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ISSN: 1353-4645 (Print) 1460-700X (Online) Journal homepage: http://www.tandfonline.com/loi/tpar20
A Matter of Affect: Digital Images and the
Cybernetic Re-Wiring of Vision
Luciana Parisi & Tiziana Terranova
To cite this article: Luciana Parisi & Tiziana Terranova (2001) A Matter of Affect:
Digital Images and the Cybernetic Re-Wiring of Vision, Parallax, 7:4, 122-127, DOI:
10.1080/13534640110089294
To link to this article: http://dx.doi.org/10.1080/13534640110089294
Published online: 03 Dec 2010.
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parallax, 2001, vol. 7, no. 4, 122–127
A Matter of Affect:
Digital Images and the Cybernetic Re-Wiring of Vision 1
Luciana Parisi and Tiziana Terranova
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It would be hard to deny that a digital aesthetics has in ltrated the mainstream of
contemporary media culture. The 1990s witnessed the special eVects bonanza of
Jurassic Park, Independence Day, Toy Story, Titanic, Twister, and Star Wars III; the lowbudget spooky atmospheres of The Blair Witch Project; and the exponential rise of the
PC and video-games industry, with best-selling titles such as Silent Hill, Resident Evil,
Final Fantasy, Granturismo, Tombraider I, II, III, Simcity and Simlife. In their big
screen/small screen versions, these titles are the most visible expressions of a digital
visual culture infecting the landscapes of control societies.2
In its various expressions, a digital media culture challenges the detachment that is
necessary to the exercise of the sadistic, classifying gaze. Films that use digital eVects
overwhelm the spectator with their demand for a participation that is not so much
about controlling as about being inundated by liquid images. Far from determining
a relation between inside and outside, subject and object, digital eVects tackle the
mediatic interface between the body and the image. In Cronenberg’s Videodrome the
video screen is the retina of the mind’s eye and the body is a recording machine:
‘the more the images are attened out and distanced from their representational
sources, the more they are inscribed in our nerves, and ash across our synapses’.3
There is a world of diVerence between the spectacular use of computerized simulation
in the stampede scene of Spielberg’s Jurassic Park and the moody feel of gothic
videogames such as Silent Hill or Resident Evil. In the tradition of celluloid lm, the
former uses digital images to reinforce its masochistic passivization of the body
through its assault on the senses of captive audiences. Video-games, on the other
hand, exploit the claustrophobic enclaves of domestic spaces, such as living rooms
and bedrooms, relying on the intimate loop between eyes, ears and hands to kidnap
the players into virtual reality. Digital images bypass Oedipus, they do not need to
recur to narratives of ‘trauma, loss and death’ in order to capture our bodies. In
Brian Massumi’s words, they convey the power of aVect, rather than the reaction of
subjective emotions.4 This article is a theoretical eVort to start conceptualizing the
nature of digital images in contemporary media culture.
Analyses of the objectifying power of vision have been central to critical approaches
to the question of identity and diVerence, in elds such as queer, postcolonial and
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ISSN 1353-4645 print/ISSN 1460-700X online Ñ 2001 Taylor & Francis Ltd
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DOI: 10.1080/13534640110089294
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race critical theory.5 However, we would argue that it is within feminism that the
relationship between bodies, images and reality has been most extensively discussed.
An immediate point of reference for us is feminist lm theory, where feminist critics
have drawn on the resources of poststructuralism and psychoanalysis to examine the
construction of sexual diVerence in dominant narrative cinema.6 These theoretical
resources have now come to preclude a more productive engagement with a digital
aesthetics.
For example, in a recent essay in Screen, ‘The cyberstar: digital pleasures and the end
of the unconscious’, Barbara Creed takes a long detour into the imminent world of
cyberstars, synthespians and digital avatars, to wonder about the future of our visual
culture. Confronted with the technical possibility of creating realistic-looking digital
actors, Barbara Creed fears the consequences of the obsolescence of the Lacanian
model of recognition and misrecognition of an Other. ‘Will the spectator experience
an excess of pleasure in identifying with the cyberstar, subjecting the image to her/his
erotic look, or will the spectator feel removed or distanced from the image on the
screen because he/she is aware that the gure is not human, that it is an image
which dwells permanently in the imaginary, totally removed from the symbolic order
of loss, trauma and death?’7 The ‘unreal’ character of the digital image, its
inhumanity which is the result of its autonomy from the real is particularly threatening
for Lacanian-in uenced understandings of psychic identity. Such an autonomy
dissolves the dialectic between self and other and therefore threatens to neutralize
diVerence, speci cally corporeal diVerence. The erasure of diVerence is translated as
a threat of disembodiment – very much a central concern of feminist approaches to
digital technologies at large.8
For Creed, life outside the symbolic order can only leave us in a permanent
‘imaginary’ detached from reality, Baudrillard’s ‘desert of the real’.9 The
omnipresence of digital images seems to threaten our grasp and control of reality,
and con rm what philosophers such as Plato and Descartes always knew: sight is
deceptive, you cannot trust your two eyes. Within lm theory, the opposition between
‘realist’ and ‘modernist’ visual techniques de nes the principal question of what
David N. Rodowick has called ‘political modernism’: ‘Which aspects of lm form
promote identi cation (ideological practice) and which break identi cation
(theoretical practice) and thus promote a critical awareness in the spectator?’1 0
Theoretical practice, the critical awareness of the ideological meaning of images,
can, from this perspective, emerge only in the ‘awareness of a gap or distance between
referent and sign in the image, between what the image represents and how it
represents it’.1 1 In their diVerent genres and modalities, digital images seem to have
a common denominator: their desire is to take over the real, to involve and
overwhelm us to the point where we will no longer be able to discriminate between
referent and sign.
In this context, we can understand the persistent seductive power of Jean Baudrillard’s
account of simulation, even for feminists. Even when Baudrillard is not directly used,
his theories of simulation haunt us. From The Matrix and The Truman Show to polemics
about virtual communities, the shadow of Baudrillard and the tradition that he
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resuscitates for the digital age have become real obstacles to our understandings of
contemporary visual culture. In The Ecstasy of Communication, Baudrillard argues that
the shift from the world of the object, of the mirror and the scene, to the laboratory
of miniaturization has transformed the pleasure of the gaze into an ecstasy of
promiscuity. ‘Ecstasy is all functions abolished into one dimension, the dimension
of communication’.1 2 For Baudrillard, the obscenity of the all-too-visible signals the
end of the secret and its representation and the beginning of the era of hyperreality, the absolute space of simulation. This ultimate call to a disappearing
reality permeates popular perceptions of the power of technology and technological
images.
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Faced with the desert of the real, feminist theorists have rediscovered the Kantian
solution: if the subject cannot comprehend the real according to an inherent logic,
then all we can know is the categories that we use to understand it. Unlike Kant,
however, much feminist theory rejects the transcendental subject in order to embrace
a phenomenological approach. The only political force that can counteract simulation
is that of an embodied feminist epistemology based on the phenomenological model
of experience and subjectivity. The prosthetic vision of Donna Haraway’s cyborg is
the primary example of an attempt to integrate a phenomenological approach to
experience with the technological and cultural fragmentation of a (feminist) identity.
The phenomenological body, however, even in its cyborg update, is: it does not
become in the virtuality of its encounters with other bodies. As Barbara Kennedy has
recently put it, even for Haraway’s cyborg ‘there is no consideration of [...] the
materiality of the body, or indeed what a body might mean’.1 3 As such, a cyborg
vision can only relate to images as an external reality that has then to be understood
and conceptualized according to the categories of a fragmented, but already assumed,
self. Phenomenology cannot help but reproduce a xed subject that can only mediate,
through the category of experience, between itself and a world that remains external
to it. The dialectic of representation, therefore, is only complicated rather than being
problematized in its very foundations. Before asking which body, we should ask:
what is a body? Can a body be completely identi ed with a self, even a fragmented
self ? Is the self the only level at which political practice can be generated? Can an
image be only a representation of reality that, in order to aVect, needs rst the
mediation of identities?
The increasing prevalence of the digital image and a digital aesthetics challenges the
dialectics of representation between self and other, reality and appearance. In our
opinion, the cybernetic rewiring of vision in digital culture presents an intensi cation
of the material qualities of the image. An engagement with the materiality of the
image, we argue, should be part of a cybernetic feminism that is able to face up to
the challenges of contemporary visual cultures.
However, it would be misleading to think of the material qualities of the image as a
new phenomenon exclusively associated with the emergence of digital media, as if
digitization constituted a mere technical innovation in the homogenous negative
tradition of vision and its relation to the body.14 As Andrew Darley has suggested,
recent expressions of visual digital culture oVer ‘an instance of the historical
Parisi and
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durability of certain ways of addressing the eyes and the senses’.1 5 It is possible to
refer to another history of images, vision and their relation to the body which is less
concerned with central or subjective perspectives. Lucretius’s simulacra, for example,
aYrm the sensible qualities of images, sounds, and smells.1 6 Baruch Spinoza refers
to images as compositions of ‘anonymous particles’ endowed with the power to
aVect. 17 Bergson’s matter is de ned as an ‘aggregate of images’, where a body is ‘an
image which acts like other images, receiving and giving back movement’, and
therefore a centre of action that cannot give birth to a representation.18 Walter
Benjamin’s work also expresses a preoccupation with the tactile qualities of
photography and its capacity to capture images which escape natural vision;19 and
Luce Irigaray’s asserts that the shadows on the Platonic cave are no re ections of a
higher reality but the essence of matter itself.2 0
When seen without the mediation of questions of representation and reality, the eld
opens up to an understanding of the aVective power of digital images, a power which
is not exclusively conceptualized as the power to deceive or to subjectify the spectator.
As Barbara Kennedy argues ‘we need to rethink a post-semiotic space, a postlinguistic space, which provides new ways of understanding the scenic experience as
a complex web of inter-relationalities. The look is never purely visual but also tactile,
sensory, material [...] The eye in matter’.2 1 We can then look at digital images not
as deceptive, unreal simulations, threatening the embodied experience of the subject,
but as aVective media based on positive feedback, endowed with the power to impinge
on the body by capturing its potential.
According to Brian Massumi, ‘the primacy of the aVective is marked by a gap between
content and eÚ ect: it would appear that the strength or duration of an image’s eVect is
not logically connected to the content in any straightforward way. This is not to say
that there is no connection and no logic. What is meant here by the content of the
image is its indexing to conventional meanings in an intersubjective context, its sociolinguistic quali cation’.2 2 AVect is not outside power, because it expresses relations
of forces between bodies that can increase or decrease the power of a body. An
aVective approach to images requires a close understandings of the diVerent layers
through which a body operates as an image among other images.23 Such relationship can
be and is often organized through a dialectic of Self and Other, but such a dialectic
captures only some of the levels through which bodies interact.2 4
There are other questions, then, that could be asked of a digital aesthetics, questions
that address rather than bracket the aVective relation between bodies and images.
When looking at digital images, we could ask not merely: Where is the other? but
What is their speed? Which parts of a body are they aVecting? Which circuits of a
body are they opening up and which ones are they closing down? What kind of
connections are they establishing? What do you become when you play these games
or watch these images? How persistent is their duration? What is their position in
the cybernetic loops of the networked society? What is a woman in an aVective space
as compared to an emotional space? How can the relative autonomy of digital images
from regimes of representation and identi cation help us to understand the position
of women within cybernetic control?
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Notes
1
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This essay was originally presented at the 3rd
International Crossroads in Cultural Studies
Conference (Birmingham, UK, 21-25 June 2000)
with the title ‘AVective Images: Video-games and
the Cybernetic Re-wiring of Vision’.
2
The term ‘control societies’ was introduced by
Gilles Deleuze to describe a shift away from the
disciplinary societies described by Michel Foucault.
‘We’re de nitely moving toward ‘control’ societies
that are no longer exactly disciplinary. Foucault’s
often taken as the theorist of disciplinary societies
and of their principal technology, connement (not
just in hospital and prisons, but in schools, factories,
and barracks). But he was actually one of the rst
to say that we’re moving away from disciplinary
societies, we’ve already left them behind. We’re
moving toward control societies that no longer
operate by con ning people but through
continuous control and instant communication’,
Gilles Deleuze ‘Control and Becoming’, trans.
M. Joughin, in Negotiations (New York: Columbia
University Press, 1995), p.174. Michael Hardt and
Antonio Negri also refer to the society of control
in their political analysis of contemporary modes
of power, Empire, Michael Hardt and Antonio
Negri, Empire (Cambridge, MA and London:
Harvard University Press, 2000). On the subject
see also Michael Hardt, ‘The Withering of Civil
Society’, in Eleanor Kaufman and Kevin Jon
Heller (eds), Deleuze and Guattari: New Mappings in
Politics, Philosophy, and Culture (London and
Minneapolis: University of Minnesota Press,
1998), pp.23–39.
3
Steven Shaviro, The Cinematic Body (Minneapolis
and London: University of Minnesota Press, 1993),
pp.138–139.
4
Brian Massumi ‘The Autonomy of AVect’, in
Paul Patton (ed.), Deleuze: A Critical Reader (Oxford:
Blackwell Publishers, 1996), pp.217–239.
5
For example, see Homi Bhabha ‘The Other
Question’ in The Location of Culture (London and
New York: Routledge, 1994), pp.66–84; Stuart
Hall and Paul Du Gay (eds), Questions of Cultural
Identity (London: Sage, 1996); and Martha Gever,
Pratibha Parmar and John Greyson (eds) Queer
Looks: Perspectives on Lesbian and Gay Film on Video
(London and New York: Routledge, 1993).
6
See Laura Mulvey’s classic essay ‘Visual Pleasure
and Narrative Cinema’, in Anthony Easthope (ed.)
Contemporary Film Theory (London: Longman, 1993);
E. Ann Kaplan (ed.) Psychoanalysis and Cinema
(London: Routledge, 1990); and Jackie Stacey,
‘Desperate Seeking DiVerence’, in Lorraine
Gamman and Margaret Marshment (eds), The
Female Gaze: Women as Viewers of Popular Culture
(London: The Women’s Press, 1988), pp.112–129.
Parisi and
Terranova
126
7
Barbara Creed ‘The Cyberstar: Digital Pleasures
and the End of the Unconscious’, Screen, 41(1),
Spring 2000, p.85.
8
See, for example, Claudia Springer, Electronic
Eros (London: Athlone, 1996); Anne Balsamo,
Technologies of the Gendered Body: Reading Cyborg Women
(Durham and London: Duke University Press,
1996); Katherine Hayles, How We Became Posthuman
(Chicago and London: The University of Chicago
Press, 1999).
9
See
Jean
Baudrillard, ‘Simulacra
and
Simulations’, in Mark Poster (ed.), Jean Baudrillard:
Selected Writings (Cambridge: Polity Press, 1988),
pp.166–184. See also Jean Baudrillard, The Ecstasy
of Communication (New York: Semiotext(e), 1988).
10
David N. Rodowick, The Crisis of Political
Modernism: Criticism and Ideology in Contemporary Film
Theory (London, Los Angeles and Berkeley:
University of California Press, 1988), p.xv.
11
Rodowick, The Crisis of Political Modernism, p.
xvii. He also adds: ‘The ghost of an idealist
Hegelian identity theory – that is, the founding of
epistemological judgments on the basis of the unity
of subject and object – seems to permeate even
the most emphatic attempts to promote a
materialist lm theory. And this is no less true for
the appeals that the discourse of political
modernism makes to psychoanalytic theory,
especially Lacan’ ( p.208). Rodowick questions the
notion that the subject is exclusively produced by
the text, which unilaterally de nes its formal unity.
12
Baudrillard, The Ecstasy of Communiction, p.24.
13
Barbara M. Kennedy, Deleuze and Cinema: The
Aesthetics of Sensation (Edinburgh: Edinburgh
University Press, 2000), p.20.
14
See Martin Jay, Downcast Eyes: The Denigration of
Vision in Twentieth Century French Thought (Berkeley,
Los Angeles and London: University of California
Press, 1993).
15
Andrew Darley, Visual Digital Culture: Surface Play
and Spectacle in New Media Genres (London and New
York: Routledge, 2000), p.7.
16
Lucretius, On the Nature of the Universe, trans.
R. E. Latham (London: Penguin Books, 1994).
17
Baruch Spinoza, Ethics, trans. E. Curley in The
Collected Works of Spinoza (New Jersey: Princeton
University Press, 1985).
18
Henri Bergson, Matter and Memory, trans. N. M.
Paul and W. S. Palmer (New York: Zone Books,
1991), p.19.
19
Walter Benjamin, ‘The Work of Art in the Age
of Mechanical Reproduction’ in Illuminations, trans.
H. Zorn (London: Pimlico, 1999), pp.211–244.
20
Luce Irigaray, Speculum of the Other Woman, trans.
G. C. Gill (Ithaca, NY: Cornell University Press,
1985).
21
Kennedy, Deleuze and Cinema, p.3.
Massumi, ‘The Autonomy of AVect’, p.218.
23
See Deleuze’s understanding of the image in
Bergson, where image equals movement, that is a
relation between bodies in movement: ‘Every
image is ‘‘merely a road by which pass, in every
direction, the modi cations propagated throughout
the immensity of the universe’’. Every image acts on
others and reacts to others, on ‘‘all their facets at once’’ and
‘‘by all their elements’’’ [Gilles Deleuze, Cinema 1: The
Movement-Image, trans. H. Tomlinson and
B. Habberjam (London: Athlone, 1986), p.58].
24
Negri and Hardt suggest that the shift from
what they call a modern sovereignty to the current
imperial sovereignty implies a marginalization of
the binary opposition between self and other in
favour of an active interest in the management
of diVerence. ‘When we begin to consider the
ideologies of corporate capital and the world
market, it certainly appears that the postmodernist
and postcolonialist theoriests who advocate a
politics of diVerence, uidity, and hybridity in
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22
order to challenge the binaries and essentialism of
modern sovereignity have been out anked by the
strategies of power. Power has evacuated the
bastion they are attacking and has circled around
to their rear to join them in the assault in the
name of diVerence. These theorists thus nd
themselves pushing against an open door’ [Hardt
and Negri, Empire, p.138]. The subtle and complex
relation between cultural diVerences has become
‘the very terrain upon which the global capitalist
market operates’ [Ashwani Sharma, ‘Sounds
Oriental: The (Im)possibility of Theorizing Asian
Musical Cultures’, in Sanjay Sharma, John Hutnyk,
and Ashwani Sharma (eds) Dis-Orienting Rhythms:
The Politics of the New Asian Dance Music (London
and New Jersey: Zed Books, 1996), p.22]. On
the production and management of diVerence
within a ‘turbulent’ order also see Luciana
Parisi and Tiziana Terranova, ‘Heat Death:
emergence and control in genetic engineering
and arti cial life’ in Ctheory, vol. 23, No. 1–2
(http://www.tao.ca/ re/ctheory/0119.html).
Luciana Parisi lectures in media studies in the Department of Cultural Studies,
University of East London. She has published various essays on aVect and the body
especially in relation to science and technology. She is currently completing her book
Abstract Sex: An Intensive Body from Molecular Biology to Biotechnologies (Continuum Press:
forthcoming).
e-mail: L.Parisi@uel.ac.uk
Tiziana Terranova lectures in the sociology of culture, media and lm in the
Department of Sociology, University of Essex. Her published work mainly concerns
the cultural politics of network societies. She is currently completing a book entitled
Network Culture: Collective Politics in Control Societies. (Pluto Press: forthcoming).
e-mail: tterra@essex.ac.uk
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