brain, but instead as a computational mode of
thought that allows us to reveal that the brain is not the ultimate and
unavoidable pinnacle of cognitive evolution. On the contrary, as evolutionary biologist Stephen Jay Gould pointed out, the evolution of cognition is an accident, and as such it can be easily wiped out.194 Similarly,
Antonio Damasio’s hypothesis that cognition is mainly encoded in the
primary mechanisms of reward and punishment also remains a symptom
of an idealist materialism, since one can promptly argue that there is no
evidence that these primitive mechanisms are what they were and have
simply become inherited by higher forms of emotional cognition. The
neurocomputational and neurophenomenological approaches to cognition ultimately overlook the fact that evolution is made of irreversible
turns, gaps, and discontinuities, and that it itself depends on cosmic contingencies that may have left certain mechanisms of thought completely
uncognized and yet persistently inherited. The appeal to neuroevolution
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as the guarantor of the physiological nature of thought entirely disregards
the asymmetries between thought and brain, as it ceaselessly reproduces
the argument that the world exists because the brain thinks of it.
Computational design instead offers the possibility of indicating an
increasing mismatch between the brain and thought: between what can
be cognized and the sheer infinite variety of incomputable infinities.
Despite all attempts at ergonomically designing neuroarchitectures that
optimize neurophysical responses, the persistence of random algorithms
across distinct facets of postcybernetic culture (the codification of the
genetic patrimony of the earth, the codification of facial patterns, speech,
movement, and vision, the codification of social interaction, the codification of the cultural heritage, the codification of the market) has become
evidence that soft thought feels itself thinking without reproducing itself
in neurophysiological architecture. In other words, the algorithmic processing of data is subtracting itself from the neuroontology of thought by
injecting incomputable ideas into the extended codification of being. This
has not resulted in a hyperactivity of sensing and thinking distributed
across the networked infrastructures of spatiotemporal experience, but
instead in the neutralization or immobilization of sensing and cognition,
which are now falling, as Shulgin’s Transitions suggest, into a pitch-black
deep space of thought in which it is impossible to remember the past or
predict the future.195
These algorithmic spaces of transition, I suggest, have become a distinctive mark of postcybernetic culture determining a new actual thought.
Information overload, filling each and every level of mediatic interaction,
is in fact evidence of the irreversible architecture of soft thought infecting
all levels of experience: mental, physical, social, technical, economical,
political. William James claimed that thoughts are experienced not in isolation but in their transition: that thoughts are objects colored by the relations they hold.196 All relations in the stream of thought are internal
contrasts that never result in the overarching fusion of being with thought.
The stream of thought is instead composed of conjunctions and disjunctions that expose the interferences, asymmetries, gaps, and granularity of
contingencies.
From this standpoint, James’s mosaic of experience closely resonates
with Whitehead’s atomic theory of time.197 According to James, each
thought is like a drop bearing the full force of a torrent of water, revealing
an indissoluble togetherness in each unit “as a snow-flake crystal caught
in the warm hand is no longer a crystal but a drop.”198 Thought is thus
not simply determined by the mind as the engine that joins together dis-
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crete parts. Neural connectionism, like associationism for James, overlooks
the interior architecture of thoughts and confines transition to an external
interaction between neural nodes. Thus, for example, synaptic links are
the agents of communication between otherwise disconnected neural
points. These links explain how one thought can be spatiotemporally
related to another, as in a causal chain of physical effects. It is assumed
that without the activities of synaptic links, thoughts will remain in complete, sovereign isolation from each other. Neural connectionism is then
set to explain thought as emerging from interactive parts or the neurosynaptic architecture of the brain, which ultimately constitutes the mind. If
thought is the result of external neural relations (and no longer that of
internal rule-based instructions), then, it is assumed, thought has no interior qualities, but must be governed by the emerging qualities of an interactive mind. Despite challenging the architecture of the mind articulated
by formal language or axiomatics, the neurocomputational model of interaction ultimately appears to build a house of mirrors, in which any mode
of thought is just another version of the neurosynaptic architecture of the
brain. Here each thought is reflected into the world, according to one
ceaseless loop of neurosensorial cognition that identifies the world with
the brain. Yet how can neurosensorial interaction account for the algorithmic prehension of infinite quantities?
To put it simply, it cannot. The neurosensorial model of thought is only
able to account for the mutual connections between the world and the
brain, between the interior and the exterior. According to this model,
doing is thinking and thinking is acting. This also means that simply correlating algorithmic architecture to a physical subject—human, animal, or
machine—will not guarantee that software processing is an actuality. Soft
thought is immanently experienced without a subject that thinks it or an
object that performs thought. It simply slips through the neuroarchitectures of thought by infecting the conceptual framework of the past with
the reality of lived abstraction.
Like Whitehead, James maintains that experience is an occasion or
event that is internally related (through nonsensuous prehensions) and
externally constrained by the atomic nature of actual occasions or drops
of experience. For Whitehead, the internal relatedness of experience is
granted by nonsensuous or conceptual prehensions: modes of feeling that
are composed of durational extensions, of spatiotemporal regions that
have passed and are to come.199 Together with Whitehead, James argues
that although these spatiotemporal regions of experience are discrete,
they are not isolated from one another. The qualities of one pervade the
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constitution of those regions that succeed it.200 Here experience does not
result from the sensorimotor cognition of the environment, but builds
upon an interior link between nonsensuous elements and an exterior connection between unrelated qualities, assembling together to compose an
extensive continuum made of fragments and atoms. In particular, the
interior contractedness between elements in the stream of thought explains
how earlier drops of experience enter subsequent drops. These drops of
experience cannot know themselves. If they could, these units would
change, for the knowledge of themselves would become distinguished
from the knowledge of their objects. As Whitehead reminds us, “no actual
entity can be conscious of its own satisfaction; for such knowledge would
be a component in the process, and would thereby alter the satisfaction.”201
Ultimately, an experience is open to completion once it is caught in a
process between its interior architecture of prehension and its exterior
connections, or according to a nexus of prehending occasions. For Whitehead, a process is made of the whatness: the complex materiality of elements, the qualities and quantities of which cannot be synthesized or
computed into one form. Process is instead a matter of transition that
expresses the paradox that what becomes and what changes are not one
and the same thing. What changes is the serial arrangement of elements
as they come into being and perish through the passage of time. This
entails no becoming. Instead, what become are the durational regions or
spatiotemporal slices of experience, which Whitehead calls actual entities:
they become infected with eternal objects, which enter and irreversibly
infringe upon them. In other words, what constitutes experience is the
becoming of an actual occasion, the event proper to process, which is not
the same as the interaction of the elements of experience. The conditions
for the becoming of experience are not simply given by the new sensorimotor arrangement of interactive components, where a physical response to
programmed algorithms is enough to guarantee the happening of an event.
On the contrary, this becoming can only be internal to the computable
infinities of soft thought, where algorithms prehend random strings of
disconnected data, determining the reality of lived abstractions.
As James points out, the constructions of a radical empiricism must
neither admit nor exclude any element that is not directly thought. Incomputable worlds are not standing in the background of computation and
are not simply brought to the foreground by the sensorimotor actions of
physical bodies, or by the recurrent patterns of conceptual prototypes.
These worlds are instead solely determined by the transitional reality
between sequences of 0s and 1s. No matter how abstract this transition
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can be, it still remains a space of thought—a thought event—which can
be further qualified and selected by other actual occasions.202 Similarly,
Whitehead suggests that eternal objects are as real as any actual entity in
which they acquire togetherness from their condition of isolation. Eternal
objects therefore are “experienced relations,” or primordial elements of
experience, prehension, or actuality.203 But what exactly does this relationtransition process tell us about soft thought?
According to James, the definiteness of transition makes experience a
question of reality rather than one of emotions, even when it operates
solely in the world of thought.204 Modes of thought are, indeed, as real as
any object of feeling. It therefore follows that for radical empiricism there
are no neurocomputational activation of thought, no responsive networks
of interaction, and no emotional hierarchies of cognition, but principally
the immanence of the incomputable in thought, of transitions that are
given in pure experience: pure thought and pure feeling.205 By overlapping
radical empiricism with speculative computation, it is possible to reveal
that the neurocomputational models of cognition and the neurophenomenological enactment of the world are new forms of ideal materialism. To
turn away from biological and mechanical ontologies of thought is to
disclose the reality of transitions, interstices, and cuts as actualities.
If soft thought is made of transitions—not between the brain and the
world, but between actual entities—then it is not simply equivalent to the
endless, seamless, generative continuity of algorithms that subtend all
media in the form of a universal metacomputation. If the speculative
character of software processing is teased out from radical empiricism, it
might be possible to grasp how algorithmic computation may also alter
existing actualities. For instance, what happens when a computational
object connects with another, as when a computed wall relates to a computed floor, or when such a wall transforms into a solar panel by responding to atmospheric pressures, requires an engagement with soft thought
itself, because the latter gives a new affective tonality to the algorithmic
experience of transition. Soft thought does not simply mean that data
become embodied in a structure (a neural net, a brain, or any other material implementation) that turns top-down models of cognition into
bottom-up designs of sensorimotor computation. On the contrary, soft
thought becomes subtracted from cognition and emotion, from the bioontology of the mind, descending within the subpersonal space of computational algorithms. In other words, soft thought is an actuality: a thought
event. Even if we abolish all possible contexts for soft thought, it is impossible to abolish soft thought as immanent experience.
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James argues that experience is determined not by contexts but by the
sharing of an object space. This, he suggests, is because two things are
numerically one thing under two different names. Even if percepts differ,
immanent experience always remains identical. Two experiences become
contagiously intertwined in the same interstitial space. No matter how
different the contents of experience may be, there always remains a transitional space that is numerically identical for any number of experiences.
This space is like a piece of common property over, through, and in which
they join. For James’s radical empiricism, experience remains defined by a
common numerical space. Yet for speculative computation, this space is
not only numerical but also quantic, and is not amenable to the temporal
continuity that subtends the moment of partition. In other words, this
quantic space does not correspond to a topological field of morphogenetic
transformations, but rather reveals a mereotopology of parts among parts
that either connect or do not connect with wholes.
From the standpoint of computation, this general space of experience
is instead the space of randomness, of unsynthesizable quantities that are
common to all actualities. The oneness of the space of experience is therefore a quantum defined by the primacy of incomputable quantities, whose
discrete infinities (or Omega probabilities) infect the binary sequences of
soft thought. Random quantities are not simply designed in a software
program, but are internal anomalies that connect actualities without the
latter becoming synthesized into one form, regardless of whether it involves
neural, electrochemical, or digital computation. This is not to deny reality
to the biophysical and biodigital architectures of thought, by privileging
a mathematical ontology wherein eternal forms or ideas remain incorruptible and distinct from matter. On the contrary, soft thought as immanent
experience can only reveal that incomputable quantities infect, but do not
constitute, physical, biological, and technological actualities.
The contagious architecture of these quantic infinities turns the computational grid into a Swiss cheese of irregular holes, rough edges, and
blind spots. From this standpoint, computation can no longer be saved
from the uncertainties of unknown worlds, but has instead become as open
to contingencies as biological and physical fields of knowledge. This means
that the epistemological investigation into neurocomputational architectures of thought cannot circumvent the speculative drive toward unknown
thoughts and unprecedented occasions of experience. Similarly, if neuroarchitecture is a way to grasp the aesthetic impact of software in spatial
design, it will have to venture beyond neurophenomenological cognition
by countereffectuating neurophysical architecture with the actualities of
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soft thought. By suspending the relational circuit between the world and
the brain, soft thought will not simply work to guarantee the transmission
of information from one terminus to another by cutting a clear passage
through the clutter of bodies, machines, locations, and climates. Similarly,
soft thought is not equivalent to the “datafication” of things and cannot
be contained within data (e.g., images, texts, code, and speech). Instead,
soft thought implies an algorithmic aesthetics proper to computational
space, revealing that incomputable quanta are in the foreground of our
programming culture.
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Glossary
Algorithm A step-by-step procedure for calculations. A computer program contains
algorithms that instruct the computer to perform specific counting operations. In
the case of digital architecture, algorithms describe the computational capacity of
software to process infinite variables through finite instructions. In this book, algorithms are defined in terms of finite quantities (finite sets of instructions) and
incomputable data, which cannot be compressed into smaller programs. Algorithms
are actual objects that produce computational space and time.
Algorithmic architecture The use of algorithms or digital rules for the design
of spatiotemporal forms or for the digital processing of variable data (volume,
length, gravity, distribution of weight, capability of space, circulation of air, movement of people, temperature, light, etc.) in the design of buildings and urban
infrastructures.
Anticipatory system A cybernetic system that calculates qualitative changes or
degrees of variation included in the binary reduction of data to 0 and 1 states. This
calculation allows the system to respond to emerging changes in the environment
through adaptation. This leads the internal structure and program of the system to
learn and thus to anticipate tendencies toward change, and to preadapt to potential
external inputs.
Architecture In a general sense, this term refers to the matrix or structure whose
general arrangement of relations produces space and time.
Axiom A mathematical postulate based on immediate evidence or a formal system
that constitutes an implicit definition of that system without necessary evidence.
Axiomatic method A formal procedure through which a coherent group of propositions (or theory) is replaced by a simpler collection of propositions (i.e., axioms). In
logic, this method defines the way in which a system can be generated by following
specific rules through logical deduction from basic procedures (axioms or postulates). In Principia Mathematica, Bertrand Russell and Alfred North Whitehead
attempted to formalize all of mathematics (and thus to reduce all mathematical
theory) by an axiomatic method (a collection of axioms).
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Brain landscapes 3D spaces created by the fMRI scans of the brain.
Calculus A theorem built on two major complementary and inversely related
mathematical ideas, both of which rely on the idea of limits. Differential calculus
analyses the instantaneous rate of change of quantities and the local behavior of
functions, as for example in the graph function of a slope. Integral calculus looks
at the accumulation of quantities, such as areas under a curve, linear distance traveled, or volume displaced. The use of the calculus in digital architecture has been
central to the development of new architectural styles (from folding and blob architecture to parametricism).
Cellular automaton A discrete model consisting of a regular grid of cells in binary
states (either on or off, represented as 0s or 1s). Each cell is surrounded by neighboring cells and is defined in relation to them, so that the distance from one cell to
another can be calculated through their neighbors. The cellular automaton is a collection of cells on a grid of specified shape that evolves through a number of discrete
steps, according to a set of rules that are applied iteratively. Since they evolve over
time in a gradual fashion, cellular automata are said to be generative; each level of
growth becomes the ground for the next. In A New Kind of Science, the digital philosopher Stephen Wolfram discusses cellular automata as a model of biological
systems, claiming that at the bottom of physical and biological complexities there
are discrete entities or cellular automata.
Cognition The mental process of knowing, which includes reasoning, awareness,
perception, attention, remembering, problem solving, and producing and understanding language.
Cognitivism A theoretical reaction to behaviorism that was developed in the 1950s,
and according to which the mind is an aggregate of discrete internal mental states
(also defined as representations or symbols). Through a positivist approach based
on experimentation, measurement, and scientific method, cognitivism defined the
mind as made up of rules that can be manipulated. Together with the computational
theory of mind, cognitivism agrees with the idea that the mind functions as a
computer.
Computation A mathematical calculation. In information theory, computation
describes sets of natural numbers that are recursive, computable, or decidable. It
investigates the algorithmic processing of data that terminates after a finite amount
of time, and which decides whether or not a given number belongs to the algorithmic set. Computational theory is concerned with computability; it explores whether
an infinite set of questions could be answered by finite binary states (by yes or no
answers). Alan Turing demonstrated that there is no computable function (no finite
binary set) that could correctly answer every question in the problem set. This meant
that not every set of natural numbers is computable, and Turing’s description of the
halting problem (the set of Turing machines that halt on input 0) is one example,
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among many, of an incomputable set. In this book, computation corresponds to the
capacity of algorithms to compress infinite amounts of data. It therefore refers to
a problem of reducing infinite quantities of data into smaller programs, and not
only to the time a computer needs to process data. Chaitin’s notion of algorithmic
probability Omega explains the implications of this quasi-mathematical entity,
which can only partially compress data. The discovery of these discrete infinities
entails that incomputable data must be the condition, and not the result, of
computation.
Computationalism The computational theory of mind according to which the
human mind is an information-processing system and thinking is a form of computing. In this view, the mind functions as a computer or symbol manipulator. Like a
computer, the mind computes input from the natural world to create outputs in the
form of further mental or physical states. In digital philosophy, computationalism
coincides with the idea that all mental states can be carried out by computational
entities, or cellular automata. It also refers to the idea that the function of reason
corresponds to the ordering and classification of data into smaller units of information, into finite states or sets of rules.
Connectionism A series of approaches to the study of the mind and behaviors
defined by emergent processes of interconnected networks of simple units. In particular, connectionism defines cognition in terms of the synaptic links that constitute the neural architecture of the brain, which includes units, layers, and
connections, but also the learning of rules and computational representations that
emerge from the activity of the network. Connectionism studies how local rules
determine the behavior of the global properties of an entity (i.e., the mind). See also
Neural network.
Cybernetics, first-order First-order cybernetics established that all systems, living
and nonliving, were probabilistic entities determined by their capacity to organize
and control information through a homeostatic rebalancing of energy and information. The increasing entropic tendency of the universe to run out of equilibrium
was counteracted by information as the capacity of transmitting a message through
the sea of entropic noise. For first-order cybernetics, computers or machines could
become instances of a universal mathematical logic able to calculate all possible
results through a finite set of instructions. The first programming languages and
first examples of AI were based on this formal model.
Cybernetics, second-order Second-order cybernetics was based on the notion of
reflexivity, which established that all systems entertain a positive feedback relation
between the individual and the environment, but also between a first and second
level of perception (i.e., sensory-motor perception and the cognitive activity resulting from reflexivity). This relation was understood according to the metabolism of
a living organism, a cell, whose enzymatic synthesis of external energy contributed
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Glossary
to its internal structuring and to its evolution through time. In particular, Maturana
and Varela’s notion of autopoiesis (self-making) turned the entropic tendency of a
system to run out of equilibrium, and thus to dissipate its unity, into a negentropic
measure of information, according to which any small living entity could become
productive of complex levels of organization, including cognition.
Data The plural of datum; qualitative or quantitative variables. As an abstract
concept, pure data refers to data before they are subjected to cognitive processing
or direct experience. Raw data instead corresponds to unprocessed information—
numbers, characters, outputs—from devices that collect them to convert physical
quantities into symbols. For Whitehead, an actual entity that has completed its
process of concrescence and has thus perished becomes a datum. An actual occasion
thus acquires objective immortality to the extent that it completes itself and can be
prehended as objective data by another actuality in the process of its realization.
Data are therefore parts of an architecture of relation.
Digital architecture The use of software to design buildings, urban infrastructures,
and objects.
Emergentism A theoretical approach to consciousness and the philosophy of
mind. An emergent system is more than the sum of the properties of the system’s
parts. While emergent properties depend on the basic properties of the system (i.e.,
their relationships and configuration), they are also autonomous from them, since
they cannot be reduced to or deduced from them. According to this approach,
consciousness is an emergent property of the brain.
Enactivism A theoretical approach to the study of the mind, according to which
interaction with the environment is crucial to the development of human cognition.
As an alternative to cognitivism and computationalism, enactivism criticizes the
representational view of consciousness, arguing rather that the mind is always situated in an environment and that the reciprocal action between internal and external
states drives cognition. In particular, Maturana and Varela proposed the term “enactive” to designate that knowledge cannot be derived from sets of rules, but is instead
context dependent: it grows into the environment.1
Excarnation The capacities of quantities to become abstracted from an algorithmic
sequential order.
Extraspace The architecture of information (the volume, the length, the density
of data) created by the ingression of incomputable quantities into mathematical and
physical entities.
Incomputable The algorithmically random result of the binary expansion of an
algorithmic sequence, according to which a binary point is followed by an infinite
sequence of bits that correspond to real numbers. Examples are Chaitin’s Omega /Ω
number or the halting probability of a universal prefix-free (or self-delimiting)
Turing machine. Chaitin defined Turing’s unsolved halting problem or the limit of
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a computable sequence of rational numbers as an incomputable string of 0s and 1s
(Omega). Turing’s halting problem affirmed the mathematical impossibility of calculating in advance whether a program would stop running or continue to run
forever (given a description of a program and a finite input). There could be no
universal algorithm able to solve this problem for all possible program-input pairs.
According to Chaitin, Turing’s computational problem is demonstrated by the irreducible complexity of the infinite real number Omega. Omega is not one particular
number, but an infinite sequence of increasingly random quantities or incomputable sets of infinite numbers.
Infinitesimal An indefinitely small quantity; a value approaching zero. Infinitesimals are so small they cannot be seen or measured. Gottfried Leibniz’s use
of infinitesimals is based on the Law of Continuity, according to which all
changes in nature are continuous (i.e., there are no gaps). Infinitesimals therefore
represent increasingly smaller quantities defining the continuity between two points
in space.
Infinitesimal calculus A branch of mathematics concerned with the determination
and properties of derivatives and integrals of functions by methods based on the
summation of infinitesimal differences. It is used for calculating the slope of a curve
and areas under curves, the latter of which can be expressed by an integral function,
providing the ground for integral calculus. Gilles Deleuze used differential calculus
and Leibniz’s infinitesimal calculus to articulate his conception of “intensive
quantities.”
Infinitesimal space The infinitesimal gap between terms, shapes, or objects. A space
of increasingly smaller units that cannot be directly sensed or cognized. Instead this
space is defined by imperceptible qualities and variations.
Information Data ordered in a sequence of symbols that contains a message.
Information (as environment) Technically, data that is not intentionally produced
by an informer: for instance, the series of concentric rings visible in the wood of a
cut tree trunk is environmental information (information about the age of the tree).
In this book, the notion of an informational environment is used with reference to
James J. Gibson’s understanding of information as environment. Against computationalism, he claims that information is not in the brain but in the environment,
and that the brain is an organ that selects what is already an external source of
knowledge.
Invariant function The unchanging relation that associates members of one set
with members of another set under certain classes of transformation. In topology
this is also known as homeomorphism, topological isomorphism, or the bicontinuous function, i.e., a continuous function between topological spaces that has a
continuous inverse function. For example, the invariant function that describes the
continuous deformation between a coffee mug and a donut.
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Mereology The theory of parthood relations: the relations of part to whole and
the relations between parts within a whole.
Mereotopology A theory combining mereology and topology. Mereotopology
investigates relations between parts and wholes, parts of parts, and the boundaries
between them. In formal ontology, mereotopology is a branch of metaphysics that
describes parts that can be bigger than wholes and wholes that become parts.
Between 1916 and 1929 Alfred North Whitehead articulated this theory in several
books and articles. Whitehead’s mereotopological approach insists on the spatialization and temporalization of actual occasions.
Metacomputation The ontological method of digital philosophy, according to
which the physical universe is constituted by discrete particles and can thus be
computed by simpler unities. The deduction of complexity from simpler sets of
algorithms or cellular automata.
Metamodeling Félix Guattari’s notion of modeling, defined by diagrammatic
rather than hierarchical relations between signs and things.
Mindware The extension of the mind beyond the computationalist framework
based on symbols and procedures. For Andy Clark, mindware must include the
importance of the biological brain and more specifically a physiological understanding of the mind as being situated in an environment. This implies the grounding
of computational modeling in the external environment and the development of
notions of cognition in terms of actions guided by the brain. See also Wetware;
Wideware.
Negative prehension The negative selection or the exclusion of infinite data from
the range of prehended data that immediately concerns the concrescence of an
actual entity.
Neural network In biology, a network or circuit of biological neurons connected
by synapses. In computation, an artificial neural network is an informationprocessing paradigm of interconnected processing elements (neurons) working in
unison to solve specific problems. Unlike conventional computers that use an algorithmic approach, i.e., an approach in which the computer follows a set of instructions in order to solve a problem, the application of neural networks to artificial
intelligence is based on a learning process and is used for pattern recognition or
data classification. See also Connectionism.
Neuroarchitecture A theoretical approach that uses the neural network structure
of the brain to argue that cognition is born out of the interaction of neurons in
synaptic connections. Neuroarchitecture is also a description of artificial neural
networks or the application of neural networks to the understanding of space and
of spatiotemporal experience.
Neurophenomenology A branch of scientific research linked to “enactivism,”
but specifically focused on the embodied condition of the human mind. This
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term is also used to describe Francisco Varela’s critique of cognitivism and computationalism.
Omega (Ω) A never-ending sequence of 0s and 1s, without pattern or structure,
generated through an infinitely long computer program. Omega has a maximally
unknowable numerical value and is thus irreducible. Omega’s numerical value
written in binary or base-two algorithm (Omega = .11011 . . .) is an infinite string.
Each bit of Omega has to be greater than 0 and less than 1, but the order of the
exact sequence remains unknowable. Chaitin claims that the bits of Omega are
mathematical facts as much as they are contingencies. They are accidental truths,
quasi-truths: mathematics without a provable structure.2 Chaitin claims that an Ωlike real number behaves like an oracle: its huge amount of information can be used
to compute close approximations for every computably enumerable real number.
Parametricism A term used in a variety of disciplines from mathematics to design.
Literally, it means working within parameters of a defined range. Within the field
of digital design, it refers broadly to the utilization of parametric modeling software.
In contrast to standard software packages based on datum geometric objects, parametric software links dimensions and parameters to geometry. It therefore describes
the incremental adjustment of a part that is able to impact on the whole assembly.
For example, as a point within a curve is repositioned, the whole curve comes to
realign itself. Parametric software lends itself to curvilinear design as exemplified in
the work of Frank Gehry, Zaha Hadid, and other formal architects. However, it would
be wrong to assume that parametric design is concerned primarily with form
making. On the contrary, parametric techniques within the field of digital design
specifically involve the use of scripting languages that allow designers to step
beyond the limitations of the user interface, and do their design work through the
direct manipulation of code rather than form. Parametric design is performed
through computer programming languages such as RhinoScript, MEL (Maya Embedded Language), Visual Basic, or 3dMaxScript. Recent applications, such as Generative
Components and Grasshopper, bypass code scripting through pictographic forms of
automation.3
Postcybernetic control The introduction of temporality (variations over time) and
qualitative data into the calculation of probabilities, leading a system to achieve
homeostasis and balance (negative feedback) or to transform excessive energy into
information (positive feedback). Postcybernetic logic involves the transformation of
energy into information by calculating potentialities (qualitative data changing over
time) rather than probabilities (preset data).
Preemption The operative logic of power that produces the actual effects of indeterminate causes. Preemption takes place when the futurity of an unspecified threat
is affectively held in the present in a potential state of emergency.4
Prehension The process by which an actual entity confronts infinite data through
the physical and/or conceptual selection, evaluation, inclusion, exclusion, and
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transformation of data, and by which it thereby invests and reprograms the actual
field of potentiality. Prehension can, however, only partially order infinite data,
according to the specific occasions concerning the prehending entity.
Programming culture The computational mediation of all modes of cultural
expressions (from the design of space to sound design, from the construction of
socialities to the development of management and communication) that produces
a specific aesthetics defined by the changing capacities of software, hardware, and
interfaces to order data. Culture is not simply produced by computation, but emanates from new modes of calculating, ordering, classifying, predicting, profiling,
constraining, and rescripting data. This concept does not simply refer to cultures
that use digital media, but rather addresses how software, hardware, and interfaces
have become the matrix of expression for cultural experience.
Protoconceptualism A theoretical hypothesis according to which sensorimotor
skills are primitive forms of thought, such as for instance the nonlinguistic capacities
for communication of animals and infants. According to Alva Noe, the nonlinguistic
gesture of an infant implies conceptual qualities. This is a nonreflexive order of
perception, which according to Noe constitutes a primary phenomenological experience and knowledge of the world.
Qualculation A term coined by Nigel Thrift to describe how the increasing number
of modes of calculation carried out through machinic prosthesis, including media,
has acquired a certain qualitative force that leads to new perceptual experiences,
new modes of thinking, and new sensorimotor capacities of navigating space.
Randomness Not arbitrary complexity, but a form of entropic complexity defined
by an infinite amount of data that cannot be contained by a smaller program. In
algorithmic information theory, something is random if it is algorithmically incompressible or irreducible. According to Chaitin, “a member of a set of objects is
random if it has the highest complexity that is possible within this set.”5 Randomness defines the infinite amount of information contained in Ω (Omega).
Real time The capacity of software or media technologies to retrieve information
live, and to allow this information to add new data to programming. Real-time
technologies can only be understood in terms of the “aliveness” of data.
Scripting A programming language or a series of algorithmic instructions carried
out by another program and not by a computer processor (for instance a compiled
program that is not carried out by another instance of software). The language is
interpreted at run time so that instructions can be executed immediately. Perl, Visual
Basic, and JavaScript are scripting languages.
Soft thought A software mode of thought defined by the speculative function of
algorithms. It implies the selection of anomalous algorithms—the discrete infinities
of Omega, for instance—during the sequential enumerations of data. In the context
of digital architecture, this mode of thought governs the capacities of programming
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to incorporate unknown quantities into the design of new modes of living. In relation to cognitivism and enactivism, it points to automated functions of thinking,
which are subpersonal and detotalizing insofar as their incomputable condition
challenges a tout court assimilation with the representational model of rules and the
neurological architecture of the brain.
Speculative reason The theoretical investigation of present conditions through
quasi-algorithmic methods. Applied to computation, speculative reason refers to the
algorithmic method of approximating infinities by means of probabilities. It thus
relies on an incomplete method. According to Whitehead, one of the main tasks of
speculative reason is to produce cosmological schemes. A speculative schema is
determined not by contemplation, by theoria in the Platonic sense, by a universal
view of the way things are, or by a list of arbitrarily collected ideas. It involves a
certain general structure or matrix that underlies fixed criteria and a composition
guided by a certain method, which is, however, incomplete.6
Topology A branch of mathematics that studies continuity and connectivity. It is
concerned with the qualitative properties of certain objects that are invariant under
continuous deformations (homeomorphic). Deformations involve the stretching
and pulling of one shape into another without having to cut and/or glue or stitch
parts together.
Turing machine An abstract computational device used to investigate the extent
and limitations of what can be computed. According to Turing, a task is computable
if it is possible to specify a sequence of instructions that will result in the completion of the task when they are carried out by some machine. This set of instructions
is called an effective procedure, or an algorithm. A Turing machine is a kind of “state
machine,” which means that at any time the machine is in any one of a finite
number of states. Instructions for a Turing machine consist in specified conditions
under which the machine will transition between one state and another.
Twin paradox An example used by Einstein to explain the relativity of time vis-àvis the speed of light. According to this paradox, if one twin makes a journey into
space in a high-speed rocket and returns home, he will find that he has aged less
than his identical twin who stayed on Earth. Einstein used the twin paradox to
challenge the self-consistency of relativistic physics. For Einstein, this paradox could
be resolved within the standard framework of special relativity. To address the
paradox, he used the example of clock synchronicity, based on two observers
wearing identical clocks but located in different points in space-time, A and B.
Considering both round-trip and one-way travel between points in an inertial frame,
this example aimed to prove that the velocity of the propagation of light in empty
space is a universal constant. From the standpoint of the propagation of light, it
was impossible to distinguish these two points because, as a constant, the propagation could not depend on the point in space considered. In other words, with reference to the propagation of light, the two points would fuse into one. However,
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Einstein used the twin paradox to claim that what looked like a delay between the
clocks of the twins should instead be explained by the rotation of time-space: simultaneity depended on relative velocity. Thus, the perceived asymmetry between two
relatively moving twins (one slower than the other) was instead caused by relative
motion.
Ubiquitous computing The embedding of computers in every object (from media
objects to medical and weather technology). In 1988, Mark Weiser at Xerox Palo
Alto Research Center (PARC) used the term ubiquitous computing to describe future
technology that could monitor (track) and anticipate (calculate the probabilities of)
users’ needs, without the user having to attend to or directly operate the technology.
For example, mobile phones are designed to interact with both the users and the
digital media environment, without direct attention.
Universal computation The extension of computation to the point at which it
attains the status of universal truth. It follows that computation, in the same way
as mathematics and physics, constitutes laws according to which reality can be
explained, broken down, ordered, and classified into bits and bites.
Wetware The embodiment of the mind in a biological substrate. According to Noe,
the notion of wetware and the neurophysiological understanding of the mind offer
an understanding of cognition according to which the brain is the organ of environmentally situated control. The capacities of a situated brain to move within its
environment point imply that action, and not truth (i.e., preestablished rules), is
the organizing principle of cognition.
Wideware A term used by Clark in conjunction with mindware and wetware.
Wideware refers to the external environment as represented by extended structures
of cognition (such as notebooks or calculators) which promote a cognitive adaptation to the external environment. Cognitive processes such as the storage, search
for, and transformation of data are not simply or no longer carried out by the internal structure of the brain, but are realized by means of bodily action in relation to
a variety of external media.
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Notes
Preface: Weird Formalism
1. A glossary is included at the back of this book. All of the concepts included in it
will be italicized when they first appear in the text.
2. According to Deleuze and Guattari, striated space corresponds to the Euclidean
space founded on the parallel postulate, according to which two straight lines, if
produced indefinitely, will eventually meet. Deleuze and Guattari contend that the
postulate is based on the gravitational force exercised on all the elements that constitute the space. In other words, the force of gravity on the parallel line constitutes
a laminar, homogeneous, striated, centralized space. Gilles Deleuze and Félix Guattari, A Thousand Plateaus: Capitalism and Schizophrenia (London: Athlone Press,
1987), 474–500.
3. In digital architecture, the striated space may coincide with a further level of
metricization or quantification of trajectories, resulting in the digital mapping of
points through measuring the distance between parallel lines. By subordinating
the trajectories of movement to points, and thus by designing a space by moving
from one point to another, this kind of digital architecture can only reproduce the
metric grid.
Chapter 1 Incomputable Objects in the Age of the Algorithm
1. Sanford Kwinter, Far from Equilibrium: Essays on Technology and Design Culture, ed.
Cynthia Davidson (Barcelona: Actar, 2008), 51.
2. Generally speaking, an algorithm is a set of instructions that when executed
achieves a result. According to David Berlinski, “an algorithm is a finite procedure,
written in a fixed symbolic vocabulary, governed by precise instructions, moving in
discrete steps, 1, 2, 3, whose execution requires no insight, cleverness, intuition,
intelligence, or perspicuity, and that sooner or later comes to an end.” David Berlinski, The Advent of the Algorithm: The Ideas that Rule the World (New York: Harcourt,
2000), 9. For a challenging definition of the notion of algorithm outside the field
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of computer science and within the critical study of software, see Andrew Goffey,
“Algorithm,” in Matthew Fuller, ed., Software Studies: A Lexicon (Cambridge, MA:
MIT Press, 2008), 15–20. As Goffey observes: “Certainly the formal quality of the
algorithm as a logically consistent construction bears with it an enormous power
particularly in the techno-scientific universe—but there is sufficient equivocation
about the purely formal nature of this construct to allow us to understand that there
is more to the algorithm than logically consistent form” (19). In this chapter, we
will address the internal inconsistencies of the logically consistent form of the
algorithm that really subtend the formation of programming cultures. The computation or the mathematical formalization of physical and biological realities cannot
proceed without internal gaps in the process of calculations. These gaps are represented by incomputable algorithms that result from counting, calculating, rationalizing, formalizing, and axiomatizing. In the context of this book’s argument,
such incomputable ciphers mark the internal labyrinths of each and every actual
object-entity.
3. In recent years, these generative capacities have captivated a renewed interest in
analog computing, DNA computing, and quantum computing. These areas of computational research focus on nonbinary models of material self-organization, and
particularly on biological evolutionary processes. While digital computers represent
changing quantities incrementally, according to the alteration of the numerical
values concerned, analog computing is directly based on the continuously changing
aspects of physical phenomena (e.g., electrical, mechanical, and hydraulic quantities) and uses them to model problems. Similarly, DNA computing uses biochemistry
and molecular biology to model problems: it uses the many different molecules of
DNA to try different possibilities at once. On DNA computing, see Leonard M.
Adleman, “Molecular Computation of Solutions to Combinatorial Problems,” Science
266, no. 11 (1994), 1021–1024, http://www.usc.edu/dept/molecular-science/papers/
fp-sci94.pdf (last accessed January 2012). Quantum computing, however, makes
direct use of the phenomena of quantum mechanics, such as superposition and
entanglement. A quantum algorithm, for instance, is a step-by-step procedure that
is performed on a quantum computer, but which is faster than a digital algorithmic
procedure. Michael Nielsen and Isaac Chuang, Quantum Computation and Quantum
Information (Cambridge: Cambridge University Press, 2000).
4. Information theorist Gregory Chaitin defines metabiology as “a field parallel to
biology that studies the random evolution of artificial software (computer programs)
rather than natural software (DNA), and that is sufficiently simple to permit rigorous
proofs or at least heuristic arguments as convincing as those that are employed in
theoretical physics.” Gregory J. Chaitin, “Metaphysics, Metamathematics and Metabiology,” in Hector Zenil, ed., Randomness through Computation: Some Answers, More
Questions (Singapore: World Scientific Publishing, 2011), 100.
5. Generative algorithms specifically refer to the capacity of rules to evolve over
time. Another term that defines this capacity is “genetic algorithm.” John Holland
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invented genetic algorithms (GAs) in the 1960s to find optimal solutions to searching problems by “growing” a population of possibilities. This design technique,
which can be found at the core of digital architecture, is based on neo-Darwinian
models of evolution. In particular, Dawkins’s conceptual device of the “blind watchmaker” algorithm suggests that the evolution of forms cannot be simply derived
from the random mutation of simple genetic instructions; importantly, this evolution derives from nonrandom cumulative selection, which leads to the development
of complex shapes called biomorphs. The latter are complex sets of genes. Similarly,
genetic algorithms perform the same operations on the population of possible
targets, and only those that fit the solution have a chance of survival. Despite the
lack of formal definition of genetic algorithms, it is generally accepted that they
correspond to at least four principles: (1) the population of chromosomes, which
represent the possible solutions of the problem; (2) selection based on the fitness
function that determines good solutions; (3) selection applied to each generation
produced; (4) crossover or genetic exchange of the characteristics of those groups
that have been selected, i.e., reproductive filiation leading to the emergence of new
offspring. See John Holland, Adaptation in Natural and Artificial Systems (Ann Arbor:
University of Michigan Press, 1975). See also Richard Dawkins, The Blind Watchmaker (New York: W. W. Norton, 1986); Luciana Parisi, “Symbiotic Architecture:
Prehending Digitality,” Theory, Culture and Society 26, nos. 2–3 (March-May 2009),
346–374.
6. See Gregory J. Chaitin, “Evolution of Mutating Software,” Bulletin of the European
Association for Theoretical Computer Science, no. 97 (February 2009), 157–164; also
available at http://www.umcs.maine.edu/~chaitin/ev.html (last accessed January
2012).
7. Kwinter, Far from Equilibrium, 51.
8. It is important to specify here that the ontological enquiry into the relation
between information and matter has derived from a critical reading of the history
of cybernetics and computation. In particular, the cultural relevance of the ontological assumptions implicit in these relatively new sciences was more specifically systematized during the 1990s. However, we can find the legacy of these histories in
experimental studies of structural dynamics since the ’60s, for instance in art and
architecture, as discussed in the next chapters.
9. By “axioms,” I mean mathematical postulates. See the glossary.
10. Félix Guattari, Chaosmosis: An Ethico-Aesthetic Paradigm, trans. Paul Bains and
Julian Pefanis (Bloomington: Indiana University Press, 1995).
11. For a recent reading of Guattari’s notion of metamodeling and diagrammatics,
see Janell Watson, Guattari’s Diagrammatic Thought: Writing between Lacan and Deleuze
(London: Continuum, 2009).
12. In The Guattari Reader, ed. Gary Genosko (Oxford: Blackwell, 1996), 12.
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Notes to Pages 4 –10
13. It may be interesting to note that the example of asignifying semiotics Guattari
most frequently used was that of the virtual particles of contemporary theoretical
physics. As these particles are theoretically formed and only discovered through
mathematics, rather than through empirical experimentation, and are not directly
detectable, they can only be experienced through their effects. Guattari then insisted
that if physical particles can be formed solely theoretically, as in mathematics, then
the relation between theory and practice, between sign systems and physical entities, needed to be rethought. This meant that nature was not prior to the sign.
Theoretical physicists name particles that do not directly correspond to what exists
in nature. Guattari therefore challenged the idea of nature as an ontological ground.
Instead, what is prior to nature is the machinic or diagrammatic process, which
produces nature anew. Félix Guattari, Molecular Revolution: Psychiatry and Politics,
trans. Rosemary Sheed (Harmondsworth, UK: Penguin, 1984), 125. From this standpoint, the theoretical invention of physical particles is an example of a diagrammatic,
metamodeling process. See also Janell Watson, “Schizoanalysis and Metamodeling,”
Fibreculture Journal, no. 12 (2008), available at http://twelve.fibreculturejournal.org
(last accessed January 2012).
14. Guattari, Molecular Revolution, 12.
15. Lev Manovich, for instance, argues more explicitly that the aesthetic of new
media corresponds to an aesthetic of mixing and remixing, by extending montage
theory into the realm of the computer graphical user interface (GUI). Lev Manovich,
The Language of New Media (Cambridge, MA: MIT Press, 2001). See also Lev Manovich, Software Takes Command, book draft, 2008, available to download at http://
lab.softwarestudies.com/2008/11/softbook.html (last accessed January 2012).
16. By axiomatic computation I mean a computation based on axioms or
postulates.
17. By axiomatic method, I mean the replacement of a coherent body of propositions (i.e., a mathematical theory) by a simpler collection of propositions (i.e.,
axioms). The coherent body of propositions is then deduced from the axioms. See
the glossary.
18. This notion of prehension is borrowed from Alfred North Whitehead, who
rejected the view that notions of perception and cognition might be able to describe
how actual entities enter into relation with one another, and how they are able to
select eternal objects: infinite ideas. The last part of this chapter will present a more
extensive explanation of this term in the context of computational aesthetics.
19. Evolutionary algorithms are a subset of evolutionary and generative computing
and are inspired by mechanisms of biological evolution, based in particular on
Darwinian and post-Darwinian models (such as those developed by Richard Dawkins;
see note 5 above). Algorithms are designed to select, recombine, and mutate data.
In particular, rules for selection are determined by the fitness functions that algo-
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rithms perform in a set environment. With genetic or evolutionary algorithms, the
optimization of solutions to given computational problems is thought to be faster
and closer to the proper evolutionary dynamics of matter. However, much debate
about the use of genetic and evolutionary algorithms in artificial intelligence systems
is concerned with the capacity to model through optimization, rather than through
chance. In other words, evolutionary computation can be seen as yet another
attempt to simulate the biophysical dynamics of matter, and thus to bind unforeseen potentialities into sets of probabilities. In contrast, one can also suggest that
evolutionary computation does not solely follow the potentiality of material forms
or processes so as to model them, but is rather inventing these forms altogether,
and thus placing the machinic process of construction before the preexistence of
natural (biophysical) materiality. I have written about the limits of the evolutionary
model of computation and of the evolutionary algorithm elsewhere in Parisi, “Symbiotic Architecture.”
20. See Karl Chu, “Metaphysics of Genetic Architecture and Computation,” Architectural Design 76, no. 4 (July-August 2006), 39.
21. See Mark Hansen, Bodies in Code: Interfaces with Digital Media (London: Routledge, 2006), 177. Hansen argues that Peter Eisenman’s “Virtual House” explains the
limitation of the notion of the virtual to the extent to which vector modelization
yields a spatial form containing a field of forces that need to be actualized as affects
through embodied inhabitation. Only the interaction of physicalities with algorithmic computation promises that space can be generated or actualized. In particular,
Hansen explicitly draws on Pierre Lévy’s notion of “actualization of the virtual” and
Timothy Murray’s concept of “embodied virtualization,” which have proposed that
physical experience or physical space adds novelty and variation to computational
calculations which would otherwise remain limited to eternal form. In particular,
much critical reading of new media has ended up establishing a regime of phenomenal analysis based on the notion of affect, which has been widely used to articulate
what is meant by haptic interaction.
22. Ibid., 178.
23. For instance, Christina Moeller’s Particles (Science Museum, London, 2000) is a
projected cabinet of cinematic memories that creates silhouettes of observing visitors in the form of glowing animated particles, which these same visitors can
manipulate while moving around the screen. The project depicts a continual relationship between this technologically mediated space and the people that visit it.
Similarly, Scott Snibbe’s Deep Walls (2003) portrays shadows through bodily interaction by exposing the interdependence of individuals and their environments. Most
of Snibbe’s projects do not function unless viewers actively engage with them by
touching, breathing, or moving in their vicinity. As perception remains unmediated
here, people are invited to actively participate by constructing the meaning of the
interaction through a process of physical awareness. His works appear to reward
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Notes to Pages 14 –16
viewers with an immediate, visceral sense of presence. Deep Walls collects the
viewer’s shadows on a retroreflective screen. Their movements are projections,
played back repeatedly to offer records of movement within the space. A computer
tracks the movement of people and processes their image using custom software,
which then generates the projection by gradually absorbing the contents of the
environment and playing them back to the viewers. Lucy Bullivant, “Playing with
Art” and “Shadow Play: The Participative Art of Scott Snibbe,” Architectural Design
77, no. 4 (July-August 2007), 32–33, 68–78.
24. See David Hilbert, “The New Grounding of Mathematics: First Report,” in W. B.
Ewald, ed., From Kant to Hilbert: A Source Book in the Foundations of Mathematics, vol.
2 (New York: Oxford University Press, 1996), 1115–1133; Rebecca Goldstein, Incompleteness: The Proof and Paradox of Kurt Gödel (New York: W. W. Norton, 2005); Kurt
Gödel, “Some Basic Theorems on the Foundations of Mathematics and Their Implications,” in Gödel, Collected Works, ed. Solomon Feferman et al., vol. 3 (New York:
Oxford University Press, 1995), 304–323.
25. Alan M. Turing, “On Computable Numbers, with an Application to the Entscheidungsproblem,” Proceedings of the London Mathematical Society, 2nd ser., 42 (1936),
230–265. For further discussion of the intersections of the works of Hilbert, Gödel,
and Turing, see Martin Davis, The Universal Computer: The Road from Leibniz to Turing
(New York: W. W. Norton, 2000), 83–176.
26. Mathesis universalis defines a universal science modeled on mathematics and
supported by the calculus ratiocinator, a universal calculation described by Leibniz
as a universal conceptual language. For first-order cybernetics the calculus ratiocinator refers to the computational machine that could perform differential and integral
calculus or the combination of the ratios. As Norbert Wiener pointed out: “like his
predecessor Pascal, [Leibniz] was interested in the construction of computing
machines in Metal. . . . Just as the calculus of arithmetic lends itself to a mechanization progressing through the abacus and the desk computing machine to the ultrarapid computing machines of the present day, so the calculus ratiocinator of Leibniz
contains the germs of the machina ratiocinatrix, the reasoning machine.” See Norbert
Wiener, Cybernetics, or Control and Communication in the Animal and the Machine
(Cambridge, MA: MIT Press, 1965), 12.
27. A clearer explanation of the implications of Gödel’s theorem of incompleteness
for Turing’s emphasis on the limit of computation can be found in Gregory Chaitin,
Meta Math! The Quest for Omega (New York: Pantheon, 2005), 29–32.
28. This project can be viewed at http://www.runme.org/project/+forkbomb/ (last
accessed January 2012).
29. For a historical overview of the problem of computation in relation to first-order
cybernetics and the development of an autopoietic conception of order out of chaos,
see N. Katherine Hayles, How We Became Posthuman (Chicago: University of Chicago
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Press, 1999), chap. 6; N. Katherine Hayles, My Mother Was a Computer: Digital Subjects
and Literary Texts (Chicago: University of Chicago Press, 2005); Andrew Pickering,
The Cybernetic Brain: Sketches of Another Future (Chicago: University of Chicago Press,
2010).
30. The notion of negentropy was used by Schrödinger to describe how living
systems do not simply avoid the effects of entropy (the tendency toward dissipation
and heat death) but also use entropy to increase organization, thus turning energy
into useful information. See Ho Mae-Wan, “What Is (Schrödinger’s) Negentropy?,”
Modern Trends in BioThermoKinetics, no. 3 (1994), 50–61.
31. As Chaitin points out, “The idea of choosing to add more axioms is not an alien
one to mathematics. A well-known example is the parallel postulate in Euclidean
geometry: given a line and a point not on the line, there is exactly one line that
can be drawn through the point that never intersects the original line. For centuries
geometers wondered whether that result could be proved using the rest of Euclid’s
axioms. It could not. Finally, mathematicians realized that they could substitute
different axioms in place of the Euclidean version, thereby producing the nonEuclidean geometries of curved spaces, such as the surface of a sphere or of a saddle.”
Gregory Chaitin, “The Limits of Reason,” Scientific American 294, no. 3 (March 2006),
74–81.
32. The definition of the halting probability is based on the existence of prefix-free
universal computable functions, defining a programming language with the property that no valid program can be obtained as a proper extension of another valid
program. In other words, prefix-free codes are defined as random or incompressible
information. Chaitin, Meta Math!, 130–131, 57.
33. Chaitin explains that his Ω (Omega) number is a probability (albeit an infinite
number) for a program to halt. “First, I must specify how to pick a program at
random. A program is simply a series of bits, so flip a coin to determine the value
of each bit. How many bits long should the program be? Keep flipping the coin so
long as the computer is asking for another bit of input. Ω is just the probability that
the machine will eventually come to a halt when supplied with a stream of random
bits in this fashion.” At the same time, however, he also points out that Omega is
incomputable, and thus the problem of the limit of computation remains unsolvable
for a formal axiomatic system. “We can be sure that Ω cannot be computed because
knowing Ω would let us solve Turing’s halting problem, but we know that this
problem is unsolvable.” In other words, “Given any finite program, no matter how
many billions of bits long, we have an infinite number of bits that the program
cannot compute. Given any finite set of axioms, we have an infinite number of
truths that are improvable in that system. Because Ω is irreducible, we can immediately conclude that a theory of everything for all of mathematics cannot exist. An
infinite number of bits of Ω constitute mathematical facts (whether each bit is a 0
or a 1) that cannot be derived from any principles simpler than the string of bits
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Notes to Pages 18–22
itself. Mathematics therefore has infinite complexity.” Chaitin, “The Limits of
Reason,” 74–81.
34. A real number is used to measure continuous quantities, which can be represented with decimals that have an infinite sequence of digits. It may be rational or
irrational (such as the square root of 2 or π), algebraic or transcendental. It can be
positive, negative, or equivalent to zero. A real number is said to be computable if
there exists an algorithm that yields its digits. Because there are only countably
many algorithms but an uncountable number of reals, almost all real numbers are
not computable. Chaitin, Meta Math!, 95–96.
35. It may be important to remind the reader that Gregory Chaitin’s notion of
an incomputable limit is influenced by the nineteenth-century physicist Ludwig
Boltzmann, who defined entropy as a measurement of the degree of disorder, chaos,
and randomness in any physical system. For instance, a crystal has low entropy,
whereas gas at room temperature has high entropy. Chaitin points out that the
notion of entropy is strictly connected with fundamental philosophical questions:
why does time run in just one direction? Why is there a tendency in the universe
to run out of equilibrium? Boltzmann’s theory explained that entropy (or, in the
terms of information theory, noise or interference) in a system tended to increase.
Boltzmann’s gas theory stated that an arrow of time determined the direction of a
system, which started off in an ordered state and ended up in a disordered state: an
increasing heat death. Chaitin, Meta Math!, 170. While the second law of thermodynamics uses entropy to measure the variations leading to the final state of a
system, Chaitin uses entropy to explain mathematical computation in terms of
randomness or incompressible information. He claims that the complex size of a
computer program coincides with the degree of disorder of a physical system. A gas
may require a large program to say where all its atoms are located, whereas a crystal
will require a smaller program because of its regular structure. In this sense, entropy
and program-size complexity are, for Chaitin, closely related. This nonconcise relation is, however, a challenge to formal mathematics. What if, Chaitin asks, the most
concise program for reproducing a given body of experimental data is the same size
as the data set itself? Similarly, one could wonder: What if the algorithmic program
used to generate and manipulate data, the computational power at the core of
software design, is not simpler than the data produced, but instead has the same
size, the same infinite complexity of what is generated? Ibid., 169–170.
36. Ingeborg M. Rocker, “When Code Matters,” Architectural Design 76, no. 4 (JulyAugust 2006), 16–25.
37. Ibid., 25.
38. Neoplasmatic design is inspired by the exploration and manipulation of actual
biological material. In particular, it draws on molecular biology, biotechnology, and
nanotechnology for architectural and design practices. See Architectural Design 78,
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Notes to Pages 23–26
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no. 6 (October 2008), special issue “Neoplasmatic Design,” ed. Marcos Cruz and
Steve Pike.
39. See Kas Oosterhuis, Mark David Hosale, Chris Kievid, Veronika Laszlo, and
Remko Siemerink, “InteractiveWall: Prototype for an Emotive Wall,” available at
http://bk.tudelft.nl/index.php?id=16045&L=1/ (last accessed January 2012).
40. Ibid.
41. See the documentation of the InteractiveWall project at http://www.hyperbody
.nl/index.php?id=51 (last accessed January 2012).
42. As visionary architect John M. Johansen comments: “As we move into the
future, the field of molecular engineering represents a new frontier for architecture.
In the process of computer coding, buildings will be designed to grow and perform
just as living organisms directed by their built-in DNA.” Johansen, Nanoarchitecture:
A New Species of Architecture (New York: Princeton Architectural Press, 2002), 23.
43. The invention of the scanning tunneling microscope led to the discovery in
1985 of fullerenes and carbon nanotubes. Fullerenes are completely inorganic molecules entirely composed of carbon. Their architectural structures are similar to that
of R. Buckminster Fuller’s geodesic dome. The discovery of the structure of nanocrystals, nanoparticles, and quantum dots also contributed to define the field of
nanotechnology. See Steve Pike, “Manipulation and Control of Micro-Organic
Matter in Architecture,” Architectural Design 78, no. 6 (October 2008), 16–24.
44. See Rachel Armstrong, “Designer Material for Architecture,” Architectural Design
78, no. 6 (October 2008), 87.
45. Weiser has insisted that if ubiquitous computing were to embrace the age of
calm technology, it would be necessary to draw a distinction between “seamless”
and “seamful” systems. Whereas “seamless” computing would tend toward the
integration of all information components for the sake of smooth compatibility,
“seamful” media instead would maintain the unique characteristics of each tool, so
that the user’s interaction with the computed system could include the uncertainty
of the potential creativity afforded by the tool. The seamful interaction would ergonomically adapt to the capacities of cognition, perception, and action afforded or
mediated by computed sensory-equipped systems, transducers, and actuators.
Weiser, however, also pointed at an entirely “intuitive” set of devices that could be
used without us knowing about the algorithmic structure of computers or being
programmers. These intuitive devices would allow the user to be creative and to
experiment with the device beyond its functions. It is precisely this appeal to intuition and creativity that has defined the use of smart media today, even though the
algorithmic structure is hidden in the background. Mark Weiser, “Some Computer
Design Issues in Ubiquitous Computing,” Communications of the ACM 36, no. 7 (July
1993), 75–84.
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Notes to Pages 26 –27
46. Friedrich Kittler, “The History of Communication Media,” Ctheory, special issue:
ga114 (1996), http://www.ctheory.net/articles.aspx?id=45 (last accessed January
2012).
47. For a description of ubiquitous computing for smart building, smart furniture,
and smart clothing, see Adam Greenfield, Everyware: The Dawning Age of Ubiquitous
Computing (Berkeley: New Riders, 2006).
48. Manovich explains that the research works of J. C. R. Licklider, Ivan Sutherland,
Ted Nelson, Douglas Engelbart, Seymour Papert, Nicholas Negroponte, and Alan Kay
constituted a pivotal moment in the 1980s and 1990s for the ingression of software
into media, which transformed the computer into a “remediator of other media.”
Drawing on Alan Kay, Manovich argues that the computer is a metamedium: a
“computer metamedium is simultaneously a set of different media and a system for
generating new media tools and new types of media. In other words, a computer
can be used to create new tools for working in the media it already provides as well
as to develop new not-yet-invented media.” Manovich, Software Takes Command,
80–81.
49. “Ergonomics” derives from the Greek ergon, work, and nomos, distribution,
arrangement, management. Ergonomics is the science of mental and physical work.
Classically, ergonomics stands for the applied science of equipment design in the
workplace, which aims at maximizing productivity by optimally adapting the
designed environment to the mental, behavioral, and physical states of the worker.
Ergonomics was born out of concerns with human-computer interaction and
human-computer interface. It has been defined as a biotechnology, and includes
human engineering and human factors engineering which study the neural bases
of human perception, cognition, and performance in relation to systems and technologies. Of particular importance is the new field of neuroergonomics as theorized
in Raja Parasuraman, “Neuroergonomics: Research and Practice,” Theoretical Issues
in Ergonomics Science 4 (2003), 5–20; and Raja Parasuraman and Matthew Rizzo,
Neuroergonomics: The Brain at Work (Oxford: Oxford University Press, 2007).
50. Take for instance one of the first experiments in ubiquitous design, the Media
Cup (1999): a cup with hidden electronics inside its rubber base. The Media Cup was
based on an implicit form of interaction that required no user input into the computer system. The input came instead from the collaboration of cups with other
objects that were embedded with other computer systems. Devices such as the coffee
machine, for instance, could learn and profit from knowing the habits of coffee
consumption. Hence, the user, who remained a component part of the computational architecture of smart objects, required no extra effort or learning. Another
example of ubiquitous media architecture was developed by Kent Larson of the MIT
Media Lab: an interactive habitat known as PlaceLab, which had sensors that were
able to process the resulting data stream by recognizing the activities of the habitat’s
occupants. William J. Mitchell, “After the Revolution: Instruments of Displace-
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279
ment,” in Georg Flachbart and Peter Weibel, eds., Disappearing Architecture: From Real
to Virtual to Quantum (Basel: Birkhäuser, 2005), 23.
51. Weiser’s vision of ubiquitous computing proposed an increment of computer objects throughout the physical environment by making them effectively
invisible. In this view, new waves of almost invisible user-sensitive, semi-intelligent,
knowledge-based electronics and software are in a perfect position to merge with
individual biological brains. Ubiquitous computing coincides with the age of calm
technology, when technology recedes into the background of our lives and becomes
utterly transparent. See Weiser, “Some Computer Design Issues in Ubiquitous Computing,” 75–84.
52. Ibid., 80.
53. Manovich has recently emphasized the importance of articulating the historical
roots of software studies as autonomous from computer science and the cultural
studies of technosciences. In particular, in his attempt to reconstruct this scholarly
history, he refers to the pioneering work of computer designer Alan Kay. See Lev
Manovich, “Alan Kay’s Universal Media Machine,” Northern Lights 5 (2007), 39–56.
See also Alan Kay, “The Reactive Engine,” doctoral thesis, Electrical Engineering and
Computer Science, University of Utah, 1969.
54. A software object is a discrete bundle of functions and procedures based on
discrete units of programming logic. An object-oriented program is conceived as a
set of interacting objects, as opposed to the conventional model of programming
which tends to be understood as a list of tasks or subroutines to be performed or
executed. In object-oriented programming, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be
viewed as an independent “machine” with a distinct role or responsibility. Among
object-oriented software, Smalltalk is considered a pure object-oriented software
language since it uses no run-time binding, which means that nothing about the
type of object concerned need be known before a Smalltalk program is run. See
Manovich, Software Takes Command, 77. See also Cecile Crutzen and Erna Kotkamp,
“Object Orientation,” in Fuller, Software Studies, 200–205.
55. See Manovich, Software Takes Command, 12.
56. Friedrich Kittler, Literature, Media, Information Systems, ed. John Johnston
(Amsterdam: Overseas Publishers Association, 1997), 127. The study of the relation
between information machines and strategies of war is also at the center of Paul
Virilio’s work. See Paul Virilio, War and Cinema: The Logistics of Perception (London:
Verso, 1989).
57. Kittler, Literature, Media, Information Systems, 126.
58. It is important to highlight that the invention of digital computation in the
1940s was not only geared toward military use but also to business calculations and
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Notes to Pages 30 –34
data processing. For instance, the invention of the first computer program LEO I,
developed by J. Lyons and Co., was used by a commercial business, which needed
to calculate vast amounts of inputs through very simple calculations in order to
obtain quick information about the rate of profit and loss of tea sales in a short
amount of time. See Peter Bird, LEO—The First Business Computer (2002), available
at David Lawrence’s Lyons Web site http://www.kzwp.com/lyons/leo (last accessed
January 2012).
59. On the history of cybernetics and automated computation as entangled in
strategies of war, see Manuel DeLanda, War in the Age of Intelligent Machines (New
York: Zone Books, 1991), 46.
60. For further readings on the development of object-oriented software and its
expansion toward the production of social software, see Matthew Fuller, Behind the
Blip: Essays on the Culture of Software (Brooklyn, NY: Autonomedia, 2003).
61. For instance, see Wendy Chun, Control and Freedom: Power and Paranoia in the
Age of Fiber Optics (Cambridge, MA: MIT Press, 2006). See also Alexander Galloway,
Protocol: How Control Exists after Decentralization (Cambridge, MA: MIT Press, 2004).
62. Paul Virilio discussed the import of the information bomb for new understanding of culture in The Information Bomb (London: Verso, 2000).
63. Mark Weiser and John Seely Brown, “Designing Calm Technology,” Xerox PARC
(21 December 1995), available at http://www.ubiq.com/hypertext/weiser/calmtech/
calmtech.htm (last accessed January 2012).
64. See Lucy Bullivant, Responsive Environments: Architecture, Art and Design (London:
V&A, 2006).
65. Ibid,. 5.
66. Ibid., 6.
67. Ibid., 7.
68. See Lucy Bullivant, “Alice in the Technoland,” Architectural Design 77, no. 4
(2007), 7–10.
69. See Lucy Bullivant, “Physical-Virtual Communication,” in Bullivant, Responsive
Environments, 72–73.
70. In mathematics, a Voronoi diagram is a special kind of decomposition of
a metric space determined by distances to a specified discrete set of objects within
the space, e.g., determined by a discrete set of points or by isolated points. It was
named after Georgii Voronoi, who defined and studied n dimensions in 1908. In
the case of general metric spaces, the cells are often called metric fundamental
polygons. See http://demonstrations.wolfram.com/VoronoiDiagrams/ (last accessed
January 2012).
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71. ONL, “Digital Pavilion Korea, Sampang-dong, Seoul, South Korea, 2006,” Architectural Design 77, no. 4 (2007), 49.
72. See John Lobell, “The Milgo Experiment: An Interview with Haresh Lalvani,”
Architectural Design 76, no. 4 (July-August 2006), 57.
73. As Lalvani explains “At the first level is the genomic concept, a meta-algorithm,
which defines a family of interrelated, intertransforming, shapes tied to a fabrication
process. At the second level is a computational algorithm of developable surfaces,
surfaces that can be formed from flat sheets by bending without deforming.”
Ibid., 58.
74. Ibid.
75. Ibid.
76. Fredkin’s famous paper “Finite Nature” argues for a pancomputational metaphysics, whereby the simple law of algorithmic calculation can explain all kinds
of objects, worlds, and entities. The classical question “Are things smooth or grainy?”
is based on the assumption that at some scale space and time are discrete, and
that the number of possible states of every finite volume of space-time is finite;
Fredkin here assumes that there is nothing that is smooth or continuous. Thus,
contrary to Leibniz, he states that there are no infinitesimal relations between
objects. See Edward Fredkin, “Finite Nature,” Proceedings of the XXVIIth Rencontre
de Moriond (1992), available at the Web site “Digital Philosophy” http://www
.digitalphilosophy.org/Home/Papers/FiniteNature/tabid/106/Default.aspx (last accessed
January 2012).
77. According to Parmenides, novelty is mere illusion. Existence is eternal, immutable, and imperishable, whereas change is an appearance. Change misleads the real
through sensory perception. From this standpoint, novelty does not exist because
nothing comes from nothing. Existence is one continuous indivisible plenum.
Similarly, his discussion of Zeno’s paradoxes claims that it is impossible for novelty
to exist because all existence flows eternally.
78. See Stephen Wolfram, A New Kind of Science (Champaign, IL: Wolfram Media,
2002).
79. See Stephen Wolfram, “How Do Simple Programs Behave?,” Architectural Design
76, no. 4 (July-August 2006), 35.
80. Among some of the critiques that have been leveled against Wolfram’s digital
philosophy is the view that cellular automata do not evolve above one level of
complexity. The cells can create complex patterns, but those patterns cannot become
the primitives for a next level of complexity. Despite the claims of Luc Steels, who
held that he was able to use primitive levels for a next level complexity, much of
the argument remains still open. Wolfram’s atomic view of a computational universe
depends on the evolution of complexity, which, it has been suggested, does not
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show actual physical mechanisms at work. Katherine Hayles instead believes that
Wolfram and Fredkin do not pay enough attention to the connection between
digital and analog processes. This relation, she contends, is like the DNA code
(digital) needing protein folding (analog) to get anywhere. See Hayles, My Mother
Was a Computer, 130.
81. Lobell, “The Milgo Experiment,” 58.
82. Ibid.
83. In 1968, the biologist Aristid Lindenmayer founded an axiomatic theory of
biological development called L-systems. These systems are designed to rewrite the
rules that define complex objects by successively replacing their parts. Since the
rewriting can be carried out recursively, L-systems have been used in computer
graphics to generate fractals and to realistically model plants. In computer science,
rewriting systems, which operate on character strings, have been heavily influenced
by Chomsky’s work on formal grammars, which were applied sequentially in a
linear fashion. Lindenmayer instead introduced a new type of string-rewriting mechanism (L-systems) based on parallel productions able to simultaneously replace
all letters in a given word. Out of these parallel mechanisms, inspired by simultaneous and multiple cell divisions in multicellular organisms, new formal languages
(or L-systems) were developed in computer science. See Przemyslaw Prusinkiewicz
and Astrid Lindenmayer, The Algorithmic Beauty of Plants (New York: Springer, 1990).
Wolfram defines Lindenmayer or L-systems as a string-rewriting system that can be
used to generate fractals with dimension between 1 and 2. For examples of L-systems
see http://mathworld.wolfram.com/LindenmayerSystem.html. For a quick overview of L-systems see Gabriela Ochoa, “An Introduction to Lindenmayer Systems,”
http://www.biologie.uni-hamburg.de/b-online/e28_3/lsys.html (last accessed January
2012).
84. See Neil Leach, “Swarm Urbanism,” Architectural Design 79, no. 4 (July-August
2009), 50–56.
85. The concept of suprarationality is inspired by Gaston Bachelard’s notion of surrationalism, which takes as its point of departure Poincaré’s subjectivism and
Lobachevsky’s new geometry. Bachelard conceived of sciences as constructive
“phenomeno-technologies” based on his analysis of the epistemological revolution
in theoretical physics at the beginning of the twentieth century. After the publication of The New Scientific Spirit (1934), he was invited to contribute to the inaugural
issue of the surrealists’ review Inquisitions, where he welcomed surrealism in a short
piece entitled “Le surrationalisme” which explored some epistemological links
between the sciences and the arts. Here he drew an analogy between how the surrealists employed poetic freedom in order to acquire perceptual fluidity and how
experimental rationality organized reality. According to Bachelard, the crucial aspect
of both art and science is less their creativity per se than their potential for changing
reality, i.e., their experimentalism. However, Bachelard’s notion of experimentation
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aimed at exploring the nature of reason. Reason in his view is not absolute, but
multifarious and living: it is experimental, and thus open to revision. Together with
Bachelard’s surrationalism, Whitehead’s notion of speculative reason contributes
toward explaining the suprarationality that refers to the autonomous realities of an
incomputable “surlogic.” The latter does not aim at restating the dialectical relation
between rationality and irrationality, cognition and emotion, thought and feeling,
but at the same time it does not fuse the reality of automated space with the reality
of biophysical matter. Gaston Bachelard, The New Scientific Spirit, trans. Arthur Goldhammer (Boston: Beacon Press, 1984). For a closer explanation of speculative reason,
see the last section of this chapter.
86. See Chaitin, Meta Math!, 92, 100, 115.
87. See Branden Hookway and Chris Perry, “Responsive Systems/Appliance Architectures,” Architectural Design 76, no. 5 (2006), 75.
88. See Leach, “Swarm Urbanism,” 58.
89. Drawing on Leibniz, Chaitin writes about the labyrinth of the continuum. He
argues that transcendental numbers, or real numbers that are nondenumerable, are
not intuitively experienceable as percepts and affects, but instead have a probability
of one, and so can be self-delimiting computables. See Chaitin, Meta Math!, 96–97,
109–110.
90. As Cache points out, “In fact, the modification of calculation parameters
allows the manufacture of a different shape for each object in the same series. Thus
unique objects are produced industrially. We will call variable objects created from
surfaces ‘subjectiles,’ and variable objects created from volumes ‘objectiles.’” Bernard
Cache, Earth Moves: The Furnishing of Territories (Cambridge, MA: MIT Press, 1995),
88. Greg Lynn instead conceives of objects in terms of blobs: “The image, morphology, and behavior of the blob present a sticky, viscous, mobile composite entity
capable of incorporating disparate external elements into itself.” Greg Lynn,
Folds, Bodies and Blobs: Collected Essays (Brussels: Bibliothèque Royale de Belgique,
2004), 170.
91. Greg Lynn, Animate Form (New York: Princeton Architectural Press, 1999), 30.
92. Greg Lynn and Bernard Cache use the notion of differential relations as theorized by Gilles Deleuze in The Fold. The notion of the differential is derived here
from Leibniz’s monadic metaphysics according to which the relations between
worlds, mathematically conceived as unities, are defined by infinitesimal points,
transcendental numbers that do not correspond to algebraic unities, and rational
numbers. In chapter 2, Lynn’s folding architecture will be explained and problematized in relation to Deleuze’s differential, whereby it will be shown to be an instance
of the now-dominant aesthetic of curvature and topological continuity.
93. Lynn, Animate Form, 17.
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94. In particular, Harman argues against the phenomenological conception of
objects. He observes: “Instead of the chair being nothing more than an ideal principle unifying all the ways in which the chair can appear over time, Merleau-Ponty
seems to regard the chair as the sum total of the way it is ‘perceived’ by me, the
chimney, the candle, the grandfather clock, and the dog.” Graham Harman, Guerrilla
Metaphysics: Phenomenology and the Carpentry of Things (Chicago: Open Court, 2005),
51–52.
95. In the theoretical and practical field of architecture, the adaptation of Deleuze’s
(and Deleuze and Guattari’s) metaphysics of assemblage, becoming, and the selfdifferentiation of matter is evidenced by many publications in the last ten years.
One cannot overlook the fact that Alain Badiou’s problematization of this metaphysics is present in the critique of architecture’s tendency toward an organic model of
form in the computational design of building and urban planning. Badiou’s critique
of Deleuze’s conception of the virtual shows that the notion of multiplicity remains
locked on the ground of an infinitely self-reproducing One, reifying the vitalism of
the Whole. While there is no space to develop this argument here, it is important
to state that Badiou’s accusation of vitalism overlooks Deleuze’s and Deleuze and
Guattari’s emphasis on the primacy of machinic heterogeneities defined by their
schizo relations (and not symmetric unity) of thoughts and things, whether animate
or inanimate. Thus events and multiplicity are here of an undividable nature, and
yet as discrete unities, singularities, or ideas they remain ungrounded in a whole.
Badiou’s political philosophy of the event and the subject of the event would instead
always already disqualify the automaton of machinic processes, and would instead
reinstate the superiority of the political (or human) subject in the auto-orderings of
matter. See Alain Badiou, The Clamor of Being (Minneapolis: University of Minnesota
Press, 1999), 9–18, 43–54. See also Badiou, Being and Event (London: Continuum,
2005), 23–30. Object-oriented metaphysics instead contests Deleuze and Guattari’s
model of the heterogeneous constitution of objects, things, and events, which represents an ontological disqualification of discreteness—and of actual events—in
favor of the superiority of analog processes, by which discrete things are eventuated.
I will indirectly address this critique by engaging with Whitehead’s metaphysics of
processes and forms of processes. From this standpoint, actual entities or objects are
intrinsically composed of incomputable parts that are selected in the process of
individuation of an object. These parts deploy the presence of infinite quantities in
each and any object. This will help us to argue that the incomplete nature of algorithmic architecture forces us to think of the computational object not only in terms
of the qualities that it has and by which it becomes, but also as regards the infinite
quantities that cannot be contained by it.
96. Harman, Guerrilla Metaphysics, 82–83.
97. Ibid., 68.
98. Ibid., 70.
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99. Ibid., 3, 19–20.
100. Ibid., 93.
101. Ibid.
102. Ibid., 83.
103. Inspired by the phenomenology of Husserl, Harman distinguishes between real
and sensual objects. Whereas Bruno Latour’s flat ontology of objects posits all
objects on the same plane of reality, Harman insists that there are two kinds of
objects. Similarly, he divorces all objects from their qualities and conceives of both
real and sensual objects in terms of a unified systematic thing and of a plurality of
features. “There are two kinds of objects and two kinds of traits.” Graham Harman,
Prince of Networks: Bruno Latour and Metaphysics (Prahran, Australia: re.press, 2009),
206. An example of a real object is sleeping or dormant entities, or “drops of water
at the turbulent face of the ocean, with countless other drops of water beneath but
only empty sky above.” An example of a sensual object is a tree defined by an
“enduring eidetic nucleus that the tree-perception must have in order to be what
it is; this is the tree as a unified intentional object.” But the qualities of the sensual object can shift from moment to moment: “the tree reflected in a pool, upside
down . . . [can] alter the presentation drastically, but . . . [not] change the object
giving-act as long as I still believe that the tree is the same old tree as before” (ibid.,
198–199). Both real and intentional or sensual objects have an “enduring core object
unaffected by transient changes” (ibid., 199). In particular, the word eidos in the
philosophy of Edmund Husserl is used to mean the subject of the set of predicates
that could not be removed from a thing after having submitted it to a process of
imaginative variation; or, in short, the essence of a thing.
104. Ibid., 98.
105. Ibid., 215.
106. Harman, Guerrilla Metaphysics, 85.
107. I am referring here to recent philosophies of relations, such as Karen Barad’s
notion of agential realism and intra-action, developed from Bohr’s notion of entanglement, which root relationality in the physics of parts and explain how each part
is ultimately an agent of relation that is thus defined by what it is related to. See
Karen Barad, Meeting the Universe Halfway: Quantum Physics and the Entanglement of
Matter and Meaning (Durham: Duke University Press, 2007). Most recently, the metaphysics of relation has also been rearticulated in the context of a neovitalist affirmation of inanimate life in terms of physical (quantic) vibrations between things. See
Jane Bennet, Vibrant Matter: A Political Ecology of Things (Durham: Duke University
Press, 2010).
108. Alfred North Whitehead, Modes of Thought (New York: Free Press, 1938), 93.
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109. Alfred North Whitehead, Process and Reality (New York: Free Press, 1978), 73.
For instance, a molecule as a moving body experiencing local changes is not an
actual occasion, but a nexus of occasions and thus an event.
110. Ibid., 230.
111. Ibid.
112. Hence, to perceive, he suggests, is not to represent an object but rather to enter
within the interior plasma of an object. This plasma is autonomous from its qualities, and ultimately describes its own capacities of becoming. Harman, Guerrilla
Metaphysics, 190.
113. Ibid., 153.
114. Harman, Prince of Networks, 181.
115. Whitehead, Process and Reality, 109.
116. Taking the example of the Cleopatra Needle’s obelisk on the Victoria Embankment in London, Whitehead explains that this object is not historically framed but
is an event at every moment, always actively becoming anew. Similarly, each time
the Needle is prehended, or encountered by a prehension, it becomes an event (a
nexus of occasions). In other words, if the object Cleopatra’s Needle is an event, so
too are its prehensions. But, at the same time, if an event is an “enduring object,”
it also persists through time and retains a certain “identity” despite the prehensive
events it goes through, because each event also retains “a genetic character inherited
through a historic route of actual occasions.” On Cleopatra’s Needle, see Alfred
North Whitehead, The Concept of Nature (Amherst, NY: Prometheus Books, 2004),
165ff. On the genetic identity of an event, see Process and Reality, 109.
117. Harman, Prince of Networks, 190–191.
118. Ibid., 191–192.
119. Harman, Guerrilla Metaphysics, 82–83.
120. Whitehead, Process and Reality, 22.
121. It may be useful to read this quote here: “The ‘formal’ constitution of an actual
entity is a process of transition from indetermination towards terminal determination. But the indetermination is referent to determinate data. The ‘objective’ constitution of an actual entity is its terminal determination, considered as a complex
of component determinates by reason of which the actual entity is a datum for the
creative advance.” Whitehead, Process and Reality, 45.
122. As Whitehead explains: “Prehensions of actual entities—i.e., prehensions
whose data involve actual entities—are termed ‘physical prehensions’; and prehensions of eternal objects are termed ‘conceptual prehensions.’” Similarly, prehensions
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are of two kinds: positive prehensions, also termed feelings, and negative prehensions, which define what is eliminated from feeling. Ibid., 23.
123. Whitehead points out: “The subjective valuation is the work of novel conceptual feeling; and in proportion to its importance, acquired in complex processes of
integration and reintegration, this autonomous conceptual element modifies the
subjective form throughout the whole range of feeling in that concrescence and
thereby guides the integrations.” Ibid., 245.
124. Ibid., 24–26.
125. Whitehead clarifies: “The subjective form is determined by the subjective aim
at further integration, so as to obtain the ‘satisfaction’ of the completed subject. In
other words, final causation and atomism are interconnected philosophical principles.” Ibid., 19.
126. Ibid., 64–65. The significance of the notion of the extensive continuum will
be discussed in chapter 2.
127. Ibid., 20.
128. Harman, Guerrilla Metaphysics, 82–83.
129. As opposed to the universal and absolute conceptions of space-time, Whitehead argues that the mutual prehension of things defines the very condition
for spatiality. For instance, in the concert hall, the mutual prehension of the
volume of sound, the forms of instruments, the distribution of the orchestra, the
mathematical analysis of each momentary sound, the musical score are all implicated in the experience of an immediate spacious present. See Whitehead, Modes of
Thought, 84.
130. On this point, Harman criticizes Whitehead for not going far enough with his
atomic theory. Harman laments that the internal constitution of an entity seems to
remain, for Whitehead, always already derived from every component of external
perception.
131. Whitehead, Modes of Thought, 86.
132. Ibid., 89.
133. As Whitehead puts it: “Process and individuality require each other. In separation all meaning evaporates. The forms of process (or, in other words, the appetition)
derive their character from the individual involved, and the characters of the individual can only be understood in terms of the process in which they are implicated.”
In other words, Whitehead points to a double movement (and causality) of form
and process, which requires actualities to become infected with potentialities,
atomic entities to be related by means of potential divisions of their continual relations. See Modes of Thoughts, 96–97.
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134. Harman also uses his engagement with Latour’s metaphysics of objects to show
the limits of Whitehead’s process metaphysics, which Harman believes to be merely
another form of traditional occasionalism because of the central role that eternal
objects (or universal qualities) have in Whitehead’s philosophy. See Prince of Networks, 102, 114.
135. Whitehead, Process and Reality, 178.
136. Ibid., 62.
137. Ibid., 72.
138. Levi Bryant, “Being Is Flat: The Strange Mereology of Object-Oriented Ontology,” paper presented at the symposium “Object-Oriented Ontology,” Georgia Tech,
23 April 2010, http://ooo.gatech.edu/?listen (last accessed January 2012).
139. Whitehead, Process and Reality, 29.
140. Ibid.
141. Ibid.
142. Ibid., 44.
143. As Chaitin points out: “ Ω [Omega] is an infinite sequence of bits in which
there is no pattern, and there are no correlations. Its bits are mathematical facts that
cannot be compressed into axioms that are more concise than they are.” Chaitin,
Meta Math!, 76.
144. For instance, Chaitin explains that the Hilbert/Turing/Post formal axiomatic
system in information theory corresponds to the universal determination of a
program that could generate all the theorems. However, he goes on to suggest that
there is no algorithm that could solve Turing’s halting problem (one that would
decide in advance whether or not a given program ever halts). This means that there
could be no formal axiomatic system and no simpler algorithm that could contain
the complexity of all the theorems. Chaitin demonstrates that the bits of Omega
are “logically irreducible and cannot be obtained from axioms smaller than they
are” (ibid., 132). This means that Omega is algorithmically incompressible or irreducible. These incomputable real numbers are well-determinate and have the characteristics of a “random process,” meaning that it is unpredictable as much as its
quantities are infinite (ibid., 130–133).
145. As Chaitin claims: “The real line from 0 to 1 looks more and more like a Swiss
cheese, more and more like a stunningly black high-mountain sky studded with
pin-pricks of light.” Ibid., 97.
146. Whitehead, Process and Reality, 148–149.
147. Ibid., 114.
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148. Harman considers every object as a vacuum that must contain a world in
which distinct qualities interact. See Guerrilla Metaphysics, 94.
149. In particular, the exclusion or “negative prehension” of certain qualities in the
composition of an actual object acts in the process of decision-making that involves
the object. In other words, the ingression of an eternal object is never smooth and
involves pure potential becoming determined by a negative or positive prehension,
selection, decision-making. On negative and positive prehensions, see also Whitehead, Process and Reality, 41–42, 44, 49.
150. Whitehead specifies that an eternal object is “any entity whose conceptual
recognition does not involve a necessary reference to any definite actual entities of
the temporal world.” Whitehead, Process and Reality, 44. A negative prehension,
however, is the “definite exclusion of that item from positive contribution to the
subject’s own real internal constitution” (41). A positive prehension “is the complete
transaction analyzable into the ingression, or objectification, of that entity as a
datum for feeling and into the feeling whereby this datum is absorbed into the
subjective satisfaction” (52).
151. I am referring here to Hansen’s view of data architecture, which was mentioned
in the first part of the chapter. See note 21.
152. Kostas Terzidis, Expressive Form: A Conceptual Approach to Computational Design
(London: Spon Press, 2003), 71.
153. A tautological use of mathematics is defined by truths of the type 2 + 2 = 4 or
3 + 3 = 6. However, Whitehead reminds us that the process by which the unity 4
and the unity 6 are achieved is indeterminate. Whitehead, Modes of Thought, 92.
Chaitin makes a similar point, arguing that “most of mathematics is true for no
particular reason. Maths is true by accident.” See Marcus Chown, “The Omega Man,”
New Scientist (March 2001), available at http://www-2.dc.uba.ar/profesores/becher/
ns.html (last accessed January 2012).
154. Whitehead, Modes of Thought, 99.
155. Aesthetics, from the Greek aisthetikos or “sensitive,” in turn from aisthanesthai,
“to perceive, to feel,” does not describe the perception of a specific entity, but the
process by which entities enter into relations and undergo change.
156. Some of the most renowned books in this field are Donald Knuth, The Art of
Computer Programming, 3 vols., 3rd ed. (Reading, MA: Addison Wesley, 1997); David
Gelernter, The Aesthetics of Computing (London: Weidenfeld & Nicholson, 1998);
John Maeda, Creative Code: Aesthetics and Computation (London: Thames and Hudson,
2004); Paul Fishwick, Aesthetic Computing (Cambridge, MA: MIT Press, 2005).
157. According to Donald Knuth, elegance in computation needs to conform to
four criteria: “the leanness of the code; the clarity with which the problem
is defined; spareness of use of resources such as time and processor cycles; and
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implementation in the most suitable language on the most suitable system for its
execution.” Matthew Fuller, “Elegance,” in Fuller, Software Studies, 87. Similarly,
Gregory Chaitin, while confirming that a program is elegant if it is the smallest
possible program for producing the output it produces, at the same time argues that
a program can only be finitely elegant, because there cannot be a formal axiomatic
system that includes all the programs. In other words, the problem of incompleteness here returns to define the incomputable limits of computation (the halting
problem in Turing and formal incompleteness in Gödel). See Chaitin, Meta Math!,
125–127. However, it may be interesting to note that Fuller rearticulates the notion
of elegance in view of computational incompleteness not as the necessity of finding
an alliance between code, hardware, language, and people, but as the “madness of
axioms that cross categories, in software that observes the terseness and clarity of
design, and in the leaping cracks and shudders that zigzag scales and domains
together” (ibid., 91).
158. On the importance of cellular automata as a development of the Turing
machine, see Martin Gardner, “Mathematical Games: The Fantastic Combination of
John Conway’s New Solitary Game ‘Life’,” Scientific American 223 (October 1970),
120–123.
159. Veronica Becher of the University of Buenos Aires found that the probability
that an infinite computation will produce only a finite amount of output is the
same as Omega’s: the halting probability of the oracle. She showed that Omega is
equivalent to the probability that, during an infinite computation, a computer will
fail to produce an output—for example, get no result from a computation and move
on to the next one—and that it will do this only a finite number of times. Her
research points at questions as to whether there could be links between Omega, the
higher-order Omegas, and real computers. Super Omegas are even more random
than Chaitin’s Omega. While the first n bits of Omega are enumerable because they
are highly compressible as being limit-computable by a very short algorithm (i.e.,
these first bits are not random with respect to the set of enumerating algorithms),
Super Omega cannot be compressed by any enumerating nonhalting algorithm. See
V. Becher, S. Daicz, and G. Chaitin, “A Highly Random Number,” in C. S. Calude,
M. J. Dinneen, and S. Sburlan, eds., Combinatorics, Computability and Logic (London:
Springer, 2001), 55–68; Veronica Becher and Gregory Chaitin, “Another Example of
Higher Order Randomness,” Fundamenta Informaticae 51, no. 4 (2002), 325–338.
160. See Jürgen Schmidhuber, “Low-Complexity Art,” Leonardo 30, no. 2 (1997),
97–103. See also Jürgen Schmidhuber, “Theory of Beauty and Low-Complexity Art,”
available at http://www.idsia.ch/~juergen/beauty.html (last accessed January 2012).
161. See Jürgen Schmidhuber, “Simple Algorithmic Principles of Discovery, Subjective Beauty, Selective Attention, Curiosity and Creativity,” in Vincent Corruble,
Masayuki Takeda, and Einoshin Suzuki, eds., Discovery Science: 10th International
Conference (Berlin: Springer, 2007), 26–38.
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162. This is clearly in opposition to any notion of prehension, whereby beauty does
not correspond to an act of cognitive compression of data, but rather to contemplation or the suspension of thought by the unthought. Shaviro clearly explains the
problem with this notion of beauty in reference to Kant’s analytic of the beautiful.
According to Shaviro, Kant understands the beautiful as involving an intuition for
which there is no adequate concept. No conceptual form could explain what beauty
is, and therefore no cognitive compression of algorithmic quantity can become the
act of judgment of an art form. The beautiful instead exposes a level of incommensurability between intuitions and concepts. From this standpoint, sensible experience or acts of sensible intuition and judgments, implying receptive and not
spontaneous feelings, explain how there is no adequate concept that describes the
formula of the beautiful. Shaviro clarifies that while Kant still maintains a duality
between cognition and affection, Deleuze’s notion of contemplation, as the suspension of cognitive judgment, the suspension of interpretation but also of mere action,
becomes the condition for thought and cognition. See Steven Shaviro, “The ‘Wrenching’ Duality of Aesthetics: Kant, Deleuze and the ‘Theory of the Sensible’,” 2007
(available as PDF at www.shaviro.com/Othertexts/SPEP.pdf). Similarly, Shaviro
explains that Whitehead links beauty to feeling and not to truth. Whitehead does
not subordinate feeling to cognition as Kant does, but argues that aesthetics is the
very condition of knowledge. The satisfaction of an experience can only be an
aesthetic process by which the production of Beauty corresponds to how any actual
entity, from the most inanimate to the most animate, strives for its completion
through a sea of contrasts, evaluations, and decisions. Every entity is therefore above
all an aesthetic enterprise, which is explained by the entity’s “lure for feeling”
through which it reaches satisfaction and thus partakes of the creative advance of
the universe. Steven Shaviro, Without Criteria: Kant, Whitehead, Deleuze, and Aesthetics (Cambridge, MA: MIT Press, 2009), 1–15.
163. On the theory of everything see Stephen Hawking and Leonard Mlodinow,
“The Elusive Theory of Everything,” Scientific American (September 2010), http://
www.scientificamerican.com/author.cfm?id=2536 (last accessed January 2012).
164. This notion of surplus value of code is derived from Deleuze and Guattari’s
argument that a code—intended as a finite set of rules—is not primarily ontological
and therefore is not opposed to a surplus value, which will define the potentiality
of the code, the extraction of the potentiality of the code (in the system of commodity for instance), or the excessive force leaking out of codes. For Deleuze and
Guattari, the surplus value of code is instead ontologically prior to the organization
of potentials in possibilities. This notion suggests that all analysis of coding processes (from biophysical to socioeconomic processes) must start from complexity
and not simplicity, from abundance and not scarcity, from populations and not
races, from masses and not classes, from sexes and not genders. From this standpoint, the process of coding or the computation of each and any surplus cannot be
separated from its initial potential or conditions for becoming coded. Gilles Deleuze
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and Félix Guattari, A Thousand Plateaus: Capitalism and Schizophrenia (London:
Athlone Press, 1987), 11, 59, 149.
165. Whitehead explains that there are at least two functions of reason. On the one
hand, reason is one of the operations constituting living organisms in general. Thus
reason is a factor within the totality of life processes guided by reason. Thus against
the slow decay of organic entities, reason has the function of counteracting such
entropic decay. On the other hand, reason only defines an activity of theoretical
insights, which are autonomous of any physiological process and from general
processes in nature. Here, reason is “the operation of theoretical realization.” Alfred
North Whitehead, The Function of Reason (Boston: Beacon Press, 1929), 9.
166. As Whitehead clarifies, “[Leibniz’s] monads are best conceived as generalizations of contemporary notions of mentality. The contemporary notions of physical
bodies only enter into his philosophy subordinately and derivatively.” Whitehead,
Process and Reality, 19. Similarly, Deleuze points out that “according to the principle
of sufficient reason, there is always one concept per particular thing. According to
the reciprocal principle of the identity of indiscernibles, there is one and only one
thing per concept. Together, these principles expound a theory of difference as
conceptual difference, or develop the account of representation as mediation.”
Gilles Deleuze, Difference and Repetition, trans. Paul Patton (London: Continuum,
2004), 12.
167. In particular, Whitehead observes, “we have got to remember the two aspects
of Reason, the Reason of Plato and the Reason of Ulysses, Reason seeking complete
understanding and Reason as seeking an immediate action.” Whitehead, The Function of Reason, 11.
168. Whitehead’s efficient cause and final cause can be understood as two modes
of prehension, causal efficacy and presentational immediacy, which parallel the
distinction between physical and mental poles of an entity. Efficient causes, therefore, describe the physical chain of continuous causes and effects whereby the past
is inherited by the present. This means that any entity is somehow caused and
affected by its inheritable past. As Shaviro explains: “Efficient cause is a passage, a
transmission, an influence or a contagion.” Although each actual entity appropriates
the past in its own unrepeatable way, it is nonetheless embodied in the material
universe that impinges upon it. However, in the process of repeating the patterns
of the past there is always a margin of error, a bug in the vector transmission of
energy-information from the past to the present, and from cause to effect. The
seamless continuity of hereditary patterns is yet again faced with another level of
contagion: the contagion of ideas breaking efficient causality. Shaviro points out
that there are at least two reasons for this break in the chain. On the one hand,
time is cumulative and therefore irreversible: any actual event adds itself to the past.
In other words, the mere addition of facts stirs a quantitative effect—i.e., A is a
stubborn fact, which has an objective immortality that is inherited but not fully
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assimilated by B. The relation between A and B is of two actual worlds. On the other
hand, the repetition of the past is never neutral and undergoes a valuation on behalf
of the receiving entity, by which certain data are selected according to the qualities
of joy and distaste of the receiving entity, for instance. The valuation of inherited
data is carried out by conceptual prehensions, which add novelty to what was
before, as they are prehensions of eternal objects. It is the mental pole of any actual
entity—the conceptual prehensions that do not necessarily involve consciousness—
that explains how efficient cause is supplemented by final cause. See Shaviro,
Without Criteria, 83, 86–87. For Whitehead, a final cause is always adjacent to an
efficient cause; the former accompanies and yet supervenes upon the latter. See
Whitehead, Process and Reality, on efficient cause, 237–238; on final cause, 241; on
the transition from efficient to final cause, 210.
169. Whitehead, The Function of Reason, 25.
170. Ibid., 26.
171. Ibid.
172. Ibid., 28.
173. Whitehead, Process and Reality, 9.
174. From this standpoint, Whitehead attributes reason to higher forms of biological life, where reason substitutes for action. Reason is not a mere organ of response
of external stimuli, but rather is an organ of emphasis, able to abstract novelty from
repetition.
175. Whitehead, Process and Reality, 20.
176. Ibid., 38.
177. Ibid., 39.
178. Whitehead attributes the primary discovery of this form of reason to Greek
mathematics and logic, but also to Near Eastern, Indian, and Chinese civilizations.
However, he argues that only the Greeks managed to produce a final instrument for
the discipline of speculation. Ibid., 41.
179. I am referring here to Antonio Damasio and to the neurophilosophy of Paul
and Patricia Churchland, which will be discussed in detail in chapter 3.
180. Whitehead continues, “The history of modern civilization shows that such
schemes fulfill the promise of the dream of Solomon. They first amplify life by
satisfying the peculiar claim of the speculative Reason, which is understanding for
its own sake. Secondly, they represent the capital of ideas which each age holds in
trust for its successors. The ultimate moral claim that civilization lays upon its possessors is that they transmit, and add to, this reserve of potential development by
which it has profited.” Whitehead, Process and Reality, 72.
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Notes to Pages 74 – 83
181. Ibid.
182. Ibid.
183. Ibid., 32.
184. Ibid.
185. Ibid.
186. Ibid., 34.
187. Whitehead points out, “We have to consider the introduction of anarchy, the
revolt from anarchy, the use of anarchy, and the regulation of anarchy. Reason civilizes the brute force of anarchic appetition.” Ibid.
188. Ibid., 73.
189. Ibid., 76.
190. Friedrich Kittler, “Towards an Ontology of Media,” public lecture, symposium
“A Topological Approach to Cultural Dynamics,” University of Amsterdam, 29–30
November 2007. While emphasizing media ontology, Kittler argues that philosophy
forgets the very medium through which it operates, i.e., its technical medium. This
is why Western metaphysics is marked by the absence of media ontology.
191. As Kittler argues, “precisely because the eventual differences between hardware
implementations do not exist anymore, the so-called Church-Turing hypothesis in
its strongest or physical form is tantamount to declaring nature itself as a Universal
Turing Machine.” Friedrich Kittler, “There Is No Software,” in Kittler Literature,
Media, Information Systems, 148.
192. For a close reading of Whitehead’s notion of mereotopology, see chapter 2,
section 6. Whitehead used mereotopology to explain the spatialization and temporalization of extension. See Whitehead, Process and Reality, 294–301. However, some
readers have argued that Whitehead’s notion of mereotopology lacked formal consistency. See Clarke L. Bowman, “Individuals and Points,” Notre Dame Journal of
Formal Logic 26, no. 1 (January 1985), available at http://projecteuclid.org/euclid
.ndjfl/1093870761 (last accessed January 2012).
Chapter 2 Soft Extension: Topological Control and Mereotopological Space
Events
1. Terzidis, for instance, insisted upon the computational power of computers for
design. “The dominant mode of utilizing computers in architecture is that of computerization: entities and processes that are already conceptualized in the designer’s
mind are entered, manipulated, or stored on a computer system. In contrast, computation or computing, as a computer-based design tool, is generally limited. The
problem with this situation is that designers do not take advantage of the compu-
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tational power of the computer. Instead some venture into manipulations or
criticism of computer models as if they were products of computation. Whilst
research and development of software involves extensive computational techniques,
mouse-based manipulations of 3D computer models are not necessarily acts of
computation.” See Kostas Terzidis, Algorithmic Architecture (Oxford: Architectural
Press, 2006), xi.
2. The idea of a moving ratio can be derived from Thrift’s conception of space as a
moving space. The topological notion of space can also be derived, however, from
Brian Massumi’s critical analysis of the Euclidean conception of the grid upon which
the Western idea of the body is based. See Nigel Thrift, “Movement-Space: The
Changing Domain of Thinking Resulting from the Development of New Kinds of
Spatial Awareness,” Economy and Society 33, no. 4 (2004), 582–604; Brian Massumi,
Parables for the Virtual (Durham: Duke University Press, 2002).
3. Henri Poincaré is considered to be the originator of algebraic topology and of the
theory of analytic function. In 1895, he published “Analysis situs,” one of the earliest systematic theorizations of topology. In particular, Poincaré’s use of “homotopy
theory” aimed at reducing topological questions to algebra by associating topological spaces with various groups defined as algebraic invariants. Poincaré introduced
a fundamental group to distinguish different categories of two-dimensional surfaces.
He was able to show that any two-dimensional surface having the same fundamental
group as the two-dimensional surface of a sphere is topologically equivalent to a
sphere. He conjectured that the result held for three-dimensional manifolds, and
that it could be extended to higher dimensions. Yet today there is still no list of
possible manifolds that can be checked to verify that they all have different homotopy groups. The invariant function, as a property of nonchange, explains change
as the morphological transformation of the whole rather than as parts breaking from
the whole. See Carl B. Boyer, A History of Mathematics, 2nd ed. (New York: Wiley,
1989), 599–605.
4. Brian Massumi introduced the notion of preemption in the late 1990s to describe
an operative mode of power that directly impinges on the body’s autonomic
responses. For Massumi, the exercise of power relies not on mediation but on the
direct activation of the conditions for change deployed by preemption. In particular,
preemption corresponds to a mode of prehension of the conditions or the potential
for action. Massumi explained that this mode of governmentality can be described
in terms of an ecology of fear that operates affectively throughout the body in the
form of a consequent action that is undertaken before the object of fear becomes
manifest. Preemptive power thus corresponds to a qualitative or intensive mode of
control that aims not at preventing but at inciting an event: positively actualizing
the future in the present through the unleashing of aftereffects in the now. As future
effects become the cause of the present, the event to happen becomes a virtual cause
(or quasi-cause) transcending temporalities and fusing the future with the past. As
Massumi argued, the future remote tense (what would have happened if . . .)
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Notes to Pages 84 – 85
describes power as the action of what has not yet happened (or the effects of the
future) on the present-past. Since the virtual effects (of what has not yet happened)
are real, control and security are compelled to act on a virtual threat by actualizing
it. For instance, the countermeasures that would be taken in the event of a terrorist
attack are set to work in the everyday through the distribution of devices for measuring states of alert. See Brian Massumi, “Potential Politics and the Primacy of
Preemption”, Theory and Event 10, no. 2 (2007), available at http://muse.jhu.edu/
journals/theory_and_event/v010/10.2massumi.html (last accessed January 2012).
See also Brian Massumi, “The Future Birth of the Affective Fact: The Political Ontology of Threat,” in Melissa Gregg and Gregory J. Seigworth, eds., The Affect Theory
Reader (Durham: Duke University Press, 2010), 52–70. For a recent analysis of other
forms of preemptive power that viscerally move through the sonic atmospheres of
contemporary culture, see Steve Goodman, Sonic Warfare: Sound, Affect, and the
Ecology of Fear (Cambridge, MA: MIT Press, 2010), 61–64.
5. According to Massumi, the apparatus of commodification should be understood
according to the politics of everyday fear. As he glosses, “Fear is the translation into
‘human’ scale of the double infinity of the figure of the possible. It is the most
economical expression of the accident-form as subject-form of capital: being as
being-virtual, virtuality reduced to the possibility of disaster, disaster commodified,
commodification as spectral continuity in the place of threat. When we buy, we are
buying off fear and filling the gap with presence-effects.” Brian Massumi, “‘Everywhere You Want to Be’: Introduction to Fear,” in Massumi, ed., The Politics of Everyday Fear (Minneapolis: University of Minnesota Press, 1993), 12.
6. Whitehead defines the extensive continuum as “a complex of entities united
by the various allied relationships of whole to part, and of overlapping so as to
possess common parts, and of contact, and of other relationships derived from
this primary relationship. The notion of ‘continuum’ involves both the property
of indefinite divisibility and the property of unbounded extension.” Alfred
North Whitehead, Process and Reality: An Essay in Cosmology (New York: Free Press,
1978), 66.
7. In the mathematical field of topology, a homeomorphism or topological isomorphism or bicontinuous function (from the Greek words ὅμοιος (homoios) = similar
and μορφή (morphē) = shape, form) is a continuous function between two topological
spaces that has a continuous inverse function. Homeomorphisms are the isomorphisms in the category of topological spaces (the mappings that preserve all the
topological properties of a given space). Two spaces with a homeomorphism between
them are called homeomorphic. From a topological viewpoint they are the same. If
topological space is a geometric object, for instance, homeomorphism defines a
continuous stretching and bending of the object into a new shape. Thus, a square
and a circle are homeomorphic to each other, but a sphere and a donut are not.
Topology is then the study of those properties of objects that do not change when
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homeomorphisms are applied. As Henri Poincaré famously said, mathematics is not
the study of objects, but of the relations (isomorphisms for instance) between them.
Boyer, A History of Mathematics, 603–604.
8. Patrick Schumacher recently claimed that parametricism is the dominant style
of today’s avant-garde, characterizing the power of large-scale urban schemes. See
Patrick Schumacher, “Parametricism: A New Global Style for Architecture and Urban
Design,” Architectural Design 79, no. 4 (July-August 2009), 14–24.
9. Parametricism has been criticized for many reasons, of which I will briefly
mention only two here. On the one hand, Owen Hatherley describes parametricism
as an apolitical self-proclaimed avant-garde. In a recent article, Hatherley argues that
parametricism cannot be compared to the Russian avant-garde, especially when one
analyzes theorist and architect Patrick Schumacher’s “A Glimpse Back into the
Future,” a text that accompanied an exhibition at the Galerie Gmurzynska in Zurich
entitled “Zaha Hadid and Suprematism.” There the Anglo-Iraqi architect Zaha Hadid
(winner of the 2010 Stirling Prize) exhibited flowing, bristling forms whipped
through rooms containing works by Kazimir Malevich, Aleksandr Rodchenko,
Nikolai Suetin, and El Lissitzky. Hatherley reduces parametricism to its bare formal
dimension, claiming that it strips architecture of any social or political content. See
Owen Hatherley, “Zaha Hadid Architects and the Neoliberal Avant-Garde,” Mute:
Culture and Politics after the Net, 2010, available at http://www.metamute.org/
editorial/articles/zaha-hadid-architects-and-neoliberal-avant-garde (last accessed
July 2012). On the other hand, Schumacher’s parametricism has also been accused
of disengaging from the physical ground of architecture and of overlooking the
contingencies of urban planning through an excessive search for formal relations.
In particular, it has been argued that the excessive search for the beauty of form has
completely diverted digital design from addressing urban and infrastructural problems. See Ingeborg M. Rocker, “Apropos Parametricism: If, in What Style Should We
Build?,” Log, no. 21 (March 2011).
10. In computer programming, a parameter is a variable: a symbolic name given to
a known or unknown quantity of information, so that the name can be used independently of the information it represents, and can then be assigned different values
in different places. A parameter, therefore, can be used in a new way or used in the
same way (iteration). Parameters are used in subroutines (a procedure, function,
routine, method, etc.) to refer to one of the pieces of data provided as inputs to the
subroutine. In contrast to standard software packages based on given geometric
objects, within digital architecture parametric software links dimensions and parameters to geometry, thereby allowing the incremental adjustment of a part to impact
the whole assembly.
11. See Massumi, “Potential Politics and the Primacy of Pre-emption.”
12. Gregory J. Chaitin, Exploring Randomness (London: Springer, 2001), 18.
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Notes to Pages 94 –99
13. Deleuze explained that the differential calculus is the calculation of derivatives
or differential relations. A derivative is the quotient of two differentials, a differential
relation such as dx/dy, where d/y and d/x are infinitely small quantities whose relation to x (or quantity of the ordinate) and y (or quantity of the abscissa) is equal to
zero. While the relation between the actualities x and y is equal to zero, however,
the relation between the two infinitely small quantities (d/x and d/y) is not zero.
According to Deleuze, these infinitely small quantities belonged to another existing
order compared to the actual order of x and y. In particular, these infinitely small
quantities persisted (or continued to have an effect) at the same time as they vanished in their tendency to approach zero (dx/dy = 0). In other words, Deleuze’s
reading of Leibniz’s infinitesimals explained that the relation between x and y could
not but correspond to another kind of relation describing the differential distance
between d/x and d/y. While the d/x and d/y canceled each other out in the form
of vanishing quantities (infinitesimals), the differential relation between them
remained itself real (i.e., continued to have real effects on x and y). Gilles Deleuze,
Difference and Repetition, trans. Paul Patton (London: Continuum, 2004), 217–220.
14. François Roche, “Protocols/Processes,” an interview with François Roche by
Caroline Naphegyi, artistic director at Le Laboratoire, available at http://www.new
-territories.com/blog/architecturedeshumeurs/wpcontent/uploads/2010/pdf/
mouvement%20UK%20Une_architecture_des_humeurs_UKlight2.pdf (last accessed
January 2012).
15. Patrick Schumacher has recently claimed that parametricism is the dominant
style of today’s avant-garde and insists on the power of large-scale urban schemes.
See Schumacher, “Parametricism,” 14–24.
16. In his theory of fuzzy sets, Lofti Zadeh described a membership function covering the interval [0,1]. Fuzzy logic was developed to compute differing truth values
able to account for imprecise definitions of language compared to the binary
logic based on the dichotomous opposition between true and false. Lofti Zadeh,
“Fuzzy Sets and Systems,” in J. Fox, ed., System Theory (Brooklyn, NY: Polytechnic
Press, 1965), 29–39. According to fuzzy logic all things exist in varying degrees.
Fuzzy logic thus implies the need to formalize imprecision in truth and thus transform uncertainty into finite terms, which can be operated by machines. Fuzzy logic
was set to reduce the information between the [0,1] interval to a fuzzy chunk: an
approximation of vague or indeterminate quantities resulting in a discrete state
of fuzziness. Uncertainty therefore is quantified here as an approximate degree of
values.
17. Greg Lynn, “Architectural Curvilinearity: The Folded, the Pliant and the Supple,”
Architectural Design 63, nos. 3–4 (March-April 1993), 22–29.
18. Jeffrey Kipnis, “Towards a New Architecture,” in Michael Hensel, Christopher
Hight, and Achim Menges, eds., Space Reader: Heterogeneous Space in Architecture (New
York: Wiley, 2009), 112.
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19. Calculus stems from the manipulation of very small quantities or infinitesimal
objects that can be treated like numbers but which are “infinitely small.” On a
number line, infinitesimals do not have location zero, but have zero distance from
zero. Such quantity corresponds to a single number. As Boyer explains, it was only
after the development of a general abstract concept of real numbers that it became
possible to interpret the differential calculus in terms of the limit of an infinite
sequence of ratios or numbers. Boyer, A History of Mathematics, 216.
20. To further explain this notion of infinitesimals, it is important to highlight that
infinitesimals have been used to express the idea of objects so small that they cannot
be seen or measured. An infinitesimal number is a nonstandard number whose
modulus is less than any nonzero positive standard number. In mathematics, an
infinitesimal, or an infinitely small number, is a number that is greater in absolute
value than zero, and yet smaller than any positive real number. An infinitesimal is
a variable whose limit is zero. Development by Abraham Robinson (1960) of the
“Nonstandard Analysis” conferred new significance on infinitesimals and brought
them closer to the vision of Gottfried Leibniz (1646–1716), who introduced the
dy/dx notation for the derivative, and who perceived infinitesimals as more like
small but constant quantities. Infinitesimal or differential calculus is an area of
mathematics pioneered by Leibniz and is based on the concept of infinitesimals. It
thus differs from the calculus of Isaac Newton, which is based on the concept of
the limit. See Boyer, A History of Mathematics, 391–395, 519–522.
21. Monads are substantial forms of being. They are eternal, indecomposable, individual, subject to their own laws, noninteracting, and each reflects the entire universe in a preestablished order. Monads are centers of force, while space, matter, and
motion are phenomenal. In the 1960s, Abraham Robinson worked out a rigorous
foundation for Leibniz’s infinitesimals using model theory. Leibniz’s mathematical
reasoning was also revised using nonstandard analysis. See Gottfried Wilhelm
Leibniz, Discourse on Metaphysics and Related Writings, ed. R. N. D. Martin and Stuart
Brown (New York: St. Martin’s Press, 1988).
22. The law of continuity is based on the principle that between one state and
another there are infinite intermediate states. A continuous entity—a continuum—
has no interior “gaps.” On the contrary, to be discrete is to be separated, like the
scattered pebbles on a beach or the leaves on a tree. Continuity connotes undivided
unity; discreteness connotes divided plurality. Repeated or successive division gives
the fundamental nature of a continuum. The process of dividing a continuous line
into parts will never terminate in an indivisible part or atom that cannot be further
divided. One of the first formulations of the law of continuity is Zeno’s famous
paradox: a set of problems devised by Zeno of Elea to support Parmenides’ metaphysical doctrine that “all is one.” Contrary to what we perceive, Zeno’s paradoxes
demonstrate that plurality and change are illusions. Parmenides rejected pluralism
and the reality of any kind of change: all was one indivisible, unchanging reality.
Another formulation of the law of continuity is offered by Leibniz; see his preface
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Notes to Pages 99–101
to New Essays on the Human Understanding (c. 1704). The law of continuity in Leibniz
also refers to the principle of preestablished harmony, according to which each event
occurs when it does because it was preprogrammed to do so by God. Boyer, A History
of Mathematics, 74, 399–407.
23. However, Leibniz thought that he had resolved the paradoxes of continuity by
arguing that there are no jumps in nature and thus no discontinuities. He believed
that any change passes through some intermediate change and that there is an
actual infinity in things. Similarly, he used this principle of continuity to show that
no motion can arise from a state of complete rest. See Gottfried Wilhelm Leibniz,
New Essays on Human Understanding, trans. Peter Remnant and Jonathan Bennett
(Cambridge: Cambridge University Press, 1981). See also Gottfried Wilhelm Leibniz,
The Labyrinth of the Continuum: Writings on the Continuum Problem, 1672–1686, trans.
Richard T. W. Arthur (New Haven: Yale University Press, 2001).
24. Poincaré’s insistence on the qualitative theory of differential equations led him
to focus on the geometrical form of the curves of functions with infinite branches,
out of which the numerical value of the function could be determined. Poincaré’s
concept of automorphic or mereomorphic functions contributed toward solving the
tension between infinite discrete sets and infinite continual sets by showing how
continuous and discontinuous groups of functions could exist alongside each other,
so that the transformation of one into another was only determinable by the process
of generating and expanding functions.
25. Gilles Deleuze, The Fold: Leibniz and the Baroque (Minneapolis: University of
Minnesota Press, 1993), 14.
26. Ibid., 17.
27. Gilles Deleuze’s reading of Leibniz’s infinitesimal calculus explained that the
relation between x and y could not but correspond to another kind of relation
describing the differential distance between d/x and d/y. While the d/x and d/y cancel
each other out in the form of vanishing quantities (infinitesimals), the differential
relation between them remains real. From this standpoint, both Leibniz and Deleuze
link the mathematical problem of infinity to the geometrical problem of deriving
the function of a curve (the relation between x and y quantities) from the given
property of its tangent. See Deleuze, Difference and Repetition, 217–220.
28. Ibid.
29. On nonstandard axioms, see Peter Fletcher, “Non-standard Set Theory,” Journal
of Symbolic Logic 54, no. 3 (September 1989), 1000–1008.
30. Deleuze, Difference and Repetition, 219.
31. Foucault’s analysis of the panoptical architecture of power introduced the
notion of self-regulating discipline, which was said to be implanted in the very
biophysical and cognitive behavior of populations, and which he claimed extended
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throughout society. The regime of governability incited by the panoptical architecture already highlighted the new dominance of rules and procedures in the selfexpanding dispositifs of surveillance and security. As a matter of fact, Foucault’s
panopticon can be considered a precursor of a general system of governability which
he termed “biopower.” If the architectural model of the panopticon intended to
subsume the population into a grid of mathematical-geometric coordinates that
warded off infinitesimals, biopower had broader horizons and recognized the existence of large numbers. As Massumi recently argued, Foucault’s analysis of nineteenthcentury liberalism already suggested that biopower “construed the level at which
aleatory events are determined as one of ‘generality’. Generality was in turn understood in statistical terms, which is to say according to the laws of large numbers.
Biopower’s embrace of the aleatory was ‘massifying’. Although ‘aleatory and unpredictable when taken in themselves,’ the 19th-century assumption was that events,
‘at the collective level, display constants that are easy, or at least possible, to establish.’” Regulatory mechanisms could then operate on those constant patterns emerging out of variations so as to establish equilibrium. The grid structure of Euclidean
positions was therefore already transforming into a field of relations set to calculate
variations through patterns. Massumi states that Foucault already defined the new
regime of power, coincident with the rise of neoliberalism, as an environmental
regime whose actions are not standardizing, since the environment (a field of variations) cannot be simply normalized according to preset categories. On the contrary,
“environmentality as a mode of power is left no choice but to make do with this
abnormally productive ‘autonomy’ . . . environmentality must work through the
‘regulation of effects’ rather than of causes. It must remain operationally ‘open to
unknowns’ (imperceptible stirrings) and catch ‘transversal phenomena’ (nonlinear
multiplier effects) before they amplify the stirrings to actual crisis proportions.” See
Brian Massumi, “National Enterprise Emergency: Steps toward an Ecology of Power,”
Theory, Culture and Society 26, no. 6 (November 2009), 155; and Michel Foucault,
Society Must Be Defended: Lectures at the Collège de France, 1975–76 (New York: Picador,
2003), 243–246. This suggests that the neoliberal architecture of power operates
through a topological “government of conduct” involving the control of the rules
of the game and the framework. With parameters set up to include infinitesimally
large and small numbers, the environmental field of continual variations or extension has become one with power. In other words, the neoliberal system of calculation thus requires inequality as a regulative mechanism, enabling competition and
inciting difference as infinitesimal division, which grounds a state of insecurity and
fear as indeterminate threats in the environment. For this reason, one may need to
agree with Massumi, who echoes Foucault in questioning biopolitics’s ability to
explain the neoliberal regime of environmental power. (Massumi, “National Enterprise Emergency.”)
32. According to Lynn, “A plexus is a multi-linear network of interweavings, intertwinings and intrications; for instance, of nerves or blood vessels. The complications
of a plexus—what could best be called complexity—arise from its irreducibility to
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any simple organization. A plexus describes a multiplicity of focal connections
within a single continuous system that remains open to new motions and fluctuations. Thus, a plexial event cannot occur at any discrete point. A multiply plexed
system—a complex—cannot be reduced to mathematical exactitude, it must be
described with rigorous probability.” Lynn, “Architectural Curvilinearity,” 11.
33. For a more detailed discussion of the biogenetic models used in generative
software, see Luciana Parisi, “Symbiotic Architecture: Prehending Digitality,” Theory,
Culture and Society 26, nos. 2–3 (March-May 2009), 346–374.
34. Greg Lynn, Animate Form (New York: Princeton Architectural Press, 1999), 18.
35. Deleuze, The Fold, 23.
36. According to Cache, “In mathematics, what is said to be singular is not a given
point, but rather a set of points on a given curve. A point is not singular; it becomes
singularized on a continuum. . . . We will retain two types of singularity. On the
one hand, there are the extreme, the maximum and the minimum on a given curve.
And on the other there are those singular points that, in relation to the extreme,
figure as in-betweens. These are points of inflection . . . defined only by themselves.”
Bernard Cache, Earth Moves: The Furnishing of Territories (Cambridge, MA: MIT Press,
1995), 16.
37. Lynn, “Architectural Curvilinearity,” 11. In his critique of collage as a technique
central to postmodern and deconstructivist approaches to design, Jeffrey Kipnis
claims: “From Rowe to Venturi to Eisenman, from PoMo to the Deconstructivists,
collage has served as the dominant mode of the architectural graft. There are indications, however, to suggest that collage is not able to sustain the heterogeneity
architecture aspires to achieve. . . . First, Post-Modern collage is an extensive practice
wholly dependent on effecting incoherent contradictions within and against a
dominant frame. . . . The only form collage produces, therefore, is the form of
collage.” In order to get away from this dominant conception of space, Kipnis suggests that “the key distinction from collage would be that such [new] grafts would
seek to produce heterogeneity within an intensive cohesion rather than out of
extensive incoherence and contradictions.” Kipnis, “Towards a New Architecture,”
100–101.
38. For a good introduction to topology in computational design see Giuseppa Di
Cristina, “Topological Tendency in Architecture,” in Di Cristina, ed., Architecture and
Science (New York: Wiley, 2001).
39. Gilles Deleuze, “Postscript on Control Societies,” in Deleuze, Negotiations: 1972–
1990 (New York: Columbia University Press, 1995).
40. Sanford Kwinter, Far from Equilibrium: Essays on Technology and Design Culture,
ed. Cynthia Davidson (Barcelona: Actar, 2008), 37.
41. Ibid., 39.
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42. Ibid., 51.
43. Ibid., 53.
44. The correspondence between qualitative change, temporality, and movement is
evident in the use of computed animation in the design of spatial fields of relations
as well as in the design of real-time interactive architectures, where environmental
factors and users can become inputs that change the programmed structure of
parameters and algorithms. On the notion of timelike architectures, see Lynn,
Animate Form, 9–41. See also Elizabeth Grosz, Architecture from the Outside (Cambridge, MA: MIT Press, 2001); Lars Spuybroek, Nox: Machinic Architecture (London:
Thames and Hudson, 2004); Mahesh Senagala, “Speed and Relativity: Toward Timelike Architecture,” ACSA Annual Meeting Proceedings, Baltimore, 2001, available at
www.mahesh.org (last accessed January 2012).
45. For example a line has two parameters—its length and its direction—and altering one of these factors gives you a different form. A polyline has the previous two
factors plus the positioning of its vertices, and if any of these are altered a different
form is given, and so on.
46. For example a tower that has a vertical rotation of floor plates can be seen in
terms of cost: a very twisted form costs more than a not-so-twisted form.
47. Michael Hensel and Achim Menges, “The Heterogeneous Space of Morphoecologies,” in Hensel, Hight, and Menges, Space Reader, 212.
48. Ibid., 214.
49. Among the most recent experiments with the design of program-evolving architectures, the work of architect-programmer Casey Reas on software processing
can be seen as a particularly clear example of engagement with the evolving capacities of variables and of exploring the microdynamics of emergent form derived from
complex levels of urban interaction. See “Intensive Fields: New Parametric Techniques in Urbanism,” conference, USC, Los Angeles, 12 December 2009, podcast at
http://arch-pubs.usc.edu/parasite/intensive-fields/video-archive/
(last
accessed
January 2012).
50. The Infrasense Laboratory at Imperial College London has recently started a
research project called “Smart Infrastructure: Wireless sensor networks for condition
assessment and monitoring of civil engineering infrastructure.” This project uses
smart-infrastructure wireless sensors above all to monitor changes and collect data
that software can analyze so as to look for new solutions to emerging problems,
such as the flow of water due to pipes leaking. See the documentation of the project at http://www2.imperial.ac.uk/infrasense/SmartInfrastructure.php (last accessed
January 2012).
51. This notion of deep relationality also resonates with Lev Manovich’s notion of
deep remixability, according to which software has become the shared environment
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Notes to Pages 106 –109
of all media. See Lev Manovich, “Understanding Hybrid Media,” in Betti-Sue Hertz,
ed., Animated Paintings (San Diego: San Diego Museum of Art, 2007), 1–17.
52. For Leach, the first instance of digital architecture was the phase of virtual reality
defined by early experimentation of digital forms. In 2002–2003, a second phase of
digital design produced an emphasis on the notion of tectonics, as opposed to the
earlier phase of form making, because the materials of architecture had become
increasingly informed by the worlds of the computer. In particular, Leach refers to
the computational programming of the British Museum roof. A third shift in digital
design is marked by the current use of computation at an urban scale, defined by
the development of parametric techniques in the design of cities. See Neil Leach,
introduction to “Intensive Fields: New Parametric Techniques in Urbanism,” conference, USC, 12 December 2009, podcast at http://arch-pubs.usc.edu/parasite/
intensive-fields/video-archive/ (last accessed January 2012).
53. François Roche, “I’ve Heard About . . . (A Flat, Fat Growing Urban Experiment):
Extracts of Neighborhood Protocols,” Architectural Design 79, no. 4 (July-August
2009), 40.
54. One can take Zaha Hadid Architects’ design of the BMW Central Building as an
example of the aesthetics of the curvature, as there the primary organizing strategy
of the building lies in the scissor section that connects ground floor and first floor
into a continuous field: two sequences of terraced plates (like giant staircases) step
up from north to south and from south to north. See http://www.zaha-hadid.com/
architecture/bmw-central-building (last accessed January 2012).
55. See www.5subzero.at (last accessed January 2012).
56. At the 2009 Los Angeles conference “Intensive Fields: New Parametric Techniques in Urbanism,” Marcos Novak for instance argued that if parametric design
had to become autonomous from the master planning of the urban texture, a system
of value would have to be created to enable automatic agents to contribute satisfactorily to the design of the city and its interactions. He lamented that such a value
system had yet to be invented. The task of urbanism, he argued, is to modify techniques so that they can become platforms for rethinking the question of social
values. The problem of parametric architecture, however, may not be resolved
simply by the introduction of a value system that could ultimately guarantee the
implementation of an alternative form of social urbanism. Under the regime of
environmental power, the evolution of a new value system can hardly remain
immune from the neoliberal dispositifs of continual variations, which precisely feed
on the incomplete agency of parameters shared by designers, engineers, and a
network of human and nonhuman actors. Since these dispositifs include a general
process of evaluation involving the indeterminate contingencies encountered by all
agents, they foster the evolution of programs tailored to the specificity of changing
urban strata. This means that parametric architecture is already creating new systems
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305
of value based on parameters of indetermination, and that it thus makes use of and
furthers the advance of a mode of calculation derived from incompleteness.
57. Massumi, “Potential Politics and the Primacy of Pre-emption.”
58. This title paraphrases that of Massumi’s introduction to Parables for the Virtual:
“Concrete is as Concrete doesn’t.”
59. Albert Einstein, Relativity: The Special and the General Theory, trans. Robert W.
Lawson (London: Routledge, 2001), 61–67. See also Richard Phillips Feynman, Six
Not-So-Easy Pieces: Einstein’s Relativity, Symmetry, and Space-Time (New York: Basic
Books, 1998), 68.
60. See Henri Bergson, Time and Free Will: An Essay on the Immediate State of Consciousness (London: Alley, 1913), 1–74. See also Whitehead’s objection to Bergson’s
notion of duration, in Alfred North Whitehead, The Concept of Nature (Amherst, NY:
Prometheus Books, 2004), 53–55; Whitehead, Adventures of Ideas (New York: Free
Press, 1967), 223; and Whitehead, Process and Reality, 321. See also Isabelle Stengers,
Penser avec Whitehead: Une libre et sauvage création de concepts (Paris: Editions du Seuil,
2002), 71–73, 75, 78–79.
61. Bergson, Time and Free Will, 247.
62. Ibid.
63. It has been argued that Bergson did not have a full grasp of Einstein’s theory of
relativity according to which the twins did not share the same space-time history,
and yet were supposed to be interchangeable. Thus no absolutism of time, or absolute spatialization of time, was actually at stake in Einstein’s relativity. See Ilya
Prigogine and Isabelle Stengers, Order Out of Chaos: Man’s New Dialogue with Nature
(New York: Bantam Books, 1984).
64. Henri Bergson, Introduction to Metaphysics (Indianapolis: Hackett, 1999),
31–32.
65. Bergson, Time and Free Will, 78–85.
66. Kas Oosterhuis, Interactive Architecture #1 (Rotterdam: Episode Publishers,
2007), 4.
67. Haque’s projects can be visited at http://www.haque.co.uk/ (last accessed January
2012).
68. Usman Haque, “Architecture, Interaction, Systems,” in Christine Macy and
Sarah Bonnemaison, eds., Responsive Textile Environments (Halifax: Tuns Press, 2007),
56–65.
69. Cedric Price argued against the production of permanent, specific spaces for particular functions, stressing instead the need for flexibility and the unpredictability of
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Notes to Page 115
the future. His timelike vision of space design was based on the thesis of an “anticipatory architecture” developed through wide-ranging projects in scale, from the
urban plans for Strasbourg to Christmas decorations in Oxford Street, London, not
to mention the Fun Palace and Potteries Thinkbelt. For Price, architectural design
had to become committed to “thinking the unimaginable” and learn to utilize
“time” as its most treasured design tool. Samantha Hardingham, Cedric Price: Opera
(New York: Wiley, 2003). Similarly, Gordon Pask coined the term “new cybernetics”
to explain the transfer of information in terms of attractions and repulsions, which
laid the grounds for his concepts of conversation and interaction taken from actors’
theory. His efforts to define a new cybernetics were then derived from ideas of
process. He claimed that the “interaction of actors has no specific beginning or end.
It goes on forever.” See Gordon Pask, “Heinz von Foerster’s Self-Organization, the
Progenitor of Conversation and Interaction Theories,” System Research 13, no. 3
(September 1996), 349–366.
70. Usman Haque’s concept of interaction is strongly indebted to Gordon Pask’s
notion of conversation. As opposed to first-order cybernetics, according to which
systems are defined by their activities of input/output feedback interaction, the
concept of conversation relied on a view that was closer to learning systems, according to which models could evolve, learn, and change. Pask stated that the principles
of agreement, understanding, and consciousness were crucial for the devising of
human-to-human, human-to-computer, and computer-to-computer interactions.
Interactions like conversation required mutual actions like those performed in
dance, where space is offered to the steps of other bodies. In chapter 3 this notion
of conversation will be discussed in relation to cognitive models of interaction. For
a recent discussion of the use of this notion in interactive architecture, see Usman
Haque, “The Architectural Relevance of Gordon Pask,” Architectural Design 77, no.
4 (July-August 2007), 54–61.
71. Soft Urbanism develops a hybrid network space, a fusion of media space and
urban space. It emphasizes the role of the public in an increasingly privatized society
by occupying the vacuum between the local and the global. The products of this
alliance of urban and media networks are “hybrid” spaces, a term that refers to the
merging of the analog and the digital, virtual and material, local and global. This
project represents a prototype for a new interdisciplinary field of design and planning called “soft urbanism” which looks at the transformations of architectural/
urban space in the emerging “information/communication age” by exploring the
dynamic interaction of urbanism, the space of mass media, and communication
networks. With the notion of soft urbanism this project not only intervenes in the
realm of infrastructures, but also aims to change them through the supplementation
of networks. It thus addresses the question of urbanism as the creation of new fields
of possibilities and frameworks for self-organizational processes. “Soft” strategies are
conceived here as involving “bottom-up” practices. Far from first defining the global
result of the interaction and then determining the necessary relation between the
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307
elements so as to produce that interaction (a top-down approach), here simple rules
for a set of independent elements are developed. What emerges from the interaction
of these elements is aleatory. Drawing on biological models, this project sees fields
of interaction of plural forces as a reservoir of potentialities for the selection processes that might lead to viable urban transformations. See Elizabeth Sikiaridi and
Frans Vogelaar, “Soft Urbanism,” in Jorinde Seijdel, ed., Mobile Space: How Wireless
Media Mobilize Public Space (Rotterdam: NAi, 2006). The WikiCity project, developed
at the Senseable City Lab at MIT, instead aims at programming a city that is able to
perform, and thus that can be actively participated in through real-time control
systems. This project implements the dynamic interaction of the inhabitants, who
are intelligent actuators pursuing their individual interests in cooperation and competition with one another. The project uses real-time communication platforms,
such as mobile phones, GPS devices, web interfaces, and physical interface objects,
to allow the inhabitants to become live actuators who trigger the programming and
modeling of urban systems. Through location- and time-sensitive platforms for
storing and exchanging data, people become distributed intelligent actuators able
to differentiate and add new levels of unpredictable variation to the computation
of urban systems. See Francesco Calabrese, Kristian Kloeckl, and Carlo Ratti, “WikiCity: Real-Time Urban Environments,” IEEE Pervasive Computing 6, no. 3 (JulySeptember 2007), 52–53, available at http://senseable.mit.edu/wikicity/
72. Elie During, “Philosophical Twins? Bergson and Whitehead on Langevin’s
Paradox and the Meaning of ‘Space-Time’,” in Guillaume Durand and Michel
Weber, eds., Alfred North Whitehead’s Principles of Natural Knowledge (Frankfurt:
Ontos, 2007), 9.
73. Whitehead rejects the view that experience is determined by sensory impressions or is composed of aggregate atoms, which constitutes the idea of an absolute
space and time. He believes that nature can be divided up into events that successively extend over each other and that are characterized by eternal objects: patterns
or “forms” in which “facts” or events participate. Spatiality and duration are thus
not to be considered as disconnecting or as a result of the distortion of the world
by the intellect, but as intrinsic to physical objects and as being derived from the
ways in which things are interconnected. Whitehead, Process and Reality, 489–490.
74. According to Whitehead, to describe experience one cannot start from the
empiricists’ idea of sense data or impressions, but must begin rather from the notion
of prehension or prehending entities, which enter and exit relations with one
another, and which we are initially aware of through receptive sensations (proprioception or the autonomic response, for instance) associated with the body as a whole
(through the muscles, our position, etc.) rather than just through our sense organs,
such as those of sight and touch. For Whitehead, to prehend through the whole
body is to perceive “in the mode of causal efficacy.” In this mode, sensations, including emotional experiences, are subsequently brought to full consciousness and
projected back into the “contemporary spatial region” of the world as prehensive
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Notes to Pages 118 –120
sensations: these constitute a later and higher perception at the conscious level “in
the mode of presentational immediacy.” Both primary and secondary qualities are
thus referred back to a common actual occasion as a prehending entity. Whitehead
admits that these sensations may not be veridical, because of the time lag between
the two modal stages. Whitehead, Process and Reality, 119–123, 169, 171–172.
75. Alfred North Whitehead, with H. W. Carr and R. A. Sampson, “Symposium: The
Problem of Simultaneity: Is There a Paradox in the Principle of Relativity in Regard
to the Relation of Time Measured and Time Lived?,” Proceedings of the Aristotelian
Society, supplementary volume 3 (1923), 15–41; Whitehead, An Enquiry Concerning
the Principles of Natural Knowledge (Cambridge: Cambridge University Press, 1919),
81; Whitehead, The Principle of Relativity, with Applications to Physical Science (Cambridge: Cambridge University Press, 1922), 67.
76. Minkowski’s manifold space showed that there is no space in the world, but
many spaces and planes existing in a 4D space. Minkowski conceived of time as a
fourth dimension of space. Thus a rotation in time involved a rotation in space.
Walter Scott, “Minkowski, Mathematicians, and the Mathematical Theory of Relativity,” in H. Goenner, J. Renn, J. Ritter, and T. Sauer, eds., The Expanding Worlds of
General Relativity (Basel: Birkhäuser, 1999), 45–86. Bergson was particularly concerned with attacking Minkowski’s four-dimensional schema of space-time (or the
subordination of time to space), together with the notion of the dislocation of
simultaneity, the dilatation of time described by the special theory of relativity, and
Langevin’s paradox (or the twins paradox). As Bergson points out, “The idea of
temporal flow can’t be derived from relativity theory or Minkowski’s model. . . .
Real time can be perceived [consciously], not conceived.” Henri Bergson, Duration
and Simultaneity: Bergson and the Einsteinian Universe, ed. Robin Durie (Manchester,
UK: Clinamen Press, 1999), 44–46.
77. For a detailed discussion of this Whitehead-Minkowski convergence, see Ronny
Desmet, “Whitehead and the British Reception of Einstein’s Relativity: An Addendum to Victor Lowe’s Whitehead Biography,” Centre for Process Studies, Seminars, 2
October 2007, available at http://www.ctr4process.org/publications/SeminarPapers/
30_2-DesmetR.pdf (last accessed January 2012). While some have directly related
Whitehead’s simultaneous spatiotemporalities to the Minkowskian concept of the
manifold, others have pointed out that Whitehead’s extensive continuum focuses
more explicitly on the discrepancy between particular perspectives (or time systems)
embedded in the time-space manifold of events.
78. Stengers, Penser avec Whitehead, 193–194. On Whitehead’s discussion of the
special theory of relativity, see also Desmet, “Whitehead and the British Reception
of Einstein’s Relativity.”
79. Whitehead specifies that straight lines have specific properties: (1) completeness: no other line or point defines a line or a point; (2) inclusion of points: the
points of B include the points of A; (3) unique definition by any pair of included
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P. 330
Notes to Pages 121–123
309
points; (4) the possibility of mutual intersection at a single point. Whitehead, Process
and Reality, 330. Whitehead does not want to exclude the possibility of distant
effects, but he stresses that all the forces function via direct contact along a sequence
of intermediate regions through a route of successive quanta of extensiveness. These
quanta of extensiveness are the basic regions of successive contiguous occasions.
80. Ibid., 77.
81. Whitehead, The Concept of Nature, 15.
82. However, the divergence of perspectives and the asymmetry of time systems do
not entail a disruption of time. For Whitehead, time extended beyond “now”
expresses the advances of nature as a whole. However, against Einstein, he argues
that there is no such thing as the slowing down of clocks. Without interfering forces
(gravitational or otherwise), all clocks run in the same way and at the same rate
throughout spatiotemporal paths. This means that temporal units have to be congruent all along these paths in spite of the discrepancy in the measures of total
elapsed time.
83. In his writings on the general theory of relativity, Whitehead replaces the ontological model in which matter has priority over space-time, and space-time over the
relatedness of events, with a model in which these priorities are reversed. See Whitehead, The Principle of Relativity, with Applications to Physical Science; Whitehead, Carr,
and Sampson, “Symposium: The Problem of Simultaneity,” 15–41.
84. Whitehead’s analysis of parthood relations (mereology, from the Greek mero,
“part”) was an ontological alternative to set theory. It dispensed with abstract entities and treated all objects of quantification as individuals. As a formal theory,
mereology is an attempt to set out the general principles underlying the relationships between a whole and its constituent parts, as opposed to set theory’s search
for the principles that underlie the relationships between a class and its constituent
members. As is often argued, mereology could not explain by itself, however, the
notion of a whole (a self-connected whole, such as a stone or a whistle, as opposed
to a scattered entity of disconnected parts, such as a broken glass, an archipelago,
or the sum of two distinct cats). Whitehead’s early attempts to characterize his
ontology of events provide a good exemplification of this mereological dilemma.
For Whitehead, a necessary condition for two events to have a sum was that they
were at least “joined” to each other, i.e., connected (despite being or not being
discrete). These connections, however, concerned spatiotemporal entities, and
could not be defined directly in terms of plain mereological primitives. To overcome
the bounds of mereology, the microscopic discontinuity of matter (and its atomic
composition) had to be overcome. The question of what characterized an object
required topological and not mereological analysis. From this standpoint, two distinct events could be perfectly spatiotemporally colocated without occupying the
spatiotemporal region at which they were located, and could therefore share the
region with other entities. The combination of mereology and topology contributed
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Notes to Pages 123 –124
to Whitehead’s articulation of the notion of the extended continuum. See Roberto
Casati and Achille C. Varzi, Parts and Places: The Structures of Spatial Representation
(Cambridge, MA: MIT Press, 1999), 13–17, 51–54, 76–77; Whitehead, Process and
Reality, 294–301.
85. An occasion of experience, according to Whitehead, implies a certain unique
togetherness in experience. Whitehead, Process and Reality, 189–190.
86. Whitehead uses the notion of mereotopology to address the problem of abstraction and spatial measurement without equating abstraction to infinitesimal points.
He uses the idea of nonmetrical spatial relations of extensive parts and wholes, thus
starting with concrete actualities or occasions of experience. Since all metrical relations involve measurement, and since measurement and quantification are the
ultimate methods of abstraction, Whitehead develops the notion of extensive
abstraction. This notion is intended to problematize the general theory of relativity
and the theory of measurement, which seemingly collapse physics and geometry,
thereby ignoring, according to Whitehead, the distinction between the abstract and
the concrete. For Whitehead, it is necessary instead to disarticulate the mathematicalgeometric order from the physical world so as to be able to explain their relations
formally, thus making measurement as determinate as possible. According to Whitehead, the general theory of relativity equates the relational structures of geometry
with contingent relations of facts, and thus loses sight of the logical relations that
would make cosmological measurement possible. This is why his mereotopological
approach insists on the spatialization and temporalization of extension, whereby
“physical time is the reflection of genetic divisibility into coordinate divisibility.”
Whitehead, Process and Reality, 289. Whitehead argues that the solution to this
problem is to disentangle the necessary relations of geometry from the contingent
relations of physics, so that one’s theory of space and gravity can be “bimetric,” i.e.,
built from the two metrics of geometry and physics. Ibid., 283–287, 294–301,
327–329.
87. In particular, and contrary to Whitehead, Bergson’s theory of time, the qualitative time of the élan vital, is opposed to the metric time of scientific epistemology,
thus identifying the necessity of abstraction with the imperatives of the scientific
enterprise. Whitehead, on the contrary, seeks to distinguish geometrico-mathematical
abstraction from physical actualities to propose a more rigorous metaphysical
schema of relations. See Henri Bergson, Creative Evolution (New York: Modern Library,
1994), 358–365, 374–380.
88. Whitehead, Process and Reality, 332–333.
89. Ibid., 328.
90. Ibid., 169.
91. Ibid., 63, 121–125, 206.
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Notes to Pages 124 –126
311
92. As Whitehead explains, each actual entity is atomic as it is spatiotemporally
extended (ibid., 77).
93. Ibid., 96–97, 294.
94. Ibid., 66.
95. Ibid., 67.
96. As Whitehead observes, actual occasions are the entities that become and thus
constitute a continuously extensive world. In other words, whereas extensiveness
becomes, “becoming” is not itself extensive but atomic. The ultimate metaphysical
truth is atomism. The creatures are atomic. In each cosmic epoch, according to
Whitehead, there is a creation of continuity. Ibid., 35, 77.
97. Alfred North Whitehead, “The Relational Theory of Space,” ed. P. J. Hurley,
Philosophy Research Archives, no. 5 (1979), 712–741.
98. In the relational theory, Whitehead discusses the connection between points
and objects as a causal action occurring between atomic units not in the spatial
dimension but only in the temporal. (Whitehead, Process and Reality, 37.) However,
the method of extensive abstraction or the extensive continuum maps the interrelated structures of events according to a geometry that deploys the uniform relatedness of nature, especially of spatiotemporal relations: the topological priority of
events. Modern topology distinguishes between many different types of connectivity (connected, locally connected, pathways connected, and so on). Whitehead’s
mereotopological model of the extensive continuum instead specifically concerns
the interrelation between the actual occasions that define the spatiotemporal order
of nature (ibid., 148).
99. This is how parametric urbanism is designing new cities and anticipating new
spaces of relations. Since, according to Whitehead, extensive abstraction is the most
general scheme for the transmission of real potentiality, to divide (or to quantify
physical variables through parametric software, for instance) is not to reduce qualities to static quantities, but to cut open undivided continuity for the becoming of
space events.
100. Multiagent systems are composed of interactive intelligent agents used to solve
problems and make rational decisions, spanning from online trading to disaster
response and the modeling of social structures. See Ken Binmore, Cristiano Castelfranchi, James Doran, and Michael Wooldridge, “Rationality in Multi-Agent Systems,” Knowledge Engineering Review, no. 3 (1998), 309–314.
101. The Belief-Desire-Intention (BDI) software model is a program for intelligent
agents using the notions of belief, desire, and intention to solve problems in agent
programming. Chang-Hyun Jo, “A New Way of Discovery of Belief, Desire, and Intention in the BDI Agent-Based Software Model,” Journal of Advanced Computational
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Notes to Pages 126 –127
Intelligence and Intelligent Informatics 7, no. 1 (2004), 1–3. Inspired by Michael
Bratman’s theory of human practical reasoning, in which intention and desire
are considered as pro-attitudes (mental attitudes concerned with action), the
model focuses on problem-solving concerned with plans and planning, and does
not just allow the programming of intelligent agents. See Michael Bratman,
Intention, Plans, and Practical Reason (Cambridge, MA: MIT Press, 1999). According to
Manuel DeLanda, these multiagent systems develop an attitude toward the meaning
of sentences, propositions, and semantic content. For instance, the belief and desire
of agents can change and develop a new attitude toward sentences, which leads to
a new set of consequences for the workings of the system. BDI agents, as opposed
to neural nets that operate on pattern recognition and extraction, are susceptible to
language. The field of parametric design, according to DeLanda, needs BDI agents
to model complex urban conglomerates, but it can also benefit from cellular automata to model specific and complete levels and scales of spatiotemporal interaction.
Hence, it is only through the interaction of a population of models that specific
domains and their singular levels and scales of interaction can be fully designed. See
Manuel DeLanda, “Theorizing the Parametric,” in “Intensive Fields: New Parametric
Techniques in Urbanism,” conference, USC, 12 December 2009, podcast at http://
arch-pubs.usc.edu/parasite/intensive-fields/video-archive/ (last accessed January
2012).
102. Whitehead’s notion of a nexus of actual entities may be particularly relevant
in describing the architecture of multiagent systems, which is based on the nexus
between variable quantities composed by internal relations and external connections. In particular, actual entities are finite units and have an extension in space
and time. Whitehead also calls actual entities “microscopic atomic occasions”
(Process and Reality, 508), by which he means that actual entities enter a process of
concrescence moving from an initial status or fact (or for instance an initial variable
quantity) coinciding with a macroscopic view, to a final status or fact (or a changed
quantity) defining the microscopic view. In other words, an actual occasion reaches
a subjective unity, becoming a final fact through its concrescence. Thus actual entities are divisible but undivided. Actual entities perish, terminate, and become complete quantities through a process of internal division and external connection that
forms the architecture of a nexus, involving the development of actual entities in
time with all their changes. Similarly, multiagent systems can be conceived as a
nexus of finite actual entities, variable quantities acquiring a microscopic unity.
103. Whitehead’s abstract scheme defines prehension (or relation within actual
entities) as marking the genetic division of the extensive continuum. This means
that processes are generated by relations within actual entities via the notion of
inclusion (or genetic division) and between actual entities via overlapping or external connectivity (coordinate division and strains). Whitehead, Process and Reality,
114–115.
104. Ibid., 23.
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313
105. On the categorical distinction between pure and real potentialities, see
ibid., 23.
106. Ibid., 161.
107. Ibid., 160.
108. Alfred North Whitehead, Science and the Modern World (New York: Free Press,
1967), 171.
109. Ibid., 160.
110. Ibid., 164.
111. Ibid., 170.
112. Ibid., 161.
113. Henri Bergson, Matter and Memory (New York: Zone Books, 1991), 133–178.
114. Massumi, “Potential Politics and the Primacy of Pre-emption.”
115. Unlike Hume’s definition of perception, Whitehead points out that to prehend
corresponds to “feeling with the body”: “the withness of the body is an ever present
element in our perception of presentational immediacy.” Whitehead, Process and
Reality, 190.
116. Ibid., 324.
117. Ibid., 160.
118. Ibid., 286.
119. Ibid., 72.
120. The divergence in the trajectory of a path from its initial conditions characterizes the physics of chaos and complexity theory. While deterministic chaos, like
every empirical phenomenon, is entirely determined in principle by linear cause
and effect, chaos physics points out that the cause of chaos cannot be traced back
in a linear fashion. From the standpoint of far-from-equilibrium dynamics, there is
no deterministic efficient causality for all the particles in the universe. As Shaviro
points out, such a position violates Whitehead’s ontological principle (that everything actual must come from somewhere) and the reformed subjectivist principle
(that everything actual must be disclosed in the experience of some actual subject).
Hence, even God is not omnipotent, but subjected to restrictions. Steven Shaviro,
Without Criteria: Kant, Whitehead, Deleuze, and Aesthetics (Cambridge, MA: MIT Press,
2009), 17.
121. Marco Vanucci, “Open Systems: Approaching Novel Parametric Domains,” in
Michael Meredith, Tomoto Sakamoto, and Albert Ferre, eds., From Control to Design:
Parametric/Algorithmic Architecture (Barcelona: Actar, 2008), 118.
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Notes to Pages 143 –147
122. Deleuze and Guattari argue that logic aims to convert concepts into functions
and states of affairs. Concepts are events. They are “pure reserve,” potentialities and
not functions. Gilles Deleuze and Félix Guattari, What Is Philosophy? (London: Verso,
1999), 135–140.
123. The protocol describes the collection of physiological data through nanotechnology and the mapping of the four elemental moods revealed by the retrieval
of neuromolecular data (dopamine: the pleasure molecule; adrenaline: the energetic molecule; serotonin: the melancholic molecule; cortisone: the anxiety/stress
molecule).
124. As R&Sie(n) specifies: “Until now the acquisition of information used in
residence protocols has been based exclusively on visible, reductive data. In our
research we want to add the corporealities and their own substances. They can
provide information about the relationship between bodies and space, and especially about the social relationships of bodies, the relationships between them, of
the self to the other, both inside a single housing unit and in terms of the osmosis
of vicinity.” R&Sie(n) and Caroline Naphegyi “Protocols & Process,” available at
http://www.new-territories.com/blog/architecturedeshumeurs/?p=14 (last accessed
January 2012).
125. Cantor’s investigations into the properties of subsets of the linear continuum
are presented in six papers published during 1879–1884, Über unendliche lineare
Punktmannigfaltigkeiten (“On infinite, linear point manifolds”). These papers provide
the first accounts of Cantor’s theory of infinite sets and its application to the classification of subsets of the linear continuum. Cantor’s set theory points at the
manipulation and relation of consistent multiplicities, or aggregates. In this theory
there is only one founding axiom that existentially asserts the existence of a set.
This is the empty set axiom. All the other axioms state how to manipulate sets,
which have already been given. In Being and Event, Alain Badiou states: “what has
to be declared is that the one, which is not, exists solely as operation. In other words:
there is no one, there is only the count-for-one.” A pure process of naming inconsistent multiplicity marks the ground of all possible systems of related and consistent
unities. This pure multiplicity of the set of sets is completely unordered and unorderable, it cannot be taken as a unity or totality; it is therefore inconsistent or
incomplete multiplicity. That which can be unified, or counted as one, is consistent
multiplicity. What remains central here is the nonrelation between consistent multiplicity (the event) and inconsistent (being). Alain Badiou, Being and Event (London:
Continuum, 2005), 24. See also Boyer, A History of Mathematics, 273.
126. R&Sie(n) describes these functions as the mathematical inputs, which affect
physiomorphologies and include cellular relations, neighborhood relations, and
transactional relations. The full documentation of these protocols can be found at
http://www.new-territories.com/blog/architecturedeshumeurs/?p=88 (last accessed
January 2012).
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Notes to Pages 149 –151
315
127. At the same time, however, the elimination of common boundaries does not
exclude the possibility of accounting for notions such as points, lines, and surfaces.
It may be useful to clarify that Whitehead defines notions of points, lines, and
surfaces as construing boundary elements for higher-order entities. For instance,
points have been understood as sequences, sets or sets of sets or nested regions that
converge but do not simply correspond to an object.
128. Whitehead, Process and Reality, 299 (Def. 17).
129. Ibid., 300 (Def. 23).
130. It seems clear here that Whitehead intends regions (the relata of extensive
connection) to be almost formally identical with events (the relata of extensions).
Regions are limited in extent, or bounded, whereas events may be unbounded (as
in the case of durations). Ibid., 110.
131. Ibid., 301.
132. Ibid.
133. As Sanford Kwinter reminds us, a volume is composed of individualizing parts.
“If A and B are parts of the volume C—for example the room in which you currently
find yourself—A may be understood eventually as presenting an aspect of itself to
C just as B does. But a specific relation also exists between A and B, again made up
of that particular aspect that each volume may be said to have from the standpoint
of the other. This relation AB must also be understood as impressing its contour
into our volume C. The aspects A, B and AB from the standpoint of C contribute
to, or partake of, the essence of C by means of what is called their modal ingression.
Not every possible aspect of volume A or region B is actually active in C, but the
degree to which some of their potential aspects do ingress, or to which they enter
into composition with volume C, they may be said to be individualizing entities
rather than simply individuated ones.” Kwinter, Far from Equilibrium, 80–81.
134. Whitehead, The Concept of Nature, 59.
135. Ibid., 285.
136. François Roche, “Protocols/Processes,” http://www.new-territories.com/blog/
architecturedeshumeurs/wpcontent/uploads/2010/pdf/mouvement%20UK%20
Une_architecture_des_humeurs_UKlight2.pdf (last accessed January 2012).
137. On mereology, see Casati and Varzi, Parts and Places, 44–45, 110–115.
138. According to Whitehead, in modern times a straight line is defined as the
shortest distance between two points, whereas in classical geometry the existence
of two points is sufficient to define a straight line. Whitehead, Process and Reality,
303.
139. Ibid., 307.
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316
Notes to Pages 151–153
140. Whitehead describes a kind of differential structure on the space-time manifold
in terms of mereotopology. However, his insistence on flatness is an attempt at
arguing that Einstein’s space-time could not be curved. For example, Whitehead
observes that any two points in space-time are connected by a uniquely determined
line.
141. Whitehead, Process and Reality, 308.
142. Ibid.
143. Ibid., 468.
144. In metric topology, an open set is defined by an interval on the real line that
excludes its end points, such as [0, 1].
145. See Deleuze, Difference and Repetition, 219, 274.
146. Alfred North Whitehead, The Function of Reason (Boston: Beacon Press, 1929).
147. VBnet (Visual Basics Net) is an object-oriented programming language used for
Web services applications. VBnet supports object-oriented programming concepts
such as abstraction, inheritance, polymorphism, and aggregation. Like all scripting
languages, VBnet is easier and faster to code in than more structured and compiled
languages (such as C and C++). However, a script takes longer to run than a compiled
program, since each instruction is being handled by another program first (requiring
additional instructions) rather than directly by the basic instruction processor.
148. R&Sie(n) explains how the calculation of parameters occurs: inputs are first
received through a text file of the morphology (such as VBnet script) running on
Grasshopper-Rhino software. The optimization calculation contributes to define the
position and diameter of the inhabitable spaces as three-meter clusters through
vertical distributions (that are stuck into and absorbed by the structural calculation.
The inputs also define the areas of contact between local and overall calculations,
i.e., between the inhabitable morphologies and the overall structure. See François
Roche, “Mathematical Operators for Structural Optimization,” http://www.new
-territories.com/blog/architecturedeshumeurs/?p=98 (last accessed January 2012).
149. This algorithm employs two mathematical strategies: the first follows on from
function derivatives and the research carried out by Cauchy-Hadamard, the second
originates from a procedure for showing complex shapes which mesh and create a
topological structure. Roche, “Protocols/Processes,” http://www.new-territories.com/
blog/ (last accessed January 2012).
150. A software program arranges the data collected from these molecules. Algorithms connect physiomorphological computation to the algorithmic set to build
biocement weaving structures through mathematical structural optimizations. The
parameters for the positioning of forces are defined by their contact coordinates
(given in x, y, and z) on the surface of each “base cube” volume (defining the overall
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Notes to Pages 154 –157
317
and local forces). The length of the vector instead defines the parameters for the
intensity of forces. See Roche, “Mathematical Operators for Structural Optimization,” http://www.new-territories.com/blog/architecturedeshumeurs/?p=98 (last
accessed January 2012).
151. Roche,
“Protocols/Processes,”
http://www.new-territories.com/blog/
architecturedeshumeurs/wpcontent/uploads/2010/pdf/mouvement%20U%20Une
_architecture_des_humeurs_UKlight2.pdf (last accessed January 2012).
152. If algorithms are not simply logical instantiations of procedures based on finite
terms but are determined by an assembly of variable data, then it may be difficult
to argue that algorithms are parts that can give us the whole of space. Each algorithmic set is, as it were, infected by an empty set of incomputable quantities that
are bigger than all the parts put together. An algorithmic set can at once partake of
the whole system of relations, but it can also exceed the consistent dynamics of the
whole sum of algorithms as its determinacy remains attached to the indeterminate
set that constitutes it. Indeterminate parts enter an algorithmic set of finite steps to
constitute a discrete unity, a unique duration infected with indeterminate quantities
(eternal objects).
153. To put it in another way, an actual set of variables can be part of the set of
given data. However, in order to become connected to another set it also has to
diverge from inherited data by prehending its own indeterminate set (as seen in the
programming of a treelike urban structure that grows at the edges outside its planning routes) and fulfill itself. Therefore, while algorithmic procedures are completed
by a finite number of steps, they always remain incomplete from the standpoint of
parametric relations. In other words, a set of finite steps cannot contain within itself
the infinite number of parametric relations. This is why computational incompleteness is evident in parametric design; each algorithmic set is what it is: a segment of
space and a slice of time. Yet it cannot account alone for the total prehensions of
random data in the relation between parameters. Similarly, the sum of parametric
relations cannot account for the specific partial prehension of random data in each
and every set.
154. Fuzzy logic is a logical calculus that defines the capacities of formal systems
to compute nonbinary states or degrees of values between 0s and 1s. The logicomathematical structure thus enables infinite degrees of states to acquire finite states,
and thus implies the formalization of vague quantities: the axiomatic determination
of indeterminate numbers.
155. François Roche and Natanel Elfassy, “Stuttering,” Log 19 (Spring-Summer
2010), available at http://www.new-territories.com/blog/?p=457 (last accessed January
2012).
156. The Viab02 secretes biocement while creating a mapping made of braided
diagonal stripes. Biocement is an agricultural polymer that can be secreted in real
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318
Notes to Pages 157–160
time to generate these highly complex and fully singular structures, which are
determined by the sensitive worlds of molecules. R&Sie(n) “Bio-cement Secretions/
Extrusions,” available at http://www.new-territories.com/blog/architecturedeshumeurs/
?p=108 (last accessed January 2012).
157. The Viab02 is a machine dedicated to the realization of the 3D morphophysiological file. Ibid.
158. In chapter 1, I defined these quantities through the notion of Omega as theorized by information theorist Gregory Chaitin. Gregory Chaitin, Meta Math! The
Quest for Omega (New York: Pantheon, 2005).
159. Gilles Deleuze and Félix Guattari, A Thousand Plateaus: Capitalism and Schizophrenia (London: Athlone Press, 1987), 43–44.
160. Massumi, “The Future Birth of the Affective Fact.”
161. Hatherley, “Zaha Hadid Architects and the Neoliberal Avant-Garde,” available at http://www.metamute.org/en/articles/zaha_hadid_architects (last accessed
January 2012).
162. Ibid.
163. Douglas Spencer argues that integration of Deleuze’s affirmative materialism
in architecture has effectively contributed to the formation of a new mode of design
coinciding with a neoliberal idea of space. Following Deleuze’s affirmative materialism, this new mode of design has been able to neutralize issues of control and has
rather tamed political tensions by creating an environment that is now dehierarchized, flexible, and multiple. Spencer in particularly wants to question the noncritical design of morphogenetic space of Foreign Office Architects (FOA), Zaha Hadid
Architects (ZHA), Reiser + Umemoto, and Greg Lynn. Not only does this design
concretize the spirit of capitalism, according to Spencer, but it also works to evacuate
any form of politics by reframing—and thus naturalizing—political issues in terms
of “ a purely environmental matter.” Douglas Spencer, “Architectural Deleuzism:
Neoliberal Space, Control and the ‘Univer-City,’” Radical Philosophy 168 (July-August
2011), 14.
164. Owen Hatherley has discussed Zaha Hadid Architects’ 2010 design of Evelyn
Grace Academy (London) as an example of neoliberalism, not of a political avantgarde. He explicitly argues that parametricism corresponds to “the logic of late
neoliberalism” and cannot be associated with the political undertones of the avantgarde. Hatherley’s analysis, however, seems to suggest that the Academy does not
fully represent the flowing spaces of parametric form and its vocabulary of smooth
connection, iterations, continual variation. Nevertheless, he argues that despite its
structural absence, parametricism is politically present in this project as a neoliberal
expression of power, where “‘processes’ of a radically inegalitarian capitalism are
embodied, displayed, ennobled; we’re aiming to create good little neoliberals.”
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Notes to Pages 160 –172
319
Hatherley, “Zaha Hadid Architects and the Neoliberal Avant-Garde,” http://www
.metamute.org/editorial/articles/zaha-hadid-architects-and-neoliberal-avant-garde
(last accessed January 2012).
165. Spencer, “Architectural Deleuzism,” 16.
166. Ibid., 20.
167. Whitehead, Process and Reality, 289.
168. Ibid., 279–280.
169. Ibid., 164.
170. Ibid., 279.
171. Ibid., 164, 172, 183.
172. Ibid., 149, 189.
173. Ibid., 111.
174. Ibid., 280.
175. Ibid., 111.
176. Ibid.
177. Ibid., 112.
178. Ibid.
179. Ibid.
180. Ibid., 86.
181. Ibid., 80.
182. According to DeLanda, the aesthetic value of automated algorithms instead
depends on the aesthetic capacities of the designer to combine information. As he
points out, “architects wishing to use this new tool must not only become hackers
(so that they can create the code needed to bring extensive and intensive aspects
together) but also be able ‘to hack’ biology, thermodynamics, mathematics, and
other areas of science to tap into the necessary resources.” Manuel DeLanda,
“Deleuze and the Use of the Genetic Algorithm in Architecture,” in Neil Leach, ed.,
Designing for a Digital World (New York: Wiley, 2001), 115–120.
Chapter 3 Architectures of Thought
1. On biological modes of cognition, see Steven Shaviro, Cognition and Decision in
Non-Human Biological Organisms (Living Books about Life, 2011), available at http://
www.livingbooksaboutlife.org/books/Main_Page (last accessed January 2012).
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Notes to Pages 172 –179
2. Chaitin explains that if a program is left to run according to precise algorithmic
instructions based on the evolutionary drive of growth, change, adaptation, and
fitness, then the computational limit arrives as the space of incomputable probabilities that reveal how infinite quantities can reprogram axiomatic rules or add new
axioms to existing ones. Gregory Chaitin, Meta Math! The Quest for Omega (New
York: Pantheon, 2005), 130–131, 57.
3. In chapter 1 I made reference to Kittler’s suggestion that the end of digital binary
computation may well correspond to the end of thought and philosophy. While
this is certainly an interesting proposition, I explained that Kittler does not take
into account the incomputable algorithms at the limit of digital binary computation, which reveal that within formal thought and philosophy there are blind spots,
anomalies, and incomplete axiomatic functions. The issue therefore is not the end
of thought but the realization that reason has always had a dark counterpart even
in the form of binary digits. I also suggested that Kittler’s argument risks reducing
the ontological premises of thought and philosophy to binary mathematics, and it
also ignores the capacities of algorithms to make decisions beyond those that they
were originally programmed for by a philosophical thought. In this respect they
thus expose another form of reason, one that challenges thought and philosophy
from within. See chapter 1 for further reference.
4. Alfred North Whitehead, Modes of Thought (New York: Free Press, 1938), 27–28.
5. Eshel Ben Jacob, Yoash Shapira, and Alfred I. Tauber, “Seeking the Foundations
of Cognition in Bacteria: From Schrödinger’s Negative Entropy to Latent Information,” in Shaviro, Cognition and Decision in Non-Human Biological Organisms.
6. Shaviro, Cognition and Decision in Non-Human Biological Organisms.
7. The AlloBrain project is an interactive, stereographic, 3D-audio, immersive virtual
world constructed from fMRI brain data and installed in the AlloSphere, which is
one of the largest virtual reality spaces in existence. The AlloBrain reconstructs an
interactive 3D model of a human brain from macroscopic, organic fMRI data sets.
The current model contains several layers of tissue and blood flow, in which 12
intelligent agents interactively mine the data set for blood density level and deliver
the information to the researchers. 3D electrocardiogram data are superimposed on
the model so as to superimpose computational models of synaptic nerve response
and to include the nanoscale organic level. The simulation contains several generative audiovisual systems, stereo-optically displayed and controlled by two wireless
devices. Two of the devices used to control the model include wireless (Bluetooth)
input and feature custom electronics, integrating several MEMs sensor technologies.
The first controller allows one to navigate the space using six degrees of freedom.
The second contains twelve buttons that control the twelve agents, and also moves
the ambient sounds spatially around the sphere. Its shape is based on the hyperdodecahedron, a four-dimensional geometrical polytope, the shadow of which is
projected onto three dimensions. The model was developed using procedural model-
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Notes to Pages 179 –180
321
ing techniques and was constructed with a 3D printer capable of building solid
objects. Using these controls along with the immersive qualities of the AlloSphere,
neuroscientists have been able to explain the structure of the brain to varied audiences. This virtual interactive prototype also illustrates some of the key research
topics undertaken in the AlloSphere: multimedia/multimodal computing, interactive
immersive environments, and scientific data representation through art. All the
documentation about the project can be retrieved at http://www.allosphere.ucsb.edu/
research.php (last accessed January 2012).
8. The AlloSphere was created by Dr. JoAnn Kuchera-Morin, director of the Allosphere Research Laboratory at the California Nanosystems Institute. For further information about the developments of the AlloSphere project see http://www.mat
.ucsb.edu/allosphere and http://www.create.ucsb.edu (last accessed January 2012).
9. fMRI is a scan that measures the change in blood flow related to neural activity
in the brains of animals and humans. This scan has also been taken as an example
of the “neurological turn” toward analyses of contemporary media such as the
Internet, and such technological measuring of intensive changes is at the core of
neuropolitics. See Anna Munster, “Nerves of Data: The Neurological Turn in/against
Networked Media,” Computational Culture, no. 1 (December 2011), available at
http://computationalculture.net/ (last accessed January 2012).
10. Unlike the small cubicle of the 1990s, this virtual environment accommodates
the presence of 2–30 people in the immersive space, allowing a communal experience of their scanned brain.
11. Andrew Pickering points out that the main concern for British cyberneticians,
such as Ross Ashby, Grey Walter, Gordon Pask, and Stafford Beer, was the brain,
already indicating that thought involved enaction and environmental interaction.
The cybernetic concern for the brain was different from computational models of
cognition, which emphasized the interior processing of algorithms without interaction with the environment. Andrew Pickering, The Cybernetic Brain: Sketches of
Another Future (Chicago: University of Chicago Press, 2010), 5–6.
12. Peter M. Asaro, “From Mechanisms of Adaptation to Intelligence Amplifiers: The
Philosophy of W. Ross Ashby,” in Philip Husbands, Owen Holland, and Michael
Wheeler, eds., The Mechanical Mind in History (Cambridge, MA: MIT Press, 2008),
154–155.
13. A homeostat is a device first built by W. Ross Ashby to demonstrate that a
machine is capable of adapting itself to the environment.
14. For Ashby, the homeostat was also an example of a simulation that could
be useful to scientific education, demonstrating that goal-seeking behavior, as
a trial-and-error search for equilibrium, presents a fundamentally different kind
of mechanical process—negative feedback with step functions—and opens up
new possibilities for what machines might be capable of doing. Asaro, “From
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Notes to Pages 180 –181
Mechanisms of Adaptation to Intelligence Amplifiers,” 162. Similarly, according to
Pickering the cybernetic brain modeling entailed an external other, thus emphasizing the performative aspect of cognition. Ashby’s model of the homeostat did not
describe the brain according to a calculable representation, but according to the
adaptive activities of its components in the articulation of connections. Pickering,
The Cybernetic Brain, 27–28.
15. In 1890 William James proposed the concept of plasticity, according to which
the experience of the present could actually change the brain’s physical structure
(its anatomy) and its functional organization (or physiology), challenging the
notion that the brain’s structure could no longer change after its early years of
development. Between 1970 and 1980, neuroscientist Michael Merzenich demonstrated the fact of neuroplasticity (that the brain can and does change), leading to
radical improvements in cognitive functioning. Norman Doidge, The Brain that
Changes Itself: Stories of Personal Triumph from the Frontiers of Brain Science (New York:
Viking, 2007).
16. For further discussion on this topic see Munster, “Nerves of Data.”
17. This is Thompson’s definition of enaction. Evan Thompson, Mind in Life: Biology,
Phenomenology, and the Sciences of the Mind (Cambridge, MA: Harvard University
Press, 2007), 13.
18. Francisco J. Varela, Evan Thompson, and Eleanor Rosch, The Embodied Mind:
Cognitive Science and Human Experience (Cambridge, MA: MIT Press, 1991), 9.
19. Thompson, Mind in Life, 13.
20. Ibid., 14.
21. I am referring to Varela’s definition of “phenomenological experience” in the
context of what he defines as “neuro-phenomenology.” In response to Chalmers’s
discussion of an existing gap between cognition and experience, Varela argued for
a return to cognitive science. In particular he engaged with connectionism, which
studied how local rules determine the behavior of global properties of behavior,
and carried out large-scale analysis of brain activity and neuropsychology, thereby
tackling the experimental relation of cognition and action. For Varela, however, all
cognitive science must confront the problem of determining mental phenomena
without having direct experience of them: that is, by overcoming the problem of
theory—or mental constructs—about what is instead a lived experience. By excluding the findings of quantum mechanics about the superposition of two states of
mind at one point, thus actually questioning the position of the observer, Varela
provided a chart of methodologies to approach the hard problem of the relation
between cognition and experience. Among them we find: Churchland’s eliminativism, which according to Varela reduces experience to a neurobiological fact; a new
form of functionalism which replaces cognition with intentional states, such as
Dennett’s “multiple drafts” and Edelman’s “neural Darwinism,” which rely on a
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Notes to Pages 181–187
323
third-person approach that validates data; the “mysterianists,” who argue that the
limit of human knowledge renders the gap between cognition and experience
unsolvable; and finally Varela’s approach, which focuses on the centrality of firstperson accounts of experience. Drawing on Husserl, Varela insists that phenomenology looks at experience in a specific gesture of reflection or phenomenological
reduction: the transformation of a naive experience into a reflexive or second-order
experience. This includes a suspension of belief about what is being examined, a
disciplining of habitual discourses, and a bracketing of the set structures that determine the background of everyday life. Varela explicitly argues that the point of
reduction is precisely to suspend our habitual thinking: to stop the stream of
thought, and to go backward toward the emergence of thoughts themselves. This
is defined as the human capacity for reflexivity or reduction, which abolishes the
distance between experience and the world. Reflexivity entails no introspection,
but rather intuition entangled with reasoning, which leads to an intersubjective
validation of the realm of phenomena. Varela proposes a neurophenomenological
circular method based on structural invariants such as attention, emotion, fringe,
and center, a perceptual filling-in providing constraints on scientific empirical
observations. Experience, in other words, needs to be active in the scientific explanation. Similarly, a large-scale integration in the brain should also count as a firstperson account of mental contents. Empirical questions are to be guided by
first-person evidence (whatever their nature). Thus, disciplined first-person accounts
should be an integral element of validating a neurobiological proposal. Rejecting
the assumptions of a theory of mere identity between experience and cognition,
Varela argues that these two terms are only established by learning, not by a priori
theoretical constitutions. Ultimately, for Varela, the world and the mind are mutually structured in an embodied, situated, or enactive cognition. In other words, the
study of any mental phenomena is always that of an experiencing person. Neurophenomenology is thus defined by the mutual constraint between the field of
phenomena revealed by experience and the correlative field of phenomena established by cognitive sciences. See Francisco Varela, “Phenomenology: A Methodological Remedy for the Hard Problem,” Journal of Consciousness Studies 3 (June
1996), 330–350.
22. As explained in the previous note, Varela argues that phenomenological reduction is based on the human capacity for reflexivity, which transforms naive experience into a cognitive enaction.
23. See the project’s documentation at http://doublenegatives.jp/installations/
Corpora/index.htm (last accessed January 2012).
24. Thompson, Mind in Life, 15.
25. Whitehead, Modes of Thought, 11–18.
26. Alfred North Whitehead, Science and the Modern World (Cambridge: Cambridge
University Press, 1928), 197.
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Notes to Pages 187–193
27. Ibid., 198.
28. Alfred North Whitehead, Process and Reality: An Essay in Cosmology (New York:
Free Press, 1978), 23.
29. Ibid., 41.
30. Ibid., 41–42.
31. I discussed this example in chapter 1. See Kas Oosterhuis et al., “Interactive Wall:
Prototype for an Emotive Wall,” available at http://www.bk.tudelft.nl/en/about
-faculty/departments/hyperbody/publicity-and-publications/works-commissions/
interactivewall-prototype-for-an-emotive-wall (last accessed January 2012).
32. Whitehead, Process and Reality, 122–124.
33. In the late 1990s, Rosalind Picard demonstrated that computers could be given
capacities to sense and recognize patterns of emotional information, such as spatiotemporal forms that influence the voice, face, posture, but also to sense and reason
about other situational variables. Affective Computing is a continuing project at
MIT: see http://affect.media.mit.edu/ (last accessed January 2012). See also Rosalind
W. Picard, Affective Computing (Cambridge, MA: MIT Press, 2007).
34. James Bradley, “The Speculative Generalization of the Function: A Key to Whitehead,” Tijdschrift voor Filosofie 64 (2002), 231–252. Also available at Inflexions, no. 2
(December 2008), www.inflexions.org (last accessed January 2012).
35. Nigel Thrift, “Movement-Space: The Changing Domain of Thinking Resulting
from the Development of New Kinds of Spatial Awareness,” Economy and Society 33,
no. 4 (2004), 582–604.
36. Ibid., 594.
37. Ibid.
38. Ibid., 596.
39. Warren S. McCulloch and Walter Pitts’s paper “A Logical Calculus of the Ideas
Immanent in Nervous Activity” was written to demonstrate that a Turing machine
program could be implemented in a finite network of formal neurons and thus that
the neuron (or the mathematically abstracted neural function) was indeed the base
logic unit of the brain. Their artificial neuron (abstracted from the neurophysiological structure of the brain) strongly contributed to the development of neural network
theory, but more significantly contributed to the development of a cybernetic view
of computation, which eventually led to ideas of self-organization defined by adaptation and learning. This paper therefore reveals the impact of cybernetics on computation as being concerned not with symbolic manipulation of data, but with the
architectural form of the brain. See James A. Anderson and Edward Rosenfeld, eds.,
Neurocomputing, vol. 1, Foundations of Research (Cambridge, MA: MIT Press, 1989),
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Notes to Pages 196 –198
325
15–18. Pask’s cybernetic brain experimentation further contributed to the artificial
development of biological neurons. The MusiColour machine, for instance, used
banks of lights as biological neurons, which would be activated when and if the
output exceeded a certain threshold value that changed over time. See Pickering,
The Cybernetic Brain, 316.
40. See John Hamilton Frazer, “The Cybernetics of Architecture: A Tribute to the
Contribution of Gordon Pask,” Kybernetes 30, nos. 5–6 (2001), 641–651. The article
discusses Pask’s contribution to the development of environmentally responsive
architectural theory.
41. R. A. Brooks, M. Coen, D. Dang, J. DeBonet, J. Kramer, T. Lozano-Pérez, J. Mellor,
P. Pook, C. Stauffer, L. Stein, M. Torrance, and M. Wessler, “The Intelligent Room
Project,” Proceedings of the Second International Cognitive Conference (CT 1997),
Aizu, Japan, August 1997, available at http://www.ai.mit.edu/projects/aire.orig/
publications/ (last accessed January 2012).
42. On the MIT Intelligent Room project, see Michael Coen, “The Future of HumanComputer Interaction or How I Learned to Stop Worrying and Love My Intelligent
Room,” IEEE Intelligent Systems (March-April 1999), available at http://people.csail
.mit.edu/mhcoen/Papers/stopworrying.pdf (last accessed January 2012).
43. See Usman Haque, “The Architectural Relevance of Gordon Pask,” Architectural
Design 77, no. 4 (July-August), 54–61. In this context, the stealing or reappropriation
of software, for instance, may also count as a way of developing tools of interaction
that build new data environments through a veritable conversation between distinct
software structures. On the aesthetics of interaction as the reappropriation of distinct software, see the work of digital media artist Cory Arcangel. In particular, see
projects such as the Infinite Fill Show, 2004. See “Columbia University Art and Technology Lectures,” December 16, 2006, available at http://www.columbia.edu/itc/soa/
dmc/cory_arcangel/ (last accessed January 2012).
44. For a more detailed discussion of Pask’s pioneering views of interaction see
Peter Cariani, “Pask’s Ear and Biological Creativity,” available at http://www
.maverickmachines.com/WordPress/wp-content/uploads/2007/07/petercariani.pdf
(last accessed January 2012); Peter Cariani, “To Evolve an Ear: Epistemological Implications of Gordon Pask’s Electrochemical Devices,” Systems Research 10, no. 3 (1993),
19–33.
45. This exhibition was held at Atelier Farbergasse, Vienna, 26 March–4 April 2008.
Details of the exhibition can be found at http://paskpresent.com/exhibition/ (last
accessed January 2012).
46. Roberts’s installation consists of two steel plates that are physically attached to
loudspeakers, one acting as a microphone, the other as a driver. An amplifier and
monitoring system create an audio feedback loop with the environment. The movement of people around the device triggers the acoustic properties of the space, which
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Notes to Pages 198 –204
change through differing oscillations. For a more detailed description of Hearing
a Reality, see http://paskpresent.com/exhibition/?page_id=15 (last accessed January
2012).
47. KRD’s project Responsive Space was designed for the Machine Exhibition at
the Kelvingrove Gallery, Glasgow, in 1999. Documentation of this project is available at http://www.lucybullivant.net/html/showcase/publications/rogers.html (last
accessed June 2012).
48. Humberto R. Maturana and Francisco J. Varela, Autopoiesis and Cognition: The
Realization of the Living (Dordrecht: D. Reidel, 1980), 13.
49. James J. Gibson, The Ecological Approach to Visual Perception (Boston: Houghton
Mifflin, 1979), 243.
50. Cognition can only start as an activity of perception, as deployed by the
flowing array of the observer who walks from one vista to another, moves around
an object and thus extracts from it the invariants that underlie a changing perspective, unearthing the connections between hidden and unhidden surfaces.
Ibid., 303.
51. Gibson explained that nothing is copied in the light to the eye of an observer,
not the shape of a thing, the surface of it, its substance, color, or motion, but all
these things are specified in the light itself. Ibid., 305.
52. Gibson’s notion of affordance entails a certain type of direct perception. For
instance, images are not mediated by retinal, neural, or mental pictures. Direct
perception instead gets information from the ambient array of light. Direct perception results from the exploration of what lies around things, leading vision to perceive a continuous background surface. Ibid., 35.
53. Ibid., 202.
54. Ibid., 86.
55. Brian Massumi argues for a notion of lived abstraction to explain the operations
of concrete experience. In particular, he puts forward the notion of semblance to
explain how events imply the experience of passing and how what passes corresponds to a lived abstraction. Brian Massumi, Semblance and Event: Activist Philosophy
and the Occurrent Arts (Cambridge, MA: MIT Press, 2011).
56. Whitehead, Modes of Thought, 26.
57. Ibid.
58. Alva Noe, Action in Perception (Cambridge, MA: MIT Press, 2005), 1–2.
59. Ibid., 8–9.
60. This does not mean, however, that perception guides action, but mainly that
sensorimotor knowledge constitutes perception and action. Ibid., 12.
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Notes to Pages 205 –210
327
61. Ibid., 15.
62. Ada—The Intelligent Space was an interactive pavilion at the Swiss national exposition Expo.02, designed by the Institute of Neuroinformatics at the University of
Zurich and ETH Zurich. The interactive designer Paul Verschure considers this neuromorphic architecture to be an affective-cognitive space that differs from projects
such as MIT’s Intelligent Room project, which in his view still applies a functionalist
model of interaction. For further details about the project, see “Ada: Constructing
a Synthetic Organism,” available at www.ini.ethz.ch/~tobi/papers/ada-iros.pdf (last
accessed January 2012).
63. Noe, Action in Perception, 25.
64. Ibid., 31.
65. As Noe claims, “For the world as a domain of facts is given to us thanks to the
fact that we inhabit the world as a domain of activity.” Ibid., 179.
66. Ibid., 183.
67. Ibid., 184.
68. As Noe points out, “we can tell by looking that a thing is red even if we do not
articulate the reasons why.” Ibid., 186.
69. Ibid., 188.
70. Ibid., 189.
71. Ibid., 193.
72. Ibid., 198.
73. Ibid., 199.
74. Ibid., 200.
75. Ibid., 207.
76. Noe observes that it is yet to be proved that the experience of red actually
matches with neural activities. Ibid., 210.
77. Ibid., 222.
78. Ibid., 227.
79. Ibid., 229–230.
80. Whitehead, Modes of Thought, 23.
81. Ibid., 28.
82. Whitehead clarifies this point even more precisely: “In order to understand the
essence of thought we must study its relations to the ripples amid which it emerges.”
Ibid., 36.
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Notes to Pages 211–213
83. I am referring here to Parmenidean absolutism, according to which there can
be no thinking without being: the eternal, unmovable, unchangeable whole that
subsumes thought. Against the experience of a continuously changing world, Parmenides claims an undivided, infinite, and changeless Being.
84. See Andy Clark and David J. Chalmers, “The Extended Mind,” 1998, available
at http://www.cogs.indiana.edu/andy/TheExtendedMind.pdf (last accessed January
2012).
85. Ibid., 20.
86. Ibid., 25.
87. Ibid., 26.
88. Ibid.
89. Andy Clark, “Where Brain, Body and World Collide,” Daedalus 127, no. 2
(Spring 1998), 257–280.
90. Andy Clark, “Embodiment and the Philosophy of Mind,” in Anthony O’Hear,
ed., Current Issues in Philosophy of Mind (Cambridge: Cambridge University Press,
1998), 35–52.
91. Connectionism defines cognition in terms of the synaptic links that constitute
the neural architecture, which includes units, layers, and connections, but also
learning rules and computational representations emerging from the activity of the
network. NETtalk is a neural network that has learned to read. It takes strings of
characters forming English text and converts them into strings of phonemes, which
are used as input to a speech synthesizer. NETtalk demonstrates that a relatively
small network can capture most common and uncommon regularities in English
phonetics. By using a learning algorithm, the system discovers combinations of
letters and phonemes. Terrence J. Sejnowski and Charles R. Rosenberg, “NETtalk: A
Parallel Network that Learns to Read Aloud,” Johns Hopkins University Electrical
Engineering and Computer Science Technical Report, JUH/EECS-86/01, in Anderson
and Rosenfeld, Neurocomputing, vol. 1, 663–672. For a historical overview of philosophical debates about connectionism, see Terence Horgan and John Tienson, Connectionism and the Philosophy of Mind (Dordrecht: Kluwer Academic Publishers, 1991).
92. Recently Manuel DeLanda has argued that the study of neural nets in a space
that can affect and be affected by its parts shows how creatures behave in an intentional way as “oriented toward external opportunities and risks.” Manuel DeLanda,
Philosophy and Simulation (London: Continuum, 2011), 91.
93. Clark, “Embodiment and the Philosophy of Mind,” 39.
94. The “connectionist crab” is a hypothesis that explores the application of artificial neural networks to the problem of creating efficient point-to-point linkages
between deformed topographic maps. Paul M. Churchland, A Neurocomputational
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Notes to Pages 214 –218
329
Perspective: The Nature of Mind and the Structure of Science (Cambridge, MA: MIT Press,
1989). Churchland’s conception of neurocomputational cognition will be discussed
in the next section.
95. Ibid., 42.
96. See Ruth Millikan, “Biosemantics,” Journal of Philosophy 86, no. 6 (1989),
281–297; reprinted in Cynthia MacDonald and Graham MacDonald, eds., Philosophy
of Psychology: Debates on Psychological Explanation (Oxford: Blackwell, 1995).
97. Clark, “Embodiment and the Philosophy of Mind,” 44.
98. Ibid., 46.
99. This notion is discussed in chapter 1 in the context of genetic or generative
models of architecture. See Richard Dawkins, The Extended Phenotype: The Long Reach
of the Gene (Oxford: Oxford University Press, 1999).
100. Clark uses this notion of wideware to refer to an intuitive notion of the external environment, which he uses in conjunction to notions of mindware and
wetware. For instance, wideware is represented by notebooks or calculators, which
are understood by Clark as being extended structures of cognition. Similarly, this
notion is used to describe the functional role of these structures or the fact that they
promote a cognitive adaptation to the external environment. Thus the notion of
wideware is used to address those cognitive processes of storage, search, and transformation which are not carried out by the internal structure of the brain, but are
realized by means of bodily action and a variety of external media. See Clark, “Where
Brain, Body and World Collide,” 268.
101. Clark, “Embodiment and the Philosophy of Mind,” 50.
102. Andy Clark, Natural-Born Cyborgs: Minds, Technologies, and the Future of Human
Intelligence (Oxford: Oxford University Press, 2004), 4.
103. Ibid.
104. Ibid., 5.
105. Ibid., 6.
106. Ibid., 27.
107. Ibid., 33.
108. Ibid., 78.
109. It may be worth adding here that DeLanda’s recent explanation of emergentism precisely points out how this historical and philosophical notion has
acquired scientific relevance in the context of ideas of self-generation and morphogenesis that are rooted in the biological sciences. DeLanda, Philosophy and Simulation, 1–7.
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Notes to Pages 219 –224
110. Ibid., 136.
111. Ibid., 141–142.
112. Dennis Bray, Wetware: A Computer in Every Living Cell (New Haven: Yale University Press, 2009), 194.
113. These chemical reactions include “the transformations of small molecules
familiar in energy metabolism and synthetic reactions to make larger molecules; the
modifications of the structure of proteins by addition of phosphate and methyl
groups; the assembly of protein into large complexes; the turning on and off of
genes; the transport of ions and small molecules across membranes; the generation
of mechanical force and directed motion.” Ibid., 226.
114. Ibid., 227.
115. Ibid., 235.
116. Bray quotes Nathalie Balaban’s experiment with E. coli bacteria. This experiment demonstrated that these bacteria contain a small number of cells that grow
much more slowly than the rest, and are therefore resistant to antibiotics that target
fast-growing cells. “By coercing a few cells to grow slowly the bacterial culture as a
whole takes out an insurance policy. The organism pays a small premium in terms
of material and energy in order to protect itself against future cathartic experiences.”
In other words, cells deliberately produce variations as a way to anticipate future
changes. Ibid., 236.
117. Shaviro, Cognition and Decision in Non-Human Biological Organisms.
118. Andy Clark, Mindware: An Introduction to the Philosophy of Cognitive Science
(Oxford: Oxford University Press, 2001), 7.
119. Ibid., 8.
120. Whitehead, Modes of Thought, 20.
121. Ibid.
122. According to Clark, the very activity of bodily spatiotemporal orientation is
what drives the development and evolution of inner states of cognition: additional
memory and new capacities of symbol manipulation, new forms of communication,
interaction, and digital computation. Here the architecture of thought is no longer
internal to the human brain, but has become spatially extended onto the world.
Such a global brain derives, in Clark’s view, from the coevolutionary relation between
brain and environment, where the technoextension of cognition determines what
thought can do beyond the confines of the skin.
123. Deborah Aschheim’s Neural Architecture includes a series of site-specific installations that investigate the biological aspects of architecture and the architectural
qualities of biology. In particular, the installation at the Laguna Art Museum features
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Notes to Page 225
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a network of luminous neural clusters based on the neural columns of the cerebral
cortex. When the movement of visitors activates the darkened space of the cortex,
its neural dendrites light up. The clusters also contain mini spy cameras, which
transmit images of the visitors to mini televisions embedded in the cells. For
more details, see http://www.deborahaschheim.com/projects/neural-architecture/3
(last accessed January 2012). For a review of Aschheim’s work see Tyler Stallings,
“Deborah Aschheim: Neural Architecture (a Smart Building Is a Nervous Building),”
Laguna Art Museum, 2004. The article is also available at http://www.tylerstallings
.com/WritingContents/Aschheim/AschheimEssayScan.htm (last accessed January
2012).
124. In neuroscience, a neural network describes a population of physically interconnected neurons or a group of disparate neurons, the inputs—or signaling
targets—of which define a recognizable circuit. The history of neural networks
started with Marvin Minsky and Seymour Papert’s book Perceptrons (1969), which is
famous for the devastating effect it had on neural networks as a topic for research
in brain models. In particular, Minsky and Papert’s book discussed the theoretical
limitations of perceptrons as computational models used to demonstrate that
certain things cannot be computed. These limitations included “the requirement
for linear separability of the data for perfect classification by an output unit,” but
also whether “too much generalization was required.” (See Anderson and Rosenfeld,
Neurocomputing, vol. 1, 157.) One of the most famous mathematical results of the
book, however, came from the discussion of the geometric predicate of connectedness, where it was demonstrated that perceptrons could not compute connectedness. Contrary to what was predicted in Perceptrons, the construction of more
advanced neural networks demonstrates that the latter are in fact capable of computing some logical predicates more efficiently than perceptrons could. In particular, the contemporary resurrection of neural networks research is also linked to the
research on how these nets learn and can be taken as models for psychological
studies. (Ibid.,159–160; see also “Marvin Minsky and Seymour Papert, Perceptrons
(MIT, 1969),” in ibid., 161–173.) However, it is widely recognized in the literature
on neurcomputation that the modern era of research on neural networks was
demarcated by John Hopefield’s paper on emergent computational abilities, which
explained the usefulness of neural networks to engineering, and in particular to the
development of neural net chips. Whereas standard approaches to neural networks
were based on a learning rule, defined by synaptic modifications that eventually led
to emergent properties of cognition, Hopefield pointed out that the nervous system
developed a number of locally stable points in state space. In particular, attractors
had the capacity to transform the space flow into stable points. The task of these
attractors was to correct errors and reconstruct missing information. Hopefield
therefore considered the evolution of the system in terms of physical energy,
whereby a random element looked at its inputs and changed its state, thus implying
an increase or decrease of energy until an energy minimum was reached. (Ibid.,
457–459, 460–464.)
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Notes to Pages 225 –227
125. Paul Churchland, The Engine of Reason, the Seat of the Soul: A Philosophical
Journey into the Brain (Cambridge, MA: MIT Press, 1995), 3.
126. Ibid., 6.
127. Ibid., 11.
128. Ibid., 17.
129. Paul Churchland, Neurophilosophy at Work (Cambridge: Cambridge University
Press, 2007), 2.
130. Ibid.
131. Ibid.
132. As Churchland points out, “The familiar feedforward pathways are called
‘ascending’ pathways. The feedbackward pathways are called ‘descending’ or ‘recurrent’ pathways.” Churchland, The Engine of Reason, the Seat of the Soul, 99.
133. Synaptic weights define the strength of connections between neurons. These
weights are responsible for the patterns of activations in a network.
134. Churchland, The Engine of Reason, the Seat of the Soul, 95.
135. Churchland, Neurophilosophy at Work, 8.
136. Churchland is here referring to von Neumann machines. Against Dennett,
Churchland argues that these machines do not need to download a memetic
program in order to work: “a vN machine is not a piece of ‘software’ fit for downloading.” Instead he argues that the material configuration of a recurrent network
“already delivers the desired capacity for recognizing, manipulating, and generating
serial structures in time.” Ibid., 9.
137. NETtalk is a neural network that has learned to read. It takes strings of
characters forming English text and converts them into strings of phonemes, which
are used as input to a speech synthesizer. NETtalk demonstrates that a relatively
small network can capture the most common and also the most uncommon regularities in English phonetics. By using a learning algorithm, the system discovers
combinations of letters and phonemes. Sejnowski and Rosenberg, “NETtalk,”
663–672.
138. As Churchland explains: “the sequence in which the outputs appear is owed
not to any computation within the network itself, but entirely to the spatial order
in which they are presented to the network. Present them to the network in reverse
order, and the net will respond by talking backwards. It doesn’t know anything
about temporal order.” Churchland, The Engine of Reason, the Seat of the Soul, 98.
139. Alfred North Whitehead, Adventures of Ideas (New York: Free Press, 1967), 91.
140. Churchland, The Engine of Reason, the Seat of the Soul, 98.
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Notes to Pages 227–230
333
141. Ibid., 103.
142. Ibid.
143. Ibid., 104.
144. However, Churchland also points out that the simplest architectures or artificial neural networks are for instance unable to represent the unfolding of time.
Ibid., 98.
145. Ibid., 134–135.
146. Ibid., 150.
147. Ibid., 104.
148. Ibid., 106.
149. Ibid.
150. Ibid., 10–11.
151. Ibid., 235.
152. Ibid., 243.
153. Ibid., 245.
154. Ibid., 250.
155. For more specific examples of intelligence defined by the language capacities
of neural networks, which can be developed as forms of learning in humans,
animals, and machines, see ibid., 264–268.
156. Ibid., 286.
157. Churchland, Neurophilosophy at Work, 33.
158. Ibid.
159. Churchland, The Engine of Reason, the Seat of the Soul, 251.
160. In his 1981 article “Eliminative Materialism and the Propositional Attitudes,”
Churchland proposed several arguments to challenge and eliminate commonsense
psychology. In particular, he claimed that folk psychology challenged the scientific
understanding of thought, seen as being simply based on ordinary notions such as
belief. Similarly, Patricia Churchland in Neurophilosophy also argued that the increasing developments in neuroscience research would finally make the commonsensical
notions of mental states disappear. See Patricia Smith Churchland, Neurophilosophy:
Toward a Unified Science of the Mind-Brain (Cambridge, MA: MIT Press, 1989), 1–10.
161. Propositional attitudes are, for instance, beliefs, desire, fear, and hope, which
constitute a commonsense understanding of the mind that is not scientifically
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Notes to Pages 230 –236
grounded in material or empirical evidence and not supported by scientific explanations. Churchland, Neurophilosophy, 383.
162. Churchland, The Engine of Reason, the Seat of the Soul, 232.
163. Churchland, however, specifies that the conceptual framework should be identified with the partitions that the synaptic weights effectuate across the activation
space of the assembled neurons to which they connect. Ibid.
164. Churchland, A Neurocomputational Perspective, 219.
165. Ibid., 241.
166. For a detailed discussion of the idealism of Churchland’s material eliminativism, see Ray Brassier, Nihil Unbound: Enlightenment and Extinction (London: Palgrave
Macmillan, 2007), 29–40.
167. Ibid., 37.
168. Ibid., 38, 40.
169. Ibid., 21.
170. Ibid., 59.
171. Churchland, The Engine of Reason, the Seat of the Soul, 243.
172. Chaitin, Meta Math!, 130–131, 57.
173. I articulated this notion of speculative computation in chapter 1.
174. In particular, one central question in William James’s radical empiricism is:
How are changes felt? Are they really felt after they are produced by the sensory
nerves of the organs, which would then report back to the brain the modifications
that have occurred? Or are these felt before they are produced, by our being conscious of the outgoing nerve currents as they start their way down toward the parts
that they are to excite? According to Antonio Damasio, James believed they were
felt after. Thus in this case James’s view on emotional cognition seems to support
Damasio’s statement that the cognition of emotions occurs after the physiological
registering of perceived data. Damasio argues that despite the lack of neurophysiological knowledge, James pointed out the existence of a cortex that carries out the
semantic perception of feelings or emotions. Nevertheless, James could only emphasize the centrality of perceiving the stimulus, the physiological feeling of a changing
state within a body, and not the appraisal of the stimulus. According to Damasio,
the specific physiological response to a stimulus depends on the context. Bad news
in a happy context does not have the same affect as bad news in an already sad
context. Similarly, Damasio suggests, James could not define the specific location
in the brain responsible for triggering an action and did not acknowledge the importance of internal stimulation in the generation of emotions. See William James,
“What Is an Emotion?,” Mind 9 (1884), 188–205, footnotes 1 and 4; and Antonio
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Notes to Pages 236 –239
335
Damasio, Looking for Spinoza: Joy, Sorrow, and the Feeling Brain (Orlando, FL: Harcourt,
2003), 60–65.
175. Whitehead, Adventures of Ideas, 180–181.
176. Nonsensuous or conceptual prehensions are neither sensory responses
nor cognitive reflections, but expose the activities of thought at all levels of
nature.
177. Damasio, Looking for Spinoza, 86. In this book, Damasio draws on Baruch Spinoza’s axiom that thinking is an idea of the body. Although there is not enough
space here to engage with Damasio’s reading of Spinoza, I do want to stress that
Damasio’s neurophysiological reading completely ignores Spinoza’s metaphysical
enterprise, and ends up identifying the body with thought. In Spinoza, extension
and thought are attributes of substance, which defines the existence of parallel yet
distinguishable modes of being. In this chapter, I have chosen not to focus on
Spinoza but rather on James, so as to address the problem of immanent experience
more directly.
178. Ibid., 148.
179. Damasio’s research points out that some types of frontal lobe damage have
been seen to produce two main effects. In the first place, there is evidence that this
sort of impairment leads to the loss of certain kinds of secondary emotional reactions, or to the loss of care about existing matters, such as physical pain. In the
second place, Damasio has found evidence that this impairment diminishes creativity and the abilities of decision making and planning. As a result, the loss of secondary emotional reactions induces a loss of the ability to manage the normal functions
of perception, memory, motor control, language, intelligence, and circumstantial
knowledge. Ibid., 174–175.
180. Damasio maintains that James had not envisaged the importance of simulation, the thinking of feeling. Instead, James turns to the notion of simulation when
he argues that the sole thought of an emotion without its actual sensorial content
does indeed incite a feeling-thought. As James points out, the sight of a blade give
rises to nonsensory (or affective) bodily effects, and the thought of yearning can
equally produce real yearning. James, “What Is an Emotion?,” 205. Similarly the
point just made about the capacity of thought to become self-abstracted and yet to
incite feeling without content refers to the importance of simulation in computation. Simulation therefore is not an abstraction but corresponds to the reality of felt
thoughts: not a representation of what an external agent is feeling or thinking, but
of the algorithmic mode of feeling-thinking itself.
181. James, “What Is an Emotion?,” 202.
182. This expression refers to Antonio Damasio, The Feeling of What Happens: Body,
Emotion and the Making of Consciousness (New York: Harcourt, 2000).
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Notes to Pages 241–247
183. The definition of an “aesthetic cogito” is borrowed here from Brian Massumi,
“Deleuze, Guattari and the Philosophy of Expression (Involutionary Afterword),”
Canadian Review of Comparative Literature 24, no. 3 (1998).
184. For instance, the aesthetics of the digital accident has implied that codes are
modes of thought to the extent that they do things. They are engines of production,
government, and control as they exist not in isolation but bear upon structures,
from data structures to hardware to physicalities. These perfomative aspects of
coding, which imply an operative mode of thinking in and through matter, do
however leave us an important question. If the digital code is more than a mental
form or idea, then we may have to agree with the affective approach, according to
which novelty in digital computation can only ever arise from aesthetic qualities.
In other words, if novelty can only be derived from perfomativity, then codes, it is
assumed, do not think, but only execute thought. Instead, it is argued here that the
novelty of soft thought has to be found in its process of division of potential quantities: mathematical ideas that Whitehead calls eternal objects. These quantities are
“felt” by the entities that they operate without being summed up into a finite cipher
or being counted as infinities. Rather than having to go through their qualitative
transduction into colors, sounds, and numbers, I want to argue, as suggested elsewhere, that quantities “are indirectly felt as conceptual contagions . . . conceptually
felt but not directly sensed.” Luciana Parisi, “Symbiotic Architecture: Prehending
Digitality,” Theory, Culture and Society 26, nos. 2–3 (March-May 2009), 346–374.
185. All the documentation for this project can be found at http://b.durandin.free.fr/
iveheardabout/iha.htm (scroll down, go script 2, click on numbers 1–8) (last accessed
January 2012).
186. Whitehead defines a subjective aim as an ongoing process, which results from
the activities of prehensions, from the selection of data that constitute an actual
entity according to its subjective aim. The process of concrescence of an actual entity
is therefore defined by a subjective aim driving the entity to become a unity, to
reach satisfaction and then to perish (i.e., the actual entity then becomes objective
data that can be prehended by another entity). Whitehead, Process and Reality,
22, 104.
187. From this point of view, I’ve Heard About . . . is symptomatic of another kind
of thought architecture developed from the uncertainties of formal systems, which
add new contrasts, tensions, and evaluations of form and matter, and of planning
and implementation. Automated procedures imply the ingression of new ideas that
change what can be empirically experienced.
188. The animation of the Viab machine can be found at http://b.durandin.free.fr/
iveheardabout/viab.htm (last accessed January 2012).
189. See the contour-crafting video at http://b.durandin.free.fr/iveheardabout/
contourcrafting.htm (last accessed January 2012).
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Notes to Pages 247–253
337
190. For a short video on the final structure, see http://b.durandin.free.fr/
iveheardabout/model1.htm (last accessed January 2012).
191. The notion of temporal continuity has been problematized in chapter 2.
192. According to Shulgin, this video-sequencing installation shows how a machine
aesthetic is not a mere reflection of its functionality. There is instead an aesthetic
of the machine interface, which is self-sufficient and which is not simply mediated
by the relation between the creator and the created. The Nirvana Transitions project
addresses such an aesthetic from inside the machine, beyond the mediations of the
creator and user. For more detail on this project and on Shulgin’s works, see “Electroboutique,” available at http://www.electroboutique.com (last accessed January
2012).
193. Whitehead, Adventures of Ideas, 186.
194. Stephen Jay Gould argues that consciousness is but a cosmic accident and not
the progressive evolution of the brain. He points out that there is no reason to
believe that mammals prevailed because of their warm-bloodedness, their bearing
of live young, or their large brains. The survival of mammals can only be attributed
to their size (i.e., to their small size at certain key points in earth’s history), since
only small creatures survived the impacts of comets or asteroids. See Stephen
Jay Gould, “Challenges to Neo-Darwinism and Their Meaning for a Revised View
of Human Consciousness,” Tanner Lectures on Human Values, delivered at Clare
Hall, Cambridge University, 30 April and 1 May 1984, available at http://www
.tannerlectures.utah.edu/lectures/documents/gould85.pdf (last accessed January
2012).
195. In Nirvana Transitions, this deep space is extended to 30 seconds to amplify
the ungraspable briefness of algorithmic prehensions.
196. William James, The Principles of Psychology, vol. 1 (Cambridge, MA: Harvard
University Press, 1983), 239.
197. Whitehead’s atomic theory of time has been discussed in chapter 2. It may
suffice here to remind the reader that Whitehead argues that the becoming of continuity is only conceivable by means of the atomization of temporal continuity
between the past and the present. This atomization is defined by the composition
of actual occasions, which defines an event with determinate duration.
198. James, The Principles of Psychology, vol. 1, 244.
199. Graham Harman has objected to Whitehead’s internal system of prehended
relations, arguing that such a system only guarantees infinite series in a house of
mirrors. Hence interiority exists because it is prehended by another and not because
it is objectively there with its internal architecture. For Harman, internal relations
cannot therefore be explained by prehensions, since the latter seem to act mainly
as external conjunctions between the same interiorities. Conceived in these terms,
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P. 359
338
Notes to Pages 254 –267
prehensions are unable to account for the qualitative elements that compose the
interiority of an object. I have discussed this argument in chapter 1.
200. Whitehead, Science and the Modern World, 101–106.
201. Whitehead, Process and Reality, 85, 130.
202. As James clarifies, “the relations that connect experiences must themselves be
experienced relations, and any kind of relation experienced must be accounted as
‘real’ as anything else in the system.” James continues: “Elements may indeed be
redistributed, the original placing of things getting connected, but a real place must
be found for every kind of thing experienced, whether term or relation, in the final
philosophical arrangement.” William James, Essays in Radical Empiricism (Lincoln:
University of Nebraska Press, 1996), 42.
203. Whitehead, Process and Reality, 44.
204. James, Essays in Radical Empiricism, 49.
205. Ibid., 50.
Glossary
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4. Brian Massumi, “Potential Politics and the Primacy of Preemption,” Theory and
Event 10, no. 2 (2007).
5. Gregory J. Chaitin, Exploring Randomness (London: Springer-Verlag, 2001), 22.
6. Alfred North Whitehead, Process and Reality: An Essay in Cosmology (New York:
Free Press, 1978), 3.
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Index
5Subzero
Topotransegrity, 94, 107–109, 124–125,
127, 134
Abstraction, 3, 6, 56, 60, 62, 81, 96,
123, 174–175, 186–187, 191, 210,
216, 242, 248, 250
architecture of, 210, 218
computational, 99
concrete, xi, 167, 177
empty, 7
experience of, 239–241
extensive, 123, 125, 150, 152–153, 165
immanence of, 79
incomputable, 80
limits of, 75
lived, 174–175, 191, 203, 236,
253–254
mathematical, 63
mereotopology of, 128–135
method of, 128
reality of, 11–13, 62, 253
Abstractive set, 149
Actual entity, 2–3, 6, 8, 25, 48, 56,
59–60, 62–66, 72, 76, 84, 89–94, 112,
118, 120, 123–125, 127–133, 136,
138–141, 143, 149–152, 154, 158,
161, 163, 166–167, 175, 186–187,
189–192, 202, 218, 222–223, 233,
241, 254–255
nexus of, 56, 125, 136, 149–150
Actuality, xii, xiv, xvii, 2, 4–5, 9, 14,
36, 53, 58–62, 75, 86, 93, 125, 127,
131, 136, 139, 142, 144–147,
164–165, 176, 187, 192–193, 204,
210, 235–237, 240–242, 245–246,
250, 253, 255–256
algorithmic, 245
architecture, 95
computational, 176
digital, 146
finite, 127, 189
irreducible, 176
relational, 119–120, 129, 162
spatiotemporal, xii, 122–123
Actual object, 24, 55, 58–65, 70, 81,
83, 94–95, 131, 136, 166, 169, 186,
189, 193, 242, 250
Adaptation, 1, 11, 27, 36, 41, 73, 103,
108–109, 160, 180, 182, 184, 197,
211, 218, 232
Aesthetic computing, 67
Aesthetics, x, xv, 21, 66, 159–160
algorithmic, 66–70, 75, 248, 251,
257
computational, xii–xv, xvii, 10, 21,
68–69, 71
of curvature, 131–132, 197
ethico-aesthetics, 4
formal, 67
neobaroque, 99
parametric, 87–90, 121, 134, 167
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Aesthetics (cont.)
of postcybernetic control, 134
of quantities, 134
smooth, 123
of soft thought, 234
of space, 240
speculative, 70
topological, 102, 109, 115, 121
Affect, xi, 27, 32, 98, 113, 130, 171
Affection, 124–125
Algorithm, 1–2, 6–7, 10, 15–16, 18–19,
35, 38, 40, 51–52, 55, 66, 68, 70, 81,
83–85, 87–88, 93–94, 96, 98, 101,
104, 106, 116, 143–147, 152, 155,
157, 163, 166, 169–173, 175–176,
182, 185–186, 188–190, 196, 204,
206, 213, 218, 220, 222–224, 226,
231, 240–243, 245–252, 254–256
abstract, 6, 14
analog, 106
binary, 98
digital, 189, 222, 229, 241–242, 249
discrete, 192
finite, 7, 33, 40, 65, 78, 224, 234
fuzzy, 157
generative, 2, 17, 46
genetic, 122, 126, 189
incompressible, 173
incomputable, 7, 9, 14, 17–18, 21, 53,
55, 64, 75, 78, 93, 170, 189, 193,
222, 233–235, 245–247
infinite, 8, 41, 52
interactive, 8, 35, 196
open-source, 154
parallel, 240, 247
random, 32, 252
swarming, 46, 170
Algorithmic information theory, 7–8,
42–43, 52–53
Architecture, 169
abstract, 201
of abstraction, 210, 218
of actuality, 95
Index
adaptive, 196
algorithmic, 6–14, 17, 21, 28, 30,
32–33, 35–36, 41–43, 48, 54, 65, 67,
71–72, 75, 81, 188, 191, 224, 243,
253
anticipatory, 19–26, 43, 80, 180,
196
atomic, 70
background, 27, 31
biocomputational, 217
biodigital, 256
biophysical, 240
blob, xi, xii, 46–47, 98, 144
brain, 190, 232–234
cellular automata, 38–39
cognitive, 172, 180, 206, 216
of communication, 234
computational, 21, 24–25, 46,
169, 179, 184, 212, 219, 222–223,
240
contagious, xiii, 3, 9, 55, 63, 256
cybernetic, 196–197, 200
database, xiii
digital, xiv–xv, xvii, 9, 174–176
dynamic, 225
enactive, 180–185
formal, 248
fractal, 80
infinite, 189
information-processing, 226
interactive, 13, 19, 21, 26–27, 33
interior, 218, 229, 253–254
invisible, 4, 26, 27
irreversible, 252
layered, 213
material, 230
mereotopological, 172, 203
meta-architecture, 38
nanoarchitecture, 25–26
nervous, 224
networked, 30
neural, 173, 181, 214, 220, 223–225,
227–230, 234, 248
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Index
neuroarchitecture, 78, 169–170, 173,
177, 179–182, 184, 186, 197, 199,
211, 218, 219, 234, 240–241, 248,
251–252, 257
neurocognitive, 173
neurocomputational, 172, 189, 232,
241
neuroergonomic, 80
neurological, 80
neurophysical, 257
neurophysiological, 241, 252
neurosynaptic, 215, 218, 226, 240,
247, 253
nonneural, 219
nonperformative, 190
parametric, 79, 171
pattern-making, xi
physical, 185–186, 226–227,
235
responsive, 8, 34, 36, 57, 196
self-organizing, 197
sensorimotor, 208
smart, 196
soft organic, 35
software, 242
of sonic information, 202
swarm, 24
synaptic, 230–231
syntactic, 218
technoembodied, 213
of thought, 80, 167, 169–258
urban, 247
Art, 12
Artificial intelligence (AI), 13, 30, 191,
213
Aschheim, Deborah
Neural Architecture (a Smart Building Is
a Nervous Building), 224–226,
228–231, 234
Ashby, Ross, 180
Assemblage, 23, 44, 58–59, 89, 126,
150, 154–155, 171, 197
Associationism, 253
355
Asymmetry, xiv, 50, 87–88, 96, 111,
114–115, 118–122, 129, 177, 236,
252. See also Symmetry
AutoCAD, 103
Automation, x, 8
computational, 135
data, 172
fuzzy, 164
of prehension, 134, 137–143, 146, 152
of relations, 128, 131, 151, 164, 167
Automorphogenesis, 38. See also
Morphogenesis
Autopoiesis, xv, 33, 38, 113, 155, 191,
204, 213, 223, 248
Axiom, ix–x, xiv–xv, 15–21, 27, 36,
38–39, 41, 51, 70, 79, 87, 94, 96–97,
101, 124, 142, 147, 153, 158,
166–167, 185, 197
axiomatic method, ix–x, xiv, 9, 13–18,
36, 41, 43, 52–53, 66, 68, 71, 78, 80,
142–143, 153, 157–158, 162, 224,
253
Background media, 26–36. See also
Calm technology; Ubiquitous
computing
Bergson, Henri, 89, 94, 111–112,
116–119, 121, 124, 130, 131
élan vital, 124, 131
Binary
algorithm, 98
bit, 20, 84
calculation, xvi, 138, 175
code, 87
computation, 65, 78
digit, x, 85, 96
expansion, 17
language, xvi, 98, 162
logic, xiii, 97, 102, 152
mathematics, 77
probability, 19, 66
quantification, 95, 144
relation, 154
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Binary (cont.)
rule, 42
set, 103, 106, 144
state, 47
synthesis, x
thought, 256
universe, 40
Biology, 2, 11–12, 181, 214
metabiology, 1
neurobiology, 177
Blind spot, 92–93, 95–96, 117–123,
124, 129, 131, 139–140, 143–145,
147, 153, 155, 162–164, 166, 172,
193, 201, 234, 241, 256
Blob architecture, xi, xii, 46, 47, 98,
144
Brain, xv, 30–31, 71, 73–74, 80,
169–177, 181–186, 196, 201,
207–211, 212–242, 245–246, 248,
251–253, 255, 257
architecture, 190, 232–234
landscape, 179–180
space, 179
Brassier, Ray, 232–233
Bullivant, Lucy, 33–34
Cache, Bernard, 46, 102
Calculation, xvi–xvii, 9, 19, 23, 28–29,
42, 52, 65–67, 69, 72, 84, 87, 93,
96–97, 100, 106, 133, 153, 157, 162,
189, 192–193, 218, 234
algorithmic, 16, 182, 184, 189, 206,
213
binary, xvi, 138, 175
digital, 146
fuzzy, 157, 171
logic of, 14, 172
parametric, 141
of possibilities, 169
of probabilities, xiv, 9, 11, 38–39, 53,
71, 84, 110, 132–133, 139
procedural, 21
recursive, 110
Index
software, 41
statistical, 134
topological, 85
Calculus, 20, 132
computational, 26
differential, 94, 98–100, 102, 110,
153
infinitesimal, 99, 144
integral, 42
rational, xv
speculative, 18
universal, 27
Calm technology, 26–27, 31–32. See
also Background media; Ubiquitous
computing
Cantor, Georg, 147
Cartesian coordinates, 83
Causality, 163
indirect, 251
linear, 22, 223, 248
quasi-empirical, 251
transcendental, 61
Cellular automaton, xi, 7, 35, 38–42,
51, 53, 68, 78, 175, 184, 188
architecture, 38–39
Chaitin, Gregory, 7, 17–19, 42–43, 53,
64, 68–70, 78, 91, 172, 222, 233–234,
249
algorithmic information theory, 7–8,
42–43, 52–53
Omega, 7–8, 17–18, 20, 42, 54, 64–65,
68–70, 77, 171, 189, 222, 233–234,
249, 256
Chance, xiv, xv, 1, 12, 67, 74, 84, 87,
90, 93, 133–134, 158–159, 219
Chaos, 16–19, 61, 66, 68, 77–78, 88,
96, 153
Christiansen, Anders
Homeostatic Membrane, 25–26
Chu, Karl, 11
Churchland, Paul, 213, 225–233, 248
Clark, Andy, 173, 211–219, 221, 223,
230, 232, 247–248
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Index
Cognition, xvii–xviii, 33, 67, 69, 71,
76–77, 79, 170, 172–173, 176–177,
179–182, 185–186, 196–241,
245–248, 251–255
embodied, 79–80, 184, 190–191, 193,
204, 211
enactive, 182, 184
extended, 170, 173, 210–212, 215,
218–219, 232, 247–248
neurocognition, 173
neurophenomenological, 257
and perception, 26–27, 30–32, 52–53,
70, 167, 169, 177, 200–201, 240
Cognitivism, 176, 185, 206, 220,
229
Completeness, 13–14, 58–59, 127, 149,
234
Turing, 39
Complexity, xvi, 9–12, 17–21, 24, 32,
36, 38–42, 44, 51–53, 55, 66–70, 76,
78, 91, 98, 159, 203, 228, 231, 234
Compression, 69
Computation, 2–3, 6, 8–21, 26–31, 33,
35–36, 38–42, 48, 64–68, 70–71, 75,
77, 79, 81, 83–91, 93, 98–99,
102–104, 106, 109–110, 112–114,
116–117, 123, 128, 130, 132, 134,
136–139, 142, 153, 155, 157, 159,
162–163, 166, 169–171, 173–177,
179–180, 184, 186–193, 195–196,
199–200, 202, 204, 206, 208, 211,
215, 218–224, 229, 233–236,
241–242, 245–248, 254, 256
aesthetics of, 69
affective, 80
algorithmic, 11, 20–21, 30–31,
208–209
analog, 196, 198
architecture, 212
automated, 30, 47
binary, 65, 78
biodigital, 12
cybernetic, 200
357
digital, 26, 91, 96, 136, 185, 223, 249,
256
dynamic, 216
embedded, 199
extended, 217
formal, 17
generative, 98
interactive, 51
limits of, 15–16, 20–21, 41–42, 47, 58,
68, 77, 224, 248
logic of, 11, 21, 30, 195, 246
metacomputation, 3, 7–9, 20–21, 32,
36, 41, 72, 161–162, 231, 255
neurosynaptic, 248
nonneural, 234
parametric, 112, 135, 141, 167, 240
phenomenologically oriented, 213,
218
physical, 199
postcybernetic, 28, 117, 218
quantic, 171
responsive, 8
of space, 12, 112, 184, 192, 199
speculative, xv–xvi, 142, 174–175,
230, 233–236, 255–256
topological, 97
transitive, 234–242, 249
ubiquitous, 31, 33, 35, 51–52, 55, 60
universal, 42, 52
Computationalism, 181
Concreteness, xv, 11, 64, 94
Connection, 31, 45, 48, 55, 76–77, 102,
108, 118, 120, 122, 124, 126, 129,
133, 139, 144, 147, 149, 157, 167,
176, 218, 239, 240
algorithmic, 240
causal, 137
deep, 65
extensive, 127
external, 125, 254
immediate, 88
internal, 213
invariant, 106
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Connection (cont.)
local, 127
neural, 182, 189, 214, 241
neuroalgorithmic, 196
neurosynaptic, 180, 215–216, 226
nonsignifying, 5
parametric, 125
physical, xiii, 3
seamful, 26
sequential, 129
smooth, 65, 102
spatiotemporal, 87, 117, 125, 152
synaptic, xvi, 180, 225–226, 228–231,
234
temporal, 111
total, xii
ubiquitous, 104
Connectionism, 48, 126, 170, 181, 190,
212, 253
Continuity, xii, 63, 79, 85, 87, 93, 95,
97, 99–102, 104, 106, 121–124, 133,
143, 152, 158, 160–161, 164–166,
170–172, 201. See also Discontinuity
actual, 166
analog, 40
a priori, 203
cognitive, 227–228
computational, 53
empirical, 232
extended, 125
generative, 255
infinitesimal, 63, 124
linear, 20
mereotopological, 92
metaphysics of, 171
morphogenetic, 134
neurocomputational, 234
physical, 121, 165
progressive, 209
relational, 89, 91–92, 101
seamless, 235
sequential, 64
spatiotemporal, 112, 143
Index
temporal, 89, 249, 256
topological, 69, 89, 93, 102–103, 112,
115, 122, 152, 163, 202
transcendental, 172
urban, 107
Continuum, 62, 88, 99–102, 111, 120,
129, 155, 228, 233
computational, 45, 54
extensive, xvi–xvii, 60, 62, 84, 89, 92,
95, 118, 129–131, 134, 137, 151,
161, 163, 165, 254
infinitesimal, 39, 122
metaphysical, 129, 172
spatiotemporal, 130, 134
topological, 116, 127, 131, 143, 171
ubiquitous, 27
virtual, 116, 118, 131
Control, ix–x, xv–xvii, 84, 88–90,
92–94, 96–97, 102–104, 108–109,
121, 132, 141–142, 157–162, 166,
214, 216
cybernetic, 85, 110
neoliberal, 164
parametric, 153
postcybernetic, 86, 89, 92, 96, 102,
105, 109, 117, 123, 128, 134, 143,
157
society, 159
soft, 87
remote, 114–116
topological, 90, 92, 101–102, 106,
109–110, 112
Conversation, 114–115, 195–198, 206
theory, 195
Conway, John
Game of Life, 68
Curve, xi, xvii, 36, 38, 46, 98–101, 111,
120, 132
Cybernetics, 2, 4–5, 177, 180, 193, 200
first-order, 10, 13, 180, 204
second-order, 10–11, 13, 16–18,
28–29, 30–43, 204, 233
Cyberspace, 27
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Index
Damasio, Antonio, 237–239, 251
Database, 27, 35, 79
architecture, xiii
Decision-making, xvii, 29–30, 91,
138–139, 152–154, 159, 166–167,
171, 177, 213–222, 224, 237, 243
Deep relationality. See Relationality
Deleuze, Gilles, x–xi, 88, 94, 100–102,
129, 130, 142–143, 152, 157, 159,
248–249
Design, 11, 21, 28, 30, 36, 43, 45, 70,
79, 84, 103–106, 123, 153, 160, 161,
166
agent, 44
algorithmic, 34, 41, 223
architectural, 153, 161
automated, 101
binary, 65
computational, 9, 20, 27, 79, 88, 96,
103, 117, 126, 153, 167, 179, 182,
184, 252
cybernetic, 193
digital, xi–xiii, xvii, 11–12, 83–84, 87,
94, 96, 98, 101, 106, 123, 128, 142,
147, 160, 174, 191
ergonomic, 27
generative, 20, 54, 180
interactive, 13
metabiological, 1
multiagent, 45
nanodesign, 23, 27, 55
neoplasmatic, 22
parametric, 102–105, 107, 110, 112,
115, 117, 123, 125–128, 132–143,
151, 162, 165–167
preemptive, 87
smooth, 86
software, 55, 83, 158, 188
spatial, 106, 141, 180, 257
structural, 23
topological, 108
urban, 83, 85, 87–88, 105, 113, 146,
164, 189
359
Determination, 59, 61, 94, 101, 103,
130–131, 134, 137, 151, 158, 166,
172
Diagrammatics, 5
Differentiation, 104, 115, 118, 162, 177
Digitalization, 39, 103, 115, 192
Digital philosophy, 38, 41–42. See also
Metaphysics: digital
Discontinuity, 92, 97, 121, 131,
164–166, 203. See also Continuity
Discreteness, 8, 21, 43, 46, 48, 94, 117
Discretization, 112
DNA, 1, 20, 38, 42, 80, 220
doubleNegatives Architecture (dNA)
Corpora in S(igh)te, 182–183
Duration, xii, 94, 111–122, 124,
129–131, 136, 162–163, 253–254
Eidos, 54
Élan vital, 124, 131
Emergence, xi, xvi, 24, 29, 35, 45, 85,
88, 105–106, 135, 144, 159, 187,
216
Emergentism, 218
Emotion, 11, 33–34, 187, 191, 210,
236–239, 242, 251. See also Feeling
sensor, 146
Empiricism, 3, 191, 233–234
idealized, 81
interactive, 77
material, 62
metaempiricism, 232
radical, 235–239, 254–256
speculative, 235
Enaction, 173, 180, 182, 185, 202, 235
Enactivism, 170, 181–185, 188–190,
193, 195, 197, 199–200, 204, 206,
209–210, 213, 216, 248
Energy, ix, 8, 16, 83, 220
atomic, 150
energy-information, 16, 203
energy-light, 202
entropic, 17–18
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Entropy, ix, xiv, xvi, 3, 8, 16–18, 42,
61, 96, 153, 160, 166–167, 173, 190,
223, 245
Error, xvi, xviii, 12, 71, 96, 147, 238,
246
Eternal object, 60–67, 71, 76, 78, 84,
90–93, 95, 119, 127–133, 139, 143,
147, 149–150, 152, 155, 158,
163–166, 170, 172, 175, 187–189,
202–203, 222, 224, 237, 241–242,
254–255
Ethico-aesthetics, 4
Evolution, xvii, 1, 2, 11, 13, 17, 20, 29,
33–34, 38, 40–41, 52, 62, 68, 71,
73–74, 83, 97, 103, 105–106, 109,
114, 137, 142, 159–160, 195, 197,
208–210, 214–216, 219, 227, 232,
238–239, 242, 251
coevolution, 62, 92–93, 218, 235–236
neuroevolution, 189, 251
open-ended, 25
Excarnation, 193
Extended mind, 80, 176–177, 218, 247
Extensification, 79
Extension, xi, xvi, 26, 30, 33, 47–48,
52, 169, 172–173, 181, 189, 215–218,
232, 240, 247, 253
soft, 83–168
Extensive continuum, xvi, xvii, 60, 62,
84, 89, 92, 95, 118, 129–131, 134,
137, 151, 161, 163, 165, 254
Index
loop, 127
neurofeedback, 223
ontology, 160
positive, 86
postcybernetic, 93
real-time, 108, 114
responsive, 87, 160
Feedbackward, 227
Feedforward, 226, 227, 229
Feeling, 31, 133, 137, 165, 171, 177,
203, 209, 221, 236–239, 249–250,
253, 255. See also Emotion
feeling-thought, 67
First-person, 182, 184–185, 186, 188
perception, 184, 190
Fold, 88, 96–102, 157, 159, 213
point-fold, 100
Formalism, ix–xviii, 2–3, 10, 72, 79,
86–89, 91–93, 111–112, 159, 248
Fredkin, Edward, 38–39
Functionalism, 176, 230–231
computational, 189
empirical, 80
extended, 217, 223–224, 247–248
Extraspace, 3–4, 9, 52, 70
mechanical, 186
Fuzzy, 152
algorithm, 157
automation, 164
calculation, 157, 171
degree, 163
logic, xiii, 153–155, 157, 162, 171
state, 97, 152, 171
Fallacy, metadigital, 36–43
Feedback, xv, xvi, 26, 113, 115,
160–161, 193, 197, 204
algorithmic, 164
continuous, 75, 180
cycle, 179
digital, 30
enactive, 21
interaction, 155, 180
interactive, 104, 195
Geometry, 45
algorithmically generated, 38
eternal, 128
Euclidean, 83
fractal, 48
fractional, 52
topological, xi
Whiteheadian, 122–123
Gibson, James J., 200–203, 206, 213
Glitch, 114
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Gödel, Kurt, 14–15, 91
Gould, Stephen Jay, 251
Graphical user interface (GUI), 27.
See also Interface; User
Growth, 1, 11, 17, 27, 103, 109, 154,
243
Guattari, Félix, x–xi, 3–5, 129, 143,
157
Hadid, Zaha, 160, 265
Hansen, Mark, 12
Haque, Usman, 113–115
Control.Burble.Remote, 114
Open Burble, 113–114
Sky Ear, 113
Hardware, 27, 78, 91–92, 109, 134,
173, 185, 217, 223, 226–227, 229,
230
Harman, Graham, 8, 48. See also
Metaphysics: object-oriented
Hensel, Michael, 104
Homeostatic equilibrium, 204
Host, 6, 18, 63, 84, 90, 96, 133, 143,
157, 166, 171
Hyperbody, 33
Emotive Wall, 24–27, 54, 57, 64, 72
Interactive Wall, 22–27, 54, 72,
190–191
Idealism, xvii, 10, 190, 223
abstract, 226
neural, 173
neurological, 190
physical, 210
pure, 75, 190
topological, 167
transcendent, 62
Immanence, xiii, 5, 18, 32, 75, 77–79,
101, 161, 164, 187, 190, 245,
250–251, 255
Immediacy, xiii, 122
presentational, 61–62, 118, 135, 137,
191
361
Inclusion, xvi, 75, 86, 93, 107, 110,
121, 124, 132, 147, 155, 162, 167,
193, 223, 249
Incompleteness, ix–x, 7, 14–21, 41–42,
51–52, 56, 58, 78, 91, 153, 157, 245
Incompressible, 43
algorithm, 173
data, 4–5, 7, 92, 163, 172, 176, 191
eternal object, 63, 65
infinity, 70
information, 42
quantity, 53, 242, 246, 249
totality, 43
Incomputability, 13, 20, 23, 52, 55,
249, 251
Incomputable, 1–82, 92, 94, 134–135,
144, 147, 162–163, 165, 169–170,
173, 176, 190–191, 203, 234–235,
242, 246–248, 252, 255, 257
algorithm, 7, 9, 14, 17–18, 21, 53, 55,
64, 75, 78, 93, 170, 189, 193, 222,
233–235, 245–247
data, xiv, xvii, 5, 10, 14, 20, 26, 33,
36, 52, 62, 66, 68, 71, 78, 80, 93–94,
140, 144, 161, 166–167, 188,
192–193, 223, 236, 250
infinity, 83, 87, 172, 189, 191, 224,
242, 245–246, 252, 254
probability, 7, 14, 17, 21, 77, 80, 91,
96, 170, 175
quantity, xviii, 18, 32, 42–43, 53, 55,
62–63, 65–66, 94, 153, 157, 163–164,
192–193, 204, 234, 242, 256
space, 19, 139, 144
Indetermination, 12, 14, 24, 60, 88, 91,
97, 128–129, 144, 155, 157, 159,
162, 164, 207
Infinity, 3, 6–8, 18–19, 21–22, 38–39,
41–43, 52, 59, 60–65, 72, 75–78, 100,
116, 124, 129–130, 133–134, 140,
158, 167, 170, 172, 174–175, 186,
189–191, 199, 204, 222, 224, 236,
240–241, 246, 248–249
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Infinity (cont.)
abstract, 62
actual, 63, 40, 240
computational, 172, 176
contingent, 251
discontinuous, 134
discrete, 20, 43, 64–65, 70, 130, 133,
170, 175, 177, 189, 193, 202–204,
222–223, 250, 256
false, 100
incompressible, 70
incomputable, 83, 87, 172, 189, 191,
224, 242, 245–246, 252, 254
indeterminate, 70
infinite, 62, 131, 186, 222, 246
infinitesimal, 202
nondenumerable, 17, 93, 161
patternless, 91
quantic, 171, 249, 256
random, 70, 158
transcendental, 70, 99
Information, ix, xiii, 2, 8, 11, 13–14,
16–17, 23, 29–32, 43, 47, 53, 55,
69, 77, 80, 103, 126, 146–147,
153, 160, 164, 173, 180, 193,
195, 199–204, 211–212, 214, 229,
257
algorithmic information theory, 7–8,
42–43, 52–53
entropic, 96, 166
incompressible, 42
overload, 252
processing, 1, 20, 27, 31, 179, 181,
216, 224, 226, 243, 248
random, 42
sonic, 202
spatial, 12
system, 2, 10, 83, 216
theory, 3, 7, 19, 52–53, 68, 91, 93,
233
Institute of Neuroinformatics
Ada—The Intelligent Space, 205, 208,
210
Index
Intelligence, 1, 73, 195, 197, 229
animal, 71
artificial, 13, 30, 191, 213
conscious, 228
embedded, 44
empirical, 210
formal, 32
human, 217
swarm, 40, 45, 157
Interaction, 8, 12–13, 21, 23–30, 32–36,
43–45, 47, 51–52, 55, 57, 64
feedback, 155, 180
Interface, 23, 25, 27–28, 115, 211,
250
graphical user interface (GUI), 27
Invariant function, 83–97, 101, 106,
108–109, 122, 127, 131–133, 140,
152, 160
Isomorphism, topological, 85, 97
James, William, 189, 235–239, 241,
250, 252–253, 254, 256
Jeremijenko, Natalie
Dangling String (or Live Wire), 31
Kay, Alan, 28–33
Khoshnevis, Behrokh, 247
Kittler, Friedrich, 26, 29–30, 77–78
Knowledge, 103, 201, 204–205,
207–210, 213, 227, 233, 254,
256
aesthetic, 135
a priori, 228
scientific, 52–53, 111
sensorimotor, 202, 204, 206, 208, 210,
214, 232
spatial, 206
Kokkugia, 44–45
Taipei Performing Arts Center, 45
Kolgomorov, Andrey, 68
KRD (Kitchen Rogers Design)
Responsive Space, 198–199
Kwinter, Sanford, 2, 40–41, 103
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Lalvani, Haresh, 36–40
Leach, Neil, 40, 44–45, 106
Leibniz, Gottfried Wilhelm, 15, 42, 72,
88–89, 94, 98–101, 120, 124, 130
Line, xvii, 35, 111, 115, 118–120, 132,
136, 151, 233
and point, xi, 48, 84, 88, 97, 99–101,
106, 109, 124–125, 149, 157, 163
Lynn, Greg, 11, 46, 98–102, 132
SciArc BlobWall Pavilion, 98
Malentendues, 95–96, 145–147,
150–153, 155, 157, 162–163,
165–166, 171
Manovich, Lev, 27, 29
Mapping, 27, 38, 191, 229
cognitive, 182, 235
digital, xi, 112
Matarić, Maja, 213
Materialism, 2
affirmative, 160
eliminative, 228–229, 232
ideal, 190, 251, 255
physical, 150
Materiality, 2, 103, 186, 190–191, 254
Mathematics, 2, 3, 4, 12, 13, 38, 67,
77, 85, 87, 102, 120, 147
Matrix, xvi, 179, 191, 228
computational, 241
digital, x, xvii, 84
Euclidean, 83
topological, 92, 203
Matter, xii, 1–2, 5, 9, 11, 13–14, 24, 38,
40–42, 45, 48, 53, 58, 62, 78, 81, 99,
127, 165, 173, 218–219, 241, 247–248
Maturana, Humberto, 199, 209
Mclean, Alex
Fork Bomb Program, 16
Media, 5, 18, 50–51, 69, 115, 173, 176,
191, 196, 216–217, 224, 255. See also
Metamedium
art, 12
background, 26–36
363
computerized, 80
content, 35
digital, 12, 31, 78, 215
ecology, 26
interactive, 27, 214
old, 30
portable, 29
postmedia, 5
social, xiii, 28, 115
ubiquitous, 31, 225, 234
universal, 30
Menges, Achim, 104
Mereology, 127
Mereotopology, xi, xvii, 79, 85, 88–89,
92, 95, 151, 162, 170, 172, 203, 249,
256
of abstraction, 128–135
of extension, 123–128
Metabiology, 1. See also Biology
Metacomputation, 3, 7–9, 20–21, 32,
36, 41, 72, 161–162, 231, 255. See
also Computation
Metadigitality, 40–42
Metamedium, 27, 51
Metamodeling, 1–10, 20, 33, 42–43,
51
Metamorphism, 141
Metaphysics, 78, 100
Bergsonian, 121, 124
of continuity, 171
digital, 38, 51, 53
of discrete mathematical entities, 39
of emergence, 187
nontemporal, 94
object-oriented, 8, 48, 50, 52, 54, 57,
61–62
physicalist, 209
process, 56–57, 59–60, 150, 161, 187
rational, 245
of virtual time, 117
Whiteheadian, xv, 56–57, 59–61, 94,
150
of the whole, 92
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Index
Mind, x, xiv–xv, xvii, 50, 52, 71, 74,
76, 78, 127, 135, 169, 172, 175, 179,
181, 189–190, 197, 208, 226,
235–236, 245, 252–253, 255
artificial, 234
extended, 80, 176–177, 218, 247
mind-brain, 223, 245
technoembodied, 211–219
theory of, 237
Mindware, 173, 216, 219–224, 230
Mind-world, 235
Minkowski, Hermann, 118–119
Morphogenesis, xi, 133, 158. See also
Automorphogenesis
Motion, 23–24, 108, 119, 121, 214, 225
Multiagent system, 45, 126, 189, 191,
222
Multiplicity, xii, 74, 111, 113, 116–118,
191, 222
Neuroevolution, 189, 251
Neurofeedback, 223
Neuroontology, 252
Neurophenomenology, 169–170,
181–182, 185, 190, 204, 233, 235,
236, 248, 251, 255. See also
Phenomenology
Neuroscience, 181
Nexus, xvii, 56–60, 62, 72, 79–80,
89–90, 95, 125–126, 128–129, 134,
136–138, 161, 175, 254
of actual entity, 56, 125, 136, 149–150
Noë, Alva, 204–211, 213, 230
Novak, Marcos
AlloBrain@AlloSphere, 178–180
Novelty, xvi, 2, 9, 12–13, 29, 67, 69,
72–73, 75–76, 91–93, 117, 131, 135,
137, 152, 155, 161–166, 233,
248–250
NOX. See Spuybroek, Lars
Nanoarchitecture, 25–26
Nanodesign, 23, 27, 55
Naturalism, 232, 236
Neoliberalism, 86, 93, 128, 132,
159–164, 166–167
NETtalk, 212, 227
Network, 18, 23, 27–28, 30, 33, 44–45,
74, 78–80, 82, 102, 105–106, 108,
115, 161, 169, 182, 184, 195, 214,
220, 224, 229, 234–235, 241, 251,
255. See also Neural network
Neural network, 16, 78–80, 126,
172–173, 185, 189, 191, 202, 206,
212, 219–220, 225–229, 231–233,
Number, 46, 48, 55–56, 71, 74, 95, 100,
107, 133, 144, 192, 195, 207, 256
discrete, 41, 101
finite, 30, 38–39, 120
infinite, 20, 41, 61, 124, 130, 149
infinitesimal, 42
innumerable, 222
irrational, 100
natural, 15, 207, 229
prime, 149
rational, 17, 63, 100, 228, 233
real, 15, 18, 20, 65, 78, 152, 228, 233,
249
whole, 228
240, 247
Neuroarchitecture, 78, 169–170, 173,
177, 179–182, 184, 186, 197, 199,
211, 218, 219, 234, 240–241, 248,
251–252, 257
Neurobiology, 177
Neurocognition, 173
Neurocomputation, 173, 177, 219,
231–235, 241, 247–248, 251, 255
Objectile, 46–47
Observer, 28, 34, 68–69, 112, 119, 201,
208
Omega. See Chaitin, Gregory; Super
Omega
ONL. See Oosterhuis, Kas
Oosterhuis, Kas
Digital Pavilion, 34–35
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Open-ended
contingency, 24
evolution, 25
information-processing system, 216
instruction, 87
organic form, 161
rule, 1
self-organization, 3
space, 86, 197
Order, ix, xvi, 5, 7, 9, 16–18, 21, 24,
50, 66, 68, 73, 75–77, 84–85, 91, 93,
102–103, 105, 109, 122, 125,
128–129, 131, 133, 135–138, 144,
146, 164, 166, 169, 172, 182, 191,
193, 199, 207, 227, 241, 242, 249
mereotopological, 95, 143, 149
parametric, 95–96, 128, 137, 140, 144
sequential, xiii, xv, 116, 124, 128,
163, 172, 176, 222, 241, 249,
250–251
Parameter, 84, 86, 88–91, 95, 97, 99,
101–106, 108–109, 112–113,
115–116, 124–126, 130–132,
135–136, 138–144, 147, 150–155,
157–159, 163, 165–167, 171, 184
Parametric design, 102–105, 107, 110,
112, 115, 117, 123, 125–128,
132–143, 151, 162, 165–167
Parametricism, xi, 79, 86–97, 102–107,
117, 123, 128, 132, 138–141, 143,
151, 158–159, 162, 164, 166–167
Pask, Gordon, 113, 115, 193–200, 206
conversation theory, 195
MusiColour, 194–196, 206
Pattern, xi, xv, 4, 20–21, 23–24, 34–35,
40, 41, 52, 53, 58, 65, 67–69, 73,
80–81
Patternless
data, 5, 21, 81, 90, 94, 175, 222
infinity, 91
object, 8, 65
quantity, 9, 90, 246
365
Perception, 22, 26–27, 31–32, 52–54,
59–60, 62, 66–67, 69–70, 76–77, 102,
135, 137, 175, 180–181, 186, 192,
201–209, 213, 216, 223, 226, 228,
237–238, 240–241
and affection, 124–125
augmented, 191
and cognition, 26–27, 30–32, 52–53,
70, 167, 169, 177, 200–201, 240
conceptual, 235–236
enactive, 233
first-person, 184, 190
immersive, 201
sensorimotor, 185, 213, 218, 232, 240,
250
Phenomenology, 34, 181–182, 207,
213, 217, 218, 248. See also
Neurophenomenology
Philosophy, 77–78
digital, 38, 41–42
object-oriented, 52–55
Whitehead’s process, 56, 63
Physics, 2, 3–4, 38–39, 43, 56, 63, 87,
123, 128
Planning, 93, 106–107, 132, 162
dynamic, 91
parametric, 85
urban, x–xi, xvii, 110, 159, 169
Poincaré, Henri, 99–100, 124, 131
Potential, xvi, 5–6, 20, 39, 60–64, 67,
79, 84, 93, 95–96, 104, 124–129,
133–134, 136, 139, 141–144,
149–150, 158–159, 162, 186–187,
191, 201–204, 209, 213, 226,
246
aesthetic, 249
pure, 60, 63–66, 84, 128–129, 133,
150–151, 186–188
quantic, 242
real, 60, 63, 124–128, 141, 143, 149,
151
Prediction, 9, 13, 30, 85, 110, 132,
141–142, 159, 222–224, 246
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Preemption, 80, 84, 87, 92–93, 96,
109–110, 132, 134, 143, 151, 159,
161–162, 180
Prehension, xii–xv, xvii, 58–62, 66–67,
69–80, 90, 95–96, 124, 126, 131,
134–143, 146–147, 149, 151–154,
158, 164–167, 169–176, 185–190,
203, 209, 222–224, 236, 239–241,
243, 245–246, 249, 251, 253–255
Presentational immediacy, 61–62, 118,
135, 137, 191
Price, Cedric, 113
Processing, 26, 47, 49, 92, 98, 141,
199
algorithmic, 1, 18, 31–32, 41, 64, 69,
145, 169, 174, 184–186, 200, 212,
218, 240, 250, 251
computational, 8, 11, 17, 55, 71, 83,
93, 241
of data, 12, 20, 72, 77, 128, 134,
153, 169, 174, 184, 193, 217–218,
240
evolutionary, 103
formal, 90
information, 20, 27, 31, 46, 179, 181,
216, 224, 226, 243, 248
parallel, 220
parametric, 103, 139, 153, 166
rational, 191
robotic, 145
of rules, 13
sequential, 26, 139
serial, 226
software, 250, 253, 255
of variables, 11, 144, 153
vector, 227
Programmability, 18, 20, 27, 28
Protocol, 43, 50, 84, 95, 97, 103,
144–147, 153, 157, 243, 249
metaprotocol, 107
Protoconceptualism, 207–210, 217
Prototype vector activation (PVA),
229–233
Index
Qualculation, 215
Quantification, xiv, xvii, 6, 52, 63, 89,
95, 97, 116–117, 125, 134, 141, 144,
158, 204, 249
R&Sie(n), 106, 157, 166–167,
242–243
I’ve Heard About, 174, 177, 211,
242–249
Une architecture des humeurs, 95–96,
139, 144–156, 162, 165, 167,
170–171
Randomness, ix, xi, xiii–xv, 14, 19, 55,
66, 91, 96, 167, 190, 193, 234,
241–242, 256
Rationality, ix, xv, xvii, xviii, 2, 71, 77,
103, 153, 246
algorithmic, 2, 70
end of, 174
instrumental, 243
mereotopological, 166
speculative, 79
Reason, x, xv, 69, 72–74, 78, 213–214
contemplative, 211
function of, xv–xvi, 9, 72–75, 77, 152,
174–175
mode, 176
practical, 78
pragmatic, 72
speculative, 9, 66, 70–76, 79, 171,
192, 236
sufficient, 72, 91, 100, 245
Reasoning, 217
Reflexivity, 181–182, 188, 213, 233.
See also Self-reflexivity
Reichardt, Jasia
Cybernetic Serendipity, 193
Relationality, 48, 50, 51, 93, 117–118,
127, 145, 162, 164
deep, 102–107, 109–110
Relativism, 60
Roberts, Richard
Hearing a Reality, 198
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Roche, François, 95, 106, 144–148,
154–156, 243–246. See also R&Sie(n)
Rocker, Ingeborg M.
Expression of Code, 19–20
Schmidhuber, Jürgen, 68–69
Schumacher, Patrick, 85, 97
Scripting, 95, 140–144, 153, 162, 166
Self-organization, 3, 13, 16, 18, 36, 45,
48, 65, 109, 110, 159, 197
Self-reflexivity, 76, 235
Sensor, 12, 23–24, 108, 113–114, 182,
184, 195, 199
emotion, 146
motion, 225
network, 105
system, 25
Serafijn, Q. S.
D-Tower, 34
Shulgin, Alexei
Nirvana Transitions, 250–252
Simulation, 6–7, 25, 39, 99, 112, 146,
173–174, 179, 182, 186, 213
Simultaneity, 94, 111, 117–122, 127,
151, 162
Social media, xiii, 28, 115
Soft thought, xvii–xviii, 78, 169–170,
172–177, 184–185, 189–190,
192–193, 200, 204, 210–211,
217–219, 222–224, 233–236,
240–242, 245–257
aesthetics of, 234
Software, 1, 4, 6, 9, 12–13, 16, 28–30,
34, 36, 41, 45–46, 50, 66, 78–79,
91–92, 94, 96, 101, 103, 106–107,
109, 113–114, 125, 134–135, 138,
144, 161, 164–165, 166
agent, 45
architecture, 242
artist, 16
calculation, 41
design, 55, 83, 158, 188
ecology, 107
367
environment, 86
infrastructure, 105
interactive, 112
model, 80, 116, 137
object-oriented, 32
operation, 87
parametric, 93, 127, 162
processing, 250, 253, 255
program, 2, 19, 25, 64, 72, 85, 104,
125, 160
programming, 10, 12, 87, 94, 109
space, 1, 110
Windows, 154
Space, xi, xiii, 2, 6, 12, 16, 18–21, 24,
33–34, 36, 38, 40–41, 43–46, 48–50,
55, 70, 81, 84, 86, 89, 95–96, 98–99,
101–104, 109–111, 113–116,
118–125, 131–137, 139–140, 144,
149, 151–152, 157–158, 160–161,
167, 173, 175–176, 180, 182,
184–186, 188, 192–193, 195, 197,
199, 201–202, 204–207, 213–215,
220, 223, 239–242, 247, 250, 252,
256
abstract, 251
activation, 231
actual, 127–128, 152, 171, 202
adaptive, 25
aesthetics, 240
algorithmically generated, 251
architectural, 108
axiomatic, 70
biophysical, 12
biospace, 217
brain, 179
computational, 27, 90, 110, 126, 211,
257
computation of, 12, 112, 184, 192,
199
curving, 102
diagrammatic, 4
differential, 102, 159
digital, x, 17, 26, 83, 85, 115, 198
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Space (cont.)
dynamic, 45
empty, 38, 100
event, 88, 93–94, 117–123, 126,
128–129, 131, 138, 140, 151, 162,
164
extraspace, 3–4, 9, 52, 70
immersive, 35
incomputable, 19, 139, 144
infinitesimal, 96
inhabited, 225
interactive, 114, 155, 201
interior, 213
kinetic, 127
lived, 86, 118
mental, 179
mereotopology of, 249
molecular, 221
neural, 189, 212, 214
neurobiological, 189
neurophenomenology of, 170
neurospace, 179
nonrepresentational, 99
numerical, 256
open-ended, 86, 197
paradoxical, 152
parametric, 141
phase, 101
physical, 107, 100, 125, 167, 205, 240
predetermined, 115
programmed, 116
programming of, 92
public, 108
relational, 50, 94, 111, 118, 128, 171,
236, 239
relativity, 163
responsive, 7
search, 6, 16, 11, 174
sentient, 206
shared, 256
smooth, xvii, 86–87, 102
software, 1, 110
sonic, 202
Index
subpersonal, 255
synaptic, 215, 224–234
thinking, 196
thought-space, 176, 197, 235
and time, 6, 38, 42, 56, 58, 60, 63, 72,
81, 90, 94, 99, 114, 118–122, 137,
140, 142, 150, 152, 161, 164, 167,
169, 192
topological, 84, 88, 90, 192
transitive, 250
unprogrammable, 28
urban, 79, 94, 102–103, 106, 109,
113–114, 116, 136, 142, 160
wearable, 12
Spatiotemporality, ix, xii–xiv, xvii, 3, 6,
8–10, 14, 18–19, 22–23, 25–26, 32,
34, 36, 39, 43, 46–47, 61, 63, 67, 70,
75, 79–81, 84–85, 87–90, 92–95, 102,
111–112, 115–125, 127–134,
136–139, 141–142, 147, 149–152,
155, 161–164, 166–167, 169, 172,
174–175, 191–192, 212, 214–215,
223, 226, 237, 250, 253–254
Speculation, 75, 95, 153, 175, 249.
See also Speculative reason
Speculative computing, xv–xvi, 9, 71,
142, 174–175, 230, 233–236, 240,
255–256
Speculative reason, 9, 66, 70–76, 79,
171, 192, 236. See also Speculation
Spuybroek, Lars
D-Tower, 36
Stengers, Isabelle, 120
Stimulus, 143, 146
environmental, 180
external, 10, 23, 40, 57, 95,
226–228
interactive, 9
and response, 114, 135, 241
sensorimotor, 199, 212, 236
Structural coupling, 11–12, 62, 86, 92,
160, 163
Sufficient reason, 72, 91, 100, 245
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Super Omega, 68–70. See also Omega;
Schmidhuber, Jürgen
Surface, xii, 83, 108, 114
continual, 85, 92, 109, 167, 171–172,
192, 237, 239
parametric, 110
smooth, 134
topological, xii, xvii, 46, 84, 108,
172
ubiquitous, 86
Symbolic language, 169, 188
Symmetry, 111. See also Asymmetry
Topology, 45, 84, 88, 96–97, 99, 102,
110, 112, 123, 133, 160. See also
Mereotopology
Transition, 33, 99, 176, 189, 227,
236–242, 243, 245, 249–255
immanent, 251
smooth, 122, 162
Turing, Alan, 13, 15, 29, 91, 211, 224,
228, 248
Turing machine, 7, 15–16, 39, 42, 68,
78, 176, 191
Twin paradox, 111, 117–118
Terzidis, Kostas, 66
Thompson, Evan, 181, 213
Thought, ix–x, xv, xvii, 18, 31–32, 58,
73, 75, 78–80, 100, 126, 167,
169–258
architecture, 80, 167, 169–258
feeling-thought, 67
soft, xvii–xviii, 78, 169–170, 172–177,
184–185, 189–190, 192–193, 200,
204, 210–211, 217–219, 222–224,
233–236, 240–242, 245–257
speculative, 41
Thought-space, 176, 197, 235
Thrift, Nigel, 192, 215
qualculation, 215
Time, x–xii, 1–2, 4, 8, 10, 16, 25, 42,
44–46, 60, 68, 73, 79–80, 83, 86–87,
Ubiquitous computing, 9, 26–35, 47,
51, 55, 69, 77. See also Background
Media; Weiser, Mark
Uncertainty, 1, 21, 26, 87, 90, 246,
256
Unity, 45–50, 52, 54–56, 65, 91–92,
92, 94–95, 100–101, 103, 105,
110–119, 121–122, 124, 129, 131,
142–143, 151–152, 159–162, 172,
195, 220, 227–229, 237, 252, 254
real, 23, 33, 35, 83, 85, 88, 93,
104–106, 108–116, 119, 121, 125,
135, 138–139, 154, 159, 184, 211,
247
and space, xvii, 6, 38, 42, 56, 58, 60,
63, 72, 81, 90, 94, 99, 114, 118–122,
137, 140, 142, 150, 152, 161, 164,
167, 169, 192
virtual, 111, 117–118, 130–131, 133
99, 111, 116, 122, 126, 128, 130,
140, 151, 170–171, 203, 231, 237,
239
discrete, 20, 42, 47–48, 91, 151
of the living, 209
Unpredictability, 11, 115, 175
Urbanism, 85–86, 93, 105
digital, 84, 90, 91, 94, 137, 161
parametric, 79, 95, 125–126, 132,
137–138
real-time, 105
soft, 138
User, 23–24, 26–35, 108, 113, 137, 196,
216, 234, 250
UVA
Volume, 34
Varela, Francisco, 181, 199, 209,
213
Variable, 6, 11, 33, 36, 38, 67, 79,
86, 87, 90, 95, 98, 101–106, 112,
115, 122, 125–127, 133, 137–139,
141, 144, 153–154, 197, 199, 202,
247
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Variation, xi, xvi, 3, 10, 20, 24, 38, 46,
48, 170–172, 180, 184, 197, 234,
239, 240
analog, 41
biophysical, 12
continual, 1, 2, 21, 46, 53, 61, 64,
172, 204
physical, 18, 63
spatiotemporal, xvii
Vector, x, 11, 46–47, 89, 99–100, 102,
106, 132, 146–147, 227–232, 240
Vitalism, xvii, 186
Weiser, Mark, 26–28, 30–32. See also
Background media; Ubiquitous
computing
Wetware, 219–224
Whatness, 254
Whitehead, Alfred North, xi–xii,
xv–xvi, 8–9, 55–67, 71–76, 79, 84,
89–95, 117–140, 143–152, 158,
161–166, 170, 172, 174, 176–177,
186–187, 191–192, 202–203,
209–210, 223–224, 227, 236–237,
241–242, 249, 250–255
Wideware, 216, 217
Wiener, Norbert, 30
Wolfram, Stephen, 39–42
Yamaguchi Center for Arts and Media,
184
Zeno’s paradox, 123–124, 157
Zigbee Sensor Network, 184
Index