Plant - Babes in the Net (New Statesman 1995)Sadie Plant / text
P. 1
Record: 1
Babes in the net. By: Plant, Sadie. New Statesman & Society. 1/27/95,
Vol. 8 Issue 337, p28. 1p. 1 Black and White Photograph. Abstract:
Comments on the impact of the information technology on the role of
women in society. On-line services' coming of age; Information
technology's eradication of gender-based limitations. (AN: 9503031839)
Database: Business Source Alumni Edition
Section: arts in society
BABES IN THE NET
Sadie Plant explains why women have the last laugh in cyberspace
The storm has broken in the past few months. Turn on the TV, and there's virtual reality, multi media, the Net,
computers, and video games. Go to the newsagents, and in between the top-shelf fantasies of Digital Dreams
and the piles of highbrow papers you find a wealth of magazines devoted to the software and hardware of
computing, telecommunications, games, new media arts, techno music, dance culture, and other cyberian
interests. Suddenly, cyberspace is everywhere.
Though its arrival seems strangely abrupt, this cybernetic future has in fact been here for some time. It is more
than a decade since the publication of William Gibson's Neuromancer, the novel that brought cyberspace to the
street. The Internet is older still. Even the computer, still referred to as a "new technology", is only a little
younger than the old, grey TV.
What is new, of course, is the ubiquity of things cyber, hyper, and virtual. And although it is fashionable to
dismiss them all as simply matters of consumerist hype, even die-hard Luddites are beginning to realise the
extent of the cultural changes they bring.
Work, play, art, science, literature, sex, education . . . digitisation leaves nothing untouched. Social relations are
being transformed by the development of telecommuting, hypermedia systems, and a new world of on-line
information. In particular, everything in the vicinity of sex, gender, and sexuality is being dramatically rewired.
Cyberspace brings unprecedented confusion to sexual--and all--identities. You can go on-line and be anyone.
You can go on-line and be no one at all. As for where and when you are when you're connected to the global
telecoms network, it's always difficult to say. Such deregulated possibilities have star appeal for women--and all
those who've struggled within the straitjacket of identity.
Recent undoings of history, moreover, discover a dose and longstanding interface between women and nonlinear machines: women were at one time literally called computers, and now even the machines seem to be
converging with the women who first programmed them. The centralised, top-down structures of the old serial
systems are now subsumed by the smart speeds of parallel distributed processors with their lateral connections
and intuitive leaps. The Net itself has no organising core, but pulls itself together from the bottom-up, replicating
networks and making connections, just as women have organised themselves.
It may be problematic to define these tendencies as positively feminine. But it is also clear that they go against
everything dear to the heart of all power structures--and the phallic principles that keep them secure.
Even so, if it's now right-on to distrust the hype, it wasn't long ago that the politically correct believed computers
to be somehow essentially male. Traditional feminists and misogynists alike have insisted that cyberspace does
nothing to disturb the roots of patriarchal power, and there have indeed been some celebrated cases of virtual
sexual harassment and other examples of boyish bad news. It certainly seems that male users of the Net still
outnumber their female counterparts and, back on the top shelf, heterosex and computer games converge