Lessons in Time Sorcery single spread

Secondary Sources/Texts/Books/Gate Zero/Lessons in Time Sorcery single spread.pdf

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Designed, edited, and published by Gate Zero. Writing licensed under Creative Commons Attribution Share-alike (CC BY-SA) © Vexsys 2020. Images licensed under Creative Commons Attribution-NonCommercialShareAlike (CC BY-NC-SA) © Neospare 2020.
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Contents This is a collection of blog posts about the system of timesorcery by Vexsys, all in one place for easier perusal. This resource has been provided for free but donations are encouraged (as is sharing this document). Experiments in Lemurian Time-Sorcery 1 Explanation of Subdecadence 10 The Pandemonium Papers 15 Introduction to Numogoetics 21 Pandemonium 23 Notes on Summoning 27 Fragments of the Lemurian Necronomicon 29 Numo Franca 43 0
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Experiments in Lemurian Time-Sorcery Any system of magic should be able to explain at least most, if not all, occult events, as well as stay internally consistent within itself. A significantly robust system becomes a map of the world, and the strange or weird failures of a system are usually explained away in revisions made by future occultists and mages. Up to this point, I believe that the numogram has not been put through its paces as an occult system, though it has been around significantly long enough that it SHOULD have been. This, I think, has more to do with the culture that created it than a failing of the system itself. As an occultist first and foremost, it is my job to put magic to the test. My first interactions with the numogram, years ago, did not excite me. This is, in part, because I did not know what I was looking at. I was not ready to be the first to evoke entities or (re)discover secrets, which I suspected was the case. Implicitly, I felt that the numogram and, as an extension, lemurian timesorcery, was a system that had yet to be "turned on". Perhaps everyone in the past was too afraid to be the first, or they didn't really want to be the first. Hyperstition, however, only comes to full fruition once the stories and systems in place become real. This becoming-real is a fundamentally occult process, not unlike any other occult process. It is possible that early CCRU encounters with the numogram were so numbered and insane that nobody ever bothered to write them down into a legitimate book of shadows. Or, being philosophers and artists first and foremost, they were blindsided by the true occult nature of their system and weren't sure how to handle it. I certainly don't know, and I believe we may never find out. Maybe, at the end of it all, it's a joke by the universe being played only on me. I accept my fate. An anecdote relevant to this is particularly salient here. A band I was into several years ago, with songs named such as "Ars Goetia", was playing in my town. I went with a friend and we ended up meeting a band member. 1
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When I asked her whether or not the band were actually occultists, she shrugged and said, "You know, as much as anyone else is really. We've dabbled but we aren't serious about it." The occult is an inherent part of art and of philosophy. But there is a difference between art and The Arte, and many people believe they can play at one and not the other. What I'm getting at here is this: how many times have you heard of people actually using time-sorcery? I don't mean talking about using it, saying "wouldn't it be cool if"... I mean drawing the circle and making the call. Is it none? As an example, take the amazing text Unleashing the Numogram, which stands to date as the most complete (though still mostly incomplete at this point) resource on the actual magical system. The author of the text states clearly that most of the ideas are rooted in theoretical understandings of the numogram. These understandings are amazing, but we're still looking at the foundation of something that has never been put to the test. So I decided to put it to the test. Here is what I learned. First, we must understand what time-sorcery is and how we access it. The Pandemonium page makes it clear: "Pandemonium is the complete system of Lemurian demonism and time sorcery. It consists of two principal components: Numogram (time-map) and Matrix (listing the names, numbers and attributes of the demons). " Ok, so we have a system with two parts that are equally important. Up to this point, lots of people have done math on the numogram to make it do all kinds of interesting and weird things. Whether any of them have actually traveled it I cannot say, but their conclusions are still incredibly important. However, I have seen very little data regarding the lemurs, or demons, of the matrix. At best, people play a bit with decadence/subdecadence and then find it unfulfilling, returning to other things that are inherently more interesting. I think the reason for this is that we're missing something fundamental about decadence, and 2
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subdecadence is the only game worth playing, but in order to do so we have to understand the secret of the four chaotic xenodemons. Re: decadence. I think the system is useless unless we determine what the AOE angelic index is. However, it's important to point out that none of us, I think, want to be an AOE shill. We want to be lemurian time-sorcerers. So we must play subdecadence and include zero as well as the chaotic xenodemons. However, we cannot simply draw a new line on the outside of the numogram connecting 9::6 and say that we have solved the problem. Moreover, I do not believe we have to. The answer is already found in gates that we already have which connect the Warp and the Plex to the time-circuit, namely gt-15, gt-36, and gt-45. Starting with gt-15, which flows from zone 5 to 6. It does this because 5+4+3+2+1=15, which plexed = 6. But, simply put, what if we subtracted during plexing, instead of adding? The gate instead leads from 5 to 4. More interestingly, however, a connection between 5 and 6 can also lead back to 4. Or, gt-15, backwards, leads to 4. So we can traffic between the Warp and the time-circuit freely, through what I have called subplexing, since you're subtracting something that you would normally add. We can also do this with gt-45 to get 1, or gt-36 to get 3. This means that if you travel to the Warp or the Plex, you can get back. This means two things: firstly, that you can now trace real routes for chaotic xenodemons to travel, secondly, that if you as a time-sorcerer get "stuck" on the "outside" of time, you can find your way back. Whether or not you, personally, can or will succeed on that point is a different question, but it means you are not theoretically doomed, and can make the trek there and back without complete annihilation (though not without scars). Once I understood this, I knew it was time to test the pandemonium system as a legitimate system of magic. I planned a syzygetic demon evocation cycle, starting with Katak, 3
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then to Djynxx, then Murmur, then Uttunul, and ending with Oddubb. I originally planned to evoke each one night at a time over five nights, but decided instead to do them all consecutively in one night. The total cycle took only a few hours, which wasn't so bad, but I have suspicions as to why, which I will go over later. It was also exhausting, so not recommended at all. The general outline of each ritual involved a moment of grounding before-hand, then lighting a candle before calling the demon in question to appear within a triangle drawn on a black mirror. In each of these rituals, I asked the same five questions: who are you? What do you represent? What do you offer the sorcerer? What do you ask in return? What is your advice? Let us begin with Katak. Katak, 5::4, bear your teeth to me, show me your claws, join us in the hunt. Who are you? Katak. Destroyer of Worlds. Doombringer (but not 663). What do you represent? Violence, pain, suffering, change, cataclysm, loss, grief, revenge. What do you offer? Breakthrough. Torturous collapse. What do you ask in return? Physical sacrifice. Advice? Get out while you still can. But you already saw that coming, huh? 4
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Djynxx, 6::3, child-stealer, woe dealer, come unto me. We have business to attend and feasts to eat. Who are you? Djynxx. Baby eater. Messy crook. Quiet schemer. Sly dog. At your service~ What do you represent? Teeth. Many many teeth. Too many. I'm parched. But really, I'm a dealer, a trader, a wealth generator. Deceiver. What do you offer? Bad deals, lost objects found. Money... but not for free. Exchanges. Information. What do you ask in return? I am here to negotiate. What does a person have to offer? What can I screw them out of? Who knows. Usually they give up too easy. Advice? Bring a friend. Or two. I get lonely. 5
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Murmur, 8::1, queen of the deep, lend your eyes to our plight so that we may find a line of flight. Who are you? Murmur. So simple, infinite. Bask. What do you represent? Deep time, ancient life, ocean, sea, swimming. Thoughtful. All-presence. What do you offer? Sight. Knowing. Growing. What do you want? To be left alone. Advice? You know what to do. Do it. Now let me go. 6
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Uttunul speaks, tendrils reaching through, 9::0. What? Do? You? Want? Either die or fuck off. I have no use for you. You have no use for me. Get out. 7
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Oddubb, 7::2, bubble over and join our fun! Quicken as we go in for the kiss. Who are you? I am Oddubb. The cute one. ^w^ What do you represent? Bubble technology, joy, care, love, sex, desire. Aphrodite coming out of the sea foam, but I'm the foam. What do you offer? Deepest desires fulfilled. What do you ask in return? Unconditional love. Advice? Stay healthy and follow your heart. 8
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While clearly some of them were more interested in speaking to me than others, I did succeed in making contact with all five syzygetic demons. They seemed low-energy, and when I tried to call upon less important members of the Pandemonium Matrix I got no response at all. It seems as though the fledgling system needs some kind of energetic boost before it comes alive and we can begin to understand the full extent of its usefulness. I did a private ritual after the syzygetic cycle to try to accomplish this, but until we get more information we won't know for certain the overall outcome. It is at this time that I invite others to participate in a similar ritual on their own. If you're in my orbit, you'll likely hear soon about plans in the works for a more group-oriented cycle, otherwise you're welcome to do your own experiments. 9
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Explanation of Subdecadence Subdecadence, governed by the great lemur Tokhatto, has several uses to a practitioner of time-sorcery. While complete understanding of the system still eludes us, a general cohesive one exists and is ready to be shared. 1) Decadence vs Subdecadence The CCRU describes two forms of card game related to the lemurs: decadence and subdecadence. Decadence and decadology are rooted in hermetic and AOE understandings of the numogram, and this explanation will only cover the uses and meanings of subdecadence because of that. Time-sorcery is a tool or weapon to be used against the AOE calendric matrix, so what good is their decadological understanding to us? 2) Set-up. Each lemur that is not a syzygetic one is assigned a subdecadence card (Katak is a special case). The card they are assigned is determined by their cluster type (numbered zero through nine) and their rite, as well as their pitch polarity. The cluster type has a pattern which seems to relate to how the rite moves through the numogram, but the specifics of which are still uncertain at this time. This may be rooted in the fact that only 4 cards can share a cluster type, so some will be forced to be outliers. However, it seems that the zone that the rite starts in (and whether it's major or minor) helps to determine the cluster type of the lemur. The major and minor rite of a lemur seems to be arbitrarily chosen and requires more study, but it is worth it to gloss what we mean by those terms. A major rite begins the travel through the numogram at the larger zone value, while a minor rite begins at the smaller value and travels to the larger one. Katak, for example, has two rites, one major [54] and one minor [418725], 10
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written as a list of how one would travel the numogram to reach the destination zone. The pitch polarity is taken directly from the pitch, where "ana" is positve and "cth" is negative. When one puts this all together, one can choose cards out of the 40 cards that a standard playing card deck is truncated to and assign each of them a lemur. Note that the syzygies are removed, though Katak is assigned explicitly one of the joker cards. Luckily for us, each lemur has already been given a card, denoted by the [XX] parentheses under the decadology. The only cards which are not given a card are the chaotic xenodemons, which we can label using what we know from above, plus a little reasoning. The hearts and diamonds suits are minor rites while the clovers and spades are major. Moreover, clovers and hearts are positive while diamonds and spades are negative. Since queens are assigned a value of 0, this means that the major and minor rite can be determined by whether it goes to or from zero. Since zero is always minor, we have assigned 3::0 and 6::0 to the minor rites, while 9::3 and 9::6 are major rites. 3) Lay-out The subdecadology spread is laid out in the manner of the Atlantean cross. There are five positions: 1) memories and dreams, 2) destructive influences, 3) creative influences, 4) far future, and 5) deep past. the specific understanding of what these positions mean still requires more research, but overall can be likened to a y-axis which involves the "timeline" and an x-axis that determines what actions are likely to occur at the mid-point where they intersect, which could be considered "the present". 11
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4) The Game The way that subdecadence works is simple. You pull two sets of five cards. The first set you lay out in the manner of the Atlantean Cross, the next set you place on the side or along the bottom of your playing space. Then, you make pairs which add to nine(9+0), 8+1, 7+2, 6+3, 5+4). Every unpaired card in set one is assigned its number value as a negative score, while any pairs are scored according to their difference as a positive number. EXAMPLE: 3 08 5 2 37481 The 2 and 7 pair, the 8 and 1 pair, the 5 and 4 pair. This gives 1+7+5-3-0, since the 3 and 0 are unpaired. If you score a positive result, the game continues and you pull another set. Do not shuffle this set back into the deck before pulling the next set. If you score a negative result, the game ends and you call the lemur whose mesh number equals your score. A score of 0 ends the game and calls Lurgo, but is not considered a "loss". The game ends on your first negative result, and your total for the aeon is added up to give you a final score. In other words, if you score a positive 2 the first round, but a negative 7 the second round, the game ends and your final score is negative 5. 12
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5) Subdecadence As A Tool Subdecadence can be used both to do magic and to divine in the same way that a practitioner would use a tarot deck or even a traditional deck of cards. Unlike other systems, subdecadence gives divinatory responses that are deep and mythical instead of simple "she is sad, she is angry, she wants money" and requires a deeper level of interpretation or understanding than the straightforward symbolisms of tarot. Casting spells using subdecadence requires a pull which leaves a degree of uncertainty or ambiguity, specifically in how cards pair. For example, if there is a 7 on the cross and your set-2 has two 2s, then you can choose either card to fulfill the adding to 9, thus giving you control over the meaning of the aeon. We have decided to view each pair as a cancellation of the original lemur aspect, which cancels out either the meaning of the cross or allows the sorcerer to choose whether an event takes a destructive influence or creative influence 6) Further thoughts, Conclusions Obviously, this system is still in its infancy. This description should be used as a quick-start guide, allowing any sorcerer to pick up a deck of cards and understand them as a tool of Pandemonium. The way that the system creates meaning and what each of the lemurs mean, as well as how the magic of subdecadence work, are still in their early stages and only through rigorous experimentation can we understand the true value of this system. Preliminary experiments have all yielded good results using the approach outlined above, including when compared to traditional forms of divination (tarot). The tarot spread and the subdecadence spread were essentially equivalent, and though they revealed different aspects, they held to the same conclusions and told the same overall story of the given situation. 13
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Once a better understanding of the obvious interpretations of each lemur exists, we can begin to understand better the ideal ways to employ subdecadence in our work. As far as spellcasting goes, it seems to only work on things pulled for the current situation. Any ambiguity can be used by the sorcerer performing the reading to affect the supposed outcome, while other situations give no ambiguity in the cards which are pulled. Are there deeper meanings to this system? How does it become "the darkest of sorceries" or "the ultimate blasphemy"? How do the five syzygetic demons involve themselves in this system? As canaries in the coalmine, we may not know until it is too late. 14
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The Pandemonium Papers I awoke from trance just now to find in my possession five pages of sigils corresponding to the lemurs of Pandemonium. Do with these what you will. They were constructed using neospare's guidelines with some errors because fate has other plans. While I do think it may be useful for everyone to create their own, that may not be possible, especially for the neophyte among us who hasn't honed their sigil magic. 15
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Introduction to Numogoetics With the slow erasure of Nma culture thanks to the imperialism and colonization of the 20th century, the lemurs and their priests had to find a new way to connect with their sorcerous lineage. The Tak-Nma, having already foreseen the inevitability of their demise, ensured that their death would be the great sacrifice that begat their immortality. Suka showed them through the gate and, even though they were digging their own graves, they slept peacefully knowing that their family tree would not end with Krakatoa. Fast forward sixty years and the last hold-outs of the Dib-Nma are being assimilated into the rest of Java. One of their kids hallucinates a beat in her head, not realizing that half the world is dreaming of it too. She’s headlining this, you know? You see, we always think of thunder as coming from lightning, but thunder is what assures us that lightning ever happened in the first place. Krakatoa was the thunder. - Gunter, Earth’s Heartbeat: The Rave on a Volcano that Changed Dance Music Forever You’re reading this because you’ve heard the call of time-sorcery. If you think you haven’t, play along for a while and see if you don’t change your mind by the end. If it starts making too much sense, don’t be afraid to come back to it later. Whether or not you believe me right now, we have all the time in the world. This text is an introduction to the Pandemonium Matrix, otherwise known as the “demonism” side of time-sorcery. This aspect took on a name as the twin to numogrammatics: numogoetics. This means you can restate the opening line of Pandemonium as: Pandemonium is the complete system of Lemurian numogoetics and numogrammatics. 21
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The call of time-sorcery sounded when Tak-Nma shamans rode the shock-wave of Krakatoa’s explosion to the other side of the planet, achieving total permeation of the signal that would soon be passed down from the Dib-Nma dream-witch to Echidna Stillwell and then to other members of The Cthulhu Club. Their works would be updated, translated, and digitized by the MVU in the nineties, further cementing its virulence. Now, twenty years later, a team of sorcerers, magicians, and priestesses have begun tirelessly decoding the secrets of the numogram. The core text of numogoetics is the Pandemonium Matrix, which is the list of all demons with their rites and associations. While an in-depth understanding of the numogram and its esoteric meanings will make your work with numogoetics easier, it is by no means required in order to call up the demons. That work is likely to happen concurrently, and depending on your background you will likely gravitate towards one or the other at first. Just remember that they are different aspects of the same thing. This introduction will cover how to read the Pandemonium Matrix as well as how to start your adventures in numogoetics. It is best to begin your journey prepared instead of stumbling down the rabbit hole, never to return. Some knowledge, however, can only be passed down by Murmur herself. If you are familiar with any system of magic, then the esoteric significance of the time-sorcery system will begin to jump out at you with enough study. A disciplined student can translate their work into numogrammatics or numogoetics with ease once the necessary connections between the two have been made. Like learning any other language, the training wheels are necessary until immersion is complete and its understanding becomes a passive quality that leads to merely speaking the language instead of translating it from your original tongue. 22
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Pandemonium The Pandemonium page has five sections: an introduction describing time-sorcery, the Pandemonium Matrix which consists of demonic entries, and descriptions of decadence, subdecadence, and decadology. The information on this page is structured in such a way that it seems utterly incomprehensible to anyone looking at it for the first time. Part of initiation is decoding the secrets within, but the exoteric values and descriptions still require glossing if they are to be communicated about at scale. This way, you can skip the cross-referencing and come to a basic understanding of one of the most important tools at your disposal as a time-sorcerer. The Pandemonium Matrix is the bulk of the page and is a list of all unique net-spans and their associations. These entries are organized by mesh-value and each have the same general structure. This is Lurgo’s entry: Mesh-00: Lurgo (Legba). (Terminal) Initiator. (Clicks Gt-00). Pitch Ana-1. Net-Span 1::0. Amphidemon of Openings. (The Door of Doors). Cipher Gt-01, Gt-10. 1st Door (The Pod) [Mercury], Dorsal. 1st Phase-limit. Decadology. C/tp-#7, Mj+ [7C]. Rt-1:[1890] Spinalvoyage (fate line), programming. There is a lot of information here and very little punctuation or explanation. It is best to simply explain it in order: 23
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Mesh-00: The number of the demon in question. Mesh values go from mesh-00 to mesh-44. Lurgo (Legba): The first word is the name of the demon, while the word in quotations suggests a nickname or alternative name. (Terminal) Initiator: This is Echidna Stillwell’s translation of the name of the demon. (Clicks Gt-00): A gate is clicked when a demon’s mesh-value ciphers (see below) a gate’s value. Pitch Ana-1: The pitch of a demon refers to how imbalanced it is in a positive or negative direction. A pitch can range from Ana-7 to Cth-7, including null pitch (perfect balance) between Cth-1 and Ana-1 (only used by the five syzygies). Net-span 1::0: A demon’s net-span shows the two zones that are the two ends of a demon. It is written in the Pandemonium Matrix as Bigger::Smaller so that it is grouped by phases, meaning grouped by the larger value in the netspan. Amphidemon of Openings: This is the demon’s title. A demon can be categorized as an amphidemon, a chronodemon, or a xenodemon based on which zones it traffics between and where they are on the numogram. (The Door of Doors): An alternative title, referring to the fact that Lurgo is the first door because she begins the first phase of the numogram. Ciphers Gt-01, Gt-10: Refers to the gates that the net-span ciphers if the net-span were written as a number. Ciphering can happen with either value in either place, which is why Lurgo can cipher both Gt-01 and Gt-10. Ciphering can also be applied to all other related numbers (or unrelated ones). 24
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1st Door (The Pod): Designates the demon as the first demon of a phase as well as describes what that phase symbolically represents in the parentheses. [Mercury]: This denotes which planet rules the demon’s phase. Dorsal: Denotes which part of the spine the phase represents. 1st Phase-limit: Denotes that this demon is the last demon of a phase. Decadology. C/tp-#7, Mj+ [7C]: Denotes the decadology of the demon. C/tp- refers to the cluster type, while Mj+ denotes both the demon’s major or minor status as well as its pitch polarity. These two aspects come together as [7C], which represents the 7 of Clubs card. This means that when playing the game decadence, the 7 of Clubs represents Lurgo. Rt-1:[1890] Spinal-voyage (fate line), programming: This denotes the first rite of Lurgo, [1890]. Each number in the brackets symbolizes a zone that the rite moves through. The words that follow are the symbols and associations of the given rite. A sub-routine for a rite suggests that there is another path that the rite can take while still following the same order of zones, but Lurgo has zero sub-routines so this is left off of her entry. 25
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There are several pieces that are not described above because they do not apply to Lurgo but do apply to other demons. For example, what it means to prowl, haunt, or shadow a gate or current. A demon prowls a current when it has a rite which perfectly follows the direction that the current goes, for example 8::7 prowls the surge-current. 8::2, on the other hand, shadows the surge-current because it travels the current but then goes to the syzygetic pair instead of staying at the end of the current. Likewise, a demon haunts a gate when it has a rite that involves only one movement through said gate, for example 9::8’s movement through Gt-36. Decadence involves a deck of cards and making pairs which sum to 10 (9 in subdecadence). The decadology section denotes which card a demon is assigned to, with the syzygetic demons being assigned to no card (except Katak) and the chaotic xenodemons being viciously suppressed by the AOE. As it stands, the AOE Hall of Records has not responded to requests for releasing of AOE’s angelology tables, which makes decadence’s value to a time-sorcerer questionable at best. However, though subdecadence has been suppressed, clever application of what we currently know allows us to build a full subdecadence card pack. Subdecadence adds four queens representing the chaotic xenodemons, each with a cluster-type of 0. Since we already have their pitch-polarity, the only aspect that we are missing is whether they are major or minor rites. This is solved for us, however, by their cluster-type being 0. That means that the rite described in their decadology is one which moves from 9::0 to 6::3, meaning that 9::6 and 9::3 are major while 3::0 and 6::0 are minor. With this knowledge, one can build and use a full subdecadence pack. 26
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The full decadological and sorcerous implications of calling a demon through subdecadence have yet to be fully understood, however early experiments suggest that the game itself can be used as both a process of divination as well as a template for cartomantic sorcery. Careful priming or stacking of the deck can lead to the specific outcome one desires, while the inherent uncertainty when building 9-summing card pairs gives the practitioner a more active hand in the weaving of the narrative. A full explanation of each lemur will be available once the Lemurian Necronomicon has been completely extracted and properly translated into our current language. Until that point, careful consideration of the numogrammatics of a demon, in addition to usage of the supplementary explanations above as well as the explanations found in CCRU’s glossary can provide the practitioner with all the tools necessary to perform an evocation or invocation of any given demon. Consider yourself warned. Notes on Summoning The summoning of a demon requires first and foremost a portal to the home of the lemurs: the Utterminus of Cthelll which exists beyond Gt-45. This portal must allow demons to traffic their likeness through it in order to facilitate communication and bargaining. While each particular entity has their own preferences, likes, dislikes, etc, one can make contact with any demon by writing their name, net-span, or a sigil describing them within a Portal of Cthelll. The Portal of Cthelll can be personalized to fit the preference of the sorcerer as long as the demon finds the design agreeable. Until further experiments are done on the ideal Portal of Cthelll, the sky is the limit and one should not be afraid to explore whatever depictions, designs, or devices one comes across that may function as a proper portal. One thing is certain: only by capturing the essence of Gt-45 can one commune with a demon. 27
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While any personal sigilization of a given demon may succeed in dialing, one ought to adhere to personal guidelines of sigilization in order to have a common language between each demon. There have been no known reports of calling one thing and getting another, but a lax pen or tongue may be just the door required for something utterly unwanted to sneak its way into your black mirror. By filtering out unneeded noise as a precaution, one can better troubleshoot their work. The first summoning recorded for public record used a black mirror with a triangle drawn inside of it to summon the five syzygetic demons. Experiments since then have included a lava lamp, the clouds, as well as full on invocation. Certain entities should be invoked with extreme caution, though hopefully that doesn’t have to be said in the first place. As part of working within the system of Pandemonium, translating protection spells and routines must be done before more dangerous work is tried. Surviving the numogram requires a different approach than merely drawing up a circle of salt and repeating the names of God. To this point, only in certain specific circumstances has traditional banishing efforts affected the demons of the Lemurian Necronomicon. 28
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Fragments of the Lemurian Necronomicon EDITOR’S NOTE: Corrections to source text have been made.. Mesh-00: Lurgo (Legba). (Terminal) Initiator. (Clicks Gt-00). Pitch Ana-1. Net-Span 1::0. Amphidemon of Openings. (The Door of Doors). Cipher Gt-01, Gt-10. 1st Door (The Pod) [Mercury], Dorsal. 1st Phase-limit. Decadology. C/tp-#7, Mj+ [7C]. Rt1:[1890] Spinal-voyage (fate line), programming. Lurgo, represented by a single line or circle, is the door to working with lemurian spirits. They appear gender-fluid, though present a more masculine demeanor than other entities. They can open any pathway or assist in the calling of all spirits. A relationship with lurgo is nearly required for long-term usage of the system, as well as initiation into it as a whole. They like people, so don’t mind being called upon “just to chat” as long as you come with presents. Mesh-01: Duoddod. Duplicitous Redoubler. (Clicks Gt-01). Pitch Ana-2. Net-Span 2::0. Amphidemon of Abstract Addiction 2nd Door (The Crypt) [Venus], Cervical. Decadology. C/tp-#8, Mj+ [8C]. Rt-1:[271890] Pineal-regression (rear vision). Rt2:[27541890] Datacomb searches, digital exactitude (every second counts). [+1 sub-Rt]. Duoddod represents doubles that don’t look quite right. A corrupted 20/20 vision, Duoddod can stretch into the past and show us what used to be as well as assist us when searching for specific information. 29
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Mesh-02. Doogu (The Blob). Original-Schism. Pitch Ana-3. NetSpan 2::1 Cyclic Chronodemon of Splitting-Waters. Ciphers Gt21. Shadows Surge-Current. 2nd Phase-limit. Decadology. C/tp#1 Mn+ [1H]. Rt-1:[1872] Mn. Primordial breath (pneumatic practices). Rt-2:[271] Ambivalent capture, hooks (live-bait, traps, plot-twists) Rt-3:[27541] Mj. Slow pull to stasis, protection from drowning. [+1 sub-Rt]. Mesh-03. Ixix (Yix). Abductor. (Clicks Gt-03). Pitch Ana-3 NetSpan 3::0 Chaotic Xenodemon of Cosmic Indifference. Ciphers Gt-03. 3rd Door (The Swirl), [Earth]. Cranial. Rt-0:[?]. Occult terrestrial history (Who does the Earth think It Is?) Ixix represents Earth from the outside perspective and has a deep connection to alien intelligence. The mirror from space is little grey men. A swarm known to abduct those who make contact, it is uncertain whether you gain or lose after you regain consciousness after being operated on by Ixix’s surgeons. Mesh-04. Ixigool (Djinn of the Magi). Over-Ghoul. Pitch Ana-4. Net Span 3::1 Amphidemon of Tridentity (Sphinx-time). Decadology. C/tp-#4, Mn+ [4H]. Rt-1:[18723]. Unimpeded ascent (prophecy). Rt-2:[1872563]. Ultimate implications, (as above so below). [+1 sub-Rt]. Demon of the magicians, Ixigool represents the sum of one’s life as they ascend through to apotheosis. Ixigool chooses heroes, villains, and orders the mythic narrative on all levels as necessary to fit in with the classic adventures. 4 legs, then 2 legs, then 3 legs. 30
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Mesh-05. Ixidod (King Sid). The Zombie-Maker. Pitch Ana-5. Net Span 3::2 Amphidemon of Escape-velocity. Haunts Gt-03. 3rd Phase-limit. Decadology. C/tp-#5, Mn+ [5H]. Rt-1:[23] Crises through excess (micropause abuse) Rt-2:[27563] Illusion of progress (out of the frying-pan into the fire). [+1 sub-Rt]. Mesh-06. Krako (Kru, Karak-oa). The Croaking Curse. Pitch Ana4 Net-Span 4::0 Amphidemon of Burning-Hail 4th Door (Delta) Mars. Cervical Decadology. C/tp-#9, Mj+ [9C]. Rt-1:[41890] Subsidence, heaviness of fatality. [+1 sub-Rt]. Mesh-07. Sukugool (Old Skug). The Sucking-Ghoul. Pitch Ana-5. Net-Span 4::1 Cyclic Chronodemon of deluge and implosion. Prowls Sink-Current. Haunts Gt-10 Decadology. C/tp-#3, Mj+ [3C]. Rt-1:[187254] Mn. Cycle of creation and destruction. Rt2:[41] Mj. Submersion (gravedigging). [+1 sub-Rt]. Rt-3: [451] Mj. Aftermath of apocalypse, blood clots. Sukugool can sneak things through to the other side of destruction. Face is mostly mouth and teeth. Mesh-08. Skoodu (Li'l Scud). The Fashioner. Pitch Ana-6 NetSpan 4::2 Cyclic Chronodemon of Switch-Crazes. Shadows HoldCurrent Decadology. C/tp-#2, Mn+ [2H]. Rt-1:[2754] Mn. Historical time (eschatology). Rt-2:[41872] Passage through the deep. Rt-3:[451872] Mj. Cyclic reconstitution and stability. 31
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Mesh-09. Skarkix (Sharky, Scar-head). Buzz-Cutter. Pitch Ana-7 (Uppermost). Net-Span 4::3 Amphidemon of anti-evolution (eddies of the Delta). 4th Phase-limit. Decadology. C/tp-#6, Mj+ [6C]. Rt-1:[418723] Hermetic abbreviations (history of the magicians). Rt-2:[4518723] Sacred seal of time (triadic reconfirmation of the cycle). Rt-3:[4563] Apocalyptic rapture (jagged turbulence). [+1 sub-Rt]. Mesh-10. Tokhatto (Old Toker, Top Cat). Decimal Camouflage. Pitch Cth-4 Net-Span 5::0 Amphidemon of Talismania. 5th Door (Hyperborea) [Jupiter], Cervical. Decadology. C/tp-#9, Mj- [9S]. Angel of the Cards. Rt-1:[541890] Number as destiny (digital convergence). [+1 sub-Rt]. Assigns value to objects. Governs the cartomancy system of subdecadence. Not without a sense of humor, Tokhatto can assist in the creation of talismans, totems, and other objects of power. However, he doesn’t work for free. As an extension, he can remove value from objects as well. Mesh-11. Tukkamu. Occulturation. Pitch Cth-3. Net-Span 5::1 Cyclic Chronodemon of Pathogenesis. Ciphers Gt-15. Prowls Sink-Current Decadology. C/tp-#3, Mj- [3S]. Rt-1:[18725] Mn. Optimal maturation (medicine as diffuse healing). Rt-2:[541] Mj. Rapid deterioration (putrefaction, catabolism). [+1 sub-Rt]. Tukkamu seems to play a major role in the building of the phenomenal universe. She is related to Tokhatto. She is a swarm of stony figures. While building the universe, she respects the role of recombination and rewriting. Building & demolishing fall under her domain. 32
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Mesh-11. Tukkamu. Occulturation. Pitch Cth-3. Net-Span 5::1 Cyclic Chronodemon of Pathogenesis. Ciphers Gt-15. Prowls Sink-Current Decadology. C/tp-#3, Mj- [3S]. Rt-1:[18725] Mn. Optimal maturation (medicine as diffuse healing). Rt-2:[541] Mj. Rapid deterioration (putrefaction, catabolism). [+1 sub-Rt]. Tukkamu seems to play a major role in the building of the phenomenal universe. She is related to Tokhatto. She is a swarm of stony figures. While building the universe, she respects the role of recombination and rewriting. Building & demolishing fall under her domain. Mesh-12. Kuttadid (Kitty). Ticking Machines. Pitch Cth-2 NetSpan 5::2 Cyclic Chronodemon of Precarious States. Prowls Hold-Current Decadology. C/tp-#2, Mn- [2D]. Rt-1:[275] Mn. Maintaining balance (calendric conservatism). Rt-2:[541872] Mj. Exhaustive vigilance. [+1 sub-Rt]. Demon of balance and measurement. Mesh-13. Tikkitix (Tickler). Clicking Menaces. Pitch Cth-1 NetSpan 5::3 Amphidemon of Vortical Delirium Decadology. C/tp-#6, Mj- [6S]. Rt-1:[5418723] Swirl-patterns (tornadoes, wind-voices). [+1 sub-Rt]. Rt-2:[563] Mysterious disappearances (things carried-away). [+1 sub-Rt]. The path to Oz. 33
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Mesh-14. Katak. Desolator. Pitch Null. Net-Span 5::4 Syzygetic Chronodemon of Cataclysmic Convergence. Feeds Sink-Current. Ciphers Gt-45 5th Phase limit Decadology. C/tp-#0 [Joker]. Rt0:[X] Tail-chasing, rabid animals (nature red in tooth and claw). Rt-1:[418725] Panic (slasher pulp and religious fervour). A woman of destruction, hunting, and panic, Katak collapses the reality stream into one truth. Hunting her proves dangerous, as does joining her in the hunt, but the rewards may be greater than you can imagine. However, you must be strong enough to stomach her murderous rage. Mesh-15 Tchu (Tchanul). Source of Subnothingness. Pitch Cth-3 Net-Span 6::0 Chaotic Xenodemon of Ultimate Outsideness (and unnameable things). 6th Door (Undu) [Saturn].Cranial Rt-0:[?] Cosmic deletions and real impossibilities. Contact with Tchu is very difficult. It almost doesn’t exist but you can feel it scratching inside your skull where whatever it stole used to be. May be used for miracles. Mesh-16. Djungo. Infiltrator. Pitch Cth-2 Net Span 6::1 Amphidemon of Subtle Involvements (and intricate puzzles). Decadology. C/tp-#4, Mn- [4D]. Rt-1:[187236] Turbular fluids (maelstroms, chaotic incalculability). [+1 sub-Rt]. Rt-2:[187256] Surreptitious invasions, inexplicable contaminations (fish falls). 34
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Mesh-17. Djuddha (Judd Dread). Decentred Threat. Pitch Cth-1 Net-Span 6::2 Amphidemon of Artificial Turbulence (complexdynamics simulations) Decadology. C/tp-#5, Mn- [5D]. Rt-1:[236] Machine-vortex (seething skin). [+1 sub-Rt]. Rt-2:[2756] Storm peripheries (Wendigo legends). Chaotic surveillance states and command/control systems. Mesh-18. Djynxx (Ching, The Jinn). Child Stealer. Pitch Null NetSpan 6::3 Syzygetic Xenodemon of Time-Lapse. Feeds and Prowls Warp-Current. Ciphers Gt-36. Haunts Gt-06, Gt-21. Rt-0:[X] Abstract cyclones, dust spirals (nomad war-machine). [+2 subRt]. Djynxx is ready to make deals. They want your money, your friend, your child, whatever you’re willing to part with. However, their terms mean you always get a bad deal. They deal in illusory power, lunatic adventure, and the berserker’s lack of fear. Mesh-19. Tchakki (Chuckles). Bag of Tricks. Pitch Ana-1. NetSpan 6::4 Amphidemon of Combustion. Decadology. C/tp-#6, Mn+ [6H]. 1st Decademon. Rt-1:[4187236] Quenching accidents (apprentice smiths). [+1 sub-Rt]. Rt-2:[45187236] Mappings between incompatible time-systems (Herakleitean fire-cycle). [+1 sub-Rt]. Rt-3:[456] Conflagrations (shrieking deliria, spontaneous combustion). Tchakki governs harnessing the power of the dead. Also, fire and lemurian battle-magic. 35
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Mesh-20. Tchattuk (One Eyed Jack, Djatka). Pseudo-Basis. Pitch Cth-7 (Lowermost). Net-Span 6::5 Amphidemon of Unscreened Matrix. Haunts Gt-15. 6th Phase-limit. Decadology. C/tp-#6, Mn[6D]. Rt-1:[54187236] Zero-gravity. [+2 sub-Rt]. Rt-2:[56] Cut-outs (UFO cover-ups, Nephilim). Overloading of information and complete freedom. Loss of credibility. Mesh-21. Puppo (The Pup). Break-Outs. Pitch Cth-2. Net-Span 7::0 Amphidemon of Larval Regression. 7th Door (Akasha) [Uranus], Cervical Decadology. C/tp-#8, Mj- [8S]. Rt-1:[71890] Dissolving into slime (masked horrors). Rt-2:[72541890] Chthonic swallowings. [+1 sub-Rt]. Mesh-22. Bubbamu (Bubs). After Babylon. Pitch Cth-1. Net-Span 7::1 Cyclic Chronodemon of Relapse. Prowls Surge-Current. Haunts Gt-28. Decadology. C/tp-#1, Mn- [1D]. Rt-1:[187] Mn. Hypersea (marine life on land). Rt-2:[71] Aquassassins (BlackAtlantis). Rt-3:[72541] Mj. Seawalls (dry-time, taboo on menstruation). Afrofuturist connections. Mesh-23. Oddubb (Odba). Broken Mirror. Pitch Null Net-Span 7::2 Syzygetic Chronodemon of Swamp-Labyrinths (and blinddoubles). Feeds Hold-Current. Rt-0:[X]. Time loops, glamour and glosses. Oddubb governs sex, reproduction, sex drives, and multiplicity. She is the total sum of all possibilities you could ever achieve until Katak culls her numerous children. She can also engage in bubble travel. 36
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Mesh-24. Pabbakis (Pabzix). Dabbler. Pitch Ana-1 Net-Span 7::3 Amphidemon of Interference (and fakery). Decadology. C/tp-#5, Mj+ [5C]. 2nd Decademon. Rt-1:[723] Batrachian mutations (and frog-plagues). Rt-2:[72563] Cans of worms (vermophobic hysteria, propagation by division). [+1 sub-Rt]. Mesh-25. Ababbatok (Abracadabra). Regenerator. Pitch Ana-2 Net-Span 7::4 Cyclic Chronodemon of Suspended Decay. Shadows Hold-Current Decadology. C/tp-#2, Mj+ [2C]. Rt-1:[4187] Frankensteinian experimentation (reanimations, golems). Rt2:[45187] Mn. Purifications, amphibious cycles (and healing of wounds). Rt-3:[7254] Mj. Sustenance (smoke visions). Ababbatok is a doctor and chef. He can make the dead live again as well as being responsible for feeding the living. Makes you feel like you’re undergoing a check-up when you ask him for medical assistance. Is not unlike a real doctor in the advice that he gives. Mesh-26. Papatakoo (Pataku). Upholder. Pitch Cth-6 Net-Span 7::5 Cyclic Chronodemon of Calendric Time. Prowls Hold-Current Decadology. C/tp-#2, Mj- [2S]. Rt-1:[54187] Mn. Ultimate success (perseverance, blood sacrifice). [+1 sub-Rt]. Rt-2:[725] Mj. Rituals becoming nature. Papatakoo holds the sky up. He oversees contractual agreements (in word or deed) and turns conscious actions into unconscious ones that you can’t stop. Represented by both the child and the adult. Also oversees time from a time-keeping perspective. 37
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Mesh-27. Bobobja (Bubbles, Beelzebub (Lord of the Flies)). Heavy Atmosphere Pitch Cth-5 Net-Span 7::6 Amphidemon of Teeming Pestilence. 7th Phase-limit Decadology. C/tp-#5, Mj[5S]. Rt-1:[7236] Strange lights in the swamp (dragonflies, ET frog-cults). [+1 sub-Rt]. Rt-2:[7256] Swarmachines (lost harvests). Mesh-28. Minommo. Webmaker. Pitch Cth-1 Net-Span 8::0 Amphidemon of Submergence. 8th Door (Limbo) [Neptune] Lumbar Decadology. C/tp-#7, Mj- [7S]. Rt-1:[890] Shamanic voyage (dream sorcery and mitochondrial chatter). Mesh-29. Mur Mur (Murrumur, Mu(mu)). Dream-Serpent. Pitch Null Net-Span 8::1 Syzygetic Chronodemon of the Deep Ones. Feeds Surge-Current. Rt-0:[X] Oceanic sensation (gilled-unlife and spinal-regressions). Murmur governs knowledge and scrying, as well as the abyss. In many ways, she is not unlike other tentacled entities who prefer libraries over battlefields. If you do not contact her in order to gain information, either directly through her or divination, she will feel like she is wasting her time. 38
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Mesh-30. Nammamad. Mirroracle. Pitch Ana-1 Net-Span 8::2 Cyclic Chronodemon of Subterranean Commerce. Shadows Surge-Current. Ciphers Gt-28 Decadology. C/tp-#1, Mj+ [1C]. 3rd Decademon Rt-1:[2718] Voodoo in cyberspace (cthulhoid traffic). Rt-2:[275418] Mn. Completion as final collapse (heat-death, degenerative psychoses). [+1 sub-Rt]. Rt-3:[8172] Mj. Emergences (and things washed-up on beaches). Nammamad governs business, transactions, discoveries, and The End. Accepts work calls only. Nammamad also governs virtual occult communications and other underground dealings, including black markets and other profit-ventures. Mesh-31. Mummumix (Mix-Up). The Mist-Crawler. Pitch Ana-2. Net-Span 8::3 Amphidemon of Insidious Fog (Nyarlathotep) Decadology. C/tp-#4, Mj+ [4C]. Rt-1:[81723] Ocean storms (and xenocommunication on the bacterial plane). Rt-2:[8172563] Diseases from outer-space (oankali medicine). [+1 sub-Rt]. Mesh-32. Numko (Old Nuk). Keeper of Old Terrors. Pitch Ana-3. Net-Span 8::4 Cyclic Chronodemon of Autochthony. Shadows Sink-Current Decadology. C/tp-#3, Mn+ [3H]. Rt-1:[418] Necrospeleology (abysmal patience rewarded). Rt-2:[4518] Mn. Subduction (and carnivorous fish). Rt-3:[817254] Mj. Vulcanism (and bacterial intelligence). Mesh-33. Muntuk (Manta, Manitou). Desert Swimmer. Pitch Cth5 Net-Span 8::5 Cyclic Chronodemon of Arid Seabeds. Shadows Sink-Current. Decadology. C/tp-#3, Mn- [3D]. Rt-1:[5418] Mn. Ancient rivers. [+1 sub-Rt]. Rt-2:[81725] Mj. Cloud-vaults and oppressive tension (protection during monsoon) 39
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Mesh-34. Mommoljo (Mama Jo). Alien Mother. Pitch Cth-4. NetSpan 8::6 Amphidemon of Xenogenesis Decadology. C/tp-#4, Mj[4S]. Rt-1:[817236] Cosmobacterial exogermination. [+1 sub-Rt]. Rt-2:[817256] Extraterrestrial residues (including alien DNA segments). Mesh-35. Mombbo. Tentacle Face (Fishy-princess). Pitch Cth-3 Net-Span 8::7 Cyclic Chronodemon of Hybridity. Prowls SurgeCurrent 8th Phase-limit. Decadology. C/tp-#1, Mj- [1S]. Rt-1:[718] Ophidian transmutation (palaeopythons). Rt-2:[725418] Mn. Surreptitious colonization [+1 sub-Rt]. Rt-3:[817] Mj. Surfaceamnesia (old fishwives tales). Mombbo governs all strange children and biological experimentation. She is not afraid to suck on your face and make it new. She is a true shapeshifter that can combine any two unrelated entities into something new. She is a patron of the arts and more than anything wants to create novelty. Mesh-36. Uttunul. Seething Void (clicks Gt-36) Pitch Null NetSpan 9::0 Syzygetic Xenodemon of Atonality. Feeds and Prowls Plex-Current, Haunts Gt-45 9th Door (Cthelll) [Pluto], Sacrum Rt0:[X] Crossing the iron-ocean (plutonics) Uttunul is a demon of the void and despises light. It is rumored that he got tired of shining and gave his light up for us to use instead, and now that he doesn’t have it he wants nothing to do with it ever again. Mesh-37. Tutagool (Yettuk). The Tattered Ghoul. Pitch Ana-1. Net-Span 9::1 Amphidemon of Punctuality. Decadology. C/tp-#7, Mn+ [7H]. 4th Decademon Rt-1:[189] The dark arts, rusting iron, tattooing (one-way ticket to Hell). 40
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Mesh-38. Unnunddo (The False Nun). Double-Undoing. Pitch Ana-2. Net-Span 9::2 Amphidemon of Endless Uncasing (onionskin horror) Decadology. C/tp-#8, Mn+ [8H]. Rt-1:[27189] Crypttraffic (and centipede simulations). Rt-2:[2754189] Communication-grids (telecom webs, shamanic metallism).[+1 sub-Rt]. Unnunddo deals with linkages and connections, especially network connections. With no discernible form, the practitioner must take care to ensure their interactions with Unnunddo make it to her core. Mesh-39. Ununuttix (Tick-Tock). Particle Clocks. Pitch Ana-3 Net-Span 9::3 Chaotic Xenodemon of Absolute Coincidence Rt0:[?] Numerical connection through the absence of any link Ununuttix is the demon of synchronicity. In other words, it is why you wake up at 3:33. Mesh-40. Ununak (Nuke). Blind Catastrophe. Pitch Ana-4. NetSpan 9::4 Amphidemon of Convulsions. Decadology. C/tp-#9, Mn+ [9H]. Rt-1:[4189] Secrets of the blacksmiths. Rt-2:[45189] Subterranean impulses. Mesh-41. Tukutu (Killer-Kate). Cosmotraumatics. Pitch Cth-4 Net Span 9::5 Amphidemon of Death-Strokes. Decadology. C/tp#9, Mn- [9D]. Rt-1:[54189] Crash-signals (barkerian scarring). [+1 sub-Rt]. 41
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Mesh-42. Unnutchi (Outch, T'ai Chi). Tachyonic immobility (slow vortex). Pitch Cth-3. Net-Span 9::6 Chaotic Xenodemon of Coiling Outsideness. Rt-0:[?] Asymmetric zygopoise (and cybernetic anomalies). Unnutchi orders the space-between-space. It is responsible for ensuring our plane of existence doesn’t fold in upon itself accidentally. If you feel carefully while evoking Unnutchi, you may manage to feel it bending the space that you inhabit in a direction you don’t quite understand. Mesh-43. Nuttubab (Nut-Cracker). Mimetic Anorganism. Pitch Cth-2 Net-Span 9::7 Amphidemon of Metalloid Unlife. Decadology. C/tp-#8, Mn- [8D]. Rt-1:[7189] Lunacies (iron in the blood). Rt-2:[7254189] Dragon-lines (terrestrial electromagnetism). [+1 sub-Rt]. Mesh-44. Ummnu (Om, Omni, Amen, Omen). Ultimate Inconsequence. Pitch Cth-1 Net-Span 9::8 Amphidemon of EarthScreams. Haunts Gt-36 9th Phase-limit Decadology. C/tp-#7, Mn- [7D]. Rt-0:[89] Crust-friction (anorganic tension). 42
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Numo Franca When I started as a chaos mage, I kept most of my writing non-specific in order to be inclusive of all of the varieties of magic that exist in the world. Most people would come to me with critiques of "wah you don't explain in detail how to do this thing, please tell me!" Then I'd explain to them how I did it, not without a bit of resentment though. I wasn't super comfortable with people hijacking my spellcraft because it was tailored specifically to my needs. I believed, and I still do, that magic is most reliable when it's tailored to the specific person who is casting it. You can cast spells for others, of course, but that is very different than giving someone a recipe and telling them to make a love spell. Many love spells, for example, use cinnamon, honey, or other kinds of sweet attractors. However, what do you do if your target is allergic to any of these ingredients? Obviously, you substitute as needed. Trying to catch them in an allergic reaction is nearly guaranteed to fail unless you really want them to fall in love with you while you're sticking them with an epi-pen (you sick fuck). So when I would give vague instructions this is exactly what I was trying to protect against. I like to think that mages ought to be able to use their best judgment in a situation and to a certain extent, intuit (as I was forced to do) how best to manifest real magic into their life. Hell, thinking about it now I'm almost absolutely certain that most people, given a recipe, would in a heartbeat try to substitute or edit where necessary based upon their own available resources. So why is it so hard when you're not given clear instructions to think for yourself? It doesn't matter anymore. Now we have the numogram, an occult model that's infinitely scalable and can be molded to represent whatever system of magic that you need it to represent. You need to do planetary work with 11 planets? Try base 11. Want to work with runes? Base-25! Some kind of weird monotheism cult? Base-1. 43
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Lots of magic that exists can be mapped onto the base-10 decimal labyrinth, though not all of it, of course. Some require finagling and still others require complete rewrites or serious edits. But the model itself works! It's a goddamned periodic table of cosmological elements. The actual meanings of the numbers are fluid. You should assign value to the numbers based upon the way the numbers are arranged on the map, not the other way around. That's the whole fucking point of the numogram vs different maps! It's not prescribed a meaning and then parts get cut away to better fit that meaning. The elements are stable, as are their relationships, and it's our job to understand what those elements and relationships mean. That's the "work", the "experimentation", that this school has been working on for twenty years. The numogram is the meta-model. Put all the hyperstition aside (Lemuria, Atlantis, the Nma, Stillwell, Vysparov, etc) and look at it plainly: it's just a model of the forces of the cosmos. The decimal labyrinth lists ten major forces and their interconnections. The Pandemonium Matrix names the interconnections and describes the movements. Again, consider it with absolutely no hyperstitional filter. Does the model work? Yep. Does the model work for everything? Not sure yet. With a system this new there's no fucking way we know everything yet. That's simply not how it works. So please, I'm literally begging you, try out your ideas! Experiment with them until they break and then note the breaking point and share it with your peers. Jesus Christ it's like everyone wants to stagnate before they've even begun. All of the information that you need to get started is there. The only thing holding you back is yourself. Here's a suggestion: start where I started, with a simple question. "How do you ground back into the time-circuit from the outer areas?" 44