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Published on August 28, 2012
“Source Code”: Present-Tense Trauma
MARK FISHER looks back at a time-traveling thriller with a nightmare vision of the
present.
Source Code can be seen as another take on the cinema of precarity that I discuss in
the current issue of Film Quarterly. In films such as The Hunger Games, Never Let Me
Go, and In Time, the lead characters are deprived of any long term, and forced to
live in an embattled, constantly harassed present tense. The novelty of Source Code,
however, is that time isn’t just threatening to run out. It has both already run out
and it is repeatedly running out. Before its disappointingly redemptive climax,
Source Code is a Sisyphean vision of repeated and necessary failure: a technologized
nightmare in which Army helicopter pilot Colter Stevens ( Jake Gyllenhaal) cannot
possibly succeed but is unable to stop himself from acting as if he can.
Stevens is thrown into an experimental simulation technology, which allows those
entering the simulation to relive the last eight minutes of someone’s life. A bomb
has destroyed a commuter train, and Stevens has been given the identity of a
schoolteacher in order to find out who planted the bomb. He can keep reexperiencing those eight minutes, but each time the bomb will go off at the end.
Part of the panic-horror in Source Code is that Stevens has to infer all this for
himself: like Jason Bourne, Stevens does not know how he has come to be in the
simulation, nor, at first, that he is in a simulation at all. Also like Bourne, he enters
the film after a catatonic episode—the last thing he remembers is fighting in
Afghanistan. Yet Stevens’s situation is much worse than Bourne’s: it turns out that
his body has been all but destroyed, and he can only seem to be a physically active
individual within the simulation. Stevens is caught between three purgatorial
situations—living death within a ruined body; the repeated attempts to solve the
crime on the train; and the strange interzone space in which he reports back his
findings to his military handlers. He undergoes trauma, post-traumatic stress, the
anticipation of trauma, and the repression of trauma all at once. Forced to
continually relive the bombing, he is always about to experience the trauma of a
catastrophe which he cannot prevent. Yet the very “compulsion to repeat” is itself a
symptom of trauma, according to the Freud of Beyond the Pleasure Principle. His
existence inside the trauma simulation, meanwhile, is a repression both of the
trauma that caused his body to be destroyed and of his memory of this even
happening.
In something like an existential version of 24, Stevens escapes these impasses by
discovering the identity of the bomber, and ultimately by electing to live inside the
simulation—which is now not so much an eight-minute window into the past as a
wholly separate world. In this alternate reality, it’s possible for Stevens to intervene
to stop the bomb detonating. Such ontological implexes are frequently
encountered in the work of Philip K. Dick, but Source Code more closely resembles
an action-thriller take on Christopher Priest’s novel, The Extremes, where the
characters become lost in the alternate realities generated by a simulator used by
the FBI to train its agents.