Contents
This is a collection of blog posts about the system of timesorcery by Vexsys, all in one place for easier perusal. This
resource has been provided for free but donations are
encouraged (as is sharing this document).
Experiments in Lemurian Time-Sorcery
1
Explanation of Subdecadence
10
The Pandemonium Papers
15
Introduction to Numogoetics
21
Pandemonium
23
Notes on Summoning
27
Fragments of the Lemurian Necronomicon
29
Numo Franca
43
0
Experiments in Lemurian Time-Sorcery
Any system of magic should be able to explain at least most, if
not all, occult events, as well as stay internally consistent within
itself. A significantly robust system becomes a map of the world,
and the strange or weird failures of a system are usually
explained away in revisions made by future occultists and
mages. Up to this point, I believe that the numogram has not
been put through its paces as an occult system, though it has
been around significantly long enough that it SHOULD have
been. This, I think, has more to do with the culture that created it
than a failing of the system itself.
As an occultist first and foremost, it is my job to put magic to the
test. My first interactions with the numogram, years ago, did not
excite me. This is, in part, because I did not know what I was
looking at. I was not ready to be the first to evoke entities or
(re)discover secrets, which I suspected was the case. Implicitly, I
felt that the numogram and, as an extension, lemurian timesorcery, was a system that had yet to be "turned on". Perhaps
everyone in the past was too afraid to be the first, or they didn't
really want to be the first. Hyperstition, however, only comes to
full fruition once the stories and systems in place become real.
This becoming-real is a fundamentally occult process, not unlike
any other occult process. It is possible that early CCRU
encounters with the numogram were so numbered and insane
that nobody ever bothered to write them down into a legitimate
book of shadows. Or, being philosophers and artists first and
foremost, they were blindsided by the true occult nature of their
system and weren't sure how to handle it. I certainly don't know,
and I believe we may never find out. Maybe, at the end of it all, it's
a joke by the universe being played only on me. I accept my fate.
An anecdote relevant to this is particularly salient here. A band I
was into several years ago, with songs named such as "Ars
Goetia", was playing in my town. I went with a friend and we
ended up meeting a band member.
1
When I asked her whether or not the band were actually
occultists, she shrugged and said, "You know, as much as
anyone else is really. We've dabbled but we aren't serious about
it." The occult is an inherent part of art and of philosophy. But
there is a difference between art and The Arte, and many people
believe they can play at one and not the other.
What I'm getting at here is this: how many times have you heard
of people actually using time-sorcery? I don't mean talking about
using it, saying "wouldn't it be cool if"... I mean drawing the circle
and making the call. Is it none? As an example, take the amazing
text Unleashing the Numogram, which stands to date as the
most complete (though still mostly incomplete at this point)
resource on the actual magical system. The author of the text
states clearly that most of the ideas are rooted in theoretical
understandings of the numogram. These understandings are
amazing, but we're still looking at the foundation of something
that has never been put to the test.
So I decided to put it to the test. Here is what I learned.
First, we must understand what time-sorcery is and how we
access it. The Pandemonium page makes it clear:
"Pandemonium is the complete system of Lemurian demonism
and time sorcery. It consists of two principal components:
Numogram (time-map) and Matrix (listing the names, numbers
and attributes of the demons). "
Ok, so we have a system with two parts that are equally
important. Up to this point, lots of people have done math on the
numogram to make it do all kinds of interesting and weird things.
Whether any of them have actually traveled it I cannot say, but
their conclusions are still incredibly important. However, I have
seen very little data regarding the lemurs, or demons, of the
matrix. At best, people play a bit with decadence/subdecadence
and then find it unfulfilling, returning to other things that are
inherently more interesting. I think the reason for this is that
we're missing something fundamental about decadence, and
2
subdecadence is the only game worth playing, but in order to do
so we have to understand the secret of the four chaotic
xenodemons.
Re: decadence. I think the system is useless unless we
determine what the AOE angelic index is. However, it's important
to point out that none of us, I think, want to be an AOE shill. We
want to be lemurian time-sorcerers. So we must play
subdecadence and include zero as well as the chaotic
xenodemons. However, we cannot simply draw a new line on the
outside of the numogram connecting 9::6 and say that we have
solved the problem. Moreover, I do not believe we have to. The
answer is already found in gates that we already have which
connect the Warp and the Plex to the time-circuit, namely gt-15,
gt-36, and gt-45.
Starting with gt-15, which flows from zone 5 to 6. It does this
because 5+4+3+2+1=15, which plexed = 6. But, simply put, what
if we subtracted during plexing, instead of adding? The gate
instead leads from 5 to 4. More interestingly, however, a
connection between 5 and 6 can also lead back to 4. Or, gt-15,
backwards, leads to 4. So we can traffic between the Warp and
the time-circuit freely, through what I have called subplexing,
since you're subtracting something that you would normally add.
We can also do this with gt-45 to get 1, or gt-36 to get 3. This
means that if you travel to the Warp or the Plex, you can get
back. This means two things: firstly, that you can now trace real
routes for chaotic xenodemons to travel, secondly, that if you as
a time-sorcerer get "stuck" on the "outside" of time, you can find
your way back. Whether or not you, personally, can or will
succeed on that point is a different question, but it means you
are not theoretically doomed, and can make the trek there and
back without complete annihilation (though not without scars).
Once I understood this, I knew it was time to test the
pandemonium system as a legitimate system of magic. I
planned a syzygetic demon evocation cycle, starting with Katak,
3
then to Djynxx, then Murmur, then Uttunul, and ending with
Oddubb. I originally planned to evoke each one night at a time
over five nights, but decided instead to do them all consecutively
in one night. The total cycle took only a few hours, which wasn't
so bad, but I have suspicions as to why, which I will go over later.
It was also exhausting, so not recommended at all.
The general outline of each ritual involved a moment of
grounding before-hand, then lighting a candle before calling the
demon in question to appear within a triangle drawn on a black
mirror. In each of these rituals, I asked the same five questions:
who are you? What do you represent? What do you offer the
sorcerer? What do you ask in return? What is your advice? Let us
begin with Katak.
Katak, 5::4, bear your teeth to me, show me your claws,
join us in the hunt.
Who are you?
Katak. Destroyer of Worlds. Doombringer (but not 663).
What do you represent?
Violence, pain, suffering, change, cataclysm, loss, grief,
revenge.
What do you offer?
Breakthrough. Torturous collapse.
What do you ask in return?
Physical sacrifice.
Advice?
Get out while you still can. But you already saw that
coming, huh?
4
Djynxx, 6::3, child-stealer, woe dealer, come unto me. We
have business to attend and feasts to eat.
Who are you?
Djynxx. Baby eater. Messy crook. Quiet schemer. Sly
dog. At your service~
What do you represent?
Teeth. Many many teeth. Too many. I'm parched. But
really, I'm a dealer, a trader, a wealth generator.
Deceiver.
What do you offer?
Bad deals, lost objects found. Money... but not for free.
Exchanges. Information.
What do you ask in return?
I am here to negotiate. What does a person have to
offer? What can I screw them out of? Who knows.
Usually they give up too easy.
Advice?
Bring a friend. Or two. I get lonely.
5
Murmur, 8::1, queen of the deep, lend your eyes to our
plight so that we may find a line of flight.
Who are you?
Murmur. So simple, infinite. Bask.
What do you represent?
Deep time, ancient life, ocean, sea, swimming.
Thoughtful. All-presence.
What do you offer?
Sight. Knowing. Growing.
What do you want?
To be left alone.
Advice?
You know what to do. Do it. Now let me go.
6
Uttunul speaks, tendrils reaching through, 9::0.
What? Do? You? Want? Either die or fuck off. I have no
use for you. You have no use for me. Get out.
7
Oddubb, 7::2, bubble over and join our fun! Quicken as
we go in for the kiss.
Who are you?
I am Oddubb. The cute one. ^w^
What do you represent?
Bubble technology, joy, care, love, sex, desire. Aphrodite
coming out of the sea foam, but I'm the foam.
What do you offer?
Deepest desires fulfilled.
What do you ask in return?
Unconditional love.
Advice?
Stay healthy and follow your heart.
8
While clearly some of them were more interested in speaking to
me than others, I did succeed in making contact with all five
syzygetic demons. They seemed low-energy, and when I tried to
call upon less important members of the Pandemonium Matrix I
got no response at all. It seems as though the fledgling system
needs some kind of energetic boost before it comes alive and we
can begin to understand the full extent of its usefulness. I did a
private ritual after the syzygetic cycle to try to accomplish this,
but until we get more information we won't know for certain the
overall outcome.
It is at this time that I invite others to participate in a similar ritual
on their own. If you're in my orbit, you'll likely hear soon about
plans in the works for a more group-oriented cycle, otherwise
you're welcome to do your own experiments.
9
Explanation of Subdecadence
Subdecadence, governed by the great lemur Tokhatto, has
several uses to a practitioner of time-sorcery. While complete
understanding of the system still eludes us, a general cohesive
one exists and is ready to be shared.
1) Decadence vs Subdecadence
The CCRU describes two forms of card game related to the
lemurs: decadence and subdecadence. Decadence and
decadology are rooted in hermetic and AOE understandings of
the numogram, and this explanation will only cover the uses and
meanings of subdecadence because of that. Time-sorcery is a
tool or weapon to be used against the AOE calendric matrix, so
what good is their decadological understanding to us?
2) Set-up.
Each lemur that is not a syzygetic one is assigned a
subdecadence card (Katak is a special case). The card they are
assigned is determined by their cluster type (numbered zero
through nine) and their rite, as well as their pitch polarity.
The cluster type has a pattern which seems to relate to how the
rite moves through the numogram, but the specifics of which are
still uncertain at this time. This may be rooted in the fact that
only 4 cards can share a cluster type, so some will be forced to
be outliers. However, it seems that the zone that the rite starts in
(and whether it's major or minor) helps to determine the cluster
type of the lemur.
The major and minor rite of a lemur seems to be arbitrarily
chosen and requires more study, but it is worth it to gloss what
we mean by those terms. A major rite begins the travel through
the numogram at the larger zone value, while a minor rite begins
at the smaller value and travels to the larger one. Katak, for
example, has two rites, one major [54] and one minor [418725],
10
written as a list of how one would travel the numogram to reach
the destination zone.
The pitch polarity is taken directly from the pitch, where "ana" is
positve and "cth" is negative.
When one puts this all together, one can choose cards out of the
40 cards that a standard playing card deck is truncated to and
assign each of them a lemur. Note that the syzygies are
removed, though Katak is assigned explicitly one of the joker
cards.
Luckily for us, each lemur has already been given a card, denoted
by the [XX] parentheses under the decadology. The only cards
which are not given a card are the chaotic xenodemons, which
we can label using what we know from above, plus a little
reasoning. The hearts and diamonds suits are minor rites while
the clovers and spades are major. Moreover, clovers and hearts
are positive while diamonds and spades are negative. Since
queens are assigned a value of 0, this means that the major and
minor rite can be determined by whether it goes to or from zero.
Since zero is always minor, we have assigned 3::0 and 6::0 to the
minor rites, while 9::3 and 9::6 are major rites.
3) Lay-out
The subdecadology spread is laid out in the manner of the
Atlantean cross. There are five positions: 1) memories and
dreams, 2) destructive influences, 3) creative influences, 4) far
future, and 5) deep past. the specific understanding of what
these positions mean still requires more research, but overall can
be likened to a y-axis which involves the "timeline" and an x-axis
that determines what actions are likely to occur at the mid-point
where they intersect, which could be considered "the present".
11
4) The Game
The way that subdecadence works is simple. You pull two sets
of five cards. The first set you lay out in the manner of the
Atlantean Cross, the next set you place on the side or along the
bottom of your playing space. Then, you make pairs which add
to nine(9+0), 8+1, 7+2, 6+3, 5+4). Every unpaired card in set one
is assigned its number value as a negative score, while any pairs
are scored according to their difference as a positive number.
EXAMPLE:
3
08
5
2
37481
The 2 and 7 pair, the 8 and 1 pair, the 5 and 4 pair. This gives
1+7+5-3-0, since the 3 and 0 are unpaired.
If you score a positive result, the game continues and you pull
another set. Do not shuffle this set back into the deck before
pulling the next set.
If you score a negative result, the game ends and you call the
lemur whose mesh number equals your score. A score of 0 ends
the game and calls Lurgo, but is not considered a "loss".
The game ends on your first negative result, and your total for
the aeon is added up to give you a final score. In other words, if
you score a positive 2 the first round, but a negative 7 the second
round, the game ends and your final score is negative 5.
12
5) Subdecadence As A Tool
Subdecadence can be used both to do magic and to divine in the
same way that a practitioner would use a tarot deck or even a
traditional deck of cards. Unlike other systems, subdecadence
gives divinatory responses that are deep and mythical instead of
simple "she is sad, she is angry, she wants money" and requires
a deeper level of interpretation or understanding than the
straightforward symbolisms of tarot.
Casting spells using subdecadence requires a pull which leaves
a degree of uncertainty or ambiguity, specifically in how cards
pair. For example, if there is a 7 on the cross and your set-2 has
two 2s, then you can choose either card to fulfill the adding to 9,
thus giving you control over the meaning of the aeon.
We have decided to view each pair as a cancellation of the
original lemur aspect, which cancels out either the meaning of
the cross or allows the sorcerer to choose whether an event
takes a destructive influence or creative influence
6) Further thoughts, Conclusions
Obviously, this system is still in its infancy. This description
should be used as a quick-start guide, allowing any sorcerer to
pick up a deck of cards and understand them as a tool of
Pandemonium. The way that the system creates meaning and
what each of the lemurs mean, as well as how the magic of
subdecadence work, are still in their early stages and only
through rigorous experimentation can we understand the true
value of this system.
Preliminary experiments have all yielded good results using the
approach outlined above, including when compared to traditional
forms of divination (tarot). The tarot spread and the
subdecadence spread were essentially equivalent, and though
they revealed different aspects, they held to the same
conclusions and told the same overall story of the given
situation.
13
Once a better understanding of the obvious interpretations of
each lemur exists, we can begin to understand better the ideal
ways to employ subdecadence in our work.
As far as spellcasting goes, it seems to only work on things
pulled for the current situation. Any ambiguity can be used by the
sorcerer performing the reading to affect the supposed outcome,
while other situations give no ambiguity in the cards which are
pulled.
Are there deeper meanings to this system? How does it become
"the darkest of sorceries" or "the ultimate blasphemy"? How do
the five syzygetic demons involve themselves in this system? As
canaries in the coalmine, we may not know until it is too late.
14
The Pandemonium Papers
I awoke from trance just now to find in my possession five pages
of sigils corresponding to the lemurs of Pandemonium. Do with
these what you will. They were constructed using neospare's
guidelines with some errors because fate has other plans.
While I do think it may be useful for everyone to create their own,
that may not be possible, especially for the neophyte among us
who hasn't honed their sigil magic.
15
Introduction to Numogoetics
With the slow erasure of Nma culture thanks to the imperialism
and colonization of the 20th century, the lemurs and their priests
had to find a new way to connect with their sorcerous lineage. The
Tak-Nma, having already foreseen the inevitability of their demise,
ensured that their death would be the great sacrifice that begat
their immortality. Suka showed them through the gate and, even
though they were digging their own graves, they slept peacefully
knowing that their family tree would not end with Krakatoa.
Fast forward sixty years and the last hold-outs of the Dib-Nma are
being assimilated into the rest of Java. One of their kids
hallucinates a beat in her head, not realizing that half the world is
dreaming of it too. She’s headlining this, you know? You see, we
always think of thunder as coming from lightning, but thunder is
what assures us that lightning ever happened in the first place.
Krakatoa was the thunder.
- Gunter, Earth’s Heartbeat: The Rave on a Volcano that Changed
Dance Music Forever
You’re reading this because you’ve heard the call of time-sorcery.
If you think you haven’t, play along for a while and see if you don’t
change your mind by the end. If it starts making too much sense,
don’t be afraid to come back to it later. Whether or not you
believe me right now, we have all the time in the world.
This text is an introduction to the Pandemonium Matrix,
otherwise known as the “demonism” side of time-sorcery. This
aspect took on a name as the twin to numogrammatics:
numogoetics. This means you can restate the opening line of
Pandemonium as: Pandemonium is the complete system of
Lemurian numogoetics and numogrammatics.
21
The call of time-sorcery sounded when Tak-Nma shamans rode
the shock-wave of Krakatoa’s explosion to the other side of the
planet, achieving total permeation of the signal that would soon
be passed down from the Dib-Nma dream-witch to Echidna
Stillwell and then to other members of The Cthulhu Club. Their
works would be updated, translated, and digitized by the MVU in
the nineties, further cementing its virulence. Now, twenty years
later, a team of sorcerers, magicians, and priestesses have
begun tirelessly decoding the secrets of the numogram.
The core text of numogoetics is the Pandemonium Matrix, which
is the list of all demons with their rites and associations. While
an in-depth understanding of the numogram and its esoteric
meanings will make your work with numogoetics easier, it is by
no means required in order to call up the demons. That work is
likely to happen concurrently, and depending on your background
you will likely gravitate towards one or the other at first. Just
remember that they are different aspects of the same thing.
This introduction will cover how to read the Pandemonium
Matrix as well as how to start your adventures in numogoetics. It
is best to begin your journey prepared instead of stumbling down
the rabbit hole, never to return. Some knowledge, however, can
only be passed down by Murmur herself.
If you are familiar with any system of magic, then the esoteric
significance of the time-sorcery system will begin to jump out at
you with enough study. A disciplined student can translate their
work into numogrammatics or numogoetics with ease once the
necessary connections between the two have been made. Like
learning any other language, the training wheels are necessary
until immersion is complete and its understanding becomes a
passive quality that leads to merely speaking the language
instead of translating it from your original tongue.
22
Pandemonium
The Pandemonium page has five sections: an introduction
describing time-sorcery, the Pandemonium Matrix which
consists of demonic entries, and descriptions of decadence,
subdecadence, and decadology. The information on this page is
structured in such a way that it seems utterly incomprehensible
to anyone looking at it for the first time. Part of initiation is
decoding the secrets within, but the exoteric values and
descriptions still require glossing if they are to be communicated
about at scale. This way, you can skip the cross-referencing and
come to a basic understanding of one of the most important
tools at your disposal as a time-sorcerer.
The Pandemonium Matrix is the bulk of the page and is a list of
all unique net-spans and their associations. These entries are
organized by mesh-value and each have the same general
structure. This is Lurgo’s entry:
Mesh-00: Lurgo (Legba). (Terminal) Initiator. (Clicks Gt-00). Pitch
Ana-1. Net-Span 1::0. Amphidemon of Openings. (The Door of
Doors). Cipher Gt-01, Gt-10. 1st Door (The Pod) [Mercury], Dorsal.
1st Phase-limit. Decadology. C/tp-#7, Mj+ [7C]. Rt-1:[1890] Spinalvoyage (fate line), programming.
There is a lot of information here and very little punctuation or
explanation. It is best to simply explain it in order:
23
Mesh-00: The number of the demon in question. Mesh values
go from mesh-00 to mesh-44.
Lurgo (Legba): The first word is the name of the demon, while
the word in quotations suggests a nickname or alternative
name.
(Terminal) Initiator: This is Echidna Stillwell’s translation of
the name of the demon.
(Clicks Gt-00): A gate is clicked when a demon’s mesh-value
ciphers (see below) a gate’s value.
Pitch Ana-1: The pitch of a demon refers to how imbalanced
it is in a positive or negative direction. A pitch can range from
Ana-7 to Cth-7, including null pitch (perfect balance) between
Cth-1 and Ana-1 (only used by the five syzygies).
Net-span 1::0: A demon’s net-span shows the two zones that
are the two ends of a demon. It is written in the
Pandemonium Matrix as Bigger::Smaller so that it is grouped
by phases, meaning grouped by the larger value in the netspan.
Amphidemon of Openings: This is the demon’s title. A demon
can be categorized as an amphidemon, a chronodemon, or a
xenodemon based on which zones it traffics between and
where they are on the numogram.
(The Door of Doors): An alternative title, referring to the fact
that Lurgo is the first door because she begins the first phase
of the numogram.
Ciphers Gt-01, Gt-10: Refers to the gates that the net-span
ciphers if the net-span were written as a number. Ciphering
can happen with either value in either place, which is why
Lurgo can cipher both Gt-01 and Gt-10. Ciphering can also be
applied to all other related numbers (or unrelated ones).
24
1st Door (The Pod): Designates the demon as the first demon
of a phase as well as describes what that phase symbolically
represents in the parentheses.
[Mercury]: This denotes which planet rules the demon’s
phase.
Dorsal: Denotes which part of the spine the phase represents.
1st Phase-limit: Denotes that this demon is the last demon of
a phase.
Decadology. C/tp-#7, Mj+ [7C]: Denotes the decadology of
the demon. C/tp- refers to the cluster type, while Mj+ denotes
both the demon’s major or minor status as well as its pitch
polarity. These two aspects come together as [7C], which
represents the 7 of Clubs card. This means that when playing
the game decadence, the 7 of Clubs represents Lurgo.
Rt-1:[1890] Spinal-voyage (fate line), programming: This
denotes the first rite of Lurgo, [1890]. Each number in the
brackets symbolizes a zone that the rite moves through. The
words that follow are the symbols and associations of the
given rite. A sub-routine for a rite suggests that there is
another path that the rite can take while still following the
same order of zones, but Lurgo has zero sub-routines so this
is left off of her entry.
25
There are several pieces that are not described above because
they do not apply to Lurgo but do apply to other demons. For
example, what it means to prowl, haunt, or shadow a gate or
current. A demon prowls a current when it has a rite which
perfectly follows the direction that the current goes, for example
8::7 prowls the surge-current. 8::2, on the other hand, shadows
the surge-current because it travels the current but then goes to
the syzygetic pair instead of staying at the end of the current.
Likewise, a demon haunts a gate when it has a rite that involves
only one movement through said gate, for example 9::8’s
movement through Gt-36.
Decadence involves a deck of cards and making pairs which
sum to 10 (9 in subdecadence). The decadology section denotes
which card a demon is assigned to, with the syzygetic demons
being assigned to no card (except Katak) and the chaotic
xenodemons being viciously suppressed by the AOE. As it
stands, the AOE Hall of Records has not responded to requests
for releasing of AOE’s angelology tables, which makes
decadence’s value to a time-sorcerer questionable at best.
However, though subdecadence has been suppressed, clever
application of what we currently know allows us to build a full
subdecadence card pack.
Subdecadence adds four queens representing the chaotic
xenodemons, each with a cluster-type of 0. Since we already
have their pitch-polarity, the only aspect that we are missing is
whether they are major or minor rites. This is solved for us,
however, by their cluster-type being 0. That means that the rite
described in their decadology is one which moves from 9::0 to
6::3, meaning that 9::6 and 9::3 are major while 3::0 and 6::0 are
minor. With this knowledge, one can build and use a full
subdecadence pack.
26
The full decadological and sorcerous implications of calling a
demon through subdecadence have yet to be fully understood,
however early experiments suggest that the game itself can be
used as both a process of divination as well as a template for
cartomantic sorcery. Careful priming or stacking of the deck can
lead to the specific outcome one desires, while the inherent
uncertainty when building 9-summing card pairs gives the
practitioner a more active hand in the weaving of the narrative.
A full explanation of each lemur will be available once the
Lemurian Necronomicon has been completely extracted and
properly translated into our current language. Until that point,
careful consideration of the numogrammatics of a demon, in
addition to usage of the supplementary explanations above as
well as the explanations found in CCRU’s glossary can provide
the practitioner with all the tools necessary to perform an
evocation or invocation of any given demon. Consider yourself
warned.
Notes on Summoning
The summoning of a demon requires first and foremost a portal
to the home of the lemurs: the Utterminus of Cthelll which exists
beyond Gt-45. This portal must allow demons to traffic their
likeness through it in order to facilitate communication and
bargaining. While each particular entity has their own
preferences, likes, dislikes, etc, one can make contact with any
demon by writing their name, net-span, or a sigil describing them
within a Portal of Cthelll.
The Portal of Cthelll can be personalized to fit the preference of
the sorcerer as long as the demon finds the design agreeable.
Until further experiments are done on the ideal Portal of Cthelll,
the sky is the limit and one should not be afraid to explore
whatever depictions, designs, or devices one comes across that
may function as a proper portal. One thing is certain: only by
capturing the essence of Gt-45 can one commune with a demon.
27
While any personal sigilization of a given demon may succeed in
dialing, one ought to adhere to personal guidelines of sigilization
in order to have a common language between each demon.
There have been no known reports of calling one thing and
getting another, but a lax pen or tongue may be just the door
required for something utterly unwanted to sneak its way into
your black mirror. By filtering out unneeded noise as a
precaution, one can better troubleshoot their work.
The first summoning recorded for public record used a black
mirror with a triangle drawn inside of it to summon the five
syzygetic demons. Experiments since then have included a lava
lamp, the clouds, as well as full on invocation. Certain entities
should be invoked with extreme caution, though hopefully that
doesn’t have to be said in the first place.
As part of working within the system of Pandemonium,
translating protection spells and routines must be done before
more dangerous work is tried. Surviving the numogram requires
a different approach than merely drawing up a circle of salt and
repeating the names of God. To this point, only in certain specific
circumstances has traditional banishing efforts affected the
demons of the Lemurian Necronomicon.
28
Fragments of the Lemurian Necronomicon
EDITOR’S NOTE: Corrections to source text have been made..
Mesh-00: Lurgo (Legba). (Terminal) Initiator. (Clicks Gt-00). Pitch
Ana-1. Net-Span 1::0. Amphidemon of Openings. (The Door of
Doors). Cipher Gt-01, Gt-10. 1st Door (The Pod) [Mercury],
Dorsal. 1st Phase-limit. Decadology. C/tp-#7, Mj+ [7C]. Rt1:[1890] Spinal-voyage (fate line), programming.
Lurgo, represented by a single line or circle, is the door to
working with lemurian spirits. They appear gender-fluid, though
present a more masculine demeanor than other entities. They
can open any pathway or assist in the calling of all spirits. A
relationship with lurgo is nearly required for long-term usage of
the system, as well as initiation into it as a whole. They like
people, so don’t mind being called upon “just to chat” as long as
you come with presents.
Mesh-01: Duoddod. Duplicitous Redoubler. (Clicks Gt-01). Pitch
Ana-2. Net-Span 2::0. Amphidemon of Abstract Addiction 2nd
Door (The Crypt) [Venus], Cervical. Decadology. C/tp-#8, Mj+
[8C]. Rt-1:[271890] Pineal-regression (rear vision). Rt2:[27541890] Datacomb searches, digital exactitude (every
second counts). [+1 sub-Rt].
Duoddod represents doubles that don’t look quite right. A
corrupted 20/20 vision, Duoddod can stretch into the past and
show us what used to be as well as assist us when searching for
specific information.
29
Mesh-02. Doogu (The Blob). Original-Schism. Pitch Ana-3. NetSpan 2::1 Cyclic Chronodemon of Splitting-Waters. Ciphers Gt21. Shadows Surge-Current. 2nd Phase-limit. Decadology. C/tp#1 Mn+ [1H]. Rt-1:[1872] Mn. Primordial breath (pneumatic
practices). Rt-2:[271] Ambivalent capture, hooks (live-bait, traps,
plot-twists) Rt-3:[27541] Mj. Slow pull to stasis, protection from
drowning. [+1 sub-Rt].
Mesh-03. Ixix (Yix). Abductor. (Clicks Gt-03). Pitch Ana-3 NetSpan 3::0 Chaotic Xenodemon of Cosmic Indifference. Ciphers
Gt-03. 3rd Door (The Swirl), [Earth]. Cranial. Rt-0:[?]. Occult
terrestrial history (Who does the Earth think It Is?)
Ixix represents Earth from the outside perspective and has a
deep connection to alien intelligence. The mirror from space is
little grey men. A swarm known to abduct those who make
contact, it is uncertain whether you gain or lose after you regain
consciousness after being operated on by Ixix’s surgeons.
Mesh-04. Ixigool (Djinn of the Magi). Over-Ghoul. Pitch Ana-4.
Net Span 3::1 Amphidemon of Tridentity (Sphinx-time).
Decadology. C/tp-#4, Mn+ [4H]. Rt-1:[18723]. Unimpeded ascent
(prophecy). Rt-2:[1872563]. Ultimate implications, (as above so
below). [+1 sub-Rt].
Demon of the magicians, Ixigool represents the sum of one’s life
as they ascend through to apotheosis. Ixigool chooses heroes,
villains, and orders the mythic narrative on all levels as necessary
to fit in with the classic adventures. 4 legs, then 2 legs, then 3
legs.
30
Mesh-05. Ixidod (King Sid). The Zombie-Maker. Pitch Ana-5. Net
Span 3::2 Amphidemon of Escape-velocity. Haunts Gt-03. 3rd
Phase-limit. Decadology. C/tp-#5, Mn+ [5H]. Rt-1:[23] Crises
through excess (micropause abuse) Rt-2:[27563] Illusion of
progress (out of the frying-pan into the fire). [+1 sub-Rt].
Mesh-06. Krako (Kru, Karak-oa). The Croaking Curse. Pitch Ana4 Net-Span 4::0 Amphidemon of Burning-Hail 4th Door (Delta)
Mars. Cervical Decadology. C/tp-#9, Mj+ [9C]. Rt-1:[41890]
Subsidence, heaviness of fatality. [+1 sub-Rt].
Mesh-07. Sukugool (Old Skug). The Sucking-Ghoul. Pitch Ana-5.
Net-Span 4::1 Cyclic Chronodemon of deluge and implosion.
Prowls Sink-Current. Haunts Gt-10 Decadology. C/tp-#3, Mj+
[3C]. Rt-1:[187254] Mn. Cycle of creation and destruction. Rt2:[41] Mj. Submersion (gravedigging). [+1 sub-Rt]. Rt-3: [451] Mj.
Aftermath of apocalypse, blood clots.
Sukugool can sneak things through to the other side of
destruction. Face is mostly mouth and teeth.
Mesh-08. Skoodu (Li'l Scud). The Fashioner. Pitch Ana-6 NetSpan 4::2 Cyclic Chronodemon of Switch-Crazes. Shadows HoldCurrent Decadology. C/tp-#2, Mn+ [2H]. Rt-1:[2754] Mn.
Historical time (eschatology). Rt-2:[41872] Passage through the
deep. Rt-3:[451872] Mj. Cyclic reconstitution and stability.
31
Mesh-09. Skarkix (Sharky, Scar-head). Buzz-Cutter. Pitch Ana-7
(Uppermost). Net-Span 4::3 Amphidemon of anti-evolution
(eddies of the Delta). 4th Phase-limit. Decadology. C/tp-#6, Mj+
[6C]. Rt-1:[418723] Hermetic abbreviations (history of the
magicians). Rt-2:[4518723] Sacred seal of time (triadic
reconfirmation of the cycle). Rt-3:[4563] Apocalyptic rapture
(jagged turbulence). [+1 sub-Rt].
Mesh-10. Tokhatto (Old Toker, Top Cat). Decimal Camouflage.
Pitch Cth-4 Net-Span 5::0 Amphidemon of Talismania. 5th Door
(Hyperborea) [Jupiter], Cervical. Decadology. C/tp-#9, Mj- [9S].
Angel of the Cards. Rt-1:[541890] Number as destiny (digital
convergence). [+1 sub-Rt].
Assigns value to objects. Governs the cartomancy system of
subdecadence. Not without a sense of humor, Tokhatto can
assist in the creation of talismans, totems, and other objects of
power. However, he doesn’t work for free. As an extension, he
can remove value from objects as well.
Mesh-11. Tukkamu. Occulturation. Pitch Cth-3. Net-Span 5::1
Cyclic Chronodemon of Pathogenesis. Ciphers Gt-15. Prowls
Sink-Current Decadology. C/tp-#3, Mj- [3S]. Rt-1:[18725] Mn.
Optimal maturation (medicine as diffuse healing). Rt-2:[541] Mj.
Rapid deterioration (putrefaction, catabolism). [+1 sub-Rt].
Tukkamu seems to play a major role in the building of the
phenomenal universe. She is related to Tokhatto. She is a swarm
of stony figures. While building the universe, she respects the
role of recombination and rewriting. Building & demolishing fall
under her domain.
32
Mesh-11. Tukkamu. Occulturation. Pitch Cth-3. Net-Span 5::1
Cyclic Chronodemon of Pathogenesis. Ciphers Gt-15. Prowls
Sink-Current Decadology. C/tp-#3, Mj- [3S]. Rt-1:[18725] Mn.
Optimal maturation (medicine as diffuse healing). Rt-2:[541] Mj.
Rapid deterioration (putrefaction, catabolism). [+1 sub-Rt].
Tukkamu seems to play a major role in the building of the
phenomenal universe. She is related to Tokhatto. She is a swarm
of stony figures. While building the universe, she respects the
role of recombination and rewriting. Building & demolishing fall
under her domain.
Mesh-12. Kuttadid (Kitty). Ticking Machines. Pitch Cth-2 NetSpan 5::2 Cyclic Chronodemon of Precarious States. Prowls
Hold-Current Decadology. C/tp-#2, Mn- [2D]. Rt-1:[275] Mn.
Maintaining balance (calendric conservatism). Rt-2:[541872] Mj.
Exhaustive vigilance. [+1 sub-Rt].
Demon of balance and measurement.
Mesh-13. Tikkitix (Tickler). Clicking Menaces. Pitch Cth-1 NetSpan 5::3 Amphidemon of Vortical Delirium Decadology. C/tp-#6,
Mj- [6S]. Rt-1:[5418723] Swirl-patterns (tornadoes, wind-voices).
[+1 sub-Rt]. Rt-2:[563] Mysterious disappearances (things
carried-away). [+1 sub-Rt].
The path to Oz.
33
Mesh-14. Katak. Desolator. Pitch Null. Net-Span 5::4 Syzygetic
Chronodemon of Cataclysmic Convergence. Feeds Sink-Current.
Ciphers Gt-45 5th Phase limit Decadology. C/tp-#0 [Joker]. Rt0:[X] Tail-chasing, rabid animals (nature red in tooth and claw).
Rt-1:[418725] Panic (slasher pulp and religious fervour).
A woman of destruction, hunting, and panic, Katak collapses the
reality stream into one truth. Hunting her proves dangerous, as
does joining her in the hunt, but the rewards may be greater than
you can imagine. However, you must be strong enough to
stomach her murderous rage.
Mesh-15 Tchu (Tchanul). Source of Subnothingness. Pitch Cth-3
Net-Span 6::0 Chaotic Xenodemon of Ultimate Outsideness (and
unnameable things). 6th Door (Undu) [Saturn].Cranial Rt-0:[?]
Cosmic deletions and real impossibilities.
Contact with Tchu is very difficult. It almost doesn’t exist but you
can feel it scratching inside your skull where whatever it stole
used to be. May be used for miracles.
Mesh-16. Djungo. Infiltrator. Pitch Cth-2 Net Span 6::1
Amphidemon of Subtle Involvements (and intricate puzzles).
Decadology. C/tp-#4, Mn- [4D]. Rt-1:[187236] Turbular fluids
(maelstroms, chaotic incalculability). [+1 sub-Rt]. Rt-2:[187256]
Surreptitious invasions, inexplicable contaminations (fish falls).
34
Mesh-17. Djuddha (Judd Dread). Decentred Threat. Pitch Cth-1
Net-Span 6::2 Amphidemon of Artificial Turbulence (complexdynamics simulations) Decadology. C/tp-#5, Mn- [5D]. Rt-1:[236]
Machine-vortex (seething skin). [+1 sub-Rt]. Rt-2:[2756] Storm
peripheries (Wendigo legends).
Chaotic surveillance states and command/control systems.
Mesh-18. Djynxx (Ching, The Jinn). Child Stealer. Pitch Null NetSpan 6::3 Syzygetic Xenodemon of Time-Lapse. Feeds and
Prowls Warp-Current. Ciphers Gt-36. Haunts Gt-06, Gt-21. Rt-0:[X]
Abstract cyclones, dust spirals (nomad war-machine). [+2 subRt].
Djynxx is ready to make deals. They want your money, your
friend, your child, whatever you’re willing to part with. However,
their terms mean you always get a bad deal. They deal in illusory
power, lunatic adventure, and the berserker’s lack of fear.
Mesh-19. Tchakki (Chuckles). Bag of Tricks. Pitch Ana-1. NetSpan 6::4 Amphidemon of Combustion. Decadology. C/tp-#6,
Mn+ [6H]. 1st Decademon. Rt-1:[4187236] Quenching accidents
(apprentice smiths). [+1 sub-Rt]. Rt-2:[45187236] Mappings
between incompatible time-systems (Herakleitean fire-cycle). [+1
sub-Rt]. Rt-3:[456] Conflagrations (shrieking deliria, spontaneous
combustion).
Tchakki governs harnessing the power of the dead. Also, fire and
lemurian battle-magic.
35
Mesh-20. Tchattuk (One Eyed Jack, Djatka). Pseudo-Basis. Pitch
Cth-7 (Lowermost). Net-Span 6::5 Amphidemon of Unscreened
Matrix. Haunts Gt-15. 6th Phase-limit. Decadology. C/tp-#6, Mn[6D]. Rt-1:[54187236] Zero-gravity. [+2 sub-Rt]. Rt-2:[56] Cut-outs
(UFO cover-ups, Nephilim).
Overloading of information and complete freedom. Loss of
credibility.
Mesh-21. Puppo (The Pup). Break-Outs. Pitch Cth-2. Net-Span
7::0 Amphidemon of Larval Regression. 7th Door (Akasha)
[Uranus], Cervical Decadology. C/tp-#8, Mj- [8S]. Rt-1:[71890]
Dissolving into slime (masked horrors). Rt-2:[72541890]
Chthonic swallowings. [+1 sub-Rt].
Mesh-22. Bubbamu (Bubs). After Babylon. Pitch Cth-1. Net-Span
7::1 Cyclic Chronodemon of Relapse. Prowls Surge-Current.
Haunts Gt-28. Decadology. C/tp-#1, Mn- [1D]. Rt-1:[187] Mn.
Hypersea (marine life on land). Rt-2:[71] Aquassassins (BlackAtlantis). Rt-3:[72541] Mj. Seawalls (dry-time, taboo on
menstruation).
Afrofuturist connections.
Mesh-23. Oddubb (Odba). Broken Mirror. Pitch Null Net-Span
7::2 Syzygetic Chronodemon of Swamp-Labyrinths (and blinddoubles). Feeds Hold-Current. Rt-0:[X]. Time loops, glamour and
glosses.
Oddubb governs sex, reproduction, sex drives, and multiplicity.
She is the total sum of all possibilities you could ever achieve
until Katak culls her numerous children. She can also engage in
bubble travel.
36
Mesh-24. Pabbakis (Pabzix). Dabbler. Pitch Ana-1 Net-Span 7::3
Amphidemon of Interference (and fakery). Decadology. C/tp-#5,
Mj+ [5C]. 2nd Decademon. Rt-1:[723] Batrachian mutations (and
frog-plagues). Rt-2:[72563] Cans of worms (vermophobic
hysteria, propagation by division). [+1 sub-Rt].
Mesh-25. Ababbatok (Abracadabra). Regenerator. Pitch Ana-2
Net-Span 7::4 Cyclic Chronodemon of Suspended Decay.
Shadows Hold-Current Decadology. C/tp-#2, Mj+ [2C]. Rt-1:[4187]
Frankensteinian experimentation (reanimations, golems). Rt2:[45187] Mn. Purifications, amphibious cycles (and healing of
wounds). Rt-3:[7254] Mj. Sustenance (smoke visions).
Ababbatok is a doctor and chef. He can make the dead live again
as well as being responsible for feeding the living. Makes you
feel like you’re undergoing a check-up when you ask him for
medical assistance. Is not unlike a real doctor in the advice that
he gives.
Mesh-26. Papatakoo (Pataku). Upholder. Pitch Cth-6 Net-Span
7::5 Cyclic Chronodemon of Calendric Time. Prowls Hold-Current
Decadology. C/tp-#2, Mj- [2S]. Rt-1:[54187] Mn. Ultimate success
(perseverance, blood sacrifice). [+1 sub-Rt]. Rt-2:[725] Mj. Rituals
becoming nature.
Papatakoo holds the sky up. He oversees contractual
agreements (in word or deed) and turns conscious actions into
unconscious ones that you can’t stop. Represented by both the
child and the adult. Also oversees time from a time-keeping
perspective.
37
Mesh-27. Bobobja (Bubbles, Beelzebub (Lord of the Flies)).
Heavy Atmosphere Pitch Cth-5 Net-Span 7::6 Amphidemon of
Teeming Pestilence. 7th Phase-limit Decadology. C/tp-#5, Mj[5S]. Rt-1:[7236] Strange lights in the swamp (dragonflies, ET
frog-cults). [+1 sub-Rt]. Rt-2:[7256] Swarmachines (lost
harvests).
Mesh-28. Minommo. Webmaker. Pitch Cth-1 Net-Span 8::0
Amphidemon of Submergence. 8th Door (Limbo) [Neptune]
Lumbar Decadology. C/tp-#7, Mj- [7S]. Rt-1:[890] Shamanic
voyage (dream sorcery and mitochondrial chatter).
Mesh-29. Mur Mur (Murrumur, Mu(mu)). Dream-Serpent. Pitch
Null Net-Span 8::1 Syzygetic Chronodemon of the Deep Ones.
Feeds Surge-Current. Rt-0:[X] Oceanic sensation (gilled-unlife and
spinal-regressions).
Murmur governs knowledge and scrying, as well as the abyss. In
many ways, she is not unlike other tentacled entities who prefer
libraries over battlefields. If you do not contact her in order to
gain information, either directly through her or divination, she will
feel like she is wasting her time.
38
Mesh-34. Mommoljo (Mama Jo). Alien Mother. Pitch Cth-4. NetSpan 8::6 Amphidemon of Xenogenesis Decadology. C/tp-#4, Mj[4S]. Rt-1:[817236] Cosmobacterial exogermination. [+1 sub-Rt].
Rt-2:[817256] Extraterrestrial residues (including alien DNA
segments).
Mesh-35. Mombbo. Tentacle Face (Fishy-princess). Pitch Cth-3
Net-Span 8::7 Cyclic Chronodemon of Hybridity. Prowls SurgeCurrent 8th Phase-limit. Decadology. C/tp-#1, Mj- [1S]. Rt-1:[718]
Ophidian transmutation (palaeopythons). Rt-2:[725418] Mn.
Surreptitious colonization [+1 sub-Rt]. Rt-3:[817] Mj. Surfaceamnesia (old fishwives tales).
Mombbo governs all strange children and biological
experimentation. She is not afraid to suck on your face and make
it new. She is a true shapeshifter that can combine any two
unrelated entities into something new. She is a patron of the arts
and more than anything wants to create novelty.
Mesh-36. Uttunul. Seething Void (clicks Gt-36) Pitch Null NetSpan 9::0 Syzygetic Xenodemon of Atonality. Feeds and Prowls
Plex-Current, Haunts Gt-45 9th Door (Cthelll) [Pluto], Sacrum Rt0:[X] Crossing the iron-ocean (plutonics)
Uttunul is a demon of the void and despises light. It is rumored
that he got tired of shining and gave his light up for us to use
instead, and now that he doesn’t have it he wants nothing to do
with it ever again.
Mesh-37. Tutagool (Yettuk). The Tattered Ghoul. Pitch Ana-1.
Net-Span 9::1 Amphidemon of Punctuality. Decadology. C/tp-#7,
Mn+ [7H]. 4th Decademon Rt-1:[189] The dark arts, rusting iron,
tattooing (one-way ticket to Hell).
40
Mesh-38. Unnunddo (The False Nun). Double-Undoing. Pitch
Ana-2. Net-Span 9::2 Amphidemon of Endless Uncasing (onionskin horror) Decadology. C/tp-#8, Mn+ [8H]. Rt-1:[27189] Crypttraffic (and centipede simulations). Rt-2:[2754189]
Communication-grids (telecom webs, shamanic metallism).[+1
sub-Rt].
Unnunddo deals with linkages and connections, especially
network connections. With no discernible form, the practitioner
must take care to ensure their interactions with Unnunddo make
it to her core.
Mesh-39. Ununuttix (Tick-Tock). Particle Clocks. Pitch Ana-3
Net-Span 9::3 Chaotic Xenodemon of Absolute Coincidence Rt0:[?] Numerical connection through the absence of any link
Ununuttix is the demon of synchronicity. In other words, it is why
you wake up at 3:33.
Mesh-40. Ununak (Nuke). Blind Catastrophe. Pitch Ana-4. NetSpan 9::4 Amphidemon of Convulsions. Decadology. C/tp-#9,
Mn+ [9H]. Rt-1:[4189] Secrets of the blacksmiths. Rt-2:[45189]
Subterranean impulses.
Mesh-41. Tukutu (Killer-Kate). Cosmotraumatics. Pitch Cth-4
Net Span 9::5 Amphidemon of Death-Strokes. Decadology. C/tp#9, Mn- [9D]. Rt-1:[54189] Crash-signals (barkerian scarring). [+1
sub-Rt].
41
Mesh-42. Unnutchi (Outch, T'ai Chi). Tachyonic immobility (slow
vortex). Pitch Cth-3. Net-Span 9::6 Chaotic Xenodemon of Coiling
Outsideness. Rt-0:[?] Asymmetric zygopoise (and cybernetic
anomalies).
Unnutchi orders the space-between-space. It is responsible for
ensuring our plane of existence doesn’t fold in upon itself
accidentally. If you feel carefully while evoking Unnutchi, you may
manage to feel it bending the space that you inhabit in a
direction you don’t quite understand.
Mesh-43. Nuttubab (Nut-Cracker). Mimetic Anorganism. Pitch
Cth-2 Net-Span 9::7 Amphidemon of Metalloid Unlife.
Decadology. C/tp-#8, Mn- [8D]. Rt-1:[7189] Lunacies (iron in the
blood). Rt-2:[7254189] Dragon-lines (terrestrial
electromagnetism). [+1 sub-Rt].
Mesh-44. Ummnu (Om, Omni, Amen, Omen). Ultimate
Inconsequence. Pitch Cth-1 Net-Span 9::8 Amphidemon of EarthScreams. Haunts Gt-36 9th Phase-limit Decadology. C/tp-#7,
Mn- [7D]. Rt-0:[89] Crust-friction (anorganic tension).
42
Numo Franca
When I started as a chaos mage, I kept most of my writing
non-specific in order to be inclusive of all of the varieties of
magic that exist in the world. Most people would come to me
with critiques of "wah you don't explain in detail how to do this
thing, please tell me!" Then I'd explain to them how I did it, not
without a bit of resentment though. I wasn't super comfortable
with people hijacking my spellcraft because it was tailored
specifically to my needs. I believed, and I still do, that magic is
most reliable when it's tailored to the specific person who is
casting it. You can cast spells for others, of course, but that is
very different than giving someone a recipe and telling them to
make a love spell.
Many love spells, for example, use cinnamon, honey, or other
kinds of sweet attractors. However, what do you do if your target
is allergic to any of these ingredients? Obviously, you substitute
as needed. Trying to catch them in an allergic reaction is nearly
guaranteed to fail unless you really want them to fall in love with
you while you're sticking them with an epi-pen (you sick fuck).
So when I would give vague instructions this is exactly what I
was trying to protect against. I like to think that mages ought to
be able to use their best judgment in a situation and to a certain
extent, intuit (as I was forced to do) how best to manifest real
magic into their life. Hell, thinking about it now I'm almost
absolutely certain that most people, given a recipe, would in a
heartbeat try to substitute or edit where necessary based upon
their own available resources. So why is it so hard when you're
not given clear instructions to think for yourself?
It doesn't matter anymore. Now we have the numogram, an
occult model that's infinitely scalable and can be molded to
represent whatever system of magic that you need it to
represent. You need to do planetary work with 11 planets? Try
base 11. Want to work with runes? Base-25! Some kind of weird
monotheism cult? Base-1.
43
Lots of magic that exists can be mapped onto the base-10
decimal labyrinth, though not all of it, of course. Some require
finagling and still others require complete rewrites or serious
edits. But the model itself works! It's a goddamned periodic table
of cosmological elements.
The actual meanings of the numbers are fluid. You should assign
value to the numbers based upon the way the numbers are
arranged on the map, not the other way around. That's the whole
fucking point of the numogram vs different maps! It's not
prescribed a meaning and then parts get cut away to better fit
that meaning. The elements are stable, as are their relationships,
and it's our job to understand what those elements and
relationships mean. That's the "work", the "experimentation", that
this school has been working on for twenty years.
The numogram is the meta-model. Put all the hyperstition aside
(Lemuria, Atlantis, the Nma, Stillwell, Vysparov, etc) and look at it
plainly: it's just a model of the forces of the cosmos. The decimal
labyrinth lists ten major forces and their interconnections. The
Pandemonium Matrix names the interconnections and describes
the movements. Again, consider it with absolutely no
hyperstitional filter. Does the model work? Yep. Does the model
work for everything? Not sure yet.
With a system this new there's no fucking way we know
everything yet. That's simply not how it works. So please, I'm
literally begging you, try out your ideas! Experiment with them
until they break and then note the breaking point and share it
with your peers. Jesus Christ it's like everyone wants to stagnate
before they've even begun.
All of the information that you need to get started is there. The
only thing holding you back is yourself. Here's a suggestion: start
where I started, with a simple question. "How do you ground
back into the time-circuit from the outer areas?"
44