TimeSorcery0and1-VexsysSecondary Sources / text
P. 1
TimeSorcery0and1-Vexsys
Secondary Sources/Texts/Books/Gate Zero/TimeSorcery0and1-Vexsys.pdf
TimeSorcery0and1-VexsysSecondary Sources / text
P. 2
Time Sorcery
0&1
Researched & Written by Vexsys
Designed by Neospare
G AT E
Z E R O
CTHELL
TimeSorcery0and1-VexsysSecondary Sources / text
P. 3
This is the first edition of both books 0 and 1
together, and the second edition of Book 0.
Published November 2021.
Time Sorcery Books 0 and 1
Creative Commons © 2021 by Vexsystems
Attribution-NonCommercial 4.0 International
(CC BY-NC 4.0).
You can share this content freely (not for
resale) online or otherwise as long as you retain
attribution to Vexsys or Gate Zero.
Designed and published by Gate Zero.
TimeSorcery0and1-VexsysSecondary Sources / text
P. 4
This work is dedicated to Lurgo,
Terminal Initiator,
Door of Doors,
Mercurial Amphidemon of Openings.
This book could not exist without
Deadlines, Deadliners, and everyone
else who has supported Gate Zero or
Vexsys over the past two years.
(((:):))(:)::::, you forced me to figure it all
out. We'll meet again in Lemuria.
TimeSorcery0and1-VexsysSecondary Sources / text
P. 5
A
Book 0
PREFACE
MODULE ONE: THE FUNDAMENTALS OF MAGICK
WHAT IS MAGIC(K)?
A BRIEF HISTORY OF OCCULTISM
A HISTORY OF TIME-SORCERY
WHY STUDY THE NUMOGRAM?
MODULE TWO: THE NUMOGRAM
THE NUMOGRAM AND HOW TO MAKE IT
FINITE FIELDS AND THE #-GRAM SYSTEM
QABBALA 101
BANISHING AND GROUNDING IN THE NUMOGRAM
MODULE THREE: NUMOGRAMMATICS
CELESTIAL ASPECTS OF THE NUMOGRAM
NUMO-HERMETICISM
NUMOGRAMMATIC ENERGY CONJURATION
MODULE FOUR: NUMOGOETICS
WHAT IS GOETIA?
SUMMONING
PANDEMONIUM AND CTHELLL
MODULE FIVE: HYPERSTITION
(UN)BELIEF, FICTION, AND LINES OF FLIGHT
THREE PARTS OF HYPERSTITION
BUILDING YOUR OWN REALITY TUNNEL
FURTHER READING
1
3
4
8
12
16
18
19
23
27
30
34
35
37
42
44
45
49
54
58
59
63
67
72
TimeSorcery0and1-VexsysSecondary Sources / text
P. 6
C
Book 1
INTRODUCTION
0) WHAT YOU NEED TO KNOW
TALK: ENTANGLEMENTS
BASIC NUMOGRAMMATICS
1) HYPE
TALK: HYPE DYNAMICS
MAKING HYPE WORK
2) QABBALISM
TALK: MAKING UNSEEN CONNECTIONS
TOOLS OF QABBALA
3) LEMURS
TALK: SPIRITUAL RHYTHMS
4) HYPERSTITION
TALK: NAVIGATING THE SOCIAL WEB
TIPS FOR GREAT HYPERSTITION
5) THE NECRONOMICON
TALK: WRITE YOUR OWN BOOK
76
78
79
87
95
96
104
108
109
117
121
122
135
136
143
147
148
PUTTING FLESH ON THE PAGE OF THE LEMURIAN
CONCLUSION
152
155
INDEX
179
NECRONOMICON
TimeSorcery0and1-VexsysSecondary Sources / text
P. 7
TimeSorcery0and1-VexsysSecondary Sources / text
P. 8
A
8
TimeSorcery0and1-VexsysSecondary Sources / text
P. 9
Preface
This manual is a culmination of over a
year of intense study and experimentation
regarding the numogram. Originally, this
material was written for my class on timesorcery, and while it has been edited to exclude
all references to the course, including the
course exercises and discussions that went
along with these modules, the format is still
very teacher-student. This should only add to
the overall accessibility of the work. I used
these exact modules and explanations to teach
people with relatively little background in both
magic(k) and numogrammatics to cast
numogrammatic magic. To my knowledge,
most of the experiments that my students have
gone on to do have been successful.
Previous attempts to explain the
numogram from a magical perspective were
really great at drawing connections between it
and other systems, but very terrible at actually
explaining how numogrammatic magic works.
This manual fixes that problem: by reading it
you will learn how to cast numogrammatic or
numogoetic magic. (The difference is subtle
but worth preserving.)
Even with this manual now in existence,
there are still many things that we do not yet
know. As you come across places in this text
that can be better explained or end with a
question, what does it really mean, I invite you
to join in the inquiry and discover it for
yourself. My goal with the course was always
to kick open the door so that more people can
experiment with this weird magic with less
risk. I believe that the first step has been taken,
and with the publication of this manual we are
one step closer to introducing even more
1
TimeSorcery0and1-VexsysSecondary Sources / text
P. 10
people to the cosmic joy of magical practice
involving the numogram.
This manual is not a replacement for a
course. A group of people to bounce ideas off
of and test different aspects of the same
hypothesis makes a huge difference, and I
couldn't have completed this book without that
environment for myself. Whether you choose
to study with me in future iterations of the
course, or create numogram-cabals of your
own, I wish you luck on your adventures.
Vexsys, 2020
2
TimeSorcery0and1-VexsysSecondary Sources / text
P. 11
Module One: The
Fundamentals of
Magick
TimeSorcery0and1-VexsysSecondary Sources / text
P. 12
MODULE ONE: FUNDAMENTALS
What is Magic(k)?
When Aleister Crowley said “Do what
thou wilt”, he probably meant something along
the lines of “do magick”. Many people take this
to mean that magic is simply doing whatever it
is that thou wilt, in other words doing your
will. In fact, Crowley thought that all acts of
will, even ones as mundane as choosing what
to have for breakfast, counted as doing magic.
But do we feel particularly magical when
eating breakfast? Maybe after a bout of good
sex, but that feeling tends to fade fast. Is there
really magic in everything we do? The answer
is actually simple: are you willing to find it?
The basic premise of sorcery is simple:
there are unseen forces in the world that can be
used to affect how the world works in
accordance to our will. If you don’t believe in
free will, you might have some trouble
grokking how magic works, but you can still
paper over it nicely thanks to Lemurian
influences. It’s simple: the lemurs are
responsible for everything (more on this in the
coming sections). When you do magic, what
you’re doing is communing or interfacing with
these forces in order to get what you will.
I use the word will here, versus what you
want (or desire), because of the way that desire
is framed both culturally and in the brain. A.O.
Spare makes this claim better than me, so I’ll
just paraphrase him as best I can. Basically, in
order to desire something you must not-have
that thing. So if you would prefer to be having
something, you should probably not simply
continue desiring it. Instead of merely desiring,
you must find a way to produce the thing. Your
will is capable of production. So, you use your
will to produce your desire. In sigilization this
manifests as “I will x” or “x is my will”.
4
TimeSorcery0and1-VexsysSecondary Sources / text
P. 13
MODULE ONE: FUNDAMENTALS
So in magick, you will something to
happen using the occult forces of the universe.
How do we access those forces? How do we
come to understand magic well enough to do
it? Well, this is where the “reality tunnel”
comes in. You can use anything at your
disposal to do magick so long as you have
modeled it properly. However, every kind of
magic might scratch a different itch on the
cosmic plane, so you essentially have to
experiment with finding the right things that
work for you.
I have found a meta-model of magick
useful for my purposes at least for explaining
magic to others. Magick can be described as a
cycle with five placements: source,
imagination, possibility, action, change.
The source of the magic is the root of all
magic, whether that’s a fundamental law of the
universe or you simply believe that God has
endowed you with special powers is irrelevant.
All interpretations of source are valid because
source can’t be nailed down to just one thing
and everything, to some extent, is an
emanation of that source. It’s not unlike the
story of the three blind mice. One person
might have found a ley line that gives them
strength while another must collect power
through objects or generators. There are no
invalid answers because magick, as a
fundamental law of the universe, cannot be
grasped in one’s hands. To posit one reality
tunnel against another as some kind of
competition is a waste of time. The only time
that you should do this is as an experiment of
usefulness (as defined by yourself).
As part of doing magic, one must be able
to “turn about”, or view the universe from the
perspective of an observer on the outside of it.
This means finding the arbitrariness in all
things, including your own reality tunnel. This
is fine, though some people may lose sleep over
it, it does not actually stop you from enjoying
5
TimeSorcery0and1-VexsysSecondary Sources / text
P. 14
MODULE ONE: FUNDAMENTALS
the aspects of your life (and magic) that you
currently enjoy. You can still put on the various
hats, party with your friends, and ignore the
really annoying people on reddit even though
you understand that your placement within the
mesh-work of reality is arbitrary.
The next step is imagination. Zummi
claims that there are eight senses: sight, smell,
touch, taste, sound, mind, memory, and
imagination. Imagination is the “highest”
sense because it is the sense that allows us to
process the data of our other seven senses and
discover patterns. Imagination also allows us
to imagine things that aren’t real. This is a big
fucking deal, actually. One could also argue
that the imagination allows us to experience
things which aren’t real (for example, I can
imagine what it’s like to get my arm cut off).
Imagination is a fundamental of magic
because, in order to do magic, we must first
imagine what our will is. Source is a passive
trait of magic, it’s always already there waiting
for us to access it, so the first active step in
doing magic is imagining it.
After imagining it, we have to consider the
actual possibilities. Magic most often works
through the most possible routes, which means
if we want to fly or divine a particular city we
are much more likely to do it astrally instead of
being teleported there immediately. That’s not
to say the latter is impossible, just that we
might not have the tools to do it quite as easily.
Possibilities are applied not just to whether or
not what we desire to will is something we’re
capable of, but also to what kind of magic we
must do. If our will is to meet a new lover, then
we could build a honey jar or pray to Aphrodite
to meet our true love. Sometimes, we end up
doing both. That’s all part of sorting through
our imagination into possibilities.
The next step is action. Action is the
actual act of doing the magic, though the word
action might be misleading since it suggests a
6
TimeSorcery0and1-VexsysSecondary Sources / text
P. 15
MODULE ONE: FUNDAMENTALS
kind of ritual adherence or dogmatic approach.
You do not need to wear a robe and recite the
Keys in order to perform magic. In fact, most
magic today is probably not done that way.
There doesn’t even, necessarily, have to be a
somatic component. The will and the forces of
the universe exist beyond the physical, but
remember that the world itself is physical and
so the effects must be measurable in the world.
The final step is change. Change is what
happens when your will becomes true. Before,
it wasn’t, now it is. Now you don’t see it, now it’s
there. Change can happen on a variety of levels,
so one of the most important things that you
can learn is the ability to discern whether it was
your will or something else that caused the
changes to occur. If your spell fails, then this
step probably doesn’t occur, which (unless you
give up) means you have to return to the
beginning and try again. In other words, a
failed spell can short-circuit this system by
forcing you to consider other options before
completing the circuit.
With or Without a k
I have never been one to care which way
magic is spelled. The origins of magick-with-ak stem from not being confused with stage
magic. It can be fun to get them mixed up and
it can be fun to confuse others. For me, magic
and magick are completely interchangeable
terms. For you, they might not be. However,
know that when I say “magic” what I mean is
the kind that I do, not the kind that David
Blaine does. This also goes for my use of
“sorcery”, “magick”, etc. They do have different
connotations, but I mean them as the act of “do
what thou wilt”.
7
TimeSorcery0and1-VexsysSecondary Sources / text
P. 16
MODULE ONE: FUNDAMENTALS
A Brief History of Occultism
Trying to figure out what to say in this
section is really difficult! Do I start at the
beginning of western occultism, or do I start
with the “breaks” in thought? I don’t know! So
I’m just going to try to weave a narrative that
leads up to the present while ignoring timesorcery and also the boring stuff so that I can
talk about time-sorcery in the next section. So,
let’s begin.
The Hermetic Order of the Golden Dawn
was a secret society / mystery school prevalent
in Britain in the 19th and 20th centuries. Pretty
much all western esoterica that’s popular today
can find its roots in the HOGD. This group was
vaguely associated with the Rosicrucians but
there’s not a direct lineage (the founders were
friends with some Rosicrucians). The HOGD
started in 1887 and lived only until 1903. They
studied various magics, including astrology,
divination, geomancy, astral travel, alchemy,
etc.
This group is worth mentioning because
the Hermetic Order of the Golden Dawn had,
as one of its members, Aleister Crowley. You all
know him from Thelema, right?! But not just
Crowley, for they could also count AE Waite,
Bram Stoker, WB Yeats, and many other
prominent people among their ranks.
Therefore, not mentioning them in a history of
the occult (really a history of western
occultism) wouldn’t make sense. This also goes
for theosophy, which is worth mentioning
because it inspired AO Spare et al.
So in 1903, the HOGD died, stranding a
bunch of magicians and forcing them to have
to figure out something else to do. In 1905, AO
Spare published his first book Earth Inferno.
You should read it if you get the chance. Then,
8
TimeSorcery0and1-VexsysSecondary Sources / text
P. 17
MODULE ONE: FUNDAMENTALS
in 1913, AO Spare published The Book of
Pleasure, which is probably one of the most
important magical texts of the last century. AO
Spare invented sigils. They existed before, of
course, as representations of spirits and entities
and ideals, but not as spells-in-themselves. So,
this is a really fucking big deal, but nobody
really dives into sigilization and stuff until the
1970s and 1980s when chaos magick happens.
At the same time, Aleister Crowley
receives The Book of the Law on the top of a
mountain which serves as the basis of Thelema
(1905). He then creates the A∴A∴ and later
joins the O.T.O. The O.T.O. is morphed from some
kind of normal esoteric order into a strictly or
mostly Thelemic order, which it still is to this
day. You can even go and join them if you want.
Is it worth it? I dunno it’s really up to you. They
don’t teach the numogram there so who cares?
So Crowley died in 1947 and AO Spare
died in 1956. Around this time immediately
after WW2, The Beat Generation came onto
the scene. Wicca was also founded in 1954. The
Beats were primarily psychonautic in nature.
They were interested in touring reality and a
kind of return to nomadic life in the wake of
WW2. William S. Burroughs was a prominent
Beat influence and he was also hella important
to the Cybernetic Culture Research Unit
(CCRU), as we’ll see later. In 1963,
Discordianism was founded, and was a huge
influence on Robert Anton Wilson and the
psychonautic movement of the 60s and 70s.
In the 1970s, chaos magic came to
fruition. Chaos magic is a meta-paradigm
which posits that the main factor in magic
working or not working is the use of belief
(commonly referred to these days as “belief-asa-tool”. Chaos magic emerged and turned all of
magic on its head by introducing the notion of
paradigm-shifting and focusing the entire
process of magic on a results-based approach
to the occult. The only things which were
9
TimeSorcery0and1-VexsysSecondary Sources / text
P. 18
MODULE ONE: FUNDAMENTALS
useful were things which worked, and
everything else could be thrown away. So,
magic finally enters postmodernism.
In 1989, Joel Biroco did his kaos-babalon
rite, birthing the 156 kaos-babalon current out
of current 93, or Thelema. He then doesn’t do
magic for like, ten years, but in this time a
bunch of interesting weird shit is going on. It’s
around 1995 that the story of time-sorcery
begins, but in this time we have a further
resurgence into chaos magic. Usenet and IRC
explode with magical groups of varying types,
and Discordianism takes a central role in
defining what kind of magic people want to
accomplish. Chaos magic defined magicopunk subcultures at this time, Grant Morrison
being a prime example of the kind of energy
that chaotes are bringing about.
Around 2004-2008, the DKMU
established itself on the net as a merry band of
occult pranksters. They’re part of the 156
current. It’s only a few people at first, about ten,
but it gains more and more traction (they have
about 5000 members on Facebook now). Their
main occult tool is called the Linking Sigil, and
it links the magical energy of everywhere
connected to it. The DKMU fights an “Assault
on Reality”, trying to obliterate consensus
reality for some purpose. They’re still around
and if you’re into industrial metal, 3TEETH is
highly influenced by the DKMU.
This is obviously the intensely cut down
version of the history of occultism from 1900
to Now. The social politics and specific
workings don’t really matter to me and aren’t
important for understanding the CCRU and
time-sorcery. If you want a full account of
every he-said she-said story of occultism in the
1900s, you should probably go read some
history books. You’ll pick up a lot of history
just being immersed in the world of the occult
for long enough. Naturally, if this ain’t your first
rodeo, half this stuff might be old ass dead
10
TimeSorcery0and1-VexsysSecondary Sources / text
P. 19
MODULE ONE: FUNDAMENTALS
news to you.
11
TimeSorcery0and1-VexsysSecondary Sources / text
P. 20
MODULE ONE: FUNDAMENTALS
A History of Time-Sorcery
And now, perhaps the main event. This is
going to be as in-depth as possible, but given
the holes and lack of information about certain
periods of time more is known about some
things than others. This is a living narrative,
and the people who were there are still alive
and around and you can ask them questions.
Some of them might even be willing to answer
those questions.
The story goes like this: the CCRU starts
in 1995 at the University of Warwick after
Sadie Plant and a small group of her students
(Mark Fisher is one of them) join the
philosophy department. This group of
philosophy students and their professor Nick
Land go to a conference about cybernetics.
This conference, called Virtual Futures, blows
their fucking minds and this jump-starts their
adventures through cybernetic philosophy.
Land and Plant were both already familiar
with cybernetic philosophy and the excitement
of their students almost certainly propelled
their work further. In 1999, in lieu of Virtual
Futures occurring for a third time at Warwick
(or perhaps in addition?) CCRU teamed up
with Orphan Drift (stylized 0(rphan)d(rift>))
for a week-long art exhibit/conference
centered on time-sorcery. It is here that they
first make contact with The Entity. Of course,
the entity had been following them the whole
time.
Upon the discovery of The Entity,
presumably they developed a full
understanding of the numogram and timesorcery. The dates we have are uncertain, but
we can pin down Pandemonium and The Book
of Paths to probably 2001? 2002? We know
12
TimeSorcery0and1-VexsysSecondary Sources / text
P. 21
MODULE ONE: FUNDAMENTALS
everything is completed by 2003 (in all of its
uncertain bliss) because that’s when we start to
see commentaries on the source texts through
the Hyperstition blog.
Time-sorcery is framed hyperstitionally
through a group of people known as the Nma.
These people once lived on Krakatoa until the
volcano erupted, destroying all of them. Their
culture was split into three main groups (TakNma, Dib-Nma, Mu-Nma) and these groups
married into each other through a hex-pattern
(Tak married into Mu, Mu married into Dib,
Dib married into Tak). Very little is known
about their culture except what Peter Vysparov
(a hermetic occultist and US military captain)
discovered while using Nma remnants as
sorcerous battle-mages during the second
World War (or was it Korea?). He brought his
work together with Echidna Stillwell’s, an
anthropologist who studied the Nma remnants
circa 1930. You can find their original letters
over on the MVU site.
These two people came together with a
few others to form The Cthulhu Club, which
was a book club formed around applying timesorcery to HP Lovecraft’s writings. This group
served as the progenitor of MVU and the likes
of DC Barker, Oskar Sarkon, and Linda Trent.
All of these people were instrumental in the
explosion of time-sorcerous experimentation
in the late 90s and early 2000s, mostly inspired
by the Millennium Bug and its eschatological
implications.
Nick Land learned time-sorcery from
Hank H. Hackhammer and Vauung, with help
fleshing out the system from the rest of the
CCRU and Orphan Drift (Thanks to SYZYGY
‘99). Vauung is an entity of uncertain origin,
the most likely account involves Vauung being
an HGA that became corrupted into…
Something else. What? Not even Land is
certain.
After the collapse of the CCRU circa 2003,
13
TimeSorcery0and1-VexsysSecondary Sources / text
P. 22
MODULE ONE: FUNDAMENTALS
their work moved to the hyperstition blog. You
can find a collection of posts there, some useful
to understanding or unpacking time-sorcery,
others not so much at all. Mark Fisher began
the k-punk blog around this time and made a
few mentions of his work with hyperstitional
signal (Uttunul mainly). Around this time,
Reza Negarestani joined the hyperstition team.
He began to piece together the events of
Cyclonopedia before releasing it on the public.
Then, in 2007, the Hyperstition blog took
its last breath. Time-sorcerers retreat to the
shadows (or the safety of publisher
Urbanomic). We don’t have much information
on what happened between 2007 and 2012 at
this time. If you have any information, please
share it.
In 2012, Vauung returned with a
wordpress blog. This blog is meant to foster
excitement over the end of the world which
was meant to occur December 21, 2012.
However, as we all know, it didn’t go according
to plan. There are a few posts of interest
nonetheless on the wordpress blog. In your
perusal, be sure to check out the comments
section. The comments are where the true
action happens in most cases.
After the death of Vauung’s wordpress,
Land birthed xenosystems. There, you will find
very little in the way of direct hyperstitional
signal except in his fiction. He has posted
several short stories and novellas dealing
directly with numogrammatic themes and
ideas (all existing under the umbrella of
abstract horror). However, he has stopped
posting publicly about his numogrammatic
experiments outside of the prose he shares.
There are some important references on one of
his defunct twitters, @dblbd, but that’s it.
Around 2016, maybe 2017, Anders
Aadmot and friends began their work on
Unleashing the Numogram over at The Internet
School of Magic. It is here where I first started
14
TimeSorcery0and1-VexsysSecondary Sources / text
P. 23
MODULE ONE: FUNDAMENTALS
trying to understand the system as an explicitly
(and namely) occult or esoteric system of
sorcery. Even though the works there are
unfinished or fragmentary, the explanations
that do exist can be very useful if you’re looking
for somewhere else to understand the
numogram. It is unclear to what extent
Aadmot communicated with Nick Land about
the numogram, but I’m certain at this point in
time that it was non-zero. At the same time,
one cannot discount the work of Thomas
Moynihan, Amy Ireland, Gruppo di Nun, or
any other of the numerous Post-CCRU
acolytes.
Now, we’re here putting everything I’ve
learned in the past year to the test.
15
TimeSorcery0and1-VexsysSecondary Sources / text
P. 24
MODULE ONE: FUNDAMENTALS
Why Study the Numogram?
The numogram is worth studying, first of
all, because it is relatively new. While having
access to a tradition can be valuable for a
plethora of reasons, if you truly want to tune
into the moment, that is to say, scry the aethers
as they appear right now, then it’s not worth the
effort trying to decode the ancient technology
to read them.
The phrase that’s stuck with me
throughout my whole adventure through the
occult realms is from Joel Biroco’s “Go
Underground and be a Chaos Magician”:
“Chaos is happening now, not next
week, not next month, not next year.
You can't get into chaos later if you've
come across it now, this is your one and
only chance, the only people who can
get into chaos later on are those who
are yet to hear about it.”
When I first read this text at eighteen I
thought it was so fucking cool. I wanted to be
at the edge of experience, of reality, tearing
holes and Really Living. So when I looked at
the numogram and realized something serious
dwelled within, I had to follow the thread.
That’s what chaos is about! The numogram is
the magic for now. It can do whatever you need
it for and anyone can study it regardless of their
cultural position.
People may try to make the numogram
into some kind of dogmatic and ceremonialist
thing but that’s all secondary. The system
works because it’s immanent to the world and
culture that we live in and have lived in for
hundreds of fucking years. That’s why the
numogram is powerful. The #-grams work the
16
TimeSorcery0and1-VexsysSecondary Sources / text
P. 25
MODULE ONE: FUNDAMENTALS
same way. As we’ll see next month, the #-gram
system is applicable to (probably) all forms of
esoterica.
The numogram is only neo-hermeticism
to the extent that the CCRU asked “How does
the world work?” and the numogram revealed
itself. The system tries to be immanent, and
stay immanent. There is no question of belief
or dogma. X exoteric fact is not really Y
esoteric fact. The numogram completes itself
from the beginning. This is why it is fully
learnable and understandable: looking at only
the numogram you can come to understand
the whole system. All you need to use it is basic
mathematics and a base-10 number system.
Surprise: we use base-10! Almost all places do!
So, instead of trying to simply translate
whatever work you’ve been doing or you’re
wanting to do (astrological, celestial, lesser key,
runic, etc) you should interact with the system
on its own terms first in order to see the ways
that it works. This course is going to explore, as
deeply as possible, what we can do with
numogrammatics. If the numogram really is a
map of our reality, how can we apply this
knowledge to our lives or to our own ends?
We can talk of a deeper religiosity of
experiencing truth, of course. The quest for
knowledge of the world tends to involve a
sense of sublimity and the numogram is no
different. You feel good after learning algebra,
so why not the numogram? Let’s chase that
feeling and see where it takes us.
17
TimeSorcery0and1-VexsysSecondary Sources / text
P. 26
Module Two:
The Numogram
TimeSorcery0and1-VexsysSecondary Sources / text
P. 27
MODULE TWO: THE NUMOGRAM
The Numogram and How to
Make It
So like, what the fuck is this thing
anyway? Well, it’s a map of numbers, arranged
according to basic rules which are immanent
to the system. The numogram is a map of base10 numerals, beginning with 0 and ending
with 9.
The numogram is made up of zones,
ordered into syzygies, which create currents
and gates. These are the basic building blocks
of any #-gram system as well. It is these
connections that determine how the energy of
the system is allowed to flow.
Here’s how to build any #-gram:
0. Arrange all numbers in pairs that add
up to the highest number (in case of the
numogram, 9). Therefore, the pairs (or
syzygies) of the numogram are 5/4, 6/3, 7/2,
8/1, 9/0.
1. Each pair creates a current which leads
to a tractor zone whose value is the
difference between the two numbers. In the
numogram, 5/4 leads to 1, 7/2 leads to 5, 8/1
leads to 7, 6/3 leads to 3, and 9/0 leads to 0.
2. Each zone creates a gate which leads to
a zone whose value is the plexed cumulation.
Cumulation is when you add up each
integer which leads up to a number. For 5, for
example, you add 1+2+3+4+5, getting 15.
Plexing is when you add each digit that
makes up a number together. So, 15 becomes 6.
You plex until you get a number that is a single
digit. For example, 127 = 1+2+7 = 10 = 1+0 =
1.
There is also subplexing, which involves
subtracting the digits from each other to get a
19
TimeSorcery0and1-VexsysSecondary Sources / text
P. 28
MODULE TWO: THE NUMOGRAM
singular digit. You can also do a
subcumulation, where instead of adding you
subtract all numbers and then subplex from
there. So, 15 subplexes to 4 instead of plexing
to 6, but 5 also subcumulates to -5. Since there
are no negatives on the numogram, -5 simply
goes to zone 5.
The important thing when constructing
any other #-gram is to remember that all
arithmetic must be done in the base of that #gram. So all the math of the hexagram must be
done in base-6, duodecigram base-12, etc.
Areas of the Numogram
The numogram is considered to have
three main sections, which are called the Warp
(6::3), the Time-circuit (8::1, 7::2, 5::4), and the
Plex (9::0).
The time-circuit is considered the central
cycle where all or most of normal reality is
happening, especially our conception of time.
We spend most of our lives within this circuit
and exiting it can be dangerous if we have no
clue how to get home. The time-circuit is
characterized as both linear/cyclic time. All
events can be split into Murmurian,
Oddubbian, and Katakian qualities. However,
it is important to consider that each individual
moment is also a full rotation through this
circuit (as above, so below), so you can map it
to the micro-level as much as the macro-level.
The plex exists as the bounds of the
numogram (numerically), holding only 0 and
9, represented by the syzygy Uttunul. This is
also where the lemurs live (Gt-45 to be exact,
also known as the Utterminus of Cthelll). The
plex is represented in any piece of media where
there's an unknowable black cube, like 2001: A
Space Odyssey.
The warp is “above” the time-circuit and is
overseen by the syzygy Djynxx. It is hard to put
20
TimeSorcery0and1-VexsysSecondary Sources / text
P. 29
MODULE TWO: THE NUMOGRAM
into words what the warp is, but you can think
of it either in terms of the warp in Warhammer
40K, or like The Shimmer in the book/film
Annihilation. It’s the area of strangeness,
magic, and uncertainty.
This model accurately reflects how
information is filtered in the numogram. On
either end, we have the circles of each cone,
which represent the warp and the plex areas of
the numogram. In the center, they intersect to
create the time-circuit. In this model, both the
plex and the warp count as “sources” of the full
numogrammatic signal. Due to this model, it
may be reasonable to say that the warp and the
plex represent opposite energies. Deleuze and
Guattari’s work suggest that we can label these
opposing forces as the “empty body-withoutorgans” in the plex, with the “cancerous bodywithout-organs” in the warp. These signals
overlap in the hex to create our lived (and
shared) reality. However, just because we are
“trapped” in this space doesn’t mean we can’t
affect it to our own ends.
The Zones
If you read my section on the zone
correspondences in “Introduction to the
Numogram”, you’ll have some clue already
21
TimeSorcery0and1-VexsysSecondary Sources / text
P. 30
MODULE TWO: THE NUMOGRAM
what the zones mean. For now, I’m not going to
supply my own interpretations about what they
mean, just what I think they are. We will get
more into interpretative understandings in the
next module as a way into actually using the
numogram for sorcerous ends.
Think of the zones as nodes of varying
activity. From them, energy spills outward.
Each of them have distinct flavors, meanings,
and signals from which we can draw from.
Think of them as essentially creative potentials
from which all sorcerous action draws upon.
22
TimeSorcery0and1-VexsysSecondary Sources / text
P. 31
MODULE TWO: THE NUMOGRAM
Finite Fields and the #Gram System
This section is part of this module in order
to explain the overall arbitrariness of the use of
base-10 in the numogrammatic construction.
We can come up with a million ways in which
base-10 fits our world already, from the fact
that we use it (almost universally) in our
everyday life to the fact that our solar system
has ten planets. However, for every connection
in favor of using the numogram, we can find a
connection in favor of using a different system.
Take, for example, the dialectic, which is
the
“key”
to
most
argumentative
communication. Thesis, Antithesis, Synthesis.
Two opposing nodes with one syzygetic link.
Doesn’t that mean a base-2 duogram would be
just as valid?
The answer, sadly, is yes. Absolutely it is.
While it would be cool to be able to say with
any certainty that there is one true, obvious
applicable model to everything, we must
understand that this inherently isn’t the case.
For those who are interested in patchwork
approaches to post-truth and post-modernity,
you may breathe a sigh of relief. You can
literally live in a different world than someone
else by nature of immersing yourself within a
different model.
As the saying goes, the map is not the
territory. This means that our models for the
world are not really the world in themselves,
though that is not to suggest that our models
are not in any way applicable to the world. Take
Google Maps for example. You’re going
somewhere you’ve never gone before, you plot
in the address, and GM takes you right to it!
The map Google used to get you there isn’t the
23
TimeSorcery0and1-VexsysSecondary Sources / text
P. 32
MODULE TWO: THE NUMOGRAM
area you’re actually traversing, but a virtual
representation that can be applied to get you
easily through the area you’re in. Sometimes,
Google Maps is wrong. It hasn’t found a recent
roadblock, accident, or addition. Does that
mean the whole model should be trashed?
Probably not (notwithstanding the fact that
Google doesn’t respect privacy)!
This means that when your model hits a
snag, it must be updated to fit. In my
experience in using the numogram so far, that
has meant largely changing the way that I
conceive of either the zones or lemurs.
However, there are likely cases where the
model itself may fail. In those circumstances,
using a different model can be much more
efficient than trying to edit your current model
to fit in with your new information. To go back
to our dialectic example, a two-node system
cannot be forced out of the numogram to any
meaningful degree. Sure, you could consider
the warp as thesis, plex as antithesis, hex as
synthesis. But not only does that
fundamentally change the system, it trashes
the value of the numogram. The warp and the
plex are already opposite forces, so all this reimagining succeeds at is crushing the timecircuit into one neat and tidy unit. Now, the
numogram is useless because it is the threenode cycle in the hex that defines its
characteristics. So all you’re doing, really, is
changing your #-gram without admitting that
you’re doing so.
Therefore, any #-gram model is a finite
field which is being employed in order to better
understand the entire picture. To get an idea of
what I mean, check out the article “Big
Question About Primes Proved in Small
Number Systems” by Kevin Hartnett in
QuantaMagazine (2019). Basically, this article
is about experiments involving mapping
primes onto a finite field. It uses the finite field
to make claims about the infinite number line.
24
TimeSorcery0and1-VexsysSecondary Sources / text
P. 33
MODULE TWO: THE NUMOGRAM
That means that our work with the numogram,
or any other #-gram system for that matter, is
at the very least mathematically solid. We can
discover things about the patterns in one
particular finite field and apply that
understanding, at least somewhat, to the
whole. We can switch back and forth between
bases and glean different points of view while
still applying everything we learn to the same
general thing: reality.
It’s important to note that, while I’m using
the finite field metaphor throughout this
section, a true finite field wouldn’t use plexing
to discover final numbers above the maximum
in a given set, but would restart at the
beginning as though it were a clock. In other
words, the only valid numerical answers would
be the numbers 0 through 9, and numbers such
as 45, 36, and 15 would be reduced to their
ones place.
In every modulus system, the numerical
pattern restarts with 10. You can think of 10 as
a metaphorical encapsulation of the whole, or
infinity, or the whole universe, or whatever. In
each #-gram, no matter what arithmetic is
performed, the number 10 is never reached (it
may be shown, temporarily, but it always gets
boiled down into something else). Every #gram is saying something about what makes up
10. If 10 represents the complete set of signals
(of reality, of the universe, whatever), each
smaller number breaks up that signal into
smaller sections. In base-2, you count: 0, 1, 10;
in base-10: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10. However,
because there are more or less parts between
different base #-grams, the energies of base-2
1::0 are different from the energies of base-10
1::0, though one includes the other.
All this is to say that by using different
base #-grams, you can reliably get different
results. Take, for example, the base-11 work of
the A0E in comparison to the numogram. The
decademons noted in the numogram do not
25
TimeSorcery0and1-VexsysSecondary Sources / text
P. 34
MODULE TWO: THE NUMOGRAM
have the same characteristics as their
undecigrammatic counterparts, though they
share the same poles. There might be overlaps
which haven’t yet been revealed through
experimental study, but we don’t know about
them at this time.
Until we run more experiments we won’t
be able to say for sure how the different zonesignals act, but if the theory presented here is
correct, we should be able to map, to some
degree of accuracy, between two #-grams if
they are actually taking from the same pool of
possibility.
26
TimeSorcery0and1-VexsysSecondary Sources / text
P. 35
MODULE TWO: THE NUMOGRAM
Qabbala 101
What this system ends up releasing is a
contagion of numerical origin. The numbers in
themselves take on particular meanings,
waves, associations, and powers. A string of
numbers becomes coordinates through a #gram, or a particular integer becomes a specific
ideal (333 infamously encapsulates this trend).
There are several ways that numbers
become signs of something more than merely
pools of value. The CCRU termed some of
these manifestations: ciphering, clicking, and
AQ.
Ciphering: a numerical synchronicity
involving the same set of digits irrespective
of their order. Example: 54 or 45 as 5::4, 800
as 8::0, 131 as 3::1, 468 as 6::4… etc
Clicking:
Exact
numerical
synchronicity, especially involving meshnumbers and gate values. (36 as mesh-36 as
well as Gt-36).
AQ:
Alphanumeric
Qabbala
(sometimes referred to as Anglossic
Qabbala). A system of gematria where each
number is given the value of itself and then
A=10 and Z=35.
There is also the employment of the most
basic arithmetic, which we’ve already seen in
the creation of the numogram: digital
reduction, cumulation, and plexing. With
these tools together, everyone is equipped to
find whatever numerical relationships they
need to discover or flesh out with absolute
freedom of will.
If you want to find esoteric patterns in the
world, numerology is a great place to do it.
However, the numerology espoused by Land in
27
TimeSorcery0and1-VexsysSecondary Sources / text
P. 36
MODULE TWO: THE NUMOGRAM
Qabbala 101 or his subsequent work is less
about making numbers fit our well-defined
worldly archetypes and more about revealing
what numbers have to share with us. Since my
work in the numogram, I have come to see
numbers themselves as an infinite
hypercosmic delight, and I hope that anyone
who follows this path in my stead also comes to
view them in the same way.
It is unlikely that we will ever really be able
to make claims about infinite large numbers,
like 8394952348 or 1020230949343443255753284. The chances of us ever seeing a number
of that magnitude in our everyday lives is
relatively low: we are not socially or physically
attuned to the frequencies where those
numbers exist. Even from a monetary
perspective, most people stop thinking of
numbers once they get to the trillions. Even the
prospect of counting up to the several
thousands is on thin ice: nobody really wants
to do it. They might, on a dare or to prove
something or as an act of magick, count that
high. But we built computers (and writing
systems) explicitly so that we no longer had to
do such boring work.
So, most AQ values fall within the range of
0 to 1000. There is probably some intensely
mathematical reasoning for this, but I do not
know how to describe it in that way, so I will
describe it in another way instead. The maxi‐
mum character count for an English phrase to
achieve an AQ value of 1000 is 100 characters.
In other words, it will take 100 A’s in order to
equal 1000. The minimum number of charac‐
ters required to arrive at an AQ value of 1000 is
29, and that is if they are all Z’s. So, for words or
phrases at and above AQ1000, you must have
an input that is between at least 29 to 100 char‐
acters long (with no numerals). The longest
word in the English language, “pneumonoul‐
tramicroscopicsilicovolcanoconiosis”, is 45 char‐
acters long and only has an AQ value of 965.
28
TimeSorcery0and1-VexsysSecondary Sources / text
P. 37
MODULE TWO: THE NUMOGRAM
The average length of single words in
English is around 5 letters, according to
WolframAlpha anyway. That suggests that
most AQ values fall between 50 and 175 for
single words. It is surprising the number of hits
one finds between the values of 50 and 500.
Instead of providing examples, I will let you
find them on your own.
Now, you might be wondering how Tic
Xenotation fits into numerical understanding.
I would suggest checking out MVUPRESS’
work on it (mvupress.net/tic-xenotation), because
I can’t explain it as well as they can.
29
TimeSorcery0and1-VexsysSecondary Sources / text
P. 38
MODULE TWO: THE NUMOGRAM
Banishing and Grounding in
the Numogram
I’ve mentioned some aspects of this
already, but it’s important that we go over them
in-depth before anyone finds themselves lost in
the warp. On discord, I’ve shared a few stories
of unfortunate experiments gone horribly
wrong, and I would like for you to avoid this in
the future.
So far, my research has discovered several
ways of “banishing” numogrammatic
influence and one particularly potent tool for
“grounding” within the numogram. We need
these tools essentially as safety protocols.
Imagine a power surge that fries an important
electrical component in a machine. This
happens when dealing with occult forces in
both a similar physical sense as well as a more
psychic sense. However, while these accidents
are possible, safe and smart usage of your
abilities will allow you to avoid most bad
experiences, like keeping your hands away
from saw blades.
First, some quick definitions. Banishing is
when you dispel or otherwise remove a certain
kind of energy or occult power from a space.
Grounding is when you center yourself in your
own experience and refocus on reality.
Banishing is thought of and theorized in a lot
of ways throughout various occult literature,
and its effects or uses tend to depend on which
history you’re plugging into. With the
numogram, since it is framed as a map of
forces which act on us from the outside, it is
not possible to simply tell the forces to go away
(this is a classic banishment technique). As I
regularly put it, you cannot banish gravity. The
warp is like gravity in the way it manifests, so
30
TimeSorcery0and1-VexsysSecondary Sources / text
P. 39
MODULE TWO: THE NUMOGRAM
we must treat it like gravity when we
counteract it.
Simply put, the way to banish any
numogrammatic energy is to supply an equal
but opposite energy to it. In the simplest terms,
if you get caught in the warp, return to the
time-circuit. If you get caught in the plex,
return to the time-circuit. If you are stuck
somewhere in the time-circuit, move to the
next position within it (through 7::2 to 5::4, 5::4
to 8::1, or 8::1 to 7::2).
The main tool that I use to do this is called
subplexing. This is basically where you
create clandestine or even further
occluded channels through the gates of the
numogram by subtracting the values of a gate
instead of adding them. For example, Gt-15
leads to Zn-4 instead of to Zn-6, while Gt-36
leads to Zn-3 instead of to Zn-9. There also
may be such a thing as a sub-cumulation,
where you take the original zone value and
subtract each number of the cumulation
instead of adding it. In this case, Zn-5’s gate
becomes (5-4-3-2-1=) (-5). Zn-3’s gate
becomes (3-2-1=) 0. So on and so forth. By
creating these holes through the numogram,
you can move from xenochronic regions back
into the time-circuit. This allows you to return
from the warp or the plex.
Through cancellation of forces, one can
accurately remove the influence of any given
Lemurian intelligence. However, each situation
begs a different, specific resolution. There are
not currently any straightforward catch-all
one-and-done solutions to any given
numogrammatic problem. If you discover one,
please share it as soon as possible.
The usefulness of grounding is found in
the midst of serious numogrammatic work.
When employing warp or plex entities in
occult work, one may find themselves
accidentally carried away momentarily. In
order to return to work, grounding may be
31
TimeSorcery0and1-VexsysSecondary Sources / text
P. 40
MODULE TWO: THE NUMOGRAM
necessary. The grounding that I have found
most useful is called the 1 Meditation. During
this meditation, you focus on finding and
following the energies of Zn-1 back to your
body and your present moment. Our world is
not at all like the map with its straightforward
disconnection between forces. Instead, each
force intertwines and shifts from moment to
moment. Since we are physical beings
experiencing time-space, we can always find
our way back to the present by following the
thread of Zn-1.
Zn-1 is a valuable reference point because
it begins and its energy is not excitable in the
same way that other time-circuit zones are. Its
Gt-1 is self-referential, so it can always find and
support itself and the practitioner has no risk
of leaving on accident. Zn-1 reinforcing itself
allows ample time to take stock of the situation
from a more objective point of view before
moving forward, which can be the difference
between life and death in certain situations.
32
TimeSorcery0and1-VexsysSecondary Sources / text
P. 41
MODULE TWO: THE NUMOGRAM
Appendix to Module Two
It’s important to note that I do not believe
there is any such way for a human actor to
transcend or move past rampant anthropo‐
morphization and pareidolia. It is firmly my
position that these pattern-seeking method‐
ologies are hard-coded and any attempt to
move away from them and “evolve forward” is
misguided or doomed to failure. While it may
seem epic on the surface to give up your
humanity in favor of cold, hell-baked realism,
the only thing you really succeed at doing is
making yourself insufferable to be around. By
moving to invalidate the work of the vast his‐
tory of mysticism and esoteric teachings with
invectives such as “but you know they’re not
really humanoid” misses the point. Of course
spirits/ have unique perspectives and experi‐
ences that we can only interact with on our
own plane of understanding, but does the fact
that there’s more we can’t know invalidate the
few things we can come to understand? I
would say no, and I would also say that we can
have a fulfilling relationship with entities/intel‐
ligences we don’t understand. For example:
cats, dogs, sheep, pigs, cows, rats, viruses, etc.
So any interpretation of signal will likely
be stuck in the interpretive dance of anthropo‐
morphology. Keep this in mind, but do not let
it lead you away from understanding in favor of
experiencing purer and purer quantities of sig‐
nal.
33
TimeSorcery0and1-VexsysSecondary Sources / text
P. 42
Module Three:
Numogrammatics
TimeSorcery0and1-VexsysSecondary Sources / text
P. 43
MODULE THREE: NUMOGRAMMATICS
Celestial Aspects of the
Numogram
Celestial magic takes advantage of the
energy of the planets, stars, and constellations
to cause changes in the world. While there is
no reason to believe that celestial or planetary
magic are the “true” roots of the numogram,
there is solid evidence that the two are at the
very least intertwined or connected. By
studying the celestial aspects of the
numogram, I believe that an easy route into
numogrammatic practice can be achieved.
This is especially true for people who have
already studied planetary or celestial magic,
but even without a deep understanding of
these things most magicians have at least
cursory knowledge of planetary energies, their
meanings, and their connections.
To this point, there have been two major
projects to map celestial magic onto the
numogram. On the one hand, you have
planetary magic, while on the other you have
astrological magic. To some extent, they go
hand-in-hand, but they are distinct currents
for the time being due to the way they have
been mapped.
The first one, laid out by the original
CCRU materials, connects each zone of the
numogram with a planetary body. This list is
based on their distance from the sun. So, it’s as
follows:
Zn-0: Sun
Zn-1: Mercury
Zn-2: Venus
Zn-3: Earth
Zn-4: Mars
Zn-5: Jupiter
Zn-6: Saturn
35
TimeSorcery0and1-VexsysSecondary Sources / text
P. 44
MODULE THREE: NUMOGRAMMATICS
Zn-7: Uranus
Zn-8: Neptune
Zn-9: Pluto
These
direct
connections
are
straightforward and easy. This suggests that
each numogrammatic connection between
zones represents some kind of energetic
connection between two planetary energies.
However, there are a few special ones which
need direct pointing out. X::0 pairs act as the
higher manifestation of a given planet’s energy,
so 1::0 (for example) can be considered as a
more pure manifestation of Mercury proper,
while 5::1 represents a conjunction between
Jupiter and Mercury (which may not have a
direct obvious name from the mythology).
At first I considered just laundry listing
the associations of each planet, but I believe
that discovering these connections, and
tracing their connections through the
numogram, brings better results than merely
translating
planetary
magic
into
numogrammatics. The exercise for this week
may involve that process, but it is also meant to
seriously challenge your understanding of
these energies and/or entities so that you can
become an expert numogrammaticist.
As such, part of learning the numogram
through this lens requires studying the origins
of planetary magic and its usefulness. To this
end, I would suggest researching both the
mythology from which the planets were
named as well as planetary magic from
antiquity. Seven Spheres by Rufus Opus, The
Greater Key of Solomon, The Picatrix, and
Geosophia by Jake Stratton-Kent (while more
modern), may put these energies into
perspective to a much greater extent than if one
were to simply compare to a standard list of
connections. Moreover, if you are really
hurting to make these pairs sync in your brain,
you can always find or write out your own list.
36
TimeSorcery0and1-VexsysSecondary Sources / text
P. 45
MODULE THREE: NUMOGRAMMATICS
Numo-Hermeticism
The most important aspect of numogram‐
matics is in understanding what the hell her‐
meticism is, and by extension understanding
how the numogram is a system of neo-her‐
meticism (or as the title suggests, numo-her‐
meticism). Numogrammatics does its best to
tighten up or loosen the hermetic model as ap‐
propriate while framing the practice itself as a
kind of scientific method.
The history of hermeticism begins around
the first century AD. The Corpus Hermeticum
is dated by experts to the turn of the second
century. It is presented as the teachings of
Hermes Trismegistus, who was a practitioner
of magick that ended up having the secrets of
the universe revealed to him while meditating
one day. He is considered to be a combination
of the gods Hermes and Thoth, though that is
not to suggest that he wasn’t real. Hermeticism
is also credited with the creation of science. But
you won’t ever learn about that in school, huh!
Hermeticism influenced a ton of western
occultism (and exoterica, of course), but the
effects of the Rosicrucians and the Hermetic
Order of the Golden Dawn on western
occultism and esoterica cannot be understated
or ignored. For better or worse, the short-lived
group of the HOGD, with members such as
Aleister Crowley, Bram Stoker, AE Waite,
Arthur Conan Doyle, Dion Fortune, as well as
many other famous people, left its mark on
occult history (probably) forever. The order
itself lasted only sixteen years, but its members
went on to revolutionize all sorts of aspects of
our contemporary occult traditions and
frameworks.
Hermeticism begins with the notion that
every theological undertaking begins from the
37
TimeSorcery0and1-VexsysSecondary Sources / text
P. 46
MODULE THREE: NUMOGRAMMATICS
same truth, in the same way that scientists all
study the same true or real universe. In other
words, the world has some fundamental
magickal or divine force from which
everything emanates in the same way that we
have come to understand the laws of nature. By
studying this force, we can come up with
hypotheses and eventually theories about how
the world works.
Numogrammatics is this kind of system.
Its source or divine spark is already latent in the
decimal system, so if we can prove that 6-3=3
or 5+4=9, we can prove that the numogram
exists (in the sense that it can be derived from
basic arithmetic). When we further
experiment with this system through the tools
of magick and mysticism, we find signals that
are unmistakably potent.
Numo-hermeticism, however, posits a
different structuring of the universe with a
clear(er) delineation between inside and
outside (with the outside drawn and labeled
clearly on the map instead of just being ignored
or esoterically implicated). That being said, the
numogram is just a map of reality and not
reality itself. That’s why so much of the last
module was focused on understanding other
base-#-grams. While we are using the base-10
for a variety of reasons, every other map or
model may be just as valuable to our goal as
practitioners of the art of magick and we would
be severely limited were we to ignore them in
our quest for understanding or power.
Numo-hermeticism posits that the world
is made up of the energy of the ten zones and is
governed by their inter-connections. This
manifests in a doctrine first cataloging and
then of manipulating these energies. So, as
students of numo-hermeticism, our first goal is
in learning and understanding the numogram
itself. I personally think that the best way to
learn this is by experiencing the signal from the
source itself, which is why the exercise this
38
TimeSorcery0and1-VexsysSecondary Sources / text
P. 47
MODULE THREE: NUMOGRAMMATICS
week is a full exploration of the zones.
By studying the zones and their natures,
you begin to understand yourself as well as the
world around you. This main aspect of
hermetic belief is summed up in the phrase “as
above, so below”. The phrase means that the
pattern of the outside world is mirrored by the
pattern of your inner life, so by studying one
you come to understand the other. Both places
are governed by the same laws, so they
manifest themselves in the same ways even
though their scales may differ.
That being said, there are some things we
take for granted from the original construction
or revelation of the system. In the same way
that Hermeticism takes the writings of Hermes
as its main reference, numogrammaticists
reference documents written by CCRU
members who may or may not exist. The
drawing of the thing in space was revealed in a
dream/vision by a dream witch. The plex could
have easily been placed inside of the timecircuit instead of below. Perhaps the general
structure of the numogram itself needs to be
systematically queried until the truly ideal
form is made manifest. Or, we can base our
experiments off of the findings of others
because we don’t have enough time to find the
truth ourselves.
The meanings of the zones are described
in some detail in the source material, both in
the pages of zone descriptions as well as hidden
within the Pandemonium Matrix. By close
reading these texts, you can arrive at some
sense of understanding. However, this
direction may not be the most efficient way to
achieve the goal of revealing the hidden
meanings of the zones of the numogram. Next
week, we’ll be going over celestial
numogrammatics which will give you even
more fodder for understanding the
numogram.
I hesitate to offer any application in this
39
TimeSorcery0and1-VexsysSecondary Sources / text
P. 48
MODULE THREE: NUMOGRAMMATICS
section because I do not want you to follow me
like a dog. My own ideas and interpretations of
the numogram and its composition are still
experimental and, while they are more
information than you have right now, I hesitate
to suggest that any one particular way is true,
even though hermeticism is about arriving at
the truth. In moments like these, I am
reminded of The Chariot, which represents a
successful conquest or endeavor in spite of the
fact that those involved have little or no
knowledge of the true nature of reality (in
other words, the esoteric secrets of the
universe). I am more interested in framing this
system as a tool for your own workings.
The simplest way to ensure that that can
happen is simply to tell you what I have done to
understand the numogram and also tell you
that this path has been successful. The first step
is in understanding the source material. This is
the most exoteric layer where everything is
linguistic and memetic. Study qabbalistic
connections where relevant, and according to
your own will and in your own time. Some
encodings are relevant to some practitioners
while others are relevant to others. I then
moved quickly into celestial numogrammatics
(next week’s stuff), before I took the step
towards energy work while evoking energies of
the numogram. I found the meanings of the
zones primarily through artistic endeavor and
evocation practices from talking to a variety of
entities from within the numogram as well as a
variety of people. Numo-hermeticism as a
tradition has an intense desire to consume all
other esoteric literature and enframe it through
numo-grammatics. Anything that can be split
up into ten parts or pieces can be fed through
the numogram meat-grinder style.
From a hermetic perspective, that’s not
only valid but required of the ur-system. For
numogrammatics to be hermetic in nature, it
must be applicable to all other systems of
40
TimeSorcery0and1-VexsysSecondary Sources / text
P. 49
MODULE THREE: NUMOGRAMMATICS
occult science/philosophy/whatever. With the
advent of chaos magick in the last century, the
classic orders became ruins to plunder for
ideals and content. In many ways,
numogrammatical magick carries on this
tradition (it’s inventors were, after all, chaos
magicians (whether they openly admit to it or
not)). This is why I believe the lingua franca
setting of the numogram works, and why we’re
starting there in order to cast real magical
spells and perform real magical rituals using
the numogram.
While there are probably many places
where numogrammatics and traditional
hermeticism diverge, the most important one
is the question of ascension or enlightenment.
There is no current concept in
numogrammatics that requires or posits this
kind of understanding of the universe. There is
no singular “god” to become like, but instead a
series of hyperstitional entities to commune
with. No syzygetic lemur is any more
important than any other; there is no hierarchy
of power or ability. A few of them come in a
certain order, which arises naturally, but the
cycle can begin at any place and end at any
other place. While the warp and plex are
formally xenochronic and exist outside of
standard time, they simply represent areas of
more intense signal versus being areas of
“more truth” or “more god”.
The numogram has no clear origin
outside of the basic numeracy (counting
always begins with 0). Through numeracy, 0
may progress to 1, but numogrammatically it
has no reason to do so, since 0 twins with 9 and
must somehow traverse the abyss of Gt-36
before it can even imagine reaching 1. Where it
goes from there is a mystery, though the secret
likely involves some sort of auto-production
(the end is already in the middle of the
beginning).
41
TimeSorcery0and1-VexsysSecondary Sources / text
P. 50
MODULE THREE: NUMOGRAMMATICS
Numogrammatic Energy
Conjuration
The crux of this section is pretty
straightforward. I posit that one can approach
numogrammatics from an energy conjuration
perspective. By combining zonal energies on
the fly, the required effects can be caused.
The first step towards doing this is the
same as all the other things so far. It’s all rooted
in understanding the energies or meanings of
the ten zones. They are the building blocks
which make up everything, and this makes
their understanding the most important thing
you could ever do. Once you understand them,
everything else falls into place. Next month,
when we talk about numogoetics, we will posit
a situation wherein you don’t necessarily have
to understand the zones in order to cast magic.
However,
we
are
beginning
with
numogrammatics because this understanding
will be fundamental to how we come to
understand things later, so it’s best if we start
here.
Once you understand the zones then all
you have to do is conjure up specific energies
and smash them together like the LHC. You
should imagine it like charging an energy beam
attack but with non-combative energies. Or
like in Magicka, where you combine different
beams of magic into different spells. If you ask
me how to do it, I will say pretty much the same
thing. How do you teach this? The same way
you teach martial arts, probably, or dance. So
I’m not going to use this space to teach that.
Now, while I think mixing only two zones
together is possible, one must take care to
conjure specific rites in their work as needed.
The difference between [451] and [41] is very
42
TimeSorcery0and1-VexsysSecondary Sources / text
P. 51
MODULE THREE: NUMOGRAMMATICS
significant, and just calling on 4::1 when you
really want [451] specifically can lead to
flushing something very important down the
toilet. With chaotic xenodemons and other
nasties, such a thing may not be possible,
which further highlights the danger in
employing them in your work. The freedom
they are given over the outcome of events
should scare anyone of any level.
An easy way that I found to experiment
with this is to sit in a completely dark room and
then introduce a lot of Zn-0 energy into it and
see if your ability to see gets any better. I’ve
used this to banish strange figures and spirits
that seem to haunt me in the night with great
success, and getting this to work seems to be a
quick way into employing energy conjuration
in your work.
43
TimeSorcery0and1-VexsysSecondary Sources / text
P. 52
Module Four:
Numogoetics
TimeSorcery0and1-VexsysSecondary Sources / text
P. 53
MODULE FOUR: NUMOGOETICS
What is Goetia?
Before we get into how to summon a
lemur proper we have to cover what I mean by
goetia. When people talk about goetic magic
what they mean is usually summoning demons
and asking them to do your bidding for you. In
popular culture that’s literally all it is, but
there’s actually a rich history of goetic magic
spelled out in Geosophia, if you’re interested.
Jake Stratton-Kent is literally one of the leading
scholars on goetic magic, and he deserves your
time if you’re serious about practicing this sort
of thing.
Goetic magic is about using spirits of the
earth in your practice. Usually, this term is
synonymous with spirits of the dead, whether
they used to be human or they’re Something
Else depends on your interpretation. However,
the one thing that is certain is that each goetic
spirit has serious pull in their respective areas
and you can employ these spirits to your own
ends.
Each book of goetic magic has different
rites and spirits within it, though there are
several overlapping occurrences between
them. Each book posits a different relationship
to the spirits, for example in the Grimoire
Verum you make a pact with the head spirits
and gain the ability to use each and every spirit
to your own ends, while in the Lesser Key of
Solomon, you can invoke any spirit at will
through the coercion of God the creator.
You don’t have to have any experience
with any other system in order to make use of
numogoetics. You do, however, need skills that
are used in each system. But first, let me
describe a “classic” demonic summoning from
the olden times:
You get a group together of at least an
45
TimeSorcery0and1-VexsysSecondary Sources / text
P. 54
MODULE FOUR: NUMOGOETICS
evoker and a seer. The seer, historically, was a
child around twelve years old because they can
see spirits the easiest. You set up the kid in
front of a crystal ball or pour a pool of ink into
their hand and then you evoke the spirits.
There can be other people involved as well, but
they don’t do as much work as the evoker and
seer. They can take notes or watch the circle to
make sure it isn’t broken or try their luck at
seeing spirits or help the evoker recite calls or
just pour energy into the event by nature of
being there. If you aren’t assigned one of the
main jobs you’re basically freelance.
So once you’ve got your team together,
you draw an ornate circle and stand or sit
inside of it with your magician’s tools (or
whatever the book you’re referencing calls for,
some ask for more while others ask for less).
The evoker starts the evocation usually with
some kind of opening or banishing rite, and
then they start listing off the names of entities
that they want to get into contact with.
Periodically throughout this process, someone
checks in with the seer to find out what’s going
on. The seer’s job is to stare at the medium
they’ve been given (ink or ball) and report
everything they see. Sometimes what they get
is very clear, while other times it’s vague or
muddy.
Depending on your goal, the middle part
is when you ask the spirits that you have
conjured for advice or for assistance in fixing
your problem. Sometimes, though, a
practitioner would call up the spirits purely to
see what they have to say. This is useful in
forging a relationship or in preparing for the
making of a pact. Sometimes, you must call up
the spirits first to see what they might want in
a relationship before simply committing to
being their pal. Remember, whatever spirit you
conjure has its own interests, preferences, and
Will, even if they are framed as only
embodying one particular idea, emotion, or
46
TimeSorcery0and1-VexsysSecondary Sources / text
P. 55
MODULE FOUR: NUMOGOETICS
element.
Traditional goetic magic usually involves
employing spirits for gains in the material
world which we currently inhabit. In other
words, it involves manifesting within the timecircuit itself. This makes sense especially when
one considers the astrological relationship
between the 72 demons of the Ars Goetia and
the astrological nature of the time-circuit. Yes,
by the way, you can map those kinds of demons
onto the lemurs of the time-circuit in the same
way. However, within the pandemonium
system, they are more likely to be considered
nano-lemurs and little work has been done to
test this hypothesis.
In popular culture, much fear mongering
has been done regarding spirits of the dead as
well as demonic spirits. However, how would
you feel if you hadn’t been fed or even
acknowledged for hundreds of years? Starving.
Obviously. While demonolatry has made a
comeback in the last fifty or so years, many
people still view it negatively. This view is due
in large part to Christianity and its vice grip on
all aspects of life back in the day, which
Geosophia spends a lot of time on. With the rise
of popular shows like Supernatural, I’m sure
this view of demons, ghosts, angels, and other
astral entities will not change anytime soon.
Some of you may have experimented with
this kind of magic before, either casually or
very seriously. Unless you have made explicit
pacts which would limit you from practicing
numogoetic magic, you needn’t worry about
their relationship to each other. I have
summoned Katak and Beleth concurrently and
they even got along instead of butting heads or
creating a general sense of discomfort.
The lemurs of Pandemonium are either
representations
of
real
forces
or
representations of aspects of the real world.
Their specific nature is hard to pin down at this
time, largely because not enough research has
47
TimeSorcery0and1-VexsysSecondary Sources / text
P. 56
MODULE FOUR: NUMOGOETICS
been done. For those of you who aren’t familiar
with the source texts originally penned by the
CCRU, let me sum up what information we
have to go on: a website with various
descriptions and parables of SOME lemurs
(mostly the three syzygies of the time-circuit),
two blog posts with full overviews of Lurgo and
Katak (the only two lemurs to ever get this
treatment), and a list of all lemurs and their
rites which isn’t exhaustive or complete. We
have two or three descriptions of how timesorcery supposedly manifests, but we have no
specifics aside from the fact that it can be used
for assassinations. We have reports of people
“channeling” lemurs hyper-stitionally, but we
have no resources on their rituals or their
specific experiences of the entities.
In other words, we don’t really have a
whole lot to go on. That being said, we can
apply what we know about other systems of
magic (especially Hermeticism, which we
looked at in the last module) to turn timesorcery into something that we can at-thevery-least
experiment
with.
With
numogoetics, the same strategy applies. So
that’s what I did.
48
TimeSorcery0and1-VexsysSecondary Sources / text
P. 57
MODULE FOUR: NUMOGOETICS
Summoning
How do you summon a lemur? This
module should teach you everything you need
to know or point you in the direction of places
where you can gather the knowledge you
require in order to do so, if it’s impossible to
teach directly.
The first step is that you must accept that
spirits are somehow able to materially or
psychically manifest within your space. This is
actually a big hurdle for a lot of people, but it
really must be crossed before you are able to,
with any amount of ease, scry the aethers of
spirit activity. For those of you who have
already done this, you can move right along
rather easily. For those who haven’t ever
worked with spirits before, you may need some
tutorials.
Spirits don’t have to manifest physically to
be considered “present” within an
environment. If you’re new to magical
workings, they probably won’t appear before
you physically, and even ascended masters
have trouble evoking an entity into full physical
appearance. Usually, when a practitioner uses
the word “appearance”, they’re talking about
some kind of astral or energetic appearance.
You feel the presence in the space with you,
whether that’s sitting on a chair or standing
next to you or breathing on your neck. If you
don’t feel a presence, that doesn’t mean that it
isn’t working! It could just mean that the spirit
doesn’t trust you yet and doesn’t feel
comfortable or interested in putting in the
energy of appearing before you until you’ve
given something to them.
As we learned in the last section, classic
goetic summonings were cast in a circle with
two people usually. Someone who looks and
49
TimeSorcery0and1-VexsysSecondary Sources / text
P. 58
MODULE FOUR: NUMOGOETICS
someone who actually leads the ritual.
However, in numogoetics we don’t need a
circle or anything fancy like that at all if we so
desire. My very first evocation ritual involved
calling up the lemurs within a triangle that was
pasted onto a black mirror (TV). Yours can
look the same!
So, here’s what you’re going to do: you
need some kind of scrying vessel, whether
that’s a black mirror (television, computer,
phone, mirror in the dark) or a crystal ball or
just a pool of water is up to you. Then you need
to determine which entity or entities you are
summoning. This is based upon what you are
after: if you want knowledge then ask Murmur,
if you want sex and opportunity ask Oddubb,
and if you want destruction ask Katak (just for
some very straightforward examples). In your
first summoning, you should call upon Lurgo
because they are one who can open all of the
doors to everywhere else for you. If Lurgo
becomes your friend, everything else gets a lot
easier.
Once you’ve chosen who you are going to
summon, you want to make sure you’ve got
your goals for the conversation down. You can
either ask the entity what it’s about or make
some kind of small-talk with it (I have a
standard script for first interactions like that
which is usually “hello what are you about?”
and leading questions for the rest of the
conversation), or be ready to ask for something
directly. If numogoetics is truly your thing,
you’ll probably end up using each entity at
some point or another (in the last year, I have
called on all of them at least once). Write this
down or sigilize it, if that’s your thing, so that
you have it ready to reference in case
something weird happens in the midst of the
ritual.
Now you want to begin the actual ritual.
Make sure that you won’t be disturbed and
then do the 1 meditation. After, look into your
50
TimeSorcery0and1-VexsysSecondary Sources / text
P. 59
MODULE FOUR: NUMOGOETICS
scrying object and visualize the net-span of the
entity multiplying within the triangle or field.
Do not stop doing this until they come. You
can also add some clever words, like “KATAK,
DESTROYER OF WORLDS, EATER OF SOULS, RAVAGER OF
HEARTS, I CALL ON YOU TO HEAR MY CRIES AND COME
TO ME SO THAT WE MAY MAKE A DEAL” or something.
If you are the type to do offerings, include the
offering within your ritual space. Keep in mind
that a lot of these spirits don’t work for free
though, so at the very least you’ll have to pay
some amount of energy in order to successfully
cast a spell using them. Crystals, incense,
candles, etc within the space can add to
ambiance, but to my knowledge aren’t required
at all. Use whatever you need to make you feel
powerful, at least until you feel comfortable
taking off the training wheels.
Eventually, the entity will show up. You
might get a sign, you might not. If you’re in a
full steady meditation for five minutes while
visualizing the net-span, you can pretty much
be certain that the spirit heard you. Whether or
not they show themselves to you is up to them,
but you can always ask if you’re feeling frisky!
Either way, once they’ve shown up it’s time to
start talking to them. You can either ask your
questions and try to get an answer, or ask them
for something directly to be done and see what
they ask for in return. You may not get an
answer right then, if that’s the case then call
back later. If you still don’t get an answer, keep
trying! Seriously! They might just be testing
you.
Once the ritual is completed, you need to
close with the 1 meditation again. You also
probably want to banish everything you can: in
my first portal workings little creatures came
along with the entities and they were not
necessarily friendly. In fact, there have been
several instances of someone opening a portal
into a numogrammatic zone and real nasty
things coming out and ruining their life. So
51
TimeSorcery0and1-VexsysSecondary Sources / text
P. 60
MODULE FOUR: NUMOGOETICS
best to stay cautious just in case. It probably
WON’T happen to you, but if it does you
should be prepared.
After you’ve come down, write down
everything that happened if you weren’t taking
notes in case you forget and then wait and see
if you get the results that you seek. If you
seemingly got no response from the entity, call
back tomorrow. If you continue to not get a
response, then your approach may be bad. Try
calling something else.
I’m going to go ahead and write down the
important things to know for the main lemurs
just so that you don’t accidentally bite off more
than you can chew:
Katak is scary and will be mean to you the
first time you meet. Oddubb is playful but that
doesn’t make her less dangerous than Katak. In
fact she might accidentally hurt you for fun.
Murmur is pretty safe, especially if you’re just
asking for knowledge, but she may not be ready
to answer your question immediately. Uttunul
hates all light so summon him in complete
darkness if you can. Djynxx is safe as long as
you’re very clear about what you want to get
into with them. Lurgo isn’t always very
talkative, but by far likes human practitioners
the most out of all of them. The chronodemons
are generally the most “humanoid” in
appearance, while the amphidemons vary
wildly and the xenodemons are just utterly
incom-prehensible things. Do not summon
xenodemons first if you can avoid it! It’s
dangerous and scary and you can bite off more
than you can chew easily if you are not yet
strong.
3::1 and 3::2 are pretty good options for
your third or fourth summoning. However,
many lemurs may not want to speak with you
if you’re just summoning them for fun. If you
come bearing presents or with an explicit
intention in mind for them to assist in
manifesting, you may have more luck. In trying
52
TimeSorcery0and1-VexsysSecondary Sources / text
P. 61
MODULE FOUR: NUMOGOETICS
to flesh out this system, I had a lot of bad
conversations, so don’t feel down and out if you
call up Abbabatok and he shrugs and says “I
don’t know how to fix your problem” or
something like that.
Most importantly, have fun with it and
share your experiences!! Good luck and if you
hit any snags let me know ASAP.
53
TimeSorcery0and1-VexsysSecondary Sources / text
P. 62
MODULE FOUR: NUMOGOETICS
Pandemonium and Cthelll
All right so now that we’ve more or less
covered the basics of time-sorcery at large, we
can now introduce the concept of
Pandemonium, which is just the name for the
full system of Lemurian demonism and time
sorcery. Pandemonium is the combination of
both elements into sublime balance. In most
cases, in my experience and based upon the
way the system has been framed, there is no
clear difference between the system of
numogrammatics and the system of
numogoetics.
I only made the distinction so that we
don’t get bogged down in the sheer quantity of
what we have to learn, which is an entirely new
and arguably recent system of magical practice.
The natural rift between numogrammatics and
numogoetics allowed us to ease ourselves into
thinking through the numogram, which
means now we’re ready to smash it all together
in a large hadron collider of power and
innovation.
So, what does it mean to be a practitioner
of time-sorcery? Sadly, we’re all still kind of
figuring that out. As best as I can tell, the only
“path” at this time which is available to us is
getting results with our magic and using
Pandemonium in order to experiment with the
world. What that means is more or less up to
us.
While some people are probably
desperately frightened by the notion that what
they do matters, I hope that you and everyone
you end up sharing this current of magic with
in the future (if it does last that long) take that
challenge by the horns and innovate and
experiment wherever possible. Whether you’re
a Katak, an Oddubb, or a Murmur, the future
54
TimeSorcery0and1-VexsysSecondary Sources / text
P. 63
MODULE FOUR: NUMOGOETICS
has a place for you! You can take it or leave it,
of course, I personally won’t mind either way.
As always, BE YE MYSTIC and please
please please pLEASE share whatever you find
out with the rest of us so that we can compare
notes.
With all that being said, now it’s time to
talk about the home of the lemurs: the
Utterminus of Cthelll.
No, that is not a typo. It is actually typed
that way in the source materials. Which is fine
and maybe even cool, if not slightly annoying.
From CCRU.net:
Since they are proliferated by a digital
cumulation to the ninth power, the
demons are forty-five in number,
attuning them to the Gate-City of the
Plex-channel - Utterminus of Cthelll (Gt-45), which is identified with the
microcosmic lair of all demonic
populations
(the
Lemurian
Pandemonium.)
Cthelll is a place that you can go if you are
skilled in astral travel. I believe, personally, that
Land and other hyperstitional authors
(Ireland, Fisher, et al.), have all gone there in
order to commune directly with the spirits in
their own environment. I’ve done some
exploring of the place myself, but most of my
trips only involve hanging out at the infamous
bar which exists as a link between our two
worlds: Deadlines.
I can’t say with any certainty what the
origins of Deadlines is, but I can say that it is
real and I have been there. It seems to be a hubworld for all hyperstitional characters and the
real people who channel them, including the
lemurs and nano-lemurs and whatever weird
unlife lives down in Cthelll.
You get there through trance or
55
TimeSorcery0and1-VexsysSecondary Sources / text
P. 64
MODULE FOUR: NUMOGOETICS
meditation which leads to astral travel. You
may have your own preferred methods, but
here is mine:
I start out with meditation. Once I’ve
cleared my mind, I go into my astral temple,
which is a construction I built to do magic
inside my head. From there, I decide where I
want to go, and then I use a door within my
astral temple that leads me to wherever or
whoever I tell it, and then I step through it. This
works especially well for traveling in the astral
realms, but not quite so well for checking out
somewhere like New York City.
So the first time I went to Deadliness, I
went through this process and said “Take me to
Deadlines,” and there I fucking was! Deadlines.
If you need help visualizing it, look up Land’s
fiction regarding the character Mary Karno, or
read Amy Ireland’s thesis. Once you’re there,
you’ll see a whole lot of nothing, probably,
since the lemurs are coming and going as they
please unless you’ve made an appointment.
If you’re an author, you might meet your
next great story there. If you’re some other type
of artist, be prepared for inspiration while
you’re sucking down on 333 bev or watching
Oddubb as she saunters to the bar. Since it’s all
astral, you can pretty much spend your time
there however you want!
Outside of Deadlines is the rest of Cthelll.
It has the quality of being under the ocean but
without any water. Don’t ask me how that
works! If you are trying to meet someone in
particular, you can try to look for time-trails.
These are lines which trace the movement of
any given entity in four-dimensional space. In
other words, you can follow it to the present
and discover where the owner of the time-trail
is. This is just a fundamental feature of Cthelll
as far as I can tell, but more research absolutely
needs to be done on their usefulness and
efficacy.
Once you’re outside of Deadlines, you
56
TimeSorcery0and1-VexsysSecondary Sources / text
P. 65
MODULE FOUR: NUMOGOETICS
may also run into a variety of creepy-crawlies
and other bugs, fish, and strangers. If you pay
them no mind, they probably won’t even
acknowledge your existence. Up to you if you
want to interact with them or not.
If this is your first time down there, I
would suggest trying to find Lurgo or one of
your other Lemurian friends and see if they’re
in the mood to give a tour. It can’t hurt to ask
them, and they might give you the special
behind-the-scenes tour where you get to meet
the lady of Cthelll herself.
I’m just kidding. I don’t think she exists. It
just seems, right now as I am writing this, that
she might. Perhaps this is a mystery for you all
to explore and not for me. So get out there and
find out and then write a post (or a book? Or a
zine!) about it and then you’ll have made your
mark on this stuff forever. That’d be pretty cool,
huh?
Basically, you know enough at this point
that you can officially consider yourself an
adept of time-sorcery. Especially if you’ve been
following along with the exercises. Take some
time now to figure out what it is that you’ve
accomplished, if anything, and see where you
can go next.
Next module we focus on hyperstition,
which is the next step in practicing timesorcery, I think. You must understand the
numogram and how it works, and then you
summon some carriers, and then they reveal
truths about the system to you, and then it
starts to change the world. Now, there are big
hyperstitions and there are small ones. Most of
the ones you’ve probably seen are small (Nemo
Duszl, Mary Karno, Chasm, Echidna Stillwell,
DC Barker, the list goes on), but big ones are
easy enough to stir from the deep (Gnon, Y2K,
2012, 2020) if you know where to look.
57
TimeSorcery0and1-VexsysSecondary Sources / text
P. 66
Module Five:
Hyperstition
TimeSorcery0and1-VexsysSecondary Sources / text
P. 67
MODULE FIVE: HYPERSTITION
(Un)Belief, Fiction, and Lines
of Flight
If you’ve read the CCRU materials before
then you have some familiarity with hypersti‐
tion. Woven throughout each storyline is a hy‐
perstitional vector, encapsulated in an identity
and a narrative. If you’ve ever tried to google
DC Barker or MVU or Echidna Stillwell or
Linda Trent, you’ve found that not much infor‐
mation on these people exist. However, just
enough information is presented on them that
they easily could have been lost in the flow of
time. So, is it really real? Since most of their
storylines end with them disappearing some‐
where/somewhen, it’s impossible to determine.
This is the goal of hyperstition. By
introducing you to a narrative that is possible
given the confines of your knowledge, its truthvalue gains the ability to fluctuate. I posit that
all mystical experiences occupy this zone and
have occupied this zone forever. This is where
the question of truth in magical practice has
always come to die: are you really talking to
demons or just hallucinating? Is magic really
real or just some kind of game?
Some people may believe that because it
was only experienced by one particular person
at one particular moment, then it couldn’t
possibly be true. “Where is your evidence?”
Contemporary
magical
practice,
especially chaos magick, solves this problem by
focusing on the question of results. If you cast
a spell and achieve a particular asked for result,
then how could you ever dissociate the
causality between these two things? When I
ask for money, I receive money. When you call
a spirit, the spirit comes. But oh, was the
money meant to come anyway? Was the spirit
59
TimeSorcery0and1-VexsysSecondary Sources / text
P. 68
MODULE FIVE: HYPERSTITION
meant to come anyway? There is no way to
know except to call the spirit or ask for the
money again. Except then you’ve got
experiment after experiment of encounters
with divine or occult influence succeeding.
Once you’ve achieved success with magic,
it’s hard to turn those connections in your
brain off. Whether you believe in it or not,
those events have been affected by the fact that
you casted magic in order to make them
happen. If you were to stop casting at this
point, perhaps nothing at all would be lost.
After years of careful psychological tuning, you
may be able to disrupt the causal link between
your actions and the results which seemingly
occurred. After all, the true weaving of fate is
not meant for humans to know. We only get the
bits and pieces that we experience in our daily
lives. I throw something up, it comes down. I
take a pill, my headache goes away. I find out
later that the pill is merely a sugar pill. Does
that change anything? I still took a pill and my
headache still went away. I drink a glass of
water and my throat feels better.
Probably one of the best examples of
magical practice is our various supposed cures
for the hiccups. None of them work with
particular effectiveness, but some of them
work incredibly well for some people.
Certainly, someone somewhere has done
experiments on the most effective cure for the
hiccups. But at the end of the day the only
thing that matters is whether or not a person
can use something to cure their hiccups. For
that, it’s certain that every treatment option is
context-dependent. What works for someone
may not work for someone else. This is true of
most medicine, actually, but don’t tell that to
doctors!
Of course, hyperstition doesn’t really
apply to those situations as much. You don’t
hyperstition your hiccups away, you’re casting
magic to cure your hiccups where the spell is
60
TimeSorcery0and1-VexsysSecondary Sources / text
P. 69
MODULE FIVE: HYPERSTITION
holding your breath and drinking a glass of
water. Hyperstition is really more focused on
narrative, who did what and when? How did
things come to be? What is responsible for the
situation we find ourselves in?
So, when you get visited by an angel who
tells you the secrets of the universe, and then
you do them and they work, that’s kind of like
hyperstition. However, hyperstition as
envisioned by the CCRU is actually very
particular in its aspects and technical details,
which we’ll go over in detail next time. The
short of it though is that if it isn’t related to the
numogram, then it’s not hyperstitional!
Now we could probably argue about the
truth value of that statement alone for hours,
and I hope that we do so that we can better
understand what the hell is going on.
Especially when we consider that everything
can be related to the numogram in some way,
so does that make every story a kind of
hyperstition? Well, maybe! We’re going to find
out through this week’s exercise. [Editor’s note:
this was explored in that week’s exercise.]
Hyperstition, at its core, is about worldbuilding. The reason that Lovecraftian mythos
is such a potent hyperstitional example is
because it’s so close to our world that we can
almost reach out and touch it. Once several
different perspectives weigh in on a world, it
starts to come together as a multi-layered
possible thing over and above a mere tale of
horror. Hyperstition forces us to grapple with
the question of how a story, a collection of
events, becomes a portal to somewhere else.
So now we arrive at this whole notion of
hyperstition as a way out. If we view the world
we live in as a narrative that has been
constructed and reconstructed over and over
by various people, at times violently enforced,
we suddenly realize that even someone like
ourselves can add on or change that history.
The most popular form that this takes is
61
TimeSorcery0and1-VexsysSecondary Sources / text
P. 70
MODULE FIVE: HYPERSTITION
conspiracy theories or mysticism. However,
mysticism has nothing on the way that popular
media can take over the world. Take, for
example, The Matrix. Before the movie,
questions of whether this world was a
simulation were relegated mostly to people
who were neo-gnostics or very obscure
forums. Now, the red pill is a household idea
(for better or for worse) and pretty much
everyone who has seen the movie has asked
(whether jokingly or not) is this a simulation?
The trap in these ideas lives in the fact that
just by considering them as having-happened
at all means that they have the opportunity to
come into being. What if you wake up and find
yourself out of the matrix tomorrow? All of
those considerations will have been
worthwhile after all!
Recommended reading:
hyperstition.abstractdynamics.org/archives/006777.html
hyperstition.abstractdynamics.org/archives/003345.html
62
TimeSorcery0and1-VexsysSecondary Sources / text
P. 71
MODULE FIVE: HYPERSTITION
Three Parts of Hyperstition
So how do we commit an act of
hyperstition? Well, the article I shared last
week from the hyperstition blog outlines it
nicely, but I’ll share it again in this post and go
over it in some detail, as well as expand on
some experiments I’ve done (that are still
ongoing at the time of this writing). Firstly, go
read the hyperstition blog post “Polytics”.†
This clearly outlines the three main parts
of anything that could be called hyperstition:
1. Numogram
2. Mythos
3. Unbelief
Haha okay those are some cool words, but
what the hell do they mean?
NUMOGRAM
This one is pretty obvious. The first step of
hyperstition is that it has to unpack or in some
way grapple with the numogram. This includes
the real aspects of it, such as the map itself or
the Pandemonium Matrix, as well as any
numogrammatic reflections which may exist,
such as the AOE or other systems of esoteric
numeracy. In order to make use of this aspect it
could be argued that you can simply write
anything. The numogrammatic portions can
be interpreted later. However, it can work the
other way as well, where you are channeling
specific things towards a particular end. While
all of Land’s fiction makes use of the
numogram, Chasm is perhaps the piece that is
most exoteric. Even the word Chasm (AQ 89)
is packed full of numogrammatic meaning.
†http://hyperstition.abstractdynamics.org/archives/006777.html
63
TimeSorcery0and1-VexsysSecondary Sources / text
P. 72
MODULE FIVE: HYPERSTITION
It’s important to understand, that since
this system is intensely popular, oecumenic,
and therefore hermetic, everything could be
interpreted through this map. Some stories will
have obvious interpretations, while others may
be much harder to crack. However, if you can
find one numogrammatic element then you
can certainly unpack more and more as time
goes on. This also works the same way with
crafting a narrative: build the story first and the
numogrammatic elements will eventually
jump out at you.
MYTHOS
The point of building a mythos is that, just
like in real life, there must be various accounts
of the world and how it works. Something
happens and some people view it as the
apocalypse while others view it as business-asusual while others don’t even know it’s going
on while others are using it to immanentize the
eschaton in a good way! Hyperstition has
historically been built by creating or latching
onto historical narratives, usually through
constructed carriers of dissemination. The
usage of the word “artificial” in this section is
interesting, because under a general enough
definition of artificial, anything that is built
could be used for the purpose of creating
hyperstition. I have found this usage to be
accurate, but we’ll talk about that more in a
second.
The secondary key of this section lies in
the multiplicity of perspective. This creates a
system where one carrier can say one thing, the
other can refute it, and together they create a
way for a reader to consider all sides of an
argument without losing their mind. The early
Greek philosophical dialogues are a great
example of this usage. Two entities which
probably did not actually have the conversation
64
TimeSorcery0and1-VexsysSecondary Sources / text
P. 73
MODULE FIVE: HYPERSTITION
they were supposed to have had, but because
they’re being puppeted this conversation
becomes palatable, possible, relevant, true. The
reader begins to take it seriously. “I have seen
the little green men and we are going to die!” “I
work for the little green men and we are only
trying to kill some people!” “I am a little green
man and I just want to have sex with a human.”
UNBELIEF
This aspect is hard to pin down but I will
try because it’s important. I think that the root
of unbelief is in mystical experience or
understanding, especially when it comes to our
own experience as magicians. A person
(whether yourself-as-carrier or a completely
fictionalized character-carrier) comes into
contact with the experience or event that can
be described only as numogrammatic, and the
fact that the experience is just plausible enough
to be real means that you can’t utterly rule it
out. We may not be able to stomach the notion
that magic is totally real, for example, but once
you’ve broken through the veil to the other side
suddenly the world only makes sense if that’s
the case. As an extension of this, unbelief
circumvents the need for any conception of
authority. There can be no authority on The
Thing, because we aren’t even really sure if it’s
coming to get us in the first place and it’s masks
are many.
Finally, the page ends with a “definition”
of hyperstition from the CCRU itself and a few
quotes from CCRU works regarding fictional
quantities making themselves real. Basically,
the goal of hyperstition is to make something
real enough that it can actually change
something. That thing works through the
numogram and most often through fiction in
order to come into our lives, and once it is here
we can’t simply put it back into the box.
65
TimeSorcery0and1-VexsysSecondary Sources / text
P. 74
MODULE FIVE: HYPERSTITION
So, how do we go about employing this
practice as sorcerers of the numogram?
Become fiction authors ourselves. There are
two ways to do this: turn ourselves into a
hyperstitional carrier or build up a whole cast
of things that might be possible and employ
them as necessary. These two things, of course,
feed into each other back and forth possibly
forever. The borders are fuzzy here and you will
likely reach a point where what’s-playing-you
and what-you’re-playing mesh together like
some kind of horrific monster.
Unsure what that means? Try writing a
story. Next section, we’ll go into how to do that
if you’re stuck.
66
TimeSorcery0and1-VexsysSecondary Sources / text
P. 75
MODULE FIVE: HYPERSTITION
Building Your Own Reality
Tunnel
So through hyperstition we have one extra
special option made available to us, and that is
to change the narrative as we see fit. When I
talk about building your own reality tunnel,
I’m really trying to make a claim similar to the
idea of the Black Iron Prison.†
Black Iron Prison essentially suggests that
the specifics of your environment: your
upbringing, the beliefs you are exposed to,
your sense of self, your class status, your race,
your gender, your sexuality, etc. all lead you to
accept particular truths over others. This is
true of absolutely everyone, even if you do the
long work of designing your own prison in its
totality. Due to this fact, I believe that magic is
first and foremost about creating a prison that
suits your goals and desires. The first step of
magic, then, is always the step of hyperstition.
How could a simple change in perspective or
possibility affect the way that you go about
attaining your goals?
Zummi popularized the phrase “reality
tunnel” and I use it because I like it better than
prison. It’s not that we’re imprisoned as much
as we are simply stuck in solid rock. We can
only allow the rock to give way through effort,
which means that we must actively shape our
own worldview. Or, we can go along a tunnel
that has already been clearly defined without
much effort.
The reason I am so adamant in suggesting
this interpretation of the world is because our
particular period of time is special. No other
time in history that we know of is one where
anyone can contribute to the global narrative
†https://www.principiadiscordia.com/bip/1.php
67
TimeSorcery0and1-VexsysSecondary Sources / text
P. 76
MODULE FIVE: HYPERSTITION
politically, socially, or religiously. Throughout
history, we relied mostly on experts or
authoritative hands which guided our actions.
We listened to our preachers, our kings, our
government, our elders, for they knew more or
less the right way to go about things. However,
with the rise of information technology we
could suddenly plug into petabytes of
previously untapped information and share
our analyses in real-time. Anyone with a social
media account can become a journalist or a
player in the MindWar. With the rise of media
empires, including television, there suddenly
became a need to build a persuasive narrative
instead of one that was rooted purely in
authority. See: “From PSYOP to MindWar: The
Psychology of Victory” by Michael Aquino.
The Vietnam War is a great example. The
specifics of the war were particularly horrific,
but the rise of televised news broadcasts of
soldiers dying and/or committing crimes
against humanity was new for America. It
wasn’t merely that people were dying or being
tortured or being poisoned, but that the people
who were supposedly benefiting from the war
had to watch the horrors unfold on television
which caused people to realize just how terrible
the war (and perhaps any war) really was.
As magicians simultaneously aware that
our beliefs limit us and that our ability to
influence the narrative of the world is on the
rise, it would be ridiculous not to use this
opportunity to our advantage. Now, that will
look differently to different people. Some will
simply create a world where they are
comfortable, while others will try to control
more and more aspects of the narrative. The
only thing that we ought to consider is whether
or not our beliefs are serving our own ends. No
matter which way you slice it, this kind of
sorcery is tangibly real and can cause massive
changes to our world. But only through careful
discernment and spellcraft can we come to
68
TimeSorcery0and1-VexsysSecondary Sources / text
P. 77
MODULE FIVE: HYPERSTITION
exercise this ability.
Moreover, the ability to turn back and
look at our own beliefs at a meta-level is not
something that everyone bothers to do.
Everyone may be able to look, but very few
people actually want to actively innovate their
reality tunnel. In most cases, this is likely
because they simply do not have any need to do
that. They are either too busy trying to survive
or relatively content in the world that has been
left to them. It’s important to note that there’s
nothing wrong with that. Reality tunnels may
believe that they are competing for followers,
but since every tunnel currently leads to the
same place (death, the other side of the veil, the
afterlife, etc) it doesn’t really matter what you
choose to believe in the grand scheme of
things.
Since it doesn’t matter, you may think that
any belief is suitable to your needs. That’s not
necessarily true, but I can’t really help you
develop a particular system without knowing
what your situation is. I can only describe the
fact that the system you are living within is a
system that has been constructed, and because
of its inherent nature it can be changed,
morphed, affected, and destroyed at will so
long as you put pressure on it in the proper
places.
Every narrative has been constructed. We
know this because language itself is a
construction. It may describe the world
incredibly accurately or obfuscate the truth in
favor of some awful fiction. The only way to tell
useful ideas from bad ideas is to put them to
the test, either in a virtual environment or an
active one. In this way, hyperstition and realitybuilding are a lot like coding. You can test your
code to see if it works, or you can just deploy it
and hope for the best. Obviously, depending on
the stakes of a catastrophic error, one may be
more relevant than the other to your specific
situation. You may find yourself right now in
69
TimeSorcery0and1-VexsysSecondary Sources / text
P. 78
MODULE FIVE: HYPERSTITION
the perfect moment to change everything. If
that’s the case, then taking on the risk of rapid
deployment is probably a smart move.
However, if that would require burning your
entire life to the ground, some caution may be
necessary.
When we talk about things like why we
really study any of this shit in the first place it
all really comes down to finding perspective in
our own lives. We’re chasing knowledge or
power and historically the way to get there is
through right-action in alignment with our
goals which can only be defined by our
relationship to the cosmos. As above, so below
clearly suggests that through understanding
the world we can understand ourselves and
vice versa. Perhaps the alphabet is to our
culture what numbers are to the world? Only
rigorous investigation could prove that claim
in either direction. Good luck.
All of this is just a fancy way of saying that
hyperstition is narrative creation which can
change the world if it is deployed at the right
place and time. 2012 as an apocalypse was so
close but also consider how much terrible shit
has happened since then. If something like
that, or Y2K, or 2000, can make themselves
into seriously scary things then why can’t a
normal person turn themselves into a
hyperstitional carrier and explore the
numogram themselves?
The biggest problem with this approach
would likely be the dangers inherent to numo‐
grammatic travel. However, we’re magicians
and we’ve already gone over how to handle
those. I think, fundamentally, being a numo‐
grammaticist or otherwise using the numo‐
gram in magic requires this kind of construc‐
tion. When we talk about initiation we are talk‐
ing about entering into a world with particular
symbols and ideas, in other words a reality tun‐
nel. So, in order to be initiated into numo‐
grammatics you have to take its language as the
70
TimeSorcery0and1-VexsysSecondary Sources / text
P. 79
MODULE FIVE: HYPERSTITION
source-code for the universe. Whether or not
that’s really true remains to be seen, but it cer‐
tainly works and at the end of the day every as‐
pect of magic or sorcery that we involve our‐
selves with today is inherently symbolic at its
core. You might be able to have language with‐
out symbolism (instead having metaphor and a
dynamic enchanted spirit of the thing-in-itself
which takes you over as you tell a story a la
what Zummi sort of describes in his lectures)
but once your brain has been hardwired with
writing and the alphabet there’s no turning
back. An abstract picture meaning a word or
sound or idea is fucking crazy and we’re all
mad here.
With the end of this book, technically
speaking, you have all the tools you need as
well as all the tools that currently exist which
involve the numogram as a system of sorcery.
However, there is still much to unpack
regarding the specifics. Whether it’s
interpreting what we already know or
discovering new things about the numogram
which are latent, hyperstition can help us
understand exactly what the fuck is going on.
71
TimeSorcery0and1-VexsysSecondary Sources / text
P. 80
FURTHER READING
Further Reading
This is a collection of everything I’ve read
that has led me to this point of understanding.
It’s something of a bibliography for the entire
course, but also an invitation to check out some
of this work because it’s very cool.
A Thousand Plateaus, Deleuze & Guattari
Anti-Oedipus, Deleuze & Guattari
Black Iron Prison
Blood Meridian, Cormac McCarthy
Book of Lies, Aleister Crowley
Book of Pleasure, AO Spare
Cosmic Pessimism, Eugene Thacker
Enochian Vision Magick, Lon Milo
DuQuette
Fanged Noumena, Nick Land
From PSYOP to MindWar: The Psychology
of Victory, Michael Aquino
Geosophia, Jake Stratton-Kent
“Go Underground and be a Chaos
Magician” as well as everything else from
HTTPS://WWW.CHAOSMATRIX.ORG/
Heliogabalus, Antonin Artaud
K-punk.org
Kaos 14, Joel Biroco
Liber LS
Liber Null & Psychonaut, Peter Carroll
Naked Lunch, William S Burroughs
Neuromancer, William Gibson
On the Road, Jack Kerouac
Qutub, Andrew Chumbley
Tao Te Ching
72
TimeSorcery0and1-VexsysSecondary Sources / text
P. 81
FURTHER READING
The Art of Dreaming, Carlos Castaneda
The Black Lodge of Santa Cruz
The Greater Key of Solomon
The Hyperstition Blog:
HTTPS://HYPERSTITION.ABSTRACTDYNAMICS.ORG
The Illuminatus! Trilogy, Robert Anton
Wilson
The Lesser Key of Solomon
The Secret Teachings of All Ages, Manly
Palmer Hall
The Teachings of Don Juan, Carlos
Castaneda
The True Grimoire, Jake Stratton-Kent
Zummi posts & lectures
HTTPS://DEADDEER.WORDPRESS.COM/
HTTP://FREEZONEEARTH.ORG/
LITTLEPURPLENOTEBOOK/INDEX.HTML
HTTP://INTERNETSCHOOLOFMAGIC.COM/
HTTPS://CCRU.NET
73
TimeSorcery0and1-VexsysSecondary Sources / text
P. 82
TimeSorcery0and1-VexsysSecondary Sources / text
P. 83
C
TimeSorcery0and1-VexsysSecondary Sources / text
P. 84
INTRODUCTION
Introduction
It's been over a year since I taught the first
time-sorcery course. In that time, the denizens
of Deadlines have been hard at work unlocking
the true potential of the time-sorcery system.
With so many new directions and ideas, I had
a hard time trying to sum it up properly and
share it with the general public. Did I need to
revise the first document, or merely add to it?
How many experiments did I need to run to
prove the validity of my ideas? Am I actually
just full of shit?
I went back to the drawing board many
times while figuring out the best way to write
this book. Then, I realized I could just run a
survey and ask the people what they want. So I
did that, and I used the responses I received to
craft the text that you now have in front of you.
The primary focus of this text is on the
practical applications and approaches of this
seemingly incomprehensible kind of sorcery.
The first three sections focus on the basic
building blocks of numogrammatic sorcery:
hype and qabbalism. From there, we turn our
attention to the funky lemurs that make up the
numogram. After that, we chase after the key to
the puzzle: hyperstition. The final section deals
with building your own necronomicon. Each
section begins with a talk given at the first Gate
Zero retreat and continues with advanced
descriptions and formulae covering the topic's
practical details.
Since these topics are all relatively
advanced, you're probably going to require a
firm grasp on the fundamentals of magick
before you get much out of them. If you still
aren't really comfortable coming up with your
own spellwork or conjuring up a spirit, your
time should be spent mastering those (or
76
TimeSorcery0and1-VexsysSecondary Sources / text
P. 85
INTRODUCTION
equivalent) skills. If you aren't sure where you
land on the chart of experience, consider this
question: how would you cast a spell
against something that you have no direct
access to?
If you can immediately theorize a
solution, you're probably good enough.
Whether or not you can actually perform the
given techniques to perfection is besides the
point, as you'll be starting once again from the
technical point of a novice with this book.
You're welcome to try the techniques
in this book even if you've never done any
magick before, but I can't guarantee any of
their results.
Since so much of this discipline
involves trial and error, it is best to study and
practice with a group of people. If you have
friends who are interested, consider making a
study group out of it. That way, when you
decide to start forging your own
necronomicon or building hyperstitional/
qabbalistic linkages, you have people to
springboard ideas off of. If you don't have
anyone to chat with about it, I highly
recommend you join the Deadlines discord
server.
77
TimeSorcery0and1-VexsysSecondary Sources / text
P. 86
0) What You
Need to Know
TimeSorcery0and1-VexsysSecondary Sources / text
P. 87
0) WHAT YOU NEED TO KNOW
TALK: Entanglements
The first step of time-sorcery requires
understanding that you are already entangled
within the numogram. It is not a map of "out
there" or something that doesn't exist that must
be brought into contact with the reality that we
experience. This understanding can be likened
to seeing the ones-and-zeroes. However, in
that situation, there is no guarantee that you're
able to actually manipulate the ones-andzeroes or necessarily understand what each of
the numbers represents in terms of functions.
Instead, you are just seeing them.
This experience of seeing things clearly,
perhaps for the first time, perhaps only as a
flash of insight in between hits on a bong, can
be very jarring. It can frighten you awake or
push you deeper into delusion. Whether or not
you are ready to see the ones-and-zeroes
without freaking out is impossible to know
until you're already in the midst of seeing
them. You may venture a guess based on your
usual mental state and how you've handled
earth-shattering realizations in the past, but
there's no guarantee that such a history applies
to the next experience.
So, before you see through to the
usefulness of the numogram, you must prepare
yourself for seeing it. All of this work should be
done at your own pace. I've mentioned
previously that time-sorcery is an advanced
system, one for people who are already skilled
at magic or are at least already versed within a
world that is not entirely exoteric. However, all
of that is just to cover our bases for this
important idea: being ready to see the onesand-zeroes.
If you come from an extremely
materialistic or atheistic cosmology, you can
79
TimeSorcery0and1-VexsysSecondary Sources / text
P. 88
0) WHAT YOU NEED TO KNOW
have trouble accepting that occulted forces are
at play in your life. There is simply physics,
which turned on once upon a time and then
began to run without stopping, until it perhaps
runs out of fuel one day in the future. Until that
point, there's just the process. Everything is
entangled within it, nothing can be removed
from it. We're stuck there, entangled.
The numogram is the same sort of system,
but dealing with the landscape of the psychospiritual instead. It is a map of how we
discriminate between ideas, energies, goals,
and experiences. Each experience can be
shown numogrammatically, where events
represent movements through gates, zones,
currents, and so on. Hyperstition is the process
of assigning value or meaning to these simple
numogrammatic
movements.
Shared
hyperstition creates cultures and marketplaces.
I tend to use the metaphor of gravity when
I describe the importance of the numogram.
It's always there, pulling on us. You can try to
escape from a particular manifestation of it,
but the laws of nature will still follow you
everywhere you go, even deep space.
Numogrammatics functions the same way. You
can try to extricate yourself from society or
culture, but in the process you will simply be
developing a new society or culture. Or merely
a sub-culture within a larger culture.
I think the knee-jerk reaction when
people, especially counter-cultural types like
us, discover that they are entangled within a
system is to try to find a way outside of it. They
begin to grasp for an exit, to feel up and down
the walls until they've discovered a way out.
However, I don't think that's always a skillful
use of our time and energy. As far as I have
seen, exiting one system just leads to the
creation of another. It might be better in some
ways and worse in others, but if our true goal is
to exit the web of entanglements entirely, then
we must approach it from a completely
80
TimeSorcery0and1-VexsysSecondary Sources / text
P. 89
0) WHAT YOU NEED TO KNOW
different angle.
And that angle is not what I teach, because
it's not what I know. Your transcendence of the
world-system must come on your own, and
you can then write your own book about it (if
you decide to come back and share your
experience of Out There) and I will read it and
maybe even try out your techniques! But what
I'm interested in understanding, most of all, is
the experience right in front of us right now.
What is happening right around us? How did
we get here? How might we change this
around?
This is the essence of time-sorcery as it
has manifested in the Vexsystems lineage,
which we inherited directly from 0rphan Drift
and the CCRU. This is an extremely artistic
lineage, both in the sense of the creation of
aesthetic objects as well as in the more general
sense of art as in creation, craftsmanship. My
goal is not simply to understand how things
might work, but to build things that are in line
with this understanding. When we look at
historical manifestations of hyperstition, most
of these creators didn't really understand what
they had going on. Crowley received his infodump and spent the rest of his life trying to
understand it. Lovecraft came up with his little
stories and it wasn't until later that they were
taken somewhat seriously as windows to the
outside.
Those people may have stumbled upon
true wisdom or understanding by accident, but
we're trying to do it on purpose. And so, we are
tasked with developing a systematic approach,
one that can be communicated clearly so that a
novice can come across our materials and
apply them to their own life. Our job, through
this communication, is to lead the horse to
water. Whether or not the horse chooses to
drink is of her own will. Perhaps she is not
thirsty right now. But she knows where the
water is and can come back of her own accord
81
TimeSorcery0and1-VexsysSecondary Sources / text
P. 90
0) WHAT YOU NEED TO KNOW
later.
This is the essence of seeing yourself
entangled within numogrammatics. The
practice immediately becomes grounded in
your normal life. It doesn't have to be about
communing with the spirits of the Outside or
anything
really
unknowable,
just
understanding how the world works and then
applying that understanding.
All this being said, we have no clue how a
person might wake up to this understanding.
We know what happens, as I described earlier.
They see the ones-and-zeroes of the situation,
they see through to the basic forces that are
acting in that moment, and they suddenly lay
claim to some occult knowledge of the
situation. This is the moment of initiation.
Beyond that point live the unimaginable
horrors of the here-now. But we all want to
frolic with them, don't we?
I've tried to develop a path that ends in
that flash of understanding, but nothing is
certain. Every single student or friend on the
path must approach it differently, so
developing a one-size-fits-all ritual or
technique does not really open the door as
quickly as one would like. Perhaps I haven't
found the right ritual yet, though. Maybe, by
the end of this talk, you will find yourself
seeing the ones-and-zeroes.
As such, instead we must train someone
to be ready to notice the ones-and-zeroes once
they see them. Such-and-such experience is a
manifestation of Katak, such-and-such else is
Murmur, while this third thing is Oddubb.
Look hard enough and you'll find the lemurs
everywhere. That is their nature! But you must
be open to seeing them and accepting their
influence before you can really make contact
with them.
So, in the beginning, if we are interested in
the path of time-sorcery, we work to open
ourselves up to these notions. We inherit the
82
TimeSorcery0and1-VexsysSecondary Sources / text
P. 91
0) WHAT YOU NEED TO KNOW
hyperstitions of previous time-sorcerers,
enacting those scripts or applying them as
necessary. Katak chases her tail around the
time-circuit. Lurgo opens up your head and
takes a peek inside. Ixix abducts you. Numko
gives you nightmares.
When we try to trace these experiences to
their origins, we might open ourselves up to
the ones-and-zeroes. Whether we're studying
dream interpretation, hermetic internal
alchemy, or Hellenistic neo-paganism, there
always lies some amount of numogrammatic
potential therein. The things that have already
been somewhat decoded, like astrological
magic or Thelema, are the easiest stepping
stones, because their toolboxes look very
similar to ours already.
The time-sorcerer's primary tools are
symbols and signs. These signs represent
energies that are considered the building
blocks of the world. The numogram, then, is a
map of the interactions between these energies.
In numogrammatics, we call this energy hype.
We'll talk about hype in detail next time. All the
signs that we work with are entirely arbitrary.
Historical occultists did not openly admit to
this, they claimed that they finally found the
"true" set of symbols that allowed for a direct
connection with the here-now of reality itself.
And yet, as the years dragged on, their systems
fell into disarray and became junk-heaps for
future occultists to collect shiny new objects
from.
Chaos magic was perhaps the first occult
tradition, aside from the ancient timesorcerers, to really grasp that the symbols
themselves were arbitrary. Every tradition uses
different signs to represent similar concepts,
and yet they all seem, more or less, to work
effectively. So, they asked the question, what's
really going on here?
Their conclusion was that the key to the
power of occultism was belief in the signs. As
83
TimeSorcery0and1-VexsysSecondary Sources / text
P. 92
0) WHAT YOU NEED TO KNOW
long as you could accept them as true, then
your magic would flourish. Whenever you
stopped believing, your magic would vanish.
This leads to the complete disintegration of any
hope of unification. There is no reason that
anyone ought to believe anyone else's experi‐
ences, and so occultism veers off way into the
territory of unverified personal gnosis. Only
with a claim to some ancient lineage, longdead or slumbering, or some fundamental ca‐
maraderie, can people willingly come together
and believe the same things. "These are mani‐
festations of true power, true occult skill, so
please join my mailing list and buy my fivehundred dollar tome. I promise I have all the
answers!"
Obviously, this type of thinking falls short
for many of us. There are plenty of things that
we don't believe in that still have power over us.
And there is simply no reason why someone
else's beliefs should control our world when
they aren't actively engaged with ours. If I
choose to stop believing in the world, I am still
stuck here, so how am I supposed to go on? It's
a very rocky path, and it almost certainly ends
in delusions of grandeur. You shut out the
world and become god of the space between
your ears. What a pleasant illusion that is!
But you'll have to get up to go to the
bathroom eventually. Such is the way of things.
And once you get up, you'll be reminded that
you have dishes to do, that you still have to
work. What kind of god have you ever met that
has to go to work every day? Why the hell
would they ever busy themselves with
something such as that?
This was my breaking point with magical
practice. This is why I began to wander the
path of hermeticism, of gravity, of reality-itself.
Time and again, it made more sense to simply
take mundane action to fix problems instead of
performing high magic at all. Chaos magic, for
one reason or another, is very grounded in
84
TimeSorcery0and1-VexsysSecondary Sources / text
P. 93
0) WHAT YOU NEED TO KNOW
materialism. It creates techniques to achieve
security, to build and to destroy. Occasionally,
it develops tools to understand, but it would
much rather assert its own will than go along
with the flow, so it never really has to sense
what's actually going on. It lives in a fantasy
land. It thinks that if it just does enough
prostrations and offerings it can smooth things
over with its ex, or get a better job, without
putting in the time and energy to understand
the things that are actually required to manifest
those things.
The
simple
starting
point
of
numogrammatics is the axiom that the
universe has laws that are generally followed.
There may be some special cases, but they can
be figured out as well. As such, the goal of
numogrammatics becomes explaining and
understanding these laws. This, essentially, was
the realization of Hermes Trismegistus when
he received The Divine Pymander. And it was
exactly through this tradition that we
developed alchemy, chemistry, germ theory,
physics, and many other scientific discoveries.
This kind of work has as its basic tool the
ability to see and understand patterns. Patternseeking, pattern-matching. I take this
medicine, I feel this way. I see 'apple', I say
"apple", I see an apple appear in my mind. As
such, occultists are just extremely skilled
observers. Nowadays, most skilled observers
become scientists or engineers. But we still
need culturally or spiritually minded observers
as well, though many people say otherwise.
And that is where people like us come in.
Chemists have the periodic table, physicists
have force diagrams and formulae, and we have
the numogram.
The numogram is great because its
functions are just basic arithmetic. You'd have
to argue against the validity of all math in order
to disprove its existence. As such, our
foundation, which we can project symbols
85
TimeSorcery0and1-VexsysSecondary Sources / text
P. 94
0) WHAT YOU NEED TO KNOW
onto through hyperstition, is very solid. Even if
Zone-5 suggests Jupiter one day and Uranus
the next, five minus four will always equal one.
So, if you can prove a connection or link
hyperstitionally between a symbol and
numbers, you can map it to the numogram and
describe it to someone else. Now we have a
basis for communication between traditions
that we can all agree upon!
However, we shouldn't expect everyone to
agree upon the symbols that we use to
represent each of these numbers. A great
saying is: the lemurs are not monogamous.
This means that they always travel together. In
most qabbalistic deductions, you will find at
least two possibilities, maybe even more! It will
be up to the hype which one you choose to
follow.
Crowley, in Magick Without Tears, says
outright that everyone should develop their
own personal qabbalistic understandings.
There are many options to be considered, and
at the end of the day they may all be equivalent.
We might have preferences, but the process of
reality doesn't care so long as the energy keeps
flowing. And the hype will flow, as that is the
law of the cosmos.
Our goal as numogrammaticists, then, is
to develop these qabbalistic understandings
and be able to trace the flow of hype. Whether
or not we decide to manipulate the hype is up
to us, but as part of gaining these
understandings we will understand that we're
already doing it all the time anyway. It's simply
a question of whether we get caught up in the
flow, or if we try to explore a different path.
And this work begins with learning the
numogram. We don't have to see the ones-andzeroes yet, as long as we're willing to learn the
numogram anyway. It all comes back to this
simple map.
86
TimeSorcery0and1-VexsysSecondary Sources / text
P. 95
0) WHAT YOU NEED TO KNOW
Basic Numogrammatics
This is a refresher of the main concepts of
numogrammatics. Hopefully, everything
shared in this section is review.
The numogram is a map of time. It
consists of ten Zones, numbered 0-9, which are
paired to add up to 9, creating syzygies. That
means there are five syzygies. By subtracting
the smaller number from the larger number of
a syzygy, we create a current, which is what
creates the three sections of the numogram: the
warp on top, the plex on bottom, and the timecircuit in the middle. The third object of the
numogram is called a gate, which is created by
cumulating every zone's value below the value
of the zone in question along with itself. So,
Zn-5's gate is 5+4+3+2+1+0=15. To find out
where this gate leads, we then digitally reduce
the solution by adding the digits together, so
Gt-15 leads to Zn-6, as 1+5=6.
The work of Vexsystems is focused on the
base-10 numogram because it is the popular
form of numeracy today. Every other kind of #gram is just as valid and offers a different point
of view. Each piece of the numogram is an
imp(ulse entity), including Zones, Lemurs,
Gates, etc. The equation to determine the
number of imps in any given #-gram is
(2^n-1). The base-10 numogram's number of
imps is 1023, or 2^10-1.
The sorcerous practices projected onto
the numogram are all powered through
hyperstition. Even the Ccru's Pandemonium
Matrix is just one kind of numogrammatic
sorcery. But we'll cover that in more detail later.
For now, the most important thing that
you can do is ensure your familiarity with the
structure of the numogram.
87
TimeSorcery0and1-VexsysSecondary Sources / text
P. 96
0) WHAT YOU NEED TO KNOW
SUBDECADENCE
Subdecadence, governed by the great
lemur Tokhatto, is a card game played by timesorcerers in order to divine the future. It can
give extremely exciting results, and has been
found to be a reliable form of divination
through extensive experimentation.
1. DECADENCE VS SUBDECADENCE
The CCRU describes two forms of card
game: decadence and subdecadence.
Decadence and decadology are rooted in AOE
understandings of the numogram and their
related hyperstition. Since Subdecadence is
almost the same game (and as Neolemurians,
we don't have access to the AOE's Angelology
Index), we can only describe the rules for
subdecadence here. However, decadence is
played the same, just with the chaotic
xenodemons removed and making pairs which
add to ten instead of nine.
2. SET-UP.
Each lemur that is not a syzygetic one is
assigned a subdecadence card (Katak is a
special case, though her Joker gets removed
from play anyway). The card they are assigned
is determined by their cluster type (numbered
zero through nine) and their rite, as well as
their pitch polarity.
Each lemur is grouped into a cluster-type
(c-tp) based on which syzygy it starts in and
which it ends in. The cluster-types start with
just the time-circuit, c-tp #1 travels the surge,
c-tp #2 travels the hold, and c-tp #3 travels the
sink. Then, c-tps #4, #5, and #6 are for
connections to the warp, while #7, #8, and #9
are for connections to the plex. The chaotic
xenodemons, traveling between the warp and
88
TimeSorcery0and1-VexsysSecondary Sources / text
P. 97
0) WHAT YOU NEED TO KNOW
plex, are relegated to c-tp #0.
The lemurs are assigned a major or minor
position based on their available rites. As a
refresher, a major rite begins the travel through
the numogram at the larger zone value, while a
minor rite begins at the smaller value and
travels to the larger one. For lemurs with
multiple possible rites, the rite which follows
the current of its c-tp is used.
The pitch polarity is taken directly from
the pitch, where "ana" is positve and "cth" is
negative.
When one puts this all together, one can
truncate a standard playing card deck to 40
cards and assign each of them a lemur. Note
that the syzygies are removed, though Katak is
assigned one of the joker cards.
Luckily for us, each lemur has already
been given a card, denoted by the [XX]
parentheses under the decadology. The only
lemurs which are not given a card are the
chaotic xenodemons, which we can label using
what we know from above, plus a little
reasoning. The hearts and diamonds suits are
minor rites while the clovers and spades are
major. Moreover, clovers and hearts are
positive while diamonds and spades are
negative. Since queens are assigned a value of
0, this means that the major and minor rite can
be determined by whether it goes to or from
zero. Since zero is always minor, we have
assigned 3::0 and 6::0 to the minor rites, while
9::3 and 9::6 are major rites.
3. LAY-OUT
The subdecadology spread is laid out in
the manner of the Atlantean Cross or just a
straight line of five cards. There are five
positions: 1) memories and dreams, 2)
destructive influences, 3) creative influences,
4) far future, and 5) deep past. The meaning of
89
TimeSorcery0and1-VexsysSecondary Sources / text
P. 98
0) WHAT YOU NEED TO KNOW
this positions is hopefully straightforwardly
obvious. At its core, it describes a timeline on
the vertical line, with the horizontal describing
a coalescence of events that will push time
forwards. The "present" is where the two lines
meet.
4. THE GAME
The way that subdecadence works is
simple. You pull two sets of five cards. The first
set you lay out in the manner of the Atlantean
Cross, the next set you place on the side or
along the bottom of your playing space. Then,
you make pairs which add to nine(9+0, 8+1,
7+2, 6+3, 5+4). Every unpaired card in set one
is assigned its numerical value as a negative
score, while any pairs are scored according to
their difference as a positive number.
EXAMPLE:
0
3
8
5
2
37481
The 2 and 7 pair, the 8 and 1 pair, the 5 and
4 pair. This gives 1+7+5-3-0, since the 3 and 0
are unpaired.
If you score a positive result, the game
continues and you pull another set of ten cards.
Do not shuffle the previous set back into the
deck before pulling the next set.
If you score a negative result, the game
ends and you call the lemur whose mesh
number equals your score. A score of 0 ends
the game and calls Lurgo, but is not considered
a "loss".
The game ends on your first negative
90
TimeSorcery0and1-VexsysSecondary Sources / text
P. 99
0) WHAT YOU NEED TO KNOW
result, and your total for the aeon is added up
to give you a final score. In other words, if you
score a positive 2 the first round, but a negative
7 the second round, the game ends and your
final score is negative 5. A negative final score
is referred to the Pandemonium Matrix meshvalues for its final result, while a positive score
is referred to the AOE Angelology Index.
A score of negative 5 calls mesh-05,
Ixidod.
5. SUBDECADENCE AS A TOOL
Subdecadence can be used both to
perform spells and to divine information in the
same way that one uses a tarot deck or even a
deck of playing cards. Unlike other systems,
subdecadence gives divinatory responses that
are deep and mythical instead of the simple
"she is sad, she is angry, she wants money" and
requires a deeper level of interpretation or
understanding than the straightforward
interpretations of tarot. Hyperstitional
understandings of the given lemurs or
numbers in question is paramount to develop‐
ing a good subdecadence reading.
Casting spells using subdecadence
requires a pull which creates a degree of
uncertainty or ambiguity, specifically in how
cards pair. For example, if there is a 7 on the
cross and your set-2 has two 2s, then you can
choose either card to fulfill the adding to 9,
thus giving you control over the meaning of the
aeon.
The exact meaning of the paired cards in a
given spread can only be explained by the
individual practitioner. Sometimes, a pair
denotes a situation wherein one lemurs cancels
out the energy of another, such as Lurgo
canceling out Skoodu by forcing its rite down
into the plex instead of allowing it to complete
its movement to Zn-2. It's also possible,
91
TimeSorcery0and1-VexsysSecondary Sources / text
P. 100
0) WHAT YOU NEED TO KNOW
however, that it is more reasonable to read
them as working together or building off of
each other, in the case of a pair made up of
Sukugool and Skarkix, for example.
A Basic Ritual Framework to Familiarize
Yourself with the Numogram
There is no initiation required into
numogrammatics or numogoetics or timesorcery or any other possible system associated
with the numogram. Instead, the practitioner
need only develop a hyperstitional
understanding of the time-map. From there,
the necessary practices and rules can be
developed.
Since the hyperstition is always being
refined, it would be ludicrous to suggest that
there is one particular ritual series that a
hopeful practitioner must engage with in order
to become a tried and true time-sorcerer.
However, the uncertainty associated with
studying a new system of sorcery can lead to
the practitioner feeling unable to develop their
own rituals. To combat this, several rituals will
be published in this book. Please feel free to
edit them to fit your needs.
This opening ritual is meant to be
performed several times with the intention of
familiarizing the practitioner with the energies
of the numogram. There are three ways to do it:
a fast cycle, a neutral cycle, and a slow cycle. In
the fast cycle, the practitioner repeats the ritual
five times: each time calling a different syzygy.
In the neutral cycle, the practitioner repeats
the ritual ten times: each time calling down the
planetary energy of a given zone. In the slow
cycle, the practitioner repeats the ritual fiftyfive times: first calling upon the zones and then
upon each individual lemur.
TO COMMUNE WITH ANY GIVEN IMP(ULSE-ENTITY)
92
TimeSorcery0and1-VexsysSecondary Sources / text
P. 101
0) WHAT YOU NEED TO KNOW
TOOLS:
० Image of the numogram
० Incense
० Candles (if desired)
० Space to perform the rite
० Notebook for notes of any type
STRUCTURE:
Prepare yourself for the summoning by
performing your favorite banishing ritual.
Light the candles or incense. Place the image of
the numogram in front of you and meditate
upon it generally for ten to fifteen minutes or
until it begins to dissolve into three or four
dimensional space.
Once you are ready, call upon the imp that
you wish to evoke. For lemurs, recite its
Pandemonium entry or repeat its net-span. For
zones or other imps, focus your attention only
on the singular entity, repeating the numbers
involved in it as a mantra. "One one one one
one" for example if the goal is to make contact
with Zn-1.
Eventually, you should feel contact
establish. If it seems to be taking a long time,
simply proceed to the next step as if the ritual
has succeeded so far.
Develop a set of questions to ponder
during each performance. Here are some:
1. Who are you?
2. What do you govern?
3. Where does one find you?
After your questions are answered
through images or text, close out the ritual by
meditating upon Zn-1. Let the energy of Zn-1
envelope the ritual space and then banish using
your favorite ritual again.
The goal of this ritual cycle is to establish
93
TimeSorcery0and1-VexsysSecondary Sources / text
P. 102
0) WHAT YOU NEED TO KNOW
rapport with the imps of the numogram. If you
wish to take it a step further and go directly
into working with each imp, you're welcome to
do so. Simply turn the questions section into
some form of practical exchange.
94
TimeSorcery0and1-VexsysSecondary Sources / text
P. 103
1) Hype
TimeSorcery0and1-VexsysSecondary Sources / text
P. 104
1) HYPE
TALK: Hype Dynamics
Before we get any further in our studies of
numogrammatics, we have to pin down the
definition and nature of hype, the blood of the
numogram. It is the source of all change and it
never stops moving, like other forms of energy.
We use the word hype to talk about the
energy of numogrammatics because it is
rooted primarily in excitement or anxiety.
Hype urges us to act or react to a given
situation. We imagine something cool
happening, like seeing our favorite band play,
so we buy tickets to the show and then make a
plan to go and see them with our other friends.
This is what it means to get caught up in the
hype of something. The most obvious kinds of
hype surround entertainment and advertising:
k-pop bands, brands going viral on twitter, that
kind of stuff. Our world, which is highly
enmeshed within the virtual realm, allows this
hype to propagate incredibly quickly. However,
newspapers caused the exact same sort of
hype-explosion when they first came onto the
scene as well.
So this is nothing new for us, except
perhaps in intensity. Whereas historically you
might have only received one news pamphlet a
week, now we can get nearly infinite
information filtered directly to our screens. All
you have to do is hit refresh. For some reason,
we have an extreme tendency to get caught up
in the hype of these moments. Whatever is
trending today will not be trending tomorrow,
and in fact I doubt any of us will remember it a
few days from now. That's fine, we don't have
to, it's generally irrelevant material anyway.
However, as time-sorcerers, we have a
unique opportunity to study the mechanisms
of hype. We say that hype follows certain paths
96
TimeSorcery0and1-VexsysSecondary Sources / text
P. 105
1) HYPE
and then try to identify those paths. Once we
have identified where we are on the path, we
can immediately have some idea about where
we're going to go next. That alone is a
worthwhile pursuit, to be able to guess the
future, even at a relatively basic level. So, with
enough knowledge of numogrammatics, we
can react to a situation skillfully instead of
acting blindly.
As such, we can observe ourselves and
others getting caught up within these hype
flows. In many ways, hype manifests itself
competitively. Red versus blue is a very easy
system to keep going forever. Sometimes red
wins, sometimes blue wins, but as long as the
rivalry stays strong then people won't get
bored. Whenever we interact with these
stories, we are contributing to the hype.
Hype can be either positive or negative.
Positive hype pushes the narrative forward or
gets more people involved in the narrative,
while negative hype makes people disengage
with the narrative or forces the narrative to
change in some way. The "narrative" is just a
more general way of saying hyperstition. Some
hyperstitions are so old that we can't imagine
that they were once constructed, while others
become real before our eyes.
The definition of hyperstition is:
something fictional that makes itself real. A
great example of hyperstition in a very
mundane way is a market crash. A company or
industry begins to look overvalued to some
people and they decide to pull out or at the very
least reduce their position. The price falls
because of them pulling out, which makes
other people reconsider their position and pull
out. Suddenly, everything is down fifty percent!
A few people's anxieties intensified into the
loss of millions of dollars.
There are many arguments about what we
mean by real and fictional. For me, I try to keep
it as simple as possible. Where once there was
97
TimeSorcery0and1-VexsysSecondary Sources / text
P. 106
1) HYPE
nothing, there is now something. The fictional
thing can be an idea, a word, an action, an
imagined technology, a story, or just about
anything else that might be considered
"cultural". With the birth of the internet, many
things that were once impossible have become
possible. For example, I can go online and tell
people that I am a thirty-foot tall tiger named
Milton, and they will call me Milton and draw
pictures of me as a thirty-foot tall tiger. This is
good. This points at the true nature of reality:
that everything at any given time is up-forgrabs.
Once we stop worrying ourselves about
whether or not we can actually shape-shift into
a thirty-foot tall tiger, we can enjoy the fact that
we can log into cyberspace and be one for as
long as we want. This was a major question of
the Ccru, whether or not things that were
virtually true were actually true. Am I actually
a thirty-foot tall tiger? Well, no! But I'm Vexsys
after all, not Milton. But Milton is definitely a
thirty-foot tall tiger, and perhaps he is out there
right now, taking a nap!
The restriction of hyperstition is generally
in giving something a name. This is why the
hyperstitional carrier works best when it is
someone who isn't real, or at the very least a
mask that someone puts on instead of
representing their average self. We have
extreme difficulty imagining ourselves doing
extraordinary things, but when we look at
history books and read the tale of John Dee or
Genghis Khan, we have no problems accepting
that what they did was real. However, we
weren't there, so why do we accept this as
reality so easily? We can obviously imagine that
there is evidence for the existence of these
people and their feats, but what does that really
mean?
This is even more salient when we take
someone like Vysparov or DC Barker into
account. We have obvious proof of their
98
TimeSorcery0and1-VexsysSecondary Sources / text
P. 107
1) HYPE
existence in the form of letters, studies, and
anecdotes from their peers. However, they do
not actually exist by our standards of existence.
Does this mean that Tic Xenotation isn't real?
Or that the Pandemonium Matrix isn't valid?
What about the Book of Paths? Do these cease
to be useful to us because we have discovered
that the people who have written them are not
to be found buried somewhere?
Of course not! Why? Because they were
made real through hyping them up. Whether
or not they actually existed is irrelevant now,
because they have had an effect on the world.
We now have the Barker Spiral, and it will be
named that until some new hyperstition comes
along and obscures Barker's existence entirely.
Their hype will be subsumed into a new thing,
and the cycle will continue forever.
It seems important to highlight that
there's nothing transcendent about hype. It's
baked into our psychology, sure, and our
psychology creates the world around us, sure,
but it's not really like mana or some other kind
of magical or vitalist goop that makes the world
churn. It's probably best conceived of as a kind
of force of the universe, distinct from other
forces (including magical forces) but not on
some higher level. We just have a hard time
seeing it because we're so enveloped within the
system.
This seems disappointing at first, since it
seems like we're posturing to give up the
mystical, magical side of ideas like sorcery and
turn them into a rationalistic pursuit of
knowledge and control. The important thing to
remember is that it is explicitly those mythical
aesthetic rituals that reveal hype for what it is:
something that can be manipulated, changed,
and understood. If we ignored the creation of
hype and thought of ourselves purely as critics
or scientists, we would essentially be giving up
what little power we might have. Instead, we
ought to take the hype by the horns and do
99
TimeSorcery0and1-VexsysSecondary Sources / text
P. 108
1) HYPE
something with our understanding. The Ccru
wouldn't have succeeded so wonderfully at
what they were doing if they had just focused
on the philosophical side of things. If 0rphan
Drift hadn't been involved in the Syzygy event,
all of the fancy hyperstition that they left for us
to excavate would never have existed in the
first place. If all that stuff hadn't been written,
would anyone of us be having this
conversation? Probably not.
After all, we're all here because the Ccru
grabbed our attention. They did this through a
rigorously occult aesthetic performance:
various rituals, incantations, glamours, and
blinds. The notion that we should cling to
aesthetics over philosophy, or philosophy over
aesthetics for that matter, is ludicrous given
these facts. Without proper philosophy, our
rituals will be utterly devoid of meaning.
Beautiful shows that leave no lasting impact.
And in reverse, without proper aesthetics,
nobody will ever care enough about what we
have to say to actually get caught up in the
hype.
Hype is also inextricable from desire. It
might not be much of a stretch to suggest that
hype is actually just a measure of desire.
Positive hype represents attraction, while
negative hype represents repulsion. But both
concepts are still desires. For example, if I
desire a certain lifestyle, that lifestyle will
involve doing some things and not doing
others. Like, if I wanted to be a hermit sage. I
would be repulsed by fancy living and seek out
a quiet life in the mountains. So, I'd be
attracted to the mountains and repulsed by the
cities.
The story of the hermit sage that has been
developed throughout thousands of years of
human history is responsible for these desires,
though. And in fact, we may come to find, with
a bit of research, that this notion of sagehood is
actually deeply ahistorical: a recent
100
TimeSorcery0and1-VexsysSecondary Sources / text
P. 109
1) HYPE
construction based upon one particular person
or group's research a hundred or less years ago.
In this particular example, I don't think that's
true, but there's certainly precedent for this
kind of event. Animism as a concept didn't
really exist until anthropologists invented it,
and now people identify as animists. The same
is true of Lemuria and all of that other
theosophical stuff.
But, once its invented, it can become real.
Due to the linkage between desire and
value, hype also becomes connected to value.
In fact, value is a hyperstitional construction,
and hype plugs directly into markets because of
this. Value is an arbitrary construction that's
always being refined and redeveloped. Though
this is so, we assign value to objects every
single day. These value judgments are rooted in
the hype generated by our desires or our
interests. One product looks cool, while
another seems dumb. One investment looks
profitable while another appears risky or even
seems like a scam.
We apply these value judgments to
everything. Since numogrammatics can be
understood as a study of these value
judgments, I call it a hermetic system.
However, this doesn't mean that everything
ought to be understood as "pure number" or
anything like that. It's not enlightened to
pretend that you don't get caught up in the
hype. That's just getting caught up in the hype
of a different hyperstition. But, if that's what
you desire, who can deny you?
It's the hyperstitional aspects that make
the world run! In numogrammatics, we use
base-10, 0-9, because it is what has taken over
the world-culture. Zero is included because it
is an incredibly potent number and introduces
real "nothingness" into our system. However,
the only reason we stick with these numbers
for now is because they are still hyperstitionally
potent. We can imagine one day becoming a
101
TimeSorcery0and1-VexsysSecondary Sources / text
P. 110
1) HYPE
base-12 or base-16 or even base-2 culture, and
then we will have to update our
necronomicons accordingly!
Hype is mostly talked about in human
terms because, as humans (or even as entities
that were once human), that is our experience.
Even if it we walked up to Cthulhu and asked
her what hype meant to her, it would
necessarily be filtered through our human
experience. Hell, even if we talked about hype
in terms of businesses, it would be difficult to
avoid the human element. Businesses certainly
have desires, but human agents are almost
always responsible for steering the ship. In the
case of algorithms, the same is true there. And
even if we could identify truly non-human
elements, they'll still be viewed through our
necessarily human lenses. These examples may
revolutionize our understanding, but it will still
be a human understanding, because we're
human. This choice stems from a relatively
conservative understanding of humans,
humanity, and our place in the cosmos.
However, it has been chosen as a tool for
protection.
It is very easy to get caught up in hype. In
fact, it is probably one of the easiest things you
can do. If you get caught in the wrong current,
you get torn to shreds. If that is what you want
to do, you are welcome to do so. However, it is
not likely to come with beautiful awareness or
exciting adventures. It will probably just be
bad. The main characters of Lovecraft stories
generally have a bad time. Even when they end
up succeeding, they end up institutionalized or
worse.
If that still seems better to you, you're
welcome to do what you like.
With this in mind, one of the most
powerful acts of time-sorcery is to avoid
getting caught up in the hype. Take for
example, Dr. Hank H. Hackhammer's "Signs of
the Times", wherein he begs his student to
102
TimeSorcery0and1-VexsysSecondary Sources / text
P. 111
1) HYPE
please stop foaming at the mouth about
perceived apocalyptic OGC visions and focus
on things from a more Neolemurian
perspective. Katak is just doing her thing, who
cares?
The millions of people caught up in it care,
of course. But his student had little reason to
care. What did he have to gain by fomenting
fear? Seemingly nothing. So what, he's just an
old fart that forgot how to suspend unbelief?
Yes.
103
TimeSorcery0and1-VexsysSecondary Sources / text
P. 112
1) HYPE
Making Hype Work
Manipulating hype is primarily about
discerning hype, which is a fundamentally
qabbalistic endeavor. Since the next section
focuses on qabbalism, let's table questions of
discernment and instead focus on the creation
of a toolset that allows one to employ hype to
any given end.
There are two main jobs of the student of
hyperstition: the critic and the taste-maker.
The critic's role is to take something that is
already popular and dissect it until it is
understood in numogrammatic terms. The
taste-maker's role is to create hyperstition that
other people will seek to copy or inhabit. The
best singular time-sorcerers understand both,
but there's no reason to relegate these to a
solitary affair! Instead, if you prefer criticism,
simply pair up with someone who prefers
taste-making.
Hyperstition has three components: nu‐
mogram, mythos, and unbelief. The critic can
be thought to work backwards through this list,
beginning with an event that has already be‐
come un-believed, unpacking the mythos sur‐
rounding the event, and then finally grounding
the mythos in a piece of the numogram. The
taste-maker, on the other hand, begins with the
numogram and develops a myth about their
particular focus, which then is hyped up until
unbelief spreads.
Unbelief is just another way to say hype.
However, it is meant to describe the specific
mechanism by which hype functions: as that of
a risk-management tool. People who don't
necessarily agree with something that has been
hyped up are still eventually forced to accept
the hype. It's most obvious, and most agreed
upon, in speculation markets. Take
104
TimeSorcery0and1-VexsysSecondary Sources / text
P. 113
1) HYPE
cryptocurrencies for example. Despite the fact
that someone might find use of crypto
immoral or dangerous or just too difficult, in
order to participate in certain markets they
don't have a choice but to buy in. Even if they
choose not to participate in a given market, it
cannot be denied that the monetary value of
the cryptocurrency market is real. Despite
pump & dump after pump & dump, people
continue to invest.
Even though they don't believe in crypto,
they now have to treat it as if it is valuable.
That's unbelievable! But it's not uncommon.
How did crypto become valuable though?
Through people hyping it up, obviously, but
how did it accomplish that?
Well, first of all, there were factors at play
which were baked in at the time of creation.
Aspects such as its scarcity, its anonymity, and
its virtuality all made it a worthy investment to
early backers. From these attributes alone, one
can judge whether or not it adds value to the
marketplace. Even if we might not find it
personally exciting, we can imagine a person
who finds these attributes worthy of
investment.
But that alone doesn't build hype. The
thing that actually built hype was the culture
around bitcoin and other cryptocurrency.
#HODL became a rallying cry that brought
attention to Bitcoin as a speculative asset: hold
and watch it rise.
More recently, phrases like "To the moon!"
and "diamond hands" and all other sorts of
memes seek to lift up other assets,
cryptocurrency or otherwise! When it first
began, Vexsystems did a hyperstitional
breakdown of the rise of Gamestop's stock
price after retail investors committed to forcing
a short squeeze. Our prediction was correct.
However, despite actions to curtail the massive
inflation of $GME, it still costs $186 dollars at
the time of this writing, which is an order of
105
TimeSorcery0and1-VexsysSecondary Sources / text
P. 114
1) HYPE
magnitude more than it was worth a year ago.
From these examples, we can piece
together a few things about how hype works.
First of all, hype is necessarily viral. This
virality means that it must spread and be
spread. This is done, of course, through social
systems, especially social media.
In this view, the "winning" narrative
is the narrative which goes viral. Virality,
especially on social media, stems from creating
a point-of-view that appears to be popular,
even if only a few people believe in it wholesale.
This is where advertising, marketing, and
psychological warfare come into play. In order
for something to spread, it must have a vector,
and that vector is most often social media,
which can be visualized as a web of
connections between social agents. An idea
travels the web and builds hype as it does so,
which can be measured through social media
metrics.
Now, that's all well and good if you're
trying to build hype for a product. But what
about people who are trying to do some magic?
First of all, let's consider some questions.
Why do we consider the examples we've
spoken about as relatively non-magical? How
many of us were introduced to the numogram
through memes?
When we consider the definition of magic
as "change in accordance with will", it's hard to
argue that the rise of crypto is anything other
than magical. What's bigger than changing the
fabric of society? Changing the fabric of reality
itself, I suppose. But there aren't very many
cases of that, certainly not on huge scales. At
best, you get one or two people who can float or
walk on water. This does suggest that, at the
end of the day, numogrammatics is best
imagined as a system of chthonic and demonic
sorcery: engaging directly in the world.
Regarding the second question, I would
venture a guess that around 20% of all people
106
TimeSorcery0and1-VexsysSecondary Sources / text
P. 115
1) HYPE
who are interested in numogrammatics were
introduced to it through a meme. Whether it's
a meme about Mark Fisher or the numogram
itself, it's hard to argue against the memetic
potential of either its history or its current
aesthetic content. The work of HP Lovecraft
falls into the same category: it is work that got
people excited about it.
Due to the nature of hype as something
that spreads, it is difficult to imagine that there
is such thing as a solitary numogrammaticist.
Eventually, all of the fantastical personal expe‐
riences and realizations will have to be applied
publicly to some degree, otherwise it will be
difficult to make anything real. HP Lovecraft,
as the primary example of hyperstition in ac‐
tion, only succeeded as such after his death.
The raving xenophobic fears of one individual
(note that even this origin story alone has a hy‐
perstitional element, reterritorializing Love‐
craft's garbage politics in favor of his art, as if
only that sort of person could write such hor‐
ror stories) became fuel for a poignant uprising
of inhuman magical systems.
In fact, one of the main characteristics of
hyperstition is that it is explicitly not just the
product of a singular individual. Lovecraft's
mythological world only becomes hyperstition
once it has been unleashed upon the public,
through Kenneth Grant's work and others after
him. One person alone, publishing stories in
the paper cannot hope to be hyperstition. This
means that one person alone, traveling the
cosmos astrally cannot hope to be hyperstition
either. However, if that person were to then
share their experiences, and their world
became popular, well, maybe the pleroma is the
limit.
107
TimeSorcery0and1-VexsysSecondary Sources / text
P. 116
2) Qabbalism
TimeSorcery0and1-VexsysSecondary Sources / text
P. 117
2) QABBALISM
TALK: Making Unseen
Connections
I didn't really understand qabbalism until
I read Crowley, specifically chapter four of
Magick Without Tears. In numogrammatics,
we use the words qabbala or qabbalism to
distinguish our practices from the other
lineages. After all, we use a different map, with
different ciphers, and there's already much
confusion about the differences between these
practices, so it's best to make as much of a
delineation between them as possible.
As described by Crowley, the goal of
qabbalism is to make connections between
everyday ideas, concepts, and words on one
hand, and our map of the world on the other.
The map that we use is, of course, the
numogram. So, restated, the goal of qabbalism
is to make connections between our everyday
ideas and experiences on one hand and the
numogram on the other. The main tool that has
been popularized to do this is gematria, but
that doesn't mean that we should limit
ourselves to it. However, my qabbalistic
understanding is almost entirely based upon
intuition, so it's hard to explain my
methodology to you. How do you know
whether water is hot or cold? You just do. I
approach numogrammatics the same way.
First, let's talk a bit about whether or not
this kind of pattern-seeking behavior works,
using a real life example: the stock market.
Now, one of the first pieces of advice that you
receive when you start on the path of playing
the stock market is to learn chart patterns.
These chart patterns are tendencies of the
market to react to certain patterns of trading,
which are reflected by the monetary value of a
109
TimeSorcery0and1-VexsysSecondary Sources / text
P. 118
2) QABBALISM
given stock. Of course, when they explain these
patterns to you, there's always a caveat that
there's no guarantee that the market will
actually turn out that way, but they continue to
be used as a guide for traders to make
decisions.
When applying chart patterns, stock
traders don't even look at the fundamentals of
a company, only what the stock price is doing.
In other words, they only look at the chart.
From that information alone, they can
determine what action they should take. These
chart patterns are not an abstract metaphor of
qabbalism so much as literal qabbalism in
action, where certain monetary patterns
constantly repeat themselves within our
established stock-trading system. If you can
properly identify the pattern playing out, you
can play the market effectively. Stock traders
do this every day, especially day-traders,
without worrying themselves about the finer
points of a company.
The foundation of our map is numbers, so
we have to include some kind of translation
from ideas and concepts into numbers. Any
system that involves counting up, adding
together, or otherwise turning something into
some numerical form will be useful to us in
this regard. Now, obviously, this is a form of
measurement. We are measuring the value of a
given word or idea based upon an algorithm.
For those who understand the role of the
nomad war machine in separating number
from measurement, a problem is obvious.
Numbers aren't
locked
into
their
measurements. In fact, at a core level, they're
beyond all hopes of measurement. So, we must
take all of our qabbalistic findings with a grain
of salt. They are imperfect measurements that
might give us a glimpse of a number.
But that measurement doesn't actually tell
us what 9 means. It can't ever tell us. So, with
no hope of ever understanding the numbers in
110
TimeSorcery0and1-VexsysSecondary Sources / text
P. 119
2) QABBALISM
themselves, we have no choice but to create
hyperstition to explain them. We do this by
applying our qabbalistic dictionaries until we
hit upon something that generates hype. As
Crowley explains, we must construct our own
personal dictionaries.
That doesn't mean we can't share! In fact,
sharing findings that are based on algorithmic
connections is the easiest way to get someone
else to buy into the hype that you're generating.
Who can deny that a given word, when put
through a given gematria cipher, returns a
given value? Nobody! To deny such a finding
would require denying the entirety of
mathematics, which cannot be done so easily.
However, there are situations where a
finding must be accepted hyperstitionally for it
to become true. Let me offer an example.
If you search an English dictionary
for words that are equivalent to 90 in AQ, you
will find quite a few hits. However, does this
mean that they're all valid, just because they're
equivalent? Do they really mean the same
thing? Do they all represent aspects of 90 that
are deeply important and should be treated
equally?
Probably not. However, if I specifically
point out that HYPE=AQ-90, suddenly we're
off to the races. By the way, RACER=AQ-90.
However, if instead I point out that
ABOVE=AQ-90, I have to ask, why then, is the
plex on the bottom of the numogram and not
the top? After all, above is right there!
Did the person who drew the original
numogram not know that ABOVE=AQ-90? In
which case, it's a simple mistake, and we can
rectify it very simply by turning all future
pictures of the numogram around so that 9::0
is right there on top. Much better, right?
Now all you have to do is convince
everyone else that it's worth it to draw the
numogram that way and you'll have solidified
it hyperstitionally. But this is not so easy, as
111
TimeSorcery0and1-VexsysSecondary Sources / text
P. 120
2) QABBALISM
we've all formed the habit of putting the plex
on the bottom. Moreover, one could just as
easily latch onto SEABED=AQ-90 as well,
which suggests that it should be on the bottom.
This doesn't stop you, of course, from
drawing your own numograms however you
like. In fact, if you find it compelling, you
definitely should! The important thing here is
that both interpretations are equally possible,
so it's completely up for grabs. Whichever
succeeds is the one that becomes most popular,
and there are a variety of other factors, both
qabbalistic and otherwise, that affect whether
or not something becomes popular.
As a time-sorcerer, your first and foremost
duty is to make these choices and connections.
At the very least, you have to find them. Every
act of decoding makes the numogram more
salient, stronger, and more interesting. In other
words, it generates hype. If we are not trying to
actively manipulate hype, we at the very least
ought to generate it. Contradictory meanings
or explorations are even more hyperstitionally
exciting, because everyone loves a good
conflict. When both sides are on essentially
equal grounds, the battles can be truly
interesting.
On the other hand, we have instances of
things like LAW=AQ-63=TAO. These two
words hold each other up, their meanings
intertwining in the warp. Of course, they do
mean very similar things already, and they
share 1/3 of their letters, so it's not so
surprising that they are the same.
If we decide to project these words as a
meaning of 6::3, which is an option we have, we
set up the warp to be a very serious place
indeed. However, we have to ask whether or
not these meanings are applicable to already
extant hyperstition, or if we have to go out on
our own and invent something new in order to
house it.
I'll leave that exercise up to you. Instead,
112
TimeSorcery0and1-VexsysSecondary Sources / text
P. 121
2) QABBALISM
I'd like to switch gears a bit and talk more about
the specific tools that one can use to make
these connections. Gematria is an easy one,
perhaps the most accessible because many
other folks have already put thousands of hours
into figuring out how to use it. The
Alphanumeral Qabbala, or Anglossic Qabbala,
is the gematria cipher that is currently most
popular in numogrammatics. It takes the
English alphabet and tacks it onto the end of
the 0-9 number line, making A's value 10, B's
11, so on and so forth until Z gets 35.
But there are other ways to count. Adding
up syllables or the number of letters in a word
can prove fruitful. Then there are ways that
don't involve counting at all, but instead begin
from the assigning of each zone to a
mythological place and then using connections
within that mythology to flesh out your
understanding. An easy way to do this with the
numogram is to use the ten planets of
astrological magic.
Oh, there are only seven planets? Or
eight? Or thirteen? Well, either way, let's go
with ten for now. Make the sun 0 and then
count going outwards. If you don't want to
include Pluto for some reason, you're welcome
to use the Kuiper Belt instead. Once you've got
them assigned, you can then make
assumptions about each zone based upon the
long history of planetary magick at your
disposal! Not to mention, you've got thousands
of astrology students slowly figuring out
something about how the planets work.
Through this lens, doing planetary
magick is literally the same as doing
numogrammatic sorcery, just with different
hyperstition attached.
It is hard to accept, but there's no reason
to assume that the forty-five lemurs of the
Pandemonium Matrix are the end-all be-all of
numogrammatic sorcerous potential. Most of
them are named after cultural figures! The
113
TimeSorcery0and1-VexsysSecondary Sources / text
P. 122
2) QABBALISM
members of the Ccru were probably high off of
their asses and riffing in a circle as they named
and developed those entities.
Hell, they even went on to re-name the
five syzygies to something more qabbalistically
acceptable, developing the concept of abysmal
names, which is a name that equals a syzygetic
lemur's net-span in AQ and also happens to
deconstruct to the other syzygetic lemurs.
Which name is "true"? The reality is that none
of them are true, Katak's real name is 5::4.
However, calling something 5::4 is very
hard. After all, how do you even pronounce the
double colon? I don't think I've ever met a
single person who pronounces it, they just say
"five-four". Perhaps we should come up with a
word or phrase that means double-colon.
Are you starting to get it? If so, you're well
on your way to becoming an enlightened
Neolemurian sage. From my point of view, the
first step is to realize that everything that the
Ccru developed might actually be bullshit, and
as the first generation to inherit their findings,
it's up to us to find out what sticks and what
doesn't.
As it stands, many are still trying to figure
out just what the fuck the Ccru were doing.
Well, now you should have a pretty good idea
of what they were doing. They were practicing
qabbala to try to explain the numogram.
Of course, the numogram is directly
related to technology and capitalism and
markets and numbers and mathematics and
theology and pretty much all philosophy ever.
It's no wonder that they had to give it up and
move on to other things.
Will we follow their paths and give up as
well? Perhaps, but that doesn't mean that we're
wasting our time. Instead, what we learn now
will inform our future endeavors, as was true
with all of the original Ccru members. If you
look at where any of them are now, you will
quickly find that their earlier studies likely
114
TimeSorcery0and1-VexsysSecondary Sources / text
P. 123
2) QABBALISM
played a direct role in taking them down that
path. So don't fret!
Now I'm going to talk about what I do. It's
nowhere near as refined as what the great nu‐
mogrammaticists have done. They design algo‐
rithms and look for occult numerical connec‐
tions on scales that I can barely dream of. I
don't do that. I don't particularly enjoy pro‐
gramming, and I can't be bothered to run every
word I come across into AQ.
So, I just go based purely on intuition. My
intuition has been trained through a decade of
occult practice, especially in the study of
divination. As an author, I'm obviously attuned
to the effects of words on the brain and the
body. I understand the difference between
speaking and yelling, for example. So, once you
develop a basic numogrammatic framework,
you can start to use your powers of intuition to
draw connections between everyday concepts
and the numogram.
My numogrammatic framework is built
upon a foundation that marries the Ccru lore
with planetary/astrological magick, with some
Xenobuddhism sprinkled on top just to keep it
crisp. So, Katak represents the conjunction of
Mars and Jupiter, Oddubb is Venus and
Uranus, Murmur is Mercury and Neptune,
Djynxx is Earth/Luna and Saturn, and Uttunul
is Sol and the Kuiper Belt/Pluto. Why did I
choose this? Because this is what I was trained
in and have been training in for the last decade.
In addition to this foundation, I chose to
treat the lemurs as discrete intelligent spirits
the same way one would treat any other kind of
demon. It's what I was familiar with, so I
projected those systems onto the numogram so
that I had somewhere to begin.
From this starting point, the majority of
the work has been discovering which aspects of
all of these fields stick and which fall apart
under sustained scrutiny. There are very few
rituals described in the Ccru texts, and the few
115
TimeSorcery0and1-VexsysSecondary Sources / text
P. 124
2) QABBALISM
references that exist are so vague that one can't
even be sure that they mean anything at all.
However, there are a handful of real rituals that
were performed and documented during the
Syzygy Event, in connection with 0rphan Drift.
And several 0D pieces explore the meanings of
the syzygies in detail.
So, using that knowledge as a
springboard, I branched out from there to
develop an understanding of every lemur.
Some don't come up very often, even now, and
I believe that there's a degree of "affinity" to
each lemur which is up to each individual to
determine and explore. This means that no
singular person will ever hold all the answers.
Anyway, that's just what I do. Beyond all
of these tools, the proper choice is to develop a
series of hyperstitional carriers who can go
where none of us could ever hope to go. In this
framing, no real person ever has to cast a spell.
Instead, we stumble upon the stories of people
who did and then disappeared. Or did they?
116
TimeSorcery0and1-VexsysSecondary Sources / text
P. 125
2) QABBALISM
Tools of Qabbala
Anglossic Qabbala is the tip of the iceberg
of numogrammatic qabbalistic exploration.
There are tons of other popular gematria
ciphers that you can employ in your work.
Here's a list of some popular ciphers used by
numogrammaticists throughout the years
(aside from AQ):
1. QWER: QWERTY Qabbala, using the
layout of the QWERTY keyboard and the
order of the English Alphabet. Each letter
gets the value of the difference between the
QWERTY position and its position in the
English Alphabet. So, for example, Q is 1 on
the keyboard, but 17 in the alphabet. So it's
17-1=16 in QWER. This was developed
originally by Northanger.
2. QQ: Quasiphonic Qabbala. Assigns
each letter to a value 0-9 based upon
quasiphonic particles. This system was
developed primarily by (((:):))(:)::::.
3. GoN: Gematria of Nothing, discovered
by a group of chaotes that has some
interesting connections to Thelema.
4. 2ER0: Every letter and number gets a
value of 0 (distinct from ZERO, which only
gives letters a value of 0).
5. EQ: English Qabbala, which begins
with A=1 instead of A=10.
The ritual of discernment is about
identifying occult connections between an idea
and the numogram. Due to its abstract nature,
the actual technical process tends to be vague
and awkward to explain. Do you remember
how you learned your first language? Probably
not. Learning a second language is a bit more
systematic, but it relies on making connections
between the meaning, your first language, and
the new language until the new language
117
TimeSorcery0and1-VexsysSecondary Sources / text
P. 126
2) QABBALISM
becomes second nature.
In qabbalism, we're dealing with
flavors of energy: the zones, the lemurs, the
gates, and the numogrammatic currents all
need some kind of meaning attached to them.
We create this through hyperstition. The main
question for a neophyte then, is how to
translate what they already believe/think/know
to numogrammatics. At its core, qabbalism is
the practice by which Zn-4 comes to be
associated with Mars.
There really isn't a systematic way of
doing that. It's very difficult to just list all of
your beliefs and then go down the list,
assigning each of them to a spot on the
numogram. If you can manage that, by all
means, that will be the easiest way through. If
you can't though, because, for example, you
can't even tell what your beliefs are, then you
have no choice but to go along with what
others are doing and how they already
understand the numogram.
Luckily for us, we have two decades of
hyperstition to latch onto. From the 0D
archives to the various stories written by Ccru
members, we can glean something about these
lemurs. However, there's simply too much to
keep track of at first. After all, there are 1023
imps. So, where do we start?
I think there are three main levels: the five
syzygies, the ten zones, and the forty-five
lemurs. The five syzygetic lemurs are in many
ways the stars of the show. Why not dedicate
your lives to them? Due to their centrality in
the design of the numogram, every other
lemur can be thought of as being made up of
the syzygies. Now, whether or not that's true
ought to be determined hyperstitionally, but it
can't be denied that it's possible. 2::1 can be
written literally as [18] concatenated to [72].
This fact is further evidence of the saying
that the lemurs are not monogamous. This
presents a problem, though. How do we tell
118
TimeSorcery0and1-VexsysSecondary Sources / text
P. 127
2) QABBALISM
which lemur is which? How do we
discriminate between them when, from certain
perspectives, they all look extremely similar?
The answer involves accepting that at any
given time multiple lemurs are involved in an
event. This can be proved qabbalistically as
well. Here's an example:
Say you're getting married. MAR‐
RIAGE=AQ-144. So already we've got 81
(1::(4+4)) and 54 ((1+4)::4). Then we've got
8::5 on top of that (Muntuk), representing the
combination of both streams. Of course, if you
consider WEDDING=AQ-129, that opens up
9::3 and 2::1 as possible influences as well,
though perhaps only for the main event of the
wedding itself.
Taking all of that together though, we
have a full time-circuit revolution with the
influence of a chaotic xenodemon. 2::1 as
[1872] and then 8::5 as [5418]. Or 2::1 as
[27541] and 8::5 as [81725]. They both equate
to a complete revolution. Time moves forward
one tick.
For cyclic chronodemons, this kind of
uncertainty is common. The entire time-circuit
tends to travel together, and many events that
expound upon the chronodemons have a
cyclical element: they never end outright,
though they may evolve over time. All one
needs to do is see Katak's universal rite
[418725] in order to intuit this fact. It all may
come down to her in the end.
Beyond mathematics, we have the tools of
synesthesia and pattern-matching more
broadly. What color reminds you of 7? What
does the shape suggest? Are there other
disciplines that you are familiar with that have
aspects which you can port over to
numogrammatics?
If you ask ten people with synesthesia
which color the number 4 is, you'll likely get
ten different answers. For personal sorcery, this
is perfectly acceptable. How much does it really
119
TimeSorcery0and1-VexsysSecondary Sources / text
P. 128
2) QABBALISM
matter to others what kind of candles you use?
But if you're trying to convince someone else of
its certainty, how would you do it?
For example, why do we accept the colors
commonly assigned to planetary energies? Or
Peter Carroll's colors of magic? Why did
everyone accept that the color of pure magick
was octarine?
You've already inherited a huge
qabbalistic dictionary. Instead of trying to start
from nothing, simply redefine your alreadyextant dictionary into something that fits into
the numogram. This is not without difficulty,
but it's much more pleasant than truly trying to
begin from zero. Other sorcerous disciplines
have less focus on the qabbalistic aspects
because they've already been "figured out".
There's no question about colors and textures
and tastes and scents because the people who
were codifying the system five to ten centuries
ago already worked it out and that knowledge
has been transmitted directly to you.
But the numogram won't ever be
qabbalistically solved. There are some popular
hyperstitions, nothing more. There's no
transcendent truth that a fledgling practitioner
can latch onto dogmatically. We just have a
basic structure and a few stabs at
interpretation. And even the structure's up for
debate! The cutting edge comes with risks: we
have the possibility of failure. It's not as simple
as just following the textbook and getting
results, we have to actually figure this stuff out
for ourselves.
In my opinion, the benefits of exploring
numogrammatics far outweigh the costs. You
may come to a different answer, so please
remember that you're free to explore as you
wish!
120
TimeSorcery0and1-VexsysSecondary Sources / text
P. 129
3) Lemurs
TimeSorcery0and1-VexsysSecondary Sources / text
P. 130
3) LEMURS
TALK: Spiritual Rhythms
When you think of a lemur, you probably
think of King Julian from the movie
Madagascar. If so, you likely second guess
yourself and think, there's no way that he's
representative of the numogram's lemurs. To
our dismay, that's not as true as we'd like it to
be!
King Julian fulfills a particular role within
the society of the animals of the movie and
within the movies itself. In many ways, he
exists to distract and relieve tension: dance,
party, and worship him, as any king would
desire. He uses his power to these ends, and
when his demands are met, everyone gains...
unless you're against dancing, anyway.
However, King Julian could only ever be a
particular manifestation of a numogrammatic
lemur. He could never be anything more than a
mask.
So, with that preface, how do we make use
of these little friends in our own lives?
In order to commune with a lemur, you
must synchronize with its rhythm. The specific
process of this synchronization depends en‐
tirely upon the particular lemur in question, so
it is simply impossible to describe a universal
process. Naturally, given your particular karma
(and by this I merely mean your particular
time/place/preferences), you will synchronize
with some lemurs better or more easily than
with others.
The system that we are excavating here
was traditionally practiced by three separate
and distinct groups. Each of these groups
exhibited an affinity to a particular syzygetic
chronodemon. As such, we should not expect
ourselves to be able to so easily flow with each
of the given entities. In the N'ma system, the
122
TimeSorcery0and1-VexsysSecondary Sources / text
P. 131
3) LEMURS
three groups were interlocked into a woven
social fabric. This kept the system stable until
the utter destruction of the Tak-N'ma and their
home.
The role of qabbalism is to heighten this
synchronization and decode signals further, as
well as train your intuition in regards to the
rhythms. How do you know what your
preference for libraries and old books means?
Which lemurs lurk within the pages of your
favorite novel? The only way to know is to
apply the tools of qabbalism to the work in
question and begin your search for specific
traces of a given swarm. You may also feel the
pangs of intuition, a call or whisper, that seems
meant for your ears only. Those feelings should
be heeded, in the same way your stomach
drops when confronted with the pitch
blackness of a forest at midnight.
Now, why should you even take an
interest in the lemurs at all? What good can
they do for you?
This question suggests a fundamental
misunderstanding about how the numogram
works. Regardless of your preferences, the
lemurs are certainly already using you. Can we
say that gravity doesn't hold some sway over
our lives? We may be able to travel some place
where gravity is weaker, but does that suddenly
cancel out the power of gravity? Nope.
Instead of lamenting this reality, why not
forge an alliance with them instead and see
what can be done? Let's build a psychospiritual flying machine.
After all, is this not what spiritual
technologies are for? Navigating the hidden
folds of our world and exploring the occult
regions of reality?
If there was nothing to explore, then the
push towards New Atheism over the past few
decades would have succeeded. We could have
lived pleasantly materialistic lives, buying new
things and enjoying funny STEM comics. But
123
TimeSorcery0and1-VexsysSecondary Sources / text
P. 132
3) LEMURS
madness and horror, and miracles too, still
haunted us from the Outside. The impossible
continued to hound us, or seemed worth
reaching towards.
The lemurs are the masks that we numo‐
grammaticists place on those events. Through
hyperstition, through spellwork, through rav‐
ing (in both senses). We could argue the effi‐
cacy of the use of lemurs over other imps, per‐
haps even versus the full list of imps them‐
selves. But for ease of access, as relatively new
initiates to this new form of spiritual technol‐
ogy, the lemurs allow us to keep it simple.
Combined with the ten zones, that's only 55
unique things, and learning about one leads di‐
rectly to knowledge of another. Despite being
"more complete", imagine being confronted
with a list of 1023 unique objects! Sure, you
could do it if you studied one a day for three
years, but doesn't that seem a bit excessive
when the use-cases for several are so narrow?
So we focus our attention on the lemurs to
learn the secrets of the numogram. Sadly, they
are best understood through experience and
not through gross intellectual content. It is a bit
like knowing whether or not the water you're
drinking is hot or cold. Despite there being a
wealth of knowledge to come from the facts of
the water itself, those facts simply can't give
you the experience of drinking the water, nor
do they give you the benefits.
I think one of the main pitfalls to numo‐
grammatic study up to this point has been mis‐
taking intellectual understanding of either the
philosophy behind numogrammatics or the
numogram itself for actually practicing timesorcery. It's no wonder that those entranced
academics stumbled around in the dark and
wound up with worms in their brains.
Of course, in order to justify their
missteps, they then identified the worms as the
goal. "The entire history of sorcery is the
history of worms in your brain and nothing
124
TimeSorcery0and1-VexsysSecondary Sources / text
P. 133
3) LEMURS
else!" It has been said. Never mind that
sorcerers throughout history have been
employed to manage symptoms of mental
illness. No no no! Now the goal of sorcery is to
disorder yourself! Smash smash.
They have done a great disservice to the
lineages that they have appropriated. They
deserve what they get.
Time-sorcery is not a system that requires
initiation to practice. However, a certain
degree of experience is required in order to get
the most out of it. I've already covered the
basics, so I'll skip that for now. Instead, let's talk
about Lurgo.
What a strange little bug, isn't she? Lurgo
is the road opener, the link between us and
them, whatever that means. If you've heeded
our advice, your first formal experiment with a
lemur will have been with Lurgo. While it is
also tradition to begin with Lurgo, there are
many reasons for doing so, and I'll go over
them.
First off, Lurgo is the first lemur. Mesh-00,
Sarkon-tag 0003 (using the revised numbering
system). Despite being the first lemur, her
singular rite also encapsulates the end of
Pandemonium: the [89] nestled within [1890].
As such, she represents the entire cycle itself,
it's beginning and ending.
Hyperstitionally, she's become the
primary lemur of what Nathaniel J. Harris calls
the red ray: the one who walks between worlds
and allows us to traffic with occult forces in the
first place. A concatenation of Murmur, 8::1,
and Uttunul, 9::0, she can access anywhere or
anytime. She can link the sorcerer with any
other lemur, and governs travel as well as
sorcery itself.
How do you forge a relationship with a
lemur? Well the first step is to synchronize with
her. Qabbala is a great start. However, if you
want to experience direct contact or
conversation with a lemur, you will have to
125
TimeSorcery0and1-VexsysSecondary Sources / text
P. 134
3) LEMURS
engage with them directly through sorcerous
means. Namely, this means: astral travel,
evocation, or invocation.
This is where numogrammatics borrows
from historical goetic rituals. The tools for
summoning a given spirit can be found in
many books, and by referencing any of them
you can throw together a ritual that can be used
to commune with a lemur.
However, it is important to note that
lemurs need not be worshiped like gods. That
kind of relationship doesn't make sense given
the way that lemurs function.
Here is an example. Let's say you have the
night off and are trying to decide how to spend
your time. You want to invite a friend over, but
each of the friends have different preferences,
and whoever you choose will affect both what
you do and also the vibe of the entire night.
Some of your friends may bring drugs while
others will just want to watch a funny movie. If
you were to invite all of your friends, their
vibes may clash. So, perhaps you begin the
night with an intense clubbing session, and
then invite another friend over to watch a
movie.
Each lemur represents a way of acting,
they aren't really identities that keep the score.
If you haven't left out enough offerings to
Djynxx, she's not going to try extra hard to
steal your children. Instead, every time you
come into contact with her, she will steal your
children... unless you have proper protection.
And that leads us into a great final point
for this conversation: protection. How do you
deal with a lemur that seems out-of-control?
How do you escape Katak's clutches?
Again, a high level of synchronization
comes in handy. If you know intuitively how a
lemur acts, you can anticipate the situation to
come with some degree of success. This is the
secret of divination: to know the way the world
works so that you can glean likely outcomes
126
TimeSorcery0and1-VexsysSecondary Sources / text
P. 135
3) LEMURS
from even a cursory study of a situation. If you
have a strong understanding of Katak, you can
notice her begin to pounce, which means that
you have time to react.
But how do you get out of the way?
Well, the best way to get out of the way is
to look at the structure of the numogram itself
and go from there. Katak, of course, feeds the
sink current and essentially turns into
Murmur. So, if you feel yourself stumbling into
an intense rage, the best solution may be to
channel Murmur. What does that actually look
like? Throw yourself into the intellectual
reality, or the slow undulation of the ocean.
When it comes to those lemurs who traffic
with the outside, the best approach is to bring
yourself back to a given equilibrium. Human
life is naturally attuned to the time-circuit, so
coming back to the hex from anywhere on the
outside is a quick way to safety. You can do this
by evoking a chronodemon or focusing on one
of the time-circuit poles of an amphidemon.
Communing with Lemurs
Communing with the lemurs requires
application of all aspects of time-sorcery as
well as most of your essential skills as a mage.
You must have a strong grasp of the structure
of the numogram, an intuitive understanding
of how to build and employ a qabbalistic
dictionary, and be able to act as a strong judge
of hyperstitional potentials. All of these
disciplines, of course, are inter-related. It just
wouldn't be fair if you could focus on one and
not the others, huh?
As an initiate of time-sorcery, the system
may seem intimidating or even downright
frightening to you. It is heavily based in the
hyperstition of a century of horror, after all.
Even if you've done a few small workings here
and there, you may still feel uncertain of your
127
TimeSorcery0and1-VexsysSecondary Sources / text
P. 136
3) LEMURS
abilities.
But there's really no reason to put off
working with the system until you "get it".
Understanding this work intellectually is only
the tip of the iceberg. The only way to
effectively synchronize with the lemurs or the
numogram more generally is to get your hands
dirty with some classic sorcery.
But don't worry. This section is going to
tell you exactly what to do to move forward
with your practice. If you've already begun
working with the lemurs, hopefully you can
still glean something useful from this
approach! Throughout this section, I'm going
to use the understandings of the lemurs from
my workings as well as the original Ccru texts.
If you already have qabbalistic connections
made, you should add those as well!
First of all, you're going to summon Lurgo
using the "Ritual to Commune With Any Imp"
that I outlined in the 0th section. Lurgo's sigil
is on the cover of this book, so you can use that
as a focus if you don't want to draw one
yourself. It is just the combination of the
astrological symbols of Mercury and Sol, but
this simple symbol opens the door to the inner
workings of the numogram. You can employ
the traditional associations of Mercury or Sol
in this ritual, or you can just use a simple black
or white candle. If you're especially confident
in your ability to summon, feel free to use
nothing special at all if you so desire.
After you've performed the main part of
the rite, here are the questions you're going to
ask:
1. What is your domain?
2. Where can I find you?
3. How can I hone my practice?
4. What is most dangerous to me?
5. FREE SPACE TO ASK WHAT YOU
WANT
The first two questions are confirmations
128
TimeSorcery0and1-VexsysSecondary Sources / text
P. 137
3) LEMURS
that you've called the right entity. If she doesn't
answer something along the lines of "opening
doors, initiating connections, etc" to the first,
and some manner of "Cthelll" to the second,
then it might be best to banish and try again.
Questions three and four are for you, and they
are extremely practical. What you should work
on, and what you should watch out for. Finally,
you can ask what you like. You're welcome to
ask as many questions as you want, but I've
found that asking more than five to seven
questions is too tiring or takes too long.
If she doesn't appear to you, or doesn't
answer, wait to see if you receive any messages
in your dreams. If you don't, wait a week and
then try again. This time, perform the ritual in
the hour of Mercury, ideally on a Wednesday as
well, while lightly intoxicated. Pour one cup of
wine dedicated to Lurgo and another for
yourself, and drink deeply as you summon her.
If she shares cryptic information with you
like a phrase or keeps repeating a particular
word or even gives you a number, you must use
the qabbalistic tools at your disposal to try to
understand what it might mean. It could point
to another entity that you've worked with
before, or a sign that you're on the right path,
or just a funny joke. Only you can figure it out!
So it's your job to do so! Perhaps it's a reference
to your favorite show, or shares an AQ value
with your dog's name. And if she doesn't seem
to tell you anything special, don't worry about
it.
Next, you're going to play one game of
subdecadence. You can play more than one if
you really want to, but it might muddy the
signal that you receive. First off, you'll need a
deck of cards to cannibalize as a ritual tool. If
you don't have any, you can always make a deck
out of some note cards. Playing card decks
work best, since you can truncate the official
cards with ease and then go from there, but
you're welcome to use a tarot deck instead if it's
129
TimeSorcery0and1-VexsysSecondary Sources / text
P. 138
3) LEMURS
all you have.
In my deck, I wrote the mesh-number and
name of each lemur on their respective card.
You don't have to if you plan to use the deck to
play solitaire or something later on and don't
want to stare at Bobobja's name the whole
time, but it makes the spread much easier to
interpret
without
referencing
the
Pandemonium Matrix. If you're already
familiar with cartomancy or have ever gotten a
tarot reading, then you probably already have a
good idea what to expect from this tool.
Before you begin, meditate on this
intention for at least five minutes: what lemur
should I focus on? Shuffle your 40-card deck
and pull the first five cards. Before you pull the
next set of five cards to try to make pairs,
interpret the spread. What does the lemur in
each of the five positions represent? What
might it mean about the situation? Try to
interpret it broadly, it's doubtful that you're
dealing explicitly with a fly infestation or
strange lights in the swamp.
Now pull the second set of cards. How did
the meaning of the spread change?
Continue playing until the end of the
aeon. Did your aeon call a lemur? If so, this is
the lemur that you'll contact in the next step. If
your aeon didn't call a lemur, play again, but
keep in mind the score that you received, it
might be important.
You will now contact the lemur that you
called in subdecadence using the same ritual
that you used to contact Lurgo. As a visual
focus, you can draw a symbol that combines
the two planetary symbols of the lemur's netspan. For example, Katak is Mars and Jupiter,
so you'd draw something that combines the
two symbols of Mars and Jupiter. You can also
invent your own sigil entirely, or even follow
Neospare's sigilization rules for lemurs (simply
explained: one net-span pole is the number of
lines, the other is number of corners).
130
TimeSorcery0and1-VexsysSecondary Sources / text
P. 139
3) LEMURS
Whatever works for you.
You should ask these questions:
1. What is your domain?
2. What is my connection to you?
3. How can I further our relationship?
4. Which other lemur ruins your
plans/kills the vibe?
5. What signs should I look out for from
you?
6. FREE SPACE
The first one is standard again. Compare
notes to the Pandemonium Matrix and see if it
lines up at all before you continue. If
something seems suspect, summon Lurgo and
ask for her help in recovering from the
summoning. You may want to do that anyway
if the lemur that you get from subdecadence
seems especially scary to you. Whether you call
her or not, she'll probably already be there
anyway! That's just the kind of entity Lurgo is!
What a nice friend.
The second, third, fourth, and fifth
questions are for your work. Take to heart
however the lemur answers 2, and be ready to
work on 3. You'll use 4 later on. 5 is so that you
can look out for signs of your lemur
throughout your everyday life. It would be
worth it to run the answers to this question
through AQ or employ some other qabbalistic
methods. For example, if the answer you
receive is "the full moon", you should dig into
the symbolism of the full moon. Then, of
course, you're welcome to ask whatever else
you want, but don't feel obligated if you're
having trouble coming up with something.
Now you're going to design a ritual that
employs the lemur in question that isn't
(explicitly) a summoning. You'll have to delve
deep into your qabbalistic dictionary in order
to make the connections necessary to create a
ritual outline. Good rituals have a goal in mind.
You should base your goal off of the lemur that
131
TimeSorcery0and1-VexsysSecondary Sources / text
P. 140
3) LEMURS
you're focusing on. Hopefully, subdecadence
didn't give you a lemur that is just utterly
unrelated to your life. If it did, and no matter
how hard you try you can't come up with an
intention or find the lemur relevant to any of
your problems at all, feel free to go back to the
drawing board and receive (or just choose) a
more applicable lemur.
With a goal in mind, you must develop the
setting, the tools, and the ritual script. Change
your environment as much as you can to
synchronize with the lemur that you're going
to employ. Feel free to draw from all kinds of
magic or sorcery that you're familiar with. As
I've said before, the easiest "in" is planetary
associations. A few martial herbs mixed into a
tea or a collection of jovial objects can go a long
way! Music can also make or a break a ritual, so
choose something that syncs with the lemur!
Hopefully, it jives with your tastes as well.
Finally, you need a script. Most rituals
have four components: banishing, building
energy, casting the spell, come-down from the
heightened state. If you feel like you're ready,
you should employ a numogrammatic
banishing ritual. Lurgo might give you one if
you ask her nicely. Otherwise, try the 1meditation, where you meditate intensely on
Zn-1 for as long as possible or until you feel
your energy completely ground. To build
energy, you should interact with the objects
that represent the lemur in question. You can
also dance, spin, have sex, or even simply
exercise!
The casting part requires some kind of call
to the lemur. You don't have to actually evoke
the lemur here, but you do have to make some
kind of connection with them. Something like,
"Katak, empower me to devour the
competition and succeed in my endeavors!" is
simple enough, but the more poetic (or even
qabbalistic) that you can get, the better. Also,
it's kind of fun! Make sure that your call clearly
132
TimeSorcery0and1-VexsysSecondary Sources / text
P. 141
3) LEMURS
states your goal. The way that the lemur can
help achieve it should be obvious. If a specific
rite from the Pandemonium Matrix jumps out
at you here, feel free to just recite that instead of
coming up with anything fancy. "[418725]" can
go a long way, and does essentially describe
what you're really after!
Remember, by the way, that you have to
cringe for your sorcery. If it seems uncool to do
something like talk to yourself in front of an
altar in the dead of night, that's probably
exactly what you should be doing! Don't try to
cut corners, because your spells will fall flat.
The final part of this ritual will involve
calling the other lemur that the lemur you
evoked mentioned. This lemur will be used to
banish the excess energy. If you don't want to
do that, you can replace this with the 1meditation again.
For now, pat yourself on the back! You've
developed and cast a serious numogrammatic
spell! You're well on your way to being a proper
time-sorcerer. In the meantime, you'll have to
watch for successes. If you're lucky, they'll
become immediately obvious. Otherwise, you
might have to wait a month or two to see real
results. Some spells can even take years, but if
you asked for something on that scale then
you're probably ready for it.
If you don't see any results immediately,
you can either take a break from doing any sort
of sorcery or just move on to other things. I'm
of the opinion that one should always-becasting, as there's always something to explore.
But if you want to just take a break, that's fine
too. Don't rush yourself.
After you've received obvious effects from
your spellwork, summon Lurgo again. Ask her
how she think it went. Ask her what you could
have done differently. Ask her what you might
want to do next.
As a continuing project, you can summon
the lemur that was identified as the vibe-killer
133
TimeSorcery0and1-VexsysSecondary Sources / text
P. 142
3) LEMURS
of the lemur you received from subdecadence.
If you have reason to, you might even want to
repeat the entire process with that lemur. At the
very least, it's good practice if you aren't as
familiar with building your own spells.
From here, you have the freedom to
explore as you wish. You can perform another
subdecadence game to receive another lemur,
or just take Lurgo's advice and continue on the
path laid out by her. If your ritual failed, you
can try editing it and doing it again, but new
and improved. If a spell didn't work, then you
probably did something wrong, so you
shouldn't just repeat the same thing over and
over again. That's a waste of your time!
As you develop your qabbalistic
dictionary, you can start to combine lemurs
and rites into one ritual. The process for this is
very straightforward, just include elements of
every lemur that you want to employ! This also
leads into numogrammatic pathworking,
where you explore pathways through the
numogram in order to develop your
hyperstitional understanding further. It's one
thing to understand the hold current alone, but
significantly more advanced to understand the
concatenation of the hold current to the surge
or sink currents, and obviously the inclusion of
all of them is the entire time-circuit, so of
course it's important to understand!
If you truly want to learn numogrammat‐
ics and work with the lemurs, you must be will‐
ing to experiment and you will have to take
some risks. If you aren't comfortable doing
those things, you may have to wait quite a
while for someone else to develop a grimoire
for you to follow. That's why it seems best to de‐
velop your own grimoire instead of waiting for
the TRVE LEMURIAN NECRONOMICON to
drop!
After all, it has not, does not, and will not
exist.
134
TimeSorcery0and1-VexsysSecondary Sources / text
P. 143
4) Hyperstition
TimeSorcery0and1-VexsysSecondary Sources / text
P. 144
4) HYPERSTITION
TALK: Navigating the Social
Web
Nobody wants to hear it, but it's true:
hyperstition is a social art. At its core,
hyperstition requires people to function. If
there is nobody to get hyped up, there is
nowhere for hyperstition to go, nothing for it to
do. The calculator that determines every
possible permutation of AQ-90 doesn't really
care about the difference between LOVE or
HYPE or that they're equivalent. It is the
human element that ascribes semantic content,
and the problem of meaning is the core of
numogrammatics, and perhaps the entire
history of philosophy and occultism.
But the problem of meaning is the
problem of communication. The symbols were
created to communicate in the first place, after
all. Why, then, has our traditions of magic
become so dedicated to the individual and not
the community?
Many occult traditions have social forms,
and practitioners of magic within those
traditions occupy important social roles.
However, in western pop culture, the image of
social magic has been overrun with otherwise
unlikable politicians and officials meeting up
in the dead of night to sacrifice babies and sign
pacts with evil gods to enslave humanity. The
people who get together to cast spells are
conspiring to upend the social order and bring
about the end times!
And since hyperstition works, those
fictions became real and now we have groups
of people who do such things. Or so it is said.
But the uncertainty alone is enough to generate
even more hype! Horrifying.
So how do we wriggle ourselves out of this
136
TimeSorcery0and1-VexsysSecondary Sources / text
P. 145
4) HYPERSTITION
mess we've made? We've shunned our
neighbors and friends in favor of individual
transcendence, but why?
I've talked quite a bit already about the
goal of numogrammatics, and for the most
part I've spoken in terms of knowledge and
understanding. Hyperstition is the realm
where that knowledge and understanding can
be put to good use towards some material goal.
The reason that the numogrammaticist must
dedicate so much energy to discernment is so
that, in everyday life, they can immediately (or
with relative ease) decode a situation and act
accordingly.
If you find yourself falling into the warp
while thinking about the possibilities of a
situation... No, I should be even more specific
here. Say you've got a date tomorrow and
you're trying to come up with what to do.
When you're generating the possibilities, that's
Zn-2. If you're not actually applying Zn-7,
which I would take to mean some kind of
metric to determine the most suitable option,
you'll find yourself tumbling through Gt-3 into
the warp.
If you notice immediately as you begin to
veer off the path, you can correct it and actually
focus on your problems. Apply a little Zn-7 and
go to bed. Otherwise, caught in the warp, you'll
have to use one of your fancy tools to get
yourself out of there. Hopefully by now you
have many tools at your disposal to solve this
problem.
Now, let's say instead that it's your friend
who does this instead. They message you in the
middle of the night, three in the morning or so,
just an absolute mess about their date. What
are they going to do? What are they going to
wear? What if she wants to go all the way? Oh
dear!
And, assuming you're a skilled enough
numogrammaticist to catch on about what's
happening, you now have a dilemma on your
137
TimeSorcery0and1-VexsysSecondary Sources / text
P. 146
4) HYPERSTITION
hands. You have to lead your friend back into
the time-circuit! But do not fear, this has been
the role of shamans for many thousands of
years, and you have the tools to do it! I hope.
This is where the hypothetical situation I've
given you breaks down, as your solution to
your friend messaging you will depend entirely
upon which friend messages you and what you
know about them and their situation.
Hyperstition is best conceived of as a
script that a person, which is really just a
collection of energy, can act out. The reason
that the before-the-date example is salient is
because it happens in movies that are meant to
reveal the everyday life of people. In those
stories, a character gets incredibly anxious
leading up to their romantic encounter. When
you don't have a lot of experience with
romantic encounters, it simply makes sense to
continue to act out those scripts. You don't
have any other reference. So a fictional
representation of the situation that you're really
experiencing becomes your guiding light, it
helps you navigate a novel situation.
Structurally, hyperstition differs from
things like myth in the fact that hyperstition
must be played straight. Of course, many
people probably play their myths straight as
well, but our post-Enlightenment culture can't
really grok gods or even mythical heroes, really.
Instead, we flatten everything down to "guy
discovers something through hard work &
discipline" while totally ignoring his nitrous
addiction or the fact that he was a practicing
alchemist. Grasping the whole story might
actually help us re-create his circumstances
and, therefore, his successes, but the unsavory
parts get written out and the images of our
heroes stay pure.
When we're crafting our own
hyperstitions, we have to ask ourselves, what
are our modern myths? What kind of people
are there?
138
TimeSorcery0and1-VexsysSecondary Sources / text
P. 147
4) HYPERSTITION
Despite several assertions to the contrary,
there is still some aspect of believability that
feeds hype. A total loss in believabililty kills
hype, unless it is made up for in other ways.
Take, for example, the works of Carlos
Castaneda. Upon discovery that the main
character of his texts is fictional, he loses all
hope of holding our attention. Anna
Greenspan, in a hyperstition blog comment
thread, suggests that it doesn't matter, that
Castaneda's lie doesn't affect the hype
generated by the experiences described in his
books.
However, anyone with a mind towards
occult lineages will immediately recoil. Simply
put, if you were to approach a Yaqui elder and
suggest that you learned their traditions from
Castaneda's books, you would make an
absolute fool of yourself. The Yaqui are a real
group who are still around and still practice
their traditions. If Castaneda did not learn
Yaqui sorcery, then what did he learn?
We can then wonder whether or not the
content of his books is still relevant to our
work, but we simply can't accept that it's in any
way representative of Yaqui sorcery. The ethos
of the work is utterly destroyed, and it was
hanging on almost entirely by that thread. The
narrative structure of "I met a great master in
this discipline, let me tell you what he showed
me" falls apart if the man is not actually a great
master, even if he is real. Would you learn
boxing from someone who has never boxed
before? I hope not.
In contrast, the discovery of the fact that
the N'ma aren't real doesn't obliterate the hype.
The practitioner is still excited about the
potentials of time-sorcery and the numogram
laid out by the myths of the N'ma and the
interactions between them and Vysparov/
Stillwell. In part, this is because it didn't exist
before now. There is no real history of the
numogram to draw from. But once it broke
139
TimeSorcery0and1-VexsysSecondary Sources / text
P. 148
4) HYPERSTITION
through to our reality, it built its own history.
At present, there are not very many clear
images of what a time-sorcerer looks like. The
group of us is very small, and our mythological
heroes are few and far between. I imagine very
few of us want to be like Vysparov, instead
styling ourselves as some kind of k-gothic adeath addict. But those people are not
mentioned by name! We learn nothing about
them. Instead, we have academics, academics,
and more academics. Sarkon disappearing in
an MVU sub-basement. Deadliner was an
attempt to inject a few possibilities into the
current, but it's still too new. People haven't
grasped onto it in that way. Why not?
Well, I can think of two obvious reasons.
The first is that hyperstition works primarily
historically. There was a group who did
something once, and this is who they were.
Wouldn't it be neat to go back and be with
them, or perhaps do what they did? That is the
excitement of Crowley, or John Dee. We look
back at them, and a list of their
accomplishments, and we say "I want that! That
sounds cool!"
So we try to receive our own Book of the
Law, or we study the book and realize there is
still much work to be done! We set to work to
become the next Crowley. For philosophertypes, becoming a Barker or Vysparov or
Stillwell is a great achievement. Lasting lineage,
ginormous breakthroughs in their field, vast
archives of knowledge and experience. What
more could anyone want?
The second issue with Deadliner is
framing. It should have been framed
differently, for more impact. Hyperstition
should be immediately impactful, it should beg
us to dig into it. If it doesn't catch our attention,
we will never ever get hyped up about it.
Anything that can grab attention has potential,
but this is where understanding audience and
environment are key: what do people actually
140
TimeSorcery0and1-VexsysSecondary Sources / text
P. 149
4) HYPERSTITION
want to see? What do they actually want to do?
The image of the time-sorcerer that we
cling to will be that beacon in the darkness for
people, so it's important that we get it right for
now, as long as now lasts.
Now, we must ask the question: can you
make yourself a hyperstitional carrier?
Not alone. A person who develops
themselves in a vacuum is easy to spot. It is
much easier to claim an interaction with a
carrier instead. Be careful to not merely just
stick your hand up their ass and puppet them.
That's not proper hyperstitional form. If you
really have something important to say, you
should develop a separate carrier. The
proliferation of hundreds or thousands of
carriers is ideal.
Over time, as a person becomes steeped in
mythology, it may be the case that they become
some form of hyperstitional carrier, acting in a
larger-than-life role. Especially after their
death. Hell, HP Lovecraft is a carrier now, same
as Philip Dick probably. Hyperstition is not
immune to the rumor mill. Sudden fan death is
certainly hyperstitional, otherwise the constant
lack of evidence would allow it to utterly die
off.
Let's be realistic, moment to moment,
what proof do we have of the past? Memory?
We simply assume that, given our senses and
our knowledge of the laws of nature, we share a
cohesive reality from one time to the next. If
the entire world was destroyed and then
reborn exactly the same, would it be possible
for us to notice? Would we actually be able to
tell? Most people aren't even capable of
noticing the gorilla. I am not so certain it
would be noticed at all.
But our ideas about the past give us an
idea for what's possible in the present and the
future. It is the stories we've been told that
inform everything about our world, from the
discovery of gravity to the idea that everyone
141
TimeSorcery0and1-VexsysSecondary Sources / text
P. 150
4) HYPERSTITION
should go to college.
The AOE understands that by controlling
these narratives, only things they approve of
can ever hope to proliferate. Other stories
won't ever catch on, and anyone who pushes
them will find themselves flung off the side of a
bridge. If we take cause and effect at its word,
that the past really does define the future, then
we're doomed from the start!
I'm assuming that you're probably at least
somewhat allied with Neolemurians, though,
which means that you understand that the
past, present, and future are all in contention.
Will our hyperstitions win out in the end? Or
will the AOE's? Only time will tell.
142
TimeSorcery0and1-VexsysSecondary Sources / text
P. 151
4) HYPERSTITION
Tips For Great Hyperstition
I don't consider myself a master at
creating hyperstition. Instead, I have dedicated
my efforts towards identifying and vivisecting
hyperstition. These are tips that I have gleaned
from my research based around what seems to
make a hyperstition most effective.
The first and foremost thing to keep in
mind is that hyperstition is fundamentally
about telling a story. So you have to be a good
storyteller. This means you have to play to your
audience's interests and ideals. Who are you
writing for? Who are you trying to "convince"?
If you answer these questions, you'll be
able to craft narrative structures that resonate
with your audience and establish authority.
The Ccru was focused primarily on academics
and artists, and their work reflects these
audiences. They wrote for themselves and for
their friends, and their personalities bleed
through the page and reveal themselves in
pretty obvious ways if you know where to look.
Instead of working against their goals
though, the Ccru's familiar tone consistently
draws the reader deeper into the narrative. By
the end of the green book, you can imagine DC
Barker being invited to lecture at your
university, or coming across some random kgoth on the web. Nowadays, you can just go on
Twitter and search for someone with "k-goth"
somewhere in their bio. If that's not
hyperstition, I really don't know what is.
Good writers draw from their own lives,
and you should ground your hyperstitional
carriers in some version of reality that's at least
vaguely recognizable. This means unifying
aesthetics with content. If your contemporary
sorcerer-king is dressed in ancient robes and
cloth sandals, his pure anachronism will fall
143
TimeSorcery0and1-VexsysSecondary Sources / text
P. 152
4) HYPERSTITION
totally flat for everyone. Instead, if he's dressed
in too many layers and spent last night sleeping
in a tent down the street from MIT, he's
suddenly imbued with life.
Hyperstition focuses on what-hasalready-happened
or
what-will-havehappened. The former is obviously just a
jumbled way of saying the past, but the latter is
a bit different. The best way to describe it is to
use the term MindWar. The goal of MindWar is
to convince not just the enemy but the
populace that your victory is assured through
careful storytelling of present and future
events. If you perform MindWar properly, the
war can only ever end one way: in your victory.
Hyperstition engages these same circuits
to ensure its becoming. The unspoken
implication of the conclusion of the articles
regarding the time-war is that the Lemurians
not only can win, but are going to win
eventually. The AOE's odds are framed as
insurmountable, and it's only, literally, a matter
of time before they slip up one too many times
and time-freedom is granted to all. The Ccru,
vaguely siding with Lemuria in the time-war,
chooses its side and then says that its going to
win.
If we want, we can then pull out all of the
receipts of how the Ccru was decimated and
reconsider whether or not that came true. But
in their defense, they never claimed to be the
champions of Neolemuria, they're just
everyday Neolemurians writing about their
lives and experiences and drawing connections
as quickly as they can. From another
perspective, they were running out of time.
As the Ccru becomes a historical artifact,
we have more freedom to play with their story
and use it to our advantage. At the same time,
truths about what they were doing and the
tools they were using to do it have come out.
Some have killed the hype, like a particular
member's amphetamine addiction, while oth‐
144
TimeSorcery0and1-VexsysSecondary Sources / text
P. 153
4) HYPERSTITION
ers have fed it, like the revelation that they lived
in Crowley's flat, or that their goal was explic‐
itly to develop a cybernetic esoteric frame‐
work.
The secret sauce of hyperstition is found
in ascryption, defined as the occult process by
which something receives a name. Made
infamous by Mary Karno's lost tapes, if you do
ascryption correctly, your success is almost
guaranteed from the start. The process of
ascryption is qabbalistic; your goal is to
generate a name that perfectly encapsulates the
themes and goal of your project. Whether its a
character, a story, or an entire series, choosing
a proper name is paramount to success.
Each character in the green book has a
perfect name. Even the members of the Ccru
have perfect names, and they're (supposedly)
real people. A shitty name sucks. Here's an
example: Joseph's Shellfish House. Imagine if
the famous restaurant chain had that name
instead of Joe's Crab Shack. The vibe is totally
horrific. I'd never eat there. It sounds like a
place with a dress-code, but in such a way that
they'd never kick you out, just be kind of mean
to you until you left.
My rituals for ascryption generally involve
massive amounts of gematria and glossolalia
until I stumble upon the perfect name by
intuition. If I don't find a good name, the
project rarely sees the light of day. Something
important to keep in mind though is that if you
try too hard to hit upon a certain AQ value
(commonly known as synthetic qabbala) it
does seem that you miss out on some levels of
hype, as if the lemurs punish you for your
vigorously mathematico-logical nature. It
seems best to be as fast and loose as possible,
focusing on intuitive approaches instead of
logical ones.
However, do keep in mind that the
audience may never tell the difference. If
someone can actually tell between a name that
145
TimeSorcery0and1-VexsysSecondary Sources / text
P. 154
4) HYPERSTITION
has been developed synthetically or stumbled
upon by accident, I implore them to write a
guide on how to sniff out the difference! As no
studies have been done yet on whether or not
synthetic qabbala has a different effect, we need
more evidence!
Finally, great hyperstition must take a
stand on something. Playing it safe doesn't
generate the same amount of hype that going
all the way does. It's one thing to say, "oh, well,
maybe a horrifying creature lives in the
basement" and a completely different thing to
say, "oh, gods, the basement is home to a
terrifying creature that killed my dog and then
my sister and then my wife!"
Our entire world is bloated with would've
should've could've might've maybe've and so
on and so forth. You're already changing
history (or ensuring it will have changed), why
not take it all the way? But don't forget what I
said earlier about believability. If the crux of
your bit is some kind of dark-side-of-themoon-men then you better show up with a
relatively exciting doctored picture of a moonbase or I'm falling asleep.
146
TimeSorcery0and1-VexsysSecondary Sources / text
P. 155
5) The
Necronomicon
TimeSorcery0and1-VexsysSecondary Sources / text
P. 156
5) THE NECRONOMICON
TALK: Write Your Own
Book
The Necronomicon is such a potent
hyperstitional object, and it's too bad that most
attempts to turn it into a real book fell short of
the mark. Of course, what do you really expect
of a magical tome? As long as it offers good
sorcerous experiences and looks good on the
shelf, I think it's good enough.
The Lemurian Necronomicon has the
potential to do both. Why? Because we have to
create it. The Pandemonium Matrix as written
by the Ccru is labeled "extracts of the Lemurian
Necronomicon." That means that there's still a
book to be found. The story does not end with
the Ccru.
We can already call into question the
Pandemonium Matrix that we've received from
Echidna Stillwell and Peter Vysparov.
Vysparov, after all, approached his study of
time-sorcery with his own goals in mind. And
the carrier of Vysparov is meant to give us a
way into the structures of Pandemonium. So
we have to thank him for his efforts. Thank you
Vysparov!
However, some of his texts are just wrong.
The Pandemonium Matrix, as written, is
riddled with errors and inconsistencies.
However, instead of expecting an ideal
document or the perfect reference manual for
our spellwork, we should be a bit more
realistic. That type of perfect reference
document is crafted over decades, and we can
say with some certainty that the Matrix was
probably written within maybe a couple weeks
or months. We must temper our expectations:
instead of wishing for perfection, we should
feel free to experiment, combine, recombine,
148
TimeSorcery0and1-VexsysSecondary Sources / text
P. 157
5) THE NECRONOMICON
and develop our own understanding of the
system.
Vysparov's errors are an invitation for us
to edit, cut-up, or completely do away with the
information he's supplied to us. It's an
invitation for us to receive our own Lemurian
Necronomicon.
This approach stands in high contrast to
most psycho-spiritual traditions available to us
now. Many purport to be received from some
kind of higher authority who has set down the
laws that we practitioners must follow. Instead,
Neolemurian
agents
are
constantly
rediscovering the Lemurian Necronomicon, Its
content shifts with the times in order to stay
relevant and, perhaps most importantly, under
the radar.
Since past and future are unknowable
quantities, we cannot assume outright that we
have the necessary knowledge today for the
problems that future generations of timesorcerers will face. If our system only reacts to
new developments instead of weaving them in,
we damn ourselves to the garbage bin in the
future. Older structures have trouble attracting
new members because their worldviews are
stuck in the century in which they were
founded.
To create a resilient structure, adaptability
has to be baked in at all levels, including the
foundational one. Work on other base #-grams
has proved that even if a culture shifts counting
structures entirely, our research on
numogrammatics will stay relevant. In
addition, if any individual sorcerer gets tired of
studying the numogram, they can always
explore the ins-and-outs of other base #grams.
Even beyond errors, the materials that
we've inherited from the work of the Ccru are
sometimes inefficient. A keen eye can spot all
of the pop culture references in the
Pandemonium Matrix. While for now we may
149
TimeSorcery0and1-VexsysSecondary Sources / text
P. 158
5) THE NECRONOMICON
still jive with most of their work, I doubt that
will still be the case in twenty years. Future
generations of time-sorcerers probably won't
understand the sheer number of horror
references unless they're die-hard fans of the
genre. After all, it will have been between 40 to
60 years since the debut of these films. How
many films have you seen from 60 years ago?
Unless you're a film buff, you can probably
count on one hand the number of films you've
seen from that era... Unless you were born back
then, but that's a completely different situation,
too.
With new content coming out every day,
it's literally impossible to keep up with it all.
Even algorithms that are trained to notice
trends probably miss a few. It's exactly like the
Steve Buscemi "How do you do, fellow kids?"
meme here. What was cool when you were a
kid or whatever, or even five years ago, just isn't
cool anymore. But it's worse than that. It's
obscure, unknown. It's not even cringe, it's just
awkward.
If those who inherit our culture won't
resonate with our current cultural icons, why
should we expect it of everyone today? A
Chinese numogrammaticist will likely have
little use for the Pandemonium Matrix that we
have, so they'll be tasked with creating their
own. From scratch!
It's a very difficult job. The actual act of
writing might only take a couple weeks or
months, but imagine how much qabbalism had
to be done in order to get to that level of
comfort! Without divine assistance, the job
seems insurmountable alone. So let's cut down
our expectations.
The great work of the individual timesorcerer is to update their Necronomicon as
they receive new information or find a weak
link in their qabbala. This turns the
Necronomicon into a book of the living dead. I
hope that this suggestion fills you with delight.
150
TimeSorcery0and1-VexsysSecondary Sources / text
P. 159
5) THE NECRONOMICON
As it stands, I believe that Lemurian
agents have been hard at work to try to break
through AOE time-control throughout the
entirety of history. The work of the Ccru
represents their most recent attempt, and
perhaps their most successful. After all, here
we are. The AOE tried to suppress cybernetics,
but couldn't resist the dopamine hit of
complexity. If our lives had stayed relatively
simple, perhaps none of this would have
happened.
In the wake of the new millennium, at the
dawn of the new aeon, we must take stock of
our situation. Something big looms on the
horizon, in both directions, and time-sorcery
is another tool in our toolbox to handle what
may come forth out of the abyss.
We cannot resist innovation in favor of
sticking to tradition. There is far too much at
stake. So, when something changes, and you
can rest assured that it will change, you must be
ready to meet that change head-on.
And, if you're really skillful, you might
just be the one who changes it. The past,
present, and future are in your hands, too.
151
TimeSorcery0and1-VexsysSecondary Sources / text
P. 160
5) THE NECRONOMICON
Putting Flesh on the Page of
the Lemurian Necronomicon
The first thing that you should do is create
a document to act as your notes. If you want to
get really specific, you could list all of the imps,
but that's probably not necessary. At the very
beginning, you have to decide whether you
want to set out entirely on your own or if you
want the work already done by previous timesorcerers to be included. If you do, you should
collect all the resources you can into your own
document. Just copy and paste the
Pandemonium Matrix, the zone descriptions,
and whatever else seems relevant (the Book of
Paths, for example, comes to mind).
If you want to set out alone, you'll have to
start from scratch. Where are you coming
from? What are your interests? What do you
know or care about? Who taught you the occult
secrets of the universe before you moved on to
time-sorcery?
Fill out everything you can about your
influences, your interests, and the experiences
that you've already had with numogrammatics.
AQ values that you've found interesting.
Dreams that scared the shit out of you.
Anything that seems relevant to the work of
numogrammatics!
Then, as you develop your understanding
of the system, add to your document. Okay
okay, so Lurgo is the initiator. What does she
look like? What does she do? How does she
talk? What's her vibe? How does your
experience of her line up with the experiences
of others? By carefully answering these
questions, you can take your understanding of
every aspect of the numogram to the next level.
After you've got your experiences written
152
TimeSorcery0and1-VexsysSecondary Sources / text
P. 161
5) THE NECRONOMICON
down, you should share them with others.
Whether that's just posting blog updates online
or publishing tomes of updated information
and spellwork is entirely up to you. By sharing
your work, you solidify other people's
experiences as well, and the contagion spreads.
It's not particularly interesting if you're the
only one to experience an entity. On the other
hand, it's utterly spooky to enter a group of
people who have all summoned the same thing
and gotten similar results. And it's even
spookier when the entity gives an opinion of
you to someone else without you knowing.
The process of developing the
necronomicon is continuous, and won't end
even after you die and reincarnate. If you don't
keep proper notes and share them with others
as appropriate, your work will be lost and other
Neolemurians will have to piece together your
findings bit by bit. They will if they have to, but
it's easier to hear it straight from you! A tenthousand year game of telephone doesn't seem
very good, does it?
153
TimeSorcery0and1-VexsysSecondary Sources / text
P. 162
TimeSorcery0and1-VexsysSecondary Sources / text
P. 163
CONCLUSION
Conclusion
This is hard work, but if it assists even one
person on the path to becoming a timesorcerer and fomenting Neolemurian timeinsurrection, then it's worth every drop of
blood, bead of sweat, or tear. Whether we like
it or not, we've been engaged in psychospiritual warfare since before we were born.
Those of us with even half a grasp of how timesorcery works are obligated to share our
experiences and skills. The more of us that
engage with the numogram, the more it
spreads, and hyperstitionally or otherwise, the
more powerful we all become.
But rest assured, it's already everywhere.
As a sorcerer, all you have to do is identify the
numogrammatic energy at play and
manipulate it as required. I trust that you have
the ability to do this, otherwise you would not
own this book.
This book has focused purely on
structural or technical understanding of the
numogram and the system of time-sorcery. I
haven't fed you too many hyperstitions to gulp
down like a lab-rat. You should draw your own
conclusions and do your own experiments. The
tools within these pages are all you need for
your explorations of time-sorcery, as they are
the tools that I use in my research every day.
I've tried to be as clear as possible, but with
topics as strange as these, it's quite difficult. All
misunderstandings caused by this text are my
own.
My goal has been to explore the timesorcery system and discover its uses and the
effectiveness of its tools. Once I had even a little
bit of success, I had to start writing about it.
Now, I feel that I have properly explained
everything that really matters about this
155
TimeSorcery0and1-VexsysSecondary Sources / text
P. 164
CONCLUSION
system. Hyperstition being what it is, the
specifics are always up for debate. While we
may never agree on particular facts and
qabbalistic associations, I hope that I have
proved one thing to you: time-sorcery is a
legitimate system of occultism that has great
potential to revolutionize the discipline of
psycho-spiritual study.
Where do we go from here? Well,
wherever we want! The past, the future, the
present, they are all in our domain now!
156
TimeSorcery0and1-VexsysSecondary Sources / text
P. 165
INDEX
A
B
C
D
H
I
abysmal names 114
amphidemon 52, 127
Anglossic Qabbala
Alphanumeric Qabbala 27
Anglossic Qabbala 27, 113, 117
AQ
27–29, 63, 111–112,
114–115, 117, 119, 129, 131,
136, 145, 152
Barker, Daniel Charles
Barker Spiral 99
DC Barker
13, 57, 59, 98–99,
140, 143
CCRU
9–10, 12–13, 15, 17, 27, 35,
39, 48, 55, 59, 61, 65, 81, 87–88,
98, 100, 114–115, 118, 128,
143–145, 148–149, 151
chronodemon 52, 119, 122, 127
Djynxx 20, 52, 115, 126
6::3 20, 112
36 25, 27, 31, 41
63 9, 112
hype
76, 83, 86, 96–97, 99–102,
104–107, 111–112, 136, 139–140,
144–146
hypercosmic 28
hyperstition
13–14, 41, 48, 55,
57, 58–61, 63–67, 69–71, 76–77,
80–81, 83, 86–88, 91–92,
97–101, 104–105, 107, 111–113,
116, 118, 120, 124–125, 127,
134, 135–138, 140–146, 148,
155–156
hyperstition blog
13–14, 62–63,
139
imp 87, 92
157
TimeSorcery0and1-VexsysSecondary Sources / text
P. 166
INDEX
K
L
M
N
O
P
Q
S
Katak
20, 47–48, 50–52, 54, 82–83,
88–89, 103, 114–115, 119, 126–127,
130, 132
5::4 20, 27, 31, 114
45 20, 25, 27–28, 42–43, 55, 62
54 9, 27, 119
forty-five 55, 113, 118
lemur
4, 20, 24, 41, 45, 47–50, 52,
55–56, 76, 82, 86–93, 113–116,
118–119, 121–128, 130–134, 145
Lemuria 101, 131, 144
Lemurian 4, 31, 54–55, 57, 134,
144, 151
Lemurian Necronomicon 148–149,
152
Neolemurian
88, 103, 114, 142,
144, 149, 153, 155
Murmur
20, 50, 52, 54, 82, 115,
125, 127
8::1 20, 31, 125
18 8, 105, 118–119, 125, 133
81 119
N'ma 122–123, 139
Oddubb 20, 50, 52, 54, 56, 82, 115
7::2 20, 31
27 19, 119
72 47, 118–119, 133
Plex
20–21, 24, 31, 41, 55, 87–89,
91, 111–112
plexing 19–20, 25, 27, 39
subplexing 19–20, 31
qabbala
27–28, 109, 114, 117, 125,
145–146, 150
qabbalism 109–110, 118, 123, 150
158
TimeSorcery0and1-VexsysSecondary Sources / text
P. 167
INDEX
T
U
V
Sarkon, Oscar 13
Stillwell, Echidna 13, 57, 59, 139–140,
148
time-circuit
20–21, 24, 31–32, 39,
47–48, 83, 87–88, 119, 127, 134, 138
Uttunul 14, 20, 52, 115, 125
09 28
9::0 20, 111, 125
90 8–10, 13, 111–112, 125, 136
Vysparov, Peter
13, 98, 139–140,
148–149
W
Warp
20–21, 24, 30–31, 41, 87–88,
112, 137
X
xenodemon 43, 52, 88–89, 119
159
TimeSorcery0and1-VexsysSecondary Sources / text
P. 168