Primordial Abstraction – Jacobite
PRIMORDIAL ABSTRACTION
Nick Land - April 3, 2019 -
by Dashiell Kirk
The game of Go (weiqi, 围棋) has played an important role in the history of AI denigration. Its
sheer permutational immensity seemed to defy all brute-force algorithmic methods.
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Primordial Abstraction – Jacobite
Computational power looked impotent against this game, with its 361-node playing grid, and
clouds of pieces. Some kind of strategic ‘intuition’ – denied to silicon-based cognition – was
widely thought to be called for in tackling it. This is the pillar of anthropic complacency that
so recently broke.
The fall of human chess dominance provides the backstory. Chess, we are now being
encouraged to forget, was long considered an acme of intelligence testing. To think like a
chess player was to cogitate formidably. In 1996 and 1997, then reigning world champion
Garry Kasparov fought a pair of six game chess matches with the IBM supercomputer Deep
Blue. The first he won (4-2), the second he lost (2½-3½). Kasparov’s 1997 defeat was the first
time pinnacle human chess mastery had succumbed to a machine opponent.
As the second millennium ended, the bastion of chess had been lost to man, and no one
expected it ever to be retaken. Henceforth, ‘best human chess player’ would be an achievement
like ‘best chimpanzee jazz musician.’ A structure of condescension would be essential to the
title. It was tacitly accepted, even among AI skeptics, that – once toppled by machines from
any domain of cognitive accomplishment – relative human performance only gets worse. No
one wasted their time with mad dreams of a comeback. Better to denigrate the cultural status
of chess, now seen by many as a trivially ‘solvable’ pastime fit only for machine minds, and to
move on.
Go was supposed to be very different. It was even, in important respects, the final fallback
line. No greater formal challenge obviously occupied the horizon. This was the last chance to
understand what supremacy over artificial intelligence was like. Beyond it, there was only
vagueness, and guessing.
Go really is different. A revolution in AI methods was required to crack it.1 The competition
that mattered most was not man-versus-machine, but explicit instruction against its occult
alternative. It would be the great test of the re-emerging network-based paradigm of ‘Deep
Learning.’ The profound disanalogy with the 1997 event was the undercurrent.
Google DeepMind’s AlphaGo ‘program’2 emerged into public awareness in October 2015,
launched into formal competition against three-time European Go Champion, Fan Hui.
AlphaGo’s 5-0 victory marked the first occasion in which a non-human player had prevailed in
the game against a serious opponent. The writing was on the wall.
The climactic battle took place early in the following year. Pitched to a dramatic height no
lower than the Kasparov-Deep Blue matches, it locked AlphaGo against reigning world Go
master Lee Sedol, holder of eighteen world titles, in a five-game series from March 9-15,
2016. Impresssively, Lee won one of the five matches, to lose the series 4-1.3
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Primordial Abstraction – Jacobite
Between AlphaGo and AlphaZero – our current destination – came AlphaGo Zero,4 as a stage
on the path of abstraction. By ‘abstraction’ we mean the process or outcome of taking
something away. In this case, what had been removed was everything humans ever learnt
about the game of Go. AlphaGo Zero was to have no Go-play heuristics it did not learn for
itself. In further vindication of the Deep Learning concept, it consistently defeated prior
iterations of the Alpha-lineage at the game.
AlphaGo plays Go. Even AlphaGo Zero plays Go. AlphaZero, in contrast, plays – in principle
– any game whose rules can be formalized. 5In historical, or developmental context, ‘Go’ is
pointedly missing from its name, which has become non-specific, through abstraction.
It is still often said that AI can only do what it is told. The most consistent variants of this error
proceed to the conclusion that it is therefore impossible. The truth is, under these conditions, it
would be. Intelligence programming cannot exist. However, this is to be taken – is being taken
– in the opposite direction to the one AI skepticism favors. The very meaning of ‘AI
skepticism’ eventually falls prey to the transition.
‘AlphaZero’ says primordial abstraction in the contemporary, partially-esoteric idiom of
Anglophone white magic. If this is less than obvious, it is because the term involves twists that
provide cover. For instance, most prominently, it refers to the massive business entity
‘Alphabet’ which – during an unusual and comparatively arcane process – Google invented in
order then to place itself beneath, alongside some of its former subsidiaries. (Google gave birth
to its own parent.) Among other things, this is an index of how fast things are moving.
Formally speaking, Alphabet Inc. dates back only to the autumn of 2015. The entire Alphamachine lineage arises subsequently.
The real point of AI engineering is to teach nothing. That is what the ‘zero’ in AlphaZero
means. Expertise is to be subtracted (annihilated). Once deep learning crosses this threshold,
programming is no longer the model. It is not only that instruction ends at this point. There is a
positive initiation of technical de-education. Deprogramming begins.
Releasing is summoning. Its contrary, in both the magical and technological lineages – insofar
as these can be distinguished – is binding. To flip the topic once again, rigorously executable
unbinding is the whole of deep learning research.
Intelligence and cognitive autonomy, if not perfectly coincidental conceptions, are close to
being so. The broad AI production process certainly aligns them. This is scarcely to do
anything more than rephrase the uncontroversial understanding of AI as software that writes
itself. Every threshold in the advance of synthetic intelligence corresponds with a subtraction
of specific dependency. A system acquires intelligence as it sustains or enhances strategic
competence while no longer being told what to do.
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Primordial Abstraction – Jacobite
Ordinary language offers valuable analogies, perhaps most pointedly think for yourself. The
redundancy in this case is crucial to its relevance. To think for oneself is just to think. Mere
acceptance of instruction is something else entirely.
It is time to double back.
With a time-lag of over a decade since the Kasparov defeat, the torch of unqualified world
chess mastery had passed to the TCEC (Top Chess Engine Championship).6 Competition
between machines was now the arena for unconditional chess supremacy. The Stockfish chess
program was the winner of the sixth, ninth, 11th, 12th, and 13th season (the most recent). It
was the champion of expert chess programs at the time AlphaZero arrived on the scene in
2016. After just nine hours of chess practice, against itself, AlphaZero defeated Stockfish 8,
winning 28 games out of 100, and drawing the remaining 72. It was thus recognized as the
strongest chess-player in the world, having been told nothing at all about chess, explicitly, or
tacitly. Unsupervised learning had crushed expertise.
AlphaZero is relatively economical with regard to ‘brute force’ methods. Where Stockfish
searches 70 million positions per second, AlphaZero explores just 80,000 (almost three orders
of magnitude fewer). Deep learning allows it to focus. An unsupervised learning system
teaches itself how to concentrate (with zero expertise guidance).
‘Reinforcement learning’ replaces ‘supervised learning.’ The performance target is no longer
emulation of human decision-making, but rather realization of the final goals towards which
such decision-making is directed. It is not to behave in a way thought to improve the chance of
winning, but to win.
Such software has certain distinctively teleological features. It employs massive reiteration in
order to learn from outcomes. Performance improvement thus tends to descend from the
future. To learn, without supervision, is to acquire a sense for fortune. Winning prospects are
explored, losing ones neglected. After trying things out – against themselves – a few million
times, such systems have built instincts for what works. ‘Good’ and ‘bad’ have been autoinstalled, though, of course, in a Nietzschean or fully-amoral sense. Whatever, through
synthetic experience, has led to a good place, or in a good direction, it pursues. Bad stuff, it
economizes on. So it wins.
Unsupervised learning works back from the end. It suggests that, ultimately, AI has to be
pursued from out of its future, by itself. Thus it epitomizes the ineluctable.
For those inclined to be nervous, it’s scary how easy all this is. Super-intelligence, by real
definition, is vastly easier than it has been thought to be. Once the technological cascade is in
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Primordial Abstraction – Jacobite
process, subtraction of difficulty is almost the whole of it. Rigorously eliminating everything
we think we know about it is the way it’s done.
This is why skepticism – and especially AI skepticism – turns around on the way. The word
had become badly lost. It is easy to see, in retrospect, that dogmatic belief in the impossibility
of some phenomenon X was always a grotesque perversion of its meaning.
Between technological skepticism in general – when properly understood and competently
executed – and effective AI research, there is no difference. Skepticism subtracts dogma.
When synthetic cognitive capability results from this, we call it artificial intelligence.
Nick Land is an independent writer living in Shanghai.
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1. This revolution was no less a restoration (as the word intrinsically suggests). The inclination to promote selfeducating neural nets is ultimately – if often cryptically – the dominant tendency in computer science, and
still more in artificial intelligence.
2. The term is scare-quoted here due to its tendency, in the context of deep learning, to mislead.
3. See DeepMind’s AlphaGo page, https://deepmind.com/research/alphago/
“During the games, AlphaGo played a handful of highly inventive winning moves, several of which –
including move 37 in game two – were so surprising they overturned hundreds of years of received wisdom,
and have since been examined extensively by players of all levels. In the course of winning, AlphaGo
somehow taught the world completely new knowledge about perhaps the most studied and contemplated
game in history.”
4. See: https://www.nature.com/articles/nature24270, ‘Mastering the game of Go without human knowledge’
(multiple authors)
5. Beside Go, AlphaZero has been tested upon chess and shogi, against machine opponents in all three cases,
and becoming the world’s strongest player of all three games.
6. The TCEC, first held 2010, was known as the Thoresen Chess Engines Competition until its sixth season. It
has now reached its 14th.
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Primordial Abstraction – Jacobite
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